create-okona-game 0.1.1 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -5
- package/template/index.html +1 -1
package/package.json
CHANGED
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@@ -1,13 +1,11 @@
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{
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"name": "create-okona-game",
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3
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"version": "0.1.
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3
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+
"version": "0.1.3",
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"description": "Scaffold a phone-controlled multiplayer HTML5 game for Okona: lobby, join code, six seats, and a game.js to make yours.",
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"license": "MIT",
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"homepage": "https://okonaonline.com/developers/docs.html#html5",
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"
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"
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9
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"url": "https://github.com/earthcrosser/okona-platform",
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10
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"directory": "create-okona-game"
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7
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"bugs": {
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"email": "support@okonaonline.com"
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},
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"keywords": ["okona", "create", "scaffold", "game", "html5", "phone-controller", "multiplayer", "party-game"],
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"type": "module",
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package/template/index.html
CHANGED
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@@ -132,7 +132,7 @@
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function frame(now) {
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var dt = Math.min(0.05, (now - last) / 1000);
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last = now;
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135
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-
var pads = Okona.pads(); // once per frame —
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135
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var pads = Okona.pads(); // exactly once per frame — a second call (or Okona.pad(i)) resets justPressed()
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for (var i = 0; i < 6; i++) if (pads[i].connected) players[i].joined = true;
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var sx = canvas.width / W, sy = canvas.height / H;
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