create-eigen-game 0.9.0 → 0.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -24,13 +24,13 @@ so passing the flag skips the question:
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  | Emit the GitHub Actions workflows | `--workflows`, `--no-workflows` |
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  | Which package manager the generated scripts use | `--package-manager npm\|pnpm` |
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- The package manager is only asked when nothing else can say — `npm create` and
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+ The package manager is only asked when nothing else can say. `npm create` and
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  `pnpm create` both announce themselves. The Firebase question only appears when
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  the `firebase` and `flutterfire` CLIs are not both installed and signed in, and
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  its default is to stop rather than scaffold, since a scaffolded app throws
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  `Firebase is not configured` at launch until a project is connected.
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- With no terminal to ask on — CI, a pipe, an agent session — an unanswered
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+ With no terminal to ask on (CI, a pipe, an agent session) an unanswered
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  question is an error rather than a default chosen where nobody can see it, and
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  the message prints the whole command to re-run with each default filled in.
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  `--org` is why: `com.example.my_game` is permanent once Google Play has taken
@@ -1,7 +1,7 @@
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  // src/index.ts
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  import { execFileSync } from "child_process";
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- import { appendFileSync, cpSync, existsSync, mkdirSync, mkdtempSync, readdirSync, readFileSync, renameSync, rmdirSync, rmSync, statSync, writeFileSync } from "fs";
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- import { basename, dirname, relative, resolve } from "path";
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+ import { appendFileSync, cpSync, existsSync as existsSync2, mkdirSync, mkdtempSync, readdirSync, readFileSync as readFileSync2, renameSync, rmdirSync, rmSync, statSync, writeFileSync } from "fs";
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+ import { basename, dirname, relative, resolve as resolve2 } from "path";
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  import { fileURLToPath } from "url";
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  // src/engine-range.ts
@@ -20,6 +20,32 @@ function engineRange(declared, readSiblingVersion) {
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  return `^${version}`;
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  }
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+ // src/link-firebase.ts
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+ import { existsSync, readFileSync } from "fs";
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+ import { resolve } from "path";
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+ function readJson(path) {
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+ if (!existsSync(path)) return void 0;
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+ try {
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+ return JSON.parse(readFileSync(path, "utf8"));
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+ } catch {
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+ return void 0;
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+ }
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+ }
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+ function configuredProject(appRoot) {
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+ const record = readJson(resolve(appRoot, "firebase.json"));
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+ const projectId = record?.flutter?.platforms?.dart?.["lib/firebase_options.dart"]?.projectId;
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+ return typeof projectId === "string" && projectId !== "" ? projectId : null;
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+ }
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+ function configuredWebClientId(appRoot) {
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+ const config = readJson(resolve(appRoot, "app-config.json"));
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+ const value = config?.GOOGLE_WEB_CLIENT_ID;
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+ return typeof value === "string" && value !== "" ? value : null;
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+ }
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+ function readFirebaseLink(root) {
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+ const appRoot = resolve(root, "app");
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+ return { projectId: configuredProject(appRoot), googleWebClientId: configuredWebClientId(appRoot) };
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+ }
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+
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  // src/index.ts
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  function normaliseTerminalWidth(stream) {
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  if (stream.isTTY === true && (stream.columns ?? 0) < 1) stream.columns = 80;
@@ -46,11 +72,11 @@ function capturingRunner(reporter) {
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  }
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  };
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  }
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- var packageRoot = resolve(dirname(fileURLToPath(import.meta.url)), "..");
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- var templatesRoot = resolve(packageRoot, "templates");
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- var engineVersion = engineRange(JSON.parse(readFileSync(resolve(packageRoot, "package.json"), "utf8")).devDependencies?.[ENGINE_PACKAGE], () => {
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- const sibling = resolve(packageRoot, "../server/package.json");
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- return existsSync(sibling) ? JSON.parse(readFileSync(sibling, "utf8")).version : void 0;
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+ var packageRoot = resolve2(dirname(fileURLToPath(import.meta.url)), "..");
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+ var templatesRoot = resolve2(packageRoot, "templates");
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+ var engineVersion = engineRange(JSON.parse(readFileSync2(resolve2(packageRoot, "package.json"), "utf8")).devDependencies?.[ENGINE_PACKAGE], () => {
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+ const sibling = resolve2(packageRoot, "../server/package.json");
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+ return existsSync2(sibling) ? JSON.parse(readFileSync2(sibling, "utf8")).version : void 0;
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  });
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  var flutterClientVersion = "^0.3.0";
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  var gameSlug = (value) => {
@@ -61,7 +87,7 @@ var gameSlug = (value) => {
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  };
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  var dartName = (value) => value.replaceAll("-", "_");
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  function applicationId(directory, org) {
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- return `${org?.trim() || "com.example"}.${dartName(gameSlug(basename(resolve(directory))))}`;
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+ return `${org?.trim() || "com.example"}.${dartName(gameSlug(basename(resolve2(directory))))}`;
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  }
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  var title = (value) => value.split("-").map((part) => `${part[0]?.toUpperCase() ?? ""}${part.slice(1)}`).join(" ");
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  var identifier = (value) => {
@@ -98,14 +124,14 @@ function renderTree(source, destination, name, manager, packageId) {
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  cpSync(source, destination, { recursive: true });
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  const visit = (directory) => {
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  for (const entry of readdirSync(directory, { withFileTypes: true })) {
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- const templatePath = resolve(directory, entry.name);
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+ const templatePath = resolve2(directory, entry.name);
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  if (entry.isDirectory()) {
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  visit(templatePath);
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  continue;
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  }
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  if (!entry.isFile()) continue;
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- const rendered = resolve(destination, relative(source, templatePath));
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- const text = decodeUtf8(readFileSync(templatePath));
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+ const rendered = resolve2(destination, relative(source, templatePath));
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+ const text = decodeUtf8(readFileSync2(templatePath));
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  if (text !== void 0) {
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  writeFileSync(rendered, render(text, name, manager, packageId));
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  }
@@ -115,9 +141,9 @@ function renderTree(source, destination, name, manager, packageId) {
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  }
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  };
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  visit(source);
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- const packagedGitignore = resolve(templatesRoot, "scaffold", `${basename(source)}.gitignore`);
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- if (existsSync(packagedGitignore)) {
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- writeFileSync(resolve(destination, ".gitignore"), render(readFileSync(packagedGitignore, "utf8"), name, manager, packageId));
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+ const packagedGitignore = resolve2(templatesRoot, "scaffold", `${basename(source)}.gitignore`);
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+ if (existsSync2(packagedGitignore)) {
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+ writeFileSync(resolve2(destination, ".gitignore"), render(readFileSync2(packagedGitignore, "utf8"), name, manager, packageId));
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  }
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  }
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  function packageCommand(manager, operation) {
@@ -136,8 +162,8 @@ dependencies {
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  coreLibraryDesugaring("com.android.tools:desugar_jdk_libs:2.1.4")
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  }`;
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  function enableAndroidCoreLibraryDesugaring(appRoot) {
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- const gradlePath = resolve(appRoot, "android/app/build.gradle.kts");
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- const gradle = readFileSync(gradlePath, "utf8");
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+ const gradlePath = resolve2(appRoot, "android/app/build.gradle.kts");
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+ const gradle = readFileSync2(gradlePath, "utf8");
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  if (!gradle.includes('id("com.android.application")')) {
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  throw new Error(`Flutter created an unexpected Android application build file: ${gradlePath}`);
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  }
@@ -184,8 +210,8 @@ android {
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  }
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  }`;
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  function enableAndroidReleaseSigning(appRoot) {
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- const gradlePath = resolve(appRoot, "android/app/build.gradle.kts");
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- const gradle = readFileSync(gradlePath, "utf8");
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+ const gradlePath = resolve2(appRoot, "android/app/build.gradle.kts");
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+ const gradle = readFileSync2(gradlePath, "utf8");
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  if (gradle.includes("releaseKeyProperties")) return;
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  appendFileSync(gradlePath, `${gradle.endsWith("\n") ? "" : "\n"}${androidReleaseSigning}
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  `);
@@ -217,29 +243,29 @@ flutter_native_splash:
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  web: true
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  `;
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  function configureLauncherIconsAndSplash(appRoot) {
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- const pubspecPath = resolve(appRoot, "pubspec.yaml");
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- const pubspec = readFileSync(pubspecPath, "utf8");
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+ const pubspecPath = resolve2(appRoot, "pubspec.yaml");
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+ const pubspec = readFileSync2(pubspecPath, "utf8");
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  if (pubspec.includes("flutter_launcher_icons:")) return;
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  appendFileSync(pubspecPath, `${pubspec.endsWith("\n") ? "" : "\n"}${launcherIconsAndSplashConfig}`);
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  }
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  function addContinuousIntegration(options) {
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- const root = resolve(options.directory);
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- const manifestPath = resolve(root, "package.json");
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- if (!existsSync(manifestPath) || !existsSync(resolve(root, "server")) || !existsSync(resolve(root, "app"))) {
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+ const root = resolve2(options.directory);
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+ const manifestPath = resolve2(root, "package.json");
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+ if (!existsSync2(manifestPath) || !existsSync2(resolve2(root, "server")) || !existsSync2(resolve2(root, "app"))) {
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  throw new Error(`not an EigenInteractive game project (expected package.json, server/ and app/): ${root}`);
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  }
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- const manifest = JSON.parse(readFileSync(manifestPath, "utf8"));
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+ const manifest = JSON.parse(readFileSync2(manifestPath, "utf8"));
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  const name = gameSlug(manifest.name ?? basename(root));
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  const recorded = manifest.scripts?.contract?.includes("pnpm ") ? "pnpm" : manifest.scripts?.contract?.includes("npm ") ? "npm" : void 0;
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  const manager = options.packageManager ?? recorded ?? detectPackageManager() ?? "pnpm";
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- const appfile = resolve(root, "app/fastlane/Appfile");
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- const packageId = existsSync(appfile) ? /package_name\("([^"]+)"\)/.exec(readFileSync(appfile, "utf8"))?.[1] ?? `com.example.${dartName(name)}` : `com.example.${dartName(name)}`;
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- const workflows = resolve(root, ".github/workflows");
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- const existing = existsSync(workflows) ? readdirSync(workflows).filter((f) => f === "checks.yml" || f === "release.yml") : [];
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+ const appfile = resolve2(root, "app/fastlane/Appfile");
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+ const packageId = existsSync2(appfile) ? /package_name\("([^"]+)"\)/.exec(readFileSync2(appfile, "utf8"))?.[1] ?? `com.example.${dartName(name)}` : `com.example.${dartName(name)}`;
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+ const workflows = resolve2(root, ".github/workflows");
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+ const existing = existsSync2(workflows) ? readdirSync(workflows).filter((f) => f === "checks.yml" || f === "release.yml") : [];
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  if (existing.length > 0) {
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  throw new Error(`refusing to overwrite existing workflows: ${existing.join(", ")}`);
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  }
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- renderTree(resolve(templatesRoot, "ci"), root, name, manager, packageId);
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+ renderTree(resolve2(templatesRoot, "ci"), root, name, manager, packageId);
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  return { root, files: [".github/workflows/checks.yml", ".github/workflows/release.yml"] };
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  }
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  var probeCommand = (command, args) => {
@@ -254,7 +280,7 @@ function firebaseReadiness(probe = probeCommand) {
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  if (probe("firebase", ["--version"]).ok) {
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  if (signedOut(probe)) problems.push({ reason: "no Google account is signed in to the Firebase CLI", fix: "firebase login" });
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  } else {
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- problems.push({ reason: "the `firebase` CLI is not installed", fix: "npm install -g firebase-tools" });
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+ problems.push({ reason: "the `firebase` CLI is not installed", fix: "curl -sL https://firebase.tools | bash" });
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  }
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  if (!probe("flutterfire", ["--version"]).ok) {
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  problems.push({ reason: "the `flutterfire` CLI is not installed", fix: "dart pub global activate flutterfire_cli" });
@@ -272,20 +298,20 @@ function signedOut(probe) {
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  }
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  }
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  function destinationProblem(directory) {
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- const root = resolve(directory);
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- if (!existsSync(root)) return void 0;
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+ const root = resolve2(directory);
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+ if (!existsSync2(root)) return void 0;
277
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  if (!statSync(root).isDirectory()) return `${root} already exists, and is a file.`;
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  const entries = readdirSync(root);
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  if (entries.length === 0) return void 0;
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  const shown = entries.slice(0, 3).sort().join(", ");
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  const rest = entries.length > 3 ? `, and ${entries.length - 3} more` : "";
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- return `${root} already exists, and is not empty \u2014 it holds ${shown}${rest}.
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+ return `${root} already exists, and is not empty: it holds ${shown}${rest}.
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309
 
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  Scaffold somewhere else, or clear it out yourself. This will not delete a directory you already had.`;
285
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  }
286
312
  function insideWorkTree(directory, probe = probeCommand) {
287
- let candidate = resolve(directory);
288
- while (!existsSync(candidate)) {
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+ let candidate = resolve2(directory);
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+ while (!existsSync2(candidate)) {
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  const parent = dirname(candidate);
290
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  if (parent === candidate) return false;
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  candidate = parent;
@@ -293,21 +319,21 @@ function insideWorkTree(directory, probe = probeCommand) {
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  return probe("git", ["-C", candidate, "rev-parse", "--is-inside-work-tree"]).ok;
294
320
  }
295
321
  function configureFirebase(appRoot, project, run, reporter) {
296
- const placeholder = resolve(appRoot, "lib/firebase_options.dart");
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+ const placeholder = resolve2(appRoot, "lib/firebase_options.dart");
297
323
  const parked = `${placeholder}.placeholder`;
298
- const parking = existsSync(placeholder);
324
+ const parking = existsSync2(placeholder);
299
325
  if (parking) renameSync(placeholder, parked);
300
326
  try {
301
327
  reporter.step("Preparing the Firebase configurator", () => run("dart", ["run", "eigen_flutter:configure_firebase", "--help"], appRoot));
302
- reporter.handOver("Configuring Firebase", () => run("dart", ["run", "eigen_flutter:configure_firebase", ...typeof project === "string" ? ["--project", project] : []], appRoot));
328
+ reporter.handOver("Configuring Firebase", () => run("dart", ["run", "eigen_flutter:configure_firebase", "--worker", "../server", ...typeof project === "string" ? ["--project", project] : []], appRoot));
303
329
  if (parking) rmSync(parked, { force: true });
304
330
  return "configured";
305
331
  } catch {
306
332
  if (parking) {
307
- if (existsSync(placeholder)) rmSync(parked, { force: true });
333
+ if (existsSync2(placeholder)) rmSync(parked, { force: true });
308
334
  else renameSync(parked, placeholder);
309
335
  }
310
- reporter.warn("Could not configure Firebase. The project is complete \u2014 run `firebase:configure` yourself, then commit what it writes.");
336
+ reporter.warn("Could not configure Firebase. The project is complete. Run `firebase:configure` yourself, then commit what it writes.");
311
337
  return "failed";
312
338
  }
313
339
  }
@@ -321,7 +347,7 @@ function initialiseRepository(root, name, run, reporter) {
321
347
  run("git", ["init", "--quiet"], root);
322
348
  run("git", ["add", "--all"], root);
323
349
  } catch {
324
- reporter.warn("Could not initialise a git repository. The project is complete \u2014 run `git init` yourself when ready.");
350
+ reporter.warn("Could not initialise a git repository. The project is complete. Run `git init` yourself when ready.");
325
351
  return "failed";
326
352
  }
327
353
  try {
@@ -333,7 +359,7 @@ function initialiseRepository(root, name, run, reporter) {
333
359
  return "committed";
334
360
  }
335
361
  function scaffoldGame(options) {
336
- const root = resolve(options.directory);
362
+ const root = resolve2(options.directory);
337
363
  const name = gameSlug(basename(root));
338
364
  const manager = options.packageManager ?? detectPackageManager() ?? "pnpm";
339
365
  const org = options.org?.trim() || "com.example";
@@ -343,15 +369,15 @@ function scaffoldGame(options) {
343
369
  const run = options.run ?? capturingRunner(reporter);
344
370
  const occupied = destinationProblem(root);
345
371
  if (occupied !== void 0) throw new Error(occupied);
346
- if (existsSync(root)) rmdirSync(root);
372
+ if (existsSync2(root)) rmdirSync(root);
347
373
  mkdirSync(dirname(root), { recursive: true });
348
- const stagingRoot = mkdtempSync(resolve(dirname(root), `.${basename(root)}-`));
374
+ const stagingRoot = mkdtempSync(resolve2(dirname(root), `.${basename(root)}-`));
349
375
  try {
350
- const serverRoot = resolve(stagingRoot, "server");
351
- const appRoot = resolve(stagingRoot, "app");
352
- renderTree(resolve(templatesRoot, "worker"), serverRoot, name, manager, packageId);
353
- renderTree(resolve(templatesRoot, "project"), stagingRoot, name, manager, packageId);
354
- if (options.ci) renderTree(resolve(templatesRoot, "ci"), stagingRoot, name, manager, packageId);
376
+ const serverRoot = resolve2(stagingRoot, "server");
377
+ const appRoot = resolve2(stagingRoot, "app");
378
+ renderTree(resolve2(templatesRoot, "worker"), serverRoot, name, manager, packageId);
379
+ renderTree(resolve2(templatesRoot, "project"), stagingRoot, name, manager, packageId);
380
+ if (options.ci) renderTree(resolve2(templatesRoot, "ci"), stagingRoot, name, manager, packageId);
355
381
  if (bootstrap) {
356
382
  reporter.step("Creating the Flutter app", () => {
357
383
  run("flutter", ["create", "--empty", "--platforms", "android,web", "--project-name", dartName(name), "--org", org, appRoot], stagingRoot);
@@ -361,7 +387,7 @@ function scaffoldGame(options) {
361
387
  } else {
362
388
  mkdirSync(appRoot, { recursive: true });
363
389
  }
364
- renderTree(resolve(templatesRoot, "app-overlay"), appRoot, name, manager, packageId);
390
+ renderTree(resolve2(templatesRoot, "app-overlay"), appRoot, name, manager, packageId);
365
391
  if (bootstrap) {
366
392
  reporter.step("Adding the Flutter packages", () => {
367
393
  configureLauncherIconsAndSplash(appRoot);
@@ -390,9 +416,10 @@ function scaffoldGame(options) {
390
416
  rmSync(stagingRoot, { recursive: true, force: true });
391
417
  throw error;
392
418
  }
393
- const firebase = options.firebase ? configureFirebase(resolve(root, "app"), options.firebase, run, reporter) : "skipped";
419
+ const firebase = options.firebase ? configureFirebase(resolve2(root, "app"), options.firebase, run, reporter) : "skipped";
420
+ const link = firebase === "configured" ? readFirebaseLink(root) : void 0;
394
421
  const git = options.git ?? bootstrap ? initialiseRepository(root, name, run, reporter) : "skipped";
395
- return { root, name, git, firebase };
422
+ return { root, name, git, firebase, link };
396
423
  }
397
424
 
398
425
  export {
@@ -408,4 +435,4 @@ export {
408
435
  insideWorkTree,
409
436
  scaffoldGame
410
437
  };
411
- //# sourceMappingURL=chunk-XTTEOV5U.js.map
438
+ //# sourceMappingURL=chunk-X6NSW7BX.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/index.ts","../src/engine-range.ts","../src/link-firebase.ts"],"sourcesContent":["import { execFileSync } from \"node:child_process\";\nimport { appendFileSync, cpSync, existsSync, mkdirSync, mkdtempSync, readdirSync, readFileSync, renameSync, rmdirSync, rmSync, statSync, writeFileSync } from \"node:fs\";\nimport { basename, dirname, relative, resolve } from \"node:path\";\nimport { fileURLToPath } from \"node:url\";\nimport { ENGINE_PACKAGE, engineRange } from \"./engine-range.js\";\nimport { type FirebaseLink, readFirebaseLink } from \"./link-firebase.js\";\n\nexport type { FirebaseLink } from \"./link-firebase.js\";\n\nexport type PackageManager = \"npm\" | \"pnpm\";\n\nexport type Runner = (command: string, args: string[], cwd: string) => void;\n\n/**\n * Where a scaffold says what it is doing, so that presentation belongs to the\n * caller and this module only has to name things.\n *\n * The default is the behaviour a library caller expects with no opinion:\n * subprocesses inherit the terminal and warnings go to `console.warn`. The CLI\n * substitutes one that captures each step's output and shows it only if the\n * step fails.\n */\nexport interface Reporter {\n /** Runs `body` as one named step. Its subprocesses can be captured. */\n step<T>(label: string, body: () => T): T;\n /**\n * Runs `body` as a step that owns the terminal, because something inside it\n * asks questions. FlutterFire is the only one.\n */\n handOver<T>(label: string, body: () => T): T;\n /** Output from a subprocess inside the current step. */\n emit(output: string): void;\n /** A failure the scaffold survives. */\n warn(message: string): void;\n /** Whether subprocesses must inherit the terminal rather than be captured. */\n readonly interactive: boolean;\n}\n\n/**\n * Gives a terminal that reports no width the width clack would have assumed.\n *\n * A pty can report itself as a TTY and set `columns` to 0. `script` does, and\n * so do some container terminals. clack falls back to 80 for a stream with no\n * `columns` at all, but `0` is a number and satisfies that check, so the width\n * it draws its rules from goes negative and a scaffold dies partway through\n * with `RangeError: Invalid string length`. Supplying the default its check\n * misses is better than giving up the drawing.\n */\nexport function normaliseTerminalWidth(stream: { isTTY?: boolean; columns?: number }): void {\n if (stream.isTTY === true && (stream.columns ?? 0) < 1) stream.columns = 80;\n}\n\n/** Runs every step plainly, which is what a library caller gets by default. */\nexport const plainReporter: Reporter = {\n step: (_label, body) => body(),\n handOver: (_label, body) => body(),\n emit: (output) => process.stdout.write(output),\n warn: (message) => console.warn(`create-eigen-game: ${message}`),\n interactive: true,\n};\n\n/**\n * The runner a scaffold uses when the caller has not supplied one: it asks the\n * reporter whether the terminal is spoken for.\n *\n * `interactive` inherits, which is the only way FlutterFire can put a question\n * on screen and read the answer. Otherwise both streams are captured and\n * handed to the reporter: on success so it can discard them, and on failure\n * so the reason survives.\n */\nexport function capturingRunner(reporter: Reporter): Runner {\n return (command, args, cwd) => {\n if (reporter.interactive) {\n execFileSync(command, args, { cwd, stdio: \"inherit\" });\n return;\n }\n try {\n reporter.emit(execFileSync(command, args, { cwd, encoding: \"utf8\", stdio: [\"ignore\", \"pipe\", \"pipe\"] }));\n } catch (error: unknown) {\n // Both streams, because which one a tool failed on is its own business:\n // pub explains itself on stdout, Gradle on stderr.\n const { stdout, stderr } = error as { stdout?: string; stderr?: string };\n reporter.emit(`${stdout ?? \"\"}${stderr ?? \"\"}`);\n throw error;\n }\n };\n}\n\nexport interface ScaffoldOptions {\n directory: string;\n org?: string;\n packageManager?: PackageManager;\n /**\n * Run Flutter, package installation, and contract/payload generation.\n * Kept as a programmatic test seam; the public CLI always bootstraps both\n * halves of the combined project.\n */\n bootstrap?: boolean;\n /**\n * Emit the GitHub Actions workflows. Off by default; see the call site for\n * why, and `addContinuousIntegration` for adding them to an existing\n * project later.\n */\n ci?: boolean;\n /**\n * Initialise a repository and commit the scaffold. Defaults to `bootstrap`,\n * because the commit is only worth having once the generated files exist.\n */\n git?: boolean;\n /**\n * Configure Firebase before the first commit, by running the Flutter\n * client's `configure_firebase`. A string names the project to use; `true`\n * lets FlutterFire ask, which is also where a project can be created.\n *\n * Explicit here, though the CLI turns it on by default: this is the one step\n * that reaches outside the destination directory, and a library caller\n * should say so rather than discover it. {@link firebaseReadiness} is how\n * the CLI decides.\n */\n firebase?: boolean | string;\n /**\n * Runs the bootstrap subprocesses. A seam: the tests substitute a recorder,\n * and `scripts/scaffold-e2e.mjs` wraps it to point the generated server at\n * this workspace's engine rather than npm's copy.\n */\n run?: Runner;\n /**\n * Where the scaffold says what it is doing. See {@link Reporter}; the\n * default runs every step plainly.\n */\n reporter?: Reporter;\n}\n\n/**\n * What became of the repository, so the CLI's closing summary can say rather\n * than guess. `failed` has already warned by the time it is returned, and\n * carries no advice of its own.\n */\nexport type GitOutcome = \"committed\" | \"existing\" | \"skipped\" | \"failed\";\n\nexport interface ScaffoldResult {\n root: string;\n name: string;\n git: GitOutcome;\n /**\n * Whether Firebase was configured, so the summary can either stop naming the\n * step or spell it out. `failed` has already warned.\n */\n firebase: \"configured\" | \"failed\" | \"skipped\";\n /**\n * What the Firebase step made knowable and this scaffold therefore filled\n * in. Absent unless `firebase` is `configured`, since there is nothing to\n * read otherwise.\n */\n link?: FirebaseLink;\n}\n\nconst packageRoot = resolve(dirname(fileURLToPath(import.meta.url)), \"..\");\nconst templatesRoot = resolve(packageRoot, \"templates\");\n\n/**\n * The engine range emitted into a scaffolded project's package.json.\n *\n * Read from this package's `@eigeninteractive/server` devDependency rather than\n * from its own version. See `engine-range.ts` for why that is the version the\n * templates are known to compile against, and what it replaced.\n */\nconst engineVersion = engineRange((JSON.parse(readFileSync(resolve(packageRoot, \"package.json\"), \"utf8\")) as { devDependencies?: Record<string, string> }).devDependencies?.[ENGINE_PACKAGE], () => {\n // Only reached in this workspace, where the manifest still says\n // `workspace:*`. A published tarball has no sibling here and never asks.\n const sibling = resolve(packageRoot, \"../server/package.json\");\n return existsSync(sibling) ? (JSON.parse(readFileSync(sibling, \"utf8\")) as { version: string }).version : undefined;\n});\n\n/**\n * The Flutter client range installed into the app half.\n *\n * A stated version, not a derived or resolved one. The Dart templates import\n * `package:eigen_flutter/eigen_flutter.dart` and\n * `package:eigen_flutter/testing/twin_fixtures.dart` and are written against a\n * specific Dart API, and `eigen_flutter` lives in another repository, versioned\n * independently, so nothing in this repository can compute which release that\n * is. Only compiling a scaffolded app establishes it, which is what the\n * `scaffold` job in checks.yml does on every change.\n *\n * This briefly resolved from pub.dev instead: \"the newest `eigen_flutter` whose\n * own `eigen_api` constraint targets the engine line being scaffolded\". That\n * predicate is wrong. The `eigen_api` constraint describes the WIRE the shell\n * speaks, not the Dart API these templates call, and the two move\n * independently: a future `eigen_flutter` may legitimately keep `eigen_api:\n * ^0.2.0` while renaming everything the templates touch. It would have been\n * selected, and the generated app would not compile.\n *\n * A caret RANGE rather than an exact version, so it still improves without a\n * republish: `flutter pub add eigen_flutter@^0.3.0` already picks the newest\n * 0.3.x at scaffold time, which is the part the pub.dev lookup was duplicating.\n * What it deliberately cannot do is cross to 0.4.x, the one move that needs a\n * human to confirm the templates still compile.\n *\n * Staleness is therefore a failing check rather than a broken scaffold: this is\n * only ever a release behind, never wrong.\n *\n * Raised to 0.3.0 because the notification icon moved into `eigen_flutter`'s\n * Android plugin: the scaffold stopped shipping `ic_notification.xml`, so a\n * game resolving 0.2.x would reference a drawable nothing provides.\n */\nconst flutterClientVersion = \"^0.3.0\";\n\nconst gameSlug = (value: string): string => {\n if (!/^[a-z0-9]+(?:-[a-z0-9]+)*$/.test(value)) {\n throw new Error(\"destination directory name must be a lowercase kebab-case slug, for example my-game\");\n }\n return value;\n};\n\nconst dartName = (value: string): string => value.replaceAll(\"-\", \"_\");\n\n/**\n * The Android `applicationId`, and iOS bundle id, a scaffold at `directory`\n * will produce, so the CLI can show it rather than describe it.\n *\n * `flutter create --org X --project-name Y` derives `X.Y`. The organization is\n * the *prefix*, not the whole identifier, which is the part worth seeing\n * before answering: Google Play makes it permanent at first upload.\n */\nexport function applicationId(directory: string, org?: string): string {\n return `${org?.trim() || \"com.example\"}.${dartName(gameSlug(basename(resolve(directory))))}`;\n}\n\nconst title = (value: string): string =>\n value\n .split(\"-\")\n .map((part) => `${part[0]?.toUpperCase() ?? \"\"}${part.slice(1)}`)\n .join(\" \");\n\nconst identifier = (value: string): string => {\n const pascal = value\n .split(\"-\")\n .map((part) => `${part[0]?.toUpperCase() ?? \"\"}${part.slice(1)}`)\n .join(\"\");\n return /^[0-9]/.test(pascal) ? `Game${pascal}` : pascal;\n};\n\nexport function detectPackageManager(userAgent = process.env.npm_config_user_agent): PackageManager | undefined {\n if (userAgent?.startsWith(\"pnpm/\")) return \"pnpm\";\n if (userAgent?.startsWith(\"npm/\")) return \"npm\";\n return undefined;\n}\n\n/**\n * Substitutes the scaffold's tokens, of which there are two deliberate kinds.\n *\n * `{{BRACED}}` for values that have no valid example: a package manager,\n * an engine version, an Android package id. They appear only in manifests,\n * READMEs, workflows and the `Appfile`: files nothing compiles.\n *\n * Bare words (`ExampleGame`, `example-game`, …) for names a real example game\n * genuinely has. This is what keeps `templates/worker` and the Dart templates\n * VALID, COMPILING SOURCE rather than text with holes in it, which the rest of\n * this package leans on hard: `typecheck` runs `tsc` over `templates/worker`,\n * the tests `import` its game module directly and build a real contract from\n * it, and the `scaffold` job compiles the Dart templates. Bracing these would\n * trade all of that for a marker.\n *\n * The cost, and the one rule for template authors: a template file cannot\n * contain the literal string `example-game`, `Example Game`, `ExampleGame` or\n * `example_game` and keep it; every occurrence is rewritten, in prose and in\n * code alike. Write around it, or brace a new token instead.\n *\n * Note this means the set of files carrying a token changes whenever someone\n * writes one into an existing file. Nothing needs to track that: `renderTree`\n * decides what to rewrite from the bytes, not from a list of paths.\n */\nfunction render(contents: string, name: string, manager: PackageManager, packageId: string): string {\n const replacements: ReadonlyArray<readonly [string, string]> = [\n [\"@game/example-game-server\", `@game/${name}-server`],\n [\"{{PACKAGE_MANAGER}}\", manager],\n [\"{{PACKAGE_ID}}\", packageId],\n [\"{{ENGINE_VERSION}}\", engineVersion],\n [\"ExampleGame\", identifier(name)],\n [\"Example Game\", title(name)],\n [\"example_game\", dartName(name)],\n [\"example-game\", name],\n ];\n return replacements.reduce((result, [from, to]) => result.replaceAll(from, to), contents);\n}\n\n/**\n * True when the bytes are valid UTF-8.\n *\n * This is not a guess at whether a file is \"binary\"; it is the precondition\n * of the operation. Token substitution is `String.replaceAll`, so a file that\n * cannot be decoded cannot take part, and one that can is safe to rewrite.\n *\n * Deliberately not an extension list. A DENY list (`.png`, `.jar`, …) fails\n * silently in the dangerous direction: the day someone adds a `.webp`, it is\n * corrupted with no error. An ALLOW list fails the safe way but fits this tree\n * badly: `Gemfile`, `Fastfile`, `.nvmrc`, `.fvmrc` and `.ruby-version` all\n * need rendering and none carry a usable extension, so it would have to be a\n * list of extensions *and* a list of bare filenames, both drifting.\n *\n * `.template` is not the signal either, despite the name: it marks files a\n * language server must not claim before they have an enclosing package. Five\n * of them contain no token at all, and nine token-bearing files are not\n * marked, so the two concepts are orthogonal here.\n *\n * `renderTree`'s test pins the resulting classification for the whole tree, so\n * this stays a reviewed decision rather than an invisible one.\n */\nconst utf8 = new TextDecoder(\"utf-8\", { fatal: true });\n\nexport function decodeUtf8(bytes: Buffer): string | undefined {\n try {\n return utf8.decode(bytes);\n } catch {\n return undefined;\n }\n}\n\nfunction renderTree(source: string, destination: string, name: string, manager: PackageManager, packageId: string): void {\n cpSync(source, destination, { recursive: true });\n // Walks the TEMPLATE, not the destination. The app overlay renders on top of\n // a `flutter create` result, so walking the destination meant rewriting\n // every file Flutter had just generated, including its binaries, for files\n // this scaffolder does not own and has no business touching.\n const visit = (directory: string): void => {\n for (const entry of readdirSync(directory, { withFileTypes: true })) {\n const templatePath = resolve(directory, entry.name);\n if (entry.isDirectory()) {\n visit(templatePath);\n continue;\n }\n if (!entry.isFile()) continue;\n\n const rendered = resolve(destination, relative(source, templatePath));\n const text = decodeUtf8(readFileSync(templatePath));\n // Undecodable files are already in place from the copy above, byte for\n // byte. Only decodable ones are rewritten.\n if (text !== undefined) {\n writeFileSync(rendered, render(text, name, manager, packageId));\n }\n // Template-only source must not be claimed by language servers before\n // it has an enclosing generated package. Restore the real extension\n // only in the rendered project.\n if (entry.name.endsWith(\".template\")) {\n renameSync(rendered, rendered.slice(0, -\".template\".length));\n }\n }\n };\n visit(source);\n\n // npm deliberately excludes files named `.gitignore` from package\n // tarballs. Their packaged twins live outside the C3 template so a direct\n // Git-based C3 render does not inherit a scaffolder-only helper file.\n const packagedGitignore = resolve(templatesRoot, \"scaffold\", `${basename(source)}.gitignore`);\n if (existsSync(packagedGitignore)) {\n writeFileSync(resolve(destination, \".gitignore\"), render(readFileSync(packagedGitignore, \"utf8\"), name, manager, packageId));\n }\n}\n\nfunction packageCommand(manager: PackageManager, operation: \"install\" | \"contract\" | \"cf-typegen\"): [string, string[]] {\n if (operation === \"install\") return [manager, [\"install\"]];\n return [manager, [\"run\", operation]];\n}\n\nconst androidDesugaring = `// flutter_local_notifications requires desugaring in the application module.\n// A library plugin cannot enable this compiler setting transitively.\nandroid {\n compileOptions {\n isCoreLibraryDesugaringEnabled = true\n }\n}\n\ndependencies {\n coreLibraryDesugaring(\"com.android.tools:desugar_jdk_libs:2.1.4\")\n}`;\n\nfunction enableAndroidCoreLibraryDesugaring(appRoot: string): void {\n const gradlePath = resolve(appRoot, \"android/app/build.gradle.kts\");\n const gradle = readFileSync(gradlePath, \"utf8\");\n if (!gradle.includes('id(\"com.android.application\")')) {\n throw new Error(`Flutter created an unexpected Android application build file: ${gradlePath}`);\n }\n const settingExists = gradle.includes(\"isCoreLibraryDesugaringEnabled\");\n const dependencyExists = gradle.includes(\"coreLibraryDesugaring(\");\n if (settingExists && dependencyExists) return;\n if (settingExists || dependencyExists) {\n throw new Error(`Flutter created an incomplete Android core library desugaring configuration: ${gradlePath}`);\n }\n appendFileSync(gradlePath, `${gradle.endsWith(\"\\n\") ? \"\\n\" : \"\\n\\n\"}${androidDesugaring}\\n`);\n}\n\n// A second top-level `android { }` block is valid Gradle Kotlin DSL, since Gradle\n// merges repeated extension-configuration blocks in one file, which is what\n// lets this stay a pure append, same as the desugaring block above. A second\n// top-level `plugins { }` block is NOT valid (Gradle allows exactly one per\n// script), which is why the Crashlytics Gradle plugin registration,\n// `flutterfire configure`'s own territory, is deliberately left alone here.\n//\n// `Properties` needs a real `import`, prepended separately below. A\n// fully-qualified `java.util.Properties()` reference here was tried first,\n// to avoid needing to touch the top of the file at all, but fails to\n// resolve under AGP 9's Kotlin DSL script compilation\n// (`flutter create`'s current default): \"Unresolved reference 'util'\".\n// Confirmed by actually building a scaffolded project, not just reading it.\nconst androidReleaseSigning = `val releaseKeyProperties: Map<String, String> =\n rootProject.file(\"key.properties\")\n .takeIf { it.exists() }\n ?.readLines()\n ?.map { it.trim() }\n ?.filter { it.isNotEmpty() && !it.startsWith(\"#\") && it.contains(\"=\") }\n ?.associate { it.substringBefore(\"=\").trim() to it.substringAfter(\"=\").trim() }\n .orEmpty()\n\nandroid {\n signingConfigs {\n create(\"release\") {\n storeFile = releaseKeyProperties[\"storeFile\"]?.let { file(it) }\n storePassword = releaseKeyProperties[\"storePassword\"]\n keyAlias = releaseKeyProperties[\"keyAlias\"]\n keyPassword = releaseKeyProperties[\"keyPassword\"]\n }\n }\n buildTypes {\n release {\n signingConfig = if (releaseKeyProperties[\"storeFile\"] != null)\n signingConfigs.getByName(\"release\")\n else\n signingConfigs.getByName(\"debug\")\n isMinifyEnabled = true\n isShrinkResources = true\n proguardFiles(\n getDefaultProguardFile(\"proguard-android-optimize.txt\"),\n \"proguard-rules.pro\",\n )\n }\n }\n}`;\n\nfunction enableAndroidReleaseSigning(appRoot: string): void {\n const gradlePath = resolve(appRoot, \"android/app/build.gradle.kts\");\n const gradle = readFileSync(gradlePath, \"utf8\");\n // Not `gradle.includes(\"signingConfigs\")`, because Flutter's own template already\n // contains that substring (`signingConfig = signingConfigs.getByName(\"debug\")`),\n // so that check would always short-circuit and never append anything.\n if (gradle.includes(\"releaseKeyProperties\")) return;\n // A pure append. This previously also PREPENDED `import java.util.Properties`,\n // because Kotlin requires imports before every other top-level declaration,\n // which meant reaching into the very start of a file this scaffolder does\n // not own, the most position-dependent edit here and the one already broken\n // once by an AGP upgrade. Parsing `key.properties` with the Kotlin stdlib\n // needs no import, so the edit is now append-only and cannot collide with\n // whatever Flutter or `flutterfire configure` writes above it.\n appendFileSync(gradlePath, `${gradle.endsWith(\"\\n\") ? \"\" : \"\\n\"}${androidReleaseSigning}\\n`);\n}\n\n// `flutter_launcher_icons`/`flutter_native_splash` read these as plain\n// top-level pubspec keys, so appending is safe regardless of what\n// `flutter create` already wrote under `flutter:`. Deliberately omits\n// `ios`/`macos`, since `scaffoldGame` only creates `--platforms android,web`, and\n// `flutter_launcher_icons` errors if told to target a platform whose\n// directory doesn't exist.\n// The colours are the EigenInteractive palette (ink #1B1E24, paper #F4F1EA) because the\n// shipped placeholder art is the EigenInteractive mark: the adaptive foreground is the\n// reversed, light-on-dark variant, so an ink background is what makes it\n// legible. Rebranding a game means replacing the four PNGs *and* these\n// colours together. See https://eigeninteractive.com/docs/ship-it/branding.\nconst launcherIconsAndSplashConfig = `\nflutter_launcher_icons:\n android: true\n web:\n generate: true\n image_path: \"assets/icon/icon.png\"\n image_path: \"assets/icon/icon.png\"\n adaptive_icon_background: \"#1B1E24\"\n adaptive_icon_foreground: \"assets/icon/icon_foreground.png\"\n min_sdk_android: 21\n\nflutter_native_splash:\n color: \"#F4F1EA\"\n color_dark: \"#1B1E24\"\n image: assets/icon/splash.png\n image_dark: assets/icon/splash_dark.png\n fullscreen: true\n android_12:\n color: \"#F4F1EA\"\n color_dark: \"#1B1E24\"\n image: assets/icon/splash.png\n image_dark: assets/icon/splash_dark.png\n icon_background_color: \"#F4F1EA\"\n icon_background_color_dark: \"#1B1E24\"\n web: true\n`;\n\nfunction configureLauncherIconsAndSplash(appRoot: string): void {\n const pubspecPath = resolve(appRoot, \"pubspec.yaml\");\n const pubspec = readFileSync(pubspecPath, \"utf8\");\n if (pubspec.includes(\"flutter_launcher_icons:\")) return;\n appendFileSync(pubspecPath, `${pubspec.endsWith(\"\\n\") ? \"\" : \"\\n\"}${launcherIconsAndSplashConfig}`);\n}\n\nexport interface AddContinuousIntegrationOptions {\n directory: string;\n /** Overrides the manager recorded in the project's own package.json. */\n packageManager?: PackageManager;\n}\n\n/**\n * Adds the GitHub Actions workflows to an existing generated project.\n *\n * The companion to `ci: false`: a game can be built and played locally for as\n * long as its author likes, then gain the same PR gate and signed release\n * pipeline a `--ci` scaffold would have produced.\n */\nexport function addContinuousIntegration(options: AddContinuousIntegrationOptions): { root: string; files: string[] } {\n const root = resolve(options.directory);\n const manifestPath = resolve(root, \"package.json\");\n if (!existsSync(manifestPath) || !existsSync(resolve(root, \"server\")) || !existsSync(resolve(root, \"app\"))) {\n throw new Error(`not an EigenInteractive game project (expected package.json, server/ and app/): ${root}`);\n }\n\n const manifest = JSON.parse(readFileSync(manifestPath, \"utf8\")) as {\n name?: string;\n scripts?: Record<string, string>;\n };\n const name = gameSlug(manifest.name ?? basename(root));\n\n // The generated `contract` script embeds the manager the project was\n // scaffolded with (`cd server && pnpm run contract && …`), which is a more\n // reliable signal than a lockfile: it is present before anything is\n // installed, and it is what the project actually uses.\n const recorded = manifest.scripts?.contract?.includes(\"pnpm \") ? \"pnpm\" : manifest.scripts?.contract?.includes(\"npm \") ? \"npm\" : undefined;\n const manager = options.packageManager ?? recorded ?? detectPackageManager() ?? \"pnpm\";\n\n // Only `{{PACKAGE_MANAGER}}` appears in these templates, but the real\n // package id is read back rather than reconstructed, so a project scaffolded\n // under a different `--org` cannot be silently rewritten to `com.example`.\n const appfile = resolve(root, \"app/fastlane/Appfile\");\n const packageId = existsSync(appfile) ? (/package_name\\(\"([^\"]+)\"\\)/.exec(readFileSync(appfile, \"utf8\"))?.[1] ?? `com.example.${dartName(name)}`) : `com.example.${dartName(name)}`;\n\n const workflows = resolve(root, \".github/workflows\");\n const existing = existsSync(workflows) ? readdirSync(workflows).filter((f) => f === \"checks.yml\" || f === \"release.yml\") : [];\n if (existing.length > 0) {\n throw new Error(`refusing to overwrite existing workflows: ${existing.join(\", \")}`);\n }\n\n renderTree(resolve(templatesRoot, \"ci\"), root, name, manager, packageId);\n return { root, files: [\".github/workflows/checks.yml\", \".github/workflows/release.yml\"] };\n}\n\n/** Asks a command a question. `ok` is \"ran and succeeded\"; a tool that is not installed and one that fails are both `false`, because neither can be used. */\nexport type Probe = (command: string, args: string[]) => { ok: boolean; stdout: string };\n\nconst probeCommand: Probe = (command, args) => {\n try {\n return { ok: true, stdout: execFileSync(command, args, { encoding: \"utf8\", stdio: [\"ignore\", \"pipe\", \"ignore\"] }) };\n } catch {\n return { ok: false, stdout: \"\" };\n }\n};\n\n/** One thing standing between this machine and a configured Firebase project, and the single command that clears it. */\nexport interface FirebaseProblem {\n /** Said as a sentence fragment, so it reads after \"Firebase is not set up here:\". */\n reason: string;\n /** The one command that fixes this, and nothing else. */\n fix: string;\n}\n\nexport type FirebaseReadiness = { ready: true } | { ready: false; problems: FirebaseProblem[] };\n\n/**\n * Whether this machine can configure Firebase, asked *before* the scaffold\n * rather than after it.\n *\n * `configure_firebase` runs the same three checks and is the authority on\n * them; this one exists only to move the answer earlier. Learning that\n * `flutterfire` is missing costs nothing here and costs two minutes of Flutter\n * and pub at the far end, which is where the step actually runs.\n *\n * Every problem, not the first one. The checks are independent (two CLIs from\n * two ecosystems, plus a sign-in) so short-circuiting turns one setup into a\n * sequence of runs that each reveal the next missing piece. Reported in the\n * order they have to be fixed in: the CLI, then the sign-in it stores, then\n * the bridge that consumes both.\n *\n * The sign-in check fails open, for the same reason it does there: only an\n * answer that positively reports no accounts counts as \"no\", so a `firebase`\n * that errors or grows a different output shape is left to the command that\n * actually needs the credentials.\n */\nexport function firebaseReadiness(probe: Probe = probeCommand): FirebaseReadiness {\n const problems: FirebaseProblem[] = [];\n\n if (probe(\"firebase\", [\"--version\"]).ok) {\n if (signedOut(probe)) problems.push({ reason: \"no Google account is signed in to the Firebase CLI\", fix: \"firebase login\" });\n } else {\n // Nothing to say about the sign-in: the CLI that would answer is the one\n // that is missing, and `firebase login` is what installing leads to anyway.\n // Google's own installer, which picks a standalone binary or npm to suit\n // the machine. `npm install -g firebase-tools` also works and is what this\n // used to print, but it needs a global npm prefix the reader may not have\n // write access to, and it is not the install the Firebase docs lead with.\n problems.push({ reason: \"the `firebase` CLI is not installed\", fix: \"curl -sL https://firebase.tools | bash\" });\n }\n\n if (!probe(\"flutterfire\", [\"--version\"]).ok) {\n problems.push({ reason: \"the `flutterfire` CLI is not installed\", fix: \"dart pub global activate flutterfire_cli\" });\n }\n\n return problems.length === 0 ? { ready: true } : { ready: false, problems };\n}\n\n/**\n * Whether the Firebase CLI holds no credentials.\n *\n * `login:list --json` prints the stored refresh and access tokens along with\n * the account list. Read the shape, count the entries, and never surface the\n * output: not in a warning, not in a captured stream, not on the failure\n * path. That is why this returns a boolean rather than the response.\n */\nfunction signedOut(probe: Probe): boolean {\n const accounts = probe(\"firebase\", [\"login:list\", \"--json\"]);\n if (!accounts.ok) return false;\n try {\n const { result } = JSON.parse(accounts.stdout) as { result?: unknown };\n return Array.isArray(result) && result.length === 0;\n } catch {\n // Unparseable is not evidence of anything.\n return false;\n }\n}\n\n/**\n * Whether the scaffold would land inside a repository that already exists.\n *\n * Asked of the nearest ancestor that exists, because the destination does not\n * yet. The point is not to change what {@link scaffoldGame} does, which already\n * declines to nest a repository, but to stop the CLI asking a question whose\n * answer cannot matter.\n */\n/**\n * Why this destination cannot be scaffolded into, said as a whole message, or\n * `undefined` when there is nothing in the way.\n *\n * A directory that exists and is *empty* is not in the way, since people make\n * one out of habit, so it is removed and rewritten rather than refused over\n * nothing. Anything with contents in it is refused, and a cloned repository is\n * not an exception: `.git` is in the way like any other entry, and the message\n * names it. Publishing into one would mean parking `.git`, renaming staging\n * over the top and putting it back, with a failure in the middle able to\n * orphan a remote, which is a lot of care to spend on a flow that has a\n * one-line alternative.\n *\n * Refused, and deliberately not offered as a \"remove it and continue?\"\n * question, which is where several scaffolders in this family go. This one\n * writes ninety-odd files and runs `flutter create`; the cost of getting that\n * answer wrong against a mistyped path has no upper bound, and `rm -rf` is one\n * command that belongs to the person who can see what is in there. Every other\n * question this CLI asks is reversible. This one would not be.\n *\n * Exported so the CLI can ask it before the first question rather than after\n * the last one. {@link scaffoldGame} asks it again, for callers that are not\n * the CLI.\n */\nexport function destinationProblem(directory: string): string | undefined {\n const root = resolve(directory);\n if (!existsSync(root)) return undefined;\n\n if (!statSync(root).isDirectory()) return `${root} already exists, and is a file.`;\n\n const entries = readdirSync(root);\n if (entries.length === 0) return undefined;\n\n // Named, not counted. \"not empty\" invites an `ls`; the three that are\n // actually there usually settle whether this was the wrong path or a\n // directory that has already been scaffolded once.\n const shown = entries.slice(0, 3).sort().join(\", \");\n const rest = entries.length > 3 ? `, and ${entries.length - 3} more` : \"\";\n return `${root} already exists, and is not empty: it holds ${shown}${rest}.\\n\\nScaffold somewhere else, or clear it out yourself. This will not delete a directory you already had.`;\n}\n\nexport function insideWorkTree(directory: string, probe: Probe = probeCommand): boolean {\n let candidate = resolve(directory);\n while (!existsSync(candidate)) {\n const parent = dirname(candidate);\n if (parent === candidate) return false;\n candidate = parent;\n }\n return probe(\"git\", [\"-C\", candidate, \"rev-parse\", \"--is-inside-work-tree\"]).ok;\n}\n\n/**\n * Runs the Flutter client's `configure_firebase` against the generated app.\n *\n * The command owns everything about how Firebase is configured: which\n * platforms, which CLIs must exist, whether anyone is signed in, and what to\n * do when no project has been chosen yet. This only decides *when*: before the\n * scaffold commit, so a configured project is committed configured.\n *\n * Not fatal. Every failure here (a missing `flutterfire`, no Google login, a\n * cancelled picker) leaves a complete and usable project that is exactly what\n * a scaffold without `--firebase` produces, so it warns with the command to\n * re-run and lets the commit happen.\n */\nfunction configureFirebase(appRoot: string, project: boolean | string, run: Runner, reporter: Reporter): \"configured\" | \"failed\" {\n // FlutterFire asks before overwriting `firebase_options.dart`, and the\n // scaffold has just written one, a throwing placeholder whose entire\n // purpose is to be replaced by this step. Answering that is a question with\n // one right answer, so the placeholder is moved out of the way and the\n // question never gets asked.\n const placeholder = resolve(appRoot, \"lib/firebase_options.dart\");\n const parked = `${placeholder}.placeholder`;\n const parking = existsSync(placeholder);\n if (parking) renameSync(placeholder, parked);\n\n try {\n // `dart run` compiles the package executable on first use and says so.\n // Doing it against `--help`, which returns immediately, moves that noise\n // into a step whose output can be captured; the real run cannot be, since\n // FlutterFire prompts through it.\n reporter.step(\"Preparing the Firebase configurator\", () => run(\"dart\", [\"run\", \"eigen_flutter:configure_firebase\", \"--help\"], appRoot));\n // `--worker` is what makes this fill in `FIREBASE_PROJECT_ID` as well as\n // the app's own values. An app-only repository omits it and gets the app\n // half; a combined scaffold has the Worker one directory over.\n reporter.handOver(\"Configuring Firebase\", () => run(\"dart\", [\"run\", \"eigen_flutter:configure_firebase\", \"--worker\", \"../server\", ...(typeof project === \"string\" ? [\"--project\", project] : [])], appRoot));\n if (parking) rmSync(parked, { force: true });\n return \"configured\";\n } catch {\n // Back only if nothing took its place. FlutterFire writes\n // `firebase_options.dart` before the service worker configuration is\n // derived from it, so a late failure leaves a real one that is worth more\n // than the placeholder.\n if (parking) {\n if (existsSync(placeholder)) rmSync(parked, { force: true });\n else renameSync(parked, placeholder);\n }\n reporter.warn(\"Could not configure Firebase. The project is complete. Run `firebase:configure` yourself, then commit what it writes.\");\n return \"failed\";\n }\n}\n\n/**\n * Commits the scaffold, so the first `git diff` is the first game change.\n *\n * This matters more here than in a scaffolder that only writes source. The\n * bootstrap runs `flutter_launcher_icons` and `flutter_native_splash`, which\n * write generated-but-committed files across `android/`, `web/` and\n * `assets/`; without a baseline the first branding change is indistinguishable\n * from the ninety files the scaffolder happened to produce.\n *\n * Nothing here is fatal. The project is complete and valid before this runs,\n * so a missing `git`, or the unconfigured `user.email` that a fresh CI image\n * has, warns and leaves the tree alone rather than discarding a scaffold that\n * took two minutes of Flutter and pub to produce.\n */\nfunction initialiseRepository(root: string, name: string, run: Runner, reporter: Reporter): GitOutcome {\n // Scaffolding inside an existing checkout (a monorepo, or a repository\n // created ahead of time) is a legitimate thing to do, and a nested\n // repository there is silent breakage: the outer `git add` records a gitlink\n // and the app's files never leave the machine. Asked directly rather than\n // through `run`, because it is a question, not a step.\n try {\n execFileSync(\"git\", [\"rev-parse\", \"--is-inside-work-tree\"], { cwd: root, stdio: \"ignore\" });\n return \"existing\";\n } catch {\n // Not inside a work tree, which is the case this function is for.\n }\n\n try {\n run(\"git\", [\"init\", \"--quiet\"], root);\n run(\"git\", [\"add\", \"--all\"], root);\n } catch {\n reporter.warn(\"Could not initialise a git repository. The project is complete. Run `git init` yourself when ready.\");\n return \"failed\";\n }\n\n try {\n run(\"git\", [\"commit\", \"--quiet\", \"--message\", `Scaffold ${name}`], root);\n } catch {\n reporter.warn(`Initialised a repository and staged the scaffold, but could not commit it. Set \\`user.name\\` and \\`user.email\\`, then \\`git commit -m \"Scaffold ${name}\"\\`.`);\n return \"failed\";\n }\n\n return \"committed\";\n}\n\nexport function scaffoldGame(options: ScaffoldOptions): ScaffoldResult {\n const root = resolve(options.directory);\n const name = gameSlug(basename(root));\n const manager = options.packageManager ?? detectPackageManager() ?? \"pnpm\";\n const org = options.org?.trim() || \"com.example\";\n // Fastlane's `Appfile` names the same package the build actually produces,\n // and the CLI shows the same one before asking.\n const packageId = applicationId(root, org);\n const bootstrap = options.bootstrap ?? true;\n const reporter = options.reporter ?? plainReporter;\n const run = options.run ?? capturingRunner(reporter);\n\n const occupied = destinationProblem(root);\n if (occupied !== undefined) throw new Error(occupied);\n // Empty, or `destinationProblem` would have said so. Removed rather than\n // scaffolded into, because the rename below publishes the staging directory\n // *as* this path and cannot do that while something is standing there.\n if (existsSync(root)) rmdirSync(root);\n\n mkdirSync(dirname(root), { recursive: true });\n\n // Build beside the destination and publish it with one rename. Failed\n // subprocesses never leave a half-scaffolded project at the requested path.\n const stagingRoot = mkdtempSync(resolve(dirname(root), `.${basename(root)}-`));\n try {\n const serverRoot = resolve(stagingRoot, \"server\");\n const appRoot = resolve(stagingRoot, \"app\");\n\n renderTree(resolve(templatesRoot, \"worker\"), serverRoot, name, manager, packageId);\n renderTree(resolve(templatesRoot, \"project\"), stagingRoot, name, manager, packageId);\n // Opt-in. release.yml wants an upload keystore and a Play service account\n // that a brand-new project does not have, so generating it by default\n // means a red X on main from the first push until someone sets both up.\n // `create-eigen-game add ci` writes the same files whenever it is wanted.\n if (options.ci) renderTree(resolve(templatesRoot, \"ci\"), stagingRoot, name, manager, packageId);\n\n if (bootstrap) {\n reporter.step(\"Creating the Flutter app\", () => {\n run(\"flutter\", [\"create\", \"--empty\", \"--platforms\", \"android,web\", \"--project-name\", dartName(name), \"--org\", org, appRoot], stagingRoot);\n enableAndroidCoreLibraryDesugaring(appRoot);\n enableAndroidReleaseSigning(appRoot);\n });\n } else {\n mkdirSync(appRoot, { recursive: true });\n }\n renderTree(resolve(templatesRoot, \"app-overlay\"), appRoot, name, manager, packageId);\n\n if (bootstrap) {\n reporter.step(\"Adding the Flutter packages\", () => {\n configureLauncherIconsAndSplash(appRoot);\n run(\"flutter\", [\"pub\", \"add\", `eigen_flutter@${flutterClientVersion}`, \"firebase_core@^4.9.0\", \"firebase_messaging@^16.2.2\"], appRoot);\n run(\"flutter\", [\"pub\", \"add\", \"dev:flutter_launcher_icons\", \"dev:flutter_native_splash\"], appRoot);\n });\n // Actually apply the icons rather than only configuring them. Both tools\n // write generated files (mipmaps, `web/icons/`, splash drawables and\n // styles) that are committed, not built; leaving them unrun would ship\n // Flutter's own blue logo until a game author happened to notice.\n reporter.step(\"Generating the icons and splash\", () => {\n run(\"dart\", [\"run\", \"flutter_launcher_icons\"], appRoot);\n run(\"dart\", [\"run\", \"flutter_native_splash:create\"], appRoot);\n });\n const [install, installArgs] = packageCommand(manager, \"install\");\n const [typegen, typegenArgs] = packageCommand(manager, \"cf-typegen\");\n reporter.step(\"Installing the Worker packages\", () => {\n run(install, installArgs, serverRoot);\n // `worker-configuration.d.ts` is committed, and its header stamps the\n // workerd version that produced the runtime types. `wrangler` floats\n // on a caret and Cloudflare ships workerd about weekly, so the copy in\n // `templates/worker` is stale for every scaffold made more than a few\n // days after it was last regenerated, and `wrangler dev` opens by\n // saying the types might be out of date. Regenerating against the\n // wrangler that was just installed, rather than the one this package\n // was built with, is what makes that true. It has to follow the server\n // install for the same reason it is worth doing: it reads the wrangler\n // that install resolved.\n run(typegen, typegenArgs, serverRoot);\n // The root holds Biome, which lints and formats both the Worker and\n // the repository's own JSON. Installed after the server so a failure\n // here costs the cheaper of the two.\n run(install, installArgs, stagingRoot);\n });\n const [contract, contractArgs] = packageCommand(manager, \"contract\");\n reporter.step(\"Generating the contract and payloads\", () => {\n run(contract, contractArgs, serverRoot);\n run(\"dart\", [\"run\", \"eigen_flutter:generate_payloads\", \"--contract\", \"../server/game-contract.json\", \"--output\", \"lib/game/generated/payloads.dart\", \"--fixtures-output\", \"test/fixtures\"], appRoot);\n });\n }\n\n renameSync(stagingRoot, root);\n } catch (error) {\n rmSync(stagingRoot, { recursive: true, force: true });\n throw error;\n }\n\n // Both steps below are deliberately outside the staging guard: the project\n // is published by this point, and neither a Firebase project that could not\n // be configured nor a repository that failed to initialise is a reason to\n // delete two minutes of Flutter and pub.\n //\n // Firebase first, so what it writes (`firebase.json`,\n // `android/app/google-services.json`, the real `firebase_options.dart` and\n // `web/firebase-config.js` in place of the throwing placeholders, and\n // FlutterFire's two Gradle edits) lands in the scaffold commit rather than\n // arriving as the project's first diff.\n const firebase = options.firebase ? configureFirebase(resolve(root, \"app\"), options.firebase, run, reporter) : \"skipped\";\n // What that step settled, so the summary can name what it did not.\n // `configure_firebase` does the writing, including into the Worker's\n // wrangler.jsonc, which is what `--worker` above is for.\n const link = firebase === \"configured\" ? readFirebaseLink(root) : undefined;\n const git = (options.git ?? bootstrap) ? initialiseRepository(root, name, run, reporter) : \"skipped\";\n\n return { root, name, git, firebase, link };\n}\n","/**\n * Where the engine range emitted into a scaffolded project comes from.\n *\n * Its own module because the two branches below execute in different worlds,\n * one only inside this repository and the other only inside a published tarball,\n * and a function whose published-only path never runs in CI is a function that\n * is not tested. `src/index.ts` uses it; the package `exports` map does not\n * expose it, so it is internal despite being importable by the tests.\n */\n\n/** The dependency whose version the scaffolder emits into the generated server. */\nexport const ENGINE_PACKAGE = \"@eigeninteractive/server\";\n\n/**\n * The engine range for a scaffolded project, from this package's own\n * `@eigeninteractive/server` devDependency.\n *\n * That number is not maintained by anyone: it is the version CI compiled the\n * templates against, because `pnpm -r typecheck` runs\n * `tsc -p templates/worker/tsconfig.json` inside this workspace. Emitting\n * anything else would mean shipping templates paired with an engine no build\n * ever saw.\n *\n * It replaced a derivation from this package's OWN version, which was correct\n * only while `create-eigen-game` sat in the `fixed` changesets group, and that\n * membership is what forced an engine-wide release for every scaffolder-only\n * change. Reading the dependency keeps the guarantee and drops the coupling.\n *\n * Two branches, because the same manifest reads differently in the two places\n * this runs:\n *\n * - **Published tarball**: pnpm rewrites `workspace:*` to the exact version\n * while packing, so the manifest already states it (`\"0.2.0\"`), and no\n * sibling package exists on disk to consult.\n * - **This workspace**: the manifest still says `workspace:*`, which names no\n * version, so the sibling package is read directly.\n *\n * @param declared the raw `@eigeninteractive/server` devDependency value\n * @param readSiblingVersion consulted only for the `workspace:` protocol\n */\nexport function engineRange(declared: string | undefined, readSiblingVersion: () => string | undefined): string {\n if (!declared) {\n throw new Error(`create-eigen-game has no ${ENGINE_PACKAGE} devDependency, which is where the engine range it emits comes from`);\n }\n\n const version = declared.startsWith(\"workspace:\") ? readSiblingVersion() : declared;\n\n if (!version) {\n throw new Error(`create-eigen-game declares ${ENGINE_PACKAGE} as \"${declared}\" but the workspace package could not be read, so there is no engine version to emit`);\n }\n\n // pnpm packs `workspace:*` as a bare version, which is what makes the caret\n // below correct. Asserting it means a change in that behaviour fails here\n // rather than emitting something like `^^0.3.0` into a real project.\n if (!/^\\d+\\.\\d+\\.\\d+(?:-[0-9A-Za-z.-]+)?$/.test(version)) {\n throw new Error(`expected an exact ${ENGINE_PACKAGE} version to build a range from, got \"${version}\"`);\n }\n\n return `^${version}`;\n}\n","/**\n * Reads the two deployment values that exist only once a Firebase project\n * does, so the closing summary can name what is still missing.\n *\n * Reading only. `configure_firebase` writes them, into `wrangler.jsonc` and\n * `app-config.json`, because it is also what a project runs later when\n * reconfiguring, and one implementation is what keeps the scaffold-time path\n * and the re-run path identical. This module exists so the summary can tell\n * the difference between \"filled in\" and \"still owed\", not to do it again.\n *\n * Its own module for the same reason `summary.ts` is: `index.ts` runs a\n * scaffold, and this is worth asserting without one. The package `exports` map\n * does not expose it.\n */\nimport { existsSync, readFileSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\n\n/** What the Firebase step managed to settle, and what it left for the console. */\nexport interface FirebaseLink {\n /** The project now in `wrangler.jsonc`, or null when FlutterFire recorded none. */\n projectId: string | null;\n /** The OAuth web client now in `app-config.json`, or null when Google sign-in is not enabled yet. */\n googleWebClientId: string | null;\n}\n\nfunction readJson(path: string): unknown {\n if (!existsSync(path)) return undefined;\n try {\n return JSON.parse(readFileSync(path, \"utf8\"));\n } catch {\n // A file this step only reads is never worth failing a finished scaffold\n // for. The value counts as unset, and the summary says so.\n return undefined;\n }\n}\n\n/**\n * The project FlutterFire recorded for the Dart output this app uses.\n *\n * `firebase.json` is FlutterFire's own record rather than something this\n * scaffold writes, so it is read defensively: a shape that does not match is\n * treated as \"not configured\", which is the same answer as a run that never\n * happened.\n */\nexport function configuredProject(appRoot: string): string | null {\n const record = readJson(resolve(appRoot, \"firebase.json\")) as { flutter?: { platforms?: { dart?: Record<string, { projectId?: unknown }> } } } | undefined;\n const projectId = record?.flutter?.platforms?.dart?.[\"lib/firebase_options.dart\"]?.projectId;\n return typeof projectId === \"string\" && projectId !== \"\" ? projectId : null;\n}\n\n/**\n * The OAuth web client id that `configure_firebase` copied into\n * `app-config.json`, when there was one to copy.\n *\n * Empty is an ordinary outcome rather than a failure. Firebase creates that\n * client when the Google sign-in provider is enabled, which is a console\n * action no CLI can perform, so a project that has never had it enabled has\n * nothing to offer here.\n */\nexport function configuredWebClientId(appRoot: string): string | null {\n const config = readJson(resolve(appRoot, \"app-config.json\")) as Record<string, unknown> | undefined;\n const value = config?.GOOGLE_WEB_CLIENT_ID;\n return typeof value === \"string\" && value !== \"\" ? value : null;\n}\n\n/** What the Firebase step settled, for the summary to report. */\nexport function readFirebaseLink(root: string): FirebaseLink {\n const appRoot = resolve(root, \"app\");\n return { projectId: configuredProject(appRoot), googleWebClientId: configuredWebClientId(appRoot) 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package/dist/cli.js CHANGED
@@ -9,7 +9,7 @@ import {
9
9
  normaliseTerminalWidth,
10
10
  plainReporter,
11
11
  scaffoldGame
12
- } from "./chunk-XTTEOV5U.js";
12
+ } from "./chunk-X6NSW7BX.js";
13
13
 
14
14
  // src/cli.ts
15
15
  import { readFileSync } from "fs";
@@ -61,7 +61,7 @@ ${bar} ${color.yellow(this.error ?? "")}` : "";
61
61
  const shorter = repeatsGameName(org, game) ? withoutGameName(org) : void 0;
62
62
  if (shorter !== void 0) {
63
63
  const shorten = await confirm({
64
- message: `That gives ${color.yellow(`${org}.${game}`)} \u2014 the game name twice. Use ${color.green(shorter)} instead?`,
64
+ message: `That gives ${color.yellow(`${org}.${game}`)}, the game name twice. Use ${color.green(shorter)} instead?`,
65
65
  initialValue: true,
66
66
  input,
67
67
  output
@@ -113,6 +113,15 @@ function summarise(result, manager, workflows) {
113
113
  if (result.git === "committed") status.push(`Committed as "Scaffold ${result.name}"`);
114
114
  if (result.git === "existing") status.push("Created inside a repository you already had, so nothing was committed");
115
115
  if (result.firebase === "configured") status.push(result.git === "committed" ? "Firebase is configured, and everything it generated is in that commit" : "Firebase is configured");
116
+ if (result.link?.projectId != null) status.push(`FIREBASE_PROJECT_ID is set to ${result.link.projectId}, and app-config.json points at the local Worker`);
117
+ const remaining = [];
118
+ if (result.link !== void 0) {
119
+ if (result.link.googleWebClientId === null) {
120
+ remaining.push(["Enable Google sign-in", "Console > Authentication > Sign-in method"]);
121
+ remaining.push(["GOOGLE_WEB_CLIENT_ID", "that same page, under Web SDK configuration"]);
122
+ }
123
+ remaining.push(["FIREBASE_VAPID_KEY", "Console > Project settings > Cloud Messaging > Web configuration"]);
124
+ }
116
125
  const next = [
117
126
  "Write the game",
118
127
  ...columns([
@@ -130,7 +139,8 @@ function summarise(result, manager, workflows) {
130
139
  // app throws `Firebase is not configured` at launch until this has run
131
140
  // once.
132
141
  ...result.firebase === "configured" ? [] : [[`${run} firebase:configure`, "connect Firebase before the app runs"]]
133
- ])
142
+ ]),
143
+ ...remaining.length === 0 ? [] : ["", "Before the app runs, from the Firebase console", ...columns(remaining), "", " The values go in app/app-config.json. Both are public, not secrets."]
134
144
  ].join("\n");
135
145
  const footnotes = ["Docs: https://eigeninteractive.com"];
136
146
  if (!workflows) footnotes.unshift("No CI workflows yet: `create-eigen-game add workflows` writes them when shipping is the next step.");
@@ -149,8 +159,8 @@ kebab-case game slug; the CLI derives the display name, Dart package name, and
149
159
  Dart/TypeScript type prefix from it.
150
160
 
151
161
  Every option below answers a question the CLI would otherwise ask. Pass it to
152
- skip the question; leave it out to be asked. With no terminal to ask on \u2014 CI, a
153
- pipe, an agent session \u2014 an unanswered question is an error rather than a
162
+ skip the question; leave it out to be asked. With no terminal to ask on (CI, a
163
+ pipe, an agent session) an unanswered question is an error rather than a
154
164
  default quietly chosen for you, and the message prints the command to re-run.
155
165
 
156
166
  Options:
@@ -211,7 +221,7 @@ function greet() {
211
221
  ui.info("A game is one repository with two halves: a Cloudflare Worker that owns the rules,\nand a Flutter app for Android and the web. This writes both, wired together and\nalready playable.");
212
222
  ui.info(
213
223
  `Firebase signs your players in. The Worker verifies Firebase ID tokens to decide who
214
- holds a seat, and sends turn notifications through the same project \u2014 so a scaffolded
224
+ holds a seat, and sends turn notifications through the same project, so a scaffolded
215
225
  app throws ${color2.dim("Firebase is not configured")} at launch until one is connected.
216
226
 
217
227
  It is free to start, one project serves every game you build, and this connects yours
@@ -235,7 +245,7 @@ ${color2.dim(PREREQUISITES)}`, "Set up Firebase");
235
245
  }
236
246
  function unanswered(directory, missing) {
237
247
  const command = ["npx create-eigen-game", directory, ...missing.map((question) => question.suggestion)].join(" ");
238
- return [`No terminal to ask on, so every answer has to come from a flag. These were not given:`, "", ...missing.map((question) => ` ${question.flags}`), "", "That command, with each default filled in \u2014 read them before you run it:", "", ` ${command}`].join("\n");
248
+ return [`No terminal to ask on, so every answer has to come from a flag. These were not given:`, "", ...missing.map((question) => ` ${question.flags}`), "", "That command, with each default filled in. Read them before you run it:", "", ` ${command}`].join("\n");
239
249
  }
240
250
  function flagPair(yes, no, name) {
241
251
  if (yes === true && no === true) throw new Error(`--${name} and --no-${name} contradict each other`);
@@ -248,7 +258,7 @@ function resolveOrg(value) {
248
258
  if (!ORG.test(value)) {
249
259
  throw new Error(`invalid organization: ${value}
250
260
 
251
- Use reverse domain notation \u2014 two or more dot-separated segments of letters, digits and underscores, each starting with a letter, as in ${DEFAULT_ORG} or dev.yourname.games.`);
261
+ Use reverse domain notation: two or more dot-separated segments of letters, digits and underscores, each starting with a letter, as in ${DEFAULT_ORG} or dev.yourname.games.`);
252
262
  }
253
263
  return value;
254
264
  }
@@ -271,7 +281,7 @@ function clackReporter() {
271
281
  }
272
282
  },
273
283
  handOver(label, body) {
274
- log.step(`${label} ${color2.dim("\u2014 FlutterFire takes over here")}`);
284
+ log.step(`${label} ${color2.dim("(FlutterFire takes over here)")}`);
275
285
  interactive = true;
276
286
  try {
277
287
  return body();
@@ -303,7 +313,7 @@ async function main(args) {
303
313
  "firebase-project": { type: "string" },
304
314
  // Each negation is declared under the name it is typed with, because
305
315
  // `parseArgs` has no boolean negation of its own. `flagPair` puts the
306
- // two halves back together, and the third state — neither given — is the
316
+ // two halves back together, and the third state, neither given, is the
307
317
  // one that matters: it is what turns the flag into a question.
308
318
  "no-firebase": { type: "boolean" },
309
319
  git: { type: "boolean" },