create-eigen-game 0.11.1 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -4
- package/templates/app-overlay/lib/game/module.dart.template +0 -2
- package/templates/app-overlay/lib/game/v1/rules.dart.template +7 -0
- package/templates/worker/game-contract.json +12 -0
- package/templates/worker/src/module/fixtures/v1/counter.json +11 -0
- package/templates/worker/src/module/v1.ts +6 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "create-eigen-game",
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-
"version": "0.
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+
"version": "0.12.0",
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"license": "MIT",
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"description": "Scaffold an EigenInteractive game Worker and Flutter app without cloning the engine repositories.",
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"type": "module",
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@@ -29,9 +29,9 @@
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"vitest": "^4.1.10",
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"wrangler": "^4.110.0",
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"zod": "^4.4.3",
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-
"@eigeninteractive/
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-
"@eigeninteractive/server": "0.
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-
"@eigeninteractive/
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"@eigeninteractive/rules": "0.5.0",
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"@eigeninteractive/server": "0.5.0",
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"@eigeninteractive/testkit": "0.5.0"
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},
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"engines": {
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"node": ">=22"
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@@ -28,6 +28,13 @@ class ExampleGameRulesV1 extends ExampleGameV1RulesBase {
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Widget buildContent(GameContentContext context) =>
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_CounterBoard(context: context, rules: this);
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/// Twin of the TS `playerLimits`. The server enforces this one: it refuses a
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/// create whose seat range its rules cannot seat, so keep it equal to the TS
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/// value for this version.
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@override
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PlayerLimits playerLimits(ExampleGameV1Config config) =>
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const PlayerLimits(minPlayers: 2, maxPlayers: 2);
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@override
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String? ratingPool(RatingPoolArgs args) => null;
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@@ -36,6 +36,7 @@
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},
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"action": {
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"additionalProperties": false,
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"properties": {
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"amount": {
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"maximum": 9007199254740991,
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@@ -100,6 +101,17 @@
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"state": {
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"count": 0
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}
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},
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{
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"config": {
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"target": 10
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},
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"expected": {
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"maxPlayers": 2,
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"minPlayers": 2
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},
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"kind": "playerLimits",
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"name": "two seats, because applyAction passes the turn with 1 - playerIndex"
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}
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],
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"schemaVersion": 1
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@@ -26,6 +26,17 @@
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"count": 1
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}
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}
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},
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{
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"kind": "playerLimits",
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"name": "two seats, because applyAction passes the turn with 1 - playerIndex",
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"config": {
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"target": 10
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},
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"expected": {
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"minPlayers": 2,
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"maxPlayers": 2
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}
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}
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]
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}
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@@ -52,6 +52,12 @@ export const rulesV1: GameRules<State, Observation, Action, Config> = {
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pendingPlayers: pending,
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}),
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// How many seats these rules can actually play. Two here, because
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// `applyAction` passes the turn with `1 - playerIndex`. The engine refuses a
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// create asking for a range outside this, so it is the one place a
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// fixed-size game says so. Read `config` if the count is a creation choice.
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playerLimits: () => ({ minPlayers: 2, maxPlayers: 2 }),
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ratingPool: () => null,
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botSeatable: () => true,
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};
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