create-debuff 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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- {"version":3,"file":"official.d.ts","sourceRoot":"","sources":["../src/official.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,2GAA2G;IAC3G,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,eAAO,MAAM,kBAAkB,EAAE,SAAS,gBAAgB,EAczD,CAAC"}
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+ {"version":3,"file":"official.d.ts","sourceRoot":"","sources":["../src/official.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,2GAA2G;IAC3G,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,eAAO,MAAM,kBAAkB,EAAE,SAAS,gBAAgB,EAqBzD,CAAC"}
package/dist/official.js CHANGED
@@ -11,5 +11,11 @@ export const OFFICIAL_TEMPLATES = [
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  description: "Top-down action-adventure: screen-by-screen scrolling, sword combat, hearts, enemies, a key and locked door, a small dungeon",
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  source: "github:debuffjp/debuff/templates/mossfell",
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  },
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+ {
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+ id: "squish",
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+ title: "Squish",
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+ description: "Squishy match-3 for touch and mouse: swap jelly blobs, cascades and combos, squash-and-stretch juice, drawn in code with no art files",
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+ source: "github:debuffjp/debuff/templates/squish",
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+ },
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  ];
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  //# sourceMappingURL=official.js.map
@@ -1 +1 @@
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- {"version":3,"file":"official.js","sourceRoot":"","sources":["../src/official.ts"],"names":[],"mappings":"AAYA,MAAM,CAAC,MAAM,kBAAkB,GAAgC;IAC7D;QACE,EAAE,EAAE,YAAY;QAChB,KAAK,EAAE,YAAY;QACnB,WAAW,EAAE,+FAA+F;QAC5G,MAAM,EAAE,6CAA6C;KACtD;IACD;QACE,EAAE,EAAE,UAAU;QACd,KAAK,EAAE,UAAU;QACjB,WAAW,EACT,8HAA8H;QAChI,MAAM,EAAE,2CAA2C;KACpD;CACF,CAAC"}
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+ {"version":3,"file":"official.js","sourceRoot":"","sources":["../src/official.ts"],"names":[],"mappings":"AAYA,MAAM,CAAC,MAAM,kBAAkB,GAAgC;IAC7D;QACE,EAAE,EAAE,YAAY;QAChB,KAAK,EAAE,YAAY;QACnB,WAAW,EAAE,+FAA+F;QAC5G,MAAM,EAAE,6CAA6C;KACtD;IACD;QACE,EAAE,EAAE,UAAU;QACd,KAAK,EAAE,UAAU;QACjB,WAAW,EACT,8HAA8H;QAChI,MAAM,EAAE,2CAA2C;KACpD;IACD;QACE,EAAE,EAAE,QAAQ;QACZ,KAAK,EAAE,QAAQ;QACf,WAAW,EACT,uIAAuI;QACzI,MAAM,EAAE,yCAAyC;KAClD;CACF,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "create-debuff",
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- "version": "0.7.0",
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+ "version": "0.8.0",
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  "description": "Scaffold a new debuff game: npm create debuff",
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  "keywords": [
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  "game",
@@ -10,15 +10,15 @@
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  "test": "debuff test && debuff scenario"
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  },
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  "dependencies": {
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- "@debuffjp/audio": "0.7.0",
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- "@debuffjp/core": "0.7.0",
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- "@debuffjp/input": "0.7.0",
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- "@debuffjp/juice": "0.7.0"
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+ "@debuffjp/audio": "0.8.0",
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+ "@debuffjp/core": "0.8.0",
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+ "@debuffjp/input": "0.8.0",
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+ "@debuffjp/juice": "0.8.0"
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  },
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  "devDependencies": {
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- "@debuffjp/cli": "0.7.0",
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+ "@debuffjp/cli": "0.8.0",
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  "typescript": "^7.0.2",
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- "@debuffjp/dev": "0.7.0",
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+ "@debuffjp/dev": "0.8.0",
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  "keiko": "0.4.1"
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  }
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  }
@@ -0,0 +1,4 @@
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+ {
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+ "$schema": "../node_modules/@debuffjp/cli/schema/scenario.schema.json",
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+ "steps": [{ "wait": 20 }, { "press": "ArrowRight" }, { "flashes": 180 }, { "release": "ArrowRight" }]
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+ }