create-cubeforge-game 0.3.13 → 0.3.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "create-cubeforge-game",
3
- "version": "0.3.13",
3
+ "version": "0.3.15",
4
4
  "description": "Scaffold a new Cubeforge game project",
5
5
  "bin": {
6
6
  "create-cubeforge-game": "./bin/index.js"
@@ -1,5 +1,5 @@
1
1
  import { useState } from 'react'
2
- import { Game, World, Camera2D, useSnapshot } from 'cubeforge'
2
+ import { Game, World, Camera2D, AssetLoader, useSnapshot } from 'cubeforge'
3
3
  import { Player } from './components/Player'
4
4
  import { Ground } from './components/Ground'
5
5
  import { Coin } from './components/Coin'
@@ -37,6 +37,14 @@ const btnStyle: React.CSSProperties = {
37
37
  fontSize: 13,
38
38
  }
39
39
 
40
+ function Loading() {
41
+ return (
42
+ <div style={{ color: '#fff', fontFamily: 'monospace', padding: 20 }}>
43
+ Loading...
44
+ </div>
45
+ )
46
+ }
47
+
40
48
  export function App() {
41
49
  const [score, setScore] = useState(0)
42
50
  const [collected, setCollected] = useState<Set<string>>(new Set())
@@ -49,28 +57,30 @@ export function App() {
49
57
 
50
58
  return (
51
59
  <div style={{ position: 'relative', display: 'inline-block' }}>
52
- <Game width={800} height={500} gravity={980}>
53
- <HUD score={score} total={COINS.length} />
54
- <World background="#1a1d27">
55
- <Camera2D followEntity="player" smoothing={0.85} />
60
+ <Game width={800} height={500} gravity={980} asyncAssets>
61
+ <AssetLoader assets={[]} fallback={<Loading />}>
62
+ <HUD score={score} total={COINS.length} />
63
+ <World background="#1a1d27">
64
+ <Camera2D followEntity="player" smoothing={0.85} />
56
65
 
57
- <Player x={100} y={300} />
66
+ <Player x={100} y={300} />
58
67
 
59
- {/* Main ground */}
60
- <Ground x={400} y={480} width={800} height={40} />
68
+ {/* Main ground */}
69
+ <Ground x={400} y={480} width={800} height={40} />
61
70
 
62
- {/* One-way ledge — jump up through it */}
63
- <Ground x={400} y={340} width={260} height={16} oneWay />
71
+ {/* One-way ledge — jump up through it */}
72
+ <Ground x={400} y={340} width={260} height={16} oneWay />
64
73
 
65
- {COINS.map(c => (
66
- <Coin
67
- key={`${c.x}-${c.y}`}
68
- x={c.x}
69
- y={c.y}
70
- onCollect={() => collect(`${c.x}-${c.y}`)}
71
- />
72
- ))}
73
- </World>
74
+ {COINS.map(c => (
75
+ <Coin
76
+ key={`${c.x}-${c.y}`}
77
+ x={c.x}
78
+ y={c.y}
79
+ onCollect={() => collect(`${c.x}-${c.y}`)}
80
+ />
81
+ ))}
82
+ </World>
83
+ </AssetLoader>
74
84
  </Game>
75
85
  </div>
76
86
  )
@@ -1,11 +1,33 @@
1
1
  import { Entity, Transform, Sprite, RigidBody, BoxCollider } from 'cubeforge'
2
2
 
3
- interface GroundProps { x: number; y: number; width: number; height: number; oneWay?: boolean }
4
- export function Ground({ x, y, width, height, oneWay }: GroundProps) {
3
+ interface GroundProps {
4
+ x: number
5
+ y: number
6
+ width: number
7
+ height: number
8
+ oneWay?: boolean
9
+ color?: string
10
+ src?: string
11
+ tileX?: boolean
12
+ tileY?: boolean
13
+ tileSizeX?: number
14
+ tileSizeY?: number
15
+ }
16
+
17
+ export function Ground({ x, y, width, height, oneWay, color, src, tileX, tileY, tileSizeX, tileSizeY }: GroundProps) {
5
18
  return (
6
19
  <Entity tags={['ground']}>
7
20
  <Transform x={x} y={y} />
8
- <Sprite width={width} height={height} color={oneWay ? '#546e7a' : '#37474f'} />
21
+ <Sprite
22
+ width={width}
23
+ height={height}
24
+ color={color ?? (oneWay ? '#546e7a' : '#37474f')}
25
+ src={src}
26
+ tileX={tileX}
27
+ tileY={tileY}
28
+ tileSizeX={tileSizeX}
29
+ tileSizeY={tileSizeY}
30
+ />
9
31
  <RigidBody isStatic />
10
32
  <BoxCollider width={width} height={height} oneWay={oneWay} />
11
33
  </Entity>