create-cubeforge-game 0.1.2 → 0.1.3

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Files changed (2) hide show
  1. package/bin/index.js +33 -14
  2. package/package.json +2 -2
package/bin/index.js CHANGED
@@ -1,9 +1,34 @@
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  #!/usr/bin/env node
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+ #!/usr/bin/env node
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+ "use strict";
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+ var __create = Object.create;
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __getProtoOf = Object.getPrototypeOf;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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+ // If the importer is in node compatibility mode or this is not an ESM
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+ // file that has been converted to a CommonJS file using a Babel-
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+ // compatible transform (i.e. "__esModule" has not been set), then set
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+ // "default" to the CommonJS "module.exports" for node compatibility.
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+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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+ mod
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+ ));
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  // bin/index.ts
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- import * as fs from "fs";
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- import * as path from "path";
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- import * as readline from "readline";
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+ var fs = __toESM(require("fs"));
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+ var path = __toESM(require("path"));
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+ var readline = __toESM(require("readline"));
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+ var import_meta = {};
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  function prompt(question) {
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  return new Promise((resolve2) => {
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  const rl = readline.createInterface({
@@ -40,8 +65,7 @@ async function main() {
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  projectName = await prompt("Project name: ");
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  }
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  if (!projectName) {
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- process.stderr.write(`Error: project name is required.
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- `);
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+ process.stderr.write("Error: project name is required.\n");
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  process.exit(1);
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  }
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  const targetDir = path.resolve(process.cwd(), projectName);
@@ -50,7 +74,7 @@ async function main() {
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  `);
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  process.exit(1);
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  }
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- const templatesDir = path.join(import.meta.dirname, "..", "templates", "default");
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+ const templatesDir = path.join(import_meta.dirname, "..", "templates", "default");
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  process.stdout.write(`
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  Creating new Cubeforge game in ${targetDir}...
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  `);
@@ -58,16 +82,11 @@ Creating new Cubeforge game in ${targetDir}...
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  process.stdout.write(`
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  Done! Your project "${projectName}" is ready.
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  `);
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- process.stdout.write(`
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- Next steps:
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- `);
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+ process.stdout.write("\nNext steps:\n");
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  process.stdout.write(` cd ${projectName}
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  `);
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- process.stdout.write(` npm install # or bun install
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- `);
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- process.stdout.write(` npm run dev # or bun dev
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-
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- `);
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+ process.stdout.write(" npm install # or bun install\n");
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+ process.stdout.write(" npm run dev # or bun dev\n\n");
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  }
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  main().catch((err) => {
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  process.stderr.write(`Unexpected error: ${String(err)}
package/package.json CHANGED
@@ -1,12 +1,12 @@
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  {
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  "name": "create-cubeforge-game",
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- "version": "0.1.2",
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+ "version": "0.1.3",
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  "description": "Scaffold a new Cubeforge game project",
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  "bin": {
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  "create-cubeforge-game": "./bin/index.js"
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  },
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  "scripts": {
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- "build": "bun build ./bin/index.ts --outfile bin/index.js --target node"
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+ "build": "esbuild bin/index.ts --bundle --platform=node --target=node18 --outfile=bin/index.js \"--banner:js=#!/usr/bin/env node\""
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  },
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  "publishConfig": {
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  "bin": {