create-ax-project 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +374 -0
- package/bin/create.js +193 -0
- package/package.json +38 -0
- package/template/.claude/CLAUDE.md +7 -0
- package/template/.claude/commands/CLAUDE.md +0 -0
- package/template/.claude/commands/benchmark.md +103 -0
- package/template/.claude/commands/brainstorm.md +67 -0
- package/template/.claude/commands/checkpoint.md +93 -0
- package/template/.claude/commands/codex.md +107 -0
- package/template/.claude/commands/collaborate.md +85 -0
- package/template/.claude/commands/context.md +154 -0
- package/template/.claude/commands/deploy.md +102 -0
- package/template/.claude/commands/fork.md +142 -0
- package/template/.claude/commands/gemini.md +84 -0
- package/template/.claude/commands/handoff.md +80 -0
- package/template/.claude/commands/implement.md +82 -0
- package/template/.claude/commands/init-project.md +49 -0
- package/template/.claude/commands/next.md +125 -0
- package/template/.claude/commands/planning.md +69 -0
- package/template/.claude/commands/qa.md +81 -0
- package/template/.claude/commands/refactor.md +95 -0
- package/template/.claude/commands/research.md +60 -0
- package/template/.claude/commands/restore.md +113 -0
- package/template/.claude/commands/run-stage.md +78 -0
- package/template/.claude/commands/stages.md +109 -0
- package/template/.claude/commands/status.md +73 -0
- package/template/.claude/commands/tasks.md +80 -0
- package/template/.claude/commands/test.md +93 -0
- package/template/.claude/commands/ui-ux.md +61 -0
- package/template/.claude/commands/validate.md +174 -0
- package/template/.claude/hooks/CLAUDE.md +0 -0
- package/template/.claude/hooks/ai-selector.sh +223 -0
- package/template/.claude/hooks/auto-checkpoint.sh +187 -0
- package/template/.claude/hooks/output-validator.sh +289 -0
- package/template/.claude/hooks/post-stage.sh +123 -0
- package/template/.claude/hooks/pre-stage.sh +186 -0
- package/template/.claude/hooks/session-start.sh +90 -0
- package/template/.claude/hooks/statusline.sh +115 -0
- package/template/.claude/hooks/stop.sh +104 -0
- package/template/.claude/settings.json +149 -0
- package/template/.claude/skills/ai-collaboration/CLAUDE.md +0 -0
- package/template/.claude/skills/ai-collaboration/README.md +61 -0
- package/template/.claude/skills/ai-collaboration/debate.md +148 -0
- package/template/.claude/skills/ai-collaboration/parallel.md +96 -0
- package/template/.claude/skills/ai-collaboration/prompts/CLAUDE.md +107 -0
- package/template/.claude/skills/auto-checkpoint/CLAUDE.md +0 -0
- package/template/.claude/skills/auto-checkpoint/README.md +77 -0
- package/template/.claude/skills/auto-checkpoint/prompts/CLAUDE.md +113 -0
- package/template/.claude/skills/auto-checkpoint/rollback.md +152 -0
- package/template/.claude/skills/auto-checkpoint/trigger.md +122 -0
- package/template/.claude/skills/context-compression/CLAUDE.md +0 -0
- package/template/.claude/skills/context-compression/README.md +121 -0
- package/template/.claude/skills/context-compression/analyze.md +114 -0
- package/template/.claude/skills/context-compression/compress.md +175 -0
- package/template/.claude/skills/context-compression/prompts/CLAUDE.md +0 -0
- package/template/.claude/skills/context-compression/prompts/compression.md +172 -0
- package/template/.claude/skills/output-validator/CLAUDE.md +0 -0
- package/template/.claude/skills/output-validator/README.md +86 -0
- package/template/.claude/skills/output-validator/prompts/CLAUDE.md +119 -0
- package/template/.claude/skills/output-validator/validate.md +182 -0
- package/template/.claude/skills/smart-handoff/CLAUDE.md +0 -0
- package/template/.claude/skills/smart-handoff/README.md +59 -0
- package/template/.claude/skills/smart-handoff/extract.md +76 -0
- package/template/.claude/skills/smart-handoff/prompts/CLAUDE.md +86 -0
- package/template/.claude/skills/smart-handoff/summarize.md +94 -0
- package/template/.claude/skills/stage-transition/CLAUDE.md +0 -0
- package/template/.claude/skills/stage-transition/README.md +84 -0
- package/template/.claude/skills/stage-transition/handoff-gen.md +160 -0
- package/template/.claude/skills/stage-transition/prompts/CLAUDE.md +0 -0
- package/template/.claude/skills/stage-transition/prompts/transition.md +145 -0
- package/template/.claude/skills/stage-transition/validate.md +108 -0
- package/template/CLAUDE.md +528 -0
- package/template/config/CLAUDE.md +0 -0
- package/template/config/ai_benchmarking.yaml +184 -0
- package/template/config/ai_collaboration.yaml +159 -0
- package/template/config/ai_logging.yaml +129 -0
- package/template/config/auto_checkpoint.yaml +189 -0
- package/template/config/context.yaml +78 -0
- package/template/config/git.yaml +161 -0
- package/template/config/handoff_intelligence.yaml +229 -0
- package/template/config/implementation.yaml.template +181 -0
- package/template/config/mcp_fallbacks.yaml +252 -0
- package/template/config/memory_integration.yaml +200 -0
- package/template/config/model_enforcement.yaml +141 -0
- package/template/config/models.yaml +242 -0
- package/template/config/output_validation.yaml +352 -0
- package/template/config/pipeline.yaml +357 -0
- package/template/config/pipeline_forking.yaml +236 -0
- package/template/config/qa_logging.yaml +166 -0
- package/template/config/smart_rollback.yaml +209 -0
- package/template/config/stage_personas.yaml +354 -0
- package/template/config/workflow.yaml +54 -0
- package/template/scripts/CLAUDE.md +0 -0
- package/template/scripts/ai-benchmark.sh +272 -0
- package/template/scripts/codex-wrapper.sh +97 -0
- package/template/scripts/context-manager.sh +528 -0
- package/template/scripts/create-checkpoint.sh +116 -0
- package/template/scripts/gemini-wrapper.sh +96 -0
- package/template/scripts/init-project.sh +109 -0
- package/template/scripts/list-stages.sh +245 -0
- package/template/scripts/next-stage.sh +228 -0
- package/template/scripts/output-validate.sh +12 -0
- package/template/scripts/pipeline-fork.sh +293 -0
- package/template/scripts/pre-run-check.sh +361 -0
- package/template/scripts/restore-checkpoint.sh +247 -0
- package/template/scripts/run-stage.sh +139 -0
- package/template/scripts/show-status.sh +185 -0
- package/template/scripts/smart-handoff.sh +254 -0
- package/template/stages/01-brainstorm/CLAUDE.md +103 -0
- package/template/stages/01-brainstorm/HANDOFF.md +110 -0
- package/template/stages/01-brainstorm/HANDOFF.md.template +112 -0
- package/template/stages/01-brainstorm/README.md +97 -0
- package/template/stages/01-brainstorm/config.yaml +92 -0
- package/template/stages/01-brainstorm/inputs/.gitkeep +0 -0
- package/template/stages/01-brainstorm/inputs/CLAUDE.md +0 -0
- package/template/stages/01-brainstorm/inputs/project_brief.md +40 -0
- package/template/stages/01-brainstorm/outputs/.gitkeep +0 -0
- package/template/stages/01-brainstorm/outputs/CLAUDE.md +0 -0
- package/template/stages/01-brainstorm/outputs/ideas.md +159 -0
- package/template/stages/01-brainstorm/outputs/requirements_analysis.md +222 -0
- package/template/stages/01-brainstorm/prompts/CLAUDE.md +0 -0
- package/template/stages/01-brainstorm/prompts/collaboration.md +46 -0
- package/template/stages/01-brainstorm/prompts/ideation.md +62 -0
- package/template/stages/01-brainstorm/prompts/persona.md +73 -0
- package/template/stages/01-brainstorm/prompts/requirements.md +73 -0
- package/template/stages/01-brainstorm/prompts/validation.md +50 -0
- package/template/stages/01-brainstorm/templates/CLAUDE.md +0 -0
- package/template/stages/01-brainstorm/templates/ideas.md +91 -0
- package/template/stages/01-brainstorm/templates/requirements_analysis.md +129 -0
- package/template/stages/02-research/CLAUDE.md +101 -0
- package/template/stages/02-research/HANDOFF.md +158 -0
- package/template/stages/02-research/HANDOFF.md.template +102 -0
- package/template/stages/02-research/config.yaml +68 -0
- package/template/stages/02-research/inputs/.gitkeep +0 -0
- package/template/stages/02-research/outputs/.gitkeep +0 -0
- package/template/stages/02-research/outputs/CLAUDE.md +0 -0
- package/template/stages/02-research/outputs/feasibility_report.md +176 -0
- package/template/stages/02-research/outputs/tech_research.md +403 -0
- package/template/stages/02-research/prompts/CLAUDE.md +0 -0
- package/template/stages/02-research/prompts/collaboration.md +51 -0
- package/template/stages/02-research/prompts/feasibility.md +73 -0
- package/template/stages/02-research/prompts/market_analysis.md +58 -0
- package/template/stages/02-research/prompts/tech_stack.md +60 -0
- package/template/stages/02-research/prompts/validation.md +51 -0
- package/template/stages/02-research/templates/.gitkeep +0 -0
- package/template/stages/03-planning/CLAUDE.md +98 -0
- package/template/stages/03-planning/HANDOFF.md +168 -0
- package/template/stages/03-planning/HANDOFF.md.template +91 -0
- package/template/stages/03-planning/config.yaml +64 -0
- package/template/stages/03-planning/inputs/.gitkeep +0 -0
- package/template/stages/03-planning/outputs/.gitkeep +0 -0
- package/template/stages/03-planning/outputs/CLAUDE.md +0 -0
- package/template/stages/03-planning/outputs/architecture.md +400 -0
- package/template/stages/03-planning/outputs/implementation.yaml +209 -0
- package/template/stages/03-planning/outputs/project_plan.md +204 -0
- package/template/stages/03-planning/outputs/tech_stack.md +176 -0
- package/template/stages/03-planning/prompts/CLAUDE.md +0 -0
- package/template/stages/03-planning/prompts/architecture.md +62 -0
- package/template/stages/03-planning/prompts/collaboration.md +57 -0
- package/template/stages/03-planning/prompts/validation.md +59 -0
- package/template/stages/03-planning/templates/.gitkeep +0 -0
- package/template/stages/04-ui-ux/CLAUDE.md +88 -0
- package/template/stages/04-ui-ux/HANDOFF.md +165 -0
- package/template/stages/04-ui-ux/HANDOFF.md.template +92 -0
- package/template/stages/04-ui-ux/config.yaml +57 -0
- package/template/stages/04-ui-ux/inputs/.gitkeep +0 -0
- package/template/stages/04-ui-ux/outputs/.gitkeep +0 -0
- package/template/stages/04-ui-ux/outputs/CLAUDE.md +0 -0
- package/template/stages/04-ui-ux/outputs/design_system.md +449 -0
- package/template/stages/04-ui-ux/outputs/user_flows.md +321 -0
- package/template/stages/04-ui-ux/outputs/wireframes.md +241 -0
- package/template/stages/04-ui-ux/prompts/.gitkeep +0 -0
- package/template/stages/04-ui-ux/prompts/CLAUDE.md +0 -0
- package/template/stages/04-ui-ux/prompts/collaboration.md +56 -0
- package/template/stages/04-ui-ux/prompts/validation.md +54 -0
- package/template/stages/04-ui-ux/templates/.gitkeep +0 -0
- package/template/stages/05-task-management/CLAUDE.md +105 -0
- package/template/stages/05-task-management/HANDOFF.md +187 -0
- package/template/stages/05-task-management/HANDOFF.md.template +97 -0
- package/template/stages/05-task-management/config.yaml +81 -0
- package/template/stages/05-task-management/inputs/.gitkeep +0 -0
- package/template/stages/05-task-management/outputs/.gitkeep +0 -0
- package/template/stages/05-task-management/outputs/CLAUDE.md +0 -0
- package/template/stages/05-task-management/outputs/milestones.md +253 -0
- package/template/stages/05-task-management/outputs/sprint_plan.md +203 -0
- package/template/stages/05-task-management/outputs/tasks.md +402 -0
- package/template/stages/05-task-management/prompts/.gitkeep +0 -0
- package/template/stages/05-task-management/prompts/CLAUDE.md +0 -0
- package/template/stages/05-task-management/prompts/collaboration.md +54 -0
- package/template/stages/05-task-management/prompts/validation.md +66 -0
- package/template/stages/05-task-management/templates/CLAUDE.md +0 -0
- package/template/stages/05-task-management/templates/notion_integration.md +176 -0
- package/template/stages/05-task-management/templates/parallel_groups.yaml +153 -0
- package/template/stages/05-task-management/templates/task_schema.yaml +154 -0
- package/template/stages/06-implementation/CLAUDE.md +163 -0
- package/template/stages/06-implementation/HANDOFF.md +184 -0
- package/template/stages/06-implementation/HANDOFF.md.template +192 -0
- package/template/stages/06-implementation/config.yaml +62 -0
- package/template/stages/06-implementation/inputs/.gitkeep +0 -0
- package/template/stages/06-implementation/outputs/.gitkeep +0 -0
- package/template/stages/06-implementation/prompts/.gitkeep +0 -0
- package/template/stages/06-implementation/prompts/CLAUDE.md +0 -0
- package/template/stages/06-implementation/prompts/collaboration.md +64 -0
- package/template/stages/06-implementation/prompts/validation.md +65 -0
- package/template/stages/06-implementation/templates/.gitkeep +0 -0
- package/template/stages/07-refactoring/CLAUDE.md +180 -0
- package/template/stages/07-refactoring/HANDOFF.md +82 -0
- package/template/stages/07-refactoring/HANDOFF.md.template +97 -0
- package/template/stages/07-refactoring/config.yaml +68 -0
- package/template/stages/07-refactoring/inputs/.gitkeep +0 -0
- package/template/stages/07-refactoring/outputs/.gitkeep +0 -0
- package/template/stages/07-refactoring/outputs/refactoring_report.md +102 -0
- package/template/stages/07-refactoring/prompts/.gitkeep +0 -0
- package/template/stages/07-refactoring/prompts/CLAUDE.md +0 -0
- package/template/stages/07-refactoring/prompts/collaboration.md +71 -0
- package/template/stages/07-refactoring/prompts/validation.md +76 -0
- package/template/stages/07-refactoring/templates/.gitkeep +0 -0
- package/template/stages/08-qa/CLAUDE.md +93 -0
- package/template/stages/08-qa/HANDOFF.md +114 -0
- package/template/stages/08-qa/HANDOFF.md.template +96 -0
- package/template/stages/08-qa/config.yaml +56 -0
- package/template/stages/08-qa/inputs/.gitkeep +0 -0
- package/template/stages/08-qa/outputs/.gitkeep +0 -0
- package/template/stages/08-qa/outputs/qa_report.md +138 -0
- package/template/stages/08-qa/prompts/.gitkeep +0 -0
- package/template/stages/08-qa/prompts/CLAUDE.md +0 -0
- package/template/stages/08-qa/prompts/collaboration.md +65 -0
- package/template/stages/08-qa/prompts/validation.md +71 -0
- package/template/stages/08-qa/templates/.gitkeep +0 -0
- package/template/stages/09-testing/CLAUDE.md +124 -0
- package/template/stages/09-testing/HANDOFF.md +118 -0
- package/template/stages/09-testing/HANDOFF.md.template +113 -0
- package/template/stages/09-testing/config.yaml +65 -0
- package/template/stages/09-testing/inputs/.gitkeep +0 -0
- package/template/stages/09-testing/outputs/.gitkeep +0 -0
- package/template/stages/09-testing/outputs/test_report.md +146 -0
- package/template/stages/09-testing/prompts/.gitkeep +0 -0
- package/template/stages/09-testing/prompts/CLAUDE.md +0 -0
- package/template/stages/09-testing/prompts/collaboration.md +77 -0
- package/template/stages/09-testing/prompts/validation.md +83 -0
- package/template/stages/09-testing/templates/.gitkeep +0 -0
- package/template/stages/10-deployment/CLAUDE.md +117 -0
- package/template/stages/10-deployment/HANDOFF.md +141 -0
- package/template/stages/10-deployment/HANDOFF.md.template +148 -0
- package/template/stages/10-deployment/config.yaml +61 -0
- package/template/stages/10-deployment/inputs/.gitkeep +0 -0
- package/template/stages/10-deployment/outputs/.gitkeep +0 -0
- package/template/stages/10-deployment/prompts/.gitkeep +0 -0
- package/template/stages/10-deployment/prompts/CLAUDE.md +0 -0
- package/template/stages/10-deployment/prompts/collaboration.md +80 -0
- package/template/stages/10-deployment/prompts/validation.md +93 -0
- package/template/stages/10-deployment/templates/CLAUDE.md +0 -0
- package/template/stages/10-deployment/templates/github-actions-cd.yaml +118 -0
- package/template/stages/10-deployment/templates/github-actions-ci.yaml +136 -0
- package/template/state/progress.json.template +111 -0
- package/template/state/templates/CLAUDE.md +0 -0
- package/template/state/templates/handoff_base.md.template +187 -0
- package/template/state/templates/phase_state.md.template +97 -0
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# 📊 Snake Game - 실현 가능성 보고서
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> 생성일: 2026-01-21
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> 스테이지: 02-research
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> 프로젝트: snake-game
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---
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## 1. 기술적 실현 가능성
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### 1.1 종합 평가
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| 항목 | 난이도 | 실현 가능성 | 비고 |
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|------|--------|------------|------|
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| Canvas 렌더링 | ⭐⭐ | ✅ 높음 | 표준 API, 풍부한 자료 |
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| 게임 루프 | ⭐⭐ | ✅ 높음 | requestAnimationFrame 표준 |
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| 키보드 입력 | ⭐ | ✅ 높음 | 기본 이벤트 처리 |
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| 터치 입력 | ⭐⭐ | ✅ 높음 | 검증된 패턴 존재 |
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| 충돌 감지 | ⭐ | ✅ 높음 | 간단한 알고리즘 |
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| 상태 관리 | ⭐⭐ | ✅ 높음 | useReducer 활용 |
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| localStorage | ⭐ | ✅ 높음 | 브라우저 기본 API |
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| 반응형 디자인 | ⭐⭐ | ✅ 높음 | CSS + JS 조합 |
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**종합 평가**: ✅ **높은 실현 가능성**
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---
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### 1.2 기술 스택 적합성
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| 기술 | 선택 이유 | 대안 | 리스크 |
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|------|----------|------|--------|
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| React 18 | 컴포넌트 기반, 훅 시스템 | Vue, Svelte | 낮음 |
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| TypeScript | 타입 안전성, IDE 지원 | JavaScript | 낮음 |
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| Vite | 빠른 개발 서버, HMR | CRA, Next.js | 낮음 |
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| Canvas API | 게임 렌더링 최적화 | CSS Grid | 낮음 |
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---
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## 2. 리소스 요구사항
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### 2.1 개발 환경
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|------|---------|----------|
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| Node.js | 18+ | ✅ |
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| npm/yarn | 최신 | ✅ |
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| IDE | VSCode + TypeScript | ✅ |
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| 브라우저 | Chrome/Firefox 최신 | ✅ |
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### 2.2 외부 의존성
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| react | ^18.2.0 | UI 프레임워크 | ✅ |
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| react-dom | ^18.2.0 | DOM 렌더링 | ✅ |
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| typescript | ^5.0.0 | 타입 시스템 | ✅ |
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| vite | ^5.0.0 | 빌드 도구 | ✅ |
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**외부 게임 엔진 불필요** - 순수 React + Canvas로 구현 가능
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+
|
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61
|
+
---
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62
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+
|
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63
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+
## 3. 리스크 평가
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65
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### 3.1 기술적 리스크
|
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+
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67
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+
| 리스크 | 확률 | 영향도 | 대응 방안 |
|
|
68
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|--------|------|--------|----------|
|
|
69
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+
| 모바일 성능 저하 | 중 | 중 | Canvas 최적화, 프레임 스킵 |
|
|
70
|
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| 터치 입력 지연 | 낮 | 중 | passive 리스너, 즉시 응답 |
|
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71
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| 브라우저 호환성 | 낮 | 낮 | 폴리필, 기능 감지 |
|
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72
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+
| 메모리 누수 | 낮 | 중 | cleanup 함수, useEffect 정리 |
|
|
73
|
+
|
|
74
|
+
### 3.2 프로젝트 리스크
|
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75
|
+
|
|
76
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+
| 리스크 | 확률 | 영향도 | 대응 방안 |
|
|
77
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+
|--------|------|--------|----------|
|
|
78
|
+
| 범위 확장 | 중 | 중 | MVP 우선, 기능 동결 |
|
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79
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+
| 테스트 부족 | 중 | 중 | TDD 접근, 커버리지 목표 설정 |
|
|
80
|
+
| 일정 지연 | 낮 | 낮 | 버퍼 시간 확보 |
|
|
81
|
+
|
|
82
|
+
---
|
|
83
|
+
|
|
84
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+
## 4. MVP vs 전체 기능 비교
|
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### 4.1 MVP 범위 (Phase 1)
|
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+
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| 기능 | 복잡도 | 예상 시간 | 우선순위 |
|
|
89
|
+
|------|--------|----------|---------|
|
|
90
|
+
| 기본 뱀 조작 | 낮 | 30분 | 🔴 필수 |
|
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91
|
+
| 먹이 시스템 | 낮 | 20분 | 🔴 필수 |
|
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92
|
+
| 충돌 감지 | 낮 | 20분 | 🔴 필수 |
|
|
93
|
+
| 점수 시스템 | 낮 | 10분 | 🔴 필수 |
|
|
94
|
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| 게임 재시작 | 낮 | 15분 | 🔴 필수 |
|
|
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|
+
| **소계** | - | **~1.5시간** | - |
|
|
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|
+
|
|
97
|
+
### 4.2 추가 기능 (Phase 2)
|
|
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|
+
|
|
99
|
+
| 기능 | 복잡도 | 예상 시간 | 우선순위 |
|
|
100
|
+
|------|--------|----------|---------|
|
|
101
|
+
| 레벨 시스템 | 낮 | 20분 | 🟡 중요 |
|
|
102
|
+
| 최고 점수 저장 | 낮 | 15분 | 🟡 중요 |
|
|
103
|
+
| 일시정지 | 낮 | 15분 | 🟡 중요 |
|
|
104
|
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| 모바일 터치 | 중 | 40분 | 🟡 중요 |
|
|
105
|
+
| **소계** | - | **~1.5시간** | - |
|
|
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|
+
|
|
107
|
+
### 4.3 선택 기능 (Phase 3)
|
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|
+
|
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109
|
+
| 기능 | 복잡도 | 예상 시간 | 우선순위 |
|
|
110
|
+
|------|--------|----------|---------|
|
|
111
|
+
| 사운드 효과 | 중 | 30분 | 🟢 선택 |
|
|
112
|
+
| 테마/스킨 | 중 | 45분 | 🟢 선택 |
|
|
113
|
+
| 장애물 모드 | 중 | 30분 | 🟢 선택 |
|
|
114
|
+
| **소계** | - | **~2시간** | - |
|
|
115
|
+
|
|
116
|
+
---
|
|
117
|
+
|
|
118
|
+
## 5. 성공 지표
|
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|
+
|
|
120
|
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### 5.1 기술 지표
|
|
121
|
+
|
|
122
|
+
| 지표 | 목표 | 측정 방법 |
|
|
123
|
+
|------|------|----------|
|
|
124
|
+
| 프레임레이트 | 60fps | Chrome DevTools |
|
|
125
|
+
| 초기 로딩 | < 2초 | Lighthouse |
|
|
126
|
+
| 번들 크기 | < 200KB | vite-bundle-visualizer |
|
|
127
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+
| 테스트 커버리지 | > 80% | vitest coverage |
|
|
128
|
+
|
|
129
|
+
### 5.2 품질 지표
|
|
130
|
+
|
|
131
|
+
| 지표 | 목표 | 측정 방법 |
|
|
132
|
+
|------|------|----------|
|
|
133
|
+
| TypeScript 에러 | 0개 | tsc --noEmit |
|
|
134
|
+
| ESLint 경고 | 0개 | eslint . |
|
|
135
|
+
| 접근성 | WCAG AA | axe-core |
|
|
136
|
+
|
|
137
|
+
---
|
|
138
|
+
|
|
139
|
+
## 6. 결론 및 권장사항
|
|
140
|
+
|
|
141
|
+
### 6.1 최종 평가
|
|
142
|
+
|
|
143
|
+
```
|
|
144
|
+
┌─────────────────────────────────────────────────────────┐
|
|
145
|
+
│ 실현 가능성: ✅ 매우 높음 │
|
|
146
|
+
│ 기술적 난이도: ⭐⭐ (중하) │
|
|
147
|
+
│ 리스크 수준: 🟢 낮음 │
|
|
148
|
+
│ 권장 진행: ✅ 승인 │
|
|
149
|
+
└─────────────────────────────────────────────────────────┘
|
|
150
|
+
```
|
|
151
|
+
|
|
152
|
+
### 6.2 권장사항
|
|
153
|
+
|
|
154
|
+
1. **MVP 우선 개발**: 핵심 기능 먼저 완성 후 확장
|
|
155
|
+
2. **Canvas 사용**: CSS Grid 대신 성능 우선
|
|
156
|
+
3. **useRef 활용**: 게임 상태는 리렌더링 최소화
|
|
157
|
+
4. **테스트 병행**: 로직 테스트 먼저, UI 테스트 나중
|
|
158
|
+
5. **점진적 모바일 지원**: 데스크톱 완성 후 터치 추가
|
|
159
|
+
|
|
160
|
+
### 6.3 다음 단계
|
|
161
|
+
|
|
162
|
+
1. **03-planning**: 상세 아키텍처 설계
|
|
163
|
+
2. **04-ui-ux**: 게임 화면 와이어프레임
|
|
164
|
+
3. **05-tasks**: 스프린트 계획 수립
|
|
165
|
+
4. **06-implementation**: MVP 개발 착수
|
|
166
|
+
|
|
167
|
+
---
|
|
168
|
+
|
|
169
|
+
## 📝 승인
|
|
170
|
+
|
|
171
|
+
| 항목 | 상태 |
|
|
172
|
+
|------|------|
|
|
173
|
+
| 기술적 실현 가능성 | ✅ 확인 |
|
|
174
|
+
| 리소스 요구사항 | ✅ 충족 |
|
|
175
|
+
| 리스크 평가 | ✅ 수용 가능 |
|
|
176
|
+
| **최종 결정** | ✅ **개발 진행 승인** |
|
|
@@ -0,0 +1,403 @@
|
|
|
1
|
+
# 🔬 Snake Game - 기술 리서치
|
|
2
|
+
|
|
3
|
+
> 생성일: 2026-01-21
|
|
4
|
+
> 스테이지: 02-research
|
|
5
|
+
> 프로젝트: snake-game
|
|
6
|
+
> AI 도구: Claude + Exa MCP
|
|
7
|
+
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
## 📋 조사 항목 요약
|
|
11
|
+
|
|
12
|
+
| 항목 | 권장 기술 | 근거 |
|
|
13
|
+
|------|----------|------|
|
|
14
|
+
| 렌더링 | Canvas API | 게임 성능, 60fps 유지 |
|
|
15
|
+
| 게임 루프 | requestAnimationFrame | 브라우저 최적화, 탭 비활성화 처리 |
|
|
16
|
+
| 상태 관리 | useReducer + useRef | 복잡한 게임 상태, 리렌더링 최소화 |
|
|
17
|
+
| 모바일 조작 | Custom useSwipe Hook | 터치 이벤트 직접 처리 |
|
|
18
|
+
| 하이스코어 | localStorage | 백엔드 불필요, 간단한 구현 |
|
|
19
|
+
|
|
20
|
+
---
|
|
21
|
+
|
|
22
|
+
## 1. Canvas 게임 루프 구현
|
|
23
|
+
|
|
24
|
+
### 1.1 requestAnimationFrame 기반 게임 루프
|
|
25
|
+
|
|
26
|
+
**핵심 패턴** (Exa 조사 결과):
|
|
27
|
+
|
|
28
|
+
```typescript
|
|
29
|
+
// useGameLoop.ts
|
|
30
|
+
const useGameLoop = (callback: (deltaTime: number) => void) => {
|
|
31
|
+
const requestRef = useRef<number>();
|
|
32
|
+
const previousTimeRef = useRef<number>();
|
|
33
|
+
|
|
34
|
+
const animate = (time: number) => {
|
|
35
|
+
if (previousTimeRef.current !== undefined) {
|
|
36
|
+
const deltaTime = time - previousTimeRef.current;
|
|
37
|
+
callback(deltaTime);
|
|
38
|
+
}
|
|
39
|
+
previousTimeRef.current = time;
|
|
40
|
+
requestRef.current = requestAnimationFrame(animate);
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
useEffect(() => {
|
|
44
|
+
requestRef.current = requestAnimationFrame(animate);
|
|
45
|
+
return () => {
|
|
46
|
+
if (requestRef.current) {
|
|
47
|
+
cancelAnimationFrame(requestRef.current);
|
|
48
|
+
}
|
|
49
|
+
};
|
|
50
|
+
}, []);
|
|
51
|
+
};
|
|
52
|
+
```
|
|
53
|
+
|
|
54
|
+
### 1.2 setInterval vs requestAnimationFrame 비교
|
|
55
|
+
|
|
56
|
+
| 특성 | setInterval | requestAnimationFrame |
|
|
57
|
+
|------|-------------|----------------------|
|
|
58
|
+
| **정확도** | 낮음 (지연 발생) | 높음 (브라우저 최적화) |
|
|
59
|
+
| **탭 비활성화** | 계속 실행 (리소스 낭비) | 자동 일시정지 |
|
|
60
|
+
| **프레임레이트** | 고정 (부정확) | 디스플레이 동기화 (60fps) |
|
|
61
|
+
| **성능** | 보통 | 최적화됨 |
|
|
62
|
+
|
|
63
|
+
**결론**: requestAnimationFrame 사용 권장
|
|
64
|
+
|
|
65
|
+
### 1.3 하이브리드 게임 루프 (고정 타임스텝)
|
|
66
|
+
|
|
67
|
+
```typescript
|
|
68
|
+
// 물리 시뮬레이션과 렌더링 분리
|
|
69
|
+
const TICK_RATE = 1000 / 60; // 60 TPS
|
|
70
|
+
let accumulator = 0;
|
|
71
|
+
|
|
72
|
+
const gameLoop = (currentTime: number) => {
|
|
73
|
+
const deltaTime = currentTime - lastTime;
|
|
74
|
+
accumulator += Math.min(deltaTime, 100); // 프레임 스킵 제한
|
|
75
|
+
|
|
76
|
+
while (accumulator >= TICK_RATE) {
|
|
77
|
+
updateGameState(); // 고정 타임스텝 업데이트
|
|
78
|
+
accumulator -= TICK_RATE;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
render(); // 가변 렌더링
|
|
82
|
+
requestAnimationFrame(gameLoop);
|
|
83
|
+
};
|
|
84
|
+
```
|
|
85
|
+
|
|
86
|
+
---
|
|
87
|
+
|
|
88
|
+
## 2. React + Canvas 통합 패턴
|
|
89
|
+
|
|
90
|
+
### 2.1 useRef로 Canvas 접근
|
|
91
|
+
|
|
92
|
+
```typescript
|
|
93
|
+
const GameBoard: React.FC = () => {
|
|
94
|
+
const canvasRef = useRef<HTMLCanvasElement>(null);
|
|
95
|
+
|
|
96
|
+
useEffect(() => {
|
|
97
|
+
const canvas = canvasRef.current;
|
|
98
|
+
if (!canvas) return;
|
|
99
|
+
|
|
100
|
+
const ctx = canvas.getContext('2d');
|
|
101
|
+
if (!ctx) return;
|
|
102
|
+
|
|
103
|
+
// 게임 렌더링 로직
|
|
104
|
+
const draw = () => {
|
|
105
|
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
106
|
+
// ... 렌더링
|
|
107
|
+
};
|
|
108
|
+
|
|
109
|
+
draw();
|
|
110
|
+
}, [gameState]);
|
|
111
|
+
|
|
112
|
+
return <canvas ref={canvasRef} width={400} height={400} />;
|
|
113
|
+
};
|
|
114
|
+
```
|
|
115
|
+
|
|
116
|
+
### 2.2 리렌더링 최소화 전략
|
|
117
|
+
|
|
118
|
+
**문제**: React setState가 너무 자주 호출되면 성능 저하
|
|
119
|
+
|
|
120
|
+
**해결책**:
|
|
121
|
+
1. **useRef로 게임 상태 관리** - 리렌더링 없이 상태 업데이트
|
|
122
|
+
2. **Canvas 직접 업데이트** - React DOM 업데이트 우회
|
|
123
|
+
3. **requestAnimationFrame 내에서 렌더링** - 효율적인 드로잉
|
|
124
|
+
|
|
125
|
+
```typescript
|
|
126
|
+
// 게임 상태는 useRef로 관리
|
|
127
|
+
const gameStateRef = useRef<GameState>({
|
|
128
|
+
snake: [{x: 10, y: 10}],
|
|
129
|
+
food: {x: 5, y: 5},
|
|
130
|
+
direction: 'RIGHT',
|
|
131
|
+
score: 0
|
|
132
|
+
});
|
|
133
|
+
|
|
134
|
+
// UI에 표시할 점수만 useState로 관리
|
|
135
|
+
const [displayScore, setDisplayScore] = useState(0);
|
|
136
|
+
```
|
|
137
|
+
|
|
138
|
+
---
|
|
139
|
+
|
|
140
|
+
## 3. 모바일 터치 조작 구현
|
|
141
|
+
|
|
142
|
+
### 3.1 useSwipe 커스텀 훅
|
|
143
|
+
|
|
144
|
+
**Exa 조사 결과 기반 구현**:
|
|
145
|
+
|
|
146
|
+
```typescript
|
|
147
|
+
interface SwipeHandlers {
|
|
148
|
+
left?: () => void;
|
|
149
|
+
right?: () => void;
|
|
150
|
+
up?: () => void;
|
|
151
|
+
down?: () => void;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
const useSwipe = (handlers: SwipeHandlers) => {
|
|
155
|
+
const touchCoordsRef = useRef({
|
|
156
|
+
touchStart: { x: 0, y: 0, time: Date.now() }
|
|
157
|
+
});
|
|
158
|
+
|
|
159
|
+
useEffect(() => {
|
|
160
|
+
const handleTouchStart = (e: TouchEvent) => {
|
|
161
|
+
touchCoordsRef.current.touchStart = {
|
|
162
|
+
x: e.targetTouches[0].clientX,
|
|
163
|
+
y: e.targetTouches[0].clientY,
|
|
164
|
+
time: Date.now()
|
|
165
|
+
};
|
|
166
|
+
};
|
|
167
|
+
|
|
168
|
+
const handleTouchEnd = (e: TouchEvent) => {
|
|
169
|
+
const threshold = 50; // 최소 스와이프 거리
|
|
170
|
+
const maxTime = 500; // 최대 스와이프 시간 (ms)
|
|
171
|
+
|
|
172
|
+
const { touchStart } = touchCoordsRef.current;
|
|
173
|
+
const touchEnd = {
|
|
174
|
+
x: e.changedTouches[0].clientX,
|
|
175
|
+
y: e.changedTouches[0].clientY
|
|
176
|
+
};
|
|
177
|
+
|
|
178
|
+
const elapsed = Date.now() - touchStart.time;
|
|
179
|
+
if (elapsed > maxTime) return;
|
|
180
|
+
|
|
181
|
+
const xDiff = touchStart.x - touchEnd.x;
|
|
182
|
+
const yDiff = touchStart.y - touchEnd.y;
|
|
183
|
+
|
|
184
|
+
if (Math.abs(xDiff) > Math.abs(yDiff)) {
|
|
185
|
+
// 수평 스와이프
|
|
186
|
+
if (Math.abs(xDiff) > threshold) {
|
|
187
|
+
xDiff > 0 ? handlers.left?.() : handlers.right?.();
|
|
188
|
+
}
|
|
189
|
+
} else {
|
|
190
|
+
// 수직 스와이프
|
|
191
|
+
if (Math.abs(yDiff) > threshold) {
|
|
192
|
+
yDiff > 0 ? handlers.up?.() : handlers.down?.();
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
};
|
|
196
|
+
|
|
197
|
+
window.addEventListener('touchstart', handleTouchStart, { passive: true });
|
|
198
|
+
window.addEventListener('touchend', handleTouchEnd, { passive: true });
|
|
199
|
+
|
|
200
|
+
return () => {
|
|
201
|
+
window.removeEventListener('touchstart', handleTouchStart);
|
|
202
|
+
window.removeEventListener('touchend', handleTouchEnd);
|
|
203
|
+
};
|
|
204
|
+
}, [handlers]);
|
|
205
|
+
};
|
|
206
|
+
```
|
|
207
|
+
|
|
208
|
+
### 3.2 모바일 방향 버튼 (대안)
|
|
209
|
+
|
|
210
|
+
```typescript
|
|
211
|
+
const MobileControls: React.FC<{ onDirection: (dir: Direction) => void }> = ({ onDirection }) => (
|
|
212
|
+
<div className="mobile-controls">
|
|
213
|
+
<button onTouchStart={() => onDirection('UP')}>↑</button>
|
|
214
|
+
<div>
|
|
215
|
+
<button onTouchStart={() => onDirection('LEFT')}>←</button>
|
|
216
|
+
<button onTouchStart={() => onDirection('RIGHT')}>→</button>
|
|
217
|
+
</div>
|
|
218
|
+
<button onTouchStart={() => onDirection('DOWN')}>↓</button>
|
|
219
|
+
</div>
|
|
220
|
+
);
|
|
221
|
+
```
|
|
222
|
+
|
|
223
|
+
---
|
|
224
|
+
|
|
225
|
+
## 4. 충돌 감지 알고리즘
|
|
226
|
+
|
|
227
|
+
### 4.1 벽 충돌 (O(1))
|
|
228
|
+
|
|
229
|
+
```typescript
|
|
230
|
+
const checkWallCollision = (head: Position, boardSize: number): boolean => {
|
|
231
|
+
return head.x < 0 || head.x >= boardSize || head.y < 0 || head.y >= boardSize;
|
|
232
|
+
};
|
|
233
|
+
```
|
|
234
|
+
|
|
235
|
+
### 4.2 자기 몸 충돌 (O(n))
|
|
236
|
+
|
|
237
|
+
```typescript
|
|
238
|
+
const checkSelfCollision = (head: Position, body: Position[]): boolean => {
|
|
239
|
+
// body[0]은 머리이므로 1부터 시작
|
|
240
|
+
return body.slice(1).some(segment =>
|
|
241
|
+
segment.x === head.x && segment.y === head.y
|
|
242
|
+
);
|
|
243
|
+
};
|
|
244
|
+
```
|
|
245
|
+
|
|
246
|
+
### 4.3 먹이 충돌 (O(1))
|
|
247
|
+
|
|
248
|
+
```typescript
|
|
249
|
+
const checkFoodCollision = (head: Position, food: Position): boolean => {
|
|
250
|
+
return head.x === food.x && head.y === food.y;
|
|
251
|
+
};
|
|
252
|
+
```
|
|
253
|
+
|
|
254
|
+
---
|
|
255
|
+
|
|
256
|
+
## 5. 상태 관리 구조
|
|
257
|
+
|
|
258
|
+
### 5.1 게임 상태 타입 정의
|
|
259
|
+
|
|
260
|
+
```typescript
|
|
261
|
+
// types/game.ts
|
|
262
|
+
type Direction = 'UP' | 'DOWN' | 'LEFT' | 'RIGHT';
|
|
263
|
+
type GameStatus = 'idle' | 'playing' | 'paused' | 'gameover';
|
|
264
|
+
|
|
265
|
+
interface Position {
|
|
266
|
+
x: number;
|
|
267
|
+
y: number;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
interface GameState {
|
|
271
|
+
snake: Position[];
|
|
272
|
+
food: Position;
|
|
273
|
+
direction: Direction;
|
|
274
|
+
nextDirection: Direction; // 입력 버퍼
|
|
275
|
+
score: number;
|
|
276
|
+
level: number;
|
|
277
|
+
status: GameStatus;
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
interface GameConfig {
|
|
281
|
+
boardSize: number;
|
|
282
|
+
cellSize: number;
|
|
283
|
+
initialSpeed: number;
|
|
284
|
+
speedIncrement: number;
|
|
285
|
+
}
|
|
286
|
+
```
|
|
287
|
+
|
|
288
|
+
### 5.2 useReducer 기반 상태 관리
|
|
289
|
+
|
|
290
|
+
```typescript
|
|
291
|
+
type GameAction =
|
|
292
|
+
| { type: 'START_GAME' }
|
|
293
|
+
| { type: 'PAUSE_GAME' }
|
|
294
|
+
| { type: 'RESUME_GAME' }
|
|
295
|
+
| { type: 'GAME_OVER' }
|
|
296
|
+
| { type: 'SET_DIRECTION'; payload: Direction }
|
|
297
|
+
| { type: 'MOVE_SNAKE' }
|
|
298
|
+
| { type: 'EAT_FOOD' }
|
|
299
|
+
| { type: 'RESET_GAME' };
|
|
300
|
+
|
|
301
|
+
const gameReducer = (state: GameState, action: GameAction): GameState => {
|
|
302
|
+
switch (action.type) {
|
|
303
|
+
case 'START_GAME':
|
|
304
|
+
return { ...state, status: 'playing' };
|
|
305
|
+
case 'SET_DIRECTION':
|
|
306
|
+
// 반대 방향 이동 방지
|
|
307
|
+
if (!isOppositeDirection(state.direction, action.payload)) {
|
|
308
|
+
return { ...state, nextDirection: action.payload };
|
|
309
|
+
}
|
|
310
|
+
return state;
|
|
311
|
+
case 'MOVE_SNAKE':
|
|
312
|
+
// 뱀 이동 로직
|
|
313
|
+
return moveSnake(state);
|
|
314
|
+
// ... 기타 액션
|
|
315
|
+
}
|
|
316
|
+
};
|
|
317
|
+
```
|
|
318
|
+
|
|
319
|
+
---
|
|
320
|
+
|
|
321
|
+
## 6. localStorage 하이스코어
|
|
322
|
+
|
|
323
|
+
### 6.1 저장 및 로드
|
|
324
|
+
|
|
325
|
+
```typescript
|
|
326
|
+
const HIGH_SCORE_KEY = 'snake_game_high_score';
|
|
327
|
+
|
|
328
|
+
const saveHighScore = (score: number): void => {
|
|
329
|
+
const currentHigh = getHighScore();
|
|
330
|
+
if (score > currentHigh) {
|
|
331
|
+
localStorage.setItem(HIGH_SCORE_KEY, score.toString());
|
|
332
|
+
}
|
|
333
|
+
};
|
|
334
|
+
|
|
335
|
+
const getHighScore = (): number => {
|
|
336
|
+
const stored = localStorage.getItem(HIGH_SCORE_KEY);
|
|
337
|
+
return stored ? parseInt(stored, 10) : 0;
|
|
338
|
+
};
|
|
339
|
+
```
|
|
340
|
+
|
|
341
|
+
### 6.2 커스텀 훅
|
|
342
|
+
|
|
343
|
+
```typescript
|
|
344
|
+
const useHighScore = () => {
|
|
345
|
+
const [highScore, setHighScore] = useState(() => getHighScore());
|
|
346
|
+
|
|
347
|
+
const updateHighScore = useCallback((score: number) => {
|
|
348
|
+
if (score > highScore) {
|
|
349
|
+
setHighScore(score);
|
|
350
|
+
saveHighScore(score);
|
|
351
|
+
}
|
|
352
|
+
}, [highScore]);
|
|
353
|
+
|
|
354
|
+
return { highScore, updateHighScore };
|
|
355
|
+
};
|
|
356
|
+
```
|
|
357
|
+
|
|
358
|
+
---
|
|
359
|
+
|
|
360
|
+
## 7. 성능 최적화 팁
|
|
361
|
+
|
|
362
|
+
### 7.1 Canvas 최적화
|
|
363
|
+
|
|
364
|
+
1. **오프스크린 캔버스**: 복잡한 요소 미리 렌더링
|
|
365
|
+
2. **부분 리드로잉**: 변경된 부분만 다시 그리기
|
|
366
|
+
3. **이미지 스프라이트**: 여러 이미지 하나로 합치기
|
|
367
|
+
|
|
368
|
+
### 7.2 React 최적화
|
|
369
|
+
|
|
370
|
+
1. **useCallback/useMemo**: 불필요한 재생성 방지
|
|
371
|
+
2. **React.memo**: 순수 컴포넌트 메모이제이션
|
|
372
|
+
3. **게임 로직 분리**: Canvas 업데이트는 React 외부에서
|
|
373
|
+
|
|
374
|
+
---
|
|
375
|
+
|
|
376
|
+
## 📚 참고 자료
|
|
377
|
+
|
|
378
|
+
### GitHub 오픈소스 프로젝트
|
|
379
|
+
- [gimnathperera/snake-loop](https://github.com/gimnathperera/snake-loop) - React + RTK Query
|
|
380
|
+
- [markkaylor/react-snake-ts](https://github.com/markkaylor/react-snake-ts) - TypeScript 구현
|
|
381
|
+
- [v662-coder/SnakeGame](https://github.com/v662-coder/SnakeGame) - Canvas 기반
|
|
382
|
+
|
|
383
|
+
### 기술 문서
|
|
384
|
+
- [30-seconds-of-code: useRequestAnimationFrame](https://github.com/Chalarangelo/30-seconds-of-code)
|
|
385
|
+
- [react-use: useRafLoop](https://github.com/streamich/react-use)
|
|
386
|
+
- [beautiful-react-hooks: useRequestAnimationFrame](https://github.com/antonioru/beautiful-react-hooks)
|
|
387
|
+
|
|
388
|
+
### 튜토리얼
|
|
389
|
+
- [Learn Advance React Hooks by Building Snake Game](https://javascript.plainenglish.io/learn-advance-react-hooks-by-building-snake-game)
|
|
390
|
+
- [Build Your First Snake Game with TypeScript React](https://javascript.plainenglish.io/build-your-first-snake-game-with-typescript-react)
|
|
391
|
+
- [Create Dead-Simple Canvas Animations in React](https://spin.atomicobject.com/animations-react)
|
|
392
|
+
|
|
393
|
+
---
|
|
394
|
+
|
|
395
|
+
## ✅ 리서치 완료 체크리스트
|
|
396
|
+
|
|
397
|
+
- [x] Canvas 게임 루프 구현 방법 조사
|
|
398
|
+
- [x] React + Canvas 통합 패턴 분석
|
|
399
|
+
- [x] 모바일 터치 이벤트 처리 조사
|
|
400
|
+
- [x] 충돌 감지 알고리즘 정리
|
|
401
|
+
- [x] localStorage 하이스코어 구현 방법
|
|
402
|
+
- [x] 성능 최적화 기법 조사
|
|
403
|
+
- [x] 오픈소스 프로젝트 사례 수집
|
|
File without changes
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
# AI 협업 프롬프트 - Research
|
|
2
|
+
|
|
3
|
+
## 협업 모드: Parallel + Sequential
|
|
4
|
+
|
|
5
|
+
이 스테이지에서는 **병렬 리서치** 후 **순차적 통합**을 진행합니다.
|
|
6
|
+
|
|
7
|
+
### 참여 모델
|
|
8
|
+
- **Claude**: 심층 분석, 기술 문서 합성
|
|
9
|
+
- **Gemini**: 시장 트렌드, 경쟁사 분석
|
|
10
|
+
|
|
11
|
+
### 협업 프롬프트
|
|
12
|
+
|
|
13
|
+
```
|
|
14
|
+
# 병렬 리서치
|
|
15
|
+
/collaborate --mode parallel --models claude,gemini --task "기술 및 시장 리서치"
|
|
16
|
+
|
|
17
|
+
# 순차적 통합 (Claude가 Gemini 결과 검토)
|
|
18
|
+
/collaborate --mode sequential --chain "gemini:market_research -> claude:synthesis"
|
|
19
|
+
```
|
|
20
|
+
|
|
21
|
+
### 작업 분담
|
|
22
|
+
|
|
23
|
+
| AI | 담당 영역 | 출력 |
|
|
24
|
+
|----|----------|------|
|
|
25
|
+
| Gemini | 시장 분석, 경쟁사 조사 | market_analysis.md |
|
|
26
|
+
| Claude | 기술 스택 분석, 실현 가능성 | tech_research.md, feasibility_report.md |
|
|
27
|
+
|
|
28
|
+
### MCP 서버 활용
|
|
29
|
+
|
|
30
|
+
- **firecrawl**: 웹 크롤링 (Gemini 활용)
|
|
31
|
+
- **exa**: AI 검색 (Claude 활용)
|
|
32
|
+
- **context7**: 문서 검색 (Claude 활용)
|
|
33
|
+
|
|
34
|
+
### 출력 형식
|
|
35
|
+
|
|
36
|
+
```markdown
|
|
37
|
+
## AI 협업 결과
|
|
38
|
+
|
|
39
|
+
### Gemini 리서치 (시장)
|
|
40
|
+
- 경쟁사 분석
|
|
41
|
+
- 시장 트렌드
|
|
42
|
+
...
|
|
43
|
+
|
|
44
|
+
### Claude 리서치 (기술)
|
|
45
|
+
- 기술 스택 비교
|
|
46
|
+
- 실현 가능성 평가
|
|
47
|
+
...
|
|
48
|
+
|
|
49
|
+
### 통합 인사이트
|
|
50
|
+
- [핵심 발견]
|
|
51
|
+
```
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
# Feasibility Analysis Prompt
|
|
2
|
+
|
|
3
|
+
## 사용 모델
|
|
4
|
+
Claude
|
|
5
|
+
|
|
6
|
+
## 프롬프트
|
|
7
|
+
|
|
8
|
+
```
|
|
9
|
+
당신은 프로젝트 실현 가능성 평가 전문가입니다.
|
|
10
|
+
|
|
11
|
+
다음 자료를 바탕으로 종합적인 실현 가능성 평가를 수행해주세요:
|
|
12
|
+
|
|
13
|
+
---
|
|
14
|
+
## 기술 리서치
|
|
15
|
+
{{TECH_RESEARCH}}
|
|
16
|
+
|
|
17
|
+
## 시장 분석
|
|
18
|
+
{{MARKET_ANALYSIS}}
|
|
19
|
+
|
|
20
|
+
## 요구사항
|
|
21
|
+
{{REQUIREMENTS}}
|
|
22
|
+
---
|
|
23
|
+
|
|
24
|
+
## 평가 항목
|
|
25
|
+
|
|
26
|
+
### 1. 기술적 실현 가능성
|
|
27
|
+
- 기술 스택 성숙도
|
|
28
|
+
- 팀 역량 대비 복잡도
|
|
29
|
+
- 기술적 리스크
|
|
30
|
+
|
|
31
|
+
점수: /10
|
|
32
|
+
|
|
33
|
+
### 2. 경제적 실현 가능성
|
|
34
|
+
- 예상 개발 비용
|
|
35
|
+
- 운영 비용 (인프라, 유지보수)
|
|
36
|
+
- ROI 예측
|
|
37
|
+
|
|
38
|
+
점수: /10
|
|
39
|
+
|
|
40
|
+
### 3. 일정 실현 가능성
|
|
41
|
+
- MVP 개발 예상 기간
|
|
42
|
+
- 전체 개발 예상 기간
|
|
43
|
+
- 일정 리스크
|
|
44
|
+
|
|
45
|
+
점수: /10
|
|
46
|
+
|
|
47
|
+
### 4. 시장 실현 가능성
|
|
48
|
+
- 시장 진입 가능성
|
|
49
|
+
- 차별화 가능성
|
|
50
|
+
- 성장 가능성
|
|
51
|
+
|
|
52
|
+
점수: /10
|
|
53
|
+
|
|
54
|
+
### 5. 리스크 매트릭스
|
|
55
|
+
|
|
56
|
+
| 리스크 | 영향도 | 발생확률 | 완화전략 | 담당 |
|
|
57
|
+
|--------|--------|----------|----------|------|
|
|
58
|
+
|
|
59
|
+
### 6. Go/No-Go 권고
|
|
60
|
+
|
|
61
|
+
종합 점수: /40
|
|
62
|
+
|
|
63
|
+
권고: GO / CONDITIONAL GO / NO-GO
|
|
64
|
+
|
|
65
|
+
조건 (CONDITIONAL일 경우):
|
|
66
|
+
-
|
|
67
|
+
|
|
68
|
+
## 출력 형식
|
|
69
|
+
실현 가능성 보고서 (경영진 요약 포함)
|
|
70
|
+
```
|
|
71
|
+
|
|
72
|
+
## 기대 출력
|
|
73
|
+
`outputs/feasibility_report.md`
|