create-aura3d 3.0.1 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/agent-skills.d.ts +38 -0
- package/dist/agent-skills.d.ts.map +1 -0
- package/dist/agent-skills.js +103 -0
- package/dist/agent-skills.js.map +1 -0
- package/dist/cli.js +32 -5
- package/dist/cli.js.map +1 -1
- package/dist/index.d.ts +32 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +52 -10
- package/dist/index.js.map +1 -1
- package/dist/showcase-spec-artifacts.d.ts +1 -1
- package/dist/showcase-spec-game-geometry-extractor.js +8 -11
- package/dist/showcase-spec-game-geometry-extractor.js.map +1 -1
- package/dist/template-hdri.d.ts +12 -0
- package/dist/template-hdri.d.ts.map +1 -0
- package/dist/template-hdri.js +49 -0
- package/dist/template-hdri.js.map +1 -0
- package/hdri/ATTRIBUTION.md +8 -0
- package/hdri/autumn_field_puresky_1k.hdr +0 -0
- package/hdri/kloppenheim_06_puresky_1k.hdr +0 -0
- package/hdri/night-2k.hdr +0 -0
- package/hdri/studio_small_08_1k.hdr +0 -0
- package/package.json +14 -10
- package/skills/agent-files/AGENTS.md +3 -0
- package/skills/aura3d-animation-studio/SKILL.md +153 -0
- package/skills/aura3d-animation-studio/references/shot-looks.md +26 -0
- package/skills/aura3d-art-direction/SKILL.md +84 -0
- package/skills/aura3d-art-direction/references/failure-gallery.md +64 -0
- package/skills/aura3d-art-direction/references/framing-and-shots.md +45 -0
- package/skills/aura3d-art-direction/references/look-recipes.md +32 -0
- package/skills/aura3d-art-direction/references/quality-bar.md +103 -0
- package/skills/aura3d-art-direction/references/reference-frames.md +82 -0
- package/skills/aura3d-assets/SKILL.md +132 -0
- package/skills/aura3d-assets/references/preview-under-look.md +26 -0
- package/skills/aura3d-browser-game/SKILL.md +127 -0
- package/skills/aura3d-browser-game/references/genre-looks.md +52 -0
- package/skills/aura3d-character-animation/SKILL.md +129 -0
- package/skills/aura3d-character-animation/references/stage-and-lighting.md +31 -0
- package/skills/aura3d-core/SKILL.md +121 -0
- package/skills/aura3d-core/references/boundaries.md +91 -0
- package/skills/aura3d-evidence-review/SKILL.md +106 -0
- package/skills/aura3d-game-art/SKILL.md +118 -0
- package/skills/aura3d-game-art/references/sheet-check.mjs +58 -0
- package/skills/aura3d-game-art/references/sprite-palettes.md +25 -0
- package/skills/aura3d-materials-environments/SKILL.md +139 -0
- package/skills/aura3d-performance/SKILL.md +97 -0
- package/skills/aura3d-retexture/SKILL.md +115 -0
- package/skills/aura3d-retexture/references/geometry-hash.mjs +89 -0
- package/skills/aura3d-scene-authoring/SKILL.md +132 -0
- package/skills/aura3d-scene-authoring/references/look-by-family.md +28 -0
- package/skills/aura3d-threejs-migration/SKILL.md +125 -0
- package/skills/aura3d-threejs-migration/references/look-mapping.md +27 -0
- package/skills/llms.txt +117 -0
- package/skills/manifest.json +163 -0
- package/skills/meshy-cli/SKILL.md +133 -0
- package/templates/animation-channel/.claude/CLAUDE.md +3 -0
- package/templates/animation-channel/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/animation-channel/AGENTS.md +3 -0
- package/templates/animation-channel/package.json +3 -2
- package/templates/animation-channel/src/main.ts +5 -6
- package/templates/animation-channel/src/render-plan.ts +5 -3
- package/templates/animation-channel/tests/look-floor.ts +270 -0
- package/templates/animation-channel/tests/route-health.spec.ts +1 -1
- package/templates/animation-channel/tests/screenshot.spec.ts +10 -5
- package/templates/animation-channel/vite.config.ts +7 -0
- package/templates/animation-studio/.claude/CLAUDE.md +3 -0
- package/templates/animation-studio/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/animation-studio/AGENTS.md +2 -70
- package/templates/animation-studio/package.json +4 -3
- package/templates/animation-studio/scripts/build-clip-library.ts +6 -5
- package/templates/animation-studio/scripts/resolve-asset.ts +7 -4
- package/templates/animation-studio/src/scene-player.ts +6 -6
- package/templates/animation-studio/src/set-templates.ts +13 -9
- package/templates/animation-studio/tests/look-floor.ts +270 -0
- package/templates/animation-studio/tests/route-health.spec.ts +2 -2
- package/templates/animation-studio/tests/screenshot.spec.ts +18 -10
- package/templates/animation-studio/vite.config.ts +2 -0
- package/templates/architecture-interior/.claude/CLAUDE.md +3 -0
- package/templates/architecture-interior/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/architecture-interior/AGENTS.md +3 -0
- package/templates/architecture-interior/README.md +16 -0
- package/templates/architecture-interior/aura.assets.json +24 -0
- package/templates/architecture-interior/package.json +24 -0
- package/templates/architecture-interior/public/aura-assets/kenneyModularDungeonRoomSmall.a7e74a5f.glb +0 -0
- package/templates/architecture-interior/src/aura-assets.ts +16 -0
- package/templates/architecture-interior/src/main.ts +23 -0
- package/templates/architecture-interior/tests/look-floor.ts +270 -0
- package/templates/{three-compat-architecture-interior → architecture-interior}/tests/route-health.spec.ts +3 -3
- package/templates/architecture-interior/tests/screenshot.spec.ts +21 -0
- package/templates/architecture-interior/vite.config.ts +7 -0
- package/templates/arena-shooter/.claude/CLAUDE.md +3 -0
- package/templates/arena-shooter/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/arena-shooter/AGENTS.md +3 -0
- package/templates/arena-shooter/README.md +45 -0
- package/templates/arena-shooter/aura.assets.json +62 -0
- package/templates/arena-shooter/index.html +32 -0
- package/templates/arena-shooter/package.json +23 -0
- package/templates/arena-shooter/playwright.config.ts +15 -0
- package/templates/arena-shooter/public/aura-assets/craft_miner.de323205.glb +0 -0
- package/templates/arena-shooter/public/aura-assets/craft_racer.bce8cb3d.glb +0 -0
- package/templates/arena-shooter/public/aura-assets/meteor_detailed.f30379ab.glb +0 -0
- package/templates/arena-shooter/src/aura-assets.ts +56 -0
- package/templates/arena-shooter/src/main.ts +616 -0
- package/templates/arena-shooter/tests/look-floor.ts +270 -0
- package/templates/arena-shooter/tests/playable.spec.ts +56 -0
- package/templates/arena-shooter/tests/route-health.spec.ts +87 -0
- package/templates/arena-shooter/tests/screenshot.spec.ts +22 -0
- package/templates/arena-shooter/tsconfig.json +15 -0
- package/templates/arena-shooter/vite.config.ts +7 -0
- package/templates/asset-inspector/.claude/CLAUDE.md +3 -0
- package/templates/asset-inspector/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/asset-inspector/AGENTS.md +3 -0
- package/templates/asset-inspector/README.md +13 -0
- package/templates/asset-inspector/aura.assets.json +24 -0
- package/templates/{three-compat-custom-threejs-migration → asset-inspector}/package.json +5 -3
- package/templates/asset-inspector/public/aura-assets/kenneyCarKitSedanSports.2889c428.glb +0 -0
- package/templates/asset-inspector/src/aura-assets.ts +16 -0
- package/templates/asset-inspector/src/main.ts +23 -0
- package/templates/asset-inspector/tests/look-floor.ts +270 -0
- package/templates/{three-compat-character-viewer → asset-inspector}/tests/route-health.spec.ts +3 -3
- package/templates/asset-inspector/tests/screenshot.spec.ts +21 -0
- package/templates/asset-inspector/vite.config.ts +7 -0
- package/templates/character-controller/.claude/CLAUDE.md +3 -0
- package/templates/character-controller/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/character-controller/AGENTS.md +3 -0
- package/templates/character-controller/README.md +7 -1
- package/templates/character-controller/aura.assets.json +29 -22
- package/templates/character-controller/index.html +4 -5
- package/templates/character-controller/package.json +5 -4
- package/templates/character-controller/public/aura-assets/auraclash-player-rig.glb +0 -0
- package/templates/character-controller/src/aura-assets.ts +25 -7
- package/templates/character-controller/src/main.ts +190 -47
- package/templates/character-controller/tests/certified-rig.spec.ts +2 -2
- package/templates/character-controller/tests/look-floor.ts +270 -0
- package/templates/character-controller/tests/route-health.spec.ts +31 -6
- package/templates/character-controller/tests/screenshot.spec.ts +17 -5
- package/templates/character-controller/vite.config.ts +7 -0
- package/templates/character-viewer/.claude/CLAUDE.md +3 -0
- package/templates/character-viewer/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/character-viewer/AGENTS.md +3 -0
- package/templates/character-viewer/README.md +13 -0
- package/templates/character-viewer/aura.assets.json +24 -0
- package/templates/{three-compat-asset-inspector → character-viewer}/package.json +5 -3
- package/templates/character-viewer/public/aura-assets/kenneyMiniForestCharacterArcher.0fd0f92e.glb +0 -0
- package/templates/character-viewer/src/aura-assets.ts +16 -0
- package/templates/character-viewer/src/main.ts +21 -0
- package/templates/character-viewer/tests/look-floor.ts +270 -0
- package/templates/{three-compat-custom-threejs-migration → character-viewer}/tests/route-health.spec.ts +3 -3
- package/templates/character-viewer/tests/screenshot.spec.ts +21 -0
- package/templates/character-viewer/vite.config.ts +7 -0
- package/templates/cinematic-scene/.claude/CLAUDE.md +3 -0
- package/templates/cinematic-scene/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/cinematic-scene/AGENTS.md +3 -0
- package/templates/cinematic-scene/README.md +11 -2
- package/templates/cinematic-scene/package.json +3 -2
- package/templates/cinematic-scene/src/main.ts +30 -7
- package/templates/cinematic-scene/tests/look-floor.ts +270 -0
- package/templates/cinematic-scene/tests/route-health.spec.ts +31 -3
- package/templates/cinematic-scene/tests/screenshot.spec.ts +34 -45
- package/templates/cinematic-scene/vite.config.ts +7 -0
- package/templates/custom-scene/.claude/CLAUDE.md +3 -0
- package/templates/custom-scene/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/custom-scene/AGENTS.md +3 -0
- package/templates/custom-scene/README.md +13 -0
- package/templates/custom-scene/aura.assets.json +24 -0
- package/templates/{three-compat-character-viewer → custom-scene}/package.json +5 -3
- package/templates/custom-scene/public/aura-assets/kenneyPirateKitShipMedium.279ea019.glb +0 -0
- package/templates/custom-scene/src/aura-assets.ts +16 -0
- package/templates/custom-scene/src/main.ts +23 -0
- package/templates/custom-scene/tests/look-floor.ts +270 -0
- package/templates/{three-compat-asset-inspector → custom-scene}/tests/route-health.spec.ts +3 -3
- package/templates/custom-scene/tests/screenshot.spec.ts +21 -0
- package/templates/custom-scene/vite.config.ts +7 -0
- package/templates/episode-builder/.claude/CLAUDE.md +3 -0
- package/templates/episode-builder/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/episode-builder/AGENTS.md +3 -0
- package/templates/episode-builder/package.json +3 -2
- package/templates/episode-builder/src/main.ts +5 -3
- package/templates/episode-builder/src/render-plan.ts +5 -3
- package/templates/episode-builder/tests/look-floor.ts +270 -0
- package/templates/episode-builder/tests/screenshot.spec.ts +10 -4
- package/templates/episode-builder/vite.config.ts +7 -0
- package/templates/falling-blocks-starter/.claude/CLAUDE.md +3 -0
- package/templates/falling-blocks-starter/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/falling-blocks-starter/AGENTS.md +3 -0
- package/templates/falling-blocks-starter/README.md +10 -1
- package/templates/falling-blocks-starter/aura.assets.json +40 -23
- package/templates/falling-blocks-starter/package.json +3 -2
- package/templates/falling-blocks-starter/public/aura-assets/quaternius-cube-crate.glb +0 -0
- package/templates/falling-blocks-starter/public/aura-assets/quaternius-wall-modular.glb +0 -0
- package/templates/falling-blocks-starter/src/aura-assets.ts +33 -10
- package/templates/falling-blocks-starter/src/main.ts +316 -117
- package/templates/falling-blocks-starter/tests/look-floor.ts +270 -0
- package/templates/falling-blocks-starter/tests/playable.spec.ts +51 -18
- package/templates/falling-blocks-starter/tests/route-health.spec.ts +17 -7
- package/templates/falling-blocks-starter/tests/screenshot.spec.ts +21 -0
- package/templates/falling-blocks-starter/vite.config.ts +7 -0
- package/templates/fighting-game/.claude/CLAUDE.md +3 -0
- package/templates/fighting-game/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/fighting-game/AGENTS.md +3 -0
- package/templates/fighting-game/README.md +2 -0
- package/templates/fighting-game/aura.assets.json +56 -46
- package/templates/fighting-game/package.json +4 -2
- package/templates/fighting-game/public/aura-assets/auraclash-player-rig.glb +0 -0
- package/templates/fighting-game/public/aura-assets/auraclash-rival-rig.glb +0 -0
- package/templates/fighting-game/src/aura-assets.ts +54 -20
- package/templates/fighting-game/src/game/fighters.ts +57 -12
- package/templates/fighting-game/src/main.ts +135 -53
- package/templates/fighting-game/tests/certified-rig.spec.ts +1 -1
- package/templates/fighting-game/tests/gameplay-smoke.spec.ts +2 -8
- package/templates/fighting-game/tests/look-floor.ts +270 -0
- package/templates/fighting-game/tests/route-health.spec.ts +12 -4
- package/templates/fighting-game/tests/screenshot.spec.ts +10 -4
- package/templates/fighting-game/vite.config.ts +7 -0
- package/templates/large-scene/.claude/CLAUDE.md +3 -0
- package/templates/large-scene/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/large-scene/AGENTS.md +3 -0
- package/templates/large-scene/README.md +13 -0
- package/templates/large-scene/aura.assets.json +40 -0
- package/templates/{three-compat-architecture-interior → large-scene}/package.json +5 -3
- package/templates/large-scene/public/aura-assets/kenneyMiniForestRocksHigh.226728a0.glb +0 -0
- package/templates/large-scene/public/aura-assets/kenneyMiniForestTree.0075d505.glb +0 -0
- package/templates/large-scene/src/aura-assets.ts +28 -0
- package/templates/large-scene/src/main.ts +43 -0
- package/templates/large-scene/tests/look-floor.ts +270 -0
- package/templates/large-scene/tests/route-health.spec.ts +16 -0
- package/templates/large-scene/tests/screenshot.spec.ts +21 -0
- package/templates/large-scene/vite.config.ts +7 -0
- package/templates/material-authoring/.claude/CLAUDE.md +3 -0
- package/templates/material-authoring/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/material-authoring/AGENTS.md +3 -0
- package/templates/material-authoring/README.md +15 -0
- package/templates/material-authoring/aura.assets.json +24 -0
- package/templates/material-authoring/package.json +24 -0
- package/templates/material-authoring/public/aura-assets/kenneyCarKitSedanSports.2889c428.glb +0 -0
- package/templates/material-authoring/src/aura-assets.ts +16 -0
- package/templates/material-authoring/src/main.ts +78 -0
- package/templates/material-authoring/tests/look-floor.ts +270 -0
- package/templates/material-authoring/tests/route-health.spec.ts +16 -0
- package/templates/material-authoring/tests/screenshot.spec.ts +21 -0
- package/templates/material-authoring/vite.config.ts +7 -0
- package/templates/mini-game/.claude/CLAUDE.md +3 -0
- package/templates/mini-game/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/mini-game/AGENTS.md +3 -0
- package/templates/mini-game/README.md +9 -6
- package/templates/mini-game/aura.assets.json +177 -36
- package/templates/mini-game/package.json +3 -1
- package/templates/mini-game/public/aura-assets/kaykit-barbarian.glb +0 -0
- package/templates/mini-game/public/aura-assets/kenneyPlatformerKitKey.2e930961.glb +0 -0
- package/templates/mini-game/public/aura-assets/kenneyPlatformerKitStar.a102a1b9.glb +0 -0
- package/templates/mini-game/public/aura-assets/quaternius-crate.glb +0 -0
- package/templates/mini-game/public/aura-assets/quaternius-cube-crate.glb +0 -0
- package/templates/mini-game/src/aura-assets.ts +140 -32
- package/templates/mini-game/src/main.ts +204 -71
- package/templates/mini-game/tests/certified-rig.spec.ts +2 -2
- package/templates/mini-game/tests/look-floor.ts +270 -0
- package/templates/mini-game/tests/playable.spec.ts +23 -2
- package/templates/mini-game/tests/route-health.spec.ts +2 -2
- package/templates/mini-game/tests/screenshot.spec.ts +44 -53
- package/templates/mini-game/vite.config.ts +7 -0
- package/templates/postprocess-scene/.claude/CLAUDE.md +3 -0
- package/templates/postprocess-scene/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/postprocess-scene/AGENTS.md +3 -0
- package/templates/postprocess-scene/README.md +17 -0
- package/templates/postprocess-scene/aura.assets.json +38 -0
- package/templates/postprocess-scene/package.json +24 -0
- package/templates/postprocess-scene/public/aura-assets/showcaseLuma.ef389217.glb +0 -0
- package/templates/postprocess-scene/public/aura-assets/showcaseMiko.fcdc2b75.glb +0 -0
- package/templates/postprocess-scene/src/aura-assets.ts +28 -0
- package/templates/postprocess-scene/src/main.ts +29 -0
- package/templates/postprocess-scene/tests/look-floor.ts +270 -0
- package/templates/postprocess-scene/tests/route-health.spec.ts +16 -0
- package/templates/postprocess-scene/tests/screenshot.spec.ts +21 -0
- package/templates/postprocess-scene/vite.config.ts +7 -0
- package/templates/premium-product-viewer/.claude/CLAUDE.md +3 -0
- package/templates/premium-product-viewer/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/premium-product-viewer/AGENTS.md +3 -0
- package/templates/premium-product-viewer/README.md +18 -0
- package/templates/premium-product-viewer/aura.assets.json +24 -0
- package/templates/premium-product-viewer/package.json +24 -0
- package/templates/premium-product-viewer/public/aura-assets/khronosToyCar.01a60862.glb +0 -0
- package/templates/premium-product-viewer/src/aura-assets.ts +16 -0
- package/templates/premium-product-viewer/src/main.ts +33 -0
- package/templates/premium-product-viewer/tests/look-floor.ts +270 -0
- package/templates/premium-product-viewer/tests/route-health.spec.ts +16 -0
- package/templates/premium-product-viewer/tests/screenshot.spec.ts +21 -0
- package/templates/premium-product-viewer/vite.config.ts +7 -0
- package/templates/product-viewer/.claude/CLAUDE.md +3 -0
- package/templates/product-viewer/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/product-viewer/AGENTS.md +3 -0
- package/templates/product-viewer/README.md +10 -8
- package/templates/product-viewer/package.json +3 -1
- package/templates/product-viewer/src/aura-assets.ts +1 -1
- package/templates/product-viewer/src/main.ts +78 -19
- package/templates/product-viewer/tests/look-floor.ts +270 -0
- package/templates/product-viewer/tests/route-health.spec.ts +19 -1
- package/templates/product-viewer/tests/screenshot.spec.ts +35 -41
- package/templates/product-viewer/vite.config.ts +7 -0
- package/templates/prompt-animation-channel/.claude/CLAUDE.md +3 -0
- package/templates/prompt-animation-channel/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/prompt-animation-channel/AGENTS.md +3 -0
- package/templates/prompt-animation-channel/package.json +3 -2
- package/templates/prompt-animation-channel/src/main.ts +5 -3
- package/templates/prompt-animation-channel/src/render-plan.ts +5 -3
- package/templates/prompt-animation-channel/tests/look-floor.ts +270 -0
- package/templates/prompt-animation-channel/tests/route-health.spec.ts +1 -1
- package/templates/prompt-animation-channel/tests/screenshot.spec.ts +10 -4
- package/templates/prompt-animation-channel/tests/storyboard-playback.spec.ts +1 -1
- package/templates/prompt-animation-channel/vite.config.ts +7 -0
- package/templates/racing-starter/.claude/CLAUDE.md +3 -0
- package/templates/racing-starter/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/racing-starter/AGENTS.md +3 -0
- package/templates/racing-starter/README.md +8 -6
- package/templates/racing-starter/package.json +3 -2
- package/templates/racing-starter/src/main.ts +168 -146
- package/templates/racing-starter/tests/geometry-certification.json +34 -0
- package/templates/racing-starter/tests/look-floor.ts +270 -0
- package/templates/racing-starter/tests/playable.spec.ts +63 -80
- package/templates/racing-starter/tests/route-health.spec.ts +14 -12
- package/templates/racing-starter/tests/screenshot.spec.ts +21 -0
- package/templates/racing-starter/vite.config.ts +7 -0
- package/templates/character-controller/public/aura-assets/showcaseWalkAnimatedGirl.93872fc2.glb +0 -0
- package/templates/character-controller/public/aura-assets/showcaseWalkAnimatedGirl.thumb.svg +0 -1
- package/templates/falling-blocks-starter/public/aura-assets/showcaseBlockfallCabinet.679d52fe.glb +0 -0
- package/templates/falling-blocks-starter/public/aura-assets/showcaseBlockfallCabinet.thumb.svg +0 -1
- package/templates/fighting-game/public/aura-assets/showcaseRunnerRobot.252b3a16.glb +0 -0
- package/templates/fighting-game/public/aura-assets/showcaseRunnerRobot.thumb.svg +0 -1
- package/templates/fighting-game/public/aura-assets/showcaseWalkAnimatedGirl.93872fc2.glb +0 -0
- package/templates/fighting-game/public/aura-assets/showcaseWalkAnimatedGirl.thumb.svg +0 -1
- package/templates/mini-game/public/aura-assets/showcaseKenneyOobiPlatformerHero.3f821141.glb +0 -0
- package/templates/mini-game/public/aura-assets/showcaseKenneyOobiPlatformerHero.thumb.svg +0 -1
- package/templates/three-compat-architecture-interior/aura.assets.json +0 -7
- package/templates/three-compat-architecture-interior/src/aura-assets.ts +0 -3
- package/templates/three-compat-architecture-interior/src/main.ts +0 -27
- package/templates/three-compat-architecture-interior/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-asset-inspector/aura.assets.json +0 -7
- package/templates/three-compat-asset-inspector/src/aura-assets.ts +0 -3
- package/templates/three-compat-asset-inspector/src/main.ts +0 -17
- package/templates/three-compat-asset-inspector/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-character-viewer/aura.assets.json +0 -7
- package/templates/three-compat-character-viewer/src/aura-assets.ts +0 -3
- package/templates/three-compat-character-viewer/src/main.ts +0 -17
- package/templates/three-compat-character-viewer/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-custom-threejs-migration/aura.assets.json +0 -7
- package/templates/three-compat-custom-threejs-migration/src/aura-assets.ts +0 -3
- package/templates/three-compat-custom-threejs-migration/src/main.ts +0 -16
- package/templates/three-compat-custom-threejs-migration/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-large-scene/aura.assets.json +0 -7
- package/templates/three-compat-large-scene/package.json +0 -22
- package/templates/three-compat-large-scene/src/aura-assets.ts +0 -3
- package/templates/three-compat-large-scene/src/main.ts +0 -31
- package/templates/three-compat-large-scene/tests/route-health.spec.ts +0 -16
- package/templates/three-compat-large-scene/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-material-authoring/aura.assets.json +0 -7
- package/templates/three-compat-material-authoring/package.json +0 -22
- package/templates/three-compat-material-authoring/src/aura-assets.ts +0 -3
- package/templates/three-compat-material-authoring/src/main.ts +0 -33
- package/templates/three-compat-material-authoring/tests/route-health.spec.ts +0 -16
- package/templates/three-compat-material-authoring/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-postprocess-scene/aura.assets.json +0 -7
- package/templates/three-compat-postprocess-scene/package.json +0 -22
- package/templates/three-compat-postprocess-scene/src/aura-assets.ts +0 -3
- package/templates/three-compat-postprocess-scene/src/main.ts +0 -17
- package/templates/three-compat-postprocess-scene/tests/route-health.spec.ts +0 -16
- package/templates/three-compat-postprocess-scene/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-premium-product-viewer/aura.assets.json +0 -7
- package/templates/three-compat-premium-product-viewer/package.json +0 -22
- package/templates/three-compat-premium-product-viewer/src/aura-assets.ts +0 -3
- package/templates/three-compat-premium-product-viewer/src/main.ts +0 -18
- package/templates/three-compat-premium-product-viewer/tests/route-health.spec.ts +0 -16
- package/templates/three-compat-premium-product-viewer/tests/screenshot.spec.ts +0 -15
- /package/templates/{three-compat-architecture-interior → architecture-interior}/index.html +0 -0
- /package/templates/{three-compat-architecture-interior → architecture-interior}/playwright.config.ts +0 -0
- /package/templates/{three-compat-architecture-interior → architecture-interior}/tsconfig.json +0 -0
- /package/templates/{three-compat-asset-inspector → asset-inspector}/index.html +0 -0
- /package/templates/{three-compat-asset-inspector → asset-inspector}/playwright.config.ts +0 -0
- /package/templates/{three-compat-asset-inspector → asset-inspector}/tsconfig.json +0 -0
- /package/templates/{three-compat-character-viewer → character-viewer}/index.html +0 -0
- /package/templates/{three-compat-character-viewer → character-viewer}/playwright.config.ts +0 -0
- /package/templates/{three-compat-character-viewer → character-viewer}/tsconfig.json +0 -0
- /package/templates/{three-compat-custom-threejs-migration → custom-scene}/index.html +0 -0
- /package/templates/{three-compat-custom-threejs-migration → custom-scene}/playwright.config.ts +0 -0
- /package/templates/{three-compat-custom-threejs-migration → custom-scene}/tsconfig.json +0 -0
- /package/templates/{three-compat-large-scene → large-scene}/index.html +0 -0
- /package/templates/{three-compat-large-scene → large-scene}/playwright.config.ts +0 -0
- /package/templates/{three-compat-large-scene → large-scene}/tsconfig.json +0 -0
- /package/templates/{three-compat-material-authoring → material-authoring}/index.html +0 -0
- /package/templates/{three-compat-material-authoring → material-authoring}/playwright.config.ts +0 -0
- /package/templates/{three-compat-material-authoring → material-authoring}/tsconfig.json +0 -0
- /package/templates/{three-compat-postprocess-scene → postprocess-scene}/index.html +0 -0
- /package/templates/{three-compat-postprocess-scene → postprocess-scene}/playwright.config.ts +0 -0
- /package/templates/{three-compat-postprocess-scene → postprocess-scene}/tsconfig.json +0 -0
- /package/templates/{three-compat-premium-product-viewer → premium-product-viewer}/index.html +0 -0
- /package/templates/{three-compat-premium-product-viewer → premium-product-viewer}/playwright.config.ts +0 -0
- /package/templates/{three-compat-premium-product-viewer → premium-product-viewer}/tsconfig.json +0 -0
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/**
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* PRD-13 T3.12/T3.13 — the shared template look floor.
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*
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* Every create-aura3d template's `tests/screenshot.spec.ts` calls
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* `assertTemplateLookFloor(page, ...)` after readiness: the same five checks
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* everywhere (PRD §6.5/T3.12):
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*
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* 1. non-blank — sampled WebGL pixels are lit and varied (not a uniform
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* clear/void frame);
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* 2. `diagnostics().look.lint` carries no `severity === "error"` finding
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* (empty when A3D_QR_LOOKS is off — the check never silently skips);
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* 3. `appliedLook.environment.specularIntensity > 0` — an environment map
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* actually reached the frame;
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* 4. `appliedLook.shadows.strength >= 0.8` when the look declares a shadow
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* caster (a null ShadowReport means the renderer produced no shadow
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* evidence — recorded, not failed);
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* 5. `appliedLook.pixelRatio >= min(devicePixelRatio, tierCap)` — the
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* renderer used the display density up to the tier cap (2).
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*
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* …plus the optional §T3.12 subject check: the lit-pixel bounding box of the
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* canvas' central region must sit within `tolerance` of the expected subject
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* bounds (default ±10% of frame).
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*
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* Templates that mount through `createAuraApp` surface `appliedLook`/`look`
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* via the global `__AURA3D_LIVE_APPS__` registry — no per-template wiring.
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* `skipAppDiagnostics` covers the bespoke-renderer template (animation-studio),
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* which reports its stage environment through its own readiness evidence.
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*/
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import { expect, type Page } from "@playwright/test";
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/** Normalized canvas-space bounds the lit subject mass is expected to occupy. */
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export interface LookFloorSubjectBounds {
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readonly x: number;
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readonly y: number;
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readonly width: number;
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readonly height: number;
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}
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export interface LookFloorOptions {
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/** Expected subject bounds in normalized canvas units. Omit to skip. */
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readonly subject?: LookFloorSubjectBounds;
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/** Fractional tolerance on each bound axis. Default 0.1 (±10%). */
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readonly tolerance?: number;
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/** Template has no `__AURA3D_LIVE_APPS__` app (bespoke renderer). */
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readonly skipAppDiagnostics?: boolean;
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}
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export interface LookFloorReport {
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readonly sampledPixels: number;
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readonly brightPixels: number;
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readonly uniqueBuckets: number;
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readonly subjectBounds: LookFloorSubjectBounds | null;
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readonly appliedLook: {
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readonly specularIntensity: number;
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readonly shadowStrength: number | null;
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readonly pixelRatio: number;
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readonly renderPath: string;
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readonly background: string | null;
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} | null;
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readonly lookLintErrors: readonly string[];
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readonly devicePixelRatio: number;
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}
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const MIN_BRIGHT_FRACTION = 0.02;
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const MIN_UNIQUE_BUCKETS = 8;
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export async function assertTemplateLookFloor(page: Page, options: LookFloorOptions = {}): Promise<LookFloorReport> {
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const canvas = page.locator("canvas").first();
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await expect(canvas).toBeVisible();
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/*
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* Deterministic frame before profiling: pause every live app, rewind its
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* runtime clock and step a fixed 45 frames at 1/60 — through `stepAsync`,
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* not the synchronous registry `settle()`. The production renderer mounts
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* asynchronously, so a sync step loop renders nothing while the mount is in
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* flight and never yields for it to finish (the failure mode on software-GL
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* runners: blank frames, `environment.intensity` still NaN in diagnostics).
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* Awaiting each step also lets pending environment/IBL/asset promises resolve
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* between frames, and one final dt=0 step re-renders the same simulated
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* instant once that work has applied.
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*/
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const report = await page.evaluate(async (): Promise<LookFloorReport> => {
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interface LiveApp {
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pause?: () => void;
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resetRuntimeClock?: () => void;
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step?: (dt?: number) => void;
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stepAsync?: (dt?: number) => Promise<unknown>;
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diagnostics?: () => Record<string, unknown>;
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}
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const empty = (code: string): LookFloorReport => ({
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sampledPixels: 0,
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brightPixels: 0,
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uniqueBuckets: 0,
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subjectBounds: null,
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appliedLook: null,
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lookLintErrors: [code],
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devicePixelRatio: globalThis.devicePixelRatio ?? 1
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});
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const registry = (globalThis as { __AURA3D_LIVE_APPS__?: { all?: () => readonly LiveApp[] } }).__AURA3D_LIVE_APPS__;
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const apps = [...(registry?.all?.() ?? [])];
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const stepApp = async (app: LiveApp, dt: number): Promise<void> => {
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if (app.stepAsync) {
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try {
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await Promise.race([
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app.stepAsync(dt),
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new Promise((resolvePromise) => setTimeout(resolvePromise, 30_000))
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]);
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return;
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} catch {
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// synchronous step fallback below
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}
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}
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app.step?.(dt);
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};
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/*
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* Wall-clock bound on the settle loop: on software-GL CI runners a single
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* stepped render of a heavy scene costs several seconds, so an unbounded
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* 45-step loop outlives the test budget and fails with a bare timeout and
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* no report. Cap the stepping and always take the dt=0 settle frame — a
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* partially settled scene still yields a readable floor report.
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*/
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const STEP_WALLCLOCK_BUDGET_MS = 420_000;
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const settleStartedAt = Date.now();
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for (const app of apps) {
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app.pause?.();
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app.resetRuntimeClock?.();
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for (let index = 0; index < 45; index += 1) {
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if (Date.now() - settleStartedAt > STEP_WALLCLOCK_BUDGET_MS) break;
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await stepApp(app, 1 / 60);
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}
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await stepApp(app, 0);
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}
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/*
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* Renderers outside the liveApps registry (bespoke renderers, e.g.
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* animation-studio's A3DRenderer) cannot be stepped. Two animation
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* frames guarantee at least one full app render finished inside this
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* evaluate task, so the readPixels below sees a real presented frame
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* instead of a compositor-cleared buffer.
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*/
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if (apps.length === 0) {
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await new Promise<void>((resolve) => {
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requestAnimationFrame(() => requestAnimationFrame(() => resolve()));
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});
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}
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const diagnostics = apps[0]?.diagnostics?.() as
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| { appliedLook?: { environment?: { specularIntensity?: number; background?: string }; shadows?: { strength?: number | null } | null; pixelRatio?: number; renderPath?: string }; look?: { lint?: readonly { severity?: string; code?: string }[] } }
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| undefined;
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const appliedLook = diagnostics?.appliedLook
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? {
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specularIntensity: diagnostics.appliedLook.environment?.specularIntensity ?? 0,
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shadowStrength: diagnostics.appliedLook.shadows?.strength ?? null,
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pixelRatio: diagnostics.appliedLook.pixelRatio ?? 0,
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renderPath: diagnostics.appliedLook.renderPath ?? "unknown",
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background: diagnostics.appliedLook.environment?.background ?? null
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}
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: null;
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const lookLintErrors = (diagnostics?.look?.lint ?? [])
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.filter((finding) => finding.severity === "error")
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.map((finding) => finding.code ?? "unknown");
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const devicePixelRatio = globalThis.devicePixelRatio ?? 1;
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/*
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* The app's WebGL context is not preserveDrawingBuffer, so readPixels must
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* run in the same task as the stepped render, before compositing clears the
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* drawing buffer. That also removes the composited element screenshot that
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* software-GL runners could not produce inside a test timeout.
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*/
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const target = [...document.querySelectorAll("canvas")]
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.map((element) => ({
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element,
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gl: (element.getContext("webgl2") ?? element.getContext("webgl")) as WebGL2RenderingContext | WebGLRenderingContext | null
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}))
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.find((entry) => entry.gl !== null);
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if (!target?.gl) return { ...empty("no-webgl-context"), appliedLook, lookLintErrors };
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const gl = target.gl;
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const width = gl.drawingBufferWidth;
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const height = gl.drawingBufferHeight;
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if (width === 0 || height === 0) return { ...empty("empty-drawing-buffer"), appliedLook, lookLintErrors };
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// readPixels reads the currently bound framebuffer: renderers that end a
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// frame with an offscreen target bound (shadow/post FBOs — e.g.
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// animation-studio's bespoke renderer) would return that target's pixels
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// instead of the canvas backbuffer. Rebind the default framebuffer first;
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// every renderer rebinds its own targets at the start of its next frame.
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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const pixels = new Uint8Array(width * height * 4);
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gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
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const BRIGHT_LUMA = 48;
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const stride = 4; // pixels — 16×16 sample grid
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let sampled = 0;
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let bright = 0;
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const buckets = new Set<number>();
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// Central-region lit-pixel bbox: edges carry floor/backdrop, the subject
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// mass is what every §6.4 template frames mid-frame.
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const x0 = Math.floor(width * 0.1);
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const x1 = Math.floor(width * 0.9);
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const y0 = Math.floor(height * 0.1);
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const y1 = Math.floor(height * 0.9);
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let minX = Number.POSITIVE_INFINITY;
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let maxX = Number.NEGATIVE_INFINITY;
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let minY = Number.POSITIVE_INFINITY;
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let maxY = Number.NEGATIVE_INFINITY;
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for (let y = 0; y < height; y += stride) {
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for (let x = 0; x < width; x += stride) {
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const offset = (y * width + x) * 4;
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const r = pixels[offset] ?? 0;
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const g = pixels[offset + 1] ?? 0;
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const b = pixels[offset + 2] ?? 0;
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sampled += 1;
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buckets.add(((r >> 4) << 8) | ((g >> 4) << 4) | (b >> 4));
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const luma = 0.2126 * r + 0.7152 * g + 0.0722 * b;
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if (luma > BRIGHT_LUMA) {
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bright += 1;
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if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
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minX = Math.min(minX, x);
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maxX = Math.max(maxX, x);
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minY = Math.min(minY, y);
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maxY = Math.max(maxY, y);
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}
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}
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}
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}
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// readPixels rows run bottom-up; report `y` in the same top-down
|
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// convention the composited-screenshot path produced so stored
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// expectations stay comparable across the switch.
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const subjectBounds = Number.isFinite(minX)
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? { x: minX / width, y: 1 - maxY / height, width: (maxX - minX) / width, height: (maxY - minY) / height }
|
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: null;
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return {
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sampledPixels: sampled,
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brightPixels: bright,
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uniqueBuckets: buckets.size,
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subjectBounds,
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appliedLook,
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lookLintErrors,
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devicePixelRatio
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};
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});
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+
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// 1. Non-blank.
|
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expect(report.brightPixels / Math.max(1, report.sampledPixels)).toBeGreaterThan(MIN_BRIGHT_FRACTION);
|
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expect(report.uniqueBuckets).toBeGreaterThan(MIN_UNIQUE_BUCKETS);
|
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+
|
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+
if (!options.skipAppDiagnostics) {
|
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// 2–5. Renderer/look evidence via __AURA3D_LIVE_APPS__.
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+
expect(report.appliedLook, "appliedLook diagnostics missing — is the app mounted via createAuraApp?").not.toBeNull();
|
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expect(report.lookLintErrors).toEqual([]);
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expect(report.appliedLook!.specularIntensity).toBeGreaterThan(0);
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if (report.appliedLook!.shadowStrength !== null) {
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expect(report.appliedLook!.shadowStrength!).toBeGreaterThanOrEqual(0.8);
|
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}
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expect(report.appliedLook!.pixelRatio).toBeGreaterThanOrEqual(Math.min(report.devicePixelRatio, 2));
|
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}
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+
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// 6. Subject bounds ±10%.
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if (options.subject) {
|
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const tolerance = options.tolerance ?? 0.1;
|
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const measured = `measured ${JSON.stringify(report.subjectBounds)}`;
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expect(report.subjectBounds, "no lit subject mass in the central frame").not.toBeNull();
|
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expect(Math.abs(report.subjectBounds!.x - options.subject.x), measured).toBeLessThanOrEqual(tolerance);
|
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expect(Math.abs(report.subjectBounds!.y - options.subject.y), measured).toBeLessThanOrEqual(tolerance);
|
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expect(Math.abs(report.subjectBounds!.width - options.subject.width), measured).toBeLessThanOrEqual(tolerance);
|
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|
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expect(Math.abs(report.subjectBounds!.height - options.subject.height), measured).toBeLessThanOrEqual(tolerance);
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
return report;
|
|
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|
+
}
|
|
@@ -3,7 +3,7 @@ import { resolve } from "node:path";
|
|
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3
3
|
import { expect, test } from "@playwright/test";
|
|
4
4
|
|
|
5
5
|
test("animation channel route loads", async ({ page }) => {
|
|
6
|
-
test.setTimeout(
|
|
6
|
+
test.setTimeout(240_000);
|
|
7
7
|
await page.goto("/");
|
|
8
8
|
await expect.poll(() => page.locator("body").getAttribute("data-aura3d-ready"), { timeout: 60_000 }).toBe("true");
|
|
9
9
|
await expect(page.locator("#app")).toBeVisible();
|
|
@@ -1,16 +1,21 @@
|
|
|
1
1
|
import { mkdirSync, writeFileSync } from "node:fs";
|
|
2
2
|
import { resolve } from "node:path";
|
|
3
3
|
import { expect, test } from "@playwright/test";
|
|
4
|
+
import { assertTemplateLookFloor } from "./look-floor";
|
|
4
5
|
|
|
5
|
-
test.setTimeout(
|
|
6
|
+
test.setTimeout(600_000);
|
|
6
7
|
|
|
7
|
-
|
|
8
|
+
// PRD-13 T3.12 — look floor: non-blank, look.lint error-free, appliedLook
|
|
9
|
+
// environment specular > 0, shadow strength >= 0.8, pixelRatio at tier cap,
|
|
10
|
+
// subject bounds within ±10% — plus this template's bespoke assertions.
|
|
11
|
+
test("Aura3D animation channel screenshot clears the look floor", async ({ page }) => {
|
|
8
12
|
await page.goto("/");
|
|
9
|
-
await expect.poll(() => page.locator("body").getAttribute("data-aura3d-ready"), { timeout:
|
|
10
|
-
|
|
13
|
+
await expect.poll(() => page.locator("body").getAttribute("data-aura3d-ready"), { timeout: 150_000 }).toBe("true");
|
|
14
|
+
|
|
15
|
+
const floor = await assertTemplateLookFloor(page, { subject: { x: 0.15, y: 0.3, width: 0.7, height: 0.55 } });
|
|
11
16
|
const screenshot = await page.screenshot({ fullPage: false });
|
|
12
17
|
mkdirSync(resolve("tests/reports"), { recursive: true });
|
|
13
18
|
writeFileSync(resolve("tests/reports/screenshot.png"), screenshot);
|
|
14
|
-
writeFileSync(resolve("tests/reports/screenshot.json"), `${JSON.stringify({ bytes: screenshot.byteLength }, null, 2)}\n`);
|
|
19
|
+
writeFileSync(resolve("tests/reports/screenshot.json"), `${JSON.stringify({ bytes: screenshot.byteLength, floor }, null, 2)}\n`);
|
|
15
20
|
expect(screenshot.byteLength).toBeGreaterThan(1000);
|
|
16
21
|
});
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { defineConfig } from "vite";
|
|
2
|
+
import { auraDecodersPlugin } from "@aura3d/assets/vite";
|
|
3
|
+
|
|
4
|
+
// F-05-04 (05-PKG): ship + serve the decoder vendor tree at /aura-decoders/
|
|
5
|
+
// so compressed (KTX2/draco/meshopt) GLBs decode same-origin with correct
|
|
6
|
+
// MIME in both `vite dev` and `vite preview`/deployed builds.
|
|
7
|
+
export default defineConfig({ plugins: [auraDecodersPlugin()] });
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
name: Aura3D look-dev
|
|
2
|
+
|
|
3
|
+
# Captures this scene's screenshot tests on an Apple-silicon GPU runner
|
|
4
|
+
# (ANGLE Metal) and uploads the report as the `lookdev` artifact.
|
|
5
|
+
# `aura3d look capture --runner gh-actions` dispatches this workflow and
|
|
6
|
+
# downloads the artifacts; it can also be run manually from the Actions tab.
|
|
7
|
+
# No secrets are used; workflow_dispatch only — never runs forked code.
|
|
8
|
+
|
|
9
|
+
on:
|
|
10
|
+
workflow_dispatch:
|
|
11
|
+
inputs:
|
|
12
|
+
shots:
|
|
13
|
+
description: "Shot names to capture (comma-separated; the template's defaults when empty)"
|
|
14
|
+
required: false
|
|
15
|
+
default: ""
|
|
16
|
+
viewports:
|
|
17
|
+
description: "Viewport names (comma-separated; the template's defaults when empty)"
|
|
18
|
+
required: false
|
|
19
|
+
default: ""
|
|
20
|
+
|
|
21
|
+
permissions:
|
|
22
|
+
contents: read
|
|
23
|
+
|
|
24
|
+
jobs:
|
|
25
|
+
capture:
|
|
26
|
+
name: Look-dev captures (macos-14, ANGLE Metal)
|
|
27
|
+
runs-on: macos-14
|
|
28
|
+
timeout-minutes: 45
|
|
29
|
+
env:
|
|
30
|
+
QRC_GPU_ARGS: "--use-angle=metal --enable-gpu --ignore-gpu-blocklist"
|
|
31
|
+
A3D_LOOKDEV_SHOTS: ${{ inputs.shots }}
|
|
32
|
+
A3D_LOOKDEV_VIEWPORTS: ${{ inputs.viewports }}
|
|
33
|
+
steps:
|
|
34
|
+
- name: Checkout
|
|
35
|
+
uses: actions/checkout@v4
|
|
36
|
+
with:
|
|
37
|
+
lfs: false
|
|
38
|
+
|
|
39
|
+
- name: Setup Node.js
|
|
40
|
+
uses: actions/setup-node@v4
|
|
41
|
+
with:
|
|
42
|
+
node-version: '22'
|
|
43
|
+
cache: 'npm'
|
|
44
|
+
|
|
45
|
+
- name: Install dependencies
|
|
46
|
+
run: npm ci
|
|
47
|
+
|
|
48
|
+
- name: Build the app
|
|
49
|
+
run: npm run build
|
|
50
|
+
|
|
51
|
+
- name: Install Playwright Chromium
|
|
52
|
+
run: npx playwright install chromium
|
|
53
|
+
|
|
54
|
+
- name: Capture screenshots
|
|
55
|
+
run: npx playwright test tests/screenshot.spec.ts --reporter=line
|
|
56
|
+
env:
|
|
57
|
+
CHROMIUM_FLAGS: ${{ env.QRC_GPU_ARGS }}
|
|
58
|
+
|
|
59
|
+
- name: Upload look-dev artifacts
|
|
60
|
+
if: always()
|
|
61
|
+
uses: actions/upload-artifact@v4
|
|
62
|
+
with:
|
|
63
|
+
name: lookdev
|
|
64
|
+
path: |
|
|
65
|
+
tests/reports/**
|
|
66
|
+
if-no-files-found: warn
|
|
67
|
+
retention-days: 30
|
|
@@ -1,71 +1,3 @@
|
|
|
1
|
-
#
|
|
1
|
+
# Aura3D agent instructions
|
|
2
2
|
|
|
3
|
-
|
|
4
|
-
running) are the director. There is **no separate AI model and no API key** wired into this
|
|
5
|
-
studio. The user gives a prompt; **you** turn it into a finished scene by driving the
|
|
6
|
-
Scene-Tool CLI. You generate everything — the cast, the script/subtitles, the staging, the
|
|
7
|
-
performance. The CLI is your hands; the renderer is deterministic.
|
|
8
|
-
|
|
9
|
-
Every command edits one working document (`dist/scene/working.document.json`), is **validated**
|
|
10
|
-
before it commits, and is **rejected** if it would break the scene (off-set, missing clip,
|
|
11
|
-
bad framing). You cannot produce a broken document.
|
|
12
|
-
|
|
13
|
-
## The loop (run these as shell commands)
|
|
14
|
-
|
|
15
|
-
```bash
|
|
16
|
-
S="pnpm exec tsx --tsconfig tsconfig.base.json packages/create-aura3d/templates/animation-studio/scripts/animation-scene.ts"
|
|
17
|
-
# or, from an installed project: aura3d animation scene <args...>
|
|
18
|
-
```
|
|
19
|
-
|
|
20
|
-
1. **Start a skeleton from the prompt** (picks a SET template + shots + timeline; NO dialogue —
|
|
21
|
-
you write that):
|
|
22
|
-
```bash
|
|
23
|
-
$S new --prompt "two robots argue on a space station"
|
|
24
|
-
```
|
|
25
|
-
|
|
26
|
-
2. **Cast real characters** — resolve them from the live asset catalog by description. Use
|
|
27
|
-
DISTINCT queries so they look and move differently (each GLB brings its own clips):
|
|
28
|
-
```bash
|
|
29
|
-
$S cast add --id rusty --query "rusty industrial robot"
|
|
30
|
-
$S cast add --id sleek --query "sleek white android robot"
|
|
31
|
-
```
|
|
32
|
-
Provenance/license/scale are recorded automatically. `--scale N` overrides auto-fit.
|
|
33
|
-
|
|
34
|
-
3. **Write the script** — this is the story AND the subtitles AND the AuraVoice lip-sync
|
|
35
|
-
contract, all one timed track. Author every line yourself; make it an actual arc:
|
|
36
|
-
```bash
|
|
37
|
-
$S dialogue --line l1 --speaker rusty --text "You rerouted the coolant without telling me." --start 1 --end 6
|
|
38
|
-
$S dialogue --line l2 --speaker sleek --text "Because you'd have said no. The core was overheating." --start 7 --end 13
|
|
39
|
-
$S dialogue --line l3 --speaker rusty --text "That was MY system to balance." --start 21 --end 27
|
|
40
|
-
# …carry the argument to a turn and a resolution across the shots.
|
|
41
|
-
```
|
|
42
|
-
|
|
43
|
-
4. **Direct distinct performance per beat** — make the two characters DO different things so
|
|
44
|
-
it reads as an argument, not two idle loops. Move one in, push one back, face them off,
|
|
45
|
-
assign gestures. Motion is bounded by each GLB's clips — pick the clip that fits the beat:
|
|
46
|
-
```bash
|
|
47
|
-
$S block --character rusty --shot shot-1 --to -1.2,0 --yaw 1.2 --clip walk
|
|
48
|
-
$S block --character sleek --shot shot-1 --to 1.2,0 --yaw -1.2
|
|
49
|
-
$S gesture --character rusty --shot shot-3 --clip <a-clip-the-GLB-has>
|
|
50
|
-
$S shot retime --id shot-2 --duration 24 # give the escalation room
|
|
51
|
-
```
|
|
52
|
-
Use `$S show` to see the cast's real clip names before assigning them.
|
|
53
|
-
|
|
54
|
-
5. **Render** and review:
|
|
55
|
-
```bash
|
|
56
|
-
$S render
|
|
57
|
-
```
|
|
58
|
-
|
|
59
|
-
## Honest boundaries (do not oversell to the user)
|
|
60
|
-
|
|
61
|
-
- **You write the story.** The skeleton has no dialogue on purpose. If you skip step 3 there
|
|
62
|
-
are no captions — that is correct, not a bug.
|
|
63
|
-
- **Performance is limited by the asset's clips.** You can stage position, facing, camera, who
|
|
64
|
-
moves, and which existing clip plays — but you cannot synthesize motion a GLB doesn't contain.
|
|
65
|
-
If both characters look the same, you cast look-alike GLBs or left them on one clip; fix it by
|
|
66
|
-
casting distinct characters (step 2) and assigning per-beat clips/blocking (step 4).
|
|
67
|
-
- **Subtitles ≠ voice.** Aura3D never does TTS. The dialogue track you write is the timed
|
|
68
|
-
contract AuraVoice consumes later to generate the voice locked to this timeline.
|
|
69
|
-
|
|
70
|
-
The user's measure is "is this a watchable animation with a real story." That is **your** job as
|
|
71
|
-
director — the tools guarantee a *valid* document, not a *good* one. Make it good.
|
|
3
|
+
Read ./llms.txt first. Read the `aura3d-art-direction` skill. Every scene gets a look. Run the look-dev loop (`aura3d look capture` → judge → iterate) before calling a scene done.
|
|
@@ -16,9 +16,10 @@
|
|
|
16
16
|
"preview": "vite preview --host 0.0.0.0"
|
|
17
17
|
},
|
|
18
18
|
"dependencies": {
|
|
19
|
-
"@aura3d/animation": "
|
|
20
|
-
"@aura3d/
|
|
21
|
-
"@aura3d/
|
|
19
|
+
"@aura3d/animation": "4.0.0",
|
|
20
|
+
"@aura3d/assets": "4.0.0",
|
|
21
|
+
"@aura3d/engine": "4.0.0",
|
|
22
|
+
"@aura3d/navigation-recast": "4.0.0",
|
|
22
23
|
"react": "^18.3.1",
|
|
23
24
|
"react-dom": "^18.3.1",
|
|
24
25
|
"sharp": "^0.33.5"
|
|
@@ -31,6 +31,7 @@ import { createHash } from "node:crypto";
|
|
|
31
31
|
import { existsSync, mkdirSync, readFileSync, readdirSync, writeFileSync } from "node:fs";
|
|
32
32
|
import { dirname, resolve } from "node:path";
|
|
33
33
|
import { fileURLToPath } from "node:url";
|
|
34
|
+
import { parseGlbDocument } from "@aura3d/assets";
|
|
34
35
|
import {
|
|
35
36
|
AnimationClipRegistry,
|
|
36
37
|
AnimationTrack,
|
|
@@ -137,13 +138,13 @@ interface GltfAnimation {
|
|
|
137
138
|
}
|
|
138
139
|
|
|
139
140
|
function parseGlb(buf: Buffer): ParsedGlb | null {
|
|
140
|
-
if (buf.length < 20 || buf.readUInt32LE(0) !== 0x46546c67) return null; // "glTF"
|
|
141
|
-
|
|
142
|
-
const
|
|
143
|
-
const json =
|
|
141
|
+
if (buf.length < 20 || buf.readUInt32LE(0) !== 0x46546c67) return null; // not "glTF" — skip
|
|
142
|
+
// Malformed GLBs past the magic throw from the shared parser, as the local JSON.parse did.
|
|
143
|
+
const doc = parseGlbDocument(buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength) as ArrayBuffer, "clip-library://parse");
|
|
144
|
+
const json = doc.json as GltfJson;
|
|
144
145
|
// BIN chunk follows the JSON chunk (8-byte chunk header: length + type 0x004E4942).
|
|
145
146
|
let bin = Buffer.alloc(0);
|
|
146
|
-
const binHeader =
|
|
147
|
+
const binHeader = 20 + doc.jsonChunkBytes;
|
|
147
148
|
if (binHeader + 8 <= buf.length && buf.readUInt32LE(binHeader + 4) === 0x004e4942) {
|
|
148
149
|
const binLen = buf.readUInt32LE(binHeader);
|
|
149
150
|
bin = buf.slice(binHeader + 8, binHeader + 8 + binLen);
|
|
@@ -11,6 +11,7 @@ import { createHash } from "node:crypto";
|
|
|
11
11
|
import { existsSync, mkdirSync, readFileSync, writeFileSync } from "node:fs";
|
|
12
12
|
import { dirname, resolve } from "node:path";
|
|
13
13
|
import { fileURLToPath } from "node:url";
|
|
14
|
+
import { parseGlbDocument } from "@aura3d/assets";
|
|
14
15
|
import { ProbeSession } from "./asset-render-probe.js";
|
|
15
16
|
import { probeEmbeddedMotion, type ClipMotionScore, type MotionProbeReport } from "./asset-motion-probe.js";
|
|
16
17
|
|
|
@@ -185,9 +186,11 @@ export function combineFidelity(rig: RigGrade, mesh: MeshGrade): RigGrade {
|
|
|
185
186
|
const HUMANOID_BONE_HINTS = ["hips", "spine", "neck", "head", "shoulder", "arm", "forearm", "hand", "upleg", "leg", "foot", "thigh", "calf", "pelvis", "clavicle"];
|
|
186
187
|
|
|
187
188
|
function inspectGlb(buf: Buffer): GlbInfo | null {
|
|
188
|
-
if (buf.readUInt32LE(0) !== 0x46546c67) return null;
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if (buf.length < 20 || buf.readUInt32LE(0) !== 0x46546c67) return null; // not "glTF"
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// Malformed GLBs past the magic throw from the shared parser, as the local JSON.parse did.
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const prims = (json.meshes ?? []).flatMap((m: any) => m.primitives ?? []);
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// ── Texture resolution: parse PNG/JPEG headers embedded in the BIN to read pixel dimensions.
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// glTF images don't carry width/height, so we sniff the actual encoded bytes. Largest wins.
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const views = (json.bufferViews ?? []) as any[];
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for (const img of imgs) {
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@@ -9,15 +9,15 @@
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9
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* Dialogue/caption/viseme still come from the episode (`render-plan.ts`) — that timed
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* track is the AuraVoice contract and is shared across the pipeline.
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*
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* Imports resolve from the published `@aura3d/engine` (
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+
* Imports resolve from the published `@aura3d/engine` (renderer-subpath Renderer +
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* production-runtime typed GLB actors + rendering primitives), exactly as the old route.
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*/
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import {
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import { Renderer, TextureBinding as EngineTextureBinding } from "@aura3d/engine/renderer";
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import { createPerformanceGovernor, createSideViewGameRenderPreset, createStudioLighting, createTypedGLBActor, type TypedGLBActor } from "@aura3d/engine/production-runtime";
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import { createCameraPathFromPreset, sampleCameraPath, type CameraPath } from "@aura3d/engine";
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// I1 clean-room correctness: import the rendering/scene PRIMITIVES from the engine's own subpaths
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// (`@aura3d/engine/rendering` / `@aura3d/engine/scene`) — the SAME copy the
|
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+
// (`@aura3d/engine/rendering` / `@aura3d/engine/scene`) — the SAME copy the Renderer uses — NOT
|
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// the standalone `@aura3d/rendering` / `@aura3d/scene` packages. In a clean-room (tarball) install
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// those standalone packages are a SECOND copy of the rendering code, so a `Geometry`/`PBRMaterial`/
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// `TextureBinding` built from them is a DIFFERENT class than the renderer's, and the renderer's
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@@ -537,7 +537,7 @@ export async function mountScenePlayer(doc: EpisodeDocument): Promise<void> {
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);
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538
|
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|
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|
// 7. Renderer + render source.
|
|
540
|
-
const renderer = await
|
|
540
|
+
const renderer = await Renderer.create({
|
|
541
541
|
canvas,
|
|
542
542
|
width,
|
|
543
543
|
height,
|
|
@@ -569,7 +569,7 @@ export async function mountScenePlayer(doc: EpisodeDocument): Promise<void> {
|
|
|
569
569
|
// mip chain, and its BRDF-LUT — is the SAME class and the renderer's `MaterialBinding.bind`
|
|
570
570
|
// (`value instanceof TextureBinding`, see rendering/MaterialBinding.ts) accepts them. In a CLEAN-ROOM
|
|
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|
// install from tarballs the engine resolves into SEVERAL Vite-prebundled chunks: the app's
|
|
572
|
-
// `@aura3d/rendering` (which builds our env map) and `@aura3d/engine/
|
|
572
|
+
// `@aura3d/rendering` (which builds our env map) and `@aura3d/engine/renderer` (the renderer,
|
|
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573
|
// which builds the internal env-map/BRDF-LUT bindings) get DIFFERENT `TextureBinding` class objects,
|
|
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|
// so the `instanceof` check fails and the renderer throws `MaterialBindingError`
|
|
575
575
|
// ("u_environmentMapTexture must be texture2d" / "Unsupported uniform value"). This is unfixable from
|
|
@@ -579,7 +579,7 @@ export async function mountScenePlayer(doc: EpisodeDocument): Promise<void> {
|
|
|
579
579
|
//
|
|
580
580
|
// The reliable, NON-POISONING signal is exactly that class-identity divergence: if our baked binding
|
|
581
581
|
// (from `@aura3d/rendering`) is NOT `instanceof` the engine renderer's own `TextureBinding` (from
|
|
582
|
-
// `@aura3d/engine/
|
|
582
|
+
// `@aura3d/engine/renderer`), the engine is multi-chunk and its internal env bindings will be
|
|
583
583
|
// rejected too → skip IBL. When they ARE the same class (the monorepo / a correctly-deduped install)
|
|
584
584
|
// IBL stays on, so this never changes the monorepo render's success.
|
|
585
585
|
let iblBinding:
|
|
@@ -170,15 +170,18 @@ const MEADOW: SetSpec = {
|
|
|
170
170
|
// themed keyword. This guarantees a non-matching prompt never silently inherits the
|
|
171
171
|
// Moon Garden look; it gets a plain studio set instead.
|
|
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172
|
// ---------------------------------------------------------------------------
|
|
173
|
+
// PRD-13 T3.10: the default stage adopts the `interior-warm` look's environment
|
|
174
|
+
// and key (warm key light, warm softbox IBL, warm-grade background) instead of a
|
|
175
|
+
// neutral grey rig. Episode tooling beyond this stage setup is out of scope.
|
|
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|
const STUDIO: SetSpec = {
|
|
174
|
-
clearColor: [0.
|
|
177
|
+
clearColor: [0.11, 0.09, 0.07, 1], // interior-warm v0 background (#1c1712)
|
|
175
178
|
studioLightingScale: 0.5,
|
|
176
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|
environment: {
|
|
177
|
-
color: [0.
|
|
178
|
-
intensity: 0.
|
|
179
|
-
proceduralMap: { skyColor: [0.
|
|
180
|
-
//
|
|
181
|
-
hdri: { skyColor: [0.
|
|
180
|
+
color: [0.55, 0.49, 0.42],
|
|
181
|
+
intensity: 0.45,
|
|
182
|
+
proceduralMap: { skyColor: [0.24, 0.2, 0.16], horizonColor: [0.3, 0.25, 0.2], groundColor: [0.1, 0.09, 0.08], specularColor: [0.9, 0.82, 0.72], intensity: 0.45, specularIntensity: 0.6 },
|
|
183
|
+
// Warm studio softbox IBL — interior-warm key (#ffe3c2) as the sun source.
|
|
184
|
+
hdri: { skyColor: [0.62, 0.55, 0.46], horizonColor: [0.38, 0.32, 0.26], groundColor: [0.14, 0.11, 0.09], sun: { color: [1, 0.89, 0.76], intensity: 1.9, azimuth: 0.87, elevation: 0.44, angularRadius: 0.22 }, intensity: 0.65, specularIntensity: 0.6 }
|
|
182
185
|
},
|
|
183
186
|
pieces: [
|
|
184
187
|
// A FAR backdrop wall placed well behind the stage (not a giant enclosing dome): it reads as an
|
|
@@ -191,9 +194,10 @@ const STUDIO: SetSpec = {
|
|
|
191
194
|
{ id: "pillar-r", geometry: "cube", position: [3.4, 1.1, -2.6], scale: [0.42, 2.2, 0.42], baseColor: [0.16, 0.17, 0.2, 1], metallic: 0.3, roughness: 0.6, emissiveColor: [0.05, 0.05, 0.06], emissiveStrength: 0.12 }
|
|
192
195
|
],
|
|
193
196
|
lights: [
|
|
194
|
-
|
|
195
|
-
{ id: "
|
|
196
|
-
{ id: "
|
|
197
|
+
// interior-warm key/rim pair: warm key + warm accent rim (accent #e0a45c).
|
|
198
|
+
{ id: "key", kind: "point", color: [1, 0.89, 0.76], position: [-2.6, 3.8, 3.0], intensity: 4.2, range: 20 },
|
|
199
|
+
{ id: "fill", kind: "point", color: [0.85, 0.8, 0.72], position: [2.8, 2.2, 1.6], intensity: 2.0, range: 14 },
|
|
200
|
+
{ id: "rim", kind: "point", color: [0.88, 0.64, 0.36], position: [0.3, 2.2, -2.4], intensity: 2.6, range: 13 }
|
|
197
201
|
]
|
|
198
202
|
};
|
|
199
203
|
|