create-asciitorium 0.1.47 → 0.1.48

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Files changed (34) hide show
  1. package/dist/templates/base/public/art/README.md +72 -0
  2. package/dist/templates/base/public/art/fonts/README.md +2 -0
  3. package/dist/templates/base/public/art/maps/README.md +2 -0
  4. package/dist/templates/base/public/art/materials/README.md +2 -0
  5. package/dist/templates/base/public/art/sounds/README.md +2 -0
  6. package/dist/templates/base/public/art/sprites/README.md +2 -0
  7. package/dist/templates/base/vite.config.ts +12 -1
  8. package/package.json +1 -1
  9. package/dist/templates/base/public/art/ART-DESIGN-SPEC.md +0 -375
  10. package/dist/templates/base/public/art/font/README.md +0 -113
  11. package/dist/templates/base/public/art/font/pencil.art +0 -168
  12. package/dist/templates/base/public/art/maps/example/README.md +0 -62
  13. package/dist/templates/base/public/art/maps/example/legend.json +0 -29
  14. package/dist/templates/base/public/art/maps/example/map.art +0 -21
  15. package/dist/templates/base/public/art/materials/bone.art +0 -11
  16. package/dist/templates/base/public/art/materials/door-wooden.art +0 -154
  17. package/dist/templates/base/public/art/materials/wall-brick.art +0 -128
  18. package/dist/templates/base/public/art/materials/wall-wireframe.art +0 -128
  19. package/dist/templates/base/public/art/sounds/door-close.mp3 +0 -0
  20. package/dist/templates/base/public/art/sounds/door-open.mp3 +0 -0
  21. package/dist/templates/base/public/art/sounds/taps.mp3 +0 -0
  22. package/dist/templates/base/public/art/sprites/asciitorium.art +0 -6
  23. package/dist/templates/base/public/art/sprites/balloon.art +0 -126
  24. package/dist/templates/base/public/art/sprites/beating-heart.art +0 -49
  25. package/dist/templates/base/public/art/sprites/castle.art +0 -4
  26. package/dist/templates/base/public/art/sprites/component-icon.art +0 -6
  27. package/dist/templates/base/public/art/sprites/eyes.art +0 -61
  28. package/dist/templates/base/public/art/sprites/firework.art +0 -58
  29. package/dist/templates/base/public/art/sprites/heart.art +0 -5
  30. package/dist/templates/base/public/art/sprites/multi-select-test.art +0 -6
  31. package/dist/templates/base/public/art/sprites/nav-basics.art +0 -5
  32. package/dist/templates/base/public/art/sprites/pyramid.art +0 -5
  33. package/dist/templates/base/public/art/sprites/welcome.art +0 -7
  34. package/dist/templates/base/src/reference-validation.tsx +0 -307
@@ -1,168 +0,0 @@
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- § {"kind":"font"}
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- ¶ {"character":"a"}
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-
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- ╭─╮
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- ╭─┤
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- ╰─╰
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-
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- ¶ {"character":"b"}
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-
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- ├─╮
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- │ │
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- ╯─╯
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-
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- ¶ {"character":"c"}
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-
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- ╭─╮
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-
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- ╰─╯
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-
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- ¶ {"character":"d"}
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-
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- ╭─┤
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- │ │
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- ╰─╰
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-
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- ¶ {"character":"e"}
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-
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- ╭─╮
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- ├─╯
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- ╰─╯
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-
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- ¶ {"character":"f"}
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- ╭─
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- ├─
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-
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-
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-
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- ¶ {"character":"g"}
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-
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-
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- ╭─╮
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- ╰─┤
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- ╰─╯
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- ¶ {"character":"h"}
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-
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-
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- ├─╮
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- ╵ ╵
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-
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- ¶ {"character":"i"}
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-
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-
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-
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-
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- ¶ {"character":"j"}
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-
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-
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- ╰─╯
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- ¶ {"character":"k"}
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-
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- │╱
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- ├╮
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- ╵╵
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-
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- ¶ {"character":"l"}
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-
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-
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- ¶ {"character":"m"}
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-
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- ╭─┬─╮
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- │ │ │
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- ╵ ╵ ╵
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-
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- ¶ {"character":"n"}
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-
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- ┌─╮
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- │ │
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- ╵ ╵
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-
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- ¶ {"character":"o"}
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-
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- ╭─╮
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- │ │
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- ╰─╯
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-
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- ¶ {"character":"p"}
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-
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- ╭─╮
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- │ │
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- ├─╯
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-
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- ¶ {"character":"q"}
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-
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- ╭─╮
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- │ │
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- ╰─┤
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-
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- ¶ {"character":"r"}
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-
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- ╭─╮
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- ¶ {"character":"s"}
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-
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- ╭─╮
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- ╰─╮
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- ╰─╯
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-
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- ¶ {"character":"t"}
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-
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- ╶┼╴
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- ¶ {"character":"u"}
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-
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- ╷ ╷
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- │ │
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- ╰─┘
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-
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- ¶ {"character":"v"}
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-
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-
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- \ /
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- V
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-
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- ¶ {"character":"w"}
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-
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-
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- │ ╷ │
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- ╰─┴─╯
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-
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- ¶ {"character":"x"}
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-
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- ╲╱
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- ╱╲
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- ¶ {"character":"y"}
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- ╷ ╷
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- ╰─┤
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- ─╯
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- ¶ {"character":"z"}
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- ──╮
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- ╰──
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- ¶ {"character":"!"}
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- ¶ {"character":"W"}
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- ╷ ╷
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- │ ╷ │
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- │ │ │
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- ╰─┴─╯
@@ -1,62 +0,0 @@
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- # Example Map Directory
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-
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- This folder demonstrates how to create a basic game level map for asciitorium.
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-
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- ## Contents
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-
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- - `example.art`: The ASCII map layout showing a dungeon with rooms and corridors
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- - `legend.json`: Maps characters in the map to materials and sprites
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-
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- ## Map Example
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-
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- Here's a portion of the example map (`example.art`):
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-
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- ```text
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- ╭───────────────────────────────────┬───╮
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- │ │ │
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- │ ╷ ╭───────────────┬───────╮ ╰─o─┤
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- │ │ │ │ │ │
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- │ │ ╵ ╶───────╮ ├─o─╮ ╰───╮ │
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- │ │ │ │ │ │ │
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- │ ╰───────┬───────╯ ├───┤ ╭───╯ │
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- │ │ │ │ │ │
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- ├───────────╯ ╭───────┴─o─┤ │ ╶───┤
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- ```
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-
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- This represents a game layout with:
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-
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- - **Walls**: Various box-drawing characters (`╭`, `╮`, `╯`, `╰`, `│`, `─`, `├`, `┤`, `┬`, `┴`)
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- - **Doors**: `o` characters at strategic connection points
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- - **Open spaces**: Regular spaces for walkable areas
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- - **Partial walls**: `╷`, `╵`, `╶`, `╴` for incomplete barriers
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-
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- ## Legend Format
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-
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- The `legend.json` file defines what each character represents:
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-
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- ```json
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- {
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- "╭": { "kind": "material", "name": "wall", "solid": true, "asset": "wall" },
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- "╮": { "kind": "material", "name": "wall", "solid": true, "asset": "wall" },
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- "│": { "kind": "material", "name": "wall", "solid": true, "asset": "wall" },
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- "─": { "kind": "material", "name": "wall", "solid": true, "asset": "wall" },
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- "o": {
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- "kind": "material",
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- "name": "door",
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- "solid": true,
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- "tag": "door",
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- "asset": "door"
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- },
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- " ": { "kind": "material", "name": "floor", "solid": false, "asset": "floor" }
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- }
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- ```
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-
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- ### Legend Properties
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-
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- - **kind**: Type of object (`"material"` for terrain, `"sprite"` for entities)
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- - **name**: Descriptive name for the object
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- - **solid**: Whether the object blocks movement (`true`/`false`)
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- - **tag**: Optional category for gameplay logic (e.g., `"door"`, `"enemy"`)
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- - **asset**: Reference to the visual asset file to use for rendering (all asset files assumed to end in .art)
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-
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- Use this example as a reference for organizing your own maps, materials, and sprites in asciitorium.
@@ -1,29 +0,0 @@
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- {
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- "legend": [
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- {
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- "chars": ["╭", "╮", "╯", "╰", "│", "─", "├", "┤", "┬", "┴", "╷", "╵", "╶", "╴"],
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- "kind": "material",
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- "name": "wall",
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- "solid": true,
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- "asset": "material/wall-brick"
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- },
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- {
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- "chars": ["o"],
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- "kind": "material",
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- "name": "door",
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- "solid": false,
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- "entity": "door",
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- "asset": "material/door-wooden"
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- },
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- {
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- "chars": ["b"],
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- "kind": "material",
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- "name": "bone",
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- "solid": false,
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- "visible": false,
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- "entity": "item",
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- "variant": "bone",
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- "asset": "material/bone"
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- }
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- ]
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- }
@@ -1,21 +0,0 @@
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- ╭───────────────────────────────────┬───╮
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- │ │ │
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- │ ╷ ╭───────────────┬───────╮ ╰─o─┤
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- │ │ │ │ │ │
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- │ │ ╵ ╶───────╮ ├─o─╮ ╰───╮ │
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- │ │ │ │ │ │ │
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- │ ╰───────┬───────╯ ├───┤ ╭───╯ │
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- │ b │ │ │ │ │
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- ├───────────╯ ┴─o─┤ │ ╶───┤
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- │ │ │ │
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- │ ╭───────┬ ╭───────╯ ├───╮ │
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- │ │ │ │ │ │
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- │ ╰───┬─o─┤ ╭───┤───────╮ ├─o─┤ │
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- │ │ │ │ │ │ │ │ │
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- ├───╮ ╰───╯ ├─o─╯ ╷ │ ╵ │ │
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- │ │ │ │ │ │ │
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- ├─o─┴───────────┤ ╭───╯ ├───────┤ │
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- │ │ │ │ │ │
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- │ ╶───╮ ╶───╯ │ ╶───╯ ╷ ╵ │
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- │ │ │ │ │
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- ╰───────┴───────────┴───────────┴───────╯
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- § {"kind":"material","usage":"first-person","placement":"ground"}
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- ¶ {"layer":"here","position":"center"}
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- ⎽ ⎽
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- (_'⎯⎯⎯⎯⎯'_)
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- (⎽.⎯⎯⎯⎯⎯.⎽)
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- ¶ {"layer":"near","position":"center"}
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- :‧‧:
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- ¶ {"layer":"middle","position":"center"}
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- ..
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- ¶ {"layer":"far","position":"center"}
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-
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- § {"kind":"material","usage":"first-person","placement":"scenery","onEnterSound":"door-open.mp3","onExitSound":"door-close.mp3"}
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- ¶ {"layer":"here","position":"left"}
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-
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- ┊╲
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- ╲┊ ╲
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- ╲ ┊╲
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- ╲ ╲┊ ╲
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- ╲ ╲ ╲
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- ┊╲ ┊╲┊╲
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- ┊ ╲┊ ╲┊
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- ╲┊ | \ ┊
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- ╲|┋|╲┊
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- ╲ |┋| ┊
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- ╲ |┋|╲┊
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- ┈|┋|┈┊
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- ╱ |┋|╱┊
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- ╱ |┋| ┊
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- ╱|┋|╱┊
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- ╱┊ |┋| ┊
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- ┊ |┋|╱┊
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- ┊╱|┋|┊╱
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- ╱ |┋|╱
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- ╱ ╱|┋╱
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- ╱ |╱
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- ╱┊ ╱
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- ┊╱
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-
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- ¶ {"layer":"here","position":"center"}
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- …………… ……………… ……………… ………………
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- ┊ ┊ ┊
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- …… ……┊……… ……┊……… ……┊……… ……
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- ┊ ┊ ┊ ┊
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- ……┊╭──────────────────╮┊……
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- |‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|
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- ………|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|………
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- ┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊
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- ……┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊……
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- |‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|
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- ………|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|………
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- ┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊
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- ……┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊……
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- |‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|
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- ………|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|………
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- ┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊
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- ……┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊……
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- |‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|
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- ………|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|………
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- ┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊
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- ……┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊……
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- |‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|
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- ………|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|………
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- ┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊
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- ……┊|‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽‽|┊……
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- ¶ {"layer":"here","position":"right"}
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-
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- ╱┊
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- ╱ ┊╱
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- ╱┊ ╱
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- ╱ ┊╱ ╱
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- ╱ ╱ ╱
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- ╱┊╱┊ ╱┊
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- ┊╱ ┊╱ ┊
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- ┊ ╱┋| ┊╱
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- ┊╱|┋|╱
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- ┊ |┋| ╱
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- ┊╱|┋| ╱
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- ┊┈|┋|┈
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- ┊╲|┋| ╲
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- ┊ |┋| ╲
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- ┊╲|┋|╲
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- ┊ |┋| ┊╲
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- ╲┋|╲ ╲
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- ╲ ┊╲
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- ╲┊
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- ¶ {"layer":"near","position":"left"}
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- ……… ………
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- ………┊… …┊╲
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- …┊………┊…┊“╲
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- ………┊… …┊““╲
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- …┊………┊…┊““┊
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- ………┊… …┊|\┊
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- ………┊… …┊||╱
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- …┊………┊…┊|╱
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- ………┊………┊╱
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- ¶ {"layer":"near","position":"center"}
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- …… ……… ……… …
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- ┊……┊………┊………┊…┊
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- ┊┊…╭───────╮…┊
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- ┊……|┋┋┋┋┋┋┋|…┊
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- ┊┊…|┉┉┉┉┉┉┉|…┊
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- ┊……|┋┋┋┋┋┋┋|…┊
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- ┊┊…|┋┋┋┋┋┋┋|…┊
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- ┊……|┋┋┋┋┋o┋|…┊
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- ┊┊…|┋┋┋┋┋┋┋|…┊
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- ┊……|┋┋┋┋┋┋┋|…┊
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- ┊┊…|┉┉┉┉┉┉┉|…┊
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- ┊……|┋┋┋┋┋┋┋|…┊
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- ¶ {"layer":"near","position":"right"}
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- …… …………
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- ╱┊……┊… …┊
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- ╱”┊┊………┊……
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- ╱””┊……┊… …┊
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- ┊””┊┊………┊……
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- ┊/|┊……┊… …┊
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- ┊||┊┊………┊……
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- ┊||┊……┊… …┊
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- ╲||┊……┊… …┊
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- ¶ {"layer":"middle","position":"left"}
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- … … … … …
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- ┊…┊…┊…┊…┊…┊╲
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- ┊┊…┊…┊…┊…┊┊“┊
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- ┊…┊…┊…┊…┊…┊|┊
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- ┊┊…┊…┊…┊…┊┊|┊
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- ┊…┊…┊…┊…┊…┊╱
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- ¶ {"layer":"middle","position":"center"}
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- ┊…╭──╮…┊
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- ¶ {"layer":"middle","position":"right"}
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- ┊”┊┊…┊…┊…┊…┊┊
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- ┊|┊┊…┊…┊…┊…┊┊
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- ¶ {"layer":"far","position":"left"}
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- …………
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- ¶ {"layer":"far","position":"center"}
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- § {"kind":"material","usage":"first-person","placement":"scenery"}
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- ¶ {"layer":"here","position":"left"}
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-
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- ┊╲
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- ╲┊ ╲
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- ╲ ┊╲
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- ╲ ╲┊ ╲
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- ╲ ╲ ╲
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- ┊╲ ┊╲┊╲
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- ┊ ╲┊ ╲┊
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- ╲┊ ╲ ┊
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- ╲ ┊╲┊
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- ╲ ┊╲┊ ┊
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- ╲ ┊ ╲┊
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- ┈ ┈ ┈┊
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- ╱ ┊ ╱┊
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- ╱ ┊╱┊ ┊
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- ┊…………┊
@@ -1,128 +0,0 @@
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