create-asciitorium 0.1.47 → 0.1.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/templates/base/public/art/README.md +72 -0
- package/dist/templates/base/public/art/fonts/README.md +2 -0
- package/dist/templates/base/public/art/maps/README.md +2 -0
- package/dist/templates/base/public/art/materials/README.md +2 -0
- package/dist/templates/base/public/art/sounds/README.md +2 -0
- package/dist/templates/base/public/art/sprites/README.md +2 -0
- package/dist/templates/base/vite.config.ts +12 -1
- package/package.json +1 -1
- package/dist/templates/base/public/art/ART-DESIGN-SPEC.md +0 -375
- package/dist/templates/base/public/art/font/README.md +0 -113
- package/dist/templates/base/public/art/font/pencil.art +0 -168
- package/dist/templates/base/public/art/maps/example/README.md +0 -62
- package/dist/templates/base/public/art/maps/example/legend.json +0 -29
- package/dist/templates/base/public/art/maps/example/map.art +0 -21
- package/dist/templates/base/public/art/materials/bone.art +0 -11
- package/dist/templates/base/public/art/materials/door-wooden.art +0 -154
- package/dist/templates/base/public/art/materials/wall-brick.art +0 -128
- package/dist/templates/base/public/art/materials/wall-wireframe.art +0 -128
- package/dist/templates/base/public/art/sounds/door-close.mp3 +0 -0
- package/dist/templates/base/public/art/sounds/door-open.mp3 +0 -0
- package/dist/templates/base/public/art/sounds/taps.mp3 +0 -0
- package/dist/templates/base/public/art/sprites/asciitorium.art +0 -6
- package/dist/templates/base/public/art/sprites/balloon.art +0 -126
- package/dist/templates/base/public/art/sprites/beating-heart.art +0 -49
- package/dist/templates/base/public/art/sprites/castle.art +0 -4
- package/dist/templates/base/public/art/sprites/component-icon.art +0 -6
- package/dist/templates/base/public/art/sprites/eyes.art +0 -61
- package/dist/templates/base/public/art/sprites/firework.art +0 -58
- package/dist/templates/base/public/art/sprites/heart.art +0 -5
- package/dist/templates/base/public/art/sprites/multi-select-test.art +0 -6
- package/dist/templates/base/public/art/sprites/nav-basics.art +0 -5
- package/dist/templates/base/public/art/sprites/pyramid.art +0 -5
- package/dist/templates/base/public/art/sprites/welcome.art +0 -7
- package/dist/templates/base/src/reference-validation.tsx +0 -307
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# Example Map Directory
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This folder demonstrates how to create a basic game level map for asciitorium.
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## Contents
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- `example.art`: The ASCII map layout showing a dungeon with rooms and corridors
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- `legend.json`: Maps characters in the map to materials and sprites
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## Map Example
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Here's a portion of the example map (`example.art`):
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```text
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╭───────────────────────────────────┬───╮
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│ │ │
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│ ╷ ╭───────────────┬───────╮ ╰─o─┤
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│ │ │ │ │ │
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│ │ ╵ ╶───────╮ ├─o─╮ ╰───╮ │
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│ │ │ │ │ │ │
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│ ╰───────┬───────╯ ├───┤ ╭───╯ │
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│ │ │ │ │ │
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├───────────╯ ╭───────┴─o─┤ │ ╶───┤
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```
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This represents a game layout with:
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- **Walls**: Various box-drawing characters (`╭`, `╮`, `╯`, `╰`, `│`, `─`, `├`, `┤`, `┬`, `┴`)
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- **Doors**: `o` characters at strategic connection points
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- **Open spaces**: Regular spaces for walkable areas
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- **Partial walls**: `╷`, `╵`, `╶`, `╴` for incomplete barriers
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## Legend Format
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The `legend.json` file defines what each character represents:
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```json
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{
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"╭": { "kind": "material", "name": "wall", "solid": true, "asset": "wall" },
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"╮": { "kind": "material", "name": "wall", "solid": true, "asset": "wall" },
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"│": { "kind": "material", "name": "wall", "solid": true, "asset": "wall" },
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"─": { "kind": "material", "name": "wall", "solid": true, "asset": "wall" },
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"o": {
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"kind": "material",
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"name": "door",
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"solid": true,
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"tag": "door",
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"asset": "door"
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},
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" ": { "kind": "material", "name": "floor", "solid": false, "asset": "floor" }
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}
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```
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### Legend Properties
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- **kind**: Type of object (`"material"` for terrain, `"sprite"` for entities)
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- **name**: Descriptive name for the object
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- **solid**: Whether the object blocks movement (`true`/`false`)
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- **tag**: Optional category for gameplay logic (e.g., `"door"`, `"enemy"`)
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- **asset**: Reference to the visual asset file to use for rendering (all asset files assumed to end in .art)
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Use this example as a reference for organizing your own maps, materials, and sprites in asciitorium.
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{
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"legend": [
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{
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"chars": ["╭", "╮", "╯", "╰", "│", "─", "├", "┤", "┬", "┴", "╷", "╵", "╶", "╴"],
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"kind": "material",
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"solid": true,
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},
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"chars": ["o"],
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"entity": "door",
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"asset": "material/door-wooden"
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},
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"name": "bone",
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"solid": false,
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"visible": false,
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§ {"kind":"material","usage":"first-person","placement":"ground"}
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⎽ ⎽
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(_'⎯⎯⎯⎯⎯'_)
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(⎽.⎯⎯⎯⎯⎯.⎽)
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§ {"kind":"material","usage":"first-person","placement":"scenery","onEnterSound":"door-open.mp3","onExitSound":"door-close.mp3"}
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|╲
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-
| ╲
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5
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-
| ╲
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6
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| ╲
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9
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-
| ╲
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10
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-
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11
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|╱
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¶ {"layer":"here","position":"right"}
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╱|
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╱ |
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31
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╱ |
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╱ |
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╱ |
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╱ |
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╱ |
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╲ |
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╲ |
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╲ |
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50
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╲ |
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╲ |
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52
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╲ |
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53
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╲|
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54
|
-
¶ {"layer":"near","position":"left"}
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55
|
-
______
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56
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-
| |╲
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57
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| | ╲
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58
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| | ╲
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61
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64
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| | ╱
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65
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| | ╱
|
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66
|
-
|______|╱
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67
|
-
¶ {"layer":"near","position":"center"}
|
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68
|
-
____________
|
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69
|
-
| |
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70
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71
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78
|
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79
|
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|____________|
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80
|
-
¶ {"layer":"near","position":"right"}
|
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81
|
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______
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82
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╱| |
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╱ | |
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╱ | |
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86
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87
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88
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89
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90
|
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╲ | |
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91
|
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╲ | |
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|
92
|
-
╲|______|
|
|
93
|
-
¶ {"layer":"middle","position":"left"}
|
|
94
|
-
_________
|
|
95
|
-
| |╲
|
|
96
|
-
| | |
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|
97
|
-
| | |
|
|
98
|
-
| | |
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|
99
|
-
|_________|╱
|
|
100
|
-
¶ {"layer":"middle","position":"center"}
|
|
101
|
-
______
|
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102
|
-
| |
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103
|
-
| |
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104
|
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105
|
-
| |
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|
106
|
-
|______|
|
|
107
|
-
¶ {"layer":"middle","position":"right"}
|
|
108
|
-
_________
|
|
109
|
-
╱| |
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110
|
-
| | |
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111
|
-
| | |
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|
112
|
-
| | |
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|
113
|
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╲|_________|
|
|
114
|
-
¶ {"layer":"far","position":"left"}
|
|
115
|
-
____
|
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116
|
-
| |
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117
|
-
| |
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118
|
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|____|
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119
|
-
¶ {"layer":"far","position":"center"}
|
|
120
|
-
__
|
|
121
|
-
| |
|
|
122
|
-
| |
|
|
123
|
-
|__|
|
|
124
|
-
¶ {"layer":"far","position":"right"}
|
|
125
|
-
____
|
|
126
|
-
| |
|
|
127
|
-
| |
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128
|
-
|____|
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Binary file
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Binary file
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Binary file
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