create-airjam 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +72 -0
- package/package.json +47 -0
- package/templates/pong/index.html +13 -0
- package/templates/pong/package.json +27 -0
- package/templates/pong/src/App.tsx +24 -0
- package/templates/pong/src/ControllerView.tsx +64 -0
- package/templates/pong/src/HostView.tsx +148 -0
- package/templates/pong/src/index.css +1 -0
- package/templates/pong/src/main.tsx +13 -0
- package/templates/pong/src/types.ts +12 -0
- package/templates/pong/tsconfig.json +20 -0
- package/templates/pong/vite.config.ts +30 -0
package/dist/index.js
ADDED
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#!/usr/bin/env node
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// src/index.ts
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import { program } from "commander";
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import fs from "fs-extra";
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import kleur from "kleur";
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import path from "path";
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import { fileURLToPath } from "url";
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import prompts from "prompts";
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var __filename = fileURLToPath(import.meta.url);
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var __dirname = path.dirname(__filename);
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async function main() {
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program.name("create-airjam").description("Scaffold a new Air Jam game project").argument("[project-name]", "Name of the project directory").option("-t, --template <template>", "Template to use", "pong").parse();
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const args = program.args;
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const options = program.opts();
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let projectName = args[0];
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if (!projectName) {
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const response = await prompts({
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type: "text",
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name: "projectName",
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message: "Project name:",
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initial: "my-airjam-game"
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});
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projectName = response.projectName;
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if (!projectName) {
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console.log(kleur.red("Project name is required"));
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process.exit(1);
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}
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}
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const targetDir = path.resolve(process.cwd(), projectName);
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const templateDir = path.resolve(__dirname, "..", "templates", options.template);
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if (!fs.existsSync(templateDir)) {
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console.log(kleur.red(`Template "${options.template}" not found`));
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process.exit(1);
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}
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if (fs.existsSync(targetDir)) {
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const response = await prompts({
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type: "confirm",
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name: "overwrite",
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message: `Directory "${projectName}" already exists. Overwrite?`,
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initial: false
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});
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if (!response.overwrite) {
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console.log(kleur.yellow("Aborted"));
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process.exit(0);
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}
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await fs.remove(targetDir);
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}
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console.log(kleur.cyan(`
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Creating project in ${targetDir}...
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`));
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await fs.copy(templateDir, targetDir);
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const pkgPath = path.join(targetDir, "package.json");
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if (fs.existsSync(pkgPath)) {
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const pkg = await fs.readJson(pkgPath);
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pkg.name = projectName;
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await fs.writeJson(pkgPath, pkg, { spaces: 2 });
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}
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console.log(kleur.green("\u2713 Project created successfully!\n"));
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console.log("Next steps:\n");
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console.log(kleur.cyan(` cd ${projectName}`));
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console.log(kleur.cyan(" npm install"));
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console.log(kleur.cyan(" npm run dev"));
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console.log("");
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console.log(
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kleur.dim("Then open http://localhost:5173 and scan the QR code with your phone!")
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);
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}
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main().catch((err) => {
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console.error(kleur.red("Error:"), err);
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process.exit(1);
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});
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package/package.json
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{
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"name": "create-airjam",
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"version": "0.1.0",
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"description": "CLI to scaffold Air Jam game projects",
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"type": "module",
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/vucinatim/air-jam.git",
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"directory": "packages/create-airjam"
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},
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"homepage": "https://github.com/vucinatim/air-jam#readme",
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"keywords": [
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"air-jam",
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"cli",
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"scaffold",
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"template",
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"game",
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"multiplayer",
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"create-airjam",
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"boilerplate",
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"starter"
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],
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"bin": {
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"create-airjam": "./dist/index.js"
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},
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"files": [
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"dist",
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"templates"
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],
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"scripts": {
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"build": "tsup",
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"dev": "tsup --watch"
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},
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"dependencies": {
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"commander": "^14.0.0",
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"fs-extra": "^11.3.0",
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"kleur": "^4.1.5",
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"prompts": "^2.4.2"
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},
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"devDependencies": {
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"@types/fs-extra": "^11.0.4",
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"@types/prompts": "^2.4.9",
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"tsup": "^8.5.1",
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"typescript": "~5.9.3"
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}
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}
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="/vite.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>My Air Jam Game</title>
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</head>
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<body>
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<div id="root"></div>
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<script type="module" src="/src/main.tsx"></script>
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</body>
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</html>
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{
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"name": "my-airjam-game",
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"version": "0.1.0",
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"private": true,
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"preview": "vite preview"
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},
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"dependencies": {
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"@air-jam/sdk": "^0.1.0",
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"react": "^19.0.0",
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"react-dom": "^19.0.0",
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"react-router-dom": "^7.0.0",
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"zod": "^4.2.1"
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},
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"devDependencies": {
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"@tailwindcss/vite": "^4.0.0",
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"@types/react": "^19.0.0",
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"@types/react-dom": "^19.0.0",
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"@vitejs/plugin-react": "^4.3.0",
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"tailwindcss": "^4.0.0",
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"typescript": "~5.6.0",
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"vite": "^6.0.0"
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}
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}
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import { AirJamProvider } from "@air-jam/sdk";
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import { Route, Routes } from "react-router-dom";
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import { ControllerView } from "./ControllerView";
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import { HostView } from "./HostView";
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import { gameInputSchema } from "./types";
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export function App() {
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return (
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<AirJamProvider
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controllerPath="/joypad"
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input={{
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schema: gameInputSchema,
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latch: {
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booleanFields: ["action"],
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},
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}}
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>
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<Routes>
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<Route path="/" element={<HostView />} />
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<Route path="/joypad" element={<ControllerView />} />
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</Routes>
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</AirJamProvider>
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);
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}
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import { ControllerShell, useAirJamController } from "@air-jam/sdk";
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import { useRef, useEffect } from "react";
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export function ControllerView() {
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const controller = useAirJamController();
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const directionRef = useRef(0);
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// Send input loop
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useEffect(() => {
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if (controller.connectionStatus !== "connected") return;
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let animationId: number;
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const loop = () => {
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controller.sendInput({
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direction: directionRef.current,
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action: false,
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});
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animationId = requestAnimationFrame(loop);
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};
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loop();
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return () => cancelAnimationFrame(animationId);
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}, [controller.connectionStatus, controller]);
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return (
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<ControllerShell
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connectionStatus={controller.connectionStatus}
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roomId={controller.roomId}
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>
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<div className="flex h-full w-full flex-col items-center justify-center gap-8 bg-gray-900 p-4">
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<h2 className="text-2xl font-bold text-white">Your Controller</h2>
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<div className="flex flex-col gap-4">
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{/* Up button */}
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<button
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type="button"
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className="rounded-lg bg-blue-600 px-12 py-8 text-2xl font-bold text-white active:bg-blue-700"
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onTouchStart={() => (directionRef.current = -1)}
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onTouchEnd={() => (directionRef.current = 0)}
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onMouseDown={() => (directionRef.current = -1)}
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onMouseUp={() => (directionRef.current = 0)}
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>
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▲ UP
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</button>
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{/* Down button */}
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<button
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type="button"
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className="rounded-lg bg-blue-600 px-12 py-8 text-2xl font-bold text-white active:bg-blue-700"
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onTouchStart={() => (directionRef.current = 1)}
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onTouchEnd={() => (directionRef.current = 0)}
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onMouseDown={() => (directionRef.current = 1)}
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onMouseUp={() => (directionRef.current = 0)}
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>
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▼ DOWN
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</button>
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</div>
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<p className="text-sm text-gray-400">
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Hold to move your paddle
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</p>
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</div>
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</ControllerShell>
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);
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}
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import { useAirJamHost, useGetInput } from "@air-jam/sdk";
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import { useCallback, useEffect, useRef, useState } from "react";
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import { type GameInput, gameInputSchema } from "./types";
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const PADDLE_HEIGHT = 100;
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const PADDLE_WIDTH = 15;
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const BALL_SIZE = 15;
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const PADDLE_SPEED = 8;
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const BALL_SPEED = 5;
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export function HostView() {
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const host = useAirJamHost<typeof gameInputSchema>();
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const getInput = useGetInput<typeof gameInputSchema>();
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [scores, setScores] = useState({ player1: 0, player2: 0 });
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// Game state refs (to avoid re-renders in game loop)
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const gameState = useRef({
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paddle1Y: 250,
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paddle2Y: 250,
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ballX: 400,
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ballY: 300,
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ballVX: BALL_SPEED,
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ballVY: BALL_SPEED,
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});
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const resetBall = useCallback(() => {
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const state = gameState.current;
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state.ballX = 400;
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state.ballY = 300;
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state.ballVX = BALL_SPEED * (Math.random() > 0.5 ? 1 : -1);
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state.ballVY = BALL_SPEED * (Math.random() > 0.5 ? 1 : -1);
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}, []);
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// Game loop
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext("2d");
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if (!ctx) return;
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let animationId: number;
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const gameLoop = () => {
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const state = gameState.current;
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const controllers = host.controllers;
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// Get input from first two controllers
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const controllerIds = Object.keys(controllers);
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const player1Input = controllerIds[0] ? getInput(controllerIds[0]) : null;
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const player2Input = controllerIds[1] ? getInput(controllerIds[1]) : null;
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// Move paddles based on input
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if (player1Input) {
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state.paddle1Y += (player1Input as GameInput).direction * PADDLE_SPEED;
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state.paddle1Y = Math.max(0, Math.min(600 - PADDLE_HEIGHT, state.paddle1Y));
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}
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if (player2Input) {
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state.paddle2Y += (player2Input as GameInput).direction * PADDLE_SPEED;
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state.paddle2Y = Math.max(0, Math.min(600 - PADDLE_HEIGHT, state.paddle2Y));
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}
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63
|
+
// Move ball
|
|
64
|
+
state.ballX += state.ballVX;
|
|
65
|
+
state.ballY += state.ballVY;
|
|
66
|
+
|
|
67
|
+
// Ball collision with top/bottom walls
|
|
68
|
+
if (state.ballY <= 0 || state.ballY >= 600 - BALL_SIZE) {
|
|
69
|
+
state.ballVY *= -1;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// Ball collision with paddles
|
|
73
|
+
// Left paddle
|
|
74
|
+
if (
|
|
75
|
+
state.ballX <= 30 + PADDLE_WIDTH &&
|
|
76
|
+
state.ballX >= 30 &&
|
|
77
|
+
state.ballY + BALL_SIZE >= state.paddle1Y &&
|
|
78
|
+
state.ballY <= state.paddle1Y + PADDLE_HEIGHT
|
|
79
|
+
) {
|
|
80
|
+
state.ballVX = Math.abs(state.ballVX);
|
|
81
|
+
}
|
|
82
|
+
// Right paddle
|
|
83
|
+
if (
|
|
84
|
+
state.ballX >= 800 - 30 - PADDLE_WIDTH - BALL_SIZE &&
|
|
85
|
+
state.ballX <= 800 - 30 &&
|
|
86
|
+
state.ballY + BALL_SIZE >= state.paddle2Y &&
|
|
87
|
+
state.ballY <= state.paddle2Y + PADDLE_HEIGHT
|
|
88
|
+
) {
|
|
89
|
+
state.ballVX = -Math.abs(state.ballVX);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
// Scoring
|
|
93
|
+
if (state.ballX <= 0) {
|
|
94
|
+
setScores((s) => ({ ...s, player2: s.player2 + 1 }));
|
|
95
|
+
resetBall();
|
|
96
|
+
}
|
|
97
|
+
if (state.ballX >= 800 - BALL_SIZE) {
|
|
98
|
+
setScores((s) => ({ ...s, player1: s.player1 + 1 }));
|
|
99
|
+
resetBall();
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
// Draw
|
|
103
|
+
ctx.fillStyle = "#000";
|
|
104
|
+
ctx.fillRect(0, 0, 800, 600);
|
|
105
|
+
|
|
106
|
+
ctx.fillStyle = "#fff";
|
|
107
|
+
// Paddles
|
|
108
|
+
ctx.fillRect(30, state.paddle1Y, PADDLE_WIDTH, PADDLE_HEIGHT);
|
|
109
|
+
ctx.fillRect(800 - 30 - PADDLE_WIDTH, state.paddle2Y, PADDLE_WIDTH, PADDLE_HEIGHT);
|
|
110
|
+
// Ball
|
|
111
|
+
ctx.fillRect(state.ballX, state.ballY, BALL_SIZE, BALL_SIZE);
|
|
112
|
+
// Center line
|
|
113
|
+
ctx.setLineDash([5, 15]);
|
|
114
|
+
ctx.beginPath();
|
|
115
|
+
ctx.moveTo(400, 0);
|
|
116
|
+
ctx.lineTo(400, 600);
|
|
117
|
+
ctx.strokeStyle = "#333";
|
|
118
|
+
ctx.stroke();
|
|
119
|
+
|
|
120
|
+
animationId = requestAnimationFrame(gameLoop);
|
|
121
|
+
};
|
|
122
|
+
|
|
123
|
+
gameLoop();
|
|
124
|
+
return () => cancelAnimationFrame(animationId);
|
|
125
|
+
}, [host.controllers, getInput, resetBall]);
|
|
126
|
+
|
|
127
|
+
return (
|
|
128
|
+
<div className="flex min-h-screen flex-col items-center justify-center bg-gray-900 p-4">
|
|
129
|
+
<h1 className="mb-4 text-3xl font-bold text-white">Pong</h1>
|
|
130
|
+
<div className="mb-4 text-2xl text-white">
|
|
131
|
+
{scores.player1} - {scores.player2}
|
|
132
|
+
</div>
|
|
133
|
+
<canvas
|
|
134
|
+
ref={canvasRef}
|
|
135
|
+
width={800}
|
|
136
|
+
height={600}
|
|
137
|
+
className="rounded-lg border-2 border-white"
|
|
138
|
+
/>
|
|
139
|
+
<div className="mt-4 text-gray-400">
|
|
140
|
+
{Object.keys(host.controllers).length === 0 ? (
|
|
141
|
+
<p>Waiting for players to connect... Scan the QR code!</p>
|
|
142
|
+
) : (
|
|
143
|
+
<p>{Object.keys(host.controllers).length} player(s) connected</p>
|
|
144
|
+
)}
|
|
145
|
+
</div>
|
|
146
|
+
</div>
|
|
147
|
+
);
|
|
148
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
@import "tailwindcss";
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { StrictMode } from "react";
|
|
2
|
+
import { createRoot } from "react-dom/client";
|
|
3
|
+
import { BrowserRouter } from "react-router-dom";
|
|
4
|
+
import { App } from "./App";
|
|
5
|
+
import "./index.css";
|
|
6
|
+
|
|
7
|
+
createRoot(document.getElementById("root")!).render(
|
|
8
|
+
<StrictMode>
|
|
9
|
+
<BrowserRouter>
|
|
10
|
+
<App />
|
|
11
|
+
</BrowserRouter>
|
|
12
|
+
</StrictMode>
|
|
13
|
+
);
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { z } from "zod";
|
|
2
|
+
|
|
3
|
+
// Define the input schema for your game
|
|
4
|
+
// This determines what data the controller sends to the host
|
|
5
|
+
export const gameInputSchema = z.object({
|
|
6
|
+
// Paddle movement: -1 (up), 0 (still), 1 (down)
|
|
7
|
+
direction: z.number().min(-1).max(1),
|
|
8
|
+
// Action button (e.g., start game, pause)
|
|
9
|
+
action: z.boolean(),
|
|
10
|
+
});
|
|
11
|
+
|
|
12
|
+
export type GameInput = z.infer<typeof gameInputSchema>;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
{
|
|
2
|
+
"compilerOptions": {
|
|
3
|
+
"target": "ES2022",
|
|
4
|
+
"lib": ["ES2022", "DOM", "DOM.Iterable"],
|
|
5
|
+
"module": "ESNext",
|
|
6
|
+
"moduleResolution": "Bundler",
|
|
7
|
+
"jsx": "react-jsx",
|
|
8
|
+
"strict": true,
|
|
9
|
+
"noEmit": true,
|
|
10
|
+
"skipLibCheck": true,
|
|
11
|
+
"esModuleInterop": true,
|
|
12
|
+
"resolveJsonModule": true,
|
|
13
|
+
"isolatedModules": true,
|
|
14
|
+
"baseUrl": ".",
|
|
15
|
+
"paths": {
|
|
16
|
+
"@/*": ["./src/*"]
|
|
17
|
+
}
|
|
18
|
+
},
|
|
19
|
+
"include": ["src"]
|
|
20
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import tailwindcss from "@tailwindcss/vite";
|
|
2
|
+
import react from "@vitejs/plugin-react";
|
|
3
|
+
import path from "node:path";
|
|
4
|
+
import { defineConfig } from "vite";
|
|
5
|
+
|
|
6
|
+
export default defineConfig({
|
|
7
|
+
plugins: [react(), tailwindcss()],
|
|
8
|
+
resolve: {
|
|
9
|
+
alias: {
|
|
10
|
+
"@": path.resolve(__dirname, "./src"),
|
|
11
|
+
},
|
|
12
|
+
},
|
|
13
|
+
server: {
|
|
14
|
+
host: true,
|
|
15
|
+
port: 5173,
|
|
16
|
+
headers: {
|
|
17
|
+
// Required for embedding in Air Jam platform iframe
|
|
18
|
+
"Content-Security-Policy": "frame-ancestors *;",
|
|
19
|
+
},
|
|
20
|
+
cors: true,
|
|
21
|
+
},
|
|
22
|
+
preview: {
|
|
23
|
+
host: true,
|
|
24
|
+
port: 5173,
|
|
25
|
+
headers: {
|
|
26
|
+
"Content-Security-Policy": "frame-ancestors *;",
|
|
27
|
+
},
|
|
28
|
+
cors: true,
|
|
29
|
+
},
|
|
30
|
+
});
|