cozyclay 2.0.2 → 2.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (262) hide show
  1. package/CHANGELOG.md +61 -0
  2. package/README.md +17 -2
  3. package/THIRD_PARTY_NOTICES.md +8 -0
  4. package/bin/agent/agent-routes.mjs +211 -36
  5. package/bin/agent/agent-runner.mjs +98 -4
  6. package/bin/agent/codex-client.mjs +2 -1
  7. package/bin/agent/fal-contract.mjs +0 -17
  8. package/bin/agent/h3-preservation.mjs +6 -8
  9. package/bin/agent/provider-keys.mjs +1 -1
  10. package/bin/agent/providers.mjs +124 -3
  11. package/bin/agent/script-tool.mjs +74 -0
  12. package/bin/agent/session-store.mjs +5 -5
  13. package/bin/agent/studio-prompt.mjs +2 -1
  14. package/bin/agent/studio-rebase.mjs +314 -0
  15. package/bin/agent/studio-tools.mjs +21 -14
  16. package/bin/agent/supervisor.mjs +311 -0
  17. package/bin/agent/video-adapters.mjs +0 -7
  18. package/bin/codex-auth.mjs +4 -4
  19. package/bin/live/cli.mjs +23 -8
  20. package/bin/live/client.mjs +1 -1
  21. package/bin/live/studio.mjs +5 -2
  22. package/bin/mcp-runtime.mjs +2 -2
  23. package/bin/telemetry-state.mjs +3 -3
  24. package/dist/app/index.html +6 -6
  25. package/dist/assets/analytics-C9pMpW7s.js +1 -0
  26. package/dist/assets/app-B_2XB9rw.css +1 -0
  27. package/dist/assets/app-DAuvKPP8.js +4920 -0
  28. package/dist/assets/{demo-ByeYp-dY.js → demo-CvKuBgy5.js} +1 -1
  29. package/dist/assets/{first-shot-handoff-DgT28ZiV.js → first-shot-handoff-msLI71g1.js} +1 -1
  30. package/dist/assets/{landing-BaXkpFip.js → landing-ChUvB_zL.js} +1 -1
  31. package/dist/assets/scene-asset-sync-DKkpjKBV.js +19 -0
  32. package/dist/assets/{shot-prompt-CbqWcWYi.css → scene-asset-sync-DjJ_cJ2R.css} +1 -1
  33. package/dist/assets/{ticket-BcmsnHn5.js → ticket-BPk2Ni95.js} +1 -1
  34. package/dist/assets/workflow-jJRBR94Z.js +179 -0
  35. package/dist/cozyclay-package.json +1 -1
  36. package/dist/index.html +328 -222
  37. package/dist/llms.txt +14 -0
  38. package/dist/sitemap.xml +1 -1
  39. package/dist/workflow/index.html +4 -4
  40. package/mcp/LIVE-PROTOCOL.md +23 -2
  41. package/mcp/README.md +37 -2
  42. package/mcp/ardy-prompts.mjs +1 -1
  43. package/mcp/image-file.mjs +132 -0
  44. package/mcp/live-hub.mjs +2 -2
  45. package/mcp/package.json +1 -0
  46. package/mcp/runtime/package-lock.json +7 -0
  47. package/mcp/runtime/package.json +1 -0
  48. package/mcp/server.mjs +0 -6
  49. package/mcp/tool-handlers.mjs +289 -87
  50. package/package.json +11 -2
  51. package/src/App.jsx +813 -278
  52. package/src/agent-image-client.js +94 -0
  53. package/src/analytics.js +47 -3
  54. package/src/app-stage.jsx +129 -2745
  55. package/src/ardy/auto-physics.js +6 -16
  56. package/src/ardy/collision-blockers.js +3 -7
  57. package/src/ardy/fix-collisions.js +5 -35
  58. package/src/ardy/ik-drag.js +86 -5
  59. package/src/ardy/ik-key-json.js +3 -1
  60. package/src/ardy/ik.js +15 -13
  61. package/src/ardy/motion-calibration.js +1 -1
  62. package/src/ardy/npz.js +0 -8
  63. package/src/ardy/physics-panel.jsx +3 -2
  64. package/src/ardy/physics-review.js +3 -2
  65. package/src/ardy/physics-support.js +1 -1
  66. package/src/ardy/physics-surface.js +1 -1
  67. package/src/ardy/platform-fit-panel.jsx +2 -1
  68. package/src/ardy/playback.js +1 -5
  69. package/src/ardy/range-pin.js +2 -2
  70. package/src/ardy/root-drop.js +0 -1
  71. package/src/ardy/timeline.css +184 -6
  72. package/src/ardy/timeline.jsx +121 -36
  73. package/src/ardy/to-cskel27.js +0 -2
  74. package/src/ardy/waypoints.js +0 -3
  75. package/src/ardy-bridge-contract.js +281 -0
  76. package/src/asset-pane.jsx +19 -9
  77. package/src/auto-color.js +1 -1
  78. package/src/burn-in.js +1 -1
  79. package/src/camera-block.js +1 -1
  80. package/src/camera-follow.js +75 -32
  81. package/src/camera-move.js +0 -6
  82. package/src/camera-tutorial.jsx +6 -7
  83. package/src/character-kind.js +79 -0
  84. package/src/command-bus.js +76 -17
  85. package/src/commands/cast.js +31 -7
  86. package/src/commands/elements/object.js +1 -1
  87. package/src/commands/elements/shot.js +1 -1
  88. package/src/commands/elements.js +1 -1
  89. package/src/commands/export.js +3 -3
  90. package/src/commands/motion.js +2 -2
  91. package/src/commands/objects.js +105 -10
  92. package/src/commands/project.js +15 -2
  93. package/src/commands/sculpt-images.js +53 -0
  94. package/src/commands/shot.js +88 -10
  95. package/src/commands/view.js +10 -4
  96. package/src/coplanar-depth.js +216 -0
  97. package/src/cuts.js +7 -6
  98. package/src/domains/cast.js +60 -43
  99. package/src/domains/motion/motion-intent-codec.js +50 -0
  100. package/src/domains/motion/motion-range-pin-rules.js +23 -0
  101. package/src/domains/motion/motion-video-capture.js +664 -0
  102. package/src/domains/motion.js +253 -742
  103. package/src/domains/objects.js +106 -5
  104. package/src/domains/scenes.js +79 -28
  105. package/src/domains/shots.js +33 -7
  106. package/src/error-boundary.jsx +1 -1
  107. package/src/execution-telemetry.js +5 -5
  108. package/src/facing-marks.js +14 -1
  109. package/src/first-success-guide.jsx +35 -4
  110. package/src/gizmo-claim.js +3 -1
  111. package/src/grid-floor.jsx +1 -4
  112. package/src/hierarchy-model.js +48 -35
  113. package/src/hierarchy-panel.css +1 -0
  114. package/src/hierarchy-panel.jsx +54 -102
  115. package/src/history.js +0 -2
  116. package/src/i2v-motion-client.js +1 -4
  117. package/src/ime.js +6 -0
  118. package/src/keyframe-pack.js +15 -6
  119. package/src/line-edit.js +4 -4
  120. package/src/live-control.js +6 -6
  121. package/src/matte-editor.js +2 -8
  122. package/src/matte.js +0 -19
  123. package/src/mesh-graph-clone.js +16 -2
  124. package/src/mesh-sniff.js +0 -1
  125. package/src/monotone-cubic.js +40 -0
  126. package/src/motion-store.js +4 -4
  127. package/src/motion-trail.js +5 -11
  128. package/src/multimodel-ingest.js +1 -3
  129. package/src/object-catalog.jsx +7 -5
  130. package/src/object-gizmo.jsx +45 -31
  131. package/src/object-path.js +310 -67
  132. package/src/object-travel.js +224 -0
  133. package/src/otio.js +8 -3
  134. package/src/panels/CharacterTransformPanel.jsx +24 -6
  135. package/src/panels/ObjectTransformPanel.jsx +4 -3
  136. package/src/panels/PoseImagePanel.jsx +205 -0
  137. package/src/panels/PromptBlocksPanel.jsx +3 -1
  138. package/src/panels/ProxyFigurePanel.jsx +56 -0
  139. package/src/panels/ReferenceImageField.jsx +1 -1
  140. package/src/panels/RigControlPanel.jsx +24 -3
  141. package/src/panels/RigPanel.jsx +2 -1
  142. package/src/panels/SculptPanel.jsx +405 -0
  143. package/src/panels/SubjectBox.jsx +1 -1
  144. package/src/panels/SubjectsPanel.jsx +0 -2
  145. package/src/panels/VideoCapturePanel.jsx +2 -1
  146. package/src/panels/pose-image.css +42 -0
  147. package/src/panels/pose.css +3 -0
  148. package/src/panels/sculpt.css +162 -0
  149. package/src/plan-diagram.js +184 -0
  150. package/src/planview.jsx +127 -80
  151. package/src/playground.js +3 -5
  152. package/src/pose-fade.js +77 -0
  153. package/src/pose-gizmo.css +23 -0
  154. package/src/pose-gizmo.js +96 -0
  155. package/src/posestudio.jsx +134 -83
  156. package/src/project-browser.css +53 -0
  157. package/src/project-browser.jsx +49 -4
  158. package/src/project.js +55 -24
  159. package/src/props.jsx +177 -36
  160. package/src/proxy-figure.jsx +69 -0
  161. package/src/range-pin-panel.jsx +0 -1
  162. package/src/receipt-findings.js +20 -0
  163. package/src/render-passes.js +0 -1
  164. package/src/resource-status.jsx +1 -1
  165. package/src/root-path.js +48 -0
  166. package/src/route-owner.js +52 -0
  167. package/src/scene-asset-cache.js +1 -2
  168. package/src/scene-assets.js +12 -4
  169. package/src/scene-fbx.js +1 -1
  170. package/src/scene-mesh-cache.js +0 -1
  171. package/src/scene-objects.js +319 -19
  172. package/src/scenes.js +58 -9
  173. package/src/sculpt-blueprint.js +65 -0
  174. package/src/sculpt-compare.js +384 -0
  175. package/src/sculpt-geometry.js +141 -0
  176. package/src/sculpt-mode.js +168 -0
  177. package/src/sculpt-recipe.js +385 -0
  178. package/src/sculpt-run.js +351 -0
  179. package/src/sculpt-stage.jsx +221 -0
  180. package/src/settings-menu.jsx +1 -1
  181. package/src/shell/BoardSlot.jsx +341 -0
  182. package/src/shell/BottomDock.jsx +60 -16
  183. package/src/shell/CompositionGuideButton.jsx +20 -0
  184. package/src/shell/DetailsSlot.jsx +26 -6
  185. package/src/shell/MenuBar.jsx +78 -6
  186. package/src/shell/OutlinerSlot.jsx +3 -1
  187. package/src/shell/ShotPreviewHeader.jsx +17 -0
  188. package/src/shell/TopBar.jsx +18 -3
  189. package/src/shell/ViewportToolbar.jsx +36 -31
  190. package/src/shell/dock.css +239 -0
  191. package/src/shell/glass-regions.css +3 -2
  192. package/src/shell/log-store.js +4 -4
  193. package/src/shell/mode.css +20 -0
  194. package/src/shell/studio-shell-context.js +4 -1
  195. package/src/shell/viewport.css +12 -0
  196. package/src/shot-authoring.js +69 -6
  197. package/src/stable-items.js +1 -1
  198. package/src/stage-attach-frames.js +169 -0
  199. package/src/stage-canvas-rigs.jsx +402 -0
  200. package/src/stage-capture.jsx +216 -0
  201. package/src/stage-characters.jsx +302 -0
  202. package/src/stage-editor-gizmos.jsx +1229 -0
  203. package/src/stage-labels-ko.js +204 -0
  204. package/src/stage-startup-defaults.js +182 -0
  205. package/src/starter-scenes.js +1 -1
  206. package/src/storyboard.js +24 -5
  207. package/src/studio-actions.js +42 -9
  208. package/src/studio-agent-commands.js +213 -23
  209. package/src/studio-agent-context.js +11 -9
  210. package/src/studio-agent-motion.js +2 -1
  211. package/src/studio-agent-protocol.js +60 -24
  212. package/src/studio-app-binding.js +56 -23
  213. package/src/studio-contact-sheet.js +3 -3
  214. package/src/studio-elements.js +11 -2
  215. package/src/studio-geometry-facts.js +114 -0
  216. package/src/styles.css +92 -9
  217. package/src/ui-scrub.js +4 -4
  218. package/src/ui.jsx +6 -4
  219. package/src/use-asset-shelf.js +60 -0
  220. package/src/use-camera-tutorial.js +50 -0
  221. package/src/use-embed-bridge.js +12 -0
  222. package/src/use-first-success-prompt.js +7 -0
  223. package/src/use-i2v-capture-modal.js +15 -0
  224. package/src/use-sculpt-mode.js +95 -0
  225. package/src/workflow/AgentPanel.jsx +106 -18
  226. package/src/workflow/WorkflowBuilder.jsx +1 -1
  227. package/src/workflow/agent-client.js +113 -45
  228. package/src/workflow/agent-panel.css +35 -0
  229. package/src/workflow/attachment-image.js +1 -1
  230. package/src/workflow/canvas-commands.js +3 -3
  231. package/src/workflow/cozy-scene-node.js +3 -3
  232. package/src/workflow/local-workflow.js +2 -2
  233. package/src/workflow/motion-input.js +3 -3
  234. package/src/workflow/node-schema.js +1 -1
  235. package/src/workflow/scene-asset-sync.js +2 -9
  236. package/src/workflow/shot-prompt-node.js +1 -1
  237. package/src/workflow/video-contract.js +1 -1
  238. package/src/workflow/workflow-resources.js +0 -8
  239. package/src/workflow-send.js +87 -0
  240. package/tools/ardy/__pycache__/cclay_gvhmr_worker.cpython-313.pyc +0 -0
  241. package/tools/check-eslint.mjs +57 -0
  242. package/tools/check-knip.mjs +60 -0
  243. package/tools/check-loc.mjs +54 -0
  244. package/tools/demo-worker/api-client.mjs +7 -13
  245. package/tools/demo-worker/generate.mjs +2 -4
  246. package/tools/eslint-baseline.json +23 -0
  247. package/tools/gt-render/browser.mjs +23 -0
  248. package/tools/headless-studio.mjs +85 -0
  249. package/tools/kimodo/effector-constraints.mjs +4 -4
  250. package/tools/kimodo/generate.mjs +1 -1
  251. package/tools/knip-baseline.json +331 -0
  252. package/tools/loc-baseline.json +126 -0
  253. package/tools/process-supervisor.mjs +1 -1
  254. package/tools/projflow/replay.mjs +4 -4
  255. package/tools/projflow/runner.mjs +3 -3
  256. package/tools/qa/studio-control-count.mjs +2 -0
  257. package/tools/run-tests.mjs +95 -7
  258. package/dist/assets/analytics-MVZOEW8O.js +0 -1
  259. package/dist/assets/app-BxBLC6GT.js +0 -4876
  260. package/dist/assets/app-CJdxvnrl.css +0 -1
  261. package/dist/assets/shot-prompt-hN0j_O-p.js +0 -17
  262. package/dist/assets/workflow-B5XZwVfe.js +0 -179
package/src/App.jsx CHANGED
@@ -6,6 +6,7 @@ import { useScenes } from "./domains/scenes.js";
6
6
  import { useStage } from "./domains/stage.js";
7
7
  import StudioShell from "./shell/StudioShell.jsx";
8
8
  import ViewportToolbar from "./shell/ViewportToolbar.jsx";
9
+ import CompositionGuideButton from "./shell/CompositionGuideButton.jsx";
9
10
  import { StudioShellContext } from "./shell/studio-shell-context.js";
10
11
 
11
12
  import {
@@ -48,18 +49,35 @@ import { createLiveControl, loadLiveWorkspaceId, mintLiveWorkspaceId } from "./l
48
49
  import { createFirstEditTracker, semanticEditKind } from "./semantic-edit.js";
49
50
 
50
51
  import AgentPanel from "./workflow/AgentPanel.jsx";
52
+ import SculptPanel from "./panels/SculptPanel.jsx";
53
+ import { createAgentPort, createSculptRun } from "./sculpt-run.js";
54
+ import { SculptTurntable } from "./sculpt-stage.jsx";
55
+ import { measureReferenceOutline } from "./sculpt-compare.js";
56
+ import { BLUEPRINT_LAYOUT, buildBlueprintPrompt } from "./sculpt-blueprint.js";
57
+ import { browserSculptImages } from "./commands/sculpt-images.js";
58
+ import { sculptAgentClient, sculptModelLabel } from "./sculpt-mode.js";
59
+ import { useSculptMode } from "./use-sculpt-mode.js";
60
+ import { useFirstSuccessPrompt } from "./use-first-success-prompt.js";
61
+ import { useCameraTutorial } from "./use-camera-tutorial.js";
62
+ import { useEmbedBridge } from "./use-embed-bridge.js";
63
+ import { useAssetShelf } from "./use-asset-shelf.js";
64
+ import { useI2vCaptureModal } from "./use-i2v-capture-modal.js";
51
65
  import { StudioProtocolError } from "./studio-agent-protocol.js";
52
66
  import { elementByPath } from "./studio-elements.js";
53
67
  import {
54
68
  resolveStudioToast,
55
69
  } from "./studio-actions.js";
56
70
  import { createStudioAppActions } from "./commands/index.js";
71
+ import { STORYBOARD_MOTION_REFUSAL } from "./commands/view.js";
57
72
 
58
73
  import { createStudioAppBinding } from "./studio-app-binding.js";
59
74
  import { AppContext, createAppContext } from "./app-context.js";
60
75
  import { clone as cloneSkeleton } from "three/examples/jsm/utils/SkeletonUtils.js";
61
76
 
62
77
  import { PlanBoard } from "./planview.jsx";
78
+ import { drawPlanDiagram } from "./plan-diagram.js";
79
+ import { placementAt } from "./root-path.js";
80
+ import { proxyYaw } from "./proxy-figure.jsx";
63
81
  import { autoColorHex, loadAutoColor } from "./auto-color.js";
64
82
  import { DualRender, fitAspect, GIZMO_LAYER } from "./dualview.jsx";
65
83
  import { GridFloor } from "./grid-floor.jsx";
@@ -114,10 +132,9 @@ import {
114
132
  RAIL_SCHEDULE_RANGE,
115
133
  resolveRailSchedule,
116
134
  } from "./camera-rail-schedule.js";
117
- import { SetProps } from "./props.jsx";
135
+ import { ObjectCarrier, SetProps } from "./props.jsx";
118
136
  import {
119
137
  CUTOUT_KIND,
120
- MESH_KIND,
121
138
  isEffectivelyHidden,
122
139
  objectSize,
123
140
  sceneObjectIdFromHierarchy,
@@ -147,10 +164,10 @@ import {
147
164
  } from "./matte.js";
148
165
  import { createMatteEditor } from "./matte-editor.js";
149
166
  import {
150
- SCENES_STORAGE_KEY,
151
167
  SCENES_VERSION,
152
168
  activeSceneIndex,
153
169
  createSceneStage,
170
+ isProxyFigure,
154
171
  normalizeReferenceImage,
155
172
  } from "./scenes.js";
156
173
  import {
@@ -184,16 +201,19 @@ import { demoSeedGate, hasLineEditCapability, motionReadiness } from "./motion-r
184
201
  import { PWA_UPDATE_EVENT } from "./pwa.js";
185
202
  import {
186
203
  createObjectPath,
204
+ insertPathMark,
187
205
  objectTransformAt,
188
206
  pathMetrics,
189
207
  strokeToPathPoints,
190
- MAX_PATH_POINTS,
191
208
  } from "./object-path.js";
209
+ import { carriedPointAt, sceneObjectsAt } from "./object-travel.js";
210
+ import { routeOwnerFor } from "./route-owner.js";
192
211
  import {
193
212
  analyticsActive,
194
213
  exportFailureCode,
195
214
  recordSemanticEdit,
196
215
  recordUseCase,
216
+ sculptRunTelemetry,
197
217
  shouldAskUseCase,
198
218
  startExportAttempt,
199
219
  track,
@@ -201,13 +221,13 @@ import {
201
221
  trackFeature,
202
222
  } from "./analytics.js";
203
223
  import { ko, isKo } from "./locale.js";
204
- import {
205
- isPlaygroundEmbed,
206
- } from "./playground.js";
224
+ import { characterCapabilities, kindRefusal, proxyFigureBounds } from "./character-kind.js";
207
225
  import { STARTER_SCENES } from "./starter-scenes.js";
208
226
  import { PART_COLOURS } from "./part-colours.js";
209
227
  import {
210
228
  DEFAULT_POSE,
229
+ applyHipsOffset,
230
+ applyPose,
211
231
  } from "./poses.js";
212
232
  import {
213
233
  IkHandles,
@@ -256,15 +276,13 @@ import { exportOffscreenVideo } from "./offscreen-export.js";
256
276
  import { parseRigNodeId } from "./hierarchy-model.js";
257
277
  import { timelineContentExtent } from "./timeline-extent.js";
258
278
  import {
259
- GUIDE_LABELS,
260
279
  guideGeometry,
261
- nextGuideMode,
262
280
  readStoredGuideMode,
263
281
  writeStoredGuideMode,
264
282
  } from "./shot-guides.js";
265
283
  import { shotCaptureMeta } from "./shot-meta.js";
266
284
  import { buildShotPrompt } from "./shot-prompt.js";
267
- import { keyframePackEntries, keyframePackName } from "./keyframe-pack.js";
285
+ import { buildKeyframePack, keyframePackEntries, keyframePackName, slugifyTitle } from "./keyframe-pack.js";
268
286
  import { buildZip } from "./zip-store.js";
269
287
  import { composeStoryboard } from "./storyboard.js";
270
288
  import { DEPTH_RANGE_M, depthRangeFromFrames, passFileName, renderPass } from "./render-passes.js";
@@ -272,12 +290,12 @@ import { DEPTH_RANGE_M, depthRangeFromFrames, passFileName, renderPass } from ".
272
290
  import { motionApiOrigin, I2V_MOTION_SHOT_ASPECT } from "./i2v-motion-client.js";
273
291
  import { serializeOtio } from "./otio.js";
274
292
  import "./shell/mode.css";
293
+ import { readPoseFadeOpacity, withPoseFadeLifted, writePoseFadeOpacity } from "./pose-fade.js";
275
294
  import {
276
295
  shotAtFrame,
277
296
  shotIndexAtFrame,
278
297
  } from "./cuts.js";
279
298
  import {
280
- ASSET_DELETE_UNDO_MS,
281
299
  BRIDGE_RECHECK_MS,
282
300
  CameraGlide,
283
301
  CameraRailScenePreview,
@@ -437,11 +455,14 @@ function koSubjectParticle(word) {
437
455
  * A missing rig, a member with no clip and a layer with no keys are all
438
456
  * no-ops rather than errors: characters without a take keep their pose.
439
457
  */
440
- function poseMemberAtFrame(rig, clip, ikState, frame, blendFrames = 0) {
458
+ function poseMemberAtFrame(rig, clip, ikState, frame, blendFrames = 0, pose = null) {
441
459
  if (!rig) return;
442
460
  if (clip) {
443
461
  const sampled = sampleAt({ frameCount: clip.frames, motion: clip }, null, frame);
444
462
  applyMotionFrame(rig, clip, sampled.motionFrame);
463
+ } else if (pose) {
464
+ applyPose(rig, pose);
465
+ applyHipsOffset(rig, pose.rootY ?? 0);
445
466
  }
446
467
  if (ikState && ikState.keys.size > 0 && ikState.chains && ikState.rig === rig) {
447
468
  ikEvaluate(ikState.chains, ikState, frame, ikState.fkJoints, clip ? blendFrames : 0);
@@ -483,56 +504,12 @@ export default function App() {
483
504
  getBus: () => studioBindingRef.current.bus,
484
505
  notify: (...args) => setToast(...args),
485
506
  }));
486
- const embedMode = ["scene", "playview"].includes(new URLSearchParams(globalThis.location?.search || "").get("embed"));
487
- // The landing page's try-it iframe: full studio interaction on a preset
488
- // scene with the project chrome hidden and saving off (see playground.js).
489
- const playgroundMode = isPlaygroundEmbed(globalThis.location?.search);
490
- const [playgroundHint, setPlaygroundHint] = useState(null);
491
- const playgroundExportRef = useRef(null);
492
- // The camera tutorial (#206): the landing page's seven steps, run against
493
- // the real studio instead of the playground iframe. It opens from
494
- // /app/?tutorial=camera or from Settings ▾, and it is not offered inside an
495
- // embed.
496
-
497
- // Both doors go through startCameraTutorial (#209), which puts the studio in
498
- // the state the landing page teaches these steps in — the city-block starter
499
- // scene with the walk take on its character — so Shot / Rail / Play always
500
- // have something to frame. That function is declared with the project
501
- // actions further down; the listeners here reach it through a ref so they
502
- // always call the current render's closure (the confirm reads projectDirty).
503
- const [cameraTutorialEntry] = useState(() => {
504
- const params = new URLSearchParams(globalThis.location?.search || "");
505
- const query = params.get("tutorial") === "camera";
506
- let firstRun = false;
507
- try {
508
- firstRun = !query && !params.get("scene") && !cameraTutorialSuppressed()
509
- && !loadProjectSession()?.name && !globalThis.localStorage?.getItem(SCENES_STORAGE_KEY);
510
- } catch { firstRun = false; }
511
- return !embedMode && !playgroundMode && !cameraTutorialSuppressed() && (query ? "query" : firstRun ? "first-run" : null);
512
- });
513
- const cameraTutorialQuery = Boolean(cameraTutorialEntry);
514
- const [cameraTutorial, setCameraTutorial] = useState(false);
515
- const cameraTutorialAnalytics = useRef(null);
516
- const [cameraTutorialAttempt, setCameraTutorialAttempt] = useState(0);
517
- const [cameraTutorialHandoff, setCameraTutorialHandoff] = useState(null);
518
- const cameraTutorialCompletedRef = useRef(false);
519
- const exportMenuTriggerRef = useRef(null);
520
- const exportShotIdRef = useRef(null);
521
- // The step the tutorial is on, published on the .app root so styles.css can
522
- // spotlight the one control that step needs (#211).
523
- const [cameraTutorialStep, setCameraTutorialStep] = useState(null);
524
- const startCameraTutorialRef = useRef(null);
525
- const cameraTutorialStarted = useRef(false);
526
- // A tutorial restart never reloads the starter over the user's edits.
527
- const tutorialStarterRef = useRef(false);
528
- const tutorialLoadingRef = useRef(false);
529
- const tutorialProjectEpochRef = useRef(0);
530
- const tutorialSeedEpochRef = useRef(null);
531
- // Armed once the starter is applied, consumed by the seed effect next to the
532
- // hosted-demo seed as soon as the new character's rig exists.
533
- const [tutorialSeedPending, setTutorialSeedPending] = useState(false);
507
+ const { embedMode, playgroundMode, playgroundHint, setPlaygroundHint, playgroundExportRef } = useEmbedBridge();
508
+ const { cameraTutorialEntry, cameraTutorialQuery, cameraTutorial, setCameraTutorial, cameraTutorialAnalytics, cameraTutorialAttempt, setCameraTutorialAttempt, cameraTutorialHandoff, setCameraTutorialHandoff, cameraTutorialCompletedRef, exportMenuTriggerRef, exportShotIdRef, cameraTutorialStep, setCameraTutorialStep, startCameraTutorialRef, cameraTutorialStarted, tutorialStarterRef, tutorialLoadingRef, tutorialProjectEpochRef, tutorialSeedEpochRef, tutorialSeedPending, setTutorialSeedPending } = useCameraTutorial({ embedMode, playgroundMode });
534
509
  useEffect(() => {
535
510
  if (!cameraTutorialQuery || cameraTutorialStarted.current) return;
511
+ // Storyboard projects never auto-open the seven-step camera tutorial.
512
+ if (scenesDomain.previsMode === "storyboard") return;
536
513
  cameraTutorialStarted.current = true;
537
514
  void startCameraTutorialRef.current?.({ source: cameraTutorialEntry });
538
515
  }, [cameraTutorialQuery, cameraTutorialEntry]);
@@ -547,6 +524,7 @@ export default function App() {
547
524
  setCameraTutorialHandoff(null);
548
525
  return;
549
526
  }
527
+ if (scenesDomain.previsMode === "storyboard") return;
550
528
  void startCameraTutorialRef.current?.({ source: event.detail?.source ?? "settings" });
551
529
  };
552
530
  window.addEventListener("cozyclay:camera-tutorial", onTutorial);
@@ -795,6 +773,23 @@ export default function App() {
795
773
  // bridge read this global, and the render path is still PlayView's.
796
774
  globalThis.playMode = preview;
797
775
  const playMode = preview;
776
+ // #441 moved shot authoring into commands and dropped the Shot and Rail
777
+ // signals the landing checklist waits for. Read them from the authored state,
778
+ // as the studio tutorial does (#586): a shot added here, and a rail drawn.
779
+ // Declared before the play signal: a drawn rail starts playback in the same
780
+ // commit, and the checklist expects Rail before Play.
781
+ const playgroundShotCount = useRef(null);
782
+ useEffect(() => {
783
+ if (!playgroundMode) return;
784
+ if (playgroundShotCount.current !== null && shots.length > playgroundShotCount.current) {
785
+ window.parent?.postMessage({ type: "cozyclay:playground-nav", kind: "shot" }, "*");
786
+ }
787
+ playgroundShotCount.current = shots.length;
788
+ }, [playgroundMode, shots.length]);
789
+ const playgroundRailReady = playgroundMode && shots.some((shot) => Array.isArray(shot.camera?.cameraRail) && shot.camera.cameraRail.length >= 2);
790
+ useEffect(() => {
791
+ if (playgroundRailReady) window.parent?.postMessage({ type: "cozyclay:playground-nav", kind: "rail" }, "*");
792
+ }, [playgroundRailReady]);
798
793
  // Preview is the player for the finished motion: entering starts playback,
799
794
  // leaving pauses it. The editor view stays the manipulation surface.
800
795
  const [tlPlaying, setTlPlaying] = useState(false);
@@ -1177,7 +1172,7 @@ export default function App() {
1177
1172
  setPromptBlocksReveal, revealPromptBlocks, waypointMode, setWaypointMode, waypoints, setWaypoints,
1178
1173
  activeWaypointId, setActiveWaypointId, pendingWaypointFrame, setPendingWaypointFrame, promptClips,
1179
1174
  setPromptClips, editPromptClips, selectedPromptId, setSelectedPromptId, photoPoseState, photoPoseError,
1180
- setPhotoPoseError, allPoses, selectablePoses, posingIndex, posingChar, posedRig, setPosed, rootStart,
1175
+ setPhotoPoseError, allPoses, selectablePoses, posingIndex, posingChar, posedRig, setPosed, rootStart, commitPosedPose,
1181
1176
  queueRootWaypointFrame, castMemberOf, addCharacterWaypoint, moveCharacterWaypoint,
1182
1177
  removeCharacterWaypoint, clearCharacterWaypoints, addFloorWaypoint, moveWaypoint, removeWaypoint,
1183
1178
  toggleWaypointMode, openStudio, closeStudio, saveCurrentPose, savePose, posePhotoFile, removePose,
@@ -1190,9 +1185,14 @@ export default function App() {
1190
1185
  // not the one its closure captured.
1191
1186
  appContext.publishCharacters(characters);
1192
1187
 
1193
- const [i2vMotionEnabled, setI2vMotionEnabled] = useState(false);
1194
- const [i2vMotionMode, setI2vMotionMode] = useState("interpolate");
1195
- const [i2vMotionCameraUnlocked, setI2vMotionCameraUnlocked] = useState(false);
1188
+ const {
1189
+ i2vMotionEnabled,
1190
+ setI2vMotionEnabled,
1191
+ i2vMotionMode,
1192
+ setI2vMotionMode,
1193
+ i2vMotionCameraUnlocked,
1194
+ setI2vMotionCameraUnlocked,
1195
+ } = useI2vCaptureModal();
1196
1196
 
1197
1197
  useEffect(() => {
1198
1198
  let cancelled = false;
@@ -1369,7 +1369,8 @@ export default function App() {
1369
1369
  bodyContact, setBodyContact, IK_CORRECTION_BLEND_FRAMES, autoPhysicsRunning, setAutoPhysicsRunning,
1370
1370
  physicsPreview, setPhysicsPreview, physicsShow, physicsProgress, physicsOptions, setPhysicsOptions,
1371
1371
  ikTick, setIkTick, committedIkEdits, setCommittedIkEdits, trailFalloffS, setTrailFalloffS, showTrails,
1372
- setShowTrails, ikEditTool, setIkEditTool, trailEdit, trailFalloffFrames, focusIkHandle, snapshotIkKeys,
1372
+ setShowTrails, ikEditTool, setIkEditTool, trailEdit, trailTrackFocus, selectTrailTrack, clearTrailTrackFocus, trailFalloffFrames, focusIkHandle, snapshotIkKeys,
1373
+ pendingIkEdit, applyPendingIkEdit, cancelPendingIkEdit,
1373
1374
  rangePins, rangePinResiduals, rangePinSelection, setRangePinSelection, rangePinPartPick, setRangePinPartPick, rangePinPreview, previewRangePinDraft, applyRangePinDraft, deleteRangePin,
1374
1375
  setCharacterIkKey, removeCharacterIkKey, clearCharacterIkKeys, bridge, setBridge, bridgeChecking,
1375
1376
  motionSetupReveal, motionSetupKind, setArdyPrompt, setArdyDuration, ardySeed, preserveStrength,
@@ -1399,14 +1400,24 @@ export default function App() {
1399
1400
  // Keep the underlying selection model intact, but use this small workflow
1400
1401
  // state to surface only the tools that belong to the current job.
1401
1402
  const [workflowMode, setWorkflowMode] = useState("scene");
1403
+ const [poseObjectOpacity, setPoseObjectOpacityState] = useState(readPoseFadeOpacity);
1404
+ const setPoseObjectOpacity = (value) => { setPoseObjectOpacityState(value); writePoseFadeOpacity(value); };
1402
1405
  // Pose mode IS IK editing (#521): with no rig to solve there is nothing to
1403
1406
  // pose, so the mode refuses with the reason instead of opening empty.
1404
- const poseRefusal = ikChains ? null : ko("Load a character to pose it — Pose mode edits its rig with IK", "캐릭터를 불러와야 포즈를 잡을 수 있어요 — 포즈 모드는 IK로 리그를 편집합니다");
1407
+ // A capsule figure has no rig at all, so it gets its own reason rather than
1408
+ // the "load a character" one, which would read as a loading problem.
1409
+ const activeCapabilities = characterCapabilities(activeChar);
1410
+ const poseRefusal = !activeCapabilities.pose ? kindRefusal("pose", isKo) : ikChains ? null : ko("Load a character to pose it — Pose mode edits its rig with IK", "캐릭터를 불러와야 포즈를 잡을 수 있어요 — 포즈 모드는 IK로 리그를 편집합니다");
1405
1411
  function selectWorkflowMode(next) {
1406
1412
  if (next === "pose" && poseRefusal) {
1407
1413
  setToast(poseRefusal);
1408
1414
  return;
1409
1415
  }
1416
+ // A storyboard is stills: there is no Motion department to open.
1417
+ if (next === "motion" && storyboardProject) {
1418
+ setToast(ko(STORYBOARD_MOTION_REFUSAL.en, STORYBOARD_MOTION_REFUSAL.ko));
1419
+ return;
1420
+ }
1410
1421
  setWorkflowMode(next);
1411
1422
  // Picking a department leaves the chrome-free player. Shot-look is
1412
1423
  // camera work, so it only yields when the operator leaves Camera.
@@ -1425,7 +1436,8 @@ export default function App() {
1425
1436
  // Pose lands on the active character's rig: its Rig Control panel holds
1426
1437
  // the IK tools that W/E/R switch between.
1427
1438
  else if (next === "pose") setSelectedHierarchyId(`${rowIdForCharIndex(activeCharIndex)}.rig`);
1428
- else setSelectedHierarchyId("shot");
1439
+ // Sculpt keeps the selection: a selected sculpt is the one it opens on.
1440
+ else if (next !== "sculpt") setSelectedHierarchyId("shot");
1429
1441
  }
1430
1442
  // Every door into the mode (tab, 1-4 keys, view.setMode on the bus) moves
1431
1443
  // IK with it through the motion domain's own entry/exit path...
@@ -1435,7 +1447,7 @@ export default function App() {
1435
1447
  // ...and whatever else ends IK (a take starting playback, the rig going
1436
1448
  // away) hands the operator back to Motion instead of a dead Pose mode.
1437
1449
  useEffect(() => {
1438
- if (!ikMode && workflowMode === "pose") setWorkflowMode("motion");
1450
+ if (!ikMode && workflowMode === "pose") setWorkflowMode(storyboardProject ? "scene" : "motion");
1439
1451
  }, [ikMode]);
1440
1452
 
1441
1453
  const toggleHierarchyHidden = (hierarchyId) => {
@@ -1496,10 +1508,75 @@ export default function App() {
1496
1508
  matteShrink, setMatteShrink, matteFeather, setMatteFeather, matteMode, setMatteMode, matteStats,
1497
1509
  setMatteStats, matteBusy, gizmoMode, setGizmoMode, snapEnabled, setSnapEnabled, addSceneObject,
1498
1510
  importCutout, importCutouts, spawnCutoutAt, persistMeshAsset, importMesh, importMeshes, spawnMeshAt,
1499
- applyMatte, duplicateSelectedSceneObject, frameSelection, renameSceneObject, sceneObjectWorldMatrix,
1511
+ applyMatte, duplicateSelectedSceneObject, frameSelection, groupObjectUnderNewEmpty, renameRequest, renameSceneObject, sceneObjectWorldMatrix,
1500
1512
  attachTargetForRow, attachTargetLabel, attachSceneObject,
1501
1513
  } = objectsDomain;
1502
1514
 
1515
+ const { sculptMode, sculptCamRef, sculptView, sculptReference, setSculptReference, sculptRun, setSculptRun, sculptRunRef, sculptAgentStatus, sculptModels, sculptModelPick, chooseSculptModel, sculptTransport, sculptTap, sculptTarget, setSculptTargetId, requestSculptView, sculptBlueprint, setSculptBlueprint, generateSculptBlueprint, cancelSculptBlueprint } = useSculptMode({ workflowMode, sceneObjects, selectedSceneObjectId });
1516
+ async function chooseSculptReference(file) {
1517
+ try {
1518
+ // A new reference makes the old sheet a drawing of something else.
1519
+ cancelSculptBlueprint();
1520
+ setSculptBlueprint((current) => ({ ...current, state: "idle", sheet: null, error: null }));
1521
+ setSculptReference(await objectsDomain.storeSculptReference(file));
1522
+ } catch (error) {
1523
+ setToast(ko(`Could not read that image: ${error.message}`, `이미지를 읽지 못했어요: ${error.message}`));
1524
+ }
1525
+ }
1526
+ function startSculptRun() {
1527
+ if (!sculptReference) return;
1528
+ sculptRunRef.current?.cancel();
1529
+ const run = createSculptRun({
1530
+ bus: { subscribe: (listener) => sculptTap.subscribe(listener, studioBindingRef.current?.bus) },
1531
+ agent: createAgentPort(sculptAgentClient(sculptTransport, () => buildStudioAgentContext())),
1532
+ reference: sculptReference,
1533
+ sculptId: sculptTarget?.id ?? null,
1534
+ score: (args) => appContext.bus.run("sculpt.compare", args, { origin: "ui" }),
1535
+ measure: async (reference) => measureReferenceOutline(await browserSculptImages.decode(reference)),
1536
+ model: sculptModelPick.model || undefined,
1537
+ effort: sculptModelPick.effort || undefined,
1538
+ modelLabel: sculptModelLabel(sculptModels, sculptModelPick.model) || undefined,
1539
+ });
1540
+ sculptRunRef.current = run;
1541
+ let shownId = sculptTarget?.id ?? null;
1542
+ const hadTarget = Boolean(sculptTarget);
1543
+ let reported = false;
1544
+ run.subscribe((state) => {
1545
+ // Before the current-run gate: a run replaced by a new Start still ends (cancelled) once.
1546
+ const telemetry = reported ? null : sculptRunTelemetry(state, { hadTarget });
1547
+ if (telemetry) { reported = true; track("sculpt_run", telemetry); }
1548
+ // A finished run's bus listener outlives it; only the current run speaks.
1549
+ if (sculptRunRef.current !== run) return;
1550
+ setSculptRun(state);
1551
+ if (state.sculptId && state.sculptId !== shownId) {
1552
+ shownId = state.sculptId;
1553
+ setSculptTargetId(state.sculptId);
1554
+ setSelectedHierarchyId(`object:${state.sculptId}`);
1555
+ }
1556
+ });
1557
+ setSculptRun(run.getState());
1558
+ void run.start();
1559
+ }
1560
+ /** Place in scene: on the ground in front of the scene camera, selected,
1561
+ * back on Stage. The move is one object.update, so one undo. */
1562
+ function placeSculptInScene() {
1563
+ if (!sculptTarget) return;
1564
+ try {
1565
+ selectWorkflowMode("scene");
1566
+ objectsDomain.placeSculptInScene(sculptTarget.id);
1567
+ } catch (error) {
1568
+ if (!(error instanceof StudioProtocolError)) throw error;
1569
+ setToast(error.uiMessage ?? error.message);
1570
+ }
1571
+ }
1572
+
1573
+ // The record whose route the studio shows for the selection: the selected
1574
+ // record itself, or the routed record inside the group it stands for (a car
1575
+ // Empty over its Chassis). Selection stays on the group; only the route's
1576
+ // source moves. With no route anywhere a new stroke lands on the selection.
1577
+ const routeOwner = useMemo(() => routeOwnerFor(sceneObjects, selectedSceneObjectId), [sceneObjects, selectedSceneObjectId]);
1578
+ const pathTarget = routeOwner ?? selectedSceneObject;
1579
+
1503
1580
  // An undo offer is an offer, not a banner: without a window it sits on the
1504
1581
  // screen for the rest of the session. Long enough to notice and reach, then
1505
1582
  // gone — the deletion is still reversible through Undo history afterwards.
@@ -1566,7 +1643,7 @@ export default function App() {
1566
1643
  get objectsDomain() { return objectsDomain; },
1567
1644
  }));
1568
1645
  const {
1569
- scenes, activeSceneId, sceneSaveError, snapshotActiveScene, persistScenes, projectName, projectDirty,
1646
+ scenes, activeSceneId, sceneSaveError, snapshotActiveScene, persistScenes, projectName, previsMode, projectDirty,
1570
1647
  setProjectDirty, projectSaveState, setProjectSaveState, projectMenuOpen, setProjectMenuOpen,
1571
1648
  projectBrowserOpen, setProjectBrowserOpen, projectNameDialog, setProjectNameDialog, projectStartupOpen,
1572
1649
  setProjectStartupOpen, projectManifest, setProjectManifest, saveBlockedReasons, setSaveBlockedReasons,
@@ -1577,6 +1654,18 @@ export default function App() {
1577
1654
  renameSceneDocumentFromUi, deleteSceneDocumentFromUi, switchSceneDocument, addSceneDocument,
1578
1655
  duplicateSceneDocument, renameSceneDocument, deleteSceneDocument,
1579
1656
  } = scenesDomain;
1657
+ // A sculpt run belongs to Sculpt mode and the scene it started in: leaving
1658
+ // either cancels it, so no paid turn runs unseen and nothing reselects.
1659
+ useEffect(() => {
1660
+ if (!sculptMode) sculptRunRef.current?.cancel();
1661
+ }, [sculptMode]);
1662
+ useEffect(() => () => sculptRunRef.current?.cancel(), [activeSceneId]);
1663
+ // A storyboard project has no Motion department: a project opened while
1664
+ // Motion was up lands on Stage instead.
1665
+ const storyboardProject = scenesDomain.previsMode === "storyboard";
1666
+ useEffect(() => {
1667
+ if (storyboardProject && workflowMode === "motion") setWorkflowMode("scene");
1668
+ }, [storyboardProject, workflowMode]);
1580
1669
 
1581
1670
  const saveBlockedRef = useRef(startup.saveBlocked);
1582
1671
  const dirtyRef = useRef(false);
@@ -1638,6 +1727,8 @@ export default function App() {
1638
1727
  // the gesture is "paste into the studio", not "paste into this box".
1639
1728
  useEffect(() => {
1640
1729
  const onPaste = (event) => {
1730
+ // The Agent composer takes a picture pasted anywhere on it first.
1731
+ if (event.defaultPrevented) return;
1641
1732
  const target = event.target;
1642
1733
  // Never steal a paste aimed at somewhere text goes.
1643
1734
  if (target instanceof HTMLElement) {
@@ -1819,12 +1910,20 @@ export default function App() {
1819
1910
  }
1820
1911
  // 1-4 pick the workflow mode; pose is refused (with its reason) when
1821
1912
  // there is no rig to solve. The embedded player has no modes to pick.
1822
- const modeKey = { Digit1: "scene", Digit2: "pose", Digit3: "camera", Digit4: "motion" }[event.code];
1913
+ const modeKey = { Digit1: "scene", Digit2: "pose", Digit3: "camera", Digit4: "motion", Digit5: "sculpt" }[event.code];
1823
1914
  if (modeKey && !embedMode && !event.ctrlKey && !event.metaKey && !event.altKey) {
1915
+ // A storyboard has no key 4: it does nothing, not even a refusal.
1916
+ if (modeKey === "motion" && storyboardProject) return;
1824
1917
  event.preventDefault();
1825
1918
  if (modeKey !== workflowMode) selectWorkflowMode(modeKey);
1826
1919
  return;
1827
1920
  }
1921
+ // Sculpt mode's W/E/R swing the turntable to front, side and back.
1922
+ if (workflowMode === "sculpt" && GIZMO_HOTKEYS[event.code]) {
1923
+ event.preventDefault();
1924
+ requestSculptView({ KeyW: "front", KeyE: "side", KeyR: "back" }[event.code]);
1925
+ return;
1926
+ }
1828
1927
  // Pose mode's W/E/R are the IK tools, gated like their Rig Control
1829
1928
  // buttons: the trail tool needs visible trails, the range pin a take.
1830
1929
  if (workflowMode === "pose" && GIZMO_HOTKEYS[event.code]) {
@@ -1912,7 +2011,7 @@ export default function App() {
1912
2011
  // selection would point the gizmo at a stale dot.
1913
2012
  useEffect(() => {
1914
2013
  setPathPointIndex(null);
1915
- }, [selectedSceneObjectId]);
2014
+ }, [selectedSceneObjectId, routeOwner?.id]);
1916
2015
 
1917
2016
  useEffect(() => {
1918
2017
  if (!inspectorActionsOpen) return undefined;
@@ -1942,6 +2041,13 @@ export default function App() {
1942
2041
  // Object travel-path drawing: the same Top-View stroke gesture as the rail,
1943
2042
  // aimed at the selected object instead of the shot camera.
1944
2043
  const [pathDraw, setPathDraw] = useState(false);
2044
+ // Root-path (waypoint) authoring and Top-View path drawing are motion
2045
+ // tooling; a storyboard never leaves either switched on.
2046
+ useEffect(() => {
2047
+ if (!storyboardProject) return;
2048
+ if (waypointMode) setWaypointMode(false);
2049
+ if (pathDraw) setPathDraw(false);
2050
+ }, [storyboardProject, waypointMode, pathDraw]);
1945
2051
  const [pathPointIndex, setPathPointIndex] = useState(null);
1946
2052
  const pathDragTokenRef = useRef(null);
1947
2053
  const planPathTokenRef = useRef(null);
@@ -1975,6 +2081,16 @@ export default function App() {
1975
2081
  if (typeof toast.uiMessage === "string" && toast.uiMessage) for (const sink of toastSinkRef.current) sink(toast);
1976
2082
  showToast(toast.uiMessage);
1977
2083
  }, []);
2084
+ // The dots on a route are found by double-clicking the line, a gesture
2085
+ // nothing hints at: say it once, the first time a route is selected.
2086
+ const routeHintShownRef = useRef(false);
2087
+ // The route shown may belong to a routed record inside the selected group.
2088
+ const selectedRouteId = routeOwner?.path ? routeOwner.id : null;
2089
+ useEffect(() => {
2090
+ if (!selectedRouteId || routeHintShownRef.current) return;
2091
+ routeHintShownRef.current = true;
2092
+ setToast(ko("Double-click the line to add a dot", "선을 더블클릭하면 점이 추가돼요"));
2093
+ }, [selectedRouteId, setToast]);
1978
2094
  // The PWA's "a newer studio is waiting" registration, once one arrives.
1979
2095
  const [pwaUpdate, setPwaUpdate] = useState(null);
1980
2096
  useEffect(() => {
@@ -1993,58 +2109,7 @@ export default function App() {
1993
2109
  const takeRecipeRef = useRef(null);
1994
2110
 
1995
2111
  const [bottomTab, setBottomTab] = useState("timeline");
1996
- // The imported-pictures region of the Assets shelf. null = the scan has
1997
- // never resolved (the pane shows skeletons, NEVER the empty message); an
1998
- // array = the SOURCE ids to show, mattes and cut renders already filtered
1999
- // out (asset-shelf.js). Scans run only while the shelf is visible, and
2000
- // re-run when a cutout's lineage changes — not on every transform tick, so
2001
- // a gizmo drag never hammers IndexedDB.
2002
- const [shelfImageIds, setShelfImageIds] = useState(null);
2003
- const [shelfMeshIds, setShelfMeshIds] = useState(null);
2004
- const [manageAssetStorage, setManageAssetStorage] = useState(false);
2005
- // A separate scan preserves the source-only placement shelf while the
2006
- // manager exposes every unreachable stored record, including matte and cut
2007
- // derivatives orphaned with a deleted card.
2008
- const [unusedAssetIds, setUnusedAssetIds] = useState(null);
2009
- const [usedAssetIds, setUsedAssetIds] = useState(null);
2010
- const [usageCounts, setUsageCounts] = useState(new Map());
2011
- const assetShelfScanTokenRef = useRef(0);
2012
- const legacyDerivedIdsRef = useRef(new Set());
2013
- // This is deliberately session-only. Each entry is a complete IndexedDB
2014
- // record, so Undo can put it back byte-for-byte until the page is reloaded.
2015
- const [assetTrash, setAssetTrash] = useState([]);
2016
- // Same rule as the object deletion offer: the toast is a window, not a
2017
- // banner. Only the OFFER expires — the trashed record itself is the restore
2018
- // data, so it is deliberately kept for the session and never timed out.
2019
- const [assetUndoOffered, setAssetUndoOffered] = useState(false);
2020
- useEffect(() => {
2021
- if (!assetUndoOffered) return undefined;
2022
- const timer = setTimeout(() => setAssetUndoOffered(false), ASSET_DELETE_UNDO_MS);
2023
- return () => clearTimeout(timer);
2024
- }, [assetUndoOffered]);
2025
- const [deletingAssetId, setDeletingAssetId] = useState(null);
2026
- const cutoutLineage = useMemo(
2027
- () => JSON.stringify(sceneObjects.flatMap((object) => (object.renderer === CUTOUT_KIND ? [[object.assetId, object.sourceAssetId, object.matteAssetId]] : []))),
2028
- [sceneObjects],
2029
- );
2030
- const meshLineage = useMemo(
2031
- () => JSON.stringify(sceneObjects.flatMap((object) => (object.renderer === MESH_KIND ? [object.assetId] : []))),
2032
- [sceneObjects],
2033
- );
2034
- const projectCutoutLineage = useMemo(() => {
2035
- const allScenes = scenes.map((scene) => (scene.id === activeSceneId ? { ...scene, objects: sceneObjects } : scene));
2036
- return JSON.stringify(
2037
- allScenes.flatMap((scene) =>
2038
- (Array.isArray(scene.objects) ? scene.objects : []).flatMap((object) =>
2039
- object.renderer === CUTOUT_KIND ? [[object.assetId, object.sourceAssetId, object.matteAssetId]] : [],
2040
- ),
2041
- ),
2042
- );
2043
- }, [scenes, activeSceneId, sceneObjects]);
2044
- const projectAssetGraphSignature = useMemo(() => {
2045
- const allScenes = scenes.map((scene) => (scene.id === activeSceneId ? { ...scene, objects: sceneObjects } : scene));
2046
- return assetGraphSignature(allScenes);
2047
- }, [scenes, activeSceneId, sceneObjects]);
2112
+ const { shelfImageIds, setShelfImageIds, shelfMeshIds, setShelfMeshIds, manageAssetStorage, setManageAssetStorage, unusedAssetIds, setUnusedAssetIds, usedAssetIds, setUsedAssetIds, usageCounts, setUsageCounts, assetShelfScanTokenRef, legacyDerivedIdsRef, assetTrash, setAssetTrash, assetUndoOffered, setAssetUndoOffered, deletingAssetId, setDeletingAssetId, cutoutLineage, meshLineage, projectCutoutLineage, projectAssetGraphSignature } = useAssetShelf({ scenes, activeSceneId, sceneObjects });
2048
2113
  useEffect(() => {
2049
2114
  const { scenes: latestScenes, activeSceneId: latestActiveSceneId, sceneObjects: latestObjects } = projectStateRef.current;
2050
2115
  const allScenes = latestScenes.map((scene) => (scene.id === latestActiveSceneId ? { ...scene, objects: latestObjects } : scene));
@@ -2217,15 +2282,21 @@ export default function App() {
2217
2282
  // the export overwrites it per captured frame and restores nothing, which
2218
2283
  // is correct — the next render puts it back.
2219
2284
  propFrameRef.current = tlFrame;
2220
- const animatedSceneObjects = useMemo(() => {
2221
- if (!sceneObjects.some((object) => object.path)) return sceneObjects;
2222
- const take = { frameCount: tlFrameCount, fps: tlFps };
2223
- return sceneObjects.map((object) => {
2224
- const at = objectTransformAt(object, tlFrame, take);
2225
- if (!at) return object;
2226
- return { ...object, x: at.x, y: at.y, z: at.z, rot: at.rot ?? object.rot };
2227
- });
2228
- }, [sceneObjects, tlFrame, tlFrameCount, tlFps]);
2285
+ // Routed records and everything grouped under them (object-travel.js).
2286
+ const animatedSceneObjects = useMemo(
2287
+ () => sceneObjectsAt(sceneObjects, tlFrame, { frameCount: tlFrameCount, fps: tlFps }),
2288
+ [sceneObjects, tlFrame, tlFrameCount, tlFps],
2289
+ );
2290
+
2291
+ // The selection as it is DRAWN at this frame, for the transform gizmo to sit
2292
+ // on: a routed record, the group under one, and the Empty that rides its
2293
+ // routed descendant all stand away from their authored numbers while the
2294
+ // playhead is off frame 0. Drags still read the authored records (the gizmo
2295
+ // is handed those separately), so they stay delta-based on authored numbers.
2296
+ const gizmoSceneObject = useMemo(
2297
+ () => (selectedSceneObject ? animatedSceneObjects.find((object) => object.id === selectedSceneObject.id) ?? selectedSceneObject : null),
2298
+ [selectedSceneObject, animatedSceneObjects],
2299
+ );
2229
2300
 
2230
2301
  // Auto color: Blender's viewport "Random" mode. A DISPLAY-ONLY marker rides
2231
2302
  // each non-cutout object into the renderers; the authored `color`, the scene
@@ -2257,6 +2328,14 @@ export default function App() {
2257
2328
  // r3f frame loop — so it asks the set for one placement pass itself, right
2258
2329
  // after it has written that frame's bones.
2259
2330
  const propSyncRef = useRef(null);
2331
+ // Characters grouped under a scene object ride it inside an ObjectCarrier.
2332
+ // The carriers read the AUTHORED records by id, and register a placement
2333
+ // pass the recorder runs before the props' (a prop carried on a riding
2334
+ // character's hand needs the carrier placed first).
2335
+ const carrierRegistryRef = useRef(new Set());
2336
+ const sceneObjectLookupRef = useRef(null);
2337
+ sceneObjectLookupRef.current = useMemo(() => new Map(sceneObjects.map((object) => [object.id, object])), [sceneObjects]);
2338
+ const syncCarriers = () => { for (const place of carrierRegistryRef.current) place(); };
2260
2339
  // Where a prop actually IS, read off its live group: the one authority on
2261
2340
  // the transform currently on screen, and so the only honest starting point
2262
2341
  // for a no-jump conversion.
@@ -2265,9 +2344,30 @@ export default function App() {
2265
2344
  /**
2266
2345
  * Hierarchy row drag policy (the panel holds none). An object row dropped on
2267
2346
  * another object GROUPS; on a character or one of its bone rows it ATTACHES;
2268
- * on Props it comes back to the world. Anything else is not a drop.
2347
+ * on Props it comes back to the world. A character row dropped on an object
2348
+ * row is GROUPED under it and rides its travel; dropped on the scene root it
2349
+ * stands in the world again. Anything else is not a drop.
2269
2350
  */
2270
- const hierarchyReparent = { canDrop: objectsDomain.canReparentSceneObject, onDrop: objectsDomain.reparentSceneObject };
2351
+ function characterGroupMove(sourceRowId, targetRowId) {
2352
+ const characterId = charIdFromHierarchyId(sourceRowId);
2353
+ const entry = characterId ? characters.find((item) => item.id === characterId) : null;
2354
+ if (!entry) return null;
2355
+ if (targetRowId === "shot") return (entry.parent ?? null) !== null ? { characterId, parent: null } : null;
2356
+ const objectId = sceneObjectIdFromHierarchy(String(targetRowId ?? ""));
2357
+ const object = objectId ? sceneObjects.find((item) => item.id === objectId) : null;
2358
+ if (!object || object.attach || entry.parent === objectId) return null;
2359
+ return { characterId, parent: objectId };
2360
+ }
2361
+ const hierarchyReparent = {
2362
+ canDrop: (source, target) => (charIdFromHierarchyId(source)
2363
+ ? characterGroupMove(source, target) !== null
2364
+ : objectsDomain.canReparentSceneObject(source, target)),
2365
+ onDrop: (source, target) => {
2366
+ if (!charIdFromHierarchyId(source)) return objectsDomain.reparentSceneObject(source, target);
2367
+ const move = characterGroupMove(source, target);
2368
+ if (move) runStudioAction("character.update", { characterId: move.characterId, patch: { parent: move.parent } });
2369
+ },
2370
+ };
2271
2371
 
2272
2372
  useEffect(() => {
2273
2373
  setCraneSelectedIndex(null);
@@ -2453,10 +2553,20 @@ export default function App() {
2453
2553
  appContext.publishScenes(scenes);
2454
2554
  activeSceneIdRef.current = activeSceneId;
2455
2555
  shotDocumentRef.current = createShotAuthoringDocument({ shots, waypoints, frameCount: tlFrameCount });
2556
+ // The motion layers: their IK edits (Pose mode, IK keys, range pins) ride
2557
+ // into the saved stage below with each character, and a change to them is
2558
+ // a reason to autosave.
2559
+ const motionLayers = appContext.storeDomain("motion")?.read() ?? null;
2560
+ const ikEditsOf = (id) => {
2561
+ const row = motionLayers?.find((layer) => layer.id === id);
2562
+ if (!row || (!row.ikKeys?.length && !row.ikPins?.length)) return null;
2563
+ return { keys: row.ikKeys, pins: row.ikPins ?? [], pinResiduals: row.ikPinResiduals ?? [] };
2564
+ };
2565
+ // sessionMotion is stripped: generated clips are session-only and far too
2566
+ // heavy for the stage envelope; paths, prompt blocks and IK edits persist.
2567
+ const stageCharacters = characters.map(({ sessionMotion, ...entry }) => ({ ...entry, ikEdits: ikEditsOf(entry.id) }));
2456
2568
  actorStageRef.current = {
2457
- // sessionMotion is stripped: generated clips are session-only and far
2458
- // too heavy for the stage envelope; paths and prompt blocks persist.
2459
- characters: characters.map(({ sessionMotion, ...entry }) => entry),
2569
+ characters: stageCharacters,
2460
2570
  hasCharSheet,
2461
2571
  environmentImage,
2462
2572
  shotAspect: shotAspectKey,
@@ -2470,8 +2580,7 @@ export default function App() {
2470
2580
  hasEnvSheet,
2471
2581
  };
2472
2582
 
2473
- const [firstSuccessGuideOpen, setFirstSuccessGuideOpen] = useState(false);
2474
- const [useCaseAskOpen, setUseCaseAskOpen] = useState(false);
2583
+ const { firstSuccessGuideOpen, setFirstSuccessGuideOpen, useCaseAskOpen, setUseCaseAskOpen } = useFirstSuccessPrompt();
2475
2584
 
2476
2585
  // Dismissal mirrors the inspector-actions menu: only listen while open,
2477
2586
  // ignore presses inside the wrap (the trigger's own click keeps toggling),
@@ -2804,6 +2913,8 @@ export default function App() {
2804
2913
  activeShotId: activeShot?.id ?? null,
2805
2914
  captureCurrentFraming,
2806
2915
  captureFramingPng,
2916
+ // The Top View pull (verify_result visual "plan", capture_plan_png).
2917
+ capturePlanPng,
2807
2918
  captureShotMeta,
2808
2919
  // The identity / environment reference pictures a capture carries (#167).
2809
2920
  captureShotReferences,
@@ -2839,6 +2950,7 @@ export default function App() {
2839
2950
  aspectRatio: live.filmback.aspectRatio,
2840
2951
  },
2841
2952
  stage: live.stage,
2953
+ previsMode: scenesDomain.metadata().previsMode,
2842
2954
  timeline: live.timeline,
2843
2955
  activeCharacterId: live.activeCharacterId,
2844
2956
  characters: castDomain.read(),
@@ -2874,10 +2986,7 @@ export default function App() {
2874
2986
  // not capture_frame's 640x360 preview, which stays exactly as it is.
2875
2987
  capture_framing_png: (args = {}) => {
2876
2988
  const live = appContext.live.state;
2877
- const requested = args?.output;
2878
- const output = Number.isFinite(requested?.width) && Number.isFinite(requested?.height)
2879
- ? { width: Math.round(requested.width), height: Math.round(requested.height) }
2880
- : SHOT_ASPECT_PRESETS[live.stage.shotAspect] ?? SHOT_ASPECT_PRESETS["16:9"];
2989
+ const output = requestedCaptureOutput(args) ?? SHOT_ASPECT_PRESETS[live.stage.shotAspect] ?? SHOT_ASPECT_PRESETS["16:9"];
2881
2990
  const dataUrl = live.captureFramingPng(live.captureCurrentFraming(), output);
2882
2991
  if (!dataUrl) throw new Error("The shot renderer is not ready");
2883
2992
  return {
@@ -2894,6 +3003,9 @@ export default function App() {
2894
3003
  references: live.captureShotReferences(),
2895
3004
  };
2896
3005
  },
3006
+ // The Top View as the agent's plan picture: a 2D diagram of the cast,
3007
+ // footprints and every shot camera drawn from state (src/plan-diagram.js).
3008
+ capture_plan_png: (args = {}) => appContext.live.state.capturePlanPng(requestedCaptureOutput(args) ?? undefined),
2897
3009
  };
2898
3010
 
2899
3011
  useEffect(() => {
@@ -2904,7 +3016,8 @@ export default function App() {
2904
3016
  const timer = setTimeout(() => {
2905
3017
  if (!liveControlRef.current) {
2906
3018
  liveControlRef.current = createLiveControl({
2907
- handlers: { ...liveQueries, ...studioBindingRef.current.handlers },
3019
+ // Tapped so a sculpt run hears the agent's object.sculpt / sculpt.compare.
3020
+ handlers: sculptTap.wrap({ ...liveQueries, ...studioBindingRef.current.handlers }),
2908
3021
  workspaceId: liveWorkspaceIdRef.current,
2909
3022
  meta: {
2910
3023
  project: projectName ?? "Untitled",
@@ -2965,7 +3078,7 @@ export default function App() {
2965
3078
  dirtyRef.current = true;
2966
3079
  const timer = setTimeout(flushScenes, 400);
2967
3080
  return () => clearTimeout(timer);
2968
- }, [sceneObjects, shots, waypoints, tlFrameCount, charA, charB, showB, poseA, poseB, hasCharSheet, environmentImage, environment, style, hasEnvSheet, subject, subject2, shotAspectKey, sensorId, keyLight, scenes, activeSceneId]);
3081
+ }, [sceneObjects, shots, waypoints, tlFrameCount, charA, charB, showB, poseA, poseB, hasCharSheet, environmentImage, environment, style, hasEnvSheet, subject, subject2, shotAspectKey, sensorId, keyLight, scenes, activeSceneId, motionLayers]);
2969
3082
  useEffect(() => {
2970
3083
  const onPageHide = () => flushScenes();
2971
3084
  const onVisibility = () => {
@@ -3028,25 +3141,33 @@ export default function App() {
3028
3141
  // props did not change must not re-render its subtree.
3029
3142
  const characterViews = useMemo(() => characters.flatMap((entry, index) => {
3030
3143
  if (entry.hidden) return [];
3144
+ const pickId = index === 0 ? "A" : index === 1 ? "B" : entry.id;
3031
3145
  // Each cast member is driven by ITS OWN clip: the active one reads
3032
3146
  // the editing buffer, the others their stored session motion.
3033
3147
  const clip = entry.id === activeChar.id ? motion : entry.sessionMotion;
3148
+ const placement = placementAt(entry, tlFrame, {
3149
+ shotAt: frame => shotAtFrame(shots, frame),
3150
+ takeRoot: clip ? sampleAt({ frameCount: clip.frames, motion: clip }, null, tlFrame).subject : null,
3151
+ });
3034
3152
  return [{
3035
3153
  id: entry.id,
3036
- url: characterModelUrl(entry.model),
3037
- position: [entry.x, entry.y ?? 0, entry.z],
3038
- rot: entry.rot,
3154
+ model: entry.model,
3155
+ ...(isProxyFigure(entry) ? {} : { url: characterModelUrl(entry.model) }),
3156
+ position: [placement.x, entry.y ?? 0, placement.z],
3157
+ rot: placement.rot,
3039
3158
  tint: entry.tint ?? defaultCharacterTint(entry, index),
3040
3159
  partColoursEnabled,
3041
3160
  partColoursMode,
3042
- pose: clip ? null : (entry.pose ?? DEFAULT_POSE),
3161
+ pose: clip ? null : (placement.pose ?? DEFAULT_POSE),
3162
+ posture: placement.posture,
3043
3163
  // The stature the entry's take was extracted at. It rides with the
3044
3164
  // clip, never separately — see Character for why.
3045
3165
  scale: entry.scale ?? 1,
3046
- onRig: reportRig(entry.id),
3047
- pickId: index === 0 ? "A" : index === 1 ? "B" : entry.id,
3166
+ ...(isProxyFigure(entry) ? {} : { onRig: reportRig(entry.id) }),
3167
+ pickId,
3168
+ parent: entry.parent ?? null,
3048
3169
  }];
3049
- }), [characters, activeChar.id, motion, partColoursEnabled, partColoursMode]);
3170
+ }), [characters, activeChar.id, motion, shots, tlFrame, partColoursEnabled, partColoursMode]);
3050
3171
  // Where the selection gizmo stands: same driving rules as the render,
3051
3172
  // for the active (selected) cast member only. Gated on the HIERARCHY
3052
3173
  // selection, not the sticky active layer — the layer stays on the last
@@ -3057,8 +3178,10 @@ export default function App() {
3057
3178
  if (!charIdFromHierarchyId(selectedHierarchyId)) return null;
3058
3179
  const entry = characters.find((item) => item.id === activeChar.id);
3059
3180
  if (!entry || entry.hidden) return null;
3060
- return { position: [entry.x, entry.y ?? 0, entry.z] };
3061
- }, [characters, activeChar.id, motion, selectedHierarchyId]);
3181
+ const hasTake = activeChar.id === activeCharacterId ? Boolean(motion) : Boolean(activeChar.sessionMotion);
3182
+ const placement = hasTake ? entry : placementAt(entry, tlFrame, { shotAt: frame => shotAtFrame(shots, frame) });
3183
+ return { position: [placement.x, entry.y ?? 0, placement.z], rot: placement.rot };
3184
+ }, [characters, activeChar.id, motion, shots, tlFrame, selectedHierarchyId]);
3062
3185
  // The cast rides the SAME gizmo as scene objects — one movement grammar
3063
3186
  // for everything on stage. The proxy hands ObjectGizmo the object shape
3064
3187
  // it expects; `height` puts the pivot at the hips like a prop's centre.
@@ -3072,7 +3195,7 @@ export default function App() {
3072
3195
  z: gizmoView.position[2],
3073
3196
  height: 1.15,
3074
3197
  footprint: { width: 0.6, depth: 0.6 },
3075
- rotY: entry?.rot ?? 0,
3198
+ rotY: gizmoView.rot ?? entry?.rot ?? 0,
3076
3199
  scaleX: entry?.scale ?? 1,
3077
3200
  scaleY: entry?.scale ?? 1,
3078
3201
  scaleZ: entry?.scale ?? 1,
@@ -3235,7 +3358,7 @@ export default function App() {
3235
3358
  ikStates: new Map([...ikStatesRef.current].map(([id, state]) => [id, copyIk(state)])),
3236
3359
  rigStates: Object.values(rigs).filter(Boolean).map(snapshotExportRig),
3237
3360
  };
3238
- return Object.freeze({ kind, format: kind === "frame" ? "png" : kind === "keyframe_pack" ? "zip" : "mp4",
3361
+ return Object.freeze({ kind, format: kind === "frame" || kind === "contact_sheet" ? "png" : kind === "keyframe_pack" || kind === "panel_pack" ? "zip" : "mp4",
3239
3362
  context, run, external, download, handedOff: new Set() });
3240
3363
  }
3241
3364
 
@@ -3335,16 +3458,23 @@ export default function App() {
3335
3458
  propFrameRef.current = frame;
3336
3459
  const context = recRef.current?.request.context;
3337
3460
  for (const entry of context?.characters ?? characters) {
3461
+ if (isProxyFigure(entry)) continue;
3338
3462
  const activeId = context?.activeId ?? activeChar.id;
3339
3463
  const clip = entry.id === activeId ? (context ? context.motion : motion) : entry.sessionMotion;
3340
3464
  const state = context
3341
3465
  ? (entry.id === activeId ? context.ikState : context.ikStates.get(entry.id))
3342
3466
  : (entry.id === activeChar.id ? ikStateRef.current : ikStatesRef.current.get(entry.id));
3343
- poseMemberAtFrame(rigs[entry.id], clip, state, frame, IK_CORRECTION_BLEND_FRAMES);
3467
+ const placement = placementAt(entry, frame, {
3468
+ shotAt: at => shotAtFrame(context?.shots ?? shots, at),
3469
+ takeRoot: clip ? sampleAt({ frameCount: clip.frames, motion: clip }, null, frame).subject : null,
3470
+ });
3471
+ poseMemberAtFrame(rigs[entry.id], clip, state, frame, IK_CORRECTION_BLEND_FRAMES, placement.pose ?? null);
3344
3472
  }
3345
3473
  // The bones for this frame are now written, so a carried prop can take
3346
3474
  // its place on them. gl.render() never runs the r3f frame loop, so this
3347
3475
  // pass is the recorder's stand-in for the useFrame the preview gets.
3476
+ // Riding characters move with their object first, then the props.
3477
+ syncCarriers();
3348
3478
  propSyncRef.current?.();
3349
3479
  const sampled = sampleAt(context?.playbackScene ?? playbackScene, shotAtFrame(context?.shots ?? shots, frame), frame);
3350
3480
  const framing = sampled.camera ?? context?.framing;
@@ -3384,18 +3514,43 @@ export default function App() {
3384
3514
  const cameraSnapshot = { position: cam.position.clone(), quaternion: cam.quaternion.clone(),
3385
3515
  rotationOrder: cam.rotation.order, fov: cam.fov, yaw: look.current.yaw, pitch: look.current.pitch };
3386
3516
  const rigSnapshots = Object.values(rigs).filter(Boolean).map(snapshotExportRig);
3517
+ const proxySnapshots = [];
3518
+ const context = recRef.current?.request.context;
3519
+ const cast = context?.characters ?? characters;
3520
+ const scene = (recRef.current?.capture ?? captureRef.current)?.scene;
3521
+ const pickIdByCharacter = new Map(characterViews.map(view => [view.id, view.pickId]));
3522
+ if (typeof scene?.traverse === "function") scene.traverse(node => {
3523
+ const index = cast.findIndex(entry => isProxyFigure(entry) && node.userData.characterPick === pickIdByCharacter.get(entry.id));
3524
+ if (index < 0) return;
3525
+ proxySnapshots.push({ node, entry: cast[index], position: node.position.clone(), quaternion: node.quaternion.clone() });
3526
+ });
3387
3527
  const propFrame = propFrameRef.current;
3388
3528
  try {
3389
3529
  // Character stature lives on the rig and placement/yaw on its parent,
3390
3530
  // not in playback bones. Retry temporarily restores both, plus the
3391
3531
  // original held pose, then puts the CURRENT editor transforms back.
3392
3532
  for (const snapshot of recRef.current?.request.context?.rigStates ?? []) restoreExportRig(snapshot);
3533
+ for (const { node, entry } of proxySnapshots) {
3534
+ const clip = entry.id === (context?.activeId ?? activeChar.id) ? (context ? context.motion : motion) : entry.sessionMotion;
3535
+ const placement = placementAt(entry, frame, {
3536
+ shotAt: at => shotAtFrame(context?.shots ?? shots, at),
3537
+ takeRoot: clip ? sampleAt({ frameCount: clip.frames, motion: clip }, null, frame).subject : null,
3538
+ });
3539
+ node.position.set(placement.x, entry.y ?? 0, placement.z);
3540
+ node.rotation.y = proxyYaw(placement.rot, placement.posture);
3541
+ node.updateMatrixWorld(true);
3542
+ }
3393
3543
  const plate = applyExportFrame(frame);
3394
3544
  return render ? render() : plate;
3395
3545
  } catch (error) {
3396
3546
  throw Object.assign(new Error(error?.message || String(error), { cause: error }), { exportFailureCode: exportFailureCode(error, "render_failed") });
3397
3547
  } finally {
3398
3548
  for (const snapshot of rigSnapshots) restoreExportRig(snapshot);
3549
+ for (const { node, position, quaternion } of proxySnapshots) {
3550
+ node.position.copy(position);
3551
+ node.quaternion.copy(quaternion);
3552
+ node.updateMatrixWorld(true);
3553
+ }
3399
3554
  cam.position.copy(cameraSnapshot.position);
3400
3555
  cam.rotation.order = cameraSnapshot.rotationOrder;
3401
3556
  cam.quaternion.copy(cameraSnapshot.quaternion);
@@ -3404,6 +3559,7 @@ export default function App() {
3404
3559
  look.current.yaw = cameraSnapshot.yaw;
3405
3560
  look.current.pitch = cameraSnapshot.pitch;
3406
3561
  propFrameRef.current = propFrame;
3562
+ syncCarriers();
3407
3563
  propSyncRef.current?.();
3408
3564
  }
3409
3565
  }
@@ -3762,6 +3918,13 @@ export default function App() {
3762
3918
  return output;
3763
3919
  }
3764
3920
 
3921
+ // One storyboard panel as a picture: the shot's first frame through the
3922
+ // offscreen capture rig, as a PNG data URL (null while the renderer has no
3923
+ // frame). The contact sheet and the Board dock tab share it.
3924
+ function capturePanelThumbnail(entry) {
3925
+ return captureShotFramePng(entry.startFrame);
3926
+ }
3927
+
3765
3928
  /** Contact sheet of the whole cut: one thumbnail and prompt per shot. */
3766
3929
  async function exportStoryboard() {
3767
3930
  try {
@@ -3769,7 +3932,7 @@ export default function App() {
3769
3932
  setToast(ko("Composing the storyboard…", "스토리보드 구성 중…"));
3770
3933
  const cells = [];
3771
3934
  for (const [index, entry] of shots.entries()) {
3772
- const dataUrl = captureShotFramePng(entry.startFrame);
3935
+ const dataUrl = capturePanelThumbnail(entry);
3773
3936
  const meta = packMetaForShot(entry, index);
3774
3937
  cells.push({
3775
3938
  title: storyboardLine(`${index + 1}. ${entry.name}`),
@@ -3789,18 +3952,7 @@ export default function App() {
3789
3952
  // the fit, so the frame is scaled to height) and a caption block wide
3790
3953
  // enough for the 90 characters the composer draws at this size.
3791
3954
  cell: { width: 480, height: 300 },
3792
- createCanvas: (width, height) => {
3793
- const element = document.createElement("canvas");
3794
- element.width = width;
3795
- element.height = height;
3796
- const ctx = element.getContext("2d");
3797
- // The sheet is a deliverable, so it uses the studio's own type
3798
- // stack rather than the canvas default (10px sans-serif).
3799
- ctx.font = STORYBOARD_FONT;
3800
- ctx.textAlign = "left";
3801
- ctx.textBaseline = "top";
3802
- return element;
3803
- },
3955
+ createCanvas: storyboardCanvas,
3804
3956
  });
3805
3957
  saveDownload(canvas.toDataURL("image/png"), "cozyclay-storyboard.png");
3806
3958
  setToast(isKo ? `스토리보드 저장됨 · ${cells.length}샷` : `Storyboard saved · ${cells.length} shots`);
@@ -3810,6 +3962,162 @@ export default function App() {
3810
3962
  }
3811
3963
  }
3812
3964
 
3965
+ function storyboardCanvas(width, height) {
3966
+ const element = document.createElement("canvas");
3967
+ element.width = width;
3968
+ element.height = height;
3969
+ const ctx = element.getContext("2d");
3970
+ // The sheet is a deliverable, so it uses the studio's own type
3971
+ // stack rather than the canvas default (10px sans-serif).
3972
+ ctx.font = STORYBOARD_FONT;
3973
+ ctx.textAlign = "left";
3974
+ ctx.textBaseline = "top";
3975
+ return element;
3976
+ }
3977
+
3978
+ /* ===================== storyboard exports (#644) =======================
3979
+ * A storyboard project's panels are its stills, in still order. Each
3980
+ * export runs as one export job (status panel, cancel, retry, analytics
3981
+ * export_kind contact_sheet | panel_pack | animatic) and draws its frames
3982
+ * through withExportFrame, so per-panel cast overrides and proxy paths
3983
+ * land exactly as the preview shows them.
3984
+ */
3985
+
3986
+ function storyboardPanels(list = shots) {
3987
+ return list.filter((entry) => entry.kind === "still").sort((a, b) => a.startFrame - b.startFrame);
3988
+ }
3989
+
3990
+ const noPanelsMessage = () => ko("Add a panel first — storyboard exports describe panels", "패널을 먼저 추가하세요 — 스토리보드 내보내기는 패널을 담습니다");
3991
+
3992
+ // The panel's stylized picture as PNG bytes, or null when it has none (or
3993
+ // its asset is gone from this browser).
3994
+ async function panelStylizedPng(entry) {
3995
+ if (!entry.stylizedAssetId) return null;
3996
+ const record = await assetRecord(entry.stylizedAssetId);
3997
+ if (!record) {
3998
+ console.warn(`[cozyclay] stylized panel ${entry.stylizedAssetId} is missing; exporting the greybox only`);
3999
+ return null;
4000
+ }
4001
+ const bytes = new Uint8Array(record.bytes);
4002
+ if (record.type === "image/png") return bytes;
4003
+ const bitmap = await createImageBitmap(new Blob([bytes], { type: record.type }));
4004
+ try {
4005
+ const canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
4006
+ canvas.getContext("2d").drawImage(bitmap, 0, 0);
4007
+ return new Uint8Array(await (await canvas.convertToBlob({ type: "image/png" })).arrayBuffer());
4008
+ } finally {
4009
+ bitmap.close();
4010
+ }
4011
+ }
4012
+
4013
+ async function loadPngBytes(bytes) {
4014
+ const url = URL.createObjectURL(new Blob([bytes], { type: "image/png" }));
4015
+ try { return await loadImage(url); }
4016
+ finally { URL.revokeObjectURL(url); }
4017
+ }
4018
+
4019
+ const panelFolder = (order) => `panel-${String(order + 1).padStart(2, "0")}`;
4020
+
4021
+ /** Contact sheet of the storyboard: the stylized picture with the greybox
4022
+ * inset when a panel has one, and the panel caption under it. */
4023
+ async function exportContactSheet() {
4024
+ if (recRef.current) return null;
4025
+ if (!storyboardPanels().length) { setToast(noPanelsMessage()); return null; }
4026
+ return executeExportRequest(exportRequest("contact_sheet", async (job) => {
4027
+ const all = job.request.context.shots;
4028
+ const panels = storyboardPanels(all);
4029
+ updateExportStatus(job, "preparing", { stage: "frames", cancellable: true });
4030
+ const cells = [];
4031
+ for (const [order, entry] of panels.entries()) {
4032
+ const dataUrl = captureShotFramePng(entry.startFrame);
4033
+ if (!dataUrl) throw Object.assign(new Error(ko("The shot renderer is not ready", "샷 렌더러가 아직 준비되지 않았어요")), { exportFailureCode: "render_failed" });
4034
+ const stylized = await panelStylizedPng(entry);
4035
+ const meta = packMetaForShot(entry, all.indexOf(entry));
4036
+ cells.push({
4037
+ title: storyboardLine(`${order + 1}. ${entry.name}`),
4038
+ durationSeconds: Number(((entry.endFrame - entry.startFrame + 1) / tlFps).toFixed(2)),
4039
+ prompt: storyboardCaption(buildShotPrompt(meta, { target: "image" })),
4040
+ caption: storyboardLine((entry.caption ?? "").trim()),
4041
+ image: await loadImage(dataUrl),
4042
+ stylized: stylized ? await loadPngBytes(stylized) : null,
4043
+ });
4044
+ await exportBoundary(job);
4045
+ }
4046
+ const canvas = composeStoryboard({ shots: cells, columns: Math.min(3, cells.length), cell: { width: 480, height: 300 }, createCanvas: storyboardCanvas });
4047
+ job.controller.signal.throwIfAborted();
4048
+ saveDownload(canvas.toDataURL("image/png"), "cozyclay-storyboard.png");
4049
+ setToast(isKo ? `콘택트 시트 다운로드 요청 · 패널 ${cells.length}개` : `Download requested: contact sheet · ${cells.length} panels`);
4050
+ return { fileName: "cozyclay-storyboard.png", panelCount: cells.length };
4051
+ }));
4052
+ }
4053
+
4054
+ // One panel's pack: the greybox as first.png, the stylized picture when
4055
+ // there is one, the still's camera and hold, and the image prompt plus caption.
4056
+ async function panelPackArgs(entry, order, all) {
4057
+ const firstUrl = captureShotFramePng(entry.startFrame);
4058
+ if (!firstUrl) throw Object.assign(new Error(ko("The shot renderer is not ready", "샷 렌더러가 아직 준비되지 않았어요")), { exportFailureCode: "render_failed" });
4059
+ const meta = packMetaForShot(entry, all.indexOf(entry));
4060
+ const caption = (entry.caption ?? "").trim();
4061
+ return {
4062
+ shot: { title: entry.name, index: order + 1, startFrame: entry.startFrame, endFrame: entry.endFrame, kind: "still" },
4063
+ fps: tlFps,
4064
+ firstFramePng: dataUrlToBytes(firstUrl),
4065
+ lastFramePng: null,
4066
+ clip: null,
4067
+ stylizedPng: await panelStylizedPng(entry),
4068
+ camera: { ...meta, framing: { start: shotFramingAtFrame(entry, entry.startFrame) } },
4069
+ prompt: buildShotPrompt(meta, { target: "image" }) + (caption ? `\nCAPTION: ${caption}` : ""),
4070
+ folder: panelFolder(order),
4071
+ };
4072
+ }
4073
+
4074
+ /** Panel pack (zip) for one panel — the given one, else the selected one,
4075
+ * else the one under the playhead, else the first — or, with `every`, one
4076
+ * zip holding a panel-NN/ folder per panel. */
4077
+ async function exportPanelPacks(every = false, shotId = null) {
4078
+ if (recRef.current) return null;
4079
+ const panels = storyboardPanels();
4080
+ if (!panels.length) { setToast(noPanelsMessage()); return null; }
4081
+ const target = shotId ? panels.find((entry) => entry.id === shotId)
4082
+ : panels.find((entry) => entry.id === activeShot?.id)
4083
+ ?? panels.find((entry) => tlFrame >= entry.startFrame && tlFrame <= entry.endFrame) ?? panels[0];
4084
+ if (!target) return null;
4085
+ return executeExportRequest(exportRequest("panel_pack", async (job) => {
4086
+ const all = job.request.context.shots;
4087
+ const contextPanels = storyboardPanels(all);
4088
+ const targets = every ? contextPanels : contextPanels.filter((entry) => entry.id === target.id);
4089
+ updateExportStatus(job, "preparing", { stage: "frames", cancellable: true });
4090
+ const packs = [];
4091
+ for (const [step, entry] of targets.entries()) {
4092
+ job.label = ko(`Panel ${step + 1} of ${targets.length}`, `패널 ${step + 1} / ${targets.length}`);
4093
+ packs.push(await panelPackArgs(entry, contextPanels.indexOf(entry), all));
4094
+ await exportBoundary(job);
4095
+ }
4096
+ updateExportStatus(job, "finalizing", { stage: "archive", cancellable: true });
4097
+ await exportBoundary(job);
4098
+ const entries = packs.flatMap((args) => keyframePackEntries(args));
4099
+ const bytes = every ? buildZip(entries) : buildKeyframePack(packs[0]);
4100
+ const name = every ? "cozyclay-panels.zip" : `cozyclay-${packs[0].folder}-${slugifyTitle(target.name)}.zip`;
4101
+ await exportBoundary(job);
4102
+ const url = URL.createObjectURL(new Blob([bytes], { type: "application/zip" }));
4103
+ try { saveDownload(url, name); }
4104
+ finally { setTimeout(() => URL.revokeObjectURL(url), 10_000); }
4105
+ setToast(isKo ? `${name} 다운로드 요청 · 파일 ${entries.length}개` : `Download requested: ${name} · ${entries.length} files`);
4106
+ return { fileName: name, entries: entries.map((entry) => entry.name) };
4107
+ }));
4108
+ }
4109
+
4110
+ /** Animatic (mp4): every panel held for its hold, from frame 0 to the last
4111
+ * still's end, at the production fps. */
4112
+ async function exportAnimatic() {
4113
+ if (recRef.current) return null;
4114
+ const panels = storyboardPanels();
4115
+ if (!panels.length) { setToast(noPanelsMessage()); return null; }
4116
+ const endFrame = panels.at(-1).endFrame;
4117
+ return executeExportRequest(exportRequest("animatic",
4118
+ (job) => runShotExport({ startFrame: 0, endFrame, fileName: "cozyclay-animatic.mp4" }, job)));
4119
+ }
4120
+
3813
4121
  function captureCurrentFraming() {
3814
4122
  const cam = shotCamRef.current;
3815
4123
  const pos = cam ? cam.position : cameraPos;
@@ -3910,11 +4218,11 @@ export default function App() {
3910
4218
  generate: (kind) => void generateI2vMotion(kind),
3911
4219
  enableShaded: () => runStudioAction("view.setPartColours", { mode: "shaded" }),
3912
4220
  };
3913
- const viewLooksActive = gridView || autoColor || partColoursEnabled;
4221
+ const viewLooksActive = gridView || autoColor || partColoursEnabled || guideMode !== "off";
3914
4222
  const rigSelection = parseRigNodeId(selectedHierarchyId);
3915
4223
  const isRigSelection = rigSelection !== null;
3916
4224
  const inspectorHasContent = isSceneSelection || isCameraSelection || isCharacterSelection || isRigSelection
3917
- || selectedHierarchyId === "environment" || selectedHierarchyId === "props" || selectedHierarchyId === "light" || Boolean(selectedSceneObject);
4225
+ || selectedHierarchyId === "environment" || selectedHierarchyId === "props" || selectedHierarchyId === "light" || Boolean(selectedSceneObject) || sculptMode;
3918
4226
 
3919
4227
  useEffect(() => () => {
3920
4228
  if (multiModelObjectUrlRef.current) URL.revokeObjectURL(multiModelObjectUrlRef.current);
@@ -4005,7 +4313,7 @@ export default function App() {
4005
4313
  useEffect(() => {
4006
4314
  // The ACTIVE member's clip only: its own corrections are applied by the
4007
4315
  // evaluate effect below, after its editing state settles.
4008
- poseMemberAtFrame(rigs[activeChar.id], motion, null, tlFrame);
4316
+ if (activeCapabilities.rig) poseMemberAtFrame(rigs[activeChar.id], motion, null, tlFrame);
4009
4317
  poseOtherCastMembers(tlFrame);
4010
4318
  // eslint-disable-next-line react-hooks/exhaustive-deps
4011
4319
  }, [characters, activeChar.id, motion, rigs, tlFrame, ikTick]);
@@ -4022,7 +4330,7 @@ export default function App() {
4022
4330
  // character's rig (re)loads. A rig missing any bone resolves to null and
4023
4331
  // IK mode stays unavailable.
4024
4332
  useEffect(() => {
4025
- const resolved = resolveIkRig(activeRig);
4333
+ const resolved = activeCapabilities.ik ? resolveIkRig(activeRig) : null;
4026
4334
  const chains = resolved ? resolved.chains : null;
4027
4335
  setIkChains(chains);
4028
4336
  setIkFkJoints(resolved ? resolved.fkJoints : null);
@@ -4032,7 +4340,7 @@ export default function App() {
4032
4340
  ikStateRef.current.fkJoints = resolved ? resolved.fkJoints : null;
4033
4341
  ikStateRef.current.rig = chains ? activeRig : null;
4034
4342
  if (!chains) leaveIkMode();
4035
- }, [activeRig]);
4343
+ }, [activeRig, activeCapabilities.ik]);
4036
4344
 
4037
4345
  // Whether the collision capsules can be built for this rig at all. Bone
4038
4346
  // lookups only — no mesh measurement — so it is cheap enough to hang off
@@ -4041,7 +4349,7 @@ export default function App() {
4041
4349
  // a SEPARATE question from `ikChains`: the two collision buttons disable
4042
4350
  // on it rather than offering a click whose only possible answer is "not
4043
4351
  // supported".
4044
- const collisionCleanupSupported = useMemo(() => supportsCollisionCleanup(activeRig), [activeRig]);
4352
+ const collisionCleanupSupported = useMemo(() => activeCapabilities.physics && supportsCollisionCleanup(activeRig), [activeRig, activeCapabilities.physics]);
4045
4353
 
4046
4354
  //
4047
4355
 
@@ -4078,11 +4386,12 @@ export default function App() {
4078
4386
  // Preview changes may re-run this effect without a playhead change.
4079
4387
  // Always re-establish the motion base before adding a correction.
4080
4388
  if (motion) poseMemberAtFrame(activeRig, motion, null, tlFrame);
4081
- const layer = physicsPreview && physicsShow ? physicsPreview.candidate : ikStateRef.current;
4389
+ const layer = pendingIkEdit?.characterId === activeChar.id ? pendingIkEdit.candidate
4390
+ : physicsPreview && physicsShow ? physicsPreview.candidate : ikStateRef.current;
4082
4391
  if (ikMode || layer.keys.size > 0) {
4083
4392
  ikEvaluate(ikChains, layer, tlFrame, ikFkJoints, motion ? IK_CORRECTION_BLEND_FRAMES : 0);
4084
4393
  }
4085
- }, [ikMode, ikChains, activeRig, motion, posing, tlFrame, ikTick, ikFkJoints, physicsPreview, physicsShow]);
4394
+ }, [ikMode, ikChains, activeRig, motion, posing, tlFrame, ikTick, ikFkJoints, physicsPreview, physicsShow, pendingIkEdit, activeChar.id]);
4086
4395
 
4087
4396
  // Re-seat the handles on the keyed pose when the FRAME changes with IK
4088
4397
  // on — scrubbing to frame 39 shows that frame's interpolated pose AND
@@ -4103,6 +4412,7 @@ export default function App() {
4103
4412
  // (tools/ardy/visual-qa.mjs). Harmless in normal use.
4104
4413
  useEffect(() => {
4105
4414
  window.__cozyclay = {
4415
+ runStudioAction,
4106
4416
  runArdy: (options) => appContext.live.state.runArdy(options),
4107
4417
  rigA: activeRig, motion, tlFrame, frameCount: tlFrameCount, playing: tlPlaying, ikMode, ikChains, ikFocus, contactRadii: ikChains?.values().next().value?.contactRadii ?? null, ik: ikStateRef.current,
4108
4418
  rangePins, rangePinResiduals,
@@ -4209,22 +4519,33 @@ export default function App() {
4209
4519
  insetPane: insetPaneRef.current,
4210
4520
  mainPane: mainPaneRef.current,
4211
4521
  // the selected prop's route, so QA can aim a gesture at the line
4212
- objectPath: selectedSceneObject?.path ?? null,
4522
+ objectPath: routeOwner?.path ?? null,
4523
+ objectPathOwnerId: routeOwner?.id ?? null,
4213
4524
  pathPointIndex,
4214
- pathHandlesEnabled: !preview && !lookThroughShot && !ikMode && !posing && !!selectedSceneObject?.path,
4525
+ pathHandlesEnabled: !preview && !lookThroughShot && !ikMode && !posing && !!routeOwner?.path,
4215
4526
  addSceneObject: (kind, placement = {}) => addSceneObject(kind, placement),
4216
4527
  scrub: (frame) => setTlFrame(Math.max(0, Math.min(tlFrameCount - 1, Math.round(frame)))),
4217
4528
  pause: () => setTlPlaying(false),
4218
4529
  // Motion-trail QA surface: read the current trail policy and drive the
4219
4530
  // same drag -> preview -> pending-edit path headless checks cannot reach
4220
4531
  // through synthetic pointers reliably.
4221
- trail: { falloffFrames: trailFalloffFrames, falloffS: trailFalloffS, edit: trailEdit, tool: ikEditTool, visible: showTrails },
4532
+ trail: { falloffFrames: trailFalloffFrames, falloffS: trailFalloffS, edit: trailEdit, tool: ikEditTool, visible: showTrails, activeTrackId: trailTrackFocus, visibleTracks: trailTrackFocus ? [trailTrackFocus] : null },
4222
4533
  trailPoints: (jointName = "Hips") => jointTrailPoints(motion, jointName, { baseY: activeChar.y ?? 0, scale: activeChar.scale ?? 1 }),
4223
4534
  trailEditApply: (grabFrame, delta) => {
4224
- onTrailDragStart({ grabFrame });
4535
+ onTrailDragStart({ track: "hips", grabFrame });
4225
4536
  onTrailDragPreview({ track: "hips", grabFrame, delta });
4226
4537
  onTrailDragEnd({ track: "hips", grabFrame, delta });
4227
4538
  },
4539
+ // QA-only IK drag seam: resolves the same production solve/end path as
4540
+ // the viewport manipulator, with a deterministic world-space offset.
4541
+ ikPreviewApply: (track = "leftHand", offset = { x: 0.02, y: 0, z: 0 }) => {
4542
+ const chain = ikChains?.get(track), bone = chain?.bones?.[2];
4543
+ if (!bone) return false;
4544
+ const target = bone.getWorldPosition(new THREE.Vector3()).add(new THREE.Vector3(offset.x ?? 0, offset.y ?? 0, offset.z ?? 0));
4545
+ ikSolve("chain", track, target);
4546
+ ikDragEnd();
4547
+ return true;
4548
+ },
4228
4549
  trailRegenerate: runTrailRegeneration,
4229
4550
  // Fix-collisions QA surface: live penetration readout for headless
4230
4551
  // checks; the fix itself runs through the buttons / runFixCollisions.
@@ -4271,7 +4592,7 @@ export default function App() {
4271
4592
  // close over them: a stale closure would report the set as it was two
4272
4593
  // edits ago — and, after an undo that removes a subject, would keep
4273
4594
  // reporting the ghost's capsules.
4274
- }, [activeRig, motion, tlFrame, tlFrameCount, ikMode, ikChains, ikFocus, ikTick, charA, rangePins, rangePinResiduals, committedIkEdits, waypoints, lookThroughShot, selectedSceneObject, sceneObjects, rigs, characters, pathPointIndex, preview, posing, playMode, pathDraw, trailEdit, trailFalloffFrames, trailFalloffS, ikEditTool, showTrails, physicsPreview, physicsShow, physicsOptions, autoPhysicsRunning, platformFitRunning, platformFitLast, platformFitApplied]);
4595
+ }, [activeRig, motion, tlFrame, tlFrameCount, ikMode, ikChains, ikFocus, ikTick, charA, rangePins, rangePinResiduals, committedIkEdits, waypoints, lookThroughShot, selectedSceneObject, sceneObjects, rigs, characters, pathPointIndex, preview, posing, playMode, pathDraw, trailEdit, trailTrackFocus, pendingIkEdit, trailFalloffFrames, trailFalloffS, ikEditTool, showTrails, physicsPreview, physicsShow, physicsOptions, autoPhysicsRunning, platformFitRunning, platformFitLast, platformFitApplied]);
4275
4596
  // QA hook (plan §6.5): exposes history depth and the present === objects
4276
4597
  // invariant so the browser suite can assert undo entry counts directly.
4277
4598
  // Reads live store state at call time; re-registered after every render.
@@ -4320,19 +4641,37 @@ export default function App() {
4320
4641
  fovDeg,
4321
4642
  filmback,
4322
4643
  }), [tlFrameCount, tlFps, charA, motion, fovDeg, filmback]);
4323
- const motionPos = useMemo(() => (
4324
- motion ? sampleAt(playbackSceneBase, null, tlFrame).subject : null
4325
- ), [motion, playbackSceneBase, tlFrame]);
4644
+ // The camera's subject grouped under a routed object (#655) stands where
4645
+ // that object carries it: its played root through the object's carry,
4646
+ // frame by frame — the same carry the renderer gives the body. Null when it
4647
+ // rides nothing, so every reader below keeps the plain played root.
4648
+ const subjectCarry = useMemo(() => {
4649
+ if (!charA.parent) return null;
4650
+ const objects = new Map(sceneObjects.map((object) => [object.id, object]));
4651
+ const take = { frameCount: tlFrameCount, fps: tlFps };
4652
+ return (point, frame) => {
4653
+ if (!point) return point;
4654
+ const at = carriedPointAt(objects, charA.parent, { x: point.x, y: charA.y ?? 0, z: point.z }, frame, take);
4655
+ return { x: at.x, z: at.z };
4656
+ };
4657
+ }, [charA.parent, charA.y, sceneObjects, tlFrameCount, tlFps]);
4658
+ const motionPos = useMemo(() => {
4659
+ if (!motion && !subjectCarry) return null;
4660
+ const subject = sampleAt(playbackSceneBase, null, tlFrame).subject;
4661
+ return subjectCarry ? subjectCarry(subject, tlFrame) : subject;
4662
+ }, [motion, subjectCarry, playbackSceneBase, tlFrame]);
4326
4663
 
4327
4664
  // The subject's full per-frame scene trajectory — what the follow camera
4328
- // is derived from. Without a loaded motion the subject stands still and
4329
- // the follow camera simply composes a static frame.
4665
+ // is derived from. Without a loaded motion, and riding nothing, the subject
4666
+ // stands still and the follow camera simply composes a static frame.
4330
4667
  const subjectTrack = useMemo(() => {
4331
4668
  if (!shots.some((shot) => shot.camera?.mode === "follow" || shot.camera?.mode === "rail")) return null;
4332
4669
  const frames = Math.max(tlFrameCount, 1);
4333
- return Array.from({ length: frames }, (_, frame) =>
4334
- sampleAt(playbackSceneBase, null, frame).subject);
4335
- }, [shots, playbackSceneBase, tlFrameCount]);
4670
+ return Array.from({ length: frames }, (_, frame) => {
4671
+ const subject = sampleAt(playbackSceneBase, null, frame).subject;
4672
+ return subjectCarry ? subjectCarry(subject, frame) : subject;
4673
+ });
4674
+ }, [shots, playbackSceneBase, tlFrameCount, subjectCarry]);
4336
4675
 
4337
4676
  // The dense rail (spline through the drawn control points) — shared by
4338
4677
  // the follow controller and the Top-View display.
@@ -4443,7 +4782,7 @@ export default function App() {
4443
4782
  ? { label: ko("ROOT PATH", "루트 경로"), kind: "root" }
4444
4783
  : null;
4445
4784
 
4446
- function bufferToPng(buffer, output = shotOutput) {
4785
+ function bufferToPng(buffer, output = shotOutput, decorate = null) {
4447
4786
  const canvas = document.createElement("canvas");
4448
4787
  if (output === shotOutput) {
4449
4788
  canvas.width = shotOutput.width;
@@ -4463,6 +4802,7 @@ export default function App() {
4463
4802
  );
4464
4803
  }
4465
4804
  ctx.putImageData(image, 0, 0);
4805
+ decorate?.(ctx);
4466
4806
  return canvas.toDataURL("image/png");
4467
4807
  }
4468
4808
 
@@ -4476,6 +4816,12 @@ export default function App() {
4476
4816
  cam.rotation.order = "YXZ";
4477
4817
  cam.rotation.set(framing.pitch, framing.yaw, 0);
4478
4818
  cam.fov = framing.fovDeg;
4819
+ const prevAspect = cam.aspect;
4820
+ const offset = framing.viewOffset;
4821
+ if (offset) {
4822
+ cam.aspect = offset.fullWidth / offset.fullHeight;
4823
+ cam.setViewOffset(offset.fullWidth, offset.fullHeight, offset.x, offset.y, offset.width, offset.height);
4824
+ }
4479
4825
  cam.updateProjectionMatrix();
4480
4826
  const needsOwnTarget = output.width !== shotOutput.width || output.height !== shotOutput.height;
4481
4827
  const capture = needsOwnTarget && typeof captureRef.current.createExportCapture === "function"
@@ -4491,10 +4837,85 @@ export default function App() {
4491
4837
  look.current.yaw = prev.yaw;
4492
4838
  look.current.pitch = prev.pitch;
4493
4839
  cam.fov = prev.fov;
4840
+ if (offset) {
4841
+ cam.clearViewOffset();
4842
+ cam.aspect = prevAspect;
4843
+ }
4494
4844
  cam.updateProjectionMatrix();
4495
4845
  }
4496
4846
  }
4497
4847
 
4848
+ /** A live capture command's requested `output` size, or null to use its default. */
4849
+ function requestedCaptureOutput(args) {
4850
+ const requested = args?.output;
4851
+ return Number.isFinite(requested?.width) && Number.isFinite(requested?.height)
4852
+ ? { width: Math.round(requested.width), height: Math.round(requested.height) }
4853
+ : null;
4854
+ }
4855
+
4856
+ /** The Top View as a PNG: a 2D data diagram drawn from editor state by
4857
+ src/plan-diagram.js (grid, footprints, cast, every shot camera, the current
4858
+ shot's action line and blocked sight lines). No render is involved. */
4859
+ function capturePlanPng(output = { width: 1280, height: 720 }) {
4860
+ const live = appContext.live.state, s = readStudioState();
4861
+ const canvas = document.createElement("canvas");
4862
+ canvas.width = output.width;
4863
+ canvas.height = output.height;
4864
+ drawPlanDiagram(canvas.getContext("2d"), { frame: s.view.frame, frameCount: s.frameCount, objects: s.objects, characters: s.characters, shotDocument: { shots: s.shots }, camera: s.camera },
4865
+ { width: output.width, height: output.height, ports: { bounds: studioBounds }, currentShotId: live.activeShotId, aspect: shotOutput.width / shotOutput.height });
4866
+ return { dataUrl: canvas.toDataURL("image/png"), width: output.width, height: output.height, frame: live.timeline.currentFrame, shotId: live.activeShotId };
4867
+ }
4868
+
4869
+ /** The canvas runs under the floating panels, so "what I see" is only the uncovered middle.
4870
+ Returns the largest centred `aspect` rectangle inside that region as a camera view offset. */
4871
+ function visibleViewOffset(aspect) {
4872
+ const canvas = document.querySelector(".viewport canvas");
4873
+ if (!canvas) return null;
4874
+ const box = canvas.getBoundingClientRect();
4875
+ const edge = (selector, side) => {
4876
+ const rect = document.querySelector(selector)?.getBoundingClientRect();
4877
+ return rect && rect.width > 0 && rect.height > 0 ? rect[side] : null;
4878
+ };
4879
+ const left = Math.max(box.left, edge(".studio-left-column", "right") ?? box.left);
4880
+ const right = Math.min(box.right, edge(".studio-right-column", "left") ?? box.right);
4881
+ const top = Math.max(box.top, edge(".topbar", "bottom") ?? box.top);
4882
+ const bottom = Math.min(box.bottom, edge(".studio-dock-slot", "top") ?? box.bottom);
4883
+ if (right - left < 50 || bottom - top < 50) return null;
4884
+ const width = Math.min(right - left, (bottom - top) * aspect);
4885
+ const height = width / aspect;
4886
+ return {
4887
+ fullWidth: box.width, fullHeight: box.height,
4888
+ x: (left + right) / 2 - width / 2 - box.left, y: (top + bottom) / 2 - height / 2 - box.top,
4889
+ width, height,
4890
+ };
4891
+ }
4892
+
4893
+ /** Pose mode's image generation: the shot camera's view of the pose as it stands, at the
4894
+ delivery size, plus the scene's identity/environment references. The pose-mode object
4895
+ fade is lifted for this draw only (props are re-synced right after, so a demand frame loop keeps it), and editor
4896
+ overlays such as motion trails are hidden around it. */
4897
+ function capturePoseImage(source = "view") {
4898
+ const viewCam = source === "view" ? poserCamRef.current : null;
4899
+ let framing = captureCurrentFraming();
4900
+ if (viewCam) {
4901
+ const dir = viewCam.getWorldDirection(new THREE.Vector3());
4902
+ const pos = viewCam.getWorldPosition(new THREE.Vector3());
4903
+ framing = captureFraming({ pos, yaw: Math.atan2(-dir.x, -dir.z), pitch: Math.asin(THREE.MathUtils.clamp(dir.y, -1, 1)), fovDeg: viewCam.fov });
4904
+ framing.viewOffset = visibleViewOffset(shotOutput.width / shotOutput.height);
4905
+ }
4906
+ const scene = captureRef.current?.scene;
4907
+ const overlays = [];
4908
+ scene?.traverse((node) => {
4909
+ if (node.userData.editorOverlay && node.visible) { node.visible = false; overlays.push(node); }
4910
+ });
4911
+ try {
4912
+ const dataUrl = withPoseFadeLifted(propSyncRef.current, () => captureFramingPng(framing, shotOutput));
4913
+ return dataUrl ? { dataUrl, references: captureShotReferences() } : null;
4914
+ } finally {
4915
+ for (const node of overlays) node.visible = true;
4916
+ }
4917
+ }
4918
+
4498
4919
  function copyPrompt(prompt) {
4499
4920
  const write = navigator.clipboard?.writeText(prompt);
4500
4921
  if (!write) return;
@@ -6428,13 +6849,32 @@ export default function App() {
6428
6849
  preserveAuthoredMotion: Boolean(c.layer?.waypoints?.length) }]));
6429
6850
  return { host: { workspaceId: liveWorkspaceIdRef.current, documentEpoch: studioDocumentEpochRef.current,
6430
6851
  sceneId: activeSceneIdRef.current, sceneEpoch: studioSceneEpochRef.current }, workspaceHandle: liveWorkspaceHandleRef.current,
6431
- sceneName: live.scenes.find(s => s.id === activeSceneIdRef.current)?.name ?? "Untitled Scene", aspect: live.stage.shotAspect, stage: live.stage,
6852
+ sceneName: live.scenes.find(s => s.id === activeSceneIdRef.current)?.name ?? "Untitled Scene", previsMode: scenesDomain.previsMode, aspect: live.stage.shotAspect, stage: live.stage,
6432
6853
  objects: storeRef.current.objects, characters: list, targets, shots: live.shots, frameCount: live.timeline.frameCount,
6433
6854
  selection: live.studioSelection, activeCharacterId: live.activeCharacterId, selectedShotId: live.studioShotId,
6434
6855
  view: live.studioView, camera: live.studioCamera ?? readStudioCamera(), filmback: live.filmback, manual: manualCameraOverrideRef.current,
6435
6856
  bridgeReady: Boolean(bridge?.ok), busy: storeRef.current.present() !== storeRef.current.objects || Boolean(studioGestureRef.current ||
6436
6857
  ikBodyDragRef.current || lineDragRef.current || lineDrawRef.current || linePinDragRef.current || live.studioPhysicsRunning || recRef.current) };
6437
6858
  }
6859
+ function sampleStudioStateAt(frame, current = readStudioState()) {
6860
+ const shot = shotAtFrame(current.shots ?? current.shotDocument?.shots ?? [], frame);
6861
+ const sampledPlayback = sampleAt(playbackScene, shot, frame);
6862
+ const sampledSubject = sampledPlayback.subject;
6863
+ const primaryId = current.activeCharacterId ?? current.characters[0]?.id;
6864
+ const characters = sampledSubject && primaryId
6865
+ ? current.characters.map(character => character.id === primaryId ? { ...character, x: sampledSubject.x, z: sampledSubject.z } : character)
6866
+ : current.characters;
6867
+ const sampled = sampledPlayback.camera;
6868
+ if (!sampled) return { ...current, frame, characters, view: { ...current.view, frame } };
6869
+ const position = { x: sampled.pos.x, y: sampled.pos.y, z: sampled.pos.z };
6870
+ const direction = forwardFrom(sampled.yaw, sampled.pitch);
6871
+ return { ...current, frame, characters, view: { ...current.view, frame }, camera: {
6872
+ position,
6873
+ lookAt: { x: position.x + direction.x, y: position.y + direction.y, z: position.z + direction.z },
6874
+ focalMm: fovToFocalMm(sampled.fovDeg * Math.PI / 180, current.filmback.sensorId, current.filmback.aspectRatio),
6875
+ sensorId: current.filmback.sensorId,
6876
+ } };
6877
+ }
6438
6878
 
6439
6879
  /** The authored stage envelope (key light, environment, filmback) published
6440
6880
  * as one body: the live read model first, so the next synchronous read sees
@@ -6502,6 +6942,14 @@ export default function App() {
6502
6942
  const raw = readStudioState();
6503
6943
  const original = raw.characters.find(c => c.id === entity.id) ?? raw.characters.find(c => c.model === entity.model);
6504
6944
  const target = original && raw.targets.get(original.id);
6945
+ if (isProxyFigure(original)) {
6946
+ const clip = target?.motion;
6947
+ const placement = placementAt(original, frame, {
6948
+ shotAt: at => shotAtFrame(raw.shots, at),
6949
+ takeRoot: clip ? sampleAt({ frameCount: clip.frames, motion: clip }, null, frame).subject : null,
6950
+ });
6951
+ return proxyFigureBounds(original, placement);
6952
+ }
6505
6953
  if (!target?.rig) throw new StudioProtocolError("TARGET_NOT_READY", "Character bounds require its loaded rig.");
6506
6954
  const rig = cloneSkeleton(target.rig), parent = new THREE.Group();
6507
6955
  const originals = [], copies = [];
@@ -6530,13 +6978,15 @@ export default function App() {
6530
6978
  for (const skeleton of skeletons) skeleton.dispose(); parent.remove(rig);
6531
6979
  }
6532
6980
  }
6533
- function operateStudio({ selection, view, shotId }) {
6981
+ function operateStudio({ selection, view, shotId, modeSet = true }) {
6534
6982
  const { frame } = view;
6535
6983
  appContext.patchLive({ studioSelection: selection, studioView: view, studioShotId: shotId });
6536
6984
  appContext.patchTimeline({ currentFrame: frame }); tlFrameRef.current = frame;
6537
6985
  if (selection && ["character", "rig"].includes(selection.kind)) { appContext.patchLive({ activeCharacterId: selection.id }); setActiveCharacterId(selection.id); }
6538
6986
  setSelectedHierarchyId(selection ? selection.kind === "object" ? `object:${selection.id}` : ["character", "rig"].includes(selection.kind) ? `character:${selection.id}` : selection.kind === "camera" ? "camera" : "shot" : "");
6539
- setTlFrame(frame); setWorkflowMode(view.mode); setLookThroughShot(view.lookThrough); setGridView(view.grid); setAutoColor(view.autoColor); setTlPlaying(view.playing);
6987
+ // Sculpt is UI-only and publishes as Stage (below): a view write that
6988
+ // names no mode keeps the editor in it.
6989
+ setTlFrame(frame); setWorkflowMode((current) => (current === "sculpt" && !modeSet && view.mode === "scene" ? current : view.mode)); setLookThroughShot(view.lookThrough); setGridView(view.grid); setAutoColor(view.autoColor); setTlPlaying(view.playing);
6540
6990
  }
6541
6991
  const studioGestureRef = useRef(false);
6542
6992
  // The Studio turn authors the scene through its own families and never
@@ -6555,13 +7005,16 @@ export default function App() {
6555
7005
  selectedStudioChar ? { kind: "character", id: selectedStudioChar, hierarchyId: selectedHierarchyId } : selectedHierarchyId === "camera" ? { kind: "camera", id: "camera" } : { kind: "scene", id: activeSceneId },
6556
7006
  studioShotId: activeShot?.id ?? null,
6557
7007
  studioPhysicsRunning: autoPhysicsRunning,
6558
- studioView: { mode: workflowMode, frame: tlFrame, playing: tlPlaying, lookThrough: lookThroughShot, grid: gridView, autoColor },
7008
+ // The agent's mode vocabulary is four (studio-agent-protocol.js): the
7009
+ // sculpt turntable is the Stage's scene seen in isolation.
7010
+ studioView: { mode: sculptMode ? "scene" : workflowMode, frame: tlFrame, playing: tlPlaying, lookThrough: lookThroughShot, grid: gridView, autoColor },
6559
7011
  });
6560
7012
  appContext.updatePorts({
6561
7013
  read: readStudioState, revision: sceneRevisionRef, bounds: studioBounds, commit: commitStudioDraft,
6562
7014
  operate: operateStudio, undo: () => stepStudioHistory(false), redo: () => stepStudioHistory(true),
7015
+ sampleStateAt: sampleStudioStateAt,
6563
7016
  history: redo => appContext.historyEntry(redo), finishHistoryGesture: finishStudioHistoryGesture,
6564
- stepHistory: stepStudioHistory, capture: () => liveQueries.capture_framing_png({}),
7017
+ stepHistory: stepStudioHistory, capture: () => liveQueries.capture_framing_png({}), capturePlan: () => liveQueries.capture_plan_png({}),
6565
7018
  // One shot frame as raw read-back pixels (rows bottom-up), from the export
6566
7019
  // path captureShotFramePng uses; an export in flight renders at its output.
6567
7020
  renderFrameBuffer: frame => {
@@ -6605,7 +7058,7 @@ export default function App() {
6605
7058
  scenes: appContext.live.scenes.map(({ id, name }) => ({ id, name })), activeSceneId: activeSceneIdRef.current,
6606
7059
  // What a save needs: a name, a file this session, and (to pick or
6607
7060
  // re-grant a file) the user's click still active.
6608
- project: { name: projectName, hasFile: Boolean(projectHandleRef.current), fileAccess: hasFileSystemAccess(),
7061
+ project: { name: projectName, previsMode, hasFile: Boolean(projectHandleRef.current), fileAccess: hasFileSystemAccess(),
6609
7062
  gesture: globalThis.navigator?.userActivation?.isActive === true },
6610
7063
  // What generate() reads for the Send-to-AI package, as this render has it.
6611
7064
  aiShot: { mode, imageModel },
@@ -6670,25 +7123,68 @@ export default function App() {
6670
7123
  ? ko("Unsaved changes", "저장되지 않은 변경사항")
6671
7124
  : ko("Saved", "저장됨");
6672
7125
 
7126
+ // Sculpt mode's panel heads the Details column (DetailsSlot mounts it).
7127
+ const sculptPanel = sculptMode && !embedMode ? (
7128
+ <SculptPanel
7129
+ run={sculptRun}
7130
+ reference={sculptReference}
7131
+ onReference={(file) => void chooseSculptReference(file)}
7132
+ onStart={startSculptRun}
7133
+ onCancel={() => sculptRunRef.current?.cancel()}
7134
+ onPlaceInScene={placeSculptInScene}
7135
+ canStart={Boolean(sculptReference) && sculptAgentStatus === "ready" && Boolean(liveWorkspaceHandle) && Boolean(sculptModelPick.model)}
7136
+ blueprint={{
7137
+ ...sculptBlueprint,
7138
+ prompt: buildBlueprintPrompt({ pose: sculptBlueprint.pose, notes: sculptBlueprint.notes }),
7139
+ layout: BLUEPRINT_LAYOUT,
7140
+ // The image model is ChatGPT-only (the sidecar refuses others with a reason).
7141
+ refusal: sculptAgentStatus === "signed-out" ? ko("Sign in with ChatGPT in the Agent panel to generate a blueprint.", "도면을 생성하려면 에이전트 패널에서 ChatGPT로 로그인하세요.") : null,
7142
+ onPose: (pose) => setSculptBlueprint((current) => ({ ...current, pose })),
7143
+ onNotes: (notes) => setSculptBlueprint((current) => ({ ...current, notes })),
7144
+ onGenerate: () => void generateSculptBlueprint(),
7145
+ onCancel: cancelSculptBlueprint,
7146
+ }}
7147
+ modelPicker={{
7148
+ ...sculptModels,
7149
+ model: sculptModelPick.model,
7150
+ effort: sculptModelPick.effort,
7151
+ // A new model starts at its own default effort.
7152
+ onModel: (model) => chooseSculptModel({ model, effort: null }),
7153
+ onEffort: (effort) => chooseSculptModel({ effort }),
7154
+ }}
7155
+ startRefusal={sculptAgentStatus === "signed-out"
7156
+ ? ko("Sign in to the Agent (⌘B) to sculpt from an image.", "이미지로 조형하려면 에이전트(⌘B)에 로그인하세요.")
7157
+ : sculptAgentStatus === "ready" && !liveWorkspaceHandle
7158
+ ? ko("The live editor is disconnected — reconnect to sculpt.", "라이브 편집기가 연결되지 않았어요 — 연결 후 조형하세요.")
7159
+ : sculptAgentStatus === "ready" && sculptModels.state === "failed"
7160
+ ? ko("No model is available — add a provider key in the Agent panel.", "사용할 모델이 없어요 — 에이전트 패널에서 제공자 키를 추가하세요.")
7161
+ : null}
7162
+ sculptName={sculptTarget?.name ?? null}
7163
+ />
7164
+ ) : null;
6673
7165
  // The single shell snapshot keeps subsequent region work out of App.
6674
7166
  const shellContext = {
6675
- projectMenuOpen, setProjectMenuOpen, projectDirty, projectName, projectStartupOpen,
7167
+ sculptPanel,
7168
+ projectMenuOpen, setProjectMenuOpen, projectDirty, projectName, previsMode, projectStartupOpen,
6676
7169
  requestNewProject, setProjectStartupOpen, setProjectBrowserOpen, runStudioAction, saveProject,
6677
7170
  projectManifest, projectSaveState, recState, exportMenuTriggerRef, exportMenuOpen,
6678
7171
  exportShotIdRef, setExportMenuAnchor, setExportMenuOpen, exportPhaseLabel,
6679
7172
  exportMenuAnchor, resultOpen, exportFeedback, shots, exportKeyframePacks,
6680
7173
  hasCameraKeys, motion, exportRenderPasses, exportDepthVideo, exportStoryboard,
7174
+ exportContactSheet, exportPanelPacks, exportAnimatic,
7175
+ capturePanelThumbnail, packMetaForShot, previsMode: scenesDomain.previsMode, sceneRevision: sceneRevisionRef.current,
6681
7176
  downloadOtioCutList, projectStatus, liveWorkspaceHandle, selectedHierarchyId, selectHierarchy,
6682
7177
  aimEditorAtKeyLight, characters, showB, ikFrames, ikMode,
6683
7178
  rowIdForCharIndex, activeCharIndex, waypoints, sceneObjects, scenes,
6684
7179
  activeSceneId, selectSceneDocument, createSceneDocumentFromUi, duplicateSceneDocumentFromUi, renameSceneDocumentFromUi,
6685
- deleteSceneDocumentFromUi, addSceneObject, renameSceneObject, deleteSceneObject, frameSelection,
7180
+ deleteSceneDocumentFromUi, addSceneObject, renameSceneObject, deleteSceneObject, frameSelection, groupObjectUnderNewEmpty, renameRequest,
6686
7181
  toggleHierarchyHidden, propsDrop, hierarchyReparent, agentTouchedRows, workflowMode,
6687
- selectWorkflowMode, gizmoMode, setGizmoMode, snapEnabled, setSnapEnabled,
7182
+ selectWorkflowMode, gizmoMode, setGizmoMode, snapEnabled, setSnapEnabled, sculptView, requestSculptView,
6688
7183
  preset, applyPreset, cameraPresetId, i2vMotionCameraLocked, shotAspectKey,
6689
7184
  fovDeg, shotsDomain, shot, setNonce, workspaceLayout,
6690
7185
  viewMenuTriggerRef, viewMenuOpen, setViewMenuAnchor, setViewMenuOpen, viewLooksActive,
6691
7186
  viewMenuAnchor, gridView, setGridView, autoColor, setAutoColor,
7187
+ guideMode,
6692
7188
  isCharacterSelection, partColoursChoice, embedMode, agentCollapsed, sceneSaveError,
6693
7189
  studioAgentError, studioAgentMode, setStudioAgentMode, AgentPanel, setAgentCollapsed,
6694
7190
  buildStudioAgentContext, highlightAgentTargets, generateI2vMotionFromUi, selectedSceneObject, rigSelection,
@@ -6712,12 +7208,13 @@ export default function App() {
6712
7208
  linePreviewError, generationBusy, bridgeChecking, lineReadinessState, runLineEdit,
6713
7209
  openMotionSetup, recheckMotionHealth, resetLineCurve, exitLineEditMode, readinessState,
6714
7210
  ardyRunning, cancelArdy, ardyStatus, ardyOutcome, addPromptClip,
6715
- tlFrame, isRigSelection, ikChains, ikFocus, footSnap,
7211
+ tlFrame, isRigSelection, ikChains, ikFocus, footSnap, poseObjectOpacity, setPoseObjectOpacity, capturePoseImage,
6716
7212
  collisionCleanupSupported, runFixCollisions, runFixCollisionsRange, autoPhysicsRunning, physicsProgress,
6717
7213
  physicsPreview, physicsShow, physicsOptions, platformFitRunning, platformFitProgress,
6718
7214
  platformFitLast, platformFitApplied, changePhysicsOptions, runAutoPhysics, showPhysicsPreview,
6719
7215
  applyPhysicsPreview, cancelPhysicsPreview, ikEditTool, setIkEditTool, showTrails,
6720
- setShowTrails, trailFalloffS, setTrailFalloffS, trailEdit, runTrailRegeneration,
7216
+ setShowTrails, trailFalloffS, setTrailFalloffS, trailEdit, trailTrackFocus, selectTrailTrack, clearTrailTrackFocus, runTrailRegeneration,
7217
+ pendingIkEdit, applyPendingIkEdit, cancelPendingIkEdit,
6721
7218
  trailReadinessState, rangePins, rangePinResiduals, rangePinSelection, rangePinPartPick,
6722
7219
  rangePinPreview, setRangePinSelection, setRangePinPartPick, previewRangePinDraft, applyRangePinDraft,
6723
7220
  deleteRangePin, hasEnvSheet, environment, style, environmentImage,
@@ -6739,10 +7236,11 @@ export default function App() {
6739
7236
  addActiveCranePoint, deleteSelectedCranePoint, setCraneSelectedIndex, tlFps, ghostLayers,
6740
7237
  pathSpeed, tlPlaying, pendingWaypointFrame, stateBadge, applyMotionTrim,
6741
7238
  resetMotionTrim, cutMotionAtPlayhead, changeMotionSegmentSpeed, removeMotionSegmentById, bodyContact,
6742
- activeShotIdx, railDraw, pathDraw, setPathDraw, setRailDraw,
6743
- setWorkspaceLayout, timingTokenRef, railCurve, ikAddKeyframe, ikDeleteKeyframe,
7239
+ activeShotIdx, railDraw, pathDraw, pathTarget, setPathDraw, setRailDraw,
7240
+ setWorkspaceLayout, timingTokenRef, railCurve, ikAddKeyframe, ikDeleteKeyframe, pathPointIndex, setPathPointIndex,
6744
7241
  setBodyContact, setFootSnap, advanceFrame, stepFrame, cameraPreviewEndRef,
6745
- manualCameraOverrideRef, setTlPlaying, toggleWaypointMode, setWaypointMode, selectActiveCharacterInHierarchy,
7242
+ manualCameraOverrideRef, setTlPlaying, setWaypointMode, selectActiveCharacterInHierarchy,
7243
+ toggleWaypointMode: storyboardProject ? undefined : toggleWaypointMode,
6746
7244
  setActiveWaypointId, setPendingWaypointFrame, removeWaypoint, queueRootWaypointFrame, revealPromptBlocks,
6747
7245
  resizePromptClip, movePromptClip, removePromptClip, setSelectedHierarchyId, addCameraKeyframe,
6748
7246
  moveCameraKeyframe, removeCameraKeyframe, syncActiveCameraFraming, activeCamera, activeShotDuration,
@@ -6764,7 +7262,7 @@ export default function App() {
6764
7262
  return (
6765
7263
  <AppContext.Provider value={appContext}>
6766
7264
  <StudioShellContext.Provider value={shellContext}>
6767
- <StudioShell className={"app" + (renderActive ? "" : " render-idle")} style={workspaceStyle} data-workflow-mode={workflowMode} data-embed-mode={embedMode ? "playview" : playgroundMode ? "playground" : undefined} data-playground-hint={playgroundMode ? playgroundHint ?? undefined : undefined} data-tutorial-step={cameraTutorial ? cameraTutorialStep ?? undefined : undefined} data-rail-draw={railDraw ? 1 : undefined} data-shot-look={lookThroughShot && !embedMode ? 1 : undefined} data-plan-draw={railDraw || pathDraw || waypointMode ? 1 : undefined}
7265
+ <StudioShell className={"app" + (renderActive ? "" : " render-idle")} style={workspaceStyle} data-workflow-mode={workflowMode} data-previs-mode={scenesDomain.previsMode} data-embed-mode={embedMode ? "playview" : playgroundMode ? "playground" : undefined} data-playground-hint={playgroundMode ? playgroundHint ?? undefined : undefined} data-tutorial-step={cameraTutorial ? cameraTutorialStep ?? undefined : undefined} data-rail-draw={railDraw ? 1 : undefined} data-shot-look={lookThroughShot && !embedMode ? 1 : undefined} data-plan-draw={railDraw || pathDraw || waypointMode ? 1 : undefined}
6768
7266
  viewport={
6769
7267
  <div className="viewport" data-drop={viewportDrop.over ? "over" : undefined} {...viewportDrop.handlers}
6770
7268
  onWheel={(event) => {
@@ -6775,6 +7273,13 @@ export default function App() {
6775
7273
  }
6776
7274
  }}>
6777
7275
  <ViewportToolbar />
7276
+ {(embedMode || playgroundMode) && <CompositionGuideButton guideMode={guideMode} onCycle={(mode) => runStudioAction("view.setGuideMode", { mode })} />}
7277
+ {sculptMode && !sculptTarget && (
7278
+ <div className="vp-sculpt-hint" role="status" data-testid="sculpt-empty">
7279
+ <strong>{ko("New sculpt", "새 조형물")}</strong>
7280
+ <span>{ko("Add a reference image in the Sculpt panel and press Start — or select a sculpt and press 5.", "조형 패널에 참조 이미지를 넣고 시작을 누르세요 — 또는 조형물을 선택하고 5를 누르세요.")}</span>
7281
+ </div>
7282
+ )}
6778
7283
 
6779
7284
  {/* Sits under the mode tabs and left of the Top-View inset, over the
6780
7285
  stage it is teaching. The overlay itself never takes the pointer
@@ -6784,6 +7289,7 @@ export default function App() {
6784
7289
  key={cameraTutorialAttempt}
6785
7290
  analytics={cameraTutorialAnalytics.current}
6786
7291
  previewing={lookThroughShot}
7292
+ previsMode={scenesDomain.previsMode}
6787
7293
  shotCount={shots.length}
6788
7294
  railReady={shots.some((shot) => Array.isArray(shot.camera?.cameraRail) && shot.camera.cameraRail.length >= 2)}
6789
7295
  onStepChange={setCameraTutorialStep}
@@ -6850,7 +7356,7 @@ export default function App() {
6850
7356
  <KeyLightPuck
6851
7357
  keyLight={keyLight}
6852
7358
  selected={keyLightSelected}
6853
- visible={!preview && !lookThroughShot}
7359
+ visible={!preview && !lookThroughShot && !sculptMode}
6854
7360
  paneRef={mainPaneRef}
6855
7361
  camRef={editorCamRef}
6856
7362
  onSelect={() => selectHierarchy("light")}
@@ -6862,12 +7368,14 @@ export default function App() {
6862
7368
  {gridView ? <GridFloor layer={GIZMO_LAYER} /> : <Room light={uiTheme === "light"} />}
6863
7369
  <SetProps
6864
7370
  objects={stageSceneObjects}
7371
+ authoredObjects={sceneObjects}
6865
7372
  selectedId={selectedSceneObjectId}
6866
7373
  frameRef={propFrameRef}
6867
7374
  take={{ frameCount: tlFrameCount, fps: tlFps }}
6868
7375
  attachFrameRef={attachFrameRef}
6869
7376
  syncRef={propSyncRef}
6870
7377
  worldRef={propWorldRef}
7378
+ fadeOpacity={workflowMode === "pose" ? poseObjectOpacity : null}
6871
7379
  />
6872
7380
 
6873
7381
  <PerspectiveCamera
@@ -6883,7 +7391,7 @@ export default function App() {
6883
7391
  operator's own view of the set. */}
6884
7392
  <PerspectiveCamera
6885
7393
  ref={editorCamRef}
6886
- makeDefault={!ikMode && !lookThroughShot}
7394
+ makeDefault={!ikMode && !lookThroughShot && !sculptMode}
6887
7395
  fov={55}
6888
7396
  near={0.1}
6889
7397
  far={100}
@@ -6908,21 +7416,47 @@ export default function App() {
6908
7416
  position={[0, 24, 0]}
6909
7417
  rotation={[-Math.PI / 2, 0, 0]}
6910
7418
  />
7419
+ {/* Sculpt mode's own orbit camera and turntable; it owns the main
7420
+ pane (DualRender's editor slot) while the shot preview keeps
7421
+ drawing the whole scene. Unmounting restores normal rendering. */}
7422
+ {sculptMode && (
7423
+ <SculptTurntable
7424
+ camRef={sculptCamRef}
7425
+ objects={sceneObjects}
7426
+ target={sculptTarget}
7427
+ size={sculptTarget ? objectSize(sculptTarget) : null}
7428
+ view={sculptView}
7429
+ light={uiTheme === "light"}
7430
+ busy={["measure", "draft", "score", "refine"].includes(sculptRun?.stage)}
7431
+ changedParts={sculptRun?.changedParts ?? null}
7432
+ />
7433
+ )}
6911
7434
 
6912
7435
  {characterViews.map((view) => (
6913
- <Character
7436
+ // Always wrapped, grouped or not: giving or taking a parent
7437
+ // must not remount the rig the playback effects hold.
7438
+ <ObjectCarrier
6914
7439
  key={`${view.id}:${rigMountEpoch}`}
6915
- url={view.url}
6916
- position={view.position}
6917
- rot={view.rot}
6918
- tint={view.tint}
6919
- partColoursEnabled={view.partColoursEnabled}
6920
- partColoursMode={view.partColoursMode}
6921
- pose={view.pose}
6922
- scale={view.scale}
6923
- onRig={view.onRig}
6924
- pickId={view.pickId}
6925
- />
7440
+ objectId={view.parent}
7441
+ objectsRef={sceneObjectLookupRef}
7442
+ frameRef={propFrameRef}
7443
+ take={{ frameCount: tlFrameCount, fps: tlFps }}
7444
+ registryRef={carrierRegistryRef}
7445
+ >
7446
+ <Character
7447
+ url={view.url}
7448
+ {...{ model: view.model, posture: view.posture }}
7449
+ position={view.position}
7450
+ rot={view.rot}
7451
+ tint={view.tint}
7452
+ partColoursEnabled={view.partColoursEnabled}
7453
+ partColoursMode={view.partColoursMode}
7454
+ pose={view.pose}
7455
+ scale={view.scale}
7456
+ onRig={view.onRig}
7457
+ pickId={view.pickId}
7458
+ />
7459
+ </ObjectCarrier>
6926
7460
  ))}
6927
7461
 
6928
7462
  {/* Selection marker: XYZ tripod + ring on the picked cast
@@ -6935,7 +7469,7 @@ export default function App() {
6935
7469
  objects={characterGizmoObject ? [characterGizmoObject] : []}
6936
7470
  mode={gizmoMode}
6937
7471
  snap={snapEnabled}
6938
- enabled={!planIsMain && !posing && !ikMode && !playMode && !!characterGizmoObject}
7472
+ enabled={!planIsMain && !posing && !ikMode && !playMode && !sculptMode && !!characterGizmoObject}
6939
7473
  paneRef={mainPaneRef}
6940
7474
  camRef={lookThroughShot ? shotCamRef : editorCamRef}
6941
7475
  shotAspect={lookThroughShot ? shotOutput.aspect : null}
@@ -6994,6 +7528,7 @@ export default function App() {
6994
7528
  // editorial camera keys resume when the block returns to Keys mode.
6995
7529
  following={!followCamActive && hasCameraKeys && (preview || (moveFollow && !ikMode && !waypointMode && !posing))}
6996
7530
  followFrame={tlFrame}
7531
+ frameRef={propFrameRef}
6997
7532
  fps={tlFps}
6998
7533
  keys={cameraKeys}
6999
7534
  shots={shots}
@@ -7006,6 +7541,7 @@ export default function App() {
7006
7541
  <FollowCamRig
7007
7542
  enabled={followCamActive && !movePlaying}
7008
7543
  frame={tlFrame}
7544
+ frameRef={propFrameRef}
7009
7545
  scene={playbackScene}
7010
7546
  shot={activeShot}
7011
7547
  camRef={shotCamRef}
@@ -7017,7 +7553,7 @@ export default function App() {
7017
7553
  pointerdowns that hit a handle, so empty-space drags orbit
7018
7554
  and the wheel dollies without wrecking the framing. */}
7019
7555
  <FlyControls
7020
- enabled={!posing && !playMode}
7556
+ enabled={!posing && !playMode && !sculptMode}
7021
7557
  cameraLocked={lookThroughShot && i2vMotionCameraLocked}
7022
7558
  camRef={ikMode ? poserCamRef : lookThroughShot ? shotCamRef : editorCamRef}
7023
7559
  look={ikMode ? poserLook : lookThroughShot ? look : editorLook}
@@ -7039,6 +7575,7 @@ export default function App() {
7039
7575
  markSemanticEdit("pose", before, after);
7040
7576
  setPoseTick((n) => n + 1);
7041
7577
  }}
7578
+ onCommit={commitPosedPose}
7042
7579
  />
7043
7580
  <IkHandles
7044
7581
  chains={ikChains}
@@ -7069,6 +7606,7 @@ export default function App() {
7069
7606
  look={look}
7070
7607
  fovDeg={fovDeg}
7071
7608
  characters={characters}
7609
+ characterPlacements={characterViews}
7072
7610
  onMoveCharacter={moveCharacter}
7073
7611
  onCameraGestureStart={beginCameraFramingGesture}
7074
7612
  pathStart={activeChar}
@@ -7092,33 +7630,30 @@ export default function App() {
7092
7630
  cameraRailPoints={railCurve ? railCurve.points : null}
7093
7631
  railDraw={railDraw}
7094
7632
  pathDraw={pathDraw}
7095
- objectPathPoints={selectedSceneObject?.path?.points ?? null}
7633
+ objectPath={routeOwner?.path ?? null}
7096
7634
  objectPathSelectedIndex={pathPointIndex}
7097
7635
  onObjectPathPointSelect={setPathPointIndex}
7098
- onObjectPathPointMove={(index, floor) => {
7099
- const path = selectedSceneObject?.path;
7636
+ onObjectPathChange={(patch) => {
7637
+ const path = routeOwner?.path;
7100
7638
  if (!path) return;
7101
- // The board edits the floor route only; a point's height is
7102
- // the scene's business, so y rides through untouched.
7103
- const points = path.points.map((point, i) => (i === index ? { ...point, x: floor.x, z: floor.z } : point));
7104
- changeSceneObject(selectedSceneObject.id, { path: { ...path, points } }, planPathTokenRef.current);
7639
+ // Inside the gesture's own transaction (planPathTokenRef), like
7640
+ // the 3D view. The board bends the floor route only; a point's
7641
+ // height is the scene's business, so y rides through untouched.
7642
+ changeSceneObject(routeOwner.id, { path: { ...path, ...patch } }, planPathTokenRef.current);
7105
7643
  }}
7106
- onObjectPathPointInsert={(index, t) => {
7107
- const path = selectedSceneObject?.path;
7108
- if (!path || path.points.length >= MAX_PATH_POINTS) return;
7109
- const a = path.points[index];
7110
- const b = path.points[index + 1];
7111
- const inserted = {
7112
- x: a.x + (b.x - a.x) * t,
7113
- y: (a.y ?? 0) + ((b.y ?? 0) - (a.y ?? 0)) * t,
7114
- z: a.z + (b.z - a.z) * t,
7115
- };
7116
- const points = [...path.points.slice(0, index + 1), inserted, ...path.points.slice(index + 1)];
7644
+ onObjectPathMarkInsert={(t) => {
7645
+ const path = routeOwner?.path;
7646
+ if (!path) return;
7647
+ // The new dot is born with the lean the route already has there,
7648
+ // and it goes to the record that owns the route (the selected
7649
+ // group may only contain it).
7650
+ const added = insertPathMark(path, t);
7651
+ if (!added) return;
7117
7652
  const token = beginSceneTransaction({ owner: "object-path", cancel: () => {} });
7118
- changeSceneObject(selectedSceneObject.id, { path: { ...path, points } }, token);
7653
+ changeSceneObject(routeOwner.id, { path: { ...path, marks: added.marks } }, token);
7119
7654
  endSceneTransaction(token, { commit: true });
7120
- setPathPointIndex(index + 1);
7121
- setToast(ko("Point added — drag it here, or lift it in the scene", "점을 추가했어요 — 여기서 끌거나 씬에서 높이를 올리세요"));
7655
+ setPathPointIndex(added.index);
7656
+ setToast(ko("Dot added — drag it to bend the route", "점을 추가했어요 — 끌어서 경로를 휘세요"));
7122
7657
  }}
7123
7658
  onObjectPathGestureStart={() => {
7124
7659
  planPathTokenRef.current = beginSceneTransaction({ owner: "object-path", cancel: () => { planPathTokenRef.current = null; } });
@@ -7131,16 +7666,22 @@ export default function App() {
7131
7666
  keyLight={keyLight}
7132
7667
  onRailStroke={shotsDomain.drawCameraRail}
7133
7668
  onPathStroke={(stroke) => {
7134
- if (!selectedSceneObject) return;
7135
- // Few points on purpose: the stroke sets the shape, the
7136
- // operator adds the handles they actually want by
7137
- // double-clicking the line. Height comes later, from
7669
+ if (!pathTarget) return;
7670
+ // The stroke keeps its shape, as the camera rail's does; the
7671
+ // operator adds the dots they want to hold by double-clicking
7672
+ // the line. The route starts at the height
7673
+ // the object stands at, so a raised body (a chassis on its
7674
+ // wheels, a prop on a table) travels where it is instead of
7675
+ // dropping to the floor; changing height comes later, from
7138
7676
  // dragging a point in the scene.
7139
- const points = strokeToPathPoints(stroke, simplifyStroke);
7677
+ const height = pathTarget.attach ? 0 : pathTarget.y ?? 0;
7678
+ const points = strokeToPathPoints(stroke, simplifyStroke).map((point) => ({ ...point, y: height }));
7140
7679
  if (points.length < 2) return;
7141
7680
  const token = beginSceneTransaction({ owner: "object-path", cancel: () => {} });
7142
- changeSceneObject(selectedSceneObject.id, { path: { ...(selectedSceneObject.path ?? {}), points } }, token);
7681
+ // A new stroke is a new shape: marks belong to the old one.
7682
+ changeSceneObject(pathTarget.id, { path: { ...(pathTarget.path ?? {}), points, marks: [] } }, token);
7143
7683
  endSceneTransaction(token, { commit: true });
7684
+ setPathPointIndex(null);
7144
7685
  setPathDraw(false);
7145
7686
  const metrics = pathMetrics(createObjectPath({ points }));
7146
7687
  setToast(isKo
@@ -7153,11 +7694,11 @@ export default function App() {
7153
7694
  the plan owns the big pane (the pucks are the handles there)
7154
7695
  and while posing/IK owns the pointer. */}
7155
7696
  <ObjectGizmo
7156
- object={cameraGizmoObject ?? lightGizmoObject ?? (selectedSceneObject && !isEffectivelyHidden(selectedSceneObject, sceneObjects, characters) ? selectedSceneObject : null)}
7697
+ object={cameraGizmoObject ?? lightGizmoObject ?? (selectedSceneObject && !isEffectivelyHidden(selectedSceneObject, sceneObjects, characters) ? gizmoSceneObject : null)}
7157
7698
  objects={sceneObjects}
7158
7699
  mode={lightGizmoObject ? "move" : cameraGizmoObject ? (gizmoMode === "scale" ? "move" : gizmoMode) : gizmoMode}
7159
7700
  snap={snapEnabled}
7160
- enabled={!planIsMain && !posing && !ikMode && !playMode}
7701
+ enabled={!planIsMain && !posing && !ikMode && !playMode && !sculptMode}
7161
7702
  paneRef={mainPaneRef}
7162
7703
  camRef={lookThroughShot ? shotCamRef : editorCamRef}
7163
7704
  shotAspect={lookThroughShot ? shotOutput.aspect : null}
@@ -7187,15 +7728,19 @@ export default function App() {
7187
7728
  />
7188
7729
  )}
7189
7730
  <ObjectPathHandles
7190
- path={selectedSceneObject?.path ?? null}
7731
+ path={routeOwner?.path ?? null}
7191
7732
  selectedIndex={pathPointIndex}
7192
- enabled={!preview && !lookThroughShot && !ikMode && !posing && !!selectedSceneObject?.path}
7733
+ mode={gizmoMode}
7734
+ enabled={!preview && !lookThroughShot && !ikMode && !posing && !!routeOwner?.path}
7193
7735
  paneRef={mainPaneRef}
7194
7736
  camRef={editorCamRef}
7195
7737
  onSelect={setPathPointIndex}
7196
- onChangePoints={(points) => {
7197
- if (!selectedSceneObject) return;
7198
- changeSceneObject(selectedSceneObject.id, { path: points === null ? null : { ...selectedSceneObject.path, points } });
7738
+ onChangePath={(patch) => {
7739
+ if (!routeOwner) return;
7740
+ // Inside the drag's own transaction, like the Top-View mark
7741
+ // move: a plain update while the transaction is open is
7742
+ // refused, so the dot never moved in the 3D view.
7743
+ changeSceneObject(routeOwner.id, { path: patch === null ? null : { ...routeOwner.path, ...patch } }, pathDragTokenRef.current);
7199
7744
  }}
7200
7745
  onDragStart={() => {
7201
7746
  pathDragTokenRef.current = beginSceneTransaction({ owner: "object-path", cancel: () => {} });
@@ -7246,6 +7791,7 @@ export default function App() {
7246
7791
  baseY={activeChar.y ?? 0}
7247
7792
  charScale={activeChar.scale ?? 1}
7248
7793
  ikFocus={ikFocus}
7794
+ activeTrackId={trailTrackFocus}
7249
7795
  falloffFrames={trailFalloffFrames}
7250
7796
  playheadFrame={tlFrame}
7251
7797
  pendingEdit={trailEdit}
@@ -7264,10 +7810,11 @@ export default function App() {
7264
7810
  shotCamRef={shotCamRef}
7265
7811
  planCamRef={planCamRef}
7266
7812
  poserCamRef={poserCamRef}
7267
- editorCamRef={editorCamRef}
7268
- // The studio hides the facing marks on screen; embeds show the
7269
- // scene as exported.
7270
- editorLook={!embedMode && !playgroundMode}
7813
+ editorCamRef={sculptMode ? sculptCamRef : editorCamRef}
7814
+ // The studio and the landing playground hide the facing marks on
7815
+ // screen; the Workflow embed shows the scene as exported. Captures
7816
+ // render outside this loop and keep them everywhere.
7817
+ editorLook={!embedMode}
7271
7818
  ikMode={ikMode}
7272
7819
  planIsMain={planIsMain}
7273
7820
  // Preview IS PlayView's render path: DualRender tests this branch
@@ -7276,7 +7823,7 @@ export default function App() {
7276
7823
  // shot camera in the editing draw instead.
7277
7824
  playMode={preview}
7278
7825
  lookThrough={lookThroughShot}
7279
- insetCollapsed={workspaceLayout.insetCollapsed || workflowMode === "motion" || workflowMode === "pose"}
7826
+ insetCollapsed={workspaceLayout.insetCollapsed || workflowMode === "motion" || workflowMode === "pose" || workflowMode === "sculpt"}
7280
7827
  planZoom={workspaceLayout.planZoom}
7281
7828
  shotAspect={shotOutput.aspect}
7282
7829
  />
@@ -7381,18 +7928,6 @@ export default function App() {
7381
7928
  <span className="vp-inset-tag vp-shot-preview-tag">
7382
7929
  <span className="vp-rec-dot" aria-hidden="true" />
7383
7930
  {ko("Shot", "샷")}
7384
- <button
7385
- type="button"
7386
- className={"vp-guide-cycle" + (guideMode === "off" ? "" : " on")}
7387
- aria-label={ko("Cycle composition guides", "구도 가이드 전환")}
7388
- title={ko(GUIDE_LABELS[guideMode].en, GUIDE_LABELS[guideMode].ko) + ko(" · click to cycle", " · 클릭으로 전환")}
7389
- onClick={() => runStudioAction("view.setGuideMode", { mode: nextGuideMode(guideMode) })}
7390
- >
7391
- <svg width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" aria-hidden="true">
7392
- <path d="M3 3h18v18H3z" />
7393
- <path d="M9 3v18M15 3v18M3 9h18M3 15h18" />
7394
- </svg>
7395
- </button>
7396
7931
  <button
7397
7932
  type="button"
7398
7933
  className="vp-look-through"
@@ -7475,9 +8010,9 @@ export default function App() {
7475
8010
  setProjectBrowserOpen(false);
7476
8011
  void openStarterScene(id, "starter", name);
7477
8012
  }}
7478
- onNew={() => {
8013
+ onNew={(name, options) => {
7479
8014
  setProjectBrowserOpen(false);
7480
- requestNewProject();
8015
+ requestNewProject(false, options);
7481
8016
  }}
7482
8017
  onClose={() => {
7483
8018
  setProjectBrowserOpen(false);
@@ -7495,7 +8030,7 @@ export default function App() {
7495
8030
  else newProject(name);
7496
8031
  }}
7497
8032
  />
7498
- <FirstSuccessGuide open={firstSuccessGuideOpen} onDismiss={() => setFirstSuccessGuideOpen(false)} />
8033
+ <FirstSuccessGuide open={firstSuccessGuideOpen} previsMode={scenesDomain.previsMode} onDismiss={() => setFirstSuccessGuideOpen(false)} />
7499
8034
  <UseCaseQuestion
7500
8035
  open={useCaseAskOpen}
7501
8036
  isKo={isKo}