copper3d 3.6.7 → 3.6.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -32,8 +32,11 @@ export class baseScene extends commonScene {
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  this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
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  };
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  this.renderer = renderer;
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- this.ambientLight = new THREE.AmbientLight(0x606060, 0.8);
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- this.directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
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+ // three r165+ removed `useLegacyLights`; lighting is always physically
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+ // correct now, which makes the same intensity ~1/PI as dim as the old
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+ // (three <=0.150) legacy default. Scale by PI to keep the prior brightness.
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+ this.ambientLight = new THREE.AmbientLight(0x606060, 0.8 * Math.PI);
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+ this.directionalLight = new THREE.DirectionalLight(0xffffff, 1.0 * Math.PI);
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  if (!(opt === null || opt === void 0 ? void 0 : opt.alpha)) {
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  this.vignette = createBackground({
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  aspect: this.container.clientWidth / this.container.clientHeight,
@@ -120,7 +123,7 @@ export class baseScene extends commonScene {
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  }
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  addLights() {
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  // Hemisphere light: sky/ground for broad ambient fill
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- const hemiLight = new THREE.HemisphereLight(0xddeeff, 0x0f0e0d, 0.6);
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+ const hemiLight = new THREE.HemisphereLight(0xddeeff, 0x0f0e0d, 0.6 * Math.PI);
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  hemiLight.name = "hemi_light";
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  this.scene.add(hemiLight);
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  // Main key light — front-right, slightly above
@@ -130,12 +133,12 @@ export class baseScene extends commonScene {
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  this.camera.add(this.ambientLight);
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  this.camera.add(this.directionalLight);
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  // Fill light — opposite side to soften shadows
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- const fillLight = new THREE.DirectionalLight(0xffffff, 0.4);
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+ const fillLight = new THREE.DirectionalLight(0xffffff, 0.4 * Math.PI);
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  fillLight.name = "fill_light";
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  fillLight.position.set(-0.5, -0.2, -0.866);
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  this.camera.add(fillLight);
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  // Top light — illuminates the top surface that key/fill lights miss
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- const topLight = new THREE.DirectionalLight(0xffffff, 0.5);
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+ const topLight = new THREE.DirectionalLight(0xffffff, 0.5 * Math.PI);
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  topLight.name = "top_light";
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  topLight.position.set(0, 1, 0.2);
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  this.camera.add(topLight);
@@ -1 +1 @@
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- 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1
+ 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@@ -49752,8 +49752,11 @@ class baseScene extends commonScene {
49752
49752
  this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
49753
49753
  };
49754
49754
  this.renderer = renderer;
49755
- this.ambientLight = new AmbientLight(0x606060, 0.8);
49756
- this.directionalLight = new DirectionalLight(0xffffff, 1.0);
49755
+ // three r165+ removed `useLegacyLights`; lighting is always physically
49756
+ // correct now, which makes the same intensity ~1/PI as dim as the old
49757
+ // (three <=0.150) legacy default. Scale by PI to keep the prior brightness.
49758
+ this.ambientLight = new AmbientLight(0x606060, 0.8 * Math.PI);
49759
+ this.directionalLight = new DirectionalLight(0xffffff, 1.0 * Math.PI);
49757
49760
  if (!(opt === null || opt === void 0 ? void 0 : opt.alpha)) {
49758
49761
  this.vignette = createBackground({
49759
49762
  aspect: this.container.clientWidth / this.container.clientHeight,
@@ -49838,7 +49841,7 @@ class baseScene extends commonScene {
49838
49841
  }
49839
49842
  addLights() {
49840
49843
  // Hemisphere light: sky/ground for broad ambient fill
49841
- const hemiLight = new HemisphereLight(0xddeeff, 0x0f0e0d, 0.6);
49844
+ const hemiLight = new HemisphereLight(0xddeeff, 0x0f0e0d, 0.6 * Math.PI);
49842
49845
  hemiLight.name = "hemi_light";
49843
49846
  this.scene.add(hemiLight);
49844
49847
  // Main key light — front-right, slightly above
@@ -49848,12 +49851,12 @@ class baseScene extends commonScene {
49848
49851
  this.camera.add(this.ambientLight);
49849
49852
  this.camera.add(this.directionalLight);
49850
49853
  // Fill light — opposite side to soften shadows
49851
- const fillLight = new DirectionalLight(0xffffff, 0.4);
49854
+ const fillLight = new DirectionalLight(0xffffff, 0.4 * Math.PI);
49852
49855
  fillLight.name = "fill_light";
49853
49856
  fillLight.position.set(-0.5, -0.2, -0.866);
49854
49857
  this.camera.add(fillLight);
49855
49858
  // Top light — illuminates the top surface that key/fill lights miss
49856
- const topLight = new DirectionalLight(0xffffff, 0.5);
49859
+ const topLight = new DirectionalLight(0xffffff, 0.5 * Math.PI);
49857
49860
  topLight.name = "top_light";
49858
49861
  topLight.position.set(0, 1, 0.2);
49859
49862
  this.camera.add(topLight);
@@ -83587,15 +83590,15 @@ function evaluateElement(element, weights) {
83587
83590
  }
83588
83591
 
83589
83592
  // import * as kiwrious from "copper3d_plugin_heart_k";
83590
- // "v3.6.7" is injected at build time by rollup @rollup/plugin-replace, sourced from package.json version.
83593
+ // "v3.6.8" is injected at build time by rollup @rollup/plugin-replace, sourced from package.json version.
83591
83594
  // When copper3d is consumed from local source (no rollup replace step), the identifier is undefined and
83592
83595
  // referencing it throws a ReferenceError — guard it so local loading still works.
83593
83596
  let _revision = "unknown";
83594
83597
  try {
83595
- _revision = "v3.6.7";
83598
+ _revision = "v3.6.8";
83596
83599
  }
83597
83600
  catch (_a) {
83598
- /* "v3.6.7" not injected (local source build) */
83601
+ /* "v3.6.8" not injected (local source build) */
83599
83602
  }
83600
83603
  const REVISION = _revision;
83601
83604
  // Expose on global so the version can be read in a production browser console via window.__COPPER3D_VERSION__
@@ -49760,8 +49760,11 @@ void main() {
49760
49760
  this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
49761
49761
  };
49762
49762
  this.renderer = renderer;
49763
- this.ambientLight = new AmbientLight(0x606060, 0.8);
49764
- this.directionalLight = new DirectionalLight(0xffffff, 1.0);
49763
+ // three r165+ removed `useLegacyLights`; lighting is always physically
49764
+ // correct now, which makes the same intensity ~1/PI as dim as the old
49765
+ // (three <=0.150) legacy default. Scale by PI to keep the prior brightness.
49766
+ this.ambientLight = new AmbientLight(0x606060, 0.8 * Math.PI);
49767
+ this.directionalLight = new DirectionalLight(0xffffff, 1.0 * Math.PI);
49765
49768
  if (!(opt === null || opt === void 0 ? void 0 : opt.alpha)) {
49766
49769
  this.vignette = createBackground({
49767
49770
  aspect: this.container.clientWidth / this.container.clientHeight,
@@ -49846,7 +49849,7 @@ void main() {
49846
49849
  }
49847
49850
  addLights() {
49848
49851
  // Hemisphere light: sky/ground for broad ambient fill
49849
- const hemiLight = new HemisphereLight(0xddeeff, 0x0f0e0d, 0.6);
49852
+ const hemiLight = new HemisphereLight(0xddeeff, 0x0f0e0d, 0.6 * Math.PI);
49850
49853
  hemiLight.name = "hemi_light";
49851
49854
  this.scene.add(hemiLight);
49852
49855
  // Main key light — front-right, slightly above
@@ -49856,12 +49859,12 @@ void main() {
49856
49859
  this.camera.add(this.ambientLight);
49857
49860
  this.camera.add(this.directionalLight);
49858
49861
  // Fill light — opposite side to soften shadows
49859
- const fillLight = new DirectionalLight(0xffffff, 0.4);
49862
+ const fillLight = new DirectionalLight(0xffffff, 0.4 * Math.PI);
49860
49863
  fillLight.name = "fill_light";
49861
49864
  fillLight.position.set(-0.5, -0.2, -0.866);
49862
49865
  this.camera.add(fillLight);
49863
49866
  // Top light — illuminates the top surface that key/fill lights miss
49864
- const topLight = new DirectionalLight(0xffffff, 0.5);
49867
+ const topLight = new DirectionalLight(0xffffff, 0.5 * Math.PI);
49865
49868
  topLight.name = "top_light";
49866
49869
  topLight.position.set(0, 1, 0.2);
49867
49870
  this.camera.add(topLight);
@@ -83595,15 +83598,15 @@ void main() {
83595
83598
  }
83596
83599
 
83597
83600
  // import * as kiwrious from "copper3d_plugin_heart_k";
83598
- // "v3.6.7" is injected at build time by rollup @rollup/plugin-replace, sourced from package.json version.
83601
+ // "v3.6.8" is injected at build time by rollup @rollup/plugin-replace, sourced from package.json version.
83599
83602
  // When copper3d is consumed from local source (no rollup replace step), the identifier is undefined and
83600
83603
  // referencing it throws a ReferenceError — guard it so local loading still works.
83601
83604
  let _revision = "unknown";
83602
83605
  try {
83603
- _revision = "v3.6.7";
83606
+ _revision = "v3.6.8";
83604
83607
  }
83605
83608
  catch (_a) {
83606
- /* "v3.6.7" not injected (local source build) */
83609
+ /* "v3.6.8" not injected (local source build) */
83607
83610
  }
83608
83611
  const REVISION = _revision;
83609
83612
  // Expose on global so the version can be read in a production browser console via window.__COPPER3D_VERSION__
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "copper3d",
3
3
  "description": "A 3d visualisation package base on threejs provides multiple scenes and Nrrd image load funtion.",
4
- "version": "3.6.7",
4
+ "version": "3.6.8",
5
5
  "main": "dist/bundle.umd.js",
6
6
  "moudle": "dist/bundle.esm.js",
7
7
  "types": "dist/types/index.d.ts",