connected-spaces-platform.web 6.9.0 → 6.10.0

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@@ -72,6 +72,9 @@ export declare class NativeRef {
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  set value(value: number | bigint);
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  }
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  declare type ProxyClassFactory = (nativePointer: NativePointer) => NativeClassWrapper | number | string;
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+ export declare enum EFeatureFlag {
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+ Invalid = 0
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+ }
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  export declare namespace Common {
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  /**
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  * @description Enum specifying the type of change that occured to an asset.
@@ -1100,6 +1103,17 @@ export declare namespace Multiplayer {
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  Num = 3
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  }
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  }
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+ export declare namespace Multiplayer {
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+ /**
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+ * @description Enumerates the type of stereo the video player supports.
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+ */
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+ enum StereoVideoType {
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+ None = 0,
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+ SideBySide = 1,
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+ TopBottom = 2,
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+ Num = 3
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  * @description Enumerates the list of properties that can be replicated for a video player component.
@@ -1126,7 +1140,8 @@ export declare namespace Multiplayer {
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  MeshComponentId = 18,
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  IsEnabled = 19,
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  IsVirtualVisible = 20,
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- Num = 21
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+ StereoVideoType = 21,
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+ Num = 22
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  }
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  }
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  export declare namespace Multiplayer {
@@ -1283,7 +1298,8 @@ export declare namespace Systems {
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  OpenAI = 6,
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  Shopify = 7,
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  TicketedSpace = 8,
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- Invalid = 9
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+ GoogleGenAI = 9,
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+ Invalid = 10
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  }
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  }
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  export declare namespace Systems {
@@ -1623,6 +1639,18 @@ export declare namespace Systems {
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  setMimeType: (mimeType: string) => void;
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  }
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  }
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+ export declare class FeatureFlag extends NativeClassWrapper implements INativeResource {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ static create(): FeatureFlag;
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+ static create_type_isEnabled(type: EFeatureFlag, isEnabled: boolean): FeatureFlag;
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+ getDescription(): string;
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+ delete(): void;
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+ get type(): EFeatureFlag;
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+ set type(value: EFeatureFlag);
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+ get enabled(): boolean;
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+ set enabled(value: boolean);
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+ }
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  /**
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  * @description Represents definition for identifying and versioning an external service endpoint.
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  */
@@ -1704,9 +1732,12 @@ export declare class CSPFoundation {
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  * @param tenant - Tenant for Magnopus Services. Data is not shared between tenants so clients using separate tenants
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  * cannot interact with each other.
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  * @param clientUserAgentHeader - The Client Info data
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+ * @param featureFlagOverrides - Optional list of feature flags whose default
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+ * enabled state is to be overriden. The FeatureFlag.Description property can be ignored when passing in feature flags here as this is defined by
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+ * the developer who creates the flag.
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  * @return True for successful initialisation.
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  */
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- static initialise(endpointRootURI: string, tenant: string, clientUserAgentHeader: ClientUserAgent): boolean;
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+ static initialise(endpointRootURI: string, tenant: string, clientUserAgentHeader: ClientUserAgent, featureFlagOverrides: Common.Array<FeatureFlag>): boolean;
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  /**
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  * @description This should be used at the end of the application lifecycle.
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  * Clears event queues and destroys foundation systems.
@@ -1774,6 +1805,23 @@ export declare class CSPFoundation {
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  * @return Const csp::common::string&
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  */
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  static getTenant(): string;
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+ /**
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+ * @description Checks if a given feature flag is enabled.
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+ * @param flag - The feature flag to check
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+ * @return True if the feature flag is enabled, false otherwise
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+ */
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+ static isFeatureEnabled(flag: EFeatureFlag): boolean;
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+ /**
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+ * @description Returns an array of feature flags.
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+ * @return An array of the defined feature flags
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+ */
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+ static getFeatureFlags(): Common.Array<FeatureFlag>;
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+ /**
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+ * @description Get the description of a feature flag.
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+ * @param flag - The feature flag whose description is to be retrieved
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+ * @return The description of the feature flag
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+ */
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+ static getFeatureFlagDescription(flag: EFeatureFlag): string;
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  }
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  export declare namespace Common {
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  /**
@@ -4940,9 +4988,13 @@ export declare namespace Systems {
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  }
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  export declare namespace Systems {
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  /**
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- * @description Base class for all Connected Spaces Platform Systems, which enforces passing of a WebClient or NetworkEventBus instance in the constructor
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- * of each System.
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- */
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+ * @description Base class for all Connected Spaces Platform Systems, which enforces passing of a WebClient or NetworkEventBus instance in the constructor
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+ * of each System.
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+ @invariant EventBusPtr can never be null. The NetworkEventBus is owned by the MultiplayerConnection and persists for it's lifetime. It is passed
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+ * to each system (which derive from SystemBase) by reference to their ctor. This ref is dereferenced before being passed to the SystemBase ctor.
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+ @invariant LogSystem can never be null. The LogSystem is owned by the SystemsManager and persists for it's lifetime. It is passed to
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+ * each system (which derive from SystemBase) by reference to their ctor. This ref is dereferenced before being passed to the SystemBase ctor.
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+ */
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  class SystemBase extends NativeClassWrapper {
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  /** @internal */
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  constructor(pointer: NativePointer);
@@ -4953,10 +5005,6 @@ export declare namespace Systems {
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  * @description Registers the system to listen for the default event.
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  */
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  registerSystemCallback(): void;
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- /**
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- * @description Deregisters the system from listening for the default event.
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- */
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- deregisterSystemCallback(): void;
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  }
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  }
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  export declare namespace Systems {
@@ -6316,6 +6364,21 @@ export declare namespace Common {
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  set hotspotData(value: Common.HotspotSequenceChangedNetworkEventData);
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  }
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  }
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+ export declare namespace Common {
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+ class AsyncCallCompletedEventData extends Common.NetworkEventData implements INativeResource {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ static fromNetworkEventData(baseInstance: Common.NetworkEventData): Common.AsyncCallCompletedEventData;
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+ static create(): AsyncCallCompletedEventData;
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+ delete(): void;
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+ get operationName(): string;
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+ set operationName(value: string);
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+ get referenceId(): string;
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+ set referenceId(value: string);
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+ get referenceType(): string;
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+ set referenceType(value: string);
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  * @description Class for creating and managing objects in an offline context.
@@ -9912,6 +9975,16 @@ export declare namespace Multiplayer {
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  * @param value - The type of video source used by this component.
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  */
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  setVideoPlayerSourceType(value: Multiplayer.VideoPlayerSourceType): void;
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+ /**
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+ * @description Gets the type of stereo the video of this component uses.
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+ * @return The type of stereo used by this video.
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+ */
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+ getStereoVideoType(): Multiplayer.StereoVideoType;
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+ /**
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+ * @description Sets the type of stereo the video of this component uses.
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+ * @param value - The type of stereo used by this video.
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+ */
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+ setStereoVideoType(value: Multiplayer.StereoVideoType): void;
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  /**
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  * \addtogroup IVisibleComponent
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  @{
@@ -10716,10 +10789,6 @@ export declare namespace Systems {
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  * @description Registers the system to listen for the named event.
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  */
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  registerSystemCallback(): void;
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- /**
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- * @description Deregisters the system from listening for the named event.
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- */
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- deregisterSystemCallback(): void;
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  }
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  }
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  export declare namespace Systems {
@@ -11473,10 +11542,6 @@ export declare namespace Systems {
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  * @description Registers the system to listen for the named event.
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  */
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  registerSystemCallback(): void;
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- /**
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- * @description Deregisters the system from listening for the named event.
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- */
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- deregisterSystemCallback(): void;
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  }
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  }
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  export declare namespace Systems {
@@ -11815,10 +11880,6 @@ export declare namespace Systems {
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  * @description Registers the system to listen for the named event.
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  */
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  registerSystemCallback(): void;
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- /**
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- * @description Deregisters the system from listening for the named event.
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- */
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- deregisterSystemCallback(): void;
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  }
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  }
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  export declare namespace Systems {
@@ -12515,16 +12576,44 @@ export declare namespace Systems {
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  */
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  deleteSpaceGeoLocation(spaceId: string): Promise<Systems.NullResult>;
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  /**
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- * @description Duplicate an existing space and assign it to the current user
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+ * @description Duplicate an existing space and assign it to the current user.
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+ * This is a synchronous operation and can have a high execution time for complex spaces. If the user disconnects while waiting for the operation
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+ * to complete, the duplicate space request will be cancelled.
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+ * \deprecated Use DuplicateSpaceAsync() instead. This method performs a synchronous duplication of a Space which can timeout and fail for
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+ * complex Spaces or if the backend services are under excessive load.
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  * @param spaceId - Id of the space to duplicate.
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  * @param newName - A unique name for the duplicated space.
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  * @param newAttributes - Attributes to apply to the duplicated space.
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- * @param memberGroupIds - An optional array of group (space) IDs to copy users from.
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+ * @param memberGroupIds - An optional array of group (space) IDs. Members of these groups will be added
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+ * to the duplicated space with the same roles.
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  * @param shallowCopy - If true, the duplicated space will reference the assets of the original space. Otherwise, all assets will be
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  * duplicated.
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- * @param callback - Callback when asynchronous task finishes
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+ * @param callback - Callback when asynchronous task finishes.
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  */
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  duplicateSpace(spaceId: string, newName: string, newAttributes: Systems.SpaceAttributes, memberGroupIds: Common.Array<string> | null, shallowCopy: boolean): Promise<Systems.SpaceResult>;
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+ /**
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+ * @description Duplicate an existing space and assign it to the current user.
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+ * This is an asynchronous operation. If the user disconnects while waiting for the operation to complete it will continue unaffected. Please
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+ * subcribe to the AsyncCallCompletedCallback via @ref SpaceSystem::SetAsyncCallCompletedCallback() to be notified when the duplication operation
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+ * is complete. The AsyncCallCompletedEventData returned by the AsyncCallCompletedCallback will contain the following information:
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+ * - OperationName: "DuplicateSpaceAsync".
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+ * - ReferenceId: Id of the newly duplicated Space.
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+ * - ReferenceType: "GroupId".
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+ * @param spaceId - Id of the space to duplicate.
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+ * @param newName - A unique name for the duplicated space.
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+ * @param newAttributes - Attributes to apply to the duplicated space.
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+ * @param memberGroupIds - An optional array of group (space) IDs. Members of these groups will be added
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+ * to the duplicated space with the same roles.
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+ * @param shallowCopy - If true, the duplicated space will reference the assets of the original space. Otherwise, all assets will be
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+ * duplicated.
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+ * @param callback - Callback when asynchronous task is successfully received by the backend services.
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+ */
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+ duplicateSpaceAsync(spaceId: string, newName: string, newAttributes: Systems.SpaceAttributes, memberGroupIds: Common.Array<string> | null, shallowCopy: boolean): Promise<Systems.NullResult>;
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+ /**
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+ * @description Sets a callback for the async call completed event. Triggered when an async call to DuplicateSpace is completed.
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+ * @param callback - Callback to receive data concerning the Space duplication.
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+ */
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+ setAsyncCallCompletedCallback(callback: (arg1: Common.AsyncCallCompletedEventData) => void): void;
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  }
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  }
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  export declare namespace Systems {
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  * @description Registers the system to listen for the named event.
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  */
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  registerSystemCallback(): void;
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- /**
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- * @description Deregisters the system from listening for the named event.
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- */
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- deregisterSystemCallback(): void;
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  }
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  }
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  export declare namespace Common {
@@ -13091,6 +13176,7 @@ export declare namespace Common {
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  private TTypeFactory;
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  private TTypeName;
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  static ofcsp_multiplayer_ComponentUpdateInfo(): Array<Multiplayer.ComponentUpdateInfo>;
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+ static ofcsp_FeatureFlag(): Array<FeatureFlag>;
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  static ofcsp_common_ReplicatedValue(): Array<Common.ReplicatedValue>;
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  static ofcsp_systems_SpaceUserRole(): Array<Systems.SpaceUserRole>;
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  static ofcsp_multiplayer_NetworkEventRegistration(): Array<Multiplayer.NetworkEventRegistration>;
@@ -13135,6 +13221,7 @@ export declare namespace Common {
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  static ofcsp_common_Map_String_String(): Array<Common.Map<string, string>>;
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  static ofcsp_common_Array_String(): Array<Common.Array<string>>;
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  static ofcsp_multiplayer_ComponentUpdateInfo_number(size: number): Array<Multiplayer.ComponentUpdateInfo>;
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+ static ofcsp_FeatureFlag_number(size: number): Array<FeatureFlag>;
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  static ofcsp_common_ReplicatedValue_number(size: number): Array<Common.ReplicatedValue>;
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  static ofcsp_systems_SpaceUserRole_number(size: number): Array<Systems.SpaceUserRole>;
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  static ofcsp_multiplayer_NetworkEventRegistration_number(size: number): Array<Multiplayer.NetworkEventRegistration>;