connected-spaces-platform.web 6.23.0 → 6.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/ConnectedSpacesPlatform_WASM.js +18 -6
- package/Debug/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/Debug/ConnectedSpacesPlatform_WASM.wasm.debug.wasm +0 -0
- package/Release/ConnectedSpacesPlatform_WASM.js +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/connectedspacesplatform.d.ts +58 -25
- package/connectedspacesplatform.js +94 -40
- package/connectedspacesplatform.js.map +1 -1
- package/connectedspacesplatform.ts +144 -42
- package/package.json +1 -1
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@@ -245,6 +245,16 @@ export declare namespace Multiplayer {
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Num = 4
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the supported locomotion models available for the avatar movements.
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*/
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enum LocomotionModel {
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Grounded = 0,
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FreeCamera = 1,
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Num = 2
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enum used to indicate the failure state of a multiplayer request.
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@@ -267,6 +277,16 @@ export declare namespace Multiplayer {
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EntityNotOwnedAndUntransferable = 2
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the type of stereo the video player and texture material supports.
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*/
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enum StereoVideoType {
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None = 0,
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SideBySide = 1,
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TopBottom = 2
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}
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}
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export declare namespace Systems {
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/**
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* @description Indicates special handling for any thirdparty platform
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Num = 11
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the supported locomotion models available for the avatar movements.
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*/
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enum LocomotionModel {
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Grounded = 0,
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FreeCamera = 1,
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Num = 2
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the list of properties that can be replicated for an avatar component.
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@@ -1128,17 +1138,6 @@ export declare namespace Multiplayer {
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Num = 3
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the type of stereo the video player supports.
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*/
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enum StereoVideoType {
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None = 0,
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SideBySide = 1,
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TopBottom = 2,
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Num = 3
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the list of properties that can be replicated for a video player component.
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@@ -1166,7 +1165,8 @@ export declare namespace Multiplayer {
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IsEnabled = 19,
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IsVirtualVisible = 20,
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StereoVideoType = 21,
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-
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IsStereoFlipped = 22,
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Num = 23
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}
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}
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export declare namespace Multiplayer {
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@@ -4064,10 +4064,11 @@ export declare namespace Common {
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* @param avatarState - The initial Avatar State to set.
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* @param avatarId - The ID to be set on the AvatarSpaceComponent
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* @param avatarPlayMode - The Initial AvatarPlayMode to set.
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* @param locomotionModel - The Initial LocomotionModel to set.
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* @param callback - Csp::multiplayer::entitycreatedcallback a callback that executes when the creation is complete,
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* which will provide a non-owning pointer to the new SpaceEntity so that it can be used on the local client.
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*/
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createAvatar(name: string, userId: string, spaceTransform: Multiplayer.SpaceTransform, isVisible: boolean, avatarState: Multiplayer.AvatarState, avatarId: string, avatarPlayMode: Multiplayer.AvatarPlayMode): Promise<Multiplayer.SpaceEntity>;
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createAvatar(name: string, userId: string, spaceTransform: Multiplayer.SpaceTransform, isVisible: boolean, avatarState: Multiplayer.AvatarState, avatarId: string, avatarPlayMode: Multiplayer.AvatarPlayMode, locomotionModel: Multiplayer.LocomotionModel): Promise<Multiplayer.SpaceEntity>;
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/**
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* @description Create and add a SpaceEntity, with relevant default values.
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* @param name - The name of the newly created SpaceEntity.
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* @param value - Bool
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*/
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setTexture(value: boolean): void;
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/**
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* @description Gets the type of stereo the texture uses.
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* @return The type of stereo used by this texture.
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*/
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getStereoVideoType(): Multiplayer.StereoVideoType;
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/**
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* @description Sets the type of stereo the texture uses.
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* @param value - The type of stereo used by this texture.
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*/
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setStereoVideoType(value: Multiplayer.StereoVideoType): void;
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/**
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* @description Gets whether the stereo video left and right are flipped.
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* @return True if the stereo frames are flipped, false for default.
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*/
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getIsStereoFlipped(): boolean;
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/**
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* @description Sets whether the stereo video left and right are flipped.
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* @param value - True if the stereo frames are flipped, false for default.
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*/
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setIsStereoFlipped(value: boolean): void;
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delete(): void;
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}
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}
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* @param state - The initial Avatar State to set.
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* @param avatarId - The ID to be set on the AvatarSpaceComponent
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* @param avatarPlayMode - The Initial AvatarPlayMode to set.
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* @param locomotionModel - The Initial LocomotionModel to set.
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* @param callback - Csp::multiplayer::entitycreatedcallback a callback that executes when the creation is complete,
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* which will provide a non-owning pointer to the new SpaceEntity so that it can be used on the local client.
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*/
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createAvatar(name: string, userId: string, transform: Multiplayer.SpaceTransform, isVisible: boolean, state: Multiplayer.AvatarState, avatarId: string, avatarPlayMode: Multiplayer.AvatarPlayMode): Promise<Multiplayer.SpaceEntity>;
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createAvatar(name: string, userId: string, transform: Multiplayer.SpaceTransform, isVisible: boolean, state: Multiplayer.AvatarState, avatarId: string, avatarPlayMode: Multiplayer.AvatarPlayMode, locomotionModel: Multiplayer.LocomotionModel): Promise<Multiplayer.SpaceEntity>;
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/**
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* @description Create and add a SpaceEntity, with relevant default values.
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* @param name - The name of the newly created SpaceEntity.
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* @param state - The initial Avatar State to set.
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* @param avatarId - The ID to be set on the AvatarSpaceComponent
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* @param avatarPlayMode - The Initial AvatarPlayMode to set.
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* @param locomotionModel - The Initial LocomotionModel to set.
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* @param callback - Csp::multiplayer::entitycreatedcallback a callback that executes when the creation is complete,
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* which will provide a non-owning pointer to the new SpaceEntity so that it can be used on the local client.
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*/
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createAvatar(name: string, userId: string, spaceTransform: Multiplayer.SpaceTransform, isVisible: boolean, state: Multiplayer.AvatarState, avatarId: string, avatarPlayMode: Multiplayer.AvatarPlayMode): Promise<Multiplayer.SpaceEntity>;
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createAvatar(name: string, userId: string, spaceTransform: Multiplayer.SpaceTransform, isVisible: boolean, state: Multiplayer.AvatarState, avatarId: string, avatarPlayMode: Multiplayer.AvatarPlayMode, locomotionModel: Multiplayer.LocomotionModel): Promise<Multiplayer.SpaceEntity>;
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/**
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* @description Create and add a SpaceEntity, with relevant default values.
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* @param name - The name of the newly created SpaceEntity.
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* @param value - The type of stereo used by this video.
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*/
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setStereoVideoType(value: Multiplayer.StereoVideoType): void;
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/**
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* @description Gets whether the stereo video left and right are flipped.
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* @return True if the stereo frames are flipped, false for default.
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*/
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getIsStereoFlipped(): boolean;
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/**
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* @description Sets whether the stereo video left and right are flipped.
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*/
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setIsStereoFlipped(value: boolean): void;
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/**
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* \addtogroup IVisibleComponent
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@{
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}
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ProxyClassFactories["csp_multiplayer_AvatarPlayMode"] =
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csp_multiplayer_AvatarPlayModeFactory;
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function csp_multiplayer_LocomotionModelFactory(nativePointer) {
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return nativePointer.pointer;
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}
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ProxyClassFactories["csp_multiplayer_LocomotionModel"] =
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csp_multiplayer_LocomotionModelFactory;
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function csp_multiplayer_ErrorCodeFactory(nativePointer) {
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ProxyClassFactories["csp_multiplayer_ModifiableStatus"] =
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csp_multiplayer_ModifiableStatusFactory;
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function csp_multiplayer_StereoVideoTypeFactory(nativePointer) {
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return nativePointer.pointer;
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}
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ProxyClassFactories["csp_multiplayer_StereoVideoType"] =
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csp_multiplayer_StereoVideoTypeFactory;
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function csp_systems_EThirdPartyPlatformFactory(nativePointer) {
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ProxyClassFactories["csp_multiplayer_AudioPropertyKeys"] =
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csp_multiplayer_AudioPropertyKeysFactory;
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function csp_multiplayer_LocomotionModelFactory(nativePointer) {
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}
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ProxyClassFactories["csp_multiplayer_LocomotionModel"] =
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csp_multiplayer_LocomotionModelFactory;
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function csp_multiplayer_AvatarComponentPropertyKeysFactory(nativePointer) {
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ProxyClassFactories["csp_multiplayer_VideoPlayerSourceType"] =
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csp_multiplayer_VideoPlayerSourceTypeFactory;
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function csp_multiplayer_StereoVideoTypeFactory(nativePointer) {
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}
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ProxyClassFactories["csp_multiplayer_StereoVideoType"] =
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csp_multiplayer_StereoVideoTypeFactory;
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function csp_multiplayer_VideoPlayerPropertyKeysFactory(nativePointer) {
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AvatarPlayMode[AvatarPlayMode["Num"] = 4] = "Num";
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})(AvatarPlayMode = Multiplayer.AvatarPlayMode || (Multiplayer.AvatarPlayMode = {}));
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})(Multiplayer || (Multiplayer = {}));
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(function (Multiplayer) {
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*/
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let LocomotionModel;
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(function (LocomotionModel) {
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LocomotionModel[LocomotionModel["Grounded"] = 0] = "Grounded";
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LocomotionModel[LocomotionModel["FreeCamera"] = 1] = "FreeCamera";
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LocomotionModel[LocomotionModel["Num"] = 2] = "Num";
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})(LocomotionModel = Multiplayer.LocomotionModel || (Multiplayer.LocomotionModel = {}));
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})(Multiplayer || (Multiplayer = {}));
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ModifiableStatus[ModifiableStatus["EntityNotOwnedAndUntransferable"] = 2] = "EntityNotOwnedAndUntransferable";
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})(ModifiableStatus = Multiplayer.ModifiableStatus || (Multiplayer.ModifiableStatus = {}));
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(function (Multiplayer) {
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*/
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let StereoVideoType;
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(function (StereoVideoType) {
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StereoVideoType[StereoVideoType["None"] = 0] = "None";
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StereoVideoType[StereoVideoType["SideBySide"] = 1] = "SideBySide";
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StereoVideoType[StereoVideoType["TopBottom"] = 2] = "TopBottom";
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})(StereoVideoType = Multiplayer.StereoVideoType || (Multiplayer.StereoVideoType = {}));
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})(Multiplayer || (Multiplayer = {}));
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export var Systems;
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/**
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AudioPropertyKeys[AudioPropertyKeys["Num"] = 11] = "Num";
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let LocomotionModel;
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(function (LocomotionModel) {
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LocomotionModel[LocomotionModel["Grounded"] = 0] = "Grounded";
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LocomotionModel[LocomotionModel["FreeCamera"] = 1] = "FreeCamera";
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LocomotionModel[LocomotionModel["Num"] = 2] = "Num";
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})(LocomotionModel = Multiplayer.LocomotionModel || (Multiplayer.LocomotionModel = {}));
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})(Multiplayer || (Multiplayer = {}));
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/**
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VideoPlayerSourceType[VideoPlayerSourceType["Num"] = 3] = "Num";
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})(VideoPlayerSourceType = Multiplayer.VideoPlayerSourceType || (Multiplayer.VideoPlayerSourceType = {}));
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*/
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let StereoVideoType;
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StereoVideoType[StereoVideoType["None"] = 0] = "None";
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StereoVideoType[StereoVideoType["SideBySide"] = 1] = "SideBySide";
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-
StereoVideoType[StereoVideoType["TopBottom"] = 2] = "TopBottom";
|
|
3187
|
-
StereoVideoType[StereoVideoType["Num"] = 3] = "Num";
|
|
3188
|
-
})(StereoVideoType = Multiplayer.StereoVideoType || (Multiplayer.StereoVideoType = {}));
|
|
3189
|
-
})(Multiplayer || (Multiplayer = {}));
|
|
3190
3189
|
(function (Multiplayer) {
|
|
3191
3190
|
/**
|
|
3192
3191
|
* @description Enumerates the list of properties that can be replicated for a video player component.
|
|
@@ -3215,7 +3214,8 @@ export var Systems;
|
|
|
3215
3214
|
VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["IsEnabled"] = 19] = "IsEnabled";
|
|
3216
3215
|
VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["IsVirtualVisible"] = 20] = "IsVirtualVisible";
|
|
3217
3216
|
VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["StereoVideoType"] = 21] = "StereoVideoType";
|
|
3218
|
-
VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["
|
|
3217
|
+
VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["IsStereoFlipped"] = 22] = "IsStereoFlipped";
|
|
3218
|
+
VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["Num"] = 23] = "Num";
|
|
3219
3219
|
})(VideoPlayerPropertyKeys = Multiplayer.VideoPlayerPropertyKeys || (Multiplayer.VideoPlayerPropertyKeys = {}));
|
|
3220
3220
|
})(Multiplayer || (Multiplayer = {}));
|
|
3221
3221
|
(function (Multiplayer) {
|
|
@@ -10586,10 +10586,11 @@ export class CSPFoundation {
|
|
|
10586
10586
|
* @param avatarState - The initial Avatar State to set.
|
|
10587
10587
|
* @param avatarId - The ID to be set on the AvatarSpaceComponent
|
|
10588
10588
|
* @param avatarPlayMode - The Initial AvatarPlayMode to set.
|
|
10589
|
+
* @param locomotionModel - The Initial LocomotionModel to set.
|
|
10589
10590
|
* @param callback - Csp::multiplayer::entitycreatedcallback a callback that executes when the creation is complete,
|
|
10590
10591
|
* which will provide a non-owning pointer to the new SpaceEntity so that it can be used on the local client.
|
|
10591
10592
|
*/
|
|
10592
|
-
async createAvatar(name, userId, spaceTransform, isVisible, avatarState, avatarId, avatarPlayMode) {
|
|
10593
|
+
async createAvatar(name, userId, spaceTransform, isVisible, avatarState, avatarId, avatarPlayMode, locomotionModel) {
|
|
10593
10594
|
var _resolve;
|
|
10594
10595
|
var _promise = new Promise((_r) => {
|
|
10595
10596
|
_resolve = _r;
|
|
@@ -10602,7 +10603,7 @@ export class CSPFoundation {
|
|
|
10602
10603
|
Module.removeFunction(_callbackPtr);
|
|
10603
10604
|
};
|
|
10604
10605
|
_callbackPtr = Module.addFunction(_callback, "vii");
|
|
10605
|
-
Module.ccall("
|
|
10606
|
+
Module.ccall("csp_common_IRealtimeEngine_CreateAvatar_void_StringRC_StringRC_SpaceTransformRC_bool_AvatarState_StringRC_AvatarPlayMode_LocomotionModel_EntityCreatedCallback", "void", [
|
|
10606
10607
|
"number",
|
|
10607
10608
|
"string",
|
|
10608
10609
|
"string",
|
|
@@ -10613,6 +10614,7 @@ export class CSPFoundation {
|
|
|
10613
10614
|
"number",
|
|
10614
10615
|
"number",
|
|
10615
10616
|
"number",
|
|
10617
|
+
"number",
|
|
10616
10618
|
], [
|
|
10617
10619
|
this.pointer,
|
|
10618
10620
|
name,
|
|
@@ -10622,6 +10624,7 @@ export class CSPFoundation {
|
|
|
10622
10624
|
avatarState,
|
|
10623
10625
|
avatarId,
|
|
10624
10626
|
avatarPlayMode,
|
|
10627
|
+
locomotionModel,
|
|
10625
10628
|
_callbackPtr,
|
|
10626
10629
|
0,
|
|
10627
10630
|
]);
|
|
@@ -13881,6 +13884,36 @@ export class CSPFoundation {
|
|
|
13881
13884
|
setTexture(value) {
|
|
13882
13885
|
Module.ccall("csp_systems_TextureInfo_SetTexture_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
|
|
13883
13886
|
}
|
|
13887
|
+
/**
|
|
13888
|
+
* @description Gets the type of stereo the texture uses.
|
|
13889
|
+
* @return The type of stereo used by this texture.
|
|
13890
|
+
*/
|
|
13891
|
+
getStereoVideoType() {
|
|
13892
|
+
let _result = Module.ccall("csp_systems_TextureInfo_GetStereoVideoTypeC_StereoVideoType", "number", ["number"], [this.pointer]);
|
|
13893
|
+
return _result;
|
|
13894
|
+
}
|
|
13895
|
+
/**
|
|
13896
|
+
* @description Sets the type of stereo the texture uses.
|
|
13897
|
+
* @param value - The type of stereo used by this texture.
|
|
13898
|
+
*/
|
|
13899
|
+
setStereoVideoType(value) {
|
|
13900
|
+
Module.ccall("csp_systems_TextureInfo_SetStereoVideoType_void_StereoVideoType", "void", ["number", "number"], [this.pointer, value]);
|
|
13901
|
+
}
|
|
13902
|
+
/**
|
|
13903
|
+
* @description Gets whether the stereo video left and right are flipped.
|
|
13904
|
+
* @return True if the stereo frames are flipped, false for default.
|
|
13905
|
+
*/
|
|
13906
|
+
getIsStereoFlipped() {
|
|
13907
|
+
let _result = Module.ccall("csp_systems_TextureInfo_GetIsStereoFlippedC_bool", "boolean", ["number"], [this.pointer]);
|
|
13908
|
+
return _result;
|
|
13909
|
+
}
|
|
13910
|
+
/**
|
|
13911
|
+
* @description Sets whether the stereo video left and right are flipped.
|
|
13912
|
+
* @param value - True if the stereo frames are flipped, false for default.
|
|
13913
|
+
*/
|
|
13914
|
+
setIsStereoFlipped(value) {
|
|
13915
|
+
Module.ccall("csp_systems_TextureInfo_SetIsStereoFlipped_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
|
|
13916
|
+
}
|
|
13884
13917
|
delete() {
|
|
13885
13918
|
if (this.ownsPointer && !this.disposed) {
|
|
13886
13919
|
Module.ccall("csp_systems_TextureInfo_Dtor", "void", ["number"], [this.pointer]);
|
|
@@ -16543,10 +16576,11 @@ export class CSPFoundation {
|
|
|
16543
16576
|
* @param state - The initial Avatar State to set.
|
|
16544
16577
|
* @param avatarId - The ID to be set on the AvatarSpaceComponent
|
|
16545
16578
|
* @param avatarPlayMode - The Initial AvatarPlayMode to set.
|
|
16579
|
+
* @param locomotionModel - The Initial LocomotionModel to set.
|
|
16546
16580
|
* @param callback - Csp::multiplayer::entitycreatedcallback a callback that executes when the creation is complete,
|
|
16547
16581
|
* which will provide a non-owning pointer to the new SpaceEntity so that it can be used on the local client.
|
|
16548
16582
|
*/
|
|
16549
|
-
async createAvatar(name, userId, transform, isVisible, state, avatarId, avatarPlayMode) {
|
|
16583
|
+
async createAvatar(name, userId, transform, isVisible, state, avatarId, avatarPlayMode, locomotionModel) {
|
|
16550
16584
|
var _resolve;
|
|
16551
16585
|
var _promise = new Promise((_r) => {
|
|
16552
16586
|
_resolve = _r;
|
|
@@ -16559,7 +16593,7 @@ export class CSPFoundation {
|
|
|
16559
16593
|
Module.removeFunction(_callbackPtr);
|
|
16560
16594
|
};
|
|
16561
16595
|
_callbackPtr = Module.addFunction(_callback, "vii");
|
|
16562
|
-
Module.ccall("
|
|
16596
|
+
Module.ccall("csp_multiplayer_OfflineRealtimeEngine_CreateAvatar_void_StringRC_StringRC_SpaceTransformRC_bool_AvatarState_StringRC_AvatarPlayMode_LocomotionModel_EntityCreatedCallback", "void", [
|
|
16563
16597
|
"number",
|
|
16564
16598
|
"string",
|
|
16565
16599
|
"string",
|
|
@@ -16570,6 +16604,7 @@ export class CSPFoundation {
|
|
|
16570
16604
|
"number",
|
|
16571
16605
|
"number",
|
|
16572
16606
|
"number",
|
|
16607
|
+
"number",
|
|
16573
16608
|
], [
|
|
16574
16609
|
this.pointer,
|
|
16575
16610
|
name,
|
|
@@ -16579,6 +16614,7 @@ export class CSPFoundation {
|
|
|
16579
16614
|
state,
|
|
16580
16615
|
avatarId,
|
|
16581
16616
|
avatarPlayMode,
|
|
16617
|
+
locomotionModel,
|
|
16582
16618
|
_callbackPtr,
|
|
16583
16619
|
0,
|
|
16584
16620
|
]);
|
|
@@ -16870,10 +16906,11 @@ export class CSPFoundation {
|
|
|
16870
16906
|
* @param state - The initial Avatar State to set.
|
|
16871
16907
|
* @param avatarId - The ID to be set on the AvatarSpaceComponent
|
|
16872
16908
|
* @param avatarPlayMode - The Initial AvatarPlayMode to set.
|
|
16909
|
+
* @param locomotionModel - The Initial LocomotionModel to set.
|
|
16873
16910
|
* @param callback - Csp::multiplayer::entitycreatedcallback a callback that executes when the creation is complete,
|
|
16874
16911
|
* which will provide a non-owning pointer to the new SpaceEntity so that it can be used on the local client.
|
|
16875
16912
|
*/
|
|
16876
|
-
async createAvatar(name, userId, spaceTransform, isVisible, state, avatarId, avatarPlayMode) {
|
|
16913
|
+
async createAvatar(name, userId, spaceTransform, isVisible, state, avatarId, avatarPlayMode, locomotionModel) {
|
|
16877
16914
|
var _resolve;
|
|
16878
16915
|
var _promise = new Promise((_r) => {
|
|
16879
16916
|
_resolve = _r;
|
|
@@ -16886,7 +16923,7 @@ export class CSPFoundation {
|
|
|
16886
16923
|
Module.removeFunction(_callbackPtr);
|
|
16887
16924
|
};
|
|
16888
16925
|
_callbackPtr = Module.addFunction(_callback, "vii");
|
|
16889
|
-
Module.ccall("
|
|
16926
|
+
Module.ccall("csp_multiplayer_OnlineRealtimeEngine_CreateAvatar_void_StringRC_StringRC_SpaceTransformRC_bool_AvatarState_StringRC_AvatarPlayMode_LocomotionModel_EntityCreatedCallback", "void", [
|
|
16890
16927
|
"number",
|
|
16891
16928
|
"string",
|
|
16892
16929
|
"string",
|
|
@@ -16897,6 +16934,7 @@ export class CSPFoundation {
|
|
|
16897
16934
|
"number",
|
|
16898
16935
|
"number",
|
|
16899
16936
|
"number",
|
|
16937
|
+
"number",
|
|
16900
16938
|
], [
|
|
16901
16939
|
this.pointer,
|
|
16902
16940
|
name,
|
|
@@ -16906,6 +16944,7 @@ export class CSPFoundation {
|
|
|
16906
16944
|
state,
|
|
16907
16945
|
avatarId,
|
|
16908
16946
|
avatarPlayMode,
|
|
16947
|
+
locomotionModel,
|
|
16909
16948
|
_callbackPtr,
|
|
16910
16949
|
0,
|
|
16911
16950
|
]);
|
|
@@ -23093,6 +23132,21 @@ export class CSPFoundation {
|
|
|
23093
23132
|
setStereoVideoType(value) {
|
|
23094
23133
|
Module.ccall("csp_multiplayer_VideoPlayerSpaceComponent_SetStereoVideoType_void_StereoVideoType", "void", ["number", "number"], [this.pointer, value]);
|
|
23095
23134
|
}
|
|
23135
|
+
/**
|
|
23136
|
+
* @description Gets whether the stereo video left and right are flipped.
|
|
23137
|
+
* @return True if the stereo frames are flipped, false for default.
|
|
23138
|
+
*/
|
|
23139
|
+
getIsStereoFlipped() {
|
|
23140
|
+
let _result = Module.ccall("csp_multiplayer_VideoPlayerSpaceComponent_GetIsStereoFlippedC_bool", "boolean", ["number"], [this.pointer]);
|
|
23141
|
+
return _result;
|
|
23142
|
+
}
|
|
23143
|
+
/**
|
|
23144
|
+
* @description Sets whether the stereo video left and right are flipped.
|
|
23145
|
+
* @param value - True if the stereo frames are flipped, false for default.
|
|
23146
|
+
*/
|
|
23147
|
+
setIsStereoFlipped(value) {
|
|
23148
|
+
Module.ccall("csp_multiplayer_VideoPlayerSpaceComponent_SetIsStereoFlipped_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
|
|
23149
|
+
}
|
|
23096
23150
|
/**
|
|
23097
23151
|
* \addtogroup IVisibleComponent
|
|
23098
23152
|
@{
|