connected-spaces-platform.web 6.14.0 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/ConnectedSpacesPlatform_WASM.js +11 -3
- package/Debug/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/Debug/ConnectedSpacesPlatform_WASM.wasm.debug.wasm +0 -0
- package/Release/ConnectedSpacesPlatform_WASM.js +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/connectedspacesplatform.d.ts +19 -2
- package/connectedspacesplatform.js +58 -1
- package/connectedspacesplatform.js.map +1 -1
- package/connectedspacesplatform.ts +105 -6
- package/package.json +1 -1
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@@ -103,7 +103,6 @@ export declare namespace Common {
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enum ESequenceUpdateType {
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Create = 0,
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Update = 1,
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-
Rename = 2,
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Delete = 3,
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Invalid = 4
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}
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@@ -421,7 +420,11 @@ export declare namespace Multiplayer {
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ON_OBJECT_MESSAGE = 14,
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ON_OBJECT_PATCH = 15,
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ON_REQUEST_TO_SEND_OBJECT = 16,
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-
ON_REQUEST_TO_DISCONNECT = 17
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+
ON_REQUEST_TO_DISCONNECT = 17,
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SEND_SCOPE_LEADER_HEARTBEAT = 18,
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ASSUME_SCOPE_LEADERSHIP = 19,
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ON_ELECTED_SCOPE_LEADER = 20,
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ON_VACATED_AS_SCOPE_LEADER = 21
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}
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}
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export declare namespace Multiplayer {
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@@ -5911,6 +5914,8 @@ export declare namespace Systems {
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set scopeId(value: string);
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get scopeLeaderUserId(): string;
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set scopeLeaderUserId(value: string);
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get scopeClientId(): bigint;
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set scopeClientId(value: bigint);
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get electionInProgress(): boolean;
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set electionInProgress(value: boolean);
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}
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@@ -6734,6 +6739,16 @@ export declare namespace Multiplayer {
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* @param callback - The callback to execute.
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*/
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setScriptLeaderReadyCallback(callback: (arg1: boolean) => void): void;
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/**
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* @description Binds the provided callback to receive events when a new scope leader has been elected.
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* @param callback - Fired when a new scope leader is elected.
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*/
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setOnElectedScopeLeaderCallback(callback: (scopeId: string, userId: string) => void): void;
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/**
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* @description Binds the provided callback to receive events when a scope leader has been vacated.
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* @param callback - Fired when a scope leader is vacated.
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*/
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setOnVacatedAsScopeLeaderCallback(callback: (scopeId: string, userId: string) => void): void;
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/**
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* @description Sets the script owner for the given entity to the current client
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* @param entity - A pointer to the entity
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@@ -6745,6 +6760,7 @@ export declare namespace Multiplayer {
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enableLeaderElection(): void;
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/**
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* @description Disable Leader Election feature.
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@pre SpaceSystem::EnterSpace should be called first for this to take affect.
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*/
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disableLeaderElection(): void;
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/**
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@@ -6754,6 +6770,7 @@ export declare namespace Multiplayer {
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isLeaderElectionEnabled(): boolean;
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/**
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* @description Debug helper to get the id of the currently elected script leader.
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* This should be updated when we fully support scopes. We will need to pass in the scopeId we want the leader for.
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* @return The id of the leader.
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*/
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getLeaderId(): bigint;
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@@ -2077,7 +2077,6 @@ export var Common;
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(function (ESequenceUpdateType) {
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ESequenceUpdateType[ESequenceUpdateType["Create"] = 0] = "Create";
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ESequenceUpdateType[ESequenceUpdateType["Update"] = 1] = "Update";
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ESequenceUpdateType[ESequenceUpdateType["Rename"] = 2] = "Rename";
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ESequenceUpdateType[ESequenceUpdateType["Delete"] = 3] = "Delete";
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ESequenceUpdateType[ESequenceUpdateType["Invalid"] = 4] = "Invalid";
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})(ESequenceUpdateType = Common.ESequenceUpdateType || (Common.ESequenceUpdateType = {}));
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@@ -2415,6 +2414,10 @@ export var Systems;
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MultiplayerHubMethod[MultiplayerHubMethod["ON_OBJECT_PATCH"] = 15] = "ON_OBJECT_PATCH";
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MultiplayerHubMethod[MultiplayerHubMethod["ON_REQUEST_TO_SEND_OBJECT"] = 16] = "ON_REQUEST_TO_SEND_OBJECT";
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MultiplayerHubMethod[MultiplayerHubMethod["ON_REQUEST_TO_DISCONNECT"] = 17] = "ON_REQUEST_TO_DISCONNECT";
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MultiplayerHubMethod[MultiplayerHubMethod["SEND_SCOPE_LEADER_HEARTBEAT"] = 18] = "SEND_SCOPE_LEADER_HEARTBEAT";
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MultiplayerHubMethod[MultiplayerHubMethod["ASSUME_SCOPE_LEADERSHIP"] = 19] = "ASSUME_SCOPE_LEADERSHIP";
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MultiplayerHubMethod[MultiplayerHubMethod["ON_ELECTED_SCOPE_LEADER"] = 20] = "ON_ELECTED_SCOPE_LEADER";
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MultiplayerHubMethod[MultiplayerHubMethod["ON_VACATED_AS_SCOPE_LEADER"] = 21] = "ON_VACATED_AS_SCOPE_LEADER";
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})(MultiplayerHubMethod = Multiplayer.MultiplayerHubMethod || (Multiplayer.MultiplayerHubMethod = {}));
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})(Multiplayer || (Multiplayer = {}));
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(function (Multiplayer) {
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@@ -14901,6 +14904,16 @@ export class CSPFoundation {
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set scopeLeaderUserId(value) {
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Module.ccall("csp_systems_ScopeLeader__Set_ScopeLeaderUserId", "void", ["number", "string"], [this.pointer, value]);
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}
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get scopeClientId() {
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let _result = Module.ccall("csp_systems_ScopeLeader__Get_ScopeClientId", "bigint", ["number"], [this.pointer]);
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const _unfixedValue = _result;
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let _fixedValue = _unfixedValue < 0 ? _unfixedValue + 2n ** 64n : _unfixedValue;
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_result = _fixedValue;
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return _result;
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}
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set scopeClientId(value) {
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Module.ccall("csp_systems_ScopeLeader__Set_ScopeClientId", "void", ["number", "bigint"], [this.pointer, value]);
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}
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get electionInProgress() {
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let _result = Module.ccall("csp_systems_ScopeLeader__Get_ElectionInProgress", "boolean", ["number"], [this.pointer]);
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return _result;
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@@ -17100,6 +17113,48 @@ export class CSPFoundation {
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var _callbackPtr = Module.addFunction(_callback, "vii");
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Module.ccall("csp_multiplayer_OnlineRealtimeEngine_SetScriptLeaderReadyCallback_void_CallbackHandler", "void", ["number", "number", "number"], [this.pointer, _callbackPtr, 0]);
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}
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/**
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* @description Binds the provided callback to receive events when a new scope leader has been elected.
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* @param callback - Fired when a new scope leader is elected.
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*/
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setOnElectedScopeLeaderCallback(callback) {
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var _callback = (_stateObject__, scopeId, userId) => {
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{
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const _stringValue = Module.UTF8ToString(scopeId);
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free(scopeId);
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scopeId = _stringValue;
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}
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{
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const _stringValue = Module.UTF8ToString(userId);
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free(userId);
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userId = _stringValue;
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}
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callback(scopeId, userId);
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};
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var _callbackPtr = Module.addFunction(_callback, "viii");
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Module.ccall("csp_multiplayer_OnlineRealtimeEngine_SetOnElectedScopeLeaderCallback_void_ScopeLeaderCallback", "void", ["number", "number", "number"], [this.pointer, _callbackPtr, 0]);
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}
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/**
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* @description Binds the provided callback to receive events when a scope leader has been vacated.
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* @param callback - Fired when a scope leader is vacated.
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*/
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setOnVacatedAsScopeLeaderCallback(callback) {
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var _callback = (_stateObject__, scopeId, userId) => {
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{
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const _stringValue = Module.UTF8ToString(scopeId);
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free(scopeId);
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scopeId = _stringValue;
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}
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{
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const _stringValue = Module.UTF8ToString(userId);
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free(userId);
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userId = _stringValue;
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}
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callback(scopeId, userId);
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};
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var _callbackPtr = Module.addFunction(_callback, "viii");
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Module.ccall("csp_multiplayer_OnlineRealtimeEngine_SetOnVacatedAsScopeLeaderCallback_void_ScopeLeaderCallback", "void", ["number", "number", "number"], [this.pointer, _callbackPtr, 0]);
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}
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/**
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* @param entity - A pointer to the entity
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}
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/**
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* @description Disable Leader Election feature.
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@pre SpaceSystem::EnterSpace should be called first for this to take affect.
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*/
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disableLeaderElection() {
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Module.ccall("csp_multiplayer_OnlineRealtimeEngine_DisableLeaderElection_void", "void", ["number"], [this.pointer]);
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}
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/**
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* @description Debug helper to get the id of the currently elected script leader.
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* This should be updated when we fully support scopes. We will need to pass in the scopeId we want the leader for.
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* @return The id of the leader.
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*/
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getLeaderId() {
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