connected-spaces-platform.web 6.1.0 → 6.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -345,21 +345,21 @@ function csp_multiplayer_MultiplayerHubMethodFactory(nativePointer) {
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  }
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  ProxyClassFactories["csp_multiplayer_MultiplayerHubMethod"] =
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  csp_multiplayer_MultiplayerHubMethodFactory;
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- function csp_multiplayer_SpaceEntityTypeFactory(nativePointer) {
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+ function csp_multiplayer_SpaceEntityUpdateFlagsFactory(nativePointer) {
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  return nativePointer.pointer;
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  }
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- ProxyClassFactories["csp_multiplayer_SpaceEntityType"] =
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- csp_multiplayer_SpaceEntityTypeFactory;
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+ ProxyClassFactories["csp_multiplayer_SpaceEntityUpdateFlags"] =
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+ csp_multiplayer_SpaceEntityUpdateFlagsFactory;
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  function csp_multiplayer_ComponentUpdateTypeFactory(nativePointer) {
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  return nativePointer.pointer;
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  }
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  ProxyClassFactories["csp_multiplayer_ComponentUpdateType"] =
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  csp_multiplayer_ComponentUpdateTypeFactory;
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- function csp_multiplayer_SpaceEntityUpdateFlagsFactory(nativePointer) {
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+ function csp_multiplayer_SpaceEntityTypeFactory(nativePointer) {
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  return nativePointer.pointer;
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  }
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- ProxyClassFactories["csp_multiplayer_SpaceEntityUpdateFlags"] =
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- csp_multiplayer_SpaceEntityUpdateFlagsFactory;
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+ ProxyClassFactories["csp_multiplayer_SpaceEntityType"] =
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+ csp_multiplayer_SpaceEntityTypeFactory;
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  function csp_multiplayer_LockTypeFactory(nativePointer) {
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  return nativePointer.pointer;
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  }
@@ -855,21 +855,6 @@ function csp_systems_ResultBaseFactory(nativePointer) {
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  return new Systems.ResultBase(nativePointer);
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  }
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  ProxyClassFactories["csp_systems_ResultBase"] = csp_systems_ResultBaseFactory;
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- function csp_systems_IAnalyticsProviderFactory(nativePointer) {
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- return new Systems.IAnalyticsProvider(nativePointer);
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- }
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- ProxyClassFactories["csp_systems_IAnalyticsProvider"] =
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- csp_systems_IAnalyticsProviderFactory;
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- function csp_systems_AnalyticsSystemFactory(nativePointer) {
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- return new Systems.AnalyticsSystem(nativePointer);
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- }
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- ProxyClassFactories["csp_systems_AnalyticsSystem"] =
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- csp_systems_AnalyticsSystemFactory;
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- function csp_systems_AnalyticsEventFactory(nativePointer) {
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- return new Systems.AnalyticsEvent(nativePointer);
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- }
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- ProxyClassFactories["csp_systems_AnalyticsEvent"] =
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- csp_systems_AnalyticsEventFactory;
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  function csp_systems_AssetFactory(nativePointer) {
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  return new Systems.Asset(nativePointer);
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  }
@@ -1104,6 +1089,11 @@ function csp_common_SequenceChangedNetworkEventDataFactory(nativePointer) {
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  }
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  ProxyClassFactories["csp_common_SequenceChangedNetworkEventData"] =
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  csp_common_SequenceChangedNetworkEventDataFactory;
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+ function csp_multiplayer_OfflineRealtimeEngineFactory(nativePointer) {
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+ return new Multiplayer.OfflineRealtimeEngine(nativePointer);
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+ }
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+ ProxyClassFactories["csp_multiplayer_OfflineRealtimeEngine"] =
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+ csp_multiplayer_OfflineRealtimeEngineFactory;
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  function csp_multiplayer_OnlineRealtimeEngineFactory(nativePointer) {
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  return new Multiplayer.OnlineRealtimeEngine(nativePointer);
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  }
@@ -1687,11 +1677,6 @@ function csp_common_Array_csp_systems_SpaceUserRoleFactory(nativePointer) {
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  }
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  ProxyClassFactories["csp_common_Array_csp_systems_SpaceUserRole"] =
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  csp_common_Array_csp_systems_SpaceUserRoleFactory;
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- function csp_common_Array_csp_multiplayer_SpaceEntityFactory(nativePointer) {
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- return new Common.Array(nativePointer, csp_multiplayer_SpaceEntityFactory, "csp_multiplayer_SpaceEntity");
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- }
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- ProxyClassFactories["csp_common_Array_csp_multiplayer_SpaceEntity"] =
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- csp_common_Array_csp_multiplayer_SpaceEntityFactory;
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  function csp_common_Array_csp_multiplayer_NetworkEventRegistrationFactory(nativePointer) {
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  return new Common.Array(nativePointer, csp_multiplayer_NetworkEventRegistrationFactory, "csp_multiplayer_NetworkEventRegistration");
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  }
@@ -1716,6 +1701,11 @@ function csp_common_Array_csp_systems_SequenceFactory(nativePointer) {
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  }
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  ProxyClassFactories["csp_common_Array_csp_systems_Sequence"] =
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  csp_common_Array_csp_systems_SequenceFactory;
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+ function csp_common_Array_csp_systems_AnchorFactory(nativePointer) {
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+ return new Common.Array(nativePointer, csp_systems_AnchorFactory, "csp_systems_Anchor");
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+ }
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+ ProxyClassFactories["csp_common_Array_csp_systems_Anchor"] =
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+ csp_common_Array_csp_systems_AnchorFactory;
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  function csp_common_Array_csp_systems_VersionMetadataFactory(nativePointer) {
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  return new Common.Array(nativePointer, csp_systems_VersionMetadataFactory, "csp_systems_VersionMetadata");
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  }
@@ -1845,11 +1835,6 @@ function csp_common_Array_csp_systems_UserRoleInfoFactory(nativePointer) {
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  }
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  ProxyClassFactories["csp_common_Array_csp_systems_UserRoleInfo"] =
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  csp_common_Array_csp_systems_UserRoleInfoFactory;
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- function csp_common_Array_csp_systems_AnchorFactory(nativePointer) {
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- return new Common.Array(nativePointer, csp_systems_AnchorFactory, "csp_systems_Anchor");
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- }
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- ProxyClassFactories["csp_common_Array_csp_systems_Anchor"] =
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- csp_common_Array_csp_systems_AnchorFactory;
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  function csp_common_Array_csp_systems_AnchorResolutionFactory(nativePointer) {
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  return new Common.Array(nativePointer, csp_systems_AnchorResolutionFactory, "csp_systems_AnchorResolution");
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  }
@@ -2314,15 +2299,23 @@ export var Systems;
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
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  /**
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- * @description Enum used to specify the the type of a space entity
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- * /// Note that this specifically starts from 1 as 0 is reserved for internal purposes.
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- * Any additions should not use 0.
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+ * @description Enum used to specify what part of a SpaceEntity was updated when deserialising.
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+ * Use this to determine which parts of an entity to copy values from when an update occurs.
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+ * It is a bitwise flag enum, so values are additive, the value may represent several flags.
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  */
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- let SpaceEntityType;
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- (function (SpaceEntityType) {
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- SpaceEntityType[SpaceEntityType["Avatar"] = 1] = "Avatar";
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- SpaceEntityType[SpaceEntityType["Object"] = 2] = "Object";
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- })(SpaceEntityType = Multiplayer.SpaceEntityType || (Multiplayer.SpaceEntityType = {}));
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+ let SpaceEntityUpdateFlags;
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+ (function (SpaceEntityUpdateFlags) {
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_NAME"] = 1] = "UPDATE_FLAGS_NAME";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_POSITION"] = 2] = "UPDATE_FLAGS_POSITION";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_ROTATION"] = 4] = "UPDATE_FLAGS_ROTATION";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_SCALE"] = 8] = "UPDATE_FLAGS_SCALE";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_COMPONENTS"] = 16] = "UPDATE_FLAGS_COMPONENTS";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_SELECTION_ID"] = 32] = "UPDATE_FLAGS_SELECTION_ID";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_THIRD_PARTY_REF"] = 64] = "UPDATE_FLAGS_THIRD_PARTY_REF";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_THIRD_PARTY_PLATFORM"] = 128] = "UPDATE_FLAGS_THIRD_PARTY_PLATFORM";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_PARENT"] = 256] = "UPDATE_FLAGS_PARENT";
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+ SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_LOCK_TYPE"] = 512] = "UPDATE_FLAGS_LOCK_TYPE";
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+ })(SpaceEntityUpdateFlags = Multiplayer.SpaceEntityUpdateFlags || (Multiplayer.SpaceEntityUpdateFlags = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
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  /**
@@ -2343,23 +2336,15 @@ export var Systems;
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
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  /**
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- * @description Enum used to specify what part of a SpaceEntity was updated when deserialising.
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- * Use this to determine which parts of an entity to copy values from when an update occurs.
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- * It is a bitwise flag enum, so values are additive, the value may represent several flags.
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+ * @description Enum used to specify the the type of a space entity
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+ * /// Note that this specifically starts from 1 as 0 is reserved for internal purposes.
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+ * Any additions should not use 0.
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  */
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- let SpaceEntityUpdateFlags;
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- (function (SpaceEntityUpdateFlags) {
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_NAME"] = 1] = "UPDATE_FLAGS_NAME";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_POSITION"] = 2] = "UPDATE_FLAGS_POSITION";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_ROTATION"] = 4] = "UPDATE_FLAGS_ROTATION";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_SCALE"] = 8] = "UPDATE_FLAGS_SCALE";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_COMPONENTS"] = 16] = "UPDATE_FLAGS_COMPONENTS";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_SELECTION_ID"] = 32] = "UPDATE_FLAGS_SELECTION_ID";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_THIRD_PARTY_REF"] = 64] = "UPDATE_FLAGS_THIRD_PARTY_REF";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_THIRD_PARTY_PLATFORM"] = 128] = "UPDATE_FLAGS_THIRD_PARTY_PLATFORM";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_PARENT"] = 256] = "UPDATE_FLAGS_PARENT";
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- SpaceEntityUpdateFlags[SpaceEntityUpdateFlags["UPDATE_FLAGS_LOCK_TYPE"] = 512] = "UPDATE_FLAGS_LOCK_TYPE";
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- })(SpaceEntityUpdateFlags = Multiplayer.SpaceEntityUpdateFlags || (Multiplayer.SpaceEntityUpdateFlags = {}));
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+ let SpaceEntityType;
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+ (function (SpaceEntityType) {
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+ SpaceEntityType[SpaceEntityType["Avatar"] = 1] = "Avatar";
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+ SpaceEntityType[SpaceEntityType["Object"] = 2] = "Object";
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+ })(SpaceEntityType = Multiplayer.SpaceEntityType || (Multiplayer.SpaceEntityType = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
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  /**
@@ -2405,7 +2390,10 @@ export var Systems;
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  AnimatedModelPropertyKeys[AnimatedModelPropertyKeys["ThirdPartyComponentRef"] = 12] = "ThirdPartyComponentRef";
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  AnimatedModelPropertyKeys[AnimatedModelPropertyKeys["IsShadowCaster"] = 13] = "IsShadowCaster";
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  AnimatedModelPropertyKeys[AnimatedModelPropertyKeys["MaterialOverrides"] = 14] = "MaterialOverrides";
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- AnimatedModelPropertyKeys[AnimatedModelPropertyKeys["Num"] = 15] = "Num";
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+ AnimatedModelPropertyKeys[AnimatedModelPropertyKeys["IsVirtualVisible"] = 15] = "IsVirtualVisible";
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+ AnimatedModelPropertyKeys[AnimatedModelPropertyKeys["ShowAsHoldoutInAR"] = 16] = "ShowAsHoldoutInAR";
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+ AnimatedModelPropertyKeys[AnimatedModelPropertyKeys["ShowAsHoldoutInVirtual"] = 17] = "ShowAsHoldoutInVirtual";
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+ AnimatedModelPropertyKeys[AnimatedModelPropertyKeys["Num"] = 18] = "Num";
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  })(AnimatedModelPropertyKeys = Multiplayer.AnimatedModelPropertyKeys || (Multiplayer.AnimatedModelPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2485,7 +2473,8 @@ export var Systems;
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  AvatarComponentPropertyKeys[AvatarComponentPropertyKeys["LocomotionModel"] = 14] = "LocomotionModel";
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  AvatarComponentPropertyKeys[AvatarComponentPropertyKeys["IsVisible"] = 15] = "IsVisible";
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  AvatarComponentPropertyKeys[AvatarComponentPropertyKeys["IsARVisible"] = 16] = "IsARVisible";
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- AvatarComponentPropertyKeys[AvatarComponentPropertyKeys["Num"] = 17] = "Num";
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+ AvatarComponentPropertyKeys[AvatarComponentPropertyKeys["IsVirtualVisible"] = 17] = "IsVirtualVisible";
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+ AvatarComponentPropertyKeys[AvatarComponentPropertyKeys["Num"] = 18] = "Num";
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  })(AvatarComponentPropertyKeys = Multiplayer.AvatarComponentPropertyKeys || (Multiplayer.AvatarComponentPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2512,7 +2501,8 @@ export var Systems;
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  ButtonPropertyKeys[ButtonPropertyKeys["IsVisible"] = 7] = "IsVisible";
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  ButtonPropertyKeys[ButtonPropertyKeys["IsEnabled"] = 8] = "IsEnabled";
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  ButtonPropertyKeys[ButtonPropertyKeys["IsARVisible"] = 9] = "IsARVisible";
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- ButtonPropertyKeys[ButtonPropertyKeys["Num"] = 10] = "Num";
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+ ButtonPropertyKeys[ButtonPropertyKeys["IsVirtualVisible"] = 10] = "IsVirtualVisible";
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+ ButtonPropertyKeys[ButtonPropertyKeys["Num"] = 11] = "Num";
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  })(ButtonPropertyKeys = Multiplayer.ButtonPropertyKeys || (Multiplayer.ButtonPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2643,7 +2633,8 @@ export var Systems;
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  ExternalLinkPropertyKeys[ExternalLinkPropertyKeys["IsEnabled"] = 6] = "IsEnabled";
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  ExternalLinkPropertyKeys[ExternalLinkPropertyKeys["IsVisible"] = 7] = "IsVisible";
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  ExternalLinkPropertyKeys[ExternalLinkPropertyKeys["IsARVisible"] = 8] = "IsARVisible";
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- ExternalLinkPropertyKeys[ExternalLinkPropertyKeys["Num"] = 9] = "Num";
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+ ExternalLinkPropertyKeys[ExternalLinkPropertyKeys["IsVirtualVisible"] = 9] = "IsVirtualVisible";
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+ ExternalLinkPropertyKeys[ExternalLinkPropertyKeys["Num"] = 10] = "Num";
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  })(ExternalLinkPropertyKeys = Multiplayer.ExternalLinkPropertyKeys || (Multiplayer.ExternalLinkPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2660,7 +2651,8 @@ export var Systems;
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  FiducialMarkerPropertyKeys[FiducialMarkerPropertyKeys["Scale"] = 5] = "Scale";
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  FiducialMarkerPropertyKeys[FiducialMarkerPropertyKeys["IsVisible"] = 6] = "IsVisible";
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  FiducialMarkerPropertyKeys[FiducialMarkerPropertyKeys["IsARVisible"] = 7] = "IsARVisible";
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- FiducialMarkerPropertyKeys[FiducialMarkerPropertyKeys["Num"] = 8] = "Num";
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+ FiducialMarkerPropertyKeys[FiducialMarkerPropertyKeys["IsVirtualVisible"] = 8] = "IsVirtualVisible";
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+ FiducialMarkerPropertyKeys[FiducialMarkerPropertyKeys["Num"] = 9] = "Num";
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  })(FiducialMarkerPropertyKeys = Multiplayer.FiducialMarkerPropertyKeys || (Multiplayer.FiducialMarkerPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2683,7 +2675,8 @@ export var Systems;
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  FogPropertyKeys[FogPropertyKeys["IsVisible"] = 11] = "IsVisible";
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  FogPropertyKeys[FogPropertyKeys["IsARVisible"] = 12] = "IsARVisible";
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  FogPropertyKeys[FogPropertyKeys["ThirdPartyComponentRef"] = 13] = "ThirdPartyComponentRef";
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- FogPropertyKeys[FogPropertyKeys["Num"] = 14] = "Num";
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+ FogPropertyKeys[FogPropertyKeys["IsVirtualVisible"] = 14] = "IsVirtualVisible";
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+ FogPropertyKeys[FogPropertyKeys["Num"] = 15] = "Num";
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  })(FogPropertyKeys = Multiplayer.FogPropertyKeys || (Multiplayer.FogPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2713,7 +2706,8 @@ export var Systems;
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  GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsARVisible"] = 7] = "IsARVisible";
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  GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsShadowCaster"] = 8] = "IsShadowCaster";
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  GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Tint"] = 9] = "Tint";
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- GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Num"] = 10] = "Num";
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+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsVirtualVisible"] = 10] = "IsVirtualVisible";
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+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Num"] = 11] = "Num";
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  })(GaussianSplatPropertyKeys = Multiplayer.GaussianSplatPropertyKeys || (Multiplayer.GaussianSplatPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2729,7 +2723,8 @@ export var Systems;
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  HotspotPropertyKeys[HotspotPropertyKeys["IsSpawnPoint"] = 4] = "IsSpawnPoint";
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  HotspotPropertyKeys[HotspotPropertyKeys["IsVisible"] = 5] = "IsVisible";
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  HotspotPropertyKeys[HotspotPropertyKeys["IsARVisible"] = 6] = "IsARVisible";
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- HotspotPropertyKeys[HotspotPropertyKeys["Num"] = 7] = "Num";
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+ HotspotPropertyKeys[HotspotPropertyKeys["IsVirtualVisible"] = 7] = "IsVirtualVisible";
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+ HotspotPropertyKeys[HotspotPropertyKeys["Num"] = 8] = "Num";
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  })(HotspotPropertyKeys = Multiplayer.HotspotPropertyKeys || (Multiplayer.HotspotPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2749,7 +2744,8 @@ export var Systems;
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  ImagePropertyKeys[ImagePropertyKeys["DisplayMode"] = 8] = "DisplayMode";
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  ImagePropertyKeys[ImagePropertyKeys["IsARVisible"] = 9] = "IsARVisible";
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  ImagePropertyKeys[ImagePropertyKeys["IsEmissive"] = 10] = "IsEmissive";
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- ImagePropertyKeys[ImagePropertyKeys["Num"] = 11] = "Num";
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+ ImagePropertyKeys[ImagePropertyKeys["IsVirtualVisible"] = 11] = "IsVirtualVisible";
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+ ImagePropertyKeys[ImagePropertyKeys["Num"] = 12] = "Num";
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  })(ImagePropertyKeys = Multiplayer.ImagePropertyKeys || (Multiplayer.ImagePropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2820,7 +2816,8 @@ export var Systems;
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  LightPropertyKeys[LightPropertyKeys["IsARVisible"] = 13] = "IsARVisible";
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  LightPropertyKeys[LightPropertyKeys["ThirdPartyComponentRef"] = 14] = "ThirdPartyComponentRef";
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  LightPropertyKeys[LightPropertyKeys["LightShadowType"] = 15] = "LightShadowType";
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- LightPropertyKeys[LightPropertyKeys["Num"] = 16] = "Num";
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+ LightPropertyKeys[LightPropertyKeys["IsVirtualVisible"] = 16] = "IsVirtualVisible";
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+ LightPropertyKeys[LightPropertyKeys["Num"] = 17] = "Num";
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  })(LightPropertyKeys = Multiplayer.LightPropertyKeys || (Multiplayer.LightPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2883,7 +2880,8 @@ export var Systems;
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  ScreenSharingPropertyKeys[ScreenSharingPropertyKeys["DefaultImageCollectionId"] = 7] = "DefaultImageCollectionId";
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  ScreenSharingPropertyKeys[ScreenSharingPropertyKeys["DefaultImageAssetId"] = 8] = "DefaultImageAssetId";
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  ScreenSharingPropertyKeys[ScreenSharingPropertyKeys["AttenuationRadius"] = 9] = "AttenuationRadius";
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- ScreenSharingPropertyKeys[ScreenSharingPropertyKeys["Num"] = 10] = "Num";
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+ ScreenSharingPropertyKeys[ScreenSharingPropertyKeys["IsVirtualVisible"] = 10] = "IsVirtualVisible";
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+ ScreenSharingPropertyKeys[ScreenSharingPropertyKeys["Num"] = 11] = "Num";
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  })(ScreenSharingPropertyKeys = Multiplayer.ScreenSharingPropertyKeys || (Multiplayer.ScreenSharingPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2936,7 +2934,10 @@ export var Systems;
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  StaticModelPropertyKeys[StaticModelPropertyKeys["ThirdPartyComponentRef"] = 8] = "ThirdPartyComponentRef";
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  StaticModelPropertyKeys[StaticModelPropertyKeys["IsShadowCaster"] = 9] = "IsShadowCaster";
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  StaticModelPropertyKeys[StaticModelPropertyKeys["MaterialOverrides"] = 10] = "MaterialOverrides";
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- StaticModelPropertyKeys[StaticModelPropertyKeys["Num"] = 11] = "Num";
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+ StaticModelPropertyKeys[StaticModelPropertyKeys["IsVirtualVisible"] = 11] = "IsVirtualVisible";
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+ StaticModelPropertyKeys[StaticModelPropertyKeys["ShowAsHoldoutInAR"] = 12] = "ShowAsHoldoutInAR";
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+ StaticModelPropertyKeys[StaticModelPropertyKeys["ShowAsHoldoutInVirtual"] = 13] = "ShowAsHoldoutInVirtual";
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+ StaticModelPropertyKeys[StaticModelPropertyKeys["Num"] = 14] = "Num";
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  })(StaticModelPropertyKeys = Multiplayer.StaticModelPropertyKeys || (Multiplayer.StaticModelPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2957,7 +2958,8 @@ export var Systems;
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  TextPropertyKeys[TextPropertyKeys["BillboardMode"] = 9] = "BillboardMode";
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  TextPropertyKeys[TextPropertyKeys["IsVisible"] = 10] = "IsVisible";
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  TextPropertyKeys[TextPropertyKeys["IsARVisible"] = 11] = "IsARVisible";
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- TextPropertyKeys[TextPropertyKeys["Num"] = 12] = "Num";
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+ TextPropertyKeys[TextPropertyKeys["IsVirtualVisible"] = 12] = "IsVirtualVisible";
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+ TextPropertyKeys[TextPropertyKeys["Num"] = 13] = "Num";
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  })(TextPropertyKeys = Multiplayer.TextPropertyKeys || (Multiplayer.TextPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -3021,7 +3023,8 @@ export var Systems;
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  VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["IsARVisible"] = 17] = "IsARVisible";
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  VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["MeshComponentId"] = 18] = "MeshComponentId";
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  VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["IsEnabled"] = 19] = "IsEnabled";
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- VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["Num"] = 20] = "Num";
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+ VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["IsVirtualVisible"] = 20] = "IsVirtualVisible";
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+ VideoPlayerPropertyKeys[VideoPlayerPropertyKeys["Num"] = 21] = "Num";
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  })(VideoPlayerPropertyKeys = Multiplayer.VideoPlayerPropertyKeys || (Multiplayer.VideoPlayerPropertyKeys = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -3474,12 +3477,13 @@ export class CSPFoundation {
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  * @description Sets the endpoints for the various services needed for foundation, passes over the client header information and initialises the
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  * systems required for foundation to operate.
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  * @param endpointRootURI - Root URI for service endpoints
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- * @param tenant - Tenant for Magnopus Services. Data is not shared between tenants so clients using separate tenants cannot
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- * interact with each other.
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+ * @param tenant - Tenant for Magnopus Services. Data is not shared between tenants so clients using separate tenants
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+ * cannot interact with each other.
3482
+ * @param clientUserAgentHeader - The Client Info data
3479
3483
  * @return True for successful initialisation.
3480
3484
  */
3481
- static initialise(endpointRootURI, tenant) {
3482
- let _result = Module.ccall("csp_CSPFoundation_Initialise_bool_StringRC_StringRC", "boolean", ["string", "string"], [endpointRootURI, tenant]);
3485
+ static initialise(endpointRootURI, tenant, clientUserAgentHeader) {
3486
+ let _result = Module.ccall("csp_CSPFoundation_Initialise_bool_StringRC_StringRC_ClientUserAgentRC", "boolean", ["string", "string", "number"], [endpointRootURI, tenant, clientUserAgentHeader.pointer]);
3483
3487
  return _result;
3484
3488
  }
3485
3489
  /**
@@ -3577,14 +3581,6 @@ export class CSPFoundation {
3577
3581
  Module._free(_ret);
3578
3582
  return _nPtr;
3579
3583
  }
3580
- /**
3581
- * @description Sets a class containing all relevant Client info currently set for Foundation.
3582
- * Used internally to generate ClientUserAgentString.
3583
- * @param the - Client Info class with current Client Info data
3584
- */
3585
- static setClientUserAgentInfo(clientUserAgentHeader) {
3586
- Module.ccall("csp_CSPFoundation_SetClientUserAgentInfo_void_ClientUserAgentRC", "void", ["number"], [clientUserAgentHeader.pointer]);
3587
- }
3588
3584
  /**
3589
3585
  * @description Gets a class containing all relevant Client info currently set for Foundation.
3590
3586
  * @return The Client Info class with current Client Info data
@@ -3610,7 +3606,7 @@ export class CSPFoundation {
3610
3606
  }
3611
3607
  /**
3612
3608
  * @description Gets the tenant that foundation is currently using, based on what was provided during initialisation.
3613
- * @return Csp::common::string&
3609
+ * @return Const csp::common::string&
3614
3610
  */
3615
3611
  static getTenant() {
3616
3612
  let _result = Module.ccall("csp_CSPFoundation_GetTenant_StringRC", "number", [], []);
@@ -10256,9 +10252,6 @@ export class CSPFoundation {
10256
10252
  }
10257
10253
  return _promise;
10258
10254
  }
10259
- addEntity(entityToAdd) {
10260
- Module.ccall("csp_common_IRealtimeEngine_AddEntity_void_SpaceEntityP", "void", ["number", "number"], [this.pointer, entityToAdd.pointer]);
10261
- }
10262
10255
  /**
10263
10256
  * @description Destroy the specified entity.
10264
10257
  * @param entity - A non-owning pointer to the entity to be destroyed.
@@ -10278,21 +10271,6 @@ export class CSPFoundation {
10278
10271
  Module.ccall("csp_common_IRealtimeEngine_DestroyEntity_void_SpaceEntityP_CallbackHandler", "void", ["number", "number", "number", "number"], [this.pointer, entity.pointer, _callbackPtr, 0]);
10279
10272
  return _promise;
10280
10273
  }
10281
- /**
10282
- * @description Sets a callback to be executed when an entity is fully created.
10283
- * /// Only one EntityCreatedCallback may be registered, calling this function again will override whatever was previously set.
10284
- * The better way to set this and avoid initialisation race conditions is via passing this in the constructor, only use this if you wish to
10285
- * override or remove this callback.
10286
- * /// @param Callback csp::multiplayer::EntityCreatedCallback : the callback to execute.
10287
- */
10288
- setEntityCreatedCallback(callback) {
10289
- var _callback = (_stateObject__, arg1) => {
10290
- var _arg1 = new Multiplayer.SpaceEntity(getNativePointer(arg1));
10291
- callback(_arg1);
10292
- };
10293
- var _callbackPtr = Module.addFunction(_callback, "vii");
10294
- Module.ccall("csp_common_IRealtimeEngine_SetEntityCreatedCallback_void_EntityCreatedCallback", "void", ["number", "number", "number"], [this.pointer, _callbackPtr, 0]);
10295
- }
10296
10274
  /**
10297
10275
  * @description Finds the first found SpaceEntity of a matching Name.
10298
10276
  * @param name - The name to search.
@@ -10388,6 +10366,18 @@ export class CSPFoundation {
10388
10366
  Module._free(_ret);
10389
10367
  return _nPtr;
10390
10368
  }
10369
+ /**
10370
+ * @description Return all the entities currently known to the realtime engine.
10371
+ @warning This list may be extremely large.
10372
+ * @return A non-owning pointer to a List of non-owning pointers to all entities.
10373
+ */
10374
+ getAllEntities() {
10375
+ var _ret = Module._malloc(8);
10376
+ Module.ccall("csp_common_IRealtimeEngine_GetAllEntitiesC_ListPC", "void", ["number", "number"], [_ret, this.pointer]);
10377
+ var _nPtr = new Common.List(getNativePointer(_ret), csp_multiplayer_SpaceEntityFactory, "csp_multiplayer_SpaceEntity");
10378
+ Module._free(_ret);
10379
+ return _nPtr;
10380
+ }
10391
10381
  /**
10392
10382
  * @description Get the number of total entities in the system.
10393
10383
  * @return The total number of entities.
@@ -10452,20 +10442,6 @@ export class CSPFoundation {
10452
10442
  var _callbackPtr = Module.addFunction(_callback, "vii");
10453
10443
  Module.ccall("csp_common_IRealtimeEngine_SetEntityFetchCompleteCallback_void_EntityFetchCompleteCallback", "void", ["number", "number", "number"], [this.pointer, _callbackPtr, 0]);
10454
10444
  }
10455
- /**
10456
- * @description Adds an entity to a list of entities to be updated when ProcessPendingEntityOperations is called.
10457
- * From a client perspective, ProcessPendingEntityOperations is normally called via the CSPFoundation::Tick method.
10458
- * @param entity - A non-owning pointer to the entity to be marked.
10459
- */
10460
- markEntityForUpdate(entity) {
10461
- Module.ccall("csp_common_IRealtimeEngine_MarkEntityForUpdate_void_SpaceEntityP", "void", ["number", "number"], [this.pointer, entity.pointer]);
10462
- }
10463
- /**
10464
- * @description Applies any pending changes to entities that have been marked for update.
10465
- */
10466
- processPendingEntityOperations() {
10467
- Module.ccall("csp_common_IRealtimeEngine_ProcessPendingEntityOperations_void", "void", ["number"], [this.pointer]);
10468
- }
10469
10445
  }
10470
10446
  Common.IRealtimeEngine = IRealtimeEngine;
10471
10447
  })(Common || (Common = {}));
@@ -10617,6 +10593,12 @@ export class CSPFoundation {
10617
10593
  constructor(pointer) {
10618
10594
  super(pointer);
10619
10595
  }
10596
+ static create_type_logSystem_parent(type, logSystem, parent) {
10597
+ var _ptr = Module._malloc(8);
10598
+ Module.ccall("csp_multiplayer_ComponentBase_Ctor_ComponentType_LogSystemP_SpaceEntityP", "void", ["number", "number", "number", "number"], [_ptr, type, logSystem.pointer, parent.pointer]);
10599
+ var _nPtr = getNativePointer(_ptr);
10600
+ return new ComponentBase(_nPtr);
10601
+ }
10620
10602
  /**
10621
10603
  * @description Virtual destructor for the component.
10622
10604
  */
@@ -10633,7 +10615,7 @@ export class CSPFoundation {
10633
10615
  * /// @return The ID.
10634
10616
  */
10635
10617
  getId() {
10636
- let _result = Module.ccall("csp_multiplayer_ComponentBase_GetId_uint16_t", "number", ["number"], [this.pointer]);
10618
+ let _result = Module.ccall("csp_multiplayer_ComponentBase_GetIdC_uint16_t", "number", ["number"], [this.pointer]);
10637
10619
  const _unfixedValue = _result;
10638
10620
  let _fixedValue = _unfixedValue < 0 ? _unfixedValue + 2 ** 16 : _unfixedValue;
10639
10621
  _result = _fixedValue;
@@ -10737,19 +10719,16 @@ export class CSPFoundation {
10737
10719
  /**
10738
10720
  * @description Constructor for CSPSceneDescription by deserializing a SceneDescription json file.
10739
10721
  * @param sceneDescriptionJson - The SceneDescription to deserialize.
10740
- * @param entitySystem - The OnlineRealtimeEngine for this session.
10741
- * @param logSystem - The OnlineRealtimeEngine for this session.
10742
- * @param remoteScriptRunner - The ScriptRunner for this session.
10743
10722
  */
10744
- static create_sceneDescriptionJson_entitySystem_logSystem_remoteScriptRunner(sceneDescriptionJson, entitySystem, logSystem, remoteScriptRunner) {
10723
+ static create_sceneDescriptionJson(sceneDescriptionJson) {
10745
10724
  var _ptr = Module._malloc(8);
10746
- Module.ccall("csp_multiplayer_CSPSceneDescription_Ctor_StringRC_OnlineRealtimeEngineR_LogSystemR_IJSScriptRunnerR", "void", ["number", "string", "number", "number", "number"], [
10747
- _ptr,
10748
- sceneDescriptionJson,
10749
- entitySystem.pointer,
10750
- logSystem.pointer,
10751
- remoteScriptRunner.pointer,
10752
- ]);
10725
+ Module.ccall("csp_multiplayer_CSPSceneDescription_Ctor_StringRC", "void", ["number", "string"], [_ptr, sceneDescriptionJson]);
10726
+ var _nPtr = getNativePointer(_ptr);
10727
+ return new CSPSceneDescription(_nPtr);
10728
+ }
10729
+ static create() {
10730
+ var _ptr = Module._malloc(8);
10731
+ Module.ccall("csp_multiplayer_CSPSceneDescription_Ctor", "void", ["number"], [_ptr]);
10753
10732
  var _nPtr = getNativePointer(_ptr);
10754
10733
  return new CSPSceneDescription(_nPtr);
10755
10734
  }
@@ -10759,15 +10738,6 @@ export class CSPFoundation {
10759
10738
  this.disposed = true;
10760
10739
  }
10761
10740
  }
10762
- get entities() {
10763
- const _ptr = Module._malloc(8);
10764
- Module.ccall("csp_multiplayer_CSPSceneDescription__Get_Entities", "void", ["number", "number"], [_ptr, this.pointer]);
10765
- const _nPtr = getNativePointer(_ptr);
10766
- return new Common.Array(_nPtr, csp_multiplayer_SpaceEntityFactory, "csp_multiplayer_SpaceEntity");
10767
- }
10768
- set entities(value) {
10769
- Module.ccall("csp_multiplayer_CSPSceneDescription__Set_Entities", "void", ["number", "number"], [this.pointer, value.pointer]);
10770
- }
10771
10741
  }
10772
10742
  Multiplayer.CSPSceneDescription = CSPSceneDescription;
10773
10743
  })(Multiplayer || (Multiplayer = {}));
@@ -11131,7 +11101,7 @@ export class CSPFoundation {
11131
11101
  */
11132
11102
  static create_entitySystem_scriptRunner_logSystem(entitySystem, scriptRunner, logSystem) {
11133
11103
  var _ptr = Module._malloc(8);
11134
- Module.ccall("csp_multiplayer_SpaceEntity_Ctor_OnlineRealtimeEngineP_IJSScriptRunnerR_LogSystemP", "void", ["number", "number", "number", "number"], [_ptr, entitySystem.pointer, scriptRunner.pointer, logSystem.pointer]);
11104
+ Module.ccall("csp_multiplayer_SpaceEntity_Ctor_IRealtimeEngineP_IJSScriptRunnerR_LogSystemP", "void", ["number", "number", "number", "number"], [_ptr, entitySystem.pointer, scriptRunner.pointer, logSystem.pointer]);
11135
11105
  var _nPtr = getNativePointer(_ptr);
11136
11106
  return new SpaceEntity(_nPtr);
11137
11107
  }
@@ -11145,7 +11115,7 @@ export class CSPFoundation {
11145
11115
  }
11146
11116
  }
11147
11117
  /**
11148
- * @description Get the ID of this SpaceEntity, this is generated by the endpoints and should be unique to each Entity.
11118
+ * @description Get the ID of this SpaceEntity, this should be unique to each Entity.
11149
11119
  * @return The uint64_t ID of the SpaceEntity.
11150
11120
  */
11151
11121
  getId() {
@@ -11181,9 +11151,11 @@ export class CSPFoundation {
11181
11151
  /**
11182
11152
  * @description Set the name of the SpaceEntity.
11183
11153
  * @param value - The name to set.
11154
+ * @return Whether a new value was set, may fail if not modifiable, or if a dirty property is already set to this value.
11184
11155
  */
11185
11156
  setName(value) {
11186
- Module.ccall("csp_multiplayer_SpaceEntity_SetName_void_StringRC", "void", ["number", "string"], [this.pointer, value]);
11157
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_SetName_bool_StringRC", "boolean", ["number", "string"], [this.pointer, value]);
11158
+ return _result;
11187
11159
  }
11188
11160
  /**
11189
11161
  * @description Get the SpaceTransform of the SpaceEntity.
@@ -11232,9 +11204,11 @@ export class CSPFoundation {
11232
11204
  /**
11233
11205
  * @description Set the position of the SpaceEntity, in world space.
11234
11206
  * @param value - The position to set.
11207
+ * @return Whether a new value was set, may fail if not modifiable, or if a dirty property is already set to this value.
11235
11208
  */
11236
11209
  setPosition(value) {
11237
- Module.ccall("csp_multiplayer_SpaceEntity_SetPosition_void_Vector3RC", "void", ["number", "number"], [this.pointer, value.pointer]);
11210
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_SetPosition_bool_Vector3RC", "boolean", ["number", "number"], [this.pointer, value.pointer]);
11211
+ return _result;
11238
11212
  }
11239
11213
  /**
11240
11214
  * @description Get the rotation of the SpaceEntity.
@@ -11261,9 +11235,11 @@ export class CSPFoundation {
11261
11235
  /**
11262
11236
  * @description Set the rotation of the SpaceEntity.
11263
11237
  * @param value - The rotation to set.
11238
+ * @return Whether a new value was set, may fail if not modifiable, or if a dirty property is already set to this value.
11264
11239
  */
11265
11240
  setRotation(value) {
11266
- Module.ccall("csp_multiplayer_SpaceEntity_SetRotation_void_Vector4RC", "void", ["number", "number"], [this.pointer, value.pointer]);
11241
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_SetRotation_bool_Vector4RC", "boolean", ["number", "number"], [this.pointer, value.pointer]);
11242
+ return _result;
11267
11243
  }
11268
11244
  /**
11269
11245
  * @description Get the scale of the SpaceEntity.
@@ -11290,9 +11266,11 @@ export class CSPFoundation {
11290
11266
  /**
11291
11267
  * @description Set the scale of the SpaceEntity.
11292
11268
  * @param value - The scale to set.
11269
+ * @return Whether a new value was set, may fail if not modifiable, or if a dirty property is already set to this value.
11293
11270
  */
11294
11271
  setScale(value) {
11295
- Module.ccall("csp_multiplayer_SpaceEntity_SetScale_void_Vector3RC", "void", ["number", "number"], [this.pointer, value.pointer]);
11272
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_SetScale_bool_Vector3RC", "boolean", ["number", "number"], [this.pointer, value.pointer]);
11273
+ return _result;
11296
11274
  }
11297
11275
  /**
11298
11276
  * @description Get whether the space is transient or persistent.
@@ -11316,9 +11294,11 @@ export class CSPFoundation {
11316
11294
  /**
11317
11295
  * @description Set the third party reference for this entity
11318
11296
  * @param inThirdPartyRef - The third party reference to set.
11297
+ * @return Whether a new value was set, may fail if not modifiable, or if a dirty property is already set to this value.
11319
11298
  */
11320
11299
  setThirdPartyRef(thirdPartyRef) {
11321
- Module.ccall("csp_multiplayer_SpaceEntity_SetThirdPartyRef_void_StringRC", "void", ["number", "string"], [this.pointer, thirdPartyRef]);
11300
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_SetThirdPartyRef_bool_StringRC", "boolean", ["number", "string"], [this.pointer, thirdPartyRef]);
11301
+ return _result;
11322
11302
  }
11323
11303
  /**
11324
11304
  * @description Get the third party platform type of this entity.
@@ -11331,9 +11311,11 @@ export class CSPFoundation {
11331
11311
  /**
11332
11312
  * @description Set third party platform type for this entity.
11333
11313
  * @param inThirdPartyPlatformType - The third party platform type to set.
11314
+ * @return Whether a new value was set, may fail if not modifiable, or if a dirty property is already set to this value.
11334
11315
  */
11335
11316
  setThirdPartyPlatformType(thirdPartyPlatformType) {
11336
- Module.ccall("csp_multiplayer_SpaceEntity_SetThirdPartyPlatformType_void_EThirdPartyPlatformC", "void", ["number", "number"], [this.pointer, thirdPartyPlatformType]);
11317
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_SetThirdPartyPlatformType_bool_EThirdPartyPlatformC", "boolean", ["number", "number"], [this.pointer, thirdPartyPlatformType]);
11318
+ return _result;
11337
11319
  }
11338
11320
  /**
11339
11321
  * @description Get the type of the Entity.
@@ -11362,7 +11344,7 @@ export class CSPFoundation {
11362
11344
  }
11363
11345
  /**
11364
11346
  * @description Gets the parent of this entity
11365
- * @return SpaceEntity
11347
+ * @return Non-owning pointer to the parent of this entity. May be null.
11366
11348
  */
11367
11349
  getParentEntity() {
11368
11350
  var _ret = Module._malloc(8);
@@ -11405,12 +11387,6 @@ export class CSPFoundation {
11405
11387
  Module._free(_ret);
11406
11388
  return _nPtr;
11407
11389
  }
11408
- /**
11409
- * @description Queues an update which will be executed on next Tick() or ProcessPendingEntityOperations(). Not a blocking or async function.
11410
- */
11411
- queueUpdate() {
11412
- Module.ccall("csp_multiplayer_SpaceEntity_QueueUpdate_void", "void", ["number"], [this.pointer]);
11413
- }
11414
11390
  /**
11415
11391
  * @description Sends a patch message with a flag to destroy the entity.
11416
11392
  * /// Will remove the entity from endpoints and signal remote clients to delete the entity.
@@ -11470,6 +11446,17 @@ export class CSPFoundation {
11470
11446
  var _callbackPtr = Module.addFunction(_callback, "vii");
11471
11447
  Module.ccall("csp_multiplayer_SpaceEntity_SetPatchSentCallback_void_CallbackHandler", "void", ["number", "number", "number"], [this.pointer, _callbackPtr, 0]);
11472
11448
  }
11449
+ /**
11450
+ * @description Get a pointer to the first component on the entity of specified type
11451
+ * @return Non-owning pointer to component, nullptr if component of type cannot be found
11452
+ */
11453
+ findFirstComponentOfType(type) {
11454
+ var _ret = Module._malloc(8);
11455
+ Module.ccall("csp_multiplayer_SpaceEntity_FindFirstComponentOfTypeC_ComponentBaseP_ComponentType", "void", ["number", "number", "number"], [_ret, this.pointer, type]);
11456
+ var _nPtr = new Multiplayer.ComponentBase(getNativePointer(_ret));
11457
+ Module._free(_ret);
11458
+ return _nPtr;
11459
+ }
11473
11460
  /**
11474
11461
  * @description Get the map of components on this SpaceEntity.
11475
11462
  * @return A map of components indexed with the component ID.
@@ -11514,12 +11501,15 @@ export class CSPFoundation {
11514
11501
  * the best we can do is add a blank component in its place, which clients decide to
11515
11502
  * ignore when retrieving data.
11516
11503
  * /// @param Key uint16_t : The component ID of the component to remove.
11504
+ * @return Whether a component was removed, may fail if not modifiable, there is no component of provided key, or if a dirty component is
11505
+ * already set to this deletion.
11517
11506
  */
11518
11507
  removeComponent(key) {
11519
11508
  assert(Number.isInteger(key));
11520
11509
  assert(key >= Limits.UINT16_MIN);
11521
11510
  assert(key <= Limits.UINT16_MAX);
11522
- Module.ccall("csp_multiplayer_SpaceEntity_RemoveComponent_void_uint16_t", "void", ["number", "number"], [this.pointer, key]);
11511
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_RemoveComponent_bool_uint16_t", "boolean", ["number", "number"], [this.pointer, key]);
11512
+ return _result;
11523
11513
  }
11524
11514
  /**
11525
11515
  * @description Gets the script associated with the space entity.
@@ -11585,9 +11575,11 @@ export class CSPFoundation {
11585
11575
  * A CSP error will be sent to the LogSystem if this condition is not met.
11586
11576
  @post This internally sets the lock type as a dirty property.
11587
11577
  * This entity should now be replicated, to process the change.
11578
+ * @return Whether setting the lock was successful.
11588
11579
  */
11589
11580
  lock() {
11590
- Module.ccall("csp_multiplayer_SpaceEntity_Lock_void", "void", ["number"], [this.pointer]);
11581
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_Lock_bool", "boolean", ["number"], [this.pointer]);
11582
+ return _result;
11591
11583
  }
11592
11584
  /**
11593
11585
  * @description Unlocks the entity if the entity is locked
@@ -11595,9 +11587,19 @@ export class CSPFoundation {
11595
11587
  * A CSP error will be sent to the LogSystem if this condition is not met.
11596
11588
  @post This internally sets the lock type as a dirty property.
11597
11589
  * This entity should now be replicated, to process the change.
11590
+ * @return Whether removing the lock was successful.
11598
11591
  */
11599
11592
  unlock() {
11600
- Module.ccall("csp_multiplayer_SpaceEntity_Unlock_void", "void", ["number"], [this.pointer]);
11593
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_Unlock_bool", "boolean", ["number"], [this.pointer]);
11594
+ return _result;
11595
+ }
11596
+ /**
11597
+ * @description Gets the type of lock currently applied to this entity
11598
+ * @return The Locktype, will be LockType::None if the entity is currently unlocked.
11599
+ */
11600
+ getLockType() {
11601
+ let _result = Module.ccall("csp_multiplayer_SpaceEntity_GetLockTypeC_LockType", "number", ["number"], [this.pointer]);
11602
+ return _result;
11601
11603
  }
11602
11604
  /**
11603
11605
  * @description Checks if the entity has a lock type other than LockType::None, set by calling SpaceEntity::Lock.
@@ -11607,6 +11609,12 @@ export class CSPFoundation {
11607
11609
  let _result = Module.ccall("csp_multiplayer_SpaceEntity_IsLockedC_bool", "boolean", ["number"], [this.pointer]);
11608
11610
  return _result;
11609
11611
  }
11612
+ /**
11613
+ * @description Queues an update which will be executed on next Tick() or ProcessPendingEntityOperations(). Not a blocking or async function.
11614
+ */
11615
+ queueUpdate() {
11616
+ Module.ccall("csp_multiplayer_SpaceEntity_QueueUpdate_void", "void", ["number"], [this.pointer]);
11617
+ }
11610
11618
  }
11611
11619
  Multiplayer.SpaceEntity = SpaceEntity;
11612
11620
  })(Multiplayer || (Multiplayer = {}));
@@ -12165,6 +12173,15 @@ export class CSPFoundation {
12165
12173
  set sequences(value) {
12166
12174
  Module.ccall("csp_systems_CSPSceneData__Set_Sequences", "void", ["number", "number"], [this.pointer, value.pointer]);
12167
12175
  }
12176
+ get anchors() {
12177
+ const _ptr = Module._malloc(8);
12178
+ Module.ccall("csp_systems_CSPSceneData__Get_Anchors", "void", ["number", "number"], [_ptr, this.pointer]);
12179
+ const _nPtr = getNativePointer(_ptr);
12180
+ return new Common.Array(_nPtr, csp_systems_AnchorFactory, "csp_systems_Anchor");
12181
+ }
12182
+ set anchors(value) {
12183
+ Module.ccall("csp_systems_CSPSceneData__Set_Anchors", "void", ["number", "number"], [this.pointer, value.pointer]);
12184
+ }
12168
12185
  }
12169
12186
  Systems.CSPSceneData = CSPSceneData;
12170
12187
  })(Systems || (Systems = {}));
@@ -12469,17 +12486,6 @@ export class CSPFoundation {
12469
12486
  Module._free(_ret);
12470
12487
  return _nPtr;
12471
12488
  }
12472
- /**
12473
- * @description Retrieves the Analytics system.
12474
- * @return Pointer to the analytics system class
12475
- */
12476
- getAnalyticsSystem() {
12477
- var _ret = Module._malloc(8);
12478
- Module.ccall("csp_systems_SystemsManager_GetAnalyticsSystem_AnalyticsSystemP", "void", ["number", "number"], [_ret, this.pointer]);
12479
- var _nPtr = new Systems.AnalyticsSystem(getNativePointer(_ret));
12480
- Module._free(_ret);
12481
- return _nPtr;
12482
- }
12483
12489
  /**
12484
12490
  * @description Retrieves the Maintenance system.
12485
12491
  * @return Pointer to the maintenance system class
@@ -12560,13 +12566,6 @@ export class CSPFoundation {
12560
12566
  Module._free(_ret);
12561
12567
  return _nPtr;
12562
12568
  }
12563
- makeOnlineRealtimeEngine() {
12564
- var _ret = Module._malloc(8);
12565
- Module.ccall("csp_systems_SystemsManager_MakeOnlineRealtimeEngine_OnlineRealtimeEngineP", "void", ["number", "number"], [_ret, this.pointer]);
12566
- var _nPtr = new Multiplayer.OnlineRealtimeEngine(getNativePointer(_ret));
12567
- Module._free(_ret);
12568
- return _nPtr;
12569
- }
12570
12569
  }
12571
12570
  Systems.SystemsManager = SystemsManager;
12572
12571
  })(Systems || (Systems = {}));
@@ -12655,120 +12654,6 @@ export class CSPFoundation {
12655
12654
  }
12656
12655
  Systems.ResultBase = ResultBase;
12657
12656
  })(Systems || (Systems = {}));
12658
- (function (Systems) {
12659
- /**
12660
- @ingroup Analytics System
12661
- * @description Interface for an Analytics Provider
12662
- */
12663
- class IAnalyticsProvider extends NativeClassWrapper {
12664
- /** @internal */
12665
- constructor(pointer) {
12666
- super(pointer);
12667
- }
12668
- delete() {
12669
- if (this.ownsPointer && !this.disposed) {
12670
- Module.ccall("csp_systems_IAnalyticsProvider_Dtor", "void", ["number"], [this.pointer]);
12671
- this.disposed = true;
12672
- }
12673
- }
12674
- }
12675
- Systems.IAnalyticsProvider = IAnalyticsProvider;
12676
- })(Systems || (Systems = {}));
12677
- (function (Systems) {
12678
- /**
12679
- @ingroup Analytics System
12680
- * @description Public facing system that allows interfacing with an analytics provider.
12681
- * Offers methods for sending events to the provider
12682
- * Events are added to a queue to be processewd on a different thread
12683
- * If events are unable to be send to the provider, then they will be held in the queue
12684
- */
12685
- class AnalyticsSystem extends NativeClassWrapper {
12686
- /** @internal */
12687
- constructor(pointer) {
12688
- super(pointer);
12689
- }
12690
- /**
12691
- * @description Send an event
12692
- * @param event - AnalyticsEvent
12693
- */
12694
- log(event) {
12695
- Module.ccall("csp_systems_AnalyticsSystem_Log_void_AnalyticsEventP", "void", ["number", "number"], [this.pointer, event.pointer]);
12696
- }
12697
- }
12698
- Systems.AnalyticsSystem = AnalyticsSystem;
12699
- })(Systems || (Systems = {}));
12700
- (function (Systems) {
12701
- class AnalyticsEvent extends NativeClassWrapper {
12702
- /** @internal */
12703
- constructor(pointer) {
12704
- super(pointer);
12705
- }
12706
- addInt(key, value) {
12707
- assert(value >= Limits.INT64_MIN);
12708
- assert(value <= Limits.INT64_MAX);
12709
- Module.ccall("csp_systems_AnalyticsEvent_AddInt_void_String_int64_t", "void", ["number", "string", "bigint"], [this.pointer, key, value]);
12710
- }
12711
- addString(key, value) {
12712
- Module.ccall("csp_systems_AnalyticsEvent_AddString_void_String_StringRC", "void", ["number", "string", "string"], [this.pointer, key, value]);
12713
- }
12714
- addFloat(key, value) {
12715
- assert(value >= Limits.FLOAT_MIN);
12716
- assert(value <= Limits.FLOAT_MAX);
12717
- Module.ccall("csp_systems_AnalyticsEvent_AddFloat_void_String_float", "void", ["number", "string", "number"], [this.pointer, key, value]);
12718
- }
12719
- addBool(key, value) {
12720
- Module.ccall("csp_systems_AnalyticsEvent_AddBool_void_String_bool", "void", ["number", "string", "boolean"], [this.pointer, key, value]);
12721
- }
12722
- getInt(key) {
12723
- let _result = Module.ccall("csp_systems_AnalyticsEvent_GetIntC_int64_t_String", "bigint", ["number", "string"], [this.pointer, key]);
12724
- return _result;
12725
- }
12726
- getString(key) {
12727
- let _result = Module.ccall("csp_systems_AnalyticsEvent_GetStringC_StringRC_String", "number", ["number", "string"], [this.pointer, key]);
12728
- const _resultString = Module.UTF8ToString(_result);
12729
- free(_result);
12730
- _result = _resultString;
12731
- return _result;
12732
- }
12733
- getFloat(key) {
12734
- let _result = Module.ccall("csp_systems_AnalyticsEvent_GetFloatC_float_String", "number", ["number", "string"], [this.pointer, key]);
12735
- return _result;
12736
- }
12737
- getBool(key) {
12738
- let _result = Module.ccall("csp_systems_AnalyticsEvent_GetBoolC_bool_String", "boolean", ["number", "string"], [this.pointer, key]);
12739
- return _result;
12740
- }
12741
- getTag() {
12742
- let _result = Module.ccall("csp_systems_AnalyticsEvent_GetTagC_StringRC", "number", ["number"], [this.pointer]);
12743
- const _resultString = Module.UTF8ToString(_result);
12744
- free(_result);
12745
- _result = _resultString;
12746
- return _result;
12747
- }
12748
- delete() {
12749
- if (this.ownsPointer && !this.disposed) {
12750
- Module.ccall("csp_systems_AnalyticsEvent_Dtor", "void", ["number"], [this.pointer]);
12751
- this.disposed = true;
12752
- }
12753
- }
12754
- }
12755
- Systems.AnalyticsEvent = AnalyticsEvent;
12756
- })(Systems || (Systems = {}));
12757
- (function (Systems) {
12758
- class AnalyticsEventInitialiser {
12759
- static initialise(tag) {
12760
- var _ret = Module._malloc(8);
12761
- Module.ccall("csp_systems_AnalyticsEventInitialiser_Initialise_AnalyticsEventP_StringC", "void", ["number", "string"], [_ret, tag]);
12762
- var _nPtr = new Systems.AnalyticsEvent(getNativePointer(_ret));
12763
- Module._free(_ret);
12764
- return _nPtr;
12765
- }
12766
- static deInitialise(event) {
12767
- Module.ccall("csp_systems_AnalyticsEventInitialiser_DeInitialise_void_AnalyticsEventP", "void", ["number"], [event.pointer]);
12768
- }
12769
- }
12770
- Systems.AnalyticsEventInitialiser = AnalyticsEventInitialiser;
12771
- })(Systems || (Systems = {}));
12772
12657
  (function (Systems) {
12773
12658
  /**
12774
12659
  @ingroup Asset System
@@ -16017,34 +15902,370 @@ export class CSPFoundation {
16017
15902
  })(Common || (Common = {}));
16018
15903
  (function (Multiplayer) {
16019
15904
  /**
16020
- * @description Class for creating and managing multiplayer objects known as space entities.
16021
- * /// This provides functions to create and manage multiple player avatars and other objects.
16022
- * It manages things like queueing updated entities and triggering tick events. Callbacks
16023
- * can be registered for certain events that occur within the entity system so clients can
16024
- * react appropriately.
15905
+ * @description Class for creating and managing objects in an offline context.
15906
+ * /// This provides functionality to create and manage a player avatar and other objects while being offline.
15907
+ * The callbacks that are injected into functions are all synchronous, meaning they are called before the funciton ends.
16025
15908
  */
16026
- class OnlineRealtimeEngine extends Common.IRealtimeEngine {
15909
+ class OfflineRealtimeEngine extends Common.IRealtimeEngine {
16027
15910
  /** @internal */
16028
15911
  constructor(pointer) {
16029
15912
  super(pointer);
16030
15913
  }
16031
15914
  static fromIRealtimeEngine(baseInstance) {
16032
15915
  const nativeClassWrapper = baseInstance;
16033
- return new Multiplayer.OnlineRealtimeEngine(new NativePointer(nativeClassWrapper.pointer, nativeClassWrapper.ownsPointer));
15916
+ return new Multiplayer.OfflineRealtimeEngine(new NativePointer(nativeClassWrapper.pointer, nativeClassWrapper.ownsPointer));
16034
15917
  }
16035
15918
  /**
16036
- * @description OnlineRealtimeEngine constructor
16037
- * @param inMultiplayerConnection - The multiplayer connection to construct the onlinerealtimeengine with
15919
+ * @description OfflineRealtimeEngine constructor.
15920
+ * Creates a realtime engine pre-populated from a scene description. (Usually parsed from a checkpoint file)
15921
+ * @param sceneDescription - The scene description containing entities within the scene.
15922
+ * These entities will be populated in the RealtimeEngine.
16038
15923
  * @param logSystem - Logger such that this system can print status and debug output
16039
- * @param networkEventBus - Reference the the network event bus, used for leadership election messaging.
16040
- * @param remoteScriptRunner - Object capable of running a script. Called to execute scripts when the leader
16041
- * election system
15924
+ * @param remoteScriptRunner - Object capable of running a script.
16042
15925
  */
16043
- static create_multiplayerConnection_logSystem_networkEventBus_remoteScriptRunner(multiplayerConnection, logSystem, networkEventBus, remoteScriptRunner) {
15926
+ static create_sceneDescription_logSystem_remoteScriptRunner(sceneDescription, logSystem, remoteScriptRunner) {
16044
15927
  var _ptr = Module._malloc(8);
16045
- Module.ccall("csp_multiplayer_OnlineRealtimeEngine_Ctor_MultiplayerConnectionR_LogSystemR_NetworkEventBusR_IJSScriptRunnerR", "void", ["number", "number", "number", "number", "number"], [
15928
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_Ctor_CSPSceneDescriptionRC_LogSystemR_IJSScriptRunnerR", "void", ["number", "number", "number", "number"], [
16046
15929
  _ptr,
16047
- multiplayerConnection.pointer,
15930
+ sceneDescription.pointer,
15931
+ logSystem.pointer,
15932
+ remoteScriptRunner.pointer,
15933
+ ]);
15934
+ var _nPtr = getNativePointer(_ptr);
15935
+ return new OfflineRealtimeEngine(_nPtr);
15936
+ }
15937
+ /**
15938
+ * @description OfflineRealtimeEngine constructor
15939
+ * Creates an empty realtime engine.
15940
+ * @param logSystem - Logger such that this system can print status and debug output
15941
+ * @param remoteScriptRunner - Object capable of running a script.
15942
+ */
15943
+ static create_logSystem_remoteScriptRunner(logSystem, remoteScriptRunner) {
15944
+ var _ptr = Module._malloc(8);
15945
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_Ctor_LogSystemR_IJSScriptRunnerR", "void", ["number", "number", "number"], [_ptr, logSystem.pointer, remoteScriptRunner.pointer]);
15946
+ var _nPtr = getNativePointer(_ptr);
15947
+ return new OfflineRealtimeEngine(_nPtr);
15948
+ }
15949
+ /**
15950
+ * @description OfflineRealtimeEngine destructor
15951
+ * Removes entity script bindings and deregisters tick event listeners
15952
+ */
15953
+ delete() {
15954
+ if (this.ownsPointer && !this.disposed) {
15955
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_Dtor", "void", ["number"], [this.pointer]);
15956
+ this.disposed = true;
15957
+ }
15958
+ }
15959
+ /**
15960
+ * @description Returns the concrete type of the instantiation of the abstract IRealtimeEngine.
15961
+ */
15962
+ getRealtimeEngineType() {
15963
+ let _result = Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetRealtimeEngineTypeC_RealtimeEngineType", "number", ["number"], [this.pointer]);
15964
+ return _result;
15965
+ }
15966
+ /**
15967
+ * @description Create and add a SpaceEntity with type Avatar, and relevant components and default states as specified.
15968
+ * @param name - The entity name of the newly created avatar entity.
15969
+ * @param userId - The Id of the user creating the avatar. This can be fetched from csp::systems::UserSystem::GetLoginState
15970
+ * @param transform - The initial transform to set the SpaceEntity to.
15971
+ * @param state - The initial Avatar State to set.
15972
+ * @param avatarId - The ID to be set on the AvatarSpaceComponent
15973
+ * @param avatarPlayMode - The Initial AvatarPlayMode to set.
15974
+ * @param callback - Csp::multiplayer::entitycreatedcallback a callback that executes when the creation is complete,
15975
+ * which will provide a non-owning pointer to the new SpaceEntity so that it can be used on the local client.
15976
+ */
15977
+ async createAvatar(name, userId, transform, isVisible, state, avatarId, avatarPlayMode) {
15978
+ var _resolve;
15979
+ var _promise = new Promise((_r) => {
15980
+ _resolve = _r;
15981
+ });
15982
+ var _callbackPtr;
15983
+ var _callback = (_stateObject__, arg1) => {
15984
+ var _arg1Ptr = getNativePointer(arg1);
15985
+ var _arg1Instance = new Multiplayer.SpaceEntity(_arg1Ptr);
15986
+ _resolve(_arg1Instance);
15987
+ Module.removeFunction(_callbackPtr);
15988
+ };
15989
+ _callbackPtr = Module.addFunction(_callback, "vii");
15990
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_CreateAvatar_void_StringRC_StringRC_SpaceTransformRC_bool_AvatarState_StringRC_AvatarPlayMode_EntityCreatedCallback", "void", [
15991
+ "number",
15992
+ "string",
15993
+ "string",
15994
+ "number",
15995
+ "boolean",
15996
+ "number",
15997
+ "string",
15998
+ "number",
15999
+ "number",
16000
+ "number",
16001
+ ], [
16002
+ this.pointer,
16003
+ name,
16004
+ userId,
16005
+ transform.pointer,
16006
+ isVisible,
16007
+ state,
16008
+ avatarId,
16009
+ avatarPlayMode,
16010
+ _callbackPtr,
16011
+ 0,
16012
+ ]);
16013
+ return _promise;
16014
+ }
16015
+ /**
16016
+ * @description Create and add a SpaceEntity, with relevant default values.
16017
+ * @param name - The name of the newly created SpaceEntity.
16018
+ * @param transform - The initial transform to set the SpaceEntity to.
16019
+ * @param parentID - ID of another entity in the space that this entity should be created as a child to. If empty,
16020
+ * entity is created as a root entity.
16021
+ * @param callback - A callback that executes when the creation is complete,
16022
+ * which will provide a non-owning pointer to the new SpaceEntity so that it can be used on the local client.
16023
+ */
16024
+ async createEntity(name, transform, parentID) {
16025
+ var _resolve;
16026
+ var _promise = new Promise((_r) => {
16027
+ _resolve = _r;
16028
+ });
16029
+ var _callbackPtr;
16030
+ var _callback = (_stateObject__, arg1) => {
16031
+ var _arg1Ptr = getNativePointer(arg1);
16032
+ var _arg1Instance = new Multiplayer.SpaceEntity(_arg1Ptr);
16033
+ _resolve(_arg1Instance);
16034
+ Module.removeFunction(_callbackPtr);
16035
+ };
16036
+ _callbackPtr = Module.addFunction(_callback, "vii");
16037
+ var parentIDPointer = 0;
16038
+ if (parentID != null) {
16039
+ parentIDPointer = Module._malloc(4);
16040
+ Module.setValue(parentIDPointer, parentID, "i32");
16041
+ }
16042
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_CreateEntity_void_StringRC_SpaceTransformRC_uint64_tRC_EntityCreatedCallback", "void", ["number", "string", "number", "bigint", "number", "number"], [
16043
+ this.pointer,
16044
+ name,
16045
+ transform.pointer,
16046
+ parentIDPointer,
16047
+ _callbackPtr,
16048
+ 0,
16049
+ ]);
16050
+ if (parentIDPointer) {
16051
+ Module._free(parentIDPointer);
16052
+ }
16053
+ return _promise;
16054
+ }
16055
+ /**
16056
+ * @description Destroy the specified entity.
16057
+ * @param entity - A non-owning pointer to the entity to be destroyed.
16058
+ * @param callback - A callback that executes when the entity destruction is complete.
16059
+ */
16060
+ async destroyEntity(entity) {
16061
+ var _resolve;
16062
+ var _promise = new Promise((_r) => {
16063
+ _resolve = _r;
16064
+ });
16065
+ var _callbackPtr;
16066
+ var _callback = (_stateObject__, arg1) => {
16067
+ _resolve(!!arg1);
16068
+ Module.removeFunction(_callbackPtr);
16069
+ };
16070
+ _callbackPtr = Module.addFunction(_callback, "vii");
16071
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_DestroyEntity_void_SpaceEntityP_CallbackHandler", "void", ["number", "number", "number", "number"], [this.pointer, entity.pointer, _callbackPtr, 0]);
16072
+ return _promise;
16073
+ }
16074
+ /**
16075
+ * @description Finds the first found SpaceEntity of a matching Name.
16076
+ * @param name - The name to search.
16077
+ * @return A non-owning pointer to the first found matching SpaceEntity.
16078
+ */
16079
+ findSpaceEntity(name) {
16080
+ var _ret = Module._malloc(8);
16081
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_FindSpaceEntity_SpaceEntityP_StringRC", "void", ["number", "number", "string"], [_ret, this.pointer, name]);
16082
+ var _nPtr = new Multiplayer.SpaceEntity(getNativePointer(_ret));
16083
+ Module._free(_ret);
16084
+ return _nPtr;
16085
+ }
16086
+ /**
16087
+ * @description Finds the first found SpaceEntity that has the ID EntityId.
16088
+ * @param entityId - The Id to look for.
16089
+ * @return A non-owning pointer to the first found matching SpaceEntity.
16090
+ */
16091
+ findSpaceEntityById(entityId) {
16092
+ assert(entityId >= Limits.UINT64_MIN);
16093
+ assert(entityId <= Limits.UINT64_MAX);
16094
+ var _ret = Module._malloc(8);
16095
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_FindSpaceEntityById_SpaceEntityP_uint64_t", "void", ["number", "number", "bigint"], [_ret, this.pointer, entityId]);
16096
+ var _nPtr = new Multiplayer.SpaceEntity(getNativePointer(_ret));
16097
+ Module._free(_ret);
16098
+ return _nPtr;
16099
+ }
16100
+ /**
16101
+ * @description Finds the first found SpaceEntity of a matching Name. The found SpaceEntity will contain an AvatarSpaceComponent.
16102
+ * @param name - The name to search for.
16103
+ * @return A pointer to the first found matching SpaceEntity.
16104
+ */
16105
+ findSpaceAvatar(name) {
16106
+ var _ret = Module._malloc(8);
16107
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_FindSpaceAvatar_SpaceEntityP_StringRC", "void", ["number", "number", "string"], [_ret, this.pointer, name]);
16108
+ var _nPtr = new Multiplayer.SpaceEntity(getNativePointer(_ret));
16109
+ Module._free(_ret);
16110
+ return _nPtr;
16111
+ }
16112
+ /**
16113
+ * @description Finds the first found SpaceEntity of a matching Name. The found SpaceEntity will not contain an AvatarSpaceComponent.
16114
+ * @param name - The name to search for.
16115
+ * @return A pointer to the first found matching SpaceEntity.
16116
+ */
16117
+ findSpaceObject(name) {
16118
+ var _ret = Module._malloc(8);
16119
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_FindSpaceObject_SpaceEntityP_StringRC", "void", ["number", "number", "string"], [_ret, this.pointer, name]);
16120
+ var _nPtr = new Multiplayer.SpaceEntity(getNativePointer(_ret));
16121
+ Module._free(_ret);
16122
+ return _nPtr;
16123
+ }
16124
+ /**
16125
+ * @description Get an Entity by its index.
16126
+ * /// @param EntityIndex size_t : The index of the entity to get.
16127
+ * @return A non-owning pointer to the entity at the given index.
16128
+ */
16129
+ getEntityByIndex(entityIndex) {
16130
+ assert(Number.isInteger(entityIndex));
16131
+ assert(entityIndex >= Limits.UINT32_MIN);
16132
+ assert(entityIndex <= Limits.UINT32_MAX);
16133
+ var _ret = Module._malloc(8);
16134
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetEntityByIndex_SpaceEntityP_size_t", "void", ["number", "number", "number"], [_ret, this.pointer, entityIndex]);
16135
+ var _nPtr = new Multiplayer.SpaceEntity(getNativePointer(_ret));
16136
+ Module._free(_ret);
16137
+ return _nPtr;
16138
+ }
16139
+ /**
16140
+ * @description Get an Avatar by its index. The returned pointer will be an entity that contains an AvatarSpaceComponent.
16141
+ * /// @param AvatarIndex size_t : The index of the avatar entity to get.
16142
+ * @return A non-owning pointer to the avatar entity with the given index.
16143
+ */
16144
+ getAvatarByIndex(avatarIndex) {
16145
+ assert(Number.isInteger(avatarIndex));
16146
+ assert(avatarIndex >= Limits.UINT32_MIN);
16147
+ assert(avatarIndex <= Limits.UINT32_MAX);
16148
+ var _ret = Module._malloc(8);
16149
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetAvatarByIndex_SpaceEntityP_size_t", "void", ["number", "number", "number"], [_ret, this.pointer, avatarIndex]);
16150
+ var _nPtr = new Multiplayer.SpaceEntity(getNativePointer(_ret));
16151
+ Module._free(_ret);
16152
+ return _nPtr;
16153
+ }
16154
+ /**
16155
+ * @description Get an Object by its index. The returned pointer will be an entity that does not contain an AvatarSpaceComponent.
16156
+ * /// @param ObjectIndex size_t : The index of the object entity to get.
16157
+ * @return A non-owning pointer to the object entity with the given index.
16158
+ */
16159
+ getObjectByIndex(objectIndex) {
16160
+ assert(Number.isInteger(objectIndex));
16161
+ assert(objectIndex >= Limits.UINT32_MIN);
16162
+ assert(objectIndex <= Limits.UINT32_MAX);
16163
+ var _ret = Module._malloc(8);
16164
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetObjectByIndex_SpaceEntityP_size_t", "void", ["number", "number", "number"], [_ret, this.pointer, objectIndex]);
16165
+ var _nPtr = new Multiplayer.SpaceEntity(getNativePointer(_ret));
16166
+ Module._free(_ret);
16167
+ return _nPtr;
16168
+ }
16169
+ /**
16170
+ * @description Get the number of total entities in the system.
16171
+ * @return The total number of entities.
16172
+ */
16173
+ getNumEntities() {
16174
+ let _result = Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetNumEntitiesC_size_t", "number", ["number"], [this.pointer]);
16175
+ const _unfixedValue = _result;
16176
+ let _fixedValue = _unfixedValue < 0 ? _unfixedValue + 2 ** 32 : _unfixedValue;
16177
+ _result = _fixedValue;
16178
+ return _result;
16179
+ }
16180
+ /**
16181
+ * @description Get the number of total Avatars in the system. Avatars are entities that contain AvatarSpaceComponents.
16182
+ * @return The total number of Avatar entities.
16183
+ */
16184
+ getNumAvatars() {
16185
+ let _result = Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetNumAvatarsC_size_t", "number", ["number"], [this.pointer]);
16186
+ const _unfixedValue = _result;
16187
+ let _fixedValue = _unfixedValue < 0 ? _unfixedValue + 2 ** 32 : _unfixedValue;
16188
+ _result = _fixedValue;
16189
+ return _result;
16190
+ }
16191
+ /**
16192
+ * @description Get the number of total Objects in the system. Objects are entities that do not contain AvatarSpaceComponents.
16193
+ * @return The total number of object entities.
16194
+ */
16195
+ getNumObjects() {
16196
+ let _result = Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetNumObjectsC_size_t", "number", ["number"], [this.pointer]);
16197
+ const _unfixedValue = _result;
16198
+ let _fixedValue = _unfixedValue < 0 ? _unfixedValue + 2 ** 32 : _unfixedValue;
16199
+ _result = _fixedValue;
16200
+ return _result;
16201
+ }
16202
+ /**
16203
+ * @description Return all the entities currently known to the realtime engine.
16204
+ @warning This list may be extremely large.
16205
+ * @return A non-owning pointer to a List of non-owning pointers to all entities.
16206
+ */
16207
+ getAllEntities() {
16208
+ var _ret = Module._malloc(8);
16209
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetAllEntitiesC_ListPC", "void", ["number", "number"], [_ret, this.pointer]);
16210
+ var _nPtr = new Common.List(getNativePointer(_ret), csp_multiplayer_SpaceEntityFactory, "csp_multiplayer_SpaceEntity");
16211
+ Module._free(_ret);
16212
+ return _nPtr;
16213
+ }
16214
+ /**
16215
+ * @description Retrieves all entities that exist at the root level (do not have a parent entity).
16216
+ * @return A list of root entities containing non-owning pointers to entities.
16217
+ */
16218
+ getRootHierarchyEntities() {
16219
+ var _ret = Module._malloc(8);
16220
+ Module.ccall("csp_multiplayer_OfflineRealtimeEngine_GetRootHierarchyEntitiesC_ListPC", "void", ["number", "number"], [_ret, this.pointer]);
16221
+ var _nPtr = new Common.List(getNativePointer(_ret), csp_multiplayer_SpaceEntityFactory, "csp_multiplayer_SpaceEntity");
16222
+ Module._free(_ret);
16223
+ return _nPtr;
16224
+ }
16225
+ /**
16226
+ * @description The client ID of the local client. An arbitrary unchanging value.
16227
+ * @return INT53_MAX, the maximum number expressible in all our interop languages (you can thank javascript for the weird sizing).
16228
+ */
16229
+ static localClientId() {
16230
+ let _result = Module.ccall("csp_multiplayer_OfflineRealtimeEngine_LocalClientId_uint64_t", "bigint", [], []);
16231
+ const _unfixedValue = _result;
16232
+ let _fixedValue = _unfixedValue < 0 ? _unfixedValue + 2n ** 64n : _unfixedValue;
16233
+ _result = _fixedValue;
16234
+ return _result;
16235
+ }
16236
+ }
16237
+ Multiplayer.OfflineRealtimeEngine = OfflineRealtimeEngine;
16238
+ })(Multiplayer || (Multiplayer = {}));
16239
+ (function (Multiplayer) {
16240
+ /**
16241
+ * @description Class for creating and managing multiplayer objects known as space entities.
16242
+ * /// This provides functions to create and manage multiple player avatars and other objects.
16243
+ * It manages things like queueing updated entities and triggering tick events. Callbacks
16244
+ * can be registered for certain events that occur within the entity system so clients can
16245
+ * react appropriately.
16246
+ */
16247
+ class OnlineRealtimeEngine extends Common.IRealtimeEngine {
16248
+ /** @internal */
16249
+ constructor(pointer) {
16250
+ super(pointer);
16251
+ }
16252
+ static fromIRealtimeEngine(baseInstance) {
16253
+ const nativeClassWrapper = baseInstance;
16254
+ return new Multiplayer.OnlineRealtimeEngine(new NativePointer(nativeClassWrapper.pointer, nativeClassWrapper.ownsPointer));
16255
+ }
16256
+ /**
16257
+ * @description OnlineRealtimeEngine constructor
16258
+ * @param inMultiplayerConnection - The multiplayer connection to construct the onlinerealtimeengine with
16259
+ * @param logSystem - Logger such that this system can print status and debug output
16260
+ * @param networkEventBus - Reference the the network event bus, used for leadership election messaging.
16261
+ * @param remoteScriptRunner - Object capable of running a script. Called to execute scripts when the leader
16262
+ * election system
16263
+ */
16264
+ static create_multiplayerConnection_logSystem_networkEventBus_remoteScriptRunner(multiplayerConnection, logSystem, networkEventBus, remoteScriptRunner) {
16265
+ var _ptr = Module._malloc(8);
16266
+ Module.ccall("csp_multiplayer_OnlineRealtimeEngine_Ctor_MultiplayerConnectionR_LogSystemR_NetworkEventBusR_IJSScriptRunnerR", "void", ["number", "number", "number", "number", "number"], [
16267
+ _ptr,
16268
+ multiplayerConnection.pointer,
16048
16269
  logSystem.pointer,
16049
16270
  networkEventBus.pointer,
16050
16271
  remoteScriptRunner.pointer,
@@ -16145,18 +16366,8 @@ export class CSPFoundation {
16145
16366
  ]);
16146
16367
  if (parentIDPointer) {
16147
16368
  Module._free(parentIDPointer);
16148
- }
16149
- return _promise;
16150
- }
16151
- /**
16152
- * @description Add a new entity to the system.
16153
- * /// This can be called at any time from any thread and internally add the entity to a pending
16154
- * list which is then updated in a thread safe manner when ProcessPendingEntityOperations
16155
- * is called from the main thread.
16156
- * /// @param EntityToAdd SpaceEntity : Pointer to the entity to be added.
16157
- */
16158
- addEntity(entityToAdd) {
16159
- Module.ccall("csp_multiplayer_OnlineRealtimeEngine_AddEntity_void_SpaceEntityP", "void", ["number", "number"], [this.pointer, entityToAdd.pointer]);
16369
+ }
16370
+ return _promise;
16160
16371
  }
16161
16372
  /**
16162
16373
  * @description Destroy the specified entity.
@@ -16177,19 +16388,6 @@ export class CSPFoundation {
16177
16388
  Module.ccall("csp_multiplayer_OnlineRealtimeEngine_DestroyEntity_void_SpaceEntityP_CallbackHandler", "void", ["number", "number", "number", "number"], [this.pointer, entity.pointer, _callbackPtr, 0]);
16178
16389
  return _promise;
16179
16390
  }
16180
- /**
16181
- * @description Sets a callback to be executed when an entity is fully created.
16182
- * /// Only one EntityCreatedCallback may be registered, calling this function again will override whatever was previously set.
16183
- * /// @param Callback csp::multiplayer::EntityCreatedCallback : the callback to execute.
16184
- */
16185
- setEntityCreatedCallback(callback) {
16186
- var _callback = (_stateObject__, arg1) => {
16187
- var _arg1 = new Multiplayer.SpaceEntity(getNativePointer(arg1));
16188
- callback(_arg1);
16189
- };
16190
- var _callbackPtr = Module.addFunction(_callback, "vii");
16191
- Module.ccall("csp_multiplayer_OnlineRealtimeEngine_SetEntityCreatedCallback_void_EntityCreatedCallback", "void", ["number", "number", "number"], [this.pointer, _callbackPtr, 0]);
16192
- }
16193
16391
  /**
16194
16392
  * @description Finds the first found SpaceEntity of a matching Name.
16195
16393
  * @param name - The name to search.
@@ -16318,6 +16516,18 @@ export class CSPFoundation {
16318
16516
  _result = _fixedValue;
16319
16517
  return _result;
16320
16518
  }
16519
+ /**
16520
+ * @description Return all the entities currently known to the realtime engine.
16521
+ @warning This list may be extremely large.
16522
+ * @return A non-owning pointer to a List of non-owning pointers to all entities.
16523
+ */
16524
+ getAllEntities() {
16525
+ var _ret = Module._malloc(8);
16526
+ Module.ccall("csp_multiplayer_OnlineRealtimeEngine_GetAllEntitiesC_ListPC", "void", ["number", "number"], [_ret, this.pointer]);
16527
+ var _nPtr = new Common.List(getNativePointer(_ret), csp_multiplayer_SpaceEntityFactory, "csp_multiplayer_SpaceEntity");
16528
+ Module._free(_ret);
16529
+ return _nPtr;
16530
+ }
16321
16531
  /**
16322
16532
  * @description Retrieves all entities that exist at the root level (do not have a parent entity).
16323
16533
  * @return A list of root entities containing non-owning pointers to entities.
@@ -16334,8 +16544,8 @@ export class CSPFoundation {
16334
16544
  * From a client perspective, ProcessPendingEntityOperations is normally called via the CSPFoundation::Tick method.
16335
16545
  * @param entity - A non-owning pointer to the entity to be marked.
16336
16546
  */
16337
- markEntityForUpdate(entity) {
16338
- Module.ccall("csp_multiplayer_OnlineRealtimeEngine_MarkEntityForUpdate_void_SpaceEntityP", "void", ["number", "number"], [this.pointer, entity.pointer]);
16547
+ queueEntityUpdate(entity) {
16548
+ Module.ccall("csp_multiplayer_OnlineRealtimeEngine_QueueEntityUpdate_void_SpaceEntityP", "void", ["number", "number"], [this.pointer, entity.pointer]);
16339
16549
  }
16340
16550
  /**
16341
16551
  * @description Applies any pending changes to entities that have been marked for update.
@@ -16343,6 +16553,20 @@ export class CSPFoundation {
16343
16553
  processPendingEntityOperations() {
16344
16554
  Module.ccall("csp_multiplayer_OnlineRealtimeEngine_ProcessPendingEntityOperations_void", "void", ["number"], [this.pointer]);
16345
16555
  }
16556
+ /**
16557
+ * @description Sets a callback to be executed when a remote entity is created.
16558
+ * To wait for local entities to be created, await the callback provided in the CreateObject/CreateAvatar methods.
16559
+ * /// Only one EntityCreatedCallback may be registered, calling this function again will override whatever was previously set.
16560
+ * /// @param Callback csp::multiplayer::EntityCreatedCallback : the callback to execute.
16561
+ */
16562
+ setRemoteEntityCreatedCallback(callback) {
16563
+ var _callback = (_stateObject__, arg1) => {
16564
+ var _arg1 = new Multiplayer.SpaceEntity(getNativePointer(arg1));
16565
+ callback(_arg1);
16566
+ };
16567
+ var _callbackPtr = Module.addFunction(_callback, "vii");
16568
+ Module.ccall("csp_multiplayer_OnlineRealtimeEngine_SetRemoteEntityCreatedCallback_void_EntityCreatedCallback", "void", ["number", "number", "number"], [this.pointer, _callbackPtr, 0]);
16569
+ }
16346
16570
  /**
16347
16571
  * @description Sets a callback to be executed when the script system is ready to run scripts.
16348
16572
  * @param callback - The callback to execute.
@@ -16413,31 +16637,6 @@ export class CSPFoundation {
16413
16637
  setEntityPatchRateLimitEnabled(enabled) {
16414
16638
  Module.ccall("csp_multiplayer_OnlineRealtimeEngine_SetEntityPatchRateLimitEnabled_void_bool", "void", ["number", "boolean"], [this.pointer, enabled]);
16415
16639
  }
16416
- /**
16417
- * @description Locks the entity mutex.
16418
- */
16419
- lockEntityUpdate() {
16420
- Module.ccall("csp_multiplayer_OnlineRealtimeEngine_LockEntityUpdateC_void", "void", ["number"], [this.pointer]);
16421
- }
16422
- /**
16423
- * @description Unlocks the entity mutex.
16424
- */
16425
- unlockEntityUpdate() {
16426
- Module.ccall("csp_multiplayer_OnlineRealtimeEngine_UnlockEntityUpdateC_void", "void", ["number"], [this.pointer]);
16427
- }
16428
- /**
16429
- * @description Queues a specific entity to update. Used in SpaceEntity to queue updates via passing the this pointer
16430
- */
16431
- queueEntityUpdate(entityToUpdate) {
16432
- Module.ccall("csp_multiplayer_OnlineRealtimeEngine_QueueEntityUpdate_void_SpaceEntityP", "void", ["number", "number"], [this.pointer, entityToUpdate.pointer]);
16433
- }
16434
- /**
16435
- * @description "Resolves" the entity heirarchy, such that the entity is parented appropriately, and internal buffers are populated appropriately.
16436
- * (Vague, need more understanding about what this does)
16437
- */
16438
- resolveEntityHierarchy(entity) {
16439
- Module.ccall("csp_multiplayer_OnlineRealtimeEngine_ResolveEntityHierarchy_void_SpaceEntityP", "void", ["number", "number"], [this.pointer, entity.pointer]);
16440
- }
16441
16640
  delete() {
16442
16641
  if (this.ownsPointer && !this.disposed) {
16443
16642
  Module.ccall("csp_multiplayer_OnlineRealtimeEngine_Dtor", "void", ["number"], [this.pointer]);
@@ -16681,6 +16880,19 @@ export class CSPFoundation {
16681
16880
  Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
16682
16881
  }
16683
16882
  /**
16883
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
16884
+ */
16885
+ getIsVirtualVisible() {
16886
+ let _result = Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
16887
+ return _result;
16888
+ }
16889
+ /**
16890
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
16891
+ */
16892
+ setIsVirtualVisible(value) {
16893
+ Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
16894
+ }
16895
+ /**
16684
16896
  @}
16685
16897
  * \addtogroup IThirdPartyComponentRef
16686
16898
  @{
@@ -16715,6 +16927,35 @@ export class CSPFoundation {
16715
16927
  setIsShadowCaster(value) {
16716
16928
  Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_SetIsShadowCaster_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
16717
16929
  }
16930
+ /**
16931
+ @}
16932
+ * \addtogroup IRenderBehaviourComponent
16933
+ @{
16934
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInAR()
16935
+ */
16936
+ getShowAsHoldoutInAR() {
16937
+ let _result = Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_GetShowAsHoldoutInARC_bool", "boolean", ["number"], [this.pointer]);
16938
+ return _result;
16939
+ }
16940
+ /**
16941
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInAR()
16942
+ */
16943
+ setShowAsHoldoutInAR(value) {
16944
+ Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_SetShowAsHoldoutInAR_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
16945
+ }
16946
+ /**
16947
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInVirtual()
16948
+ */
16949
+ getShowAsHoldoutInVirtual() {
16950
+ let _result = Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_GetShowAsHoldoutInVirtualC_bool", "boolean", ["number"], [this.pointer]);
16951
+ return _result;
16952
+ }
16953
+ /**
16954
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInVirtual()
16955
+ */
16956
+ setShowAsHoldoutInVirtual(value) {
16957
+ Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_SetShowAsHoldoutInVirtual_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
16958
+ }
16718
16959
  delete() {
16719
16960
  if (this.ownsPointer && !this.disposed) {
16720
16961
  Module.ccall("csp_multiplayer_AnimatedModelSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -17319,6 +17560,19 @@ export class CSPFoundation {
17319
17560
  setIsARVisible(value) {
17320
17561
  Module.ccall("csp_multiplayer_AvatarSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
17321
17562
  }
17563
+ /**
17564
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
17565
+ */
17566
+ getIsVirtualVisible() {
17567
+ let _result = Module.ccall("csp_multiplayer_AvatarSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
17568
+ return _result;
17569
+ }
17570
+ /**
17571
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
17572
+ */
17573
+ setIsVirtualVisible(value) {
17574
+ Module.ccall("csp_multiplayer_AvatarSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
17575
+ }
17322
17576
  delete() {
17323
17577
  if (this.ownsPointer && !this.disposed) {
17324
17578
  Module.ccall("csp_multiplayer_AvatarSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -17521,6 +17775,19 @@ export class CSPFoundation {
17521
17775
  setIsARVisible(value) {
17522
17776
  Module.ccall("csp_multiplayer_ButtonSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
17523
17777
  }
17778
+ /**
17779
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
17780
+ */
17781
+ getIsVirtualVisible() {
17782
+ let _result = Module.ccall("csp_multiplayer_ButtonSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
17783
+ return _result;
17784
+ }
17785
+ /**
17786
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
17787
+ */
17788
+ setIsVirtualVisible(value) {
17789
+ Module.ccall("csp_multiplayer_ButtonSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
17790
+ }
17524
17791
  delete() {
17525
17792
  if (this.ownsPointer && !this.disposed) {
17526
17793
  Module.ccall("csp_multiplayer_ButtonSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -19116,6 +19383,19 @@ export class CSPFoundation {
19116
19383
  setIsARVisible(value) {
19117
19384
  Module.ccall("csp_multiplayer_ExternalLinkSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
19118
19385
  }
19386
+ /**
19387
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
19388
+ */
19389
+ getIsVirtualVisible() {
19390
+ let _result = Module.ccall("csp_multiplayer_ExternalLinkSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
19391
+ return _result;
19392
+ }
19393
+ /**
19394
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
19395
+ */
19396
+ setIsVirtualVisible(value) {
19397
+ Module.ccall("csp_multiplayer_ExternalLinkSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
19398
+ }
19119
19399
  delete() {
19120
19400
  if (this.ownsPointer && !this.disposed) {
19121
19401
  Module.ccall("csp_multiplayer_ExternalLinkSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -19306,6 +19586,19 @@ export class CSPFoundation {
19306
19586
  setIsARVisible(value) {
19307
19587
  Module.ccall("csp_multiplayer_FiducialMarkerSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
19308
19588
  }
19589
+ /**
19590
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
19591
+ */
19592
+ getIsVirtualVisible() {
19593
+ let _result = Module.ccall("csp_multiplayer_FiducialMarkerSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
19594
+ return _result;
19595
+ }
19596
+ /**
19597
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
19598
+ */
19599
+ setIsVirtualVisible(value) {
19600
+ Module.ccall("csp_multiplayer_FiducialMarkerSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
19601
+ }
19309
19602
  delete() {
19310
19603
  if (this.ownsPointer && !this.disposed) {
19311
19604
  Module.ccall("csp_multiplayer_FiducialMarkerSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -19583,6 +19876,19 @@ export class CSPFoundation {
19583
19876
  Module.ccall("csp_multiplayer_FogSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
19584
19877
  }
19585
19878
  /**
19879
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
19880
+ */
19881
+ getIsVirtualVisible() {
19882
+ let _result = Module.ccall("csp_multiplayer_FogSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
19883
+ return _result;
19884
+ }
19885
+ /**
19886
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
19887
+ */
19888
+ setIsVirtualVisible(value) {
19889
+ Module.ccall("csp_multiplayer_FogSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
19890
+ }
19891
+ /**
19586
19892
  @}
19587
19893
  * \addtogroup IThirdPartyComponentRef
19588
19894
  @{
@@ -19774,6 +20080,19 @@ export class CSPFoundation {
19774
20080
  Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
19775
20081
  }
19776
20082
  /**
20083
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
20084
+ */
20085
+ getIsVirtualVisible() {
20086
+ let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
20087
+ return _result;
20088
+ }
20089
+ /**
20090
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
20091
+ */
20092
+ setIsVirtualVisible(value) {
20093
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
20094
+ }
20095
+ /**
19777
20096
  @}
19778
20097
  * \addtogroup IShadowCasterComponent
19779
20098
  @{
@@ -19976,6 +20295,19 @@ export class CSPFoundation {
19976
20295
  setIsARVisible(value) {
19977
20296
  Module.ccall("csp_multiplayer_HotspotSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
19978
20297
  }
20298
+ /**
20299
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
20300
+ */
20301
+ getIsVirtualVisible() {
20302
+ let _result = Module.ccall("csp_multiplayer_HotspotSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
20303
+ return _result;
20304
+ }
20305
+ /**
20306
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
20307
+ */
20308
+ setIsVirtualVisible(value) {
20309
+ Module.ccall("csp_multiplayer_HotspotSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
20310
+ }
19979
20311
  delete() {
19980
20312
  if (this.ownsPointer && !this.disposed) {
19981
20313
  Module.ccall("csp_multiplayer_HotspotSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -20211,6 +20543,19 @@ export class CSPFoundation {
20211
20543
  setIsARVisible(value) {
20212
20544
  Module.ccall("csp_multiplayer_ImageSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
20213
20545
  }
20546
+ /**
20547
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
20548
+ */
20549
+ getIsVirtualVisible() {
20550
+ let _result = Module.ccall("csp_multiplayer_ImageSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
20551
+ return _result;
20552
+ }
20553
+ /**
20554
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
20555
+ */
20556
+ setIsVirtualVisible(value) {
20557
+ Module.ccall("csp_multiplayer_ImageSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
20558
+ }
20214
20559
  delete() {
20215
20560
  if (this.ownsPointer && !this.disposed) {
20216
20561
  Module.ccall("csp_multiplayer_ImageSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -20479,6 +20824,19 @@ export class CSPFoundation {
20479
20824
  Module.ccall("csp_multiplayer_LightSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
20480
20825
  }
20481
20826
  /**
20827
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
20828
+ */
20829
+ getIsVirtualVisible() {
20830
+ let _result = Module.ccall("csp_multiplayer_LightSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
20831
+ return _result;
20832
+ }
20833
+ /**
20834
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
20835
+ */
20836
+ setIsVirtualVisible(value) {
20837
+ Module.ccall("csp_multiplayer_LightSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
20838
+ }
20839
+ /**
20482
20840
  @}
20483
20841
  * \addtogroup IThirdPartyComponentRef
20484
20842
  @{
@@ -20980,6 +21338,19 @@ export class CSPFoundation {
20980
21338
  Module.ccall("csp_multiplayer_ScreenSharingSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
20981
21339
  }
20982
21340
  /**
21341
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
21342
+ */
21343
+ getIsVirtualVisible() {
21344
+ let _result = Module.ccall("csp_multiplayer_ScreenSharingSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
21345
+ return _result;
21346
+ }
21347
+ /**
21348
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
21349
+ */
21350
+ setIsVirtualVisible(value) {
21351
+ Module.ccall("csp_multiplayer_ScreenSharingSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
21352
+ }
21353
+ /**
20983
21354
  @}
20984
21355
  * \addtogroup IShadowCasterComponent
20985
21356
  @{
@@ -21340,6 +21711,19 @@ export class CSPFoundation {
21340
21711
  Module.ccall("csp_multiplayer_StaticModelSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
21341
21712
  }
21342
21713
  /**
21714
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
21715
+ */
21716
+ getIsVirtualVisible() {
21717
+ let _result = Module.ccall("csp_multiplayer_StaticModelSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
21718
+ return _result;
21719
+ }
21720
+ /**
21721
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
21722
+ */
21723
+ setIsVirtualVisible(value) {
21724
+ Module.ccall("csp_multiplayer_StaticModelSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
21725
+ }
21726
+ /**
21343
21727
  @}
21344
21728
  * \addtogroup IThirdPartyComponentRef
21345
21729
  @{
@@ -21374,6 +21758,35 @@ export class CSPFoundation {
21374
21758
  setIsShadowCaster(value) {
21375
21759
  Module.ccall("csp_multiplayer_StaticModelSpaceComponent_SetIsShadowCaster_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
21376
21760
  }
21761
+ /**
21762
+ @}
21763
+ * \addtogroup IRenderBehaviourComponent
21764
+ @{
21765
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInAR()
21766
+ */
21767
+ getShowAsHoldoutInAR() {
21768
+ let _result = Module.ccall("csp_multiplayer_StaticModelSpaceComponent_GetShowAsHoldoutInARC_bool", "boolean", ["number"], [this.pointer]);
21769
+ return _result;
21770
+ }
21771
+ /**
21772
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInAR()
21773
+ */
21774
+ setShowAsHoldoutInAR(value) {
21775
+ Module.ccall("csp_multiplayer_StaticModelSpaceComponent_SetShowAsHoldoutInAR_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
21776
+ }
21777
+ /**
21778
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInVirtual()
21779
+ */
21780
+ getShowAsHoldoutInVirtual() {
21781
+ let _result = Module.ccall("csp_multiplayer_StaticModelSpaceComponent_GetShowAsHoldoutInVirtualC_bool", "boolean", ["number"], [this.pointer]);
21782
+ return _result;
21783
+ }
21784
+ /**
21785
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInVirtual()
21786
+ */
21787
+ setShowAsHoldoutInVirtual(value) {
21788
+ Module.ccall("csp_multiplayer_StaticModelSpaceComponent_SetShowAsHoldoutInVirtual_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
21789
+ }
21377
21790
  delete() {
21378
21791
  if (this.ownsPointer && !this.disposed) {
21379
21792
  Module.ccall("csp_multiplayer_StaticModelSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -21620,6 +22033,19 @@ export class CSPFoundation {
21620
22033
  setIsARVisible(value) {
21621
22034
  Module.ccall("csp_multiplayer_TextSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
21622
22035
  }
22036
+ /**
22037
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
22038
+ */
22039
+ getIsVirtualVisible() {
22040
+ let _result = Module.ccall("csp_multiplayer_TextSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
22041
+ return _result;
22042
+ }
22043
+ /**
22044
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
22045
+ */
22046
+ setIsVirtualVisible(value) {
22047
+ Module.ccall("csp_multiplayer_TextSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
22048
+ }
21623
22049
  delete() {
21624
22050
  if (this.ownsPointer && !this.disposed) {
21625
22051
  Module.ccall("csp_multiplayer_TextSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
@@ -21974,6 +22400,19 @@ export class CSPFoundation {
21974
22400
  Module.ccall("csp_multiplayer_VideoPlayerSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
21975
22401
  }
21976
22402
  /**
22403
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
22404
+ */
22405
+ getIsVirtualVisible() {
22406
+ let _result = Module.ccall("csp_multiplayer_VideoPlayerSpaceComponent_GetIsVirtualVisibleC_bool", "boolean", ["number"], [this.pointer]);
22407
+ return _result;
22408
+ }
22409
+ /**
22410
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
22411
+ */
22412
+ setIsVirtualVisible(value) {
22413
+ Module.ccall("csp_multiplayer_VideoPlayerSpaceComponent_SetIsVirtualVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
22414
+ }
22415
+ /**
21977
22416
  @}
21978
22417
  * \addtogroup IEnableableComponent
21979
22418
  @{
@@ -23843,6 +24282,7 @@ export class CSPFoundation {
23843
24282
  }
23844
24283
  /**
23845
24284
  * @description Gets a material using its AssetCollection and Asset Id.
24285
+ @details This is slower than GetMaterialFromUri, as it needs to first retrieve the internal AssetCollection and Asset.
23846
24286
  * @param assetCollectionId - The asset collection id this material is associated with.
23847
24287
  * @param assetId - The asset id this material is associated with.
23848
24288
  * @param callback - Callback when asynchronous task finishes.
@@ -23866,6 +24306,34 @@ export class CSPFoundation {
23866
24306
  Module.ccall("csp_systems_AssetSystem_GetMaterial_void_StringRC_StringRC_MaterialResultCallback", "void", ["number", "string", "string", "number", "number"], [this.pointer, assetCollectionId, assetId, _callbackPtr, 0]);
23867
24307
  return _promise;
23868
24308
  }
24309
+ /**
24310
+ * @description Gets a material using it's Uri.
24311
+ @details This function does not retrieve the AssetCollection or Asset remotely. It downloads the material directly from the uri.
24312
+ * This should be used in an offline context where The AssetCollection and Asset has been parsed from a SceneData file.
24313
+ * @param assetCollection - The asset collection this material is associated with.
24314
+ * @param assetId - The asset id this material is associated with.
24315
+ * @param uri - The uri this material was uploaded to.
24316
+ * @param callback - Callback when asynchronous task finishes.
24317
+ */
24318
+ async getMaterialFromUri(assetCollection, assetId, uri) {
24319
+ var _resolve;
24320
+ var _promise = new Promise((_r) => {
24321
+ _resolve = _r;
24322
+ });
24323
+ var _callbackPtr;
24324
+ var _callback = (_stateObject__, result) => {
24325
+ var _resultPtr = getNativePointer(result);
24326
+ var _resultInstance = new Systems.MaterialResult(_resultPtr);
24327
+ if (_resultInstance.getResultCode() == Systems.EResultCode.InProgress) {
24328
+ return;
24329
+ }
24330
+ _resolve(_resultInstance);
24331
+ Module.removeFunction(_callbackPtr);
24332
+ };
24333
+ _callbackPtr = Module.addFunction(_callback, "vii");
24334
+ Module.ccall("csp_systems_AssetSystem_GetMaterialFromUri_void_AssetCollectionRC_StringRC_StringRC_MaterialResultCallback", "void", ["number", "number", "string", "string", "number", "number"], [this.pointer, assetCollection.pointer, assetId, uri, _callbackPtr, 0]);
24335
+ return _promise;
24336
+ }
23869
24337
  /**
23870
24338
  * @description Sets a callback for an asset changed event. Triggered when assets, such as textures or meshes, are modified
23871
24339
  * @param callback - Callback to receive data for the asset that has been changed.
@@ -27656,7 +28124,8 @@ export class CSPFoundation {
27656
28124
  * The initial load behaviour will differ based on the concrete IRealtimeEngine passed to this function.
27657
28125
  * If user does not have permission to discover or enter the space, callback will be called with EResultCode::Failed and
27658
28126
  * ERequestFailureReason::UserSpaceAccessDenied
27659
- * @param spaceId - Space id to enter into
28127
+ * @param spaceId - ID of space to enter into. In the case where you are using an offline realtime engine, this will be the
28128
+ * ID of the local space.
27660
28129
  * @param realtimeEngine - RealtimeEngine to load the space with. This object belongs to the caller, and does not
27661
28130
  * transfer ownership. Once the space is loaded, the caller should be sure to maintain the lifetime of the RealtimeEngine so long
27662
28131
  * as the space is active. Once the caller has called csp::systems::SpaceSystem::ExitSpace and received the callback, then they are
@@ -29786,12 +30255,15 @@ export class CSPFoundation {
29786
30255
  * @param userName - Csp::common::string
29787
30256
  * @param email - Csp::common::string
29788
30257
  * @param password - Csp::common::string
30258
+ * @param createMultiplayerConnection - Whether to create a multiplayer connection. If false, this session will not establish a SignalR
30259
+ * connection to backend services, and thus be unable to receive messages or events. This session will also be unable to enter online spaces via
30260
+ * a csp::multiplayer::OnlineRealtimeEngine. If true, this session will receive events, and may enter both online and offline spaces.
29789
30261
  * @param userHasVerifiedAge - An optional bool to specify whether or not the user has verified that they are over 18
29790
30262
  * @param callback - Callback to call when a response is received
29791
30263
  @pre One of either UserName or Email must not be empty.
29792
30264
  @pre Password must not be empty.
29793
30265
  */
29794
- async login(userName, email, password, userHasVerifiedAge) {
30266
+ async login(userName, email, password, createMultiplayerConnection, userHasVerifiedAge) {
29795
30267
  var _resolve;
29796
30268
  var _promise = new Promise((_r) => {
29797
30269
  _resolve = _r;
@@ -29812,11 +30284,21 @@ export class CSPFoundation {
29812
30284
  userHasVerifiedAgePointer = Module._malloc(4);
29813
30285
  Module.setValue(userHasVerifiedAgePointer, userHasVerifiedAge ? 1 : 0, "i32");
29814
30286
  }
29815
- Module.ccall("csp_systems_UserSystem_Login_void_StringRC_StringRC_StringRC_boolRC_LoginStateResultCallback", "void", ["number", "string", "string", "string", "boolean", "number", "number"], [
30287
+ Module.ccall("csp_systems_UserSystem_Login_void_StringRC_StringRC_StringRC_bool_boolRC_LoginStateResultCallback", "void", [
30288
+ "number",
30289
+ "string",
30290
+ "string",
30291
+ "string",
30292
+ "boolean",
30293
+ "boolean",
30294
+ "number",
30295
+ "number",
30296
+ ], [
29816
30297
  this.pointer,
29817
30298
  userName,
29818
30299
  email,
29819
30300
  password,
30301
+ createMultiplayerConnection,
29820
30302
  userHasVerifiedAgePointer,
29821
30303
  _callbackPtr,
29822
30304
  0,
@@ -29831,10 +30313,13 @@ export class CSPFoundation {
29831
30313
  * The refresh token can be obtained after registering a callback with `SetNewLoginTokenReceivedCallback` and logging in regularly.
29832
30314
  * @param userId - User ID for the previous session
29833
30315
  * @param refreshToken - Refresh token to be used for refreshing the authentication token
30316
+ * @param createMultiplayerConnection - Whether to create a multiplayer connection. If false, this session will not establish a SignalR
30317
+ * connection to backend services, and thus be unable to receive messages or events. This session will also be unable to enter online spaces via
30318
+ * a csp::multiplayer::OnlineRealtimeEngine. If true, this session will receive events, and may enter both online and offline spaces.
29834
30319
  * @param callback - Callback when asynchronous task finishes
29835
30320
  @pre UserId must not be empty.
29836
30321
  */
29837
- async loginWithRefreshToken(userId, refreshToken) {
30322
+ async loginWithRefreshToken(userId, refreshToken, createMultiplayerConnection) {
29838
30323
  var _resolve;
29839
30324
  var _promise = new Promise((_r) => {
29840
30325
  _resolve = _r;
@@ -29850,15 +30335,25 @@ export class CSPFoundation {
29850
30335
  Module.removeFunction(_callbackPtr);
29851
30336
  };
29852
30337
  _callbackPtr = Module.addFunction(_callback, "vii");
29853
- Module.ccall("csp_systems_UserSystem_LoginWithRefreshToken_void_StringRC_StringRC_LoginStateResultCallback", "void", ["number", "string", "string", "number", "number"], [this.pointer, userId, refreshToken, _callbackPtr, 0]);
30338
+ Module.ccall("csp_systems_UserSystem_LoginWithRefreshToken_void_StringRC_StringRC_bool_LoginStateResultCallback", "void", ["number", "string", "string", "boolean", "number", "number"], [
30339
+ this.pointer,
30340
+ userId,
30341
+ refreshToken,
30342
+ createMultiplayerConnection,
30343
+ _callbackPtr,
30344
+ 0,
30345
+ ]);
29854
30346
  return _promise;
29855
30347
  }
29856
30348
  /**
29857
30349
  * @description Log in to Magnopus Connected Services as a guest.
30350
+ * @param createMultiplayerConnection - Whether to create a multiplayer connection. If false, this session will not establish a SignalR
30351
+ * connection to backend services, and thus be unable to receive messages or events. This session will also be unable to enter online spaces via
30352
+ * a csp::multiplayer::OnlineRealtimeEngine. If true, this session will receive events, and may enter both online and offline spaces.
29858
30353
  * @param userHasVerifiedAge - An optional bool to specify whether or not the user has verified that they are over 18
29859
30354
  * @param callback - Callback to call when a response is received
29860
30355
  */
29861
- async loginAsGuest(userHasVerifiedAge) {
30356
+ async loginAsGuest(createMultiplayerConnection, userHasVerifiedAge) {
29862
30357
  var _resolve;
29863
30358
  var _promise = new Promise((_r) => {
29864
30359
  _resolve = _r;
@@ -29879,7 +30374,13 @@ export class CSPFoundation {
29879
30374
  userHasVerifiedAgePointer = Module._malloc(4);
29880
30375
  Module.setValue(userHasVerifiedAgePointer, userHasVerifiedAge ? 1 : 0, "i32");
29881
30376
  }
29882
- Module.ccall("csp_systems_UserSystem_LoginAsGuest_void_boolRC_LoginStateResultCallback", "void", ["number", "boolean", "number", "number"], [this.pointer, userHasVerifiedAgePointer, _callbackPtr, 0]);
30377
+ Module.ccall("csp_systems_UserSystem_LoginAsGuest_void_bool_boolRC_LoginStateResultCallback", "void", ["number", "boolean", "boolean", "number", "number"], [
30378
+ this.pointer,
30379
+ createMultiplayerConnection,
30380
+ userHasVerifiedAgePointer,
30381
+ _callbackPtr,
30382
+ 0,
30383
+ ]);
29883
30384
  if (userHasVerifiedAgePointer) {
29884
30385
  Module._free(userHasVerifiedAgePointer);
29885
30386
  }
@@ -29933,10 +30434,13 @@ export class CSPFoundation {
29933
30434
  * Note: The Authentication Provider and the Redirect URL you've passed in the first step will be used now
29934
30435
  * @param thirdPartyToken - The authentication token returned by the Provider
29935
30436
  * @param thirdPartyStateId - The state Id returned by the Provider
30437
+ * @param createMultiplayerConnection - Whether to create a multiplayer connection. If false, this session will not establish a SignalR
30438
+ * connection to backend services, and thus be unable to receive messages or events. This session will also be unable to enter online spaces via
30439
+ * a csp::multiplayer::OnlineRealtimeEngine. If true, this session will receive events, and may enter both online and offline spaces.
29936
30440
  * @param userHasVerifiedAge - An optional bool to specify whether or not the user has verified that they are over 18
29937
30441
  * @param callback - Callback that contains the result of the magnopus connected services authentication operation
29938
30442
  */
29939
- async loginToThirdPartyAuthenticationProvider(thirdPartyToken, thirdPartyStateId, userHasVerifiedAge) {
30443
+ async loginToThirdPartyAuthenticationProvider(thirdPartyToken, thirdPartyStateId, createMultiplayerConnection, userHasVerifiedAge) {
29940
30444
  var _resolve;
29941
30445
  var _promise = new Promise((_r) => {
29942
30446
  _resolve = _r;
@@ -29957,10 +30461,19 @@ export class CSPFoundation {
29957
30461
  userHasVerifiedAgePointer = Module._malloc(4);
29958
30462
  Module.setValue(userHasVerifiedAgePointer, userHasVerifiedAge ? 1 : 0, "i32");
29959
30463
  }
29960
- Module.ccall("csp_systems_UserSystem_LoginToThirdPartyAuthenticationProvider_void_StringRC_StringRC_boolRC_LoginStateResultCallback", "void", ["number", "string", "string", "boolean", "number", "number"], [
30464
+ Module.ccall("csp_systems_UserSystem_LoginToThirdPartyAuthenticationProvider_void_StringRC_StringRC_bool_boolRC_LoginStateResultCallback", "void", [
30465
+ "number",
30466
+ "string",
30467
+ "string",
30468
+ "boolean",
30469
+ "boolean",
30470
+ "number",
30471
+ "number",
30472
+ ], [
29961
30473
  this.pointer,
29962
30474
  thirdPartyToken,
29963
30475
  thirdPartyStateId,
30476
+ createMultiplayerConnection,
29964
30477
  userHasVerifiedAgePointer,
29965
30478
  _callbackPtr,
29966
30479
  0,
@@ -30480,13 +30993,6 @@ export class CSPFoundation {
30480
30993
  Module._free(_ret);
30481
30994
  return _inst;
30482
30995
  }
30483
- static ofcsp_multiplayer_SpaceEntity() {
30484
- var _ret = Module._malloc(8);
30485
- Module.ccall("csp_common_Array_Ctor_csp_multiplayer_SpaceEntity", "void", ["number"], [_ret]);
30486
- var _inst = new Array(getNativePointer(_ret), csp_multiplayer_SpaceEntityFactory, "csp_multiplayer_SpaceEntity");
30487
- Module._free(_ret);
30488
- return _inst;
30489
- }
30490
30996
  static ofcsp_multiplayer_NetworkEventRegistration() {
30491
30997
  var _ret = Module._malloc(8);
30492
30998
  Module.ccall("csp_common_Array_Ctor_csp_multiplayer_NetworkEventRegistration", "void", ["number"], [_ret]);
@@ -30522,6 +31028,13 @@ export class CSPFoundation {
30522
31028
  Module._free(_ret);
30523
31029
  return _inst;
30524
31030
  }
31031
+ static ofcsp_systems_Anchor() {
31032
+ var _ret = Module._malloc(8);
31033
+ Module.ccall("csp_common_Array_Ctor_csp_systems_Anchor", "void", ["number"], [_ret]);
31034
+ var _inst = new Array(getNativePointer(_ret), csp_systems_AnchorFactory, "csp_systems_Anchor");
31035
+ Module._free(_ret);
31036
+ return _inst;
31037
+ }
30525
31038
  static ofcsp_systems_VersionMetadata() {
30526
31039
  var _ret = Module._malloc(8);
30527
31040
  Module.ccall("csp_common_Array_Ctor_csp_systems_VersionMetadata", "void", ["number"], [_ret]);
@@ -30704,13 +31217,6 @@ export class CSPFoundation {
30704
31217
  Module._free(_ret);
30705
31218
  return _inst;
30706
31219
  }
30707
- static ofcsp_systems_Anchor() {
30708
- var _ret = Module._malloc(8);
30709
- Module.ccall("csp_common_Array_Ctor_csp_systems_Anchor", "void", ["number"], [_ret]);
30710
- var _inst = new Array(getNativePointer(_ret), csp_systems_AnchorFactory, "csp_systems_Anchor");
30711
- Module._free(_ret);
30712
- return _inst;
30713
- }
30714
31220
  static ofcsp_systems_AnchorResolution() {
30715
31221
  var _ret = Module._malloc(8);
30716
31222
  Module.ccall("csp_common_Array_Ctor_csp_systems_AnchorResolution", "void", ["number"], [_ret]);
@@ -30795,13 +31301,6 @@ export class CSPFoundation {
30795
31301
  Module._free(_ret);
30796
31302
  return _inst;
30797
31303
  }
30798
- static ofcsp_multiplayer_SpaceEntity_number(size) {
30799
- var _ret = Module._malloc(8);
30800
- Module.ccall("csp_common_Array_Conv_size_tC_csp_multiplayer_SpaceEntity", "void", ["number", "number"], [_ret, size]);
30801
- var _inst = new Array(getNativePointer(_ret), csp_multiplayer_SpaceEntityFactory, "csp_multiplayer_SpaceEntity");
30802
- Module._free(_ret);
30803
- return _inst;
30804
- }
30805
31304
  static ofcsp_multiplayer_NetworkEventRegistration_number(size) {
30806
31305
  var _ret = Module._malloc(8);
30807
31306
  Module.ccall("csp_common_Array_Conv_size_tC_csp_multiplayer_NetworkEventRegistration", "void", ["number", "number"], [_ret, size]);
@@ -30837,6 +31336,13 @@ export class CSPFoundation {
30837
31336
  Module._free(_ret);
30838
31337
  return _inst;
30839
31338
  }
31339
+ static ofcsp_systems_Anchor_number(size) {
31340
+ var _ret = Module._malloc(8);
31341
+ Module.ccall("csp_common_Array_Conv_size_tC_csp_systems_Anchor", "void", ["number", "number"], [_ret, size]);
31342
+ var _inst = new Array(getNativePointer(_ret), csp_systems_AnchorFactory, "csp_systems_Anchor");
31343
+ Module._free(_ret);
31344
+ return _inst;
31345
+ }
30840
31346
  static ofcsp_systems_VersionMetadata_number(size) {
30841
31347
  var _ret = Module._malloc(8);
30842
31348
  Module.ccall("csp_common_Array_Conv_size_tC_csp_systems_VersionMetadata", "void", ["number", "number"], [_ret, size]);
@@ -31019,13 +31525,6 @@ export class CSPFoundation {
31019
31525
  Module._free(_ret);
31020
31526
  return _inst;
31021
31527
  }
31022
- static ofcsp_systems_Anchor_number(size) {
31023
- var _ret = Module._malloc(8);
31024
- Module.ccall("csp_common_Array_Conv_size_tC_csp_systems_Anchor", "void", ["number", "number"], [_ret, size]);
31025
- var _inst = new Array(getNativePointer(_ret), csp_systems_AnchorFactory, "csp_systems_Anchor");
31026
- Module._free(_ret);
31027
- return _inst;
31028
- }
31029
31528
  static ofcsp_systems_AnchorResolution_number(size) {
31030
31529
  var _ret = Module._malloc(8);
31031
31530
  Module.ccall("csp_common_Array_Conv_size_tC_csp_systems_AnchorResolution", "void", ["number", "number"], [_ret, size]);