connected-spaces-platform.web 5.7.0 → 5.8.0

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@@ -205,7 +205,7 @@ export declare namespace Multiplayer {
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  Vector3 = 5,
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  Vector4 = 6,
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  Vector2 = 7,
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- Map = 8
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+ StringMap = 8
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  }
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  }
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  export declare namespace Multiplayer {
@@ -283,7 +283,8 @@ export declare namespace Multiplayer {
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  IsARVisible = 11,
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  ThirdPartyComponentRef = 12,
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  IsShadowCaster = 13,
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- Num = 14
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+ MaterialOverrides = 14,
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+ Num = 15
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  }
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  }
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  export declare namespace Multiplayer {
@@ -782,7 +783,8 @@ export declare namespace Multiplayer {
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  IsARVisible = 7,
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  ThirdPartyComponentRef = 8,
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  IsShadowCaster = 9,
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- Num = 10
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+ MaterialOverrides = 10,
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+ Num = 11
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  }
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  }
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  export declare namespace Multiplayer {
@@ -944,7 +946,8 @@ export declare namespace Systems {
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  HOLOCAP_VIDEO = 6,
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  HOLOCAP_AUDIO = 7,
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  AUDIO = 8,
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- GAUSSIAN_SPLAT = 9
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+ GAUSSIAN_SPLAT = 9,
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+ MATERIAL = 10
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  }
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  }
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  export declare namespace Systems {
@@ -961,6 +964,36 @@ export declare namespace Systems {
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  SPACE_THUMBNAIL = 4
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  }
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  }
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+ export declare namespace Systems {
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+ /**
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+ * @description Defines how to alpha value is interpreted
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+ * The alpha value is taken from the fourth component of the base color for metallic-roughness material model
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+ */
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+ enum EAlphaMode {
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+ Opaque = 0,
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+ Mask = 1,
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+ Blend = 2
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+ }
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+ }
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+ export declare namespace Systems {
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+ /**
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+ * @description Enum representing the shader type of a material. Currently not in use.
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+ */
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+ enum EShaderType {
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+ Standard = 0
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+ }
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+ }
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+ export declare namespace Systems {
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+ /**
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+ * @description Enum representing the source type of the texture
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+ * If Component is set, the data of the texture comes from the specified media component
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+ * If ImageAsset is set, th data of the texture comes from the specified asset
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+ */
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+ enum ETextureResourceType {
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+ Component = 0,
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+ ImageAsset = 1
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+ }
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+ }
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  export declare namespace Systems {
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  /**
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  @ingroup Event Ticketing System
@@ -3709,6 +3742,47 @@ export declare namespace Multiplayer {
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  setComponentName(value: string): void;
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  }
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  }
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+ export declare namespace Multiplayer {
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+ /**
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+ @ingroup Multiplayer
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+ * @description Handling of all network events.
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+ */
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+ class EventBus extends NativeClassWrapper {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ /**
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+ * @description Sends a network event by EventName to all currently connected clients.
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+ * @param eventName - The identifying name for the event.
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+ * @param args - An array of arguments (ReplicatedValue) to be passed as part of the event payload.
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+ * @param callback - A callback with failure state.
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+ */
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+ sendNetworkEvent(eventName: string, args: Common.Array<Multiplayer.ReplicatedValue>): Promise<Multiplayer.ErrorCode>;
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+ /**
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+ * @description Sends a network event by EventName, to TargetClientId.
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+ * @param eventName - The identifying name for the event.
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+ * @param args - An array of arguments (ReplicatedValue) to be passed as part of the event payload.
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+ * @param targetClientId - The client ID to send the event to.
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+ * @param callback - A callback with failure state.
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+ */
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+ sendNetworkEventToClient(eventName: string, args: Common.Array<Multiplayer.ReplicatedValue>, targetClientId: bigint): Promise<Multiplayer.ErrorCode>;
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+ /**
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+ * @description Registers a callback to listen for the named event
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+ * @param eventName - The identifying name for the event to listen for.
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+ * @param callback - A callback to register for the event which contains the parameter payload data.
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+ */
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+ listenNetworkEvent(eventName: string, callback: (arg1: boolean, arg2: Common.Array<Multiplayer.ReplicatedValue>) => void): void;
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+ /**
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+ * @description Stops the event bus from listening for a particular event, for any system or callback
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+ * @description that were registered.
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+ * @param eventName - The identifying name for the event to stop listening for.
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+ */
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+ stopListenNetworkEvent(eventName: string): void;
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+ /**
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+ * @description Instructs the event bus to start listening to messages
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+ */
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+ startEventMessageListening(): void;
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  * @description Describes the changes an asset has undergone when the client application is connected to a space.
@@ -3794,6 +3868,20 @@ export declare namespace Multiplayer {
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  set newName(value: string);
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  }
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  }
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+ export declare namespace Multiplayer {
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+ class MaterialChangedParams extends NativeClassWrapper implements INativeResource {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ static create(): MaterialChangedParams;
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+ delete(): void;
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+ get materialCollectionId(): string;
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+ set materialCollectionId(value: string);
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+ get materialId(): string;
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+ set materialId(value: string);
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+ get changeType(): Multiplayer.EAssetChangeType;
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+ set changeType(value: Multiplayer.EAssetChangeType);
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  @ingroup Multiplayer
@@ -3802,21 +3890,6 @@ export declare namespace Multiplayer {
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  class MultiplayerConnection extends NativeClassWrapper {
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  /** @internal */
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  constructor(pointer: NativePointer);
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- /**
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- * @description Sends a network event by EventName to all currently connected clients.
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- * @param eventName - The identifying name for the event.
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- * @param args - An array of arguments (ReplicatedValue) to be passed as part of the event payload.
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- * @param callback - A callback with failure state.
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- */
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- sendNetworkEvent(eventName: string, args: Common.Array<Multiplayer.ReplicatedValue>): Promise<Multiplayer.ErrorCode>;
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- /**
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- * @description Sends a network event by EventName, to TargetClientId.
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- * @param eventName - The identifying name for the event.
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- * @param args - An array of arguments (ReplicatedValue) to be passed as part of the event payload.
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- * @param targetClientId - The client ID to send the event to.
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- * @param callback - A callback with failure state.
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- */
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- sendNetworkEventToClient(eventName: string, args: Common.Array<Multiplayer.ReplicatedValue>, targetClientId: bigint): Promise<Multiplayer.ErrorCode>;
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  /**
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  * @description Sets a callback for a disconnection event.
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  * @param callback - The callback for disconnection, contains a string with a reason for disconnection.
@@ -3833,43 +3906,6 @@ export declare namespace Multiplayer {
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  * @param callback - The callback for network interruption, contains a string showing failure.
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  */
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  setNetworkInterruptionCallback(callback: (arg1: string) => void): void;
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- /**
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- * @description Sets a callback for an asset changed event.
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- * @param callback - Callback to receive data for the asset that has been changed.
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- */
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- setAssetDetailBlobChangedCallback(callback: (arg1: Multiplayer.AssetDetailBlobParams) => void): void;
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- /**
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- * @description Sets a callback for a conversation new message event.
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- * @param callback - Callback to receive ConversationSystem Data when a message is sent.
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- * Callback will have to reset the callback passed to the system to avoid "dangling objects" after use.
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- */
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- setConversationSystemCallback(callback: (arg1: Multiplayer.ConversationSystemParams) => void): void;
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- /**
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- * @description Sets a callback for an access control changed event.
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- * @param callback - Callback to receive data for the user permissions that has been changed.
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- */
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- setUserPermissionsChangedCallback(callback: (arg1: Multiplayer.UserPermissionsParams) => void): void;
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- /**
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- * @description Sets a callback for a sequence changed event.
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- * @param callback - Callback to receive data for the sequence that has been changed.
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- */
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- setSequenceChangedCallback(callback: (arg1: Multiplayer.SequenceChangedParams) => void): void;
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- /**
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- * @description Sets a callback to be fired when a hotspot sequence is changed.
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- * @param callback - Callback to receive data for the hotspot sequence that has been changed.
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- */
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- setHotspotSequenceChangedCallback(callback: (arg1: Multiplayer.SequenceHotspotChangedParams) => void): void;
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- /**
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- * @description Registers a callback to listen for the named event.
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- * @param eventName - The identifying name for the event to listen for.
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- * @param callback - A callback to register for the event which contains the parameter payload data.
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- */
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- listenNetworkEvent(eventName: string, callback: (arg1: boolean, arg2: Common.Array<Multiplayer.ReplicatedValue>) => void): void;
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- /**
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- * @description Stops the multiplayer connection from listening for a particular network event.
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- * @param eventName - The identifying name for the event to stop listening for.
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- */
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- stopListenNetworkEvent(eventName: string): void;
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  /**
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  * @description Requests the ClientID.
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  * @return Uint64_t the clientid for this connection.
@@ -3949,10 +3985,10 @@ export declare namespace Multiplayer {
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  */
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  static create_vector4Value(vector4Value: Common.Vector4): ReplicatedValue;
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  /**
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- * @description Construct a ReplicatedValue based on an csp::common::Map type.
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+ * @description Construct a ReplicatedValue based on an csp::common::Map type with a string value as the key.
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  * @param inMapValue - Initial value.
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  */
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- static create_mapValue(mapValue: Common.Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>): ReplicatedValue;
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+ static create_mapValue(mapValue: Common.Map<string, Multiplayer.ReplicatedValue>): ReplicatedValue;
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  /**
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  * @description Copy constructor
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  * @param other - The value to copy.
@@ -4058,15 +4094,16 @@ export declare namespace Multiplayer {
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  */
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  getVector4(): Common.Vector4;
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  /**
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- * @description Get a csp::common::Map value from this replicated value, will assert if not a csp::common::Map type.
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+ * @description Get a csp::common::Map value with a string value as the key.
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+ * This will assert if not a csp::common::Map type with a string value as the key.
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  * /// Use ReplicatedValue::GetReplicatedValueType to ensure type before accessing.
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  * /// @return csp::common::Map
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  */
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- getMap(): Common.Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>;
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+ getStringMap(): Common.Map<string, Multiplayer.ReplicatedValue>;
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  /**
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- * @description Set a Map value for this replicated value from a csp::common::Map, will overwrite and previous value.
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+ * @description Set a string Map value for this replicated value from a csp::common::Map, will overwrite any previous value.
4068
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  */
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- setMap(value: Common.Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>): void;
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+ setStringMap(value: Common.Map<string, Multiplayer.ReplicatedValue>): void;
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  }
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  }
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  export declare namespace Multiplayer {
@@ -4650,98 +4687,6 @@ export declare namespace Multiplayer {
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  set edited(value: boolean);
4651
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  }
4652
4689
  }
4653
- export declare namespace Multiplayer {
4654
- /**
4655
- @ingroup Conversation System
4656
- * @description Public facing system that can handle conversations taking place between users of a space in the form of thread messages.
4657
- */
4658
- class ConversationSystem extends NativeClassWrapper {
4659
- /** @internal */
4660
- constructor(pointer: NativePointer);
4661
- /**
4662
- * @description Constructs a conversation system instance that uses the given multiplayer connection.
4663
- * @param inMultiPlayerConnection - The connection to be used.
4664
- */
4665
- static create_multiPlayerConnection(multiPlayerConnection: Multiplayer.MultiplayerConnection): ConversationSystem;
4666
- /**
4667
- * @description Creates a new conversation with the initial message and provides the conversation ID to the given callback.
4668
- * @param message - The message to be stored.
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- * @param callback - Callback when asynchronous task finishes
4670
- */
4671
- createConversation(message: string): Promise<Systems.StringResult>;
4672
- /**
4673
- * @description Adds a message to a brand new conversation or to an already existing one
4674
- * /// Make sure that the user has entered a space through SpaceSystem::EnterSpace() before calling this.
4675
- * Sends a network event acknowledgement that can be listened for called "ConversationSystem" containing:
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- * {ConversationSystemParams of type ReplicatedType : ConversationMessageType::NewMessage, ConversationId of type ReplicatedType : String}.
4677
- * /// @param ConversationId csp::common::String : A new message will be linked to the provided conversation id.
4678
- * @param senderDisplayName - The display name of the message sender.
4679
- * @param message - The message to be stored.
4680
- * @param callback - Callback when asynchronous task finishes.
4681
- */
4682
- addMessageToConversation(conversationId: string, senderDisplayName: string, message: string): Promise<Multiplayer.MessageResult>;
4683
- /**
4684
- * @description Retrieves messages that are linked to the provided Conversation ID.
4685
- * @param conversationId - Conversation ID.
4686
- * @param resultsSkipNumber - Optional parameter representing the number of result entries that will be skipped from the result.
4687
- * For no skip pass nullptr.
4688
- * @param resultsMaxNumber - Optional parameter representing the maximum number of result entries to be retrieved. For all
4689
- * available result entries pass nullptr.
4690
- * @param callback - Callback when asynchronous task finishes.
4691
- */
4692
- getMessagesFromConversation(conversationId: string, resultsSkipNumber: number | null, resultsMaxNumber: number | null): Promise<Multiplayer.MessageCollectionResult>;
4693
- /**
4694
- * @description Retrieves the conversation information.
4695
- * @param conversationId - Conversation ID.
4696
- * @param callback - Callback when asynchronous task finishes.
4697
- */
4698
- getConversationInformation(conversationId: string): Promise<Multiplayer.ConversationResult>;
4699
- /**
4700
- * @description Sets the conversation information.
4701
- * @param conversationId - Conversation ID.
4702
- * @param conversationData - Conversation Data.
4703
- * @param callback - Callback when asynchronous task finishes.
4704
- */
4705
- setConversationInformation(conversationId: string, conversationData: Multiplayer.ConversationInfo): Promise<Multiplayer.ConversationResult>;
4706
- /**
4707
- * @description Retrieves one particular message.
4708
- * @param messageId - ID of the message to be retrieved.
4709
- * @param callback - Callback when asynchronous task finishes.
4710
- */
4711
- getMessage(messageId: string): Promise<Multiplayer.MessageResult>;
4712
- /**
4713
- * @description Sets the message information.
4714
- * @param messageId - ID of the message to be retrieved.
4715
- * @param messageData - Message Data.
4716
- * @param callback - Callback when asynchronous task finishes.
4717
- */
4718
- setMessageInformation(messageId: string, messageData: Multiplayer.MessageInfo): Promise<Multiplayer.MessageResult>;
4719
- /**
4720
- * @description Retrieves the message information.
4721
- * @param messageId - Message ID.
4722
- * @param callback - Callback when asynchronous task finishes.
4723
- */
4724
- getMessageInformation(messageId: string): Promise<Multiplayer.MessageResult>;
4725
- /**
4726
- * @description Deletes all the messages that are part of the conversation.
4727
- * /// Sends a network event acknowledgement that can be listened for called "ConversationSystem" containing:
4728
- * {ConversationSystemParams of type ReplicatedType : ConversationMessageType::DeleteConversation, ConversationId of type ReplicatedType :
4729
- * String}.
4730
- * /// @param ConversationId csp::common::String : ID of the conversation that will be deleted. After this operation finishes successful this ID will
4731
- * not be valid anymore.
4732
- * @param callback - Callback when asynchronous task finishes.
4733
- */
4734
- deleteConversation(conversationId: string): Promise<Systems.NullResult>;
4735
- /**
4736
- * @description Deletes a particular message.
4737
- * /// Sends a network event acknowledgement that can be listened for called "ConversationSystem" containing:
4738
- * { ConversationSystemParams of type ReplicatedType : ConversationMessageType::DeleteMessage, MessageId of type ReplicatedType : String }.
4739
- * /// @param MessageId csp::common::String : ID of the message that will be deleted.
4740
- * @param callback - Callback when asynchronous task finishes.
4741
- */
4742
- deleteMessage(messageId: string): Promise<Systems.NullResult>;
4743
- }
4744
- }
4745
4690
  export declare namespace Multiplayer {
4746
4691
  /**
4747
4692
  * @description Manages the script attached to an Entity.
@@ -4833,11 +4778,28 @@ export declare namespace Multiplayer {
4833
4778
  }
4834
4779
  export declare namespace Systems {
4835
4780
  /**
4836
- * @description Base class for all Connected Spaces Platform Systems, which enforces passing of a WebClient instance in the constructor of each System.
4781
+ * @description Base class for all Connected Spaces Platform Systems, which enforces passing of a WebClient or EventBus instance in the constructor of each
4782
+ * System.
4837
4783
  */
4838
4784
  class SystemBase extends NativeClassWrapper {
4839
4785
  /** @internal */
4840
4786
  constructor(pointer: NativePointer);
4787
+ /**
4788
+ * @description Destructor of the SystemBase base class.
4789
+ */
4790
+ /**
4791
+ * @description Registers the system to listen for the default event.
4792
+ */
4793
+ registerSystemCallback(): void;
4794
+ /**
4795
+ * @description Deregisters the system from listening for the default event.
4796
+ */
4797
+ deregisterSystemCallback(): void;
4798
+ /**
4799
+ * @description Sets a callback for a default event.
4800
+ * @param callback - Callback to receive data for the system that has been changed.
4801
+ */
4802
+ setSystemCallback(callback: (arg1: boolean, arg2: Common.Array<Multiplayer.ReplicatedValue>) => void): void;
4841
4803
  }
4842
4804
  }
4843
4805
  export declare namespace Systems {
@@ -4941,6 +4903,7 @@ export declare namespace Systems {
4941
4903
  getHotspotSequenceSystem(): Systems.HotspotSequenceSystem;
4942
4904
  getSpaceEntitySystem(): Multiplayer.SpaceEntitySystem;
4943
4905
  getMultiplayerConnection(): Multiplayer.MultiplayerConnection;
4906
+ getEventBus(): Multiplayer.EventBus;
4944
4907
  }
4945
4908
  }
4946
4909
  export declare namespace Systems {
@@ -5214,10 +5177,157 @@ export declare namespace Systems {
5214
5177
  constructor(pointer: NativePointer);
5215
5178
  static create(): LODChain;
5216
5179
  delete(): void;
5217
- get assetCollectionId(): string;
5218
- set assetCollectionId(value: string);
5219
- get lODAssets(): Common.Array<Systems.LODAsset>;
5220
- set lODAssets(value: Common.Array<Systems.LODAsset>);
5180
+ get assetCollectionId(): string;
5181
+ set assetCollectionId(value: string);
5182
+ get lODAssets(): Common.Array<Systems.LODAsset>;
5183
+ set lODAssets(value: Common.Array<Systems.LODAsset>);
5184
+ }
5185
+ }
5186
+ export declare namespace Systems {
5187
+ /**
5188
+ @ingroup Asset System
5189
+ * @description Base class for a material.
5190
+ */
5191
+ class Material extends NativeClassWrapper implements INativeResource {
5192
+ /** @internal */
5193
+ constructor(pointer: NativePointer);
5194
+ /**
5195
+ * @description Gets the user-defined name of the material
5196
+ * @return Csp::common::string&
5197
+ */
5198
+ getName(): string;
5199
+ /**
5200
+ * @description Gets the collection id for the material
5201
+ * @return Const csp::common::string&
5202
+ */
5203
+ getMaterialCollectionId(): string;
5204
+ /**
5205
+ * @description Gets the id for the material
5206
+ * @return Const csp::common::string&
5207
+ */
5208
+ getMaterialId(): string;
5209
+ /**
5210
+ * @description Constructor which links the material to an asset
5211
+ * @param name - The name of the material.
5212
+ * @param materialCollectionId - The asset collection where the material info is stored
5213
+ * @param materialId - The asset where the material info is stored
5214
+ */
5215
+ static create_name_materialCollectionId_materialId(name: string, materialCollectionId: string, materialId: string): Material;
5216
+ static create(): Material;
5217
+ delete(): void;
5218
+ }
5219
+ }
5220
+ export declare namespace Systems {
5221
+ /**
5222
+ @ingroup Asset System
5223
+ * @description Data class which represents a texture.
5224
+ */
5225
+ class TextureInfo extends NativeClassWrapper implements INativeResource {
5226
+ /** @internal */
5227
+ constructor(pointer: NativePointer);
5228
+ /**
5229
+ * @description Default constructor with SourceType set to ETextureResourceType::ImageAsset by default
5230
+ */
5231
+ static create(): TextureInfo;
5232
+ /**
5233
+ * @description Constructor which associates a texture with an asset, using ETextureResourceType::ImageAsset as it's source type
5234
+ * @param assetCollectionId - The asset collection where the texture info is stored
5235
+ * @param assetId - The asset where the texture info is stored
5236
+ */
5237
+ static create_assetCollectionId_assetId(assetCollectionId: string, assetId: string): TextureInfo;
5238
+ /**
5239
+ * @description Constructor which associates a texture with a media component, using ETextureResourceType::Component as it's source type
5240
+ * @param componentId - The component id used as the texture data source
5241
+ */
5242
+ static create_componentId(componentId: string): TextureInfo;
5243
+ /**
5244
+ * @description Sets the textures asset collection id and asset id
5245
+ * Uses ETextureResourceType::ImageAsset as it's source type
5246
+ * @param assetCollectionId - The asset collection where the texture info is stored
5247
+ * @param assetId - The asset where the texture info is stored
5248
+ */
5249
+ setCollectionAndAssetId(assetCollectionId: string, assetId: string): void;
5250
+ /**
5251
+ * @description Gets the asset collection id for the texture
5252
+ * @return Csp::common::string&
5253
+ */
5254
+ getAssetCollectionId(): string;
5255
+ /**
5256
+ * @description Gets the asset id for the texture
5257
+ * @return Csp::common::string&
5258
+ */
5259
+ getAssetId(): string;
5260
+ /**
5261
+ * @description Sets the textures entity component id
5262
+ * Format: {entity.id}-{component.id}
5263
+ * This can be obtained from ComponentBase::GetUniqueComponentId
5264
+ * @param componentId - Const csp::common::string&
5265
+ */
5266
+ setEntityComponentId(componentId: string): void;
5267
+ /**
5268
+ * @description Gets the entity component id
5269
+ * @return Csp::common::string&
5270
+ */
5271
+ getEntityComponentId(): string;
5272
+ /**
5273
+ * @description Gets the source type of this texture
5274
+ * This is set internally by constructors and SetCollectionAndAssetId/SetEntityComponentId
5275
+ * @return ETextureResourceType
5276
+ */
5277
+ getSourceType(): Systems.ETextureResourceType;
5278
+ /**
5279
+ * @description Sets the uv offset of the texture
5280
+ * @param offset - Csp::common::vector2
5281
+ */
5282
+ setUVOffset(offset: Common.Vector2): void;
5283
+ /**
5284
+ * @description Gets the uv offset of the texture
5285
+ * @return Csp::common::vector2
5286
+ */
5287
+ getUVOffset(): Common.Vector2;
5288
+ /**
5289
+ * @description Gets the uv rotation of the texture
5290
+ * @param rotation - Float
5291
+ */
5292
+ setUVRotation(rotation: number): void;
5293
+ /**
5294
+ * @description Gets the uv rotation of the texture
5295
+ * @return Float
5296
+ */
5297
+ getUVRotation(): number;
5298
+ /**
5299
+ * @description Sets the uv scale of the texture
5300
+ * @param scale - Csp::common::vector2
5301
+ */
5302
+ setUVScale(scale: Common.Vector2): void;
5303
+ /**
5304
+ * @description Gets the uv scale of the texture
5305
+ * @return Csp::common::vector2
5306
+ */
5307
+ getUVScale(): Common.Vector2;
5308
+ /**
5309
+ * @description Sets The set index of texture's TEXCOORD attribute
5310
+ * used for texture coordinate mapping.
5311
+ * @param coord - Int
5312
+ */
5313
+ setTexCoord(coord: number): void;
5314
+ /**
5315
+ * @description Gets the index of texture's TEXCOORD attribute
5316
+ * @return Int
5317
+ */
5318
+ getTexCoord(): number;
5319
+ /**
5320
+ * @description True if this texture has been set for the current material
5321
+ * @return Bool
5322
+ */
5323
+ isSet(): boolean;
5324
+ /**
5325
+ * @description Sets if this texture is active for the current material
5326
+ * This is true by default when a new texture is created
5327
+ * @param value - Bool
5328
+ */
5329
+ setTexture(value: boolean): void;
5330
+ delete(): void;
5221
5331
  }
5222
5332
  }
5223
5333
  export declare namespace Systems {
@@ -6293,6 +6403,25 @@ export declare namespace Multiplayer {
6293
6403
  * @return The index of the currently active animation.
6294
6404
  */
6295
6405
  setAnimationIndex(value: bigint): void;
6406
+ /**
6407
+ * @description Gets the material overrides of this component.
6408
+ * Should be in the format:
6409
+ * Key = Path to the model
6410
+ * Value = The material id
6411
+ * @return The material overrides on this component.
6412
+ */
6413
+ getMaterialOverrides(): Common.Map<string, string>;
6414
+ /**
6415
+ * @description Adds a new material override to this component.
6416
+ * @param the - Path to the models material to override.
6417
+ * @param the - Id of the material to override with.
6418
+ */
6419
+ addMaterialOverride(modelPath: string, materialAssetId: string): void;
6420
+ /**
6421
+ * @description Removes a material override from this component.
6422
+ * @param the - Path to the models material to override to be removed.
6423
+ */
6424
+ removeMaterialOverride(modelPath: string): void;
6296
6425
  /**
6297
6426
  * \addtogroup IVisibleComponent
6298
6427
  @{
@@ -8577,6 +8706,25 @@ export declare namespace Multiplayer {
8577
8706
  * @param value - The ID of the asset collection associated with this component.
8578
8707
  */
8579
8708
  setExternalResourceAssetCollectionId(value: string): void;
8709
+ /**
8710
+ * @description Gets the material overrides of this component.
8711
+ * Should be in the format:
8712
+ * Key = Path to the model
8713
+ * Value = The material id
8714
+ * @return The material overrides on this component.
8715
+ */
8716
+ getMaterialOverrides(): Common.Map<string, string>;
8717
+ /**
8718
+ * @description Adds a new material override to this component.
8719
+ * @param the - Path to the models material to override.
8720
+ * @param the - Id of the material to override with.
8721
+ */
8722
+ addMaterialOverride(modelPath: string, materialAssetId: string): void;
8723
+ /**
8724
+ * @description Removes a material override from this component.
8725
+ * @param the - Path to the models material to override to be removed.
8726
+ */
8727
+ removeMaterialOverride(modelPath: string): void;
8580
8728
  /**
8581
8729
  * \addtogroup ITransformComponent
8582
8730
  @{
@@ -9119,6 +9267,113 @@ export declare namespace Multiplayer {
9119
9267
  delete(): void;
9120
9268
  }
9121
9269
  }
9270
+ export declare namespace Multiplayer {
9271
+ /**
9272
+ @ingroup Conversation System
9273
+ * @description Public facing system that can handle conversations taking place between users of a space in the form of thread messages.
9274
+ */
9275
+ class ConversationSystem extends Systems.SystemBase {
9276
+ /** @internal */
9277
+ constructor(pointer: NativePointer);
9278
+ static fromSystemBase(baseInstance: Systems.SystemBase): Multiplayer.ConversationSystem;
9279
+ /**
9280
+ * @description Constructs a conversation system instance that uses the given multiplayer connection.
9281
+ * @param inMultiPlayerConnection - The connection to be used.
9282
+ */
9283
+ static create_multiPlayerConnection(multiPlayerConnection: Multiplayer.MultiplayerConnection): ConversationSystem;
9284
+ /**
9285
+ * @description Creates a new conversation with the initial message and provides the conversation ID to the given callback.
9286
+ * @param message - The message to be stored.
9287
+ * @param callback - Callback when asynchronous task finishes
9288
+ */
9289
+ createConversation(message: string): Promise<Systems.StringResult>;
9290
+ /**
9291
+ * @description Adds a message to a brand new conversation or to an already existing one
9292
+ * /// Make sure that the user has entered a space through SpaceSystem::EnterSpace() before calling this.
9293
+ * Sends a network event acknowledgement that can be listened for called "ConversationSystem" containing:
9294
+ * {ConversationSystemParams of type ReplicatedType : ConversationMessageType::NewMessage, ConversationId of type ReplicatedType : String}.
9295
+ * /// @param ConversationId csp::common::String : A new message will be linked to the provided conversation id.
9296
+ * @param senderDisplayName - The display name of the message sender.
9297
+ * @param message - The message to be stored.
9298
+ * @param callback - Callback when asynchronous task finishes.
9299
+ */
9300
+ addMessageToConversation(conversationId: string, senderDisplayName: string, message: string): Promise<Multiplayer.MessageResult>;
9301
+ /**
9302
+ * @description Retrieves messages that are linked to the provided Conversation ID.
9303
+ * @param conversationId - Conversation ID.
9304
+ * @param resultsSkipNumber - Optional parameter representing the number of result entries that will be skipped from the result.
9305
+ * For no skip pass nullptr.
9306
+ * @param resultsMaxNumber - Optional parameter representing the maximum number of result entries to be retrieved. For all
9307
+ * available result entries pass nullptr.
9308
+ * @param callback - Callback when asynchronous task finishes.
9309
+ */
9310
+ getMessagesFromConversation(conversationId: string, resultsSkipNumber: number | null, resultsMaxNumber: number | null): Promise<Multiplayer.MessageCollectionResult>;
9311
+ /**
9312
+ * @description Retrieves the conversation information.
9313
+ * @param conversationId - Conversation ID.
9314
+ * @param callback - Callback when asynchronous task finishes.
9315
+ */
9316
+ getConversationInformation(conversationId: string): Promise<Multiplayer.ConversationResult>;
9317
+ /**
9318
+ * @description Sets the conversation information.
9319
+ * @param conversationId - Conversation ID.
9320
+ * @param conversationData - Conversation Data.
9321
+ * @param callback - Callback when asynchronous task finishes.
9322
+ */
9323
+ setConversationInformation(conversationId: string, conversationData: Multiplayer.ConversationInfo): Promise<Multiplayer.ConversationResult>;
9324
+ /**
9325
+ * @description Retrieves one particular message.
9326
+ * @param messageId - ID of the message to be retrieved.
9327
+ * @param callback - Callback when asynchronous task finishes.
9328
+ */
9329
+ getMessage(messageId: string): Promise<Multiplayer.MessageResult>;
9330
+ /**
9331
+ * @description Sets the message information.
9332
+ * @param messageId - ID of the message to be retrieved.
9333
+ * @param messageData - Message Data.
9334
+ * @param callback - Callback when asynchronous task finishes.
9335
+ */
9336
+ setMessageInformation(messageId: string, messageData: Multiplayer.MessageInfo): Promise<Multiplayer.MessageResult>;
9337
+ /**
9338
+ * @description Retrieves the message information.
9339
+ * @param messageId - Message ID.
9340
+ * @param callback - Callback when asynchronous task finishes.
9341
+ */
9342
+ getMessageInformation(messageId: string): Promise<Multiplayer.MessageResult>;
9343
+ /**
9344
+ * @description Deletes all the messages that are part of the conversation.
9345
+ * /// Sends a network event acknowledgement that can be listened for called "ConversationSystem" containing:
9346
+ * {ConversationSystemParams of type ReplicatedType : ConversationMessageType::DeleteConversation, ConversationId of type ReplicatedType :
9347
+ * String}.
9348
+ * /// @param ConversationId csp::common::String : ID of the conversation that will be deleted. After this operation finishes successful this ID will
9349
+ * not be valid anymore.
9350
+ * @param callback - Callback when asynchronous task finishes.
9351
+ */
9352
+ deleteConversation(conversationId: string): Promise<Systems.NullResult>;
9353
+ /**
9354
+ * @description Deletes a particular message.
9355
+ * /// Sends a network event acknowledgement that can be listened for called "ConversationSystem" containing:
9356
+ * { ConversationSystemParams of type ReplicatedType : ConversationMessageType::DeleteMessage, MessageId of type ReplicatedType : String }.
9357
+ * /// @param MessageId csp::common::String : ID of the message that will be deleted.
9358
+ * @param callback - Callback when asynchronous task finishes.
9359
+ */
9360
+ deleteMessage(messageId: string): Promise<Systems.NullResult>;
9361
+ /**
9362
+ * @description Sets a callback for a conversation new message event.
9363
+ * @param callback - Callback to receive ConversationSystem Data when a message is sent.
9364
+ * Callback will have to reset the callback passed to the system to avoid "dangling objects" after use.
9365
+ */
9366
+ setConversationSystemCallback(callback: (arg1: Multiplayer.ConversationSystemParams) => void): void;
9367
+ /**
9368
+ * @description Registers the system to listen for the named event.
9369
+ */
9370
+ registerSystemCallback(): void;
9371
+ /**
9372
+ * @description Deregisters the system from listening for the named event.
9373
+ */
9374
+ deregisterSystemCallback(): void;
9375
+ }
9376
+ }
9122
9377
  export declare namespace Systems {
9123
9378
  /**
9124
9379
  * @description A result handler that is used to notify a user of an error.
@@ -9496,6 +9751,263 @@ export declare namespace Systems {
9496
9751
  * @param callback - Callback when asynchronous task finishes
9497
9752
  */
9498
9753
  registerAssetToLODChain(assetCollection: Systems.AssetCollection, asset: Systems.Asset, lODLevel: number, progressCallback: (requestProgress: number, responseProgress: number) => void): Promise<Systems.AssetResult>;
9754
+ /**
9755
+ * @description Creates a new material backed by an AssetCollection/Asset.
9756
+ * @param name - The name of the new material.
9757
+ * @param spaceId - The space id this material is associated with.
9758
+ * @param callback - Callback when asynchronous task finishes.
9759
+ */
9760
+ createMaterial(name: string, spaceId: string): Promise<Systems.GLTFMaterialResult>;
9761
+ /**
9762
+ * @description Updates an existing material's properties.
9763
+ * The material should be retrieved through GetMaterials or GetMaterial.
9764
+ * If the material doesn't exist, EResultCode::Failed will be returned.
9765
+ * If the material hasn't changed, EResultCode::Success will still be returned.
9766
+ * @param material - The material to update
9767
+ * @param callback - Callback when asynchronous task finishes.
9768
+ */
9769
+ updateMaterial(material: Systems.GLTFMaterial): Promise<Systems.NullResult>;
9770
+ /**
9771
+ * @description Deletes a given material.
9772
+ * The material should be retrieved through GetMaterials or GetMaterial.
9773
+ * @param material - The material to delete
9774
+ * @param callback - Callback when asynchronous task finishes.
9775
+ */
9776
+ deleteMaterial(material: Systems.GLTFMaterial): Promise<Systems.NullResult>;
9777
+ /**
9778
+ * @description Gets all materials associated with the given space.
9779
+ * @param spaceId - The space id the material is associated with.
9780
+ * @param callback - Callback when asynchronous task finishes.
9781
+ */
9782
+ getMaterials(spaceId: string): Promise<Systems.GLTFMaterialsResult>;
9783
+ /**
9784
+ * @description Gets a material using its AssetCollection and Asset Id.
9785
+ * @param assetCollectionId - The asset collection id this material is associated with.
9786
+ * @param assetId - The asset id this material is associated with.
9787
+ * @param callback - Callback when asynchronous task finishes.
9788
+ */
9789
+ getMaterial(assetCollectionId: string, assetId: string): Promise<Systems.GLTFMaterialResult>;
9790
+ /**
9791
+ * @description Sets a callback for an asset changed event.
9792
+ * @param callback - Callback to receive data for the asset that has been changed.
9793
+ */
9794
+ setAssetDetailBlobChangedCallback(callback: (arg1: Multiplayer.AssetDetailBlobParams) => void): void;
9795
+ /**
9796
+ * @description Sets a callback for a material changed event.
9797
+ * @param callback - Callback to receive data for the material that has been changed.
9798
+ */
9799
+ setMaterialChangedCallback(callback: (arg1: Multiplayer.MaterialChangedParams) => void): void;
9800
+ /**
9801
+ * @description Registers the system to listen for the named event.
9802
+ */
9803
+ registerSystemCallback(): void;
9804
+ /**
9805
+ * @description Deregisters the system from listening for the named event.
9806
+ */
9807
+ deregisterSystemCallback(): void;
9808
+ }
9809
+ }
9810
+ export declare namespace Systems {
9811
+ /**
9812
+ @ingroup Asset System
9813
+ * @description Data class which represents a GLTF material.
9814
+ */
9815
+ class GLTFMaterial extends Systems.Material implements INativeResource {
9816
+ /** @internal */
9817
+ constructor(pointer: NativePointer);
9818
+ static fromMaterial(baseInstance: Systems.Material): Systems.GLTFMaterial;
9819
+ /**
9820
+ * Sets how to alpha value is interpreted
9821
+ * @param mode - EAlphaMode
9822
+ */
9823
+ setAlphaMode(mode: Systems.EAlphaMode): void;
9824
+ /**
9825
+ * Gets how to alpha value is interpreted
9826
+ * @return EAlphaMode
9827
+ */
9828
+ getAlphaMode(): Systems.EAlphaMode;
9829
+ /**
9830
+ * @description Sets the alpha cutoff value
9831
+ * When alphaMode is set to MASK the alphaCutoff property specifies the cutoff threshold.
9832
+ * If the alpha value is greater than or equal to the alphaCutoff value then it is rendered as fully opaque,
9833
+ * otherwise, it is rendered as fully transparent. alphaCutoff value is ignored for other modes.
9834
+ * @param cutoff - Float
9835
+ */
9836
+ setAlphaCutoff(cutoff: number): void;
9837
+ /**
9838
+ * Gets the alpha cutoff value
9839
+ * @return Float
9840
+ */
9841
+ getAlphaCutoff(): number;
9842
+ /**
9843
+ * @description Sets the doubleSided property which specifies whether the material is double sided.
9844
+ * When this value is false, back - face culling is enabled, i.e., only front-facing triangles are rendered.
9845
+ * When this value is true, back - face culling is disabled and double sided lighting is enabled.
9846
+ * @param doubleSided - Bool
9847
+ */
9848
+ setDoubleSided(doubleSided: boolean): void;
9849
+ /**
9850
+ * @description Gets the double sided value
9851
+ * @return Bool
9852
+ */
9853
+ getDoubleSided(): boolean;
9854
+ /**
9855
+ * @description Sets the factors for the base color of the material.
9856
+ * This value defines linear multipliers for the sampled texels of the base color texture.
9857
+ * @param factor - Const csp::common::vector4&
9858
+ */
9859
+ setBaseColorFactor(factor: Common.Vector4): void;
9860
+ /**
9861
+ * @description Gets the factor of the base color texture
9862
+ * @return Csp::common::vector4&
9863
+ */
9864
+ getBaseColorFactor(): Common.Vector4;
9865
+ /**
9866
+ * @description Sets the factor for the metalness of the material.
9867
+ * This value defines a linear multiplier for the sampled metalness values of the metallic-roughness texture.
9868
+ * @param factor - Float
9869
+ */
9870
+ setMetallicFactor(factor: number): void;
9871
+ /**
9872
+ * @description Gets the factor of the metallic texture
9873
+ * @return Float
9874
+ */
9875
+ getMetallicFactor(): number;
9876
+ /**
9877
+ * @description Sets the factor for the roughness of the material.
9878
+ * This value defines a linear multiplier for the sampled roughness values of the metallic-roughness texture.
9879
+ * @param factor - Float
9880
+ */
9881
+ setRoughnessFactor(factor: number): void;
9882
+ /**
9883
+ * @description Gets the factor of the roughness texture
9884
+ * @return Float
9885
+ */
9886
+ getRoughnessFactor(): number;
9887
+ /**
9888
+ * @description Sets factors for the emissive color of the material.
9889
+ * This value defines linear multipliers for the sampled texels of the emissive texture.
9890
+ * @param factor - Const csp::common::vector3&
9891
+ */
9892
+ setEmissiveFactor(factor: Common.Vector3): void;
9893
+ /**
9894
+ * @description Gets the factor of the emissive color texture
9895
+ * @return Csp::common::vector3&
9896
+ */
9897
+ getEmissiveFactor(): Common.Vector3;
9898
+ /**
9899
+ * @description Sets the base color texture. The first three components (RGB) MUST be encoded with the sRGB transfer function.
9900
+ * They specify the base color of the material.
9901
+ * If the fourth component (A) is present, it represents the linear alpha coverage of the material.
9902
+ * Otherwise, the alpha coverage is equal to 1.0. The material.alphaMode property specifies how alpha is interpreted.
9903
+ * The stored texels MUST NOT be premultiplied.
9904
+ * When undefined, the texture MUST be sampled as having 1.0 in all components.
9905
+ * @param texture - Const textureinfo&
9906
+ */
9907
+ setBaseColorTexture(texture: Systems.TextureInfo): void;
9908
+ /**
9909
+ * @description Gets the base color texture
9910
+ * @return Const textureinfo&
9911
+ */
9912
+ getBaseColorTexture(): Systems.TextureInfo;
9913
+ /**
9914
+ * @description Sets the metallic-roughness texture.
9915
+ * The metalness values are sampled from the B channel.
9916
+ * The roughness values are sampled from the G channel.
9917
+ * These values MUST be encoded with a linear transfer function.
9918
+ * If other channels are present (R or A), they MUST be ignored for metallic-roughness calculations.
9919
+ * When undefined, the texture MUST be sampled as having 1.0 in G and B components.
9920
+ * @param texture - Const textureinfo&
9921
+ */
9922
+ setMetallicRoughnessTexture(texture: Systems.TextureInfo): void;
9923
+ /**
9924
+ * @description Gets the metallic-roughness texture
9925
+ * @return Const textureinfo&
9926
+ */
9927
+ getMetallicRoughnessTexture(): Systems.TextureInfo;
9928
+ /**
9929
+ * @description Sets the tangent space normal texture.
9930
+ * The texture encodes RGB components with linear transfer function.
9931
+ * Each texel represents the XYZ components of a normal vector in tangent space.
9932
+ * The normal vectors use the convention +X is right and +Y is up. +Z points toward the viewer.
9933
+ * If a fourth component (A) is present, it MUST be ignored. When undefined, the material does not have a tangent space normal texture.
9934
+ * @param texture - Const textureinfo&
9935
+ */
9936
+ setNormalTexture(texture: Systems.TextureInfo): void;
9937
+ /**
9938
+ * @description Gets the tangent space normal texture.
9939
+ * @return Const textureinfo&
9940
+ */
9941
+ getNormalTexture(): Systems.TextureInfo;
9942
+ /**
9943
+ * @description Sets the occlusion texture.
9944
+ * The occlusion values are linearly sampled from the R channel.
9945
+ * Higher values indicate areas that receive full indirect lighting and lower values indicate no indirect lighting.
9946
+ * If other channels are present (GBA), they MUST be ignored for occlusion calculations.
9947
+ * When undefined, the material does not have an occlusion texture.
9948
+ * @param texture - Const textureinfo&
9949
+ */
9950
+ setOcclusionTexture(texture: Systems.TextureInfo): void;
9951
+ /**
9952
+ * @description Gets the occlusion texture
9953
+ * @return Const textureinfo&
9954
+ */
9955
+ getOcclusionTexture(): Systems.TextureInfo;
9956
+ /**
9957
+ * @description Sets the emissive texture.
9958
+ * It controls the color and intensity of the light being emitted by the material.
9959
+ * This texture contains RGB components encoded with the sRGB transfer function.
9960
+ * If a fourth component (A) is present, it MUST be ignored.
9961
+ * When undefined, the texture MUST be sampled as having 1.0 in RGB components.
9962
+ * @param texture - Const textureinfo&
9963
+ */
9964
+ setEmissiveTexture(texture: Systems.TextureInfo): void;
9965
+ /**
9966
+ * @description Gets the emissive texture
9967
+ * @return Const textureinfo&
9968
+ */
9969
+ getEmissiveTexture(): Systems.TextureInfo;
9970
+ /**
9971
+ * @description Constructor which links the material to an asset
9972
+ * @param name - The name of the material.
9973
+ * @param assetCollectionId - The asset collection where the material info is stored
9974
+ * @param assetId - The asset where the material info is stored
9975
+ */
9976
+ static create_name_assetCollectionId_assetId(name: string, assetCollectionId: string, assetId: string): GLTFMaterial;
9977
+ static create(): GLTFMaterial;
9978
+ delete(): void;
9979
+ }
9980
+ }
9981
+ export declare namespace Systems {
9982
+ /**
9983
+ @ingroup Asset System
9984
+ * @description Data class used to contain information when attempting to download material data.
9985
+ */
9986
+ class GLTFMaterialResult extends Systems.ResultBase implements INativeResource {
9987
+ /** @internal */
9988
+ constructor(pointer: NativePointer);
9989
+ static fromResultBase(baseInstance: Systems.ResultBase): Systems.GLTFMaterialResult;
9990
+ /**
9991
+ * @description Retreives the GLTFMaterial from the result.
9992
+ */
9993
+ getGLTFMaterial(): Systems.GLTFMaterial;
9994
+ delete(): void;
9995
+ }
9996
+ }
9997
+ export declare namespace Systems {
9998
+ /**
9999
+ @ingroup Asset System
10000
+ * @description Data class used to contain information when attempting to download a collection of material data.
10001
+ */
10002
+ class GLTFMaterialsResult extends Systems.ResultBase implements INativeResource {
10003
+ /** @internal */
10004
+ constructor(pointer: NativePointer);
10005
+ static fromResultBase(baseInstance: Systems.ResultBase): Systems.GLTFMaterialsResult;
10006
+ /**
10007
+ * @description Retreives the GLTFMaterial from the result.
10008
+ */
10009
+ getGLTFMaterials(): Common.Array<Systems.GLTFMaterial>;
10010
+ delete(): void;
9499
10011
  }
9500
10012
  }
9501
10013
  export declare namespace Systems {
@@ -9924,7 +10436,7 @@ export declare namespace Systems {
9924
10436
  /** @internal */
9925
10437
  constructor(pointer: NativePointer);
9926
10438
  static fromSystemBase(baseInstance: Systems.SystemBase): Systems.HotspotSequenceSystem;
9927
- static create_sequenceSystem_spaceSystem(sequenceSystem: Systems.SequenceSystem, spaceSystem: Systems.SpaceSystem): HotspotSequenceSystem;
10439
+ static create_sequenceSystem_spaceSystem_eventBus(sequenceSystem: Systems.SequenceSystem, spaceSystem: Systems.SpaceSystem, eventBus: Multiplayer.EventBus): HotspotSequenceSystem;
9928
10440
  /**
9929
10441
  * @description Create a Hotspot group
9930
10442
  * @param groupName - The unique grouping name
@@ -9971,6 +10483,19 @@ export declare namespace Systems {
9971
10483
  * @param callback - Callback to call when a response is received
9972
10484
  */
9973
10485
  removeItemFromGroups(itemName: string): Promise<Systems.NullResult>;
10486
+ /**
10487
+ * @description Sets a callback to be fired when a hotspot sequence is changed.
10488
+ * @param callback - Callback to receive data for the hotspot sequence that has been changed.
10489
+ */
10490
+ setHotspotSequenceChangedCallback(callback: (arg1: Multiplayer.SequenceHotspotChangedParams) => void): void;
10491
+ /**
10492
+ * @description Registers the system to listen for the named event.
10493
+ */
10494
+ registerSystemCallback(): void;
10495
+ /**
10496
+ * @description Deregisters the system from listening for the named event.
10497
+ */
10498
+ deregisterSystemCallback(): void;
9974
10499
  }
9975
10500
  }
9976
10501
  export declare namespace Systems {
@@ -10408,6 +10933,19 @@ export declare namespace Systems {
10408
10933
  * @param callback - Callback to call when a response is received
10409
10934
  */
10410
10935
  deleteSequences(sequenceKeys: Common.Array<string>): Promise<Systems.NullResult>;
10936
+ /**
10937
+ * @description Sets a callback for a sequence changed event.
10938
+ * @param callback - Callback to receive data for the sequence that has been changed.
10939
+ */
10940
+ setSequenceChangedCallback(callback: (arg1: Multiplayer.SequenceChangedParams) => void): void;
10941
+ /**
10942
+ * @description Registers the system to listen for the named event.
10943
+ */
10944
+ registerSystemCallback(): void;
10945
+ /**
10946
+ * @description Deregisters the system from listening for the named event.
10947
+ */
10948
+ deregisterSystemCallback(): void;
10411
10949
  }
10412
10950
  }
10413
10951
  export declare namespace Systems {
@@ -11259,7 +11797,8 @@ export declare namespace Systems {
11259
11797
  * @description Retrieves an array with all the Points of Interest that are located inside the circular area defined by the parameters..
11260
11798
  * @param originLocation - The latitude and longitude coordinates of origin of the search location.
11261
11799
  * @param areaRadius - The Radius of the circular area to search around the provided origin.
11262
- * @param type - The type of POI to search for. If none is specified, all types will be included in the returned set.
11800
+ * @param type - The type of POI to search for. If none is specified, all types will be included in
11801
+ * the returned set.
11263
11802
  * @param callback - Callback when asynchronous task finishes.
11264
11803
  */
11265
11804
  getPOIsInArea(originLocation: Systems.GeoLocation, areaRadius: number, type: Systems.EPointOfInterestType | null): Promise<Systems.POICollectionResult>;
@@ -11539,6 +12078,19 @@ export declare namespace Systems {
11539
12078
  * @param callback - Callback that contains the checkout session url of the tier
11540
12079
  */
11541
12080
  getCheckoutSessionUrl(tier: Systems.TierNames): Promise<Systems.StringResult>;
12081
+ /**
12082
+ * @description Sets a callback for an access control changed event.
12083
+ * @param callback - Callback to receive data for the user permissions that has been changed.
12084
+ */
12085
+ setUserPermissionsChangedCallback(callback: (arg1: Multiplayer.UserPermissionsParams) => void): void;
12086
+ /**
12087
+ * @description Registers the system to listen for the named event.
12088
+ */
12089
+ registerSystemCallback(): void;
12090
+ /**
12091
+ * @description Deregisters the system from listening for the named event.
12092
+ */
12093
+ deregisterSystemCallback(): void;
11542
12094
  }
11543
12095
  }
11544
12096
  export declare namespace Common {
@@ -11557,6 +12109,7 @@ export declare namespace Common {
11557
12109
  static ofcsp_systems_AssetCollection(): Array<Systems.AssetCollection>;
11558
12110
  static ofcsp_systems_EAssetCollectionType(): Array<Systems.EAssetCollectionType>;
11559
12111
  static ofcsp_systems_EAssetType(): Array<Systems.EAssetType>;
12112
+ static ofcsp_systems_GLTFMaterial(): Array<Systems.GLTFMaterial>;
11560
12113
  static ofcsp_systems_LODAsset(): Array<Systems.LODAsset>;
11561
12114
  static ofcsp_systems_VariantOptionInfo(): Array<Systems.VariantOptionInfo>;
11562
12115
  static ofcsp_systems_ProductVariantInfo(): Array<Systems.ProductVariantInfo>;
@@ -11600,6 +12153,7 @@ export declare namespace Common {
11600
12153
  static ofcsp_systems_AssetCollection_number(size: number): Array<Systems.AssetCollection>;
11601
12154
  static ofcsp_systems_EAssetCollectionType_number(size: number): Array<Systems.EAssetCollectionType>;
11602
12155
  static ofcsp_systems_EAssetType_number(size: number): Array<Systems.EAssetType>;
12156
+ static ofcsp_systems_GLTFMaterial_number(size: number): Array<Systems.GLTFMaterial>;
11603
12157
  static ofcsp_systems_LODAsset_number(size: number): Array<Systems.LODAsset>;
11604
12158
  static ofcsp_systems_VariantOptionInfo_number(size: number): Array<Systems.VariantOptionInfo>;
11605
12159
  static ofcsp_systems_ProductVariantInfo_number(size: number): Array<Systems.ProductVariantInfo>;
@@ -11676,13 +12230,13 @@ export declare namespace Common {
11676
12230
  private TValueTypeFactory;
11677
12231
  private TValueTypeName;
11678
12232
  static ofUInt32Andcsp_multiplayer_ReplicatedValue(): Map<number, Multiplayer.ReplicatedValue>;
11679
- static ofcsp_multiplayer_ReplicatedValueAndcsp_multiplayer_ReplicatedValue(): Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>;
12233
+ static ofStringAndcsp_multiplayer_ReplicatedValue(): Map<string, Multiplayer.ReplicatedValue>;
11680
12234
  static ofUInt16Andcsp_multiplayer_ComponentBase(): Map<number, Multiplayer.ComponentBase>;
11681
12235
  static ofStringAndString(): Map<string, string>;
11682
12236
  static ofStringAndcsp_common_Map_String_String(): Map<string, Common.Map<string, string>>;
11683
12237
  static ofStringAndcsp_common_Array_String(): Map<string, Common.Array<string>>;
11684
12238
  static ofUInt32Andcsp_multiplayer_ReplicatedValue_Map(other: Common.Map<number, Multiplayer.ReplicatedValue>): Map<number, Multiplayer.ReplicatedValue>;
11685
- static ofcsp_multiplayer_ReplicatedValueAndcsp_multiplayer_ReplicatedValue_Map(other: Common.Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>): Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>;
12239
+ static ofStringAndcsp_multiplayer_ReplicatedValue_Map(other: Common.Map<string, Multiplayer.ReplicatedValue>): Map<string, Multiplayer.ReplicatedValue>;
11686
12240
  static ofUInt16Andcsp_multiplayer_ComponentBase_Map(other: Common.Map<number, Multiplayer.ComponentBase>): Map<number, Multiplayer.ComponentBase>;
11687
12241
  static ofStringAndString_Map(other: Common.Map<string, string>): Map<string, string>;
11688
12242
  static ofStringAndcsp_common_Map_String_String_Map(other: Common.Map<string, Common.Map<string, string>>): Map<string, Common.Map<string, string>>;