connected-spaces-platform.web 5.5.0 → 5.5.2

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@@ -3101,17 +3101,19 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  * @description Enum representing the type of a replicated value.
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+ * These values are serialized and stored as integers.
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+ * When adding new values, always add to the end
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  */
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  export enum ReplicatedValueType {
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- InvalidType,
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- Boolean,
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- Integer,
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- Float,
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- String,
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- Vector2,
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- Vector3,
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- Vector4,
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- Map,
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+ InvalidType = 0,
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+ Boolean = 1,
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+ Integer = 2,
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+ Float = 3,
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+ String = 4,
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+ Vector3 = 5,
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+ Vector4 = 6,
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+ Vector2 = 7,
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+ Map = 8,
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  }
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  }
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@@ -34052,7 +34054,9 @@ export namespace Systems {
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  export namespace Multiplayer {
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  /**
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  @ingroup AnimatedModelSpaceComponent
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- * @description Data representation of an AnimatedModelSpaceComponent.
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+ * @description Adds animated skeletal meshes to a SpaceEntity.
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+ * /// These are used for objects that need to move or act within the space, such as characters or animated props.
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+ * This component makes it possible to play, pause, or loop animations.
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  */
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  export class AnimatedModelSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -34535,7 +34539,9 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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- * @description Data representation of an AudioSpaceComponent.
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+ * @description Adds spatial audio to a SpaceEntity.
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+ * /// This component creates immersive soundscapes by playing audio that reacts to the user's position in the space.
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+ * Whether it's background music, sound effects, or voiceovers, the AudioSpaceComponent makes sound more engaging by positioning it in 3D space.
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  */
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  export class AudioSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -35581,7 +35587,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup ButtonSpaceComponent
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- * @description Data representation of an ButtonSpaceComponent.
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+ * @description Add a clickable button to your space. Button click events can be responded to via scripts.
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  */
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  export class ButtonSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -36497,7 +36503,8 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup CollisionSpaceComponent
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- * @description Data representation of an CollisionSpaceComponent.
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+ * @description Add box, mesh, capsule and sphere colliders to objects in your Space.
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+ * /// These colliders can act as triggers, which can be used in conjunction with Scripts to drive behavior.
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  */
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  export class CollisionSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -36981,7 +36988,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup ConversationSpaceComponent
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- * @description Data representation of an ConversationSpaceComponent.
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+ * @description Add a conversation with comment thread to your space. These conversations have a spatial representation.
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  */
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  export class ConversationSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -37674,7 +37681,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup CustomSpaceComponent
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- * @description Data representation of an CustomSpaceComponent.
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+ * @description Can be used to prototype new component types or to support the replication of custom data.
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  * NOTE: This class is used to replicate properties of primitive types of properties across multiple platforms.
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  * The supported primitive types are the ones supported by the "ReplicatedValue" class.
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  */
@@ -37898,7 +37905,8 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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- * @description Data representation of an ECommerceSpaceComponent.
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+ * @description Can be used alongside CSP's Stripe integration to add e-commerce to your space.
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+ * /// This component is used to represent physical objects that can be purchased as virtual items in the environment.
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  */
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  export class ECommerceSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -38028,8 +38036,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup ExternalLinkSpaceComponent
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- * @description Data representation of an ExternalLinkSpaceComponent.
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- * NOTE: This component can be used to handle external URLs that can be opened in game from a space.
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+ * @description Used to handle external URLs that can be opened from within a space.
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  */
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  export class ExternalLinkSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -38420,7 +38427,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup FiducialMarkerSpaceComponent
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- * @description Data representation of a FiducialMarkerSpaceComponent.
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+ * @description As an alternative to cloud-based anchors, fiducial markers can be used to anchor your space to a physical location.
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  */
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  export class FiducialMarkerSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -38784,7 +38791,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup FogSpaceComponent
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- * @description Data representation of an FogSpaceComponent.
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+ * @description Add a depth-based fog volume to your space.
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  */
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  export class FogSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -39344,7 +39351,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup GaussianSplatSpaceComponent
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- * @description Data representation of a GaussianSplatSpaceComponent.
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+ * @description Add Gaussian Splats to your space.
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  * Gaussian Splatting is a technique for real-time 3D reconstruction and rendering of an object or environment using images taken from multiple
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  * points of view. Rather than representing the object as a mesh of triangles, which has a surface but nothing inside, it is instead represented as a
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  * volume, comprising a point cloud of splats (like coloured dots), each of which has a position, colour (with alpha) and covariance (scale on 3
@@ -40059,7 +40066,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup ImageSpaceComponent
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- * @description Data representation of an ImageSpaceComponent.
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+ * @description Add an image to your space.
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  */
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  export class ImageSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -40511,7 +40518,8 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup LightSpaceComponent
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- * @description Data representation of an LightSpaceComponent.
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+ * @description Adds various types of lighting to a SpaceEntity, such as directional, point, or spotlights.
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+ * /// This component is essential for creating realistic lighting effects and controlling how objects are illuminated within the space.
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  */
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  export class LightSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -41301,7 +41309,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup ReflectionSpaceComponent
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- * @description Data representation of an ReflectionSpaceComponent.
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+ * @description Add sphere and box reflection captures to your Space which can be used by objects with reflective materials.
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  */
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  export class ReflectionSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -41616,7 +41624,9 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup ScriptSpaceComponent
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- * @description Data representation of a ScriptSpaceComponent.
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+ * @description Enables custom behavior through scripting.
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+ * /// This component allows developers to author scripts that control how entities and components behave based on specific conditions or user actions.
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+ * Scripts can modify entity properties, trigger events, or respond to user inputs.
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  */
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  export class ScriptSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -41893,7 +41903,9 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup StaticModelSpaceComponent
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- * @description Data representation of an StaticModelSpaceComponent.
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+ * @description Adds static 3D models to a SpaceEntity.
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+ * /// It displays non-animated objects, such as furniture, buildings, or decorative items within a space.
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+ * The static model defines the visual appearance but has no animations or dynamic behaviors.
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  */
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  export class StaticModelSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -42284,7 +42296,7 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup TextSpaceComponent
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- * @description Data representation of an TextSpaceComponent.
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+ * @description Add a spatial representation of text to your space.
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  */
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  export class TextSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -42762,7 +42774,9 @@ export namespace Multiplayer {
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  export namespace Multiplayer {
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  /**
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  @ingroup VideoPlayerSpaceComponent
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- * @description Data representation of an VideoPlayerSpaceComponent.
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+ * @description Enables the playback of video content within the space.
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+ * /// You can use it to stream videos from a URL or play videos stored as assets in CSP, allowing users to watch videos directly within the virtual
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+ * environment.
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  */
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  export class VideoPlayerSpaceComponent
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  extends Multiplayer.ComponentBase
@@ -50783,7 +50797,7 @@ export namespace Systems {
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  * @description Retrieves the Avatar Portrait information associated with the space
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  * If the user of the Avatar portrait associated with it the result callback will be successful, the HTTP res code will be ResponseNotFound
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  * and the Uri field inside the UriResult will be empty
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- * @param inUserID - The id of the user we are seelomg to retrieve the portrait for
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+ * @param inUserID - The id of the user we are seeking to retrieve the portrait for
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  * @param callback - Callback when asynchronous task finishes
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  */
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@@ -50864,13 +50878,13 @@ export namespace Systems {
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  /**
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  * @description Sets the avatar type and identifier for a user.
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  * @param inType - The type of avatar (predefined, Ready Player Me, or custom).
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- * @param inIdentifier - A value used to identify or locate the avatar. Differs depending on the value of InType.
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+ * @param inIdentifier - A string used to identify or locate the avatar.
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  * @param callback - Callback to call when task finishes.
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  */
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  async setAvatarInfo(
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  type: Systems.AvatarType,
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- identifier: Common.Variant,
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+ identifier: string,
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  ): Promise<Systems.NullResult> {
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  var _resolve;
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@@ -50895,10 +50909,10 @@ export namespace Systems {
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  _callbackPtr = Module.addFunction(_callback, "vii");
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  Module.ccall(
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- "csp_systems_SettingsSystem_SetAvatarInfo_void_AvatarType_VariantRC_NullResultCallback",
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+ "csp_systems_SettingsSystem_SetAvatarInfo_void_AvatarType_StringRC_NullResultCallback",
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  "void",
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- ["number", "number", "number", "number", "number"],
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- [this.pointer, type, identifier.pointer, _callbackPtr, 0],
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+ ["number", "number", "string", "number", "number"],
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+ [this.pointer, type, identifier, _callbackPtr, 0],
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  );
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  return _promise;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "connected-spaces-platform.web",
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  "displayName": "connected-spaces-platform.web",
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- "version": "5.5.0+553",
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+ "version": "5.5.2+562",
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  "description": "This package provides the binaries required to interface with the Connected Spaces Platform API.",
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  "license": "Apache-2.0",
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  "dependencies": {