connected-spaces-platform.web 5.3.1 → 5.5.0

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@@ -202,7 +202,8 @@ export declare namespace Multiplayer {
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  String = 4,
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  Vector2 = 5,
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  Vector3 = 6,
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- Vector4 = 7
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+ Vector4 = 7,
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+ Map = 8
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  }
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  }
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  export declare namespace Multiplayer {
@@ -3775,20 +3776,6 @@ export declare namespace Multiplayer {
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  set newKey(value: string);
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  }
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  }
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- export declare namespace Multiplayer {
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- class SequenceHierarchyChangedParams extends NativeClassWrapper implements INativeResource {
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- /** @internal */
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- constructor(pointer: NativePointer);
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- static create(): SequenceHierarchyChangedParams;
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- delete(): void;
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- get updateType(): Multiplayer.ESequenceUpdateType;
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- set updateType(value: Multiplayer.ESequenceUpdateType);
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- get parentId(): bigint;
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- set parentId(value: bigint);
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- get isRoot(): boolean;
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- set isRoot(value: boolean);
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- }
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- }
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  export declare namespace Multiplayer {
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  class SequenceHotspotChangedParams extends NativeClassWrapper implements INativeResource {
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  /** @internal */
@@ -3959,6 +3946,11 @@ export declare namespace Multiplayer {
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  * @param inVector4Value - Initial value.
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  */
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  static create_vector4Value(vector4Value: Common.Vector4): ReplicatedValue;
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+ /**
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+ * @description Construct a ReplicatedValue based on an csp::common::Map type.
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+ * @param inMapValue - Initial value.
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+ */
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+ static create_mapValue(mapValue: Common.Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>): ReplicatedValue;
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  /**
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  * @description Copy constructor
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  * @param other - The value to copy.
@@ -3980,6 +3972,14 @@ export declare namespace Multiplayer {
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  * @description Non equality operator overload.
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  * @param replicatedValue - Other value to compare to.
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  */
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+ /**
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+ * @description Less than operator overload.
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+ * @param replicatedValue - Other value to compare to.
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+ */
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+ /**
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+ * @description Greater than operator overload.
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+ * @param replicatedValue - Other value to compare to.
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+ */
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  /**
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  * @description Gets the type of replicated value.
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  * @return Enum representing all supported replication base types.
@@ -4055,24 +4055,16 @@ export declare namespace Multiplayer {
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  * /// @return csp::common::Vector4
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  */
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  getVector4(): Common.Vector4;
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- }
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- }
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- export declare namespace Multiplayer {
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- /**
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- @ingroup Space Entity System
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- * @description Class which exposes data that is relevent to entity hierarchies, which comes from the underlying Sequence System.
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- * This allows users to manage the ordering of child entites within their parent.
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- */
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- class SequenceHierarchy extends NativeClassWrapper implements INativeResource {
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- /** @internal */
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- constructor(pointer: NativePointer);
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- hasParent(): boolean;
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- static create(): SequenceHierarchy;
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- delete(): void;
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- get ids(): Common.Array<bigint>;
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- set ids(value: Common.Array<bigint>);
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- get parentId(): bigint;
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- set parentId(value: bigint);
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+ /**
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+ * @description Get a csp::common::Map value from this replicated value, will assert if not a csp::common::Map type.
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+ * /// Use ReplicatedValue::GetReplicatedValueType to ensure type before accessing.
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+ * /// @return csp::common::Map
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+ */
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+ getMap(): Common.Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>;
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+ /**
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+ * @description Set a Map value for this replicated value from a csp::common::Map, will overwrite and previous value.
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+ */
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+ setMap(value: Common.Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>): void;
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  }
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  }
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  export declare namespace Multiplayer {
@@ -4594,43 +4586,6 @@ export declare namespace Multiplayer {
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  * @return A list of root entities.
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  */
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  getRootHierarchyEntities(): Common.List<Multiplayer.SpaceEntity>;
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- /**
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- * @description Creates an entity hierarchy for a given parent entity id. Pass null to create a hiererchy for the root.
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- * @param parentId - An optional parent. Pass null to create a hiererchy for the root.
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- * @param hierarchyItemIds - An array of entity ids.
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- * @param callback - A callback when the asynchronous task finishes.
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- */
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- createSequenceHierarchy(parentId: bigint | null, hierarchyItemIds: Common.Array<bigint>): Promise<Multiplayer.SequenceHierarchyResult>;
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- /**
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- * @description Updates an entity hierarchy for a given parent entity id. Pass null to update the root.
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- * This will create a hierarchy if it doesnt exist.
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- * @param parentId - An optional parent. Pass null to create a hiererchy for the root.
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- * @param hierarchyItemIds - An array of entity ids.
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- * @param callback - A callback when the asynchronous task finishes.
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- */
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- updateSequenceHierarchy(parentId: bigint | null, hierarchyItemIds: Common.Array<bigint>): Promise<Multiplayer.SequenceHierarchyResult>;
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- /**
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- * @description Gets an entity hierarchy for a given parent entity id. Pass null to get the root hierarchy.
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- * @param parentId - An optional parent. Pass null to get the root hierarchy.
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- * @param callback - A callback when the asynchronous task finishes.
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- */
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- getSequenceHierarchy(parentId: bigint | null): Promise<Multiplayer.SequenceHierarchyResult>;
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- /**
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- * @description Gets all hierarchies for a space
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- * @param callback - A callback when the asynchronous task finishes.
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- */
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- getAllSequenceHierarchies(): Promise<Multiplayer.SequenceHierarchyCollectionResult>;
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- /**
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- * @description Deletes an entity hierarchy for a given parent entity id. Pass null to delete the root hierarchy.
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- * @param parentId - An optional parent. Pass null to get the root hierarchy.
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- * @param callback - A callback when the asynchronous task finishes.
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- */
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- deleteSequenceHierarchy(parentId: bigint | null): Promise<Systems.NullResult>;
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- /**
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- * @description Sets a callback for a sequence hierarchy changed event.
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- * @param callback - Callback to receive data for the sequence hierarchy that has been changed.
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- */
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- setSequenceHierarchyChangedCallback(callback: (arg1: Multiplayer.SequenceHierarchyChangedParams) => void): void;
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  }
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  }
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  export declare namespace Multiplayer {
@@ -6251,38 +6206,6 @@ export declare namespace Systems {
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  isLocalUserMuted(): boolean;
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  }
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  }
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- export declare namespace Multiplayer {
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- /**
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- @ingroup Space Entity System
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- * @description Data class used to contain information when attempting to get a sequence hierarchy
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- */
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- class SequenceHierarchyResult extends Systems.ResultBase implements INativeResource {
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- /** @internal */
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- constructor(pointer: NativePointer);
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- static fromResultBase(baseInstance: Systems.ResultBase): Multiplayer.SequenceHierarchyResult;
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- /**
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- * @description Retreives the SequenceHierarchy from the result.
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- */
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- getSequenceHierarchy(): Multiplayer.SequenceHierarchy;
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- delete(): void;
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- }
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- }
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- export declare namespace Multiplayer {
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- /**
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- @ingroup Space Entity System
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- * @description Data class used to contain information when attempting to get an array of sequence hierachies
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- */
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- class SequenceHierarchyCollectionResult extends Systems.ResultBase implements INativeResource {
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- /** @internal */
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- constructor(pointer: NativePointer);
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- static fromResultBase(baseInstance: Systems.ResultBase): Multiplayer.SequenceHierarchyCollectionResult;
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- /**
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- * @description Retreives the SequenceHierarchies from the result.
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- */
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- getSequenceHierarchyCollection(): Common.Array<Multiplayer.SequenceHierarchy>;
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- delete(): void;
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- }
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- }
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  export declare namespace Multiplayer {
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  /**
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  @ingroup AnimatedModelSpaceComponent
@@ -6920,7 +6843,7 @@ export declare namespace Multiplayer {
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  static create_parent(parent: Multiplayer.SpaceEntity): CinematicCameraSpaceComponent;
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  /**
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  * @description Gived the sensor size and focal length, return the horizonal fov
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- * @return FOV in degrees
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+ * @return FOV in radians
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  */
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  getFov(): number;
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  /**
@@ -9467,9 +9390,10 @@ export declare namespace Systems {
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  * @description Updates the Metadata field of an Asset Collection
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  * @param assetCollection - Asset collection to be updated
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  * @param newMetadata - The new metadata information that will replace the previous
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+ * @param tags - Optional array of strings to replace the tags
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  * @param callback - Callback when asynchronous task finishes
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  */
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- updateAssetCollectionMetadata(assetCollection: Systems.AssetCollection, newMetadata: Common.Map<string, string>): Promise<Systems.AssetCollectionResult>;
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+ updateAssetCollectionMetadata(assetCollection: Systems.AssetCollection, newMetadata: Common.Map<string, string>, tags: Common.Array<string> | null): Promise<Systems.AssetCollectionResult>;
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  /**
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  * @description Creates a new asset.
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  * @param assetCollection - The parent collection for the asset to be associated with
@@ -10877,9 +10801,10 @@ export declare namespace Systems {
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  * their emails and roles
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  * @param metadata - Metadata information for the new space
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  * @param fileThumbnail - Optional thumbnail image for the new space
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+ * @param tags - Optional array of strings to set the metadata tags for the new space
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  * @param callback - Callback when asynchronous task finishes
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  */
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- createSpace(name: string, description: string, attributes: Systems.SpaceAttributes, inviteUsers: Systems.InviteUserRoleInfoCollection | null, metadata: Common.Map<string, string>, fileThumbnail: Systems.FileAssetDataSource | null): Promise<Systems.SpaceResult>;
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+ createSpace(name: string, description: string, attributes: Systems.SpaceAttributes, inviteUsers: Systems.InviteUserRoleInfoCollection | null, metadata: Common.Map<string, string>, fileThumbnail: Systems.FileAssetDataSource | null, tags: Common.Array<string> | null): Promise<Systems.SpaceResult>;
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  /**
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  * @description Creates a new space Using BufferAssetDataSource.
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  * @param name - Name for the new space
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  * their emails and roles
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  * @param metadata - Metadata information for the new space
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  * @param thumbnail - Thumbnail image buffer for the new space
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+ * @param tags - Optional array of strings to set the metadata tags for the new space
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  * @param callback - Callback when asynchronous task finishes
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  */
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- createSpaceWithBuffer(name: string, description: string, attributes: Systems.SpaceAttributes, inviteUsers: Systems.InviteUserRoleInfoCollection | null, metadata: Common.Map<string, string>, thumbnail: Systems.BufferAssetDataSource): Promise<Systems.SpaceResult>;
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+ createSpaceWithBuffer(name: string, description: string, attributes: Systems.SpaceAttributes, inviteUsers: Systems.InviteUserRoleInfoCollection | null, metadata: Common.Map<string, string>, thumbnail: Systems.BufferAssetDataSource, tags: Common.Array<string> | null): Promise<Systems.SpaceResult>;
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  /**
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  * @description Updates the name and/or the description of a Space
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  * @param space - The space to update
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  * @description Updates the Space metadata information with the new one provided
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  * @param spaceId - ID of Space for which the metadata will be updated
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  * @param newMetadata - New metadata information that will replace the previous one
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+ * @param tags - Optional array of strings to replace the tags in the metadata
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  * @param callback - Callback when asynchronous task finishes
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  */
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- updateSpaceMetadata(spaceId: string, newMetadata: Common.Map<string, string>): Promise<Systems.NullResult>;
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+ updateSpaceMetadata(spaceId: string, newMetadata: Common.Map<string, string>, tags: Common.Array<string> | null): Promise<Systems.NullResult>;
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  /**
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  * @description Retrieves Spaces metadata information
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  * @param spaces - Spaces for which metadata will be retrieved
@@ -11622,8 +11549,6 @@ export declare namespace Common {
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  static ofcsp_multiplayer_ReplicatedValue(): Array<Multiplayer.ReplicatedValue>;
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  static ofcsp_multiplayer_ComponentUpdateInfo(): Array<Multiplayer.ComponentUpdateInfo>;
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  static ofcsp_systems_SpaceUserRole(): Array<Systems.SpaceUserRole>;
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- static ofuint64_t(): Array<bigint>;
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- static ofcsp_multiplayer_SequenceHierarchy(): Array<Multiplayer.SequenceHierarchy>;
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  static ofcsp_multiplayer_MessageInfo(): Array<Multiplayer.MessageInfo>;
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  static ofString(): Array<string>;
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  static ofcsp_systems_EAssetPlatform(): Array<Systems.EAssetPlatform>;
@@ -11666,8 +11591,6 @@ export declare namespace Common {
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  static ofcsp_multiplayer_ReplicatedValue_number(size: number): Array<Multiplayer.ReplicatedValue>;
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  static ofcsp_multiplayer_ComponentUpdateInfo_number(size: number): Array<Multiplayer.ComponentUpdateInfo>;
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  static ofcsp_systems_SpaceUserRole_number(size: number): Array<Systems.SpaceUserRole>;
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- static ofuint64_t_number(size: number): Array<bigint>;
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- static ofcsp_multiplayer_SequenceHierarchy_number(size: number): Array<Multiplayer.SequenceHierarchy>;
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  static ofcsp_multiplayer_MessageInfo_number(size: number): Array<Multiplayer.MessageInfo>;
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  static ofString_number(size: number): Array<string>;
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  static ofcsp_systems_EAssetPlatform_number(size: number): Array<Systems.EAssetPlatform>;
@@ -11750,10 +11673,12 @@ export declare namespace Common {
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  private TValueTypeFactory;
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  private TValueTypeName;
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  static ofUInt32Andcsp_multiplayer_ReplicatedValue(): Map<number, Multiplayer.ReplicatedValue>;
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+ static ofcsp_multiplayer_ReplicatedValueAndcsp_multiplayer_ReplicatedValue(): Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>;
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  static ofUInt16Andcsp_multiplayer_ComponentBase(): Map<number, Multiplayer.ComponentBase>;
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  static ofStringAndString(): Map<string, string>;
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  static ofStringAndcsp_common_Map_String_String(): Map<string, Common.Map<string, string>>;
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  static ofUInt32Andcsp_multiplayer_ReplicatedValue_Map(other: Common.Map<number, Multiplayer.ReplicatedValue>): Map<number, Multiplayer.ReplicatedValue>;
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+ static ofcsp_multiplayer_ReplicatedValueAndcsp_multiplayer_ReplicatedValue_Map(other: Common.Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>): Map<Multiplayer.ReplicatedValue, Multiplayer.ReplicatedValue>;
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  static ofUInt16Andcsp_multiplayer_ComponentBase_Map(other: Common.Map<number, Multiplayer.ComponentBase>): Map<number, Multiplayer.ComponentBase>;
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  static ofStringAndString_Map(other: Common.Map<string, string>): Map<string, string>;
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  static ofStringAndcsp_common_Map_String_String_Map(other: Common.Map<string, Common.Map<string, string>>): Map<string, Common.Map<string, string>>;