connected-spaces-platform.web 5.15.0 → 5.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/ConnectedSpacesPlatform_WASM.js +30 -26
- package/Debug/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/Debug/ConnectedSpacesPlatform_WASM.wasm.debug.wasm +0 -0
- package/README.md +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.js +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/connectedspacesplatform.d.ts +32 -312
- package/connectedspacesplatform.js +98 -139
- package/connectedspacesplatform.js.map +1 -1
- package/connectedspacesplatform.ts +179 -497
- package/package.json +1 -1
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@@ -229,7 +229,7 @@ export declare namespace Multiplayer {
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* Add means the component is newly added, clients should ensure that this triggers appropriate instantiation of wrapping objects.
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* All properties for the component should be included.
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* Delete means the component has been marked for deletion. It is likely that some other clients will not have the component at the point this is
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*
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* received. Any wrapping data objects should be deleted when this is received, and clients should cease updating this component as any call would
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* fail. The CSP representation of the component has been removed at this point.
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*/
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enum ComponentUpdateType {
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@@ -1250,235 +1250,6 @@ export declare namespace Web {
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ResponseNetworkAuthenticationRequired = 511
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description The serialiser is responsible for converting a SpaceEntity instance into a data structure that both SignalR
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* and our servers can understand and use.
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* /// To use the serialiser, Start with BeginEntity(), then use the write(bool, int, etc) functions to write data at the
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* Entity level. Use BeginComponents() to start writing as the Server component data, with each BeginComponent and
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* EndComponent brace dictating information written into a server component. Within a component, use WriteProperty()
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* to write the individual data. Ensure you finish by closing out the relevant sections with the 'End' functions.
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*/
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interface IEntitySerialiser {
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/**
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* @description Start the serialisiation.
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*/
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beginEntity: () => void;
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/**
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* @description End the serialisiation.
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*/
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endEntity: () => void;
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/**
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* @description Write a boolean field of the entity.
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* @param value - The value to write.
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*/
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writeBool: (value: boolean) => void;
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/**
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* @description Write a byte field of the entity.
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* @param value - The value to write.
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*/
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writeByte: (value: number) => void;
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/**
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* @description Write a double field of the entity.
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* @param value - The value to write.
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*/
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writeDouble: (value: number) => void;
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/**
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* @description Write an int64_t field of the entity.
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* @param value - The value to write.
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*/
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writeInt64: (value: bigint) => void;
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/**
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* @description Write a uint64_t field of the entity.
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* @param value - The value to write.
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*/
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writeUInt64: (value: bigint) => void;
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/**
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* @description Write a string field of the entity.
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* @param value - The value to write.
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*/
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writeString: (value: string) => void;
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/**
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* @description Write a null field of the entity.
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*/
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writeNull: () => void;
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/**
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* @description Start an array section.
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*/
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beginArray: () => void;
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/**
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* @description Finish an array section.
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*/
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endArray: () => void;
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/**
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* @description Start the components section.
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*/
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beginComponents: () => void;
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/**
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* @description Finish the components section
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*/
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endComponents: () => void;
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/**
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* @description Begin writing component with the given ID and type.
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* @param id - The ID of the component.
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*/
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beginComponent: (id: number, type: bigint) => void;
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/**
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* @description Finish a component section.
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*/
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endComponent: () => void;
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/**
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* @description Write the given component property.
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* @param id - ID of the component property.
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* @param value - The value to be written.
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*/
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writeProperty: (id: bigint, value: Multiplayer.ReplicatedValue) => void;
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/**
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* @description Specific handler for writing view components.
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* /// View Components are data that is stored in specific keys on the server, it allows us to discretely update these
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* singular data pieces, rather than replicating larger chunks of data, and also allows us to always know where
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* in a data structure this data will be.
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* /// @param Id uint16_t : The ID of the component
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* @param value - The value of the component data to add
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*/
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addViewComponent: (id: number, value: Multiplayer.ReplicatedValue) => void;
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description The deserialiser is used to take recieved signalr message data and turn it into values you can use to populate a SpaceEntity.
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* /// This works similarly to the serialiser and you can refer to the serialiser for more details.
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* It is expected that you will be using the data as you read it to populate either a newly created or currently existing SpaceEntity.
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*/
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interface IEntityDeserialiser {
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/**
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* @description Starts the deserialisation.
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*/
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enterEntity: () => void;
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/**
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* @description Ends the deserialisation.
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*/
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leaveEntity: () => void;
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/**
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* @description Reads a boolean from the deserialiser.
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* @return The deserialised boolean.
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*/
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readBool: () => boolean;
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/**
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* @description Reads a byte from the deserialiser.
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* @return The deserialised byte.
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*/
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readByte: () => number;
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/**
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* @description Reads a double from the deserialiser.
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* @return The deserialised double.
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*/
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readDouble: () => number;
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/**
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* @description Reads an int64_t from the deserialiser.
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* @return The deserialised boolean.
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*/
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readInt64: () => bigint;
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/**
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* @description Reads a uint64_t from the deserialiser.
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* @return The deserialised uint64_t.
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*/
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readUInt64: () => bigint;
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/**
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* @description Reads a string from the deserialiser.
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*/
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readString: () => string;
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/**
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* @description Reads a vector2 from the deserialiser.
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*/
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readVector2: () => Common.Vector2;
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/**
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* @description Reads a vector3 from the deserialiser.
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readVector3: () => Common.Vector3;
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* @description Reads a vector4 from the deserialiser.
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readVector4: () => Common.Vector4;
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/**
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* @description Checks if the next value is null.
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* @return True if the next value is null, false otherwise.
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nextValueIsNull: () => boolean;
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* @description Checks if the next value is an array.
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nextValueIsArray: () => boolean;
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* @description Puts the deserialiser into array processing mode to begin reading from an array.
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* @param outLength - A reference to variable to store the length of the array.
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enterArray: (outLength: NativeRef) => void;
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* @description Completes reading from and array and leaves the array processing mode.
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leaveArray: () => void;
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/**
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* @description Puts the deserialiser into component processing mode to begin reading from the components section of the serialised entity.
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enterComponents: () => void;
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* @description Completes reading the components and exits that mode.
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leaveComponents: () => void;
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/**
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* @description Gets the total number of components, including view components.
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getNumComponents: () => bigint;
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/**
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* @description Gets the number of components that are not view components.
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getNumRealComponents: () => bigint;
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/**
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* @description Begins the processes of deserialising a single component that is not a view component.
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*/
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enterComponent: (outId: NativeRef, outType: NativeRef) => void;
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* @description Completes the deserialisation of a single component.
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leaveComponent: () => void;
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* @description Gets the number of properties in the component that is currently being deserialised.
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getNumProperties: () => bigint;
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* @description Reads a property from the deserialiser, returning it as a ReplicatedValue.
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readProperty: (outId: NativeRef) => Multiplayer.ReplicatedValue;
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* /// @return The view component value.
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getViewComponent: (id: number) => Multiplayer.ReplicatedValue;
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* @description Gets whether there is a view component with the given ID.
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hasViewComponent: (id: number) => boolean;
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* @description Skips a field when deserialising the SpaceEntity fields.
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skip: () => void;
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Controls whether a component is enabled or disabled.
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@ingroup Multiplayer
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* @description Handling of all network events.
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*/
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class EventBus extends NativeClassWrapper {
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class EventBus extends NativeClassWrapper implements INativeResource {
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/** @internal */
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constructor(pointer: NativePointer);
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/**
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* @description Instructs the event bus to start listening to messages
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*/
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startEventMessageListening(): void;
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delete(): void;
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}
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}
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export declare namespace Multiplayer {
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@ingroup Multiplayer
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* @description Handling of all multiplayer connection functionality, such as connect, disconnect, entity replication and network events.
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*/
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class MultiplayerConnection extends NativeClassWrapper {
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class MultiplayerConnection extends NativeClassWrapper implements INativeResource {
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/** @internal */
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constructor(pointer: NativePointer);
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/**
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getConnectionState(): Multiplayer.ConnectionState;
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/**
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* @description Sets the Self Messaging flag for this client.
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* This allows a client to declare that it wishes to receive every patch and object message it sends.
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@warning Don't use this function if you aren't sure of the consequences, it's very unlikely that a client would want to use this!
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* @param allowSelfMessaging - True to allow and false to disallow.
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* @param callback - A callback with failure state.
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* @return True if self messaging is allowed, false otherwise.
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*/
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getAllowSelfMessagingFlag(): boolean;
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}
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}
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*/
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setScale(value: Common.Vector3): void;
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/**
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* @description Get whether the space is transient or
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* @description Get whether the space is transient or persistent.
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* @return Returns true if the space is transient and false if it is marked as persistent.
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getIsTransient(): boolean;
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/**
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* @description Set a callback to be executed when a patch message is received for this Entity. Only one callback can be set.
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* @param callback - Contains the SpaceEntity that updated, a set of flags to tell which parts updated
|
|
4327
4100
|
* and an array of information to tell which components updated.
|
|
4328
|
-
* When this callback is
|
|
4101
|
+
* When this callback is received, the flags and arrays should be used to determine which properties have updated data.
|
|
4329
4102
|
*/
|
|
4330
4103
|
setUpdateCallback(callback: (arg1: Multiplayer.SpaceEntity, arg2: Multiplayer.SpaceEntityUpdateFlags, arg3: Common.Array<Multiplayer.ComponentUpdateInfo>) => void): void;
|
|
4331
4104
|
/**
|
|
@@ -4363,27 +4136,6 @@ export declare namespace Multiplayer {
|
|
|
4363
4136
|
* /// @param Key uint16_t : The component ID of the component to remove.
|
|
4364
4137
|
*/
|
|
4365
4138
|
removeComponent(key: number): void;
|
|
4366
|
-
/**
|
|
4367
|
-
* @description Serialise local changes into patch message format into the given serialiser. Does not send a patch.
|
|
4368
|
-
* @param serialiser - The serialiser to use.
|
|
4369
|
-
*/
|
|
4370
|
-
serialisePatch(serialiser: Multiplayer.IEntitySerialiser): void;
|
|
4371
|
-
/**
|
|
4372
|
-
* @description Serialise the entire SpaceEntity into object message format into the given serialiser. Does not send a message.
|
|
4373
|
-
* @param serialiser - The serialiser to use.
|
|
4374
|
-
*/
|
|
4375
|
-
serialise(serialiser: Multiplayer.IEntitySerialiser): void;
|
|
4376
|
-
/**
|
|
4377
|
-
* @description Serialises a given component into a consistent format for the given serialiser.
|
|
4378
|
-
* @param serialiser - The serialiser to use.
|
|
4379
|
-
* @param component - The component to be serialised.
|
|
4380
|
-
*/
|
|
4381
|
-
serialiseComponent(serialiser: Multiplayer.IEntitySerialiser, component: Multiplayer.ComponentBase): void;
|
|
4382
|
-
/**
|
|
4383
|
-
* @description Using the given deserialiser, populate the SpaceEntity with the data in the deserialiser.
|
|
4384
|
-
* @param deserialiser - The deserialiser to use.
|
|
4385
|
-
*/
|
|
4386
|
-
deserialise(deserialiser: Multiplayer.IEntityDeserialiser): void;
|
|
4387
4139
|
/**
|
|
4388
4140
|
* @description Gets the script associated with the space entity.
|
|
4389
4141
|
* @return The EntityScript instance set on the entity.
|
|
@@ -4449,7 +4201,7 @@ export declare namespace Multiplayer {
|
|
|
4449
4201
|
* can be registered for certain events that occur within the entity system so clients can
|
|
4450
4202
|
* react appropriately.
|
|
4451
4203
|
*/
|
|
4452
|
-
class SpaceEntitySystem extends NativeClassWrapper {
|
|
4204
|
+
class SpaceEntitySystem extends NativeClassWrapper implements INativeResource {
|
|
4453
4205
|
/** @internal */
|
|
4454
4206
|
constructor(pointer: NativePointer);
|
|
4455
4207
|
/**
|
|
@@ -4658,15 +4410,16 @@ export declare namespace Multiplayer {
|
|
|
4658
4410
|
* \rst
|
|
4659
4411
|
* .. note::
|
|
4660
4412
|
* If disabling this feature, more requests will be made to Magnopus Connected Services,
|
|
4661
|
-
* and
|
|
4413
|
+
* and consequently more patch merges may occur on the server as a result.
|
|
4662
4414
|
* \endrst
|
|
4663
4415
|
*/
|
|
4664
4416
|
setEntityPatchRateLimitEnabled(enabled: boolean): void;
|
|
4665
4417
|
/**
|
|
4666
|
-
* @description Retrieves all
|
|
4418
|
+
* @description Retrieves all entities that exist at the root level (do not have a parent entity).
|
|
4667
4419
|
* @return A list of root entities.
|
|
4668
4420
|
*/
|
|
4669
4421
|
getRootHierarchyEntities(): Common.List<Multiplayer.SpaceEntity>;
|
|
4422
|
+
delete(): void;
|
|
4670
4423
|
}
|
|
4671
4424
|
}
|
|
4672
4425
|
export declare namespace Multiplayer {
|
|
@@ -4779,57 +4532,17 @@ export declare namespace Multiplayer {
|
|
|
4779
4532
|
static create(): AnnotationData;
|
|
4780
4533
|
static create_annotationId_annotationThumbnailId_verticalFov_authorCameraPosition_authorCameraRotation(annotationId: string, annotationThumbnailId: string, verticalFov: number, authorCameraPosition: Common.Vector3, authorCameraRotation: Common.Vector4): AnnotationData;
|
|
4781
4534
|
static create_annotationData(annotationData: Multiplayer.AnnotationData): AnnotationData;
|
|
4782
|
-
/**
|
|
4783
|
-
* @description Get the annotation id
|
|
4784
|
-
* @return Csp::common::string
|
|
4785
|
-
*/
|
|
4786
|
-
getAnnotationId(): string;
|
|
4787
|
-
/**
|
|
4788
|
-
* @description Get the annotation collection id
|
|
4789
|
-
* @return Csp::common::string
|
|
4790
|
-
*/
|
|
4791
|
-
getAnnotationThumbnailId(): string;
|
|
4792
|
-
/**
|
|
4793
|
-
* @description Get the vertical FOV
|
|
4794
|
-
* @return A uint16_t representing the vertical fov
|
|
4795
|
-
*/
|
|
4796
|
-
getVerticalFov(): number;
|
|
4797
|
-
/**
|
|
4798
|
-
* @description Get the AuthorCameraPosition
|
|
4799
|
-
* @return A vector3 representing the authorcameraposition
|
|
4800
|
-
*/
|
|
4801
|
-
getAuthorCameraPosition(): Common.Vector3;
|
|
4802
|
-
/**
|
|
4803
|
-
* @description Get the AuthorCameraRotation
|
|
4804
|
-
* @return A vector4 representing the authorcamerarotation
|
|
4805
|
-
*/
|
|
4806
|
-
getAuthorCameraRotation(): Common.Vector4;
|
|
4807
|
-
/**
|
|
4808
|
-
* @description Set the annotation id
|
|
4809
|
-
* @param id - Const csp::common::string& id
|
|
4810
|
-
*/
|
|
4811
|
-
setAnnotationId(id: string): void;
|
|
4812
|
-
/**
|
|
4813
|
-
* @description Set the annotation collection id
|
|
4814
|
-
* @param id - Const csp::common::string& id
|
|
4815
|
-
*/
|
|
4816
|
-
setAnnotationThumbnailId(id: string): void;
|
|
4817
|
-
/**
|
|
4818
|
-
* @description Set the VerticalFov
|
|
4819
|
-
* @param inVerticalFo - InVerticalFov
|
|
4820
|
-
*/
|
|
4821
|
-
setVerticalFov(verticalFov: number): void;
|
|
4822
|
-
/**
|
|
4823
|
-
* @description Set the AuthorCameraPosition
|
|
4824
|
-
* @param inAuthorCameraPositio - InAuthorCameraPosition
|
|
4825
|
-
*/
|
|
4826
|
-
setAuthorCameraPosition(authorCameraPosition: Common.Vector3): void;
|
|
4827
|
-
/**
|
|
4828
|
-
* @description Set the AuthorCameraRotation
|
|
4829
|
-
* @param inAuthorCameraRotatio - InAuthorCameraRotation
|
|
4830
|
-
*/
|
|
4831
|
-
setAuthorCameraRotation(authorCameraRotation: Common.Vector4): void;
|
|
4832
4535
|
delete(): void;
|
|
4536
|
+
get annotationId(): string;
|
|
4537
|
+
set annotationId(value: string);
|
|
4538
|
+
get annotationThumbnailId(): string;
|
|
4539
|
+
set annotationThumbnailId(value: string);
|
|
4540
|
+
get verticalFov(): number;
|
|
4541
|
+
set verticalFov(value: number);
|
|
4542
|
+
get authorCameraPosition(): Common.Vector3;
|
|
4543
|
+
set authorCameraPosition(value: Common.Vector3);
|
|
4544
|
+
get authorCameraRotation(): Common.Vector4;
|
|
4545
|
+
set authorCameraRotation(value: Common.Vector4);
|
|
4833
4546
|
}
|
|
4834
4547
|
}
|
|
4835
4548
|
export declare namespace Multiplayer {
|
|
@@ -4865,6 +4578,11 @@ export declare namespace Multiplayer {
|
|
|
4865
4578
|
* @return True if there was an error, false otherwise.
|
|
4866
4579
|
*/
|
|
4867
4580
|
hasError(): boolean;
|
|
4581
|
+
/**
|
|
4582
|
+
* @description Checks if the entity has a script component.
|
|
4583
|
+
* @return True if component exist, false otherwise.
|
|
4584
|
+
*/
|
|
4585
|
+
hasEntityScriptComponent(): boolean;
|
|
4868
4586
|
/**
|
|
4869
4587
|
* @description Gets the text of the last error if it is known or otherwise returns a default unknown error string.
|
|
4870
4588
|
* @return Text of the last error.
|
|
@@ -7526,7 +7244,7 @@ export declare namespace Multiplayer {
|
|
|
7526
7244
|
@pre This component must contain a valid conversation id (component must have a conversation id that isn't an empty string).
|
|
7527
7245
|
* A CSP error will be sent to the LogSystem if this condition is not met, with a EResultCode::Failed response.
|
|
7528
7246
|
*/
|
|
7529
|
-
getAnnotationThumbnailsForConversation(
|
|
7247
|
+
getAnnotationThumbnailsForConversation(): Promise<Multiplayer.AnnotationThumbnailCollectionResult>;
|
|
7530
7248
|
/**
|
|
7531
7249
|
* @description Sets a callback for when the conversation is updated by another client.
|
|
7532
7250
|
* @param callback - Callback to receive data for the conversation that has been changed.
|
|
@@ -9796,6 +9514,7 @@ export declare namespace Systems {
|
|
|
9796
9514
|
* @return Const ref of asset collection class
|
|
9797
9515
|
*/
|
|
9798
9516
|
getAssetCollection(): Systems.AssetCollection;
|
|
9517
|
+
static create(): AssetCollectionResult;
|
|
9799
9518
|
delete(): void;
|
|
9800
9519
|
}
|
|
9801
9520
|
}
|
|
@@ -11328,6 +11047,7 @@ export declare namespace Systems {
|
|
|
11328
11047
|
* @return The space code
|
|
11329
11048
|
*/
|
|
11330
11049
|
getSpaceCode(): string;
|
|
11050
|
+
static create(): SpaceResult;
|
|
11331
11051
|
delete(): void;
|
|
11332
11052
|
}
|
|
11333
11053
|
}
|
|
@@ -11541,7 +11261,7 @@ export declare namespace Systems {
|
|
|
11541
11261
|
*/
|
|
11542
11262
|
updateSpace(spaceId: string, name: string | null, description: string | null, type: Systems.SpaceAttributes | null, tags: Common.Array<string> | null): Promise<Systems.BasicSpaceResult>;
|
|
11543
11263
|
/**
|
|
11544
|
-
* @description Deletes a given space and the
|
|
11264
|
+
* @description Deletes a given space and the associated objects that belong to it. Including UserService group, Metadata, and Thumbnail.
|
|
11545
11265
|
* @param space - Space to delete
|
|
11546
11266
|
* @param callback - Callback when asynchronous task finishes
|
|
11547
11267
|
*/
|