connected-spaces-platform.web 4.29.1 → 4.30.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ConnectedSpacesPlatform_WASM.d.ts +2 -0
- package/Debug/ConnectedSpacesPlatform_WASM.js +83 -5
- package/Debug/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/Debug/ConnectedSpacesPlatform_WASM.wasm.debug.wasm +0 -0
- package/README.md +2 -15
- package/Release/ConnectedSpacesPlatform_WASM.js +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/connectedspacesplatform.d.ts +156 -15
- package/connectedspacesplatform.js +389 -23
- package/connectedspacesplatform.js.map +1 -1
- package/connectedspacesplatform.ts +737 -25
- package/package.json +1 -1
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@@ -157,6 +157,13 @@ export declare namespace Multiplayer {
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Invalid = 3
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}
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}
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export declare namespace Multiplayer {
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enum ESequenceUpdateType {
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Create = 0,
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Update = 1,
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Delete = 2
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enum used to specify the current state of the multiplayer connection.
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@@ -560,12 +567,6 @@ export declare namespace Multiplayer {
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Num = 10
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}
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}
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export declare namespace Multiplayer {
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enum HotspotType {
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TeleportHotspot = 0,
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SpawnHotspot = 1
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the list of properties that can be replicated for an Hotspot space component.
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@@ -574,10 +575,11 @@ export declare namespace Multiplayer {
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Position = 0,
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Rotation = 1,
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Name = 2,
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-
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-
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-
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-
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IsTeleportPoint = 3,
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IsSpawnPoint = 4,
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IsVisible = 5,
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IsARVisible = 6,
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Num = 7
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}
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}
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export declare namespace Multiplayer {
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@@ -3613,6 +3615,20 @@ export declare namespace Multiplayer {
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set userId(value: string);
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}
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}
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export declare namespace Multiplayer {
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class SequenceChangedParams extends NativeClassWrapper implements INativeResource {
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/** @internal */
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constructor(pointer: NativePointer);
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static create(): SequenceChangedParams;
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delete(): void;
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get updateType(): Multiplayer.ESequenceUpdateType;
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set updateType(value: Multiplayer.ESequenceUpdateType);
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get key(): string;
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set key(value: string);
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get newKey(): string;
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set newKey(value: string);
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}
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}
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export declare namespace Multiplayer {
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/**
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@ingroup Multiplayer
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@@ -3668,6 +3684,11 @@ export declare namespace Multiplayer {
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* @param callback - Callback to receive data for the user permissions that has been changed.
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*/
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setUserPermissionsChangedCallback(callback: (arg1: Multiplayer.UserPermissionsParams) => void): void;
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/**
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* @description Sets a callback for a sequence changed event.
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* @param callback - Callback to receive data for the sequence that has been changed.
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*/
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setSequenceChangedCallback(callback: (arg1: Multiplayer.SequenceChangedParams) => void): void;
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/**
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* @description Registers a callback to listen for the named event.
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* @param eventName - The identifying name for the event to listen for.
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@@ -4637,6 +4658,11 @@ export declare namespace Systems {
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* @return Pointer to the organization system class
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*/
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getOrganizationSystem(): Systems.OrganizationSystem;
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/**
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* @description Retrieves the Sequence system.
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* @return Pointer to the sequence system class
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*/
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getSequenceSystem(): Systems.SequenceSystem;
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getSpaceEntitySystem(): Multiplayer.SpaceEntitySystem;
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getMultiplayerConnection(): Multiplayer.MultiplayerConnection;
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}
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@@ -5441,6 +5467,26 @@ export declare namespace Systems {
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runScriptFile(contextId: bigint, scriptFilePath: string): boolean;
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}
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}
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export declare namespace Systems {
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/**
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@ingroup Sequence System
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* @description A basic class abstraction for a sequence, including key, and reference variables, and items.
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*/
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class Sequence extends NativeClassWrapper implements INativeResource {
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/** @internal */
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constructor(pointer: NativePointer);
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static create(): Sequence;
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delete(): void;
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get key(): string;
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set key(value: string);
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get referenceType(): string;
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set referenceType(value: string);
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get referenceId(): string;
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set referenceId(value: string);
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get items(): Common.Array<string>;
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set items(value: Common.Array<string>);
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}
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}
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export declare namespace Systems {
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/**
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@ingroup Settings System
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*/
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setName(value: string): void;
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/**
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* @description Gets the
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* @description Gets the IsTeleportPoint of this Hotspot.
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*/
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getIsTeleportPoint(): boolean;
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/**
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* @description Sets
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* @param
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* @description Sets this Hotspot to be a teleport point.
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* @param inValue - The teleport point state flag value.
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*/
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setIsTeleportPoint(value: boolean): void;
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/**
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* @description Gets the IsSpawnPoint of this Hotspot.
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*/
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getIsSpawnPoint(): boolean;
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/**
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* @description Sets this Hotspot to be a spawn point.
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* @param inValue - The spawn point state flag value.
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*/
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setIsSpawnPoint(value: boolean): void;
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/**
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* @description Gets a unique identifier for this component in the hierarchy.
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* NOTE: This does not give a complete hierarchy path, only the entityId of the parent for the component.
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getTierFeaturesQuota(tierName: Systems.TierNames): Promise<Systems.FeaturesQuotaResult>;
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}
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}
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export declare namespace Systems {
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/**
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@ingroup Sequence System
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* @description Result structure for a sequence result
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*/
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class SequenceResult extends Systems.ResultBase implements INativeResource {
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/** @internal */
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constructor(pointer: NativePointer);
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static fromResultBase(baseInstance: Systems.ResultBase): Systems.SequenceResult;
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getSequence(): Systems.Sequence;
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delete(): void;
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}
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}
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export declare namespace Systems {
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/**
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@ingroup Sequence System
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* @description Data class used to contain information when attempting to get an array of sequences.
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*/
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class SequencesResult extends Systems.ResultBase implements INativeResource {
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/** @internal */
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constructor(pointer: NativePointer);
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static fromResultBase(baseInstance: Systems.ResultBase): Systems.SequencesResult;
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getSequences(): Common.Array<Systems.Sequence>;
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delete(): void;
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}
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}
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export declare namespace Systems {
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/**
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@ingroup Sequence System
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* @description Public facing system that allows the management of groupings of items in a space.
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*/
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class SequenceSystem extends Systems.SystemBase {
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/** @internal */
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constructor(pointer: NativePointer);
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static fromSystemBase(baseInstance: Systems.SystemBase): Systems.SequenceSystem;
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/**
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* @description Creates a new sequence. If a sequence already exists with this key, it will overwrite the current one. This call will fail if the user
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* isn't a creator of the space.
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* @param sequenceKey - The unique grouping name. The suggested convention is: Type:[Id]
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* @param referenceType - The type of reference (GroupId, SpaceId etc.)
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* @param referenceId - The id of the reference
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* @param items - An ordered array of members
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* @param callback - Callback to call when a response is received
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*/
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createSequence(sequenceKey: string, referenceType: string, referenceId: string, items: Common.Array<string>, callback: (result: Systems.SequenceResult) => void): void;
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/**
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* @description Updates an existing sequence. This call will fail if the user isn't a creator of the space.
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* @param sequenceKey - The unique grouping name. The suggested convention is: Type:[Id]
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* @param referenceType - The type of reference (GroupId, SpaceId etc.)
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* @param referenceId - The id of the reference
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* @param items - An ordered array of members
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* @param callback - Callback to call when a response is received
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*/
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updateSequence(sequenceKey: string, referenceType: string, referenceId: string, items: Common.Array<string>, callback: (result: Systems.SequenceResult) => void): void;
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/**
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* @description Renames a given sequence. This call will fail if the user isn't a creator of the space.
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* @param oldSequenceKey - The current sequence key name
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* @param newSequenceKey - The new sequence key name
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* @param callback - Callback to call when a response is received
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*/
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renameSequence(oldSequenceKey: string, newSequenceKey: string, callback: (result: Systems.SequenceResult) => void): void;
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/**
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* @description Finds sequences based on the given criteria
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* @param sequenceKeys - An array of sequence keys to search for
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* @param sequenceKeys - An optional regex string for searching keys
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* @param referenceType - The type of reference (GroupId, SpaceId etc.). Must be used with ReferenceIds
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* @param referenceIds - The ids of the reference. Must be used with ReferenceType
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* @param callback - Callback to call when a response is received
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*/
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getSequencesByCriteria(sequenceKeys: Common.Array<string>, keyRegex: string, referenceType: string, referenceIds: Common.Array<string>, callback: (result: Systems.SequencesResult) => void): void;
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/**
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* @description Gets a sequence by it's key
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* @param sequenceKey - The unique grouping name
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* @param callback - Callback to call when a response is received
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*/
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getSequence(sequenceKey: string, callback: (result: Systems.SequenceResult) => void): void;
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/**
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* @description Deletes the given sequences. This call will fail if the user isn't a creator of the space
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* @param sequenceKeys - An array of sequence keys to delete
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* @param callback - Callback to call when a response is received
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*/
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deleteSequences(sequenceKeys: Common.Array<string>, callback: (result: Systems.NullResult) => void): void;
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}
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}
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export declare namespace Systems {
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/**
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@ingroup Settings System
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static ofcsp_systems_FeatureLimitInfo(): Array<Systems.FeatureLimitInfo>;
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static ofcsp_systems_FeatureQuotaInfo(): Array<Systems.FeatureQuotaInfo>;
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static ofcsp_systems_TierFeatures(): Array<Systems.TierFeatures>;
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static ofcsp_systems_Sequence(): Array<Systems.Sequence>;
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static ofcsp_systems_Site(): Array<Systems.Site>;
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static ofcsp_systems_GeoLocation(): Array<Systems.GeoLocation>;
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static ofcsp_systems_Space(): Array<Systems.Space>;
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static ofcsp_systems_FeatureLimitInfo_number(size: number): Array<Systems.FeatureLimitInfo>;
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static ofcsp_systems_FeatureQuotaInfo_number(size: number): Array<Systems.FeatureQuotaInfo>;
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static ofcsp_systems_TierFeatures_number(size: number): Array<Systems.TierFeatures>;
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static ofcsp_systems_Sequence_number(size: number): Array<Systems.Sequence>;
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static ofcsp_systems_Site_number(size: number): Array<Systems.Site>;
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static ofcsp_systems_GeoLocation_number(size: number): Array<Systems.GeoLocation>;
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static ofcsp_systems_Space_number(size: number): Array<Systems.Space>;
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