connected-spaces-platform.web 4.24.0 → 4.26.0

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@@ -127,7 +127,8 @@ export declare namespace Multiplayer {
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  Reflection = 20,
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  Fog = 21,
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  ECommerce = 22,
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- FiducialMarker = 23
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+ FiducialMarker = 23,
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+ GaussianSplat = 24
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  }
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  }
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  export declare namespace Multiplayer {
@@ -532,6 +533,24 @@ export declare namespace Multiplayer {
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  Exponential2 = 2
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  }
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  }
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+ export declare namespace Multiplayer {
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+ /**
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+ * @description Enumerates the list of properties that can be replicated for a Gaussian Splat component.
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+ */
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+ enum GaussianSplatPropertyKeys {
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+ Name = 0,
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+ ExternalResourceAssetId = 1,
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+ ExternalResourceAssetCollectionId = 2,
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+ Position = 3,
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+ Rotation = 4,
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+ Scale = 5,
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+ IsVisible = 6,
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+ IsARVisible = 7,
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+ IsShadowCaster = 8,
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+ Tint = 9,
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+ Num = 10
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  * @description Enumerates the list of properties that can be replicated for an image space component.
@@ -853,7 +872,8 @@ export declare namespace Systems {
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  SCRIPT_LIBRARY = 5,
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  HOLOCAP_VIDEO = 6,
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  HOLOCAP_AUDIO = 7,
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- AUDIO = 8
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+ AUDIO = 8,
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+ GAUSSIAN_SPLAT = 9
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  }
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  }
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  export declare namespace Systems {
@@ -7094,6 +7114,126 @@ export declare namespace Multiplayer {
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  delete(): void;
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  }
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  }
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+ export declare namespace Multiplayer {
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+ /**
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+ @ingroup GaussianSplatSpaceComponent
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+ * @description Data representation of a GaussianSplatSpaceComponent.
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+ * Gaussian Splatting is a technique for real-time 3D reconstruction and rendering of an object or environment using images taken from multiple points of view.
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+ * Rather than representing the object as a mesh of triangles, which has a surface but nothing inside, it is instead represented as a volume,
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+ * comprising a point cloud of splats (like coloured dots), each of which has a position, colour (with alpha) and covariance (scale on 3 axis).
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+ */
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+ class GaussianSplatSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IExternalResourceComponent, Multiplayer.IShadowCasterComponent, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.GaussianSplatSpaceComponent;
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+ /**
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+ * @description Constructs the Gaussian Splat component, and associates it with the specified Parent space entity.
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+ * @param parent - The Space entity that owns this component.
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+ */
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+ static create_parent(parent: Multiplayer.SpaceEntity): GaussianSplatSpaceComponent;
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+ /**
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+ * @description Gets the ID of the asset associated with this component.
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+ * NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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+ * @return The ID of the asset associated with this component.
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+ */
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+ getExternalResourceAssetId(): string;
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+ /**
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+ * @description Sets the ID of the asset associated with this component.
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+ * NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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+ * @param value - The ID of the asset associated with this component.
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+ */
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+ setExternalResourceAssetId(value: string): void;
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+ /**
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+ * @description Gets the ID of the asset collection associated with this component.
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+ * NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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+ * @return The ID of the asset collection associated with this component.
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+ */
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+ getExternalResourceAssetCollectionId(): string;
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+ /**
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+ * @description Sets the ID of the asset collection associated with this component.
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+ * NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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+ * @param value - The ID of the asset collection associated with this component.
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+ */
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+ setExternalResourceAssetCollectionId(value: string): void;
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+ /**
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+ * \addtogroup ITransformComponent
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+ @{
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+ @copydoc IPositionComponent::GetPosition()
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+ */
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+ getPosition(): Common.Vector3;
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+ /**
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+ @copydoc IPositionComponent::SetPosition()
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+ */
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+ setPosition(value: Common.Vector3): void;
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+ /**
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+ @copydoc IRotationComponent::GetRotation()
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+ */
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+ getRotation(): Common.Vector4;
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+ /**
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+ @copydoc IRotationComponent::SetRotation()
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+ */
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+ setRotation(value: Common.Vector4): void;
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+ /**
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+ @copydoc IScaleComponent::GetScale()
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+ */
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+ getScale(): Common.Vector3;
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+ /**
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+ @copydoc IScaleComponent::SetScale()
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+ */
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+ setScale(value: Common.Vector3): void;
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+ /**
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+ @copydoc ITransformComponent::GetTransform()
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+ */
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+ getTransform(): Multiplayer.SpaceTransform;
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+ /**
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+ @copydoc ITransformComonent::SetTransform()
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+ */
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+ setTransform(value: Multiplayer.SpaceTransform): void;
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+ /**
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+ @}
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+ * \addtogroup IVisibleComponent
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+ @{
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+ @copydoc IVisibleComponent::GetIsVisible()
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+ */
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+ getIsVisible(): boolean;
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+ /**
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+ @copydoc IVisibleComponent::SetIsVisible()
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+ */
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+ setIsVisible(value: boolean): void;
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+ /**
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+ @copydoc IVisibleComponent::GetIsARVisible()
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+ */
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+ getIsARVisible(): boolean;
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+ /**
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+ @copydoc IVisibleComponent::SetIsARVisible()
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+ */
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+ setIsARVisible(value: boolean): void;
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+ /**
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+ @}
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+ * \addtogroup IShadowCasterComponent
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+ @{
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+ @copydoc IShadowCasterComponent::GetIsShadowCaster()
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+ */
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+ getIsShadowCaster(): boolean;
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+ /**
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+ @copydoc IShadowCasterComponent::SetIsShadowCaster()
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+ */
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+ setIsShadowCaster(value: boolean): void;
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+ /**
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+ @}
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+ * @description Gets the tint that should be globally applied to the Gaussian Splat associated with this component.
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+ * @return The global tint value, expected to be in RGB color space, with each value normalised between 0...1.
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+ */
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+ getTint(): Common.Vector3;
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+ /**
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+ * @description Sets the tint that should be globally applied to the Gaussian Splat.
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+ * @param value - The tint value, expected to be in RGB color space, with each value normalised between 0...1.
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+ * Defaults to 1,1,1.
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+ */
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+ setTint(tintValue: Common.Vector3): void;
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+ delete(): void;
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  @ingroup ImageSpaceComponent
@@ -8595,6 +8735,14 @@ export declare namespace Systems {
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  * @param callback - Callback when asynchronous task finishes
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  */
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  addShopifyStore(storeName: string, spaceId: string, isEcommerceActive: boolean, privateAccessToken: string): Promise<Systems.AddShopifyStoreResult>;
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+ /**
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+ * @description Sets a store to be enabled or disabled in a space.
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+ * @param storeName - The store name (URL) to the Shopify store. Do not include the '.shopify.com' part of the url.
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+ * @param spaceId - ID of the space the store links to.
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+ * @param isEcommerceActive - Bool to set the ecommerce system status to.
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+ * @param callback - Callback when asynchronous task finishes
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+ */
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+ setECommerceActiveInSpace(storeName: string, spaceId: string, isEcommerceActive: boolean): Promise<Systems.AddShopifyStoreResult>;
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  /**
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  * @description Validates a shopify store given a store name and an access token.
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  * @param storeName - The store name (URL) to the Shopify store. Do not include the '.shopify.com' part of the url.
@@ -418,6 +418,11 @@ function csp_multiplayer_FogModeFactory(nativePointer) {
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  return nativePointer.pointer;
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  }
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  ProxyClassFactories["csp_multiplayer_FogMode"] = csp_multiplayer_FogModeFactory;
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+ function csp_multiplayer_GaussianSplatPropertyKeysFactory(nativePointer) {
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+ return nativePointer.pointer;
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+ }
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+ ProxyClassFactories["csp_multiplayer_GaussianSplatPropertyKeys"] =
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+ csp_multiplayer_GaussianSplatPropertyKeysFactory;
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  function csp_multiplayer_ImagePropertyKeysFactory(nativePointer) {
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  return nativePointer.pointer;
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  }
@@ -987,6 +992,11 @@ function csp_multiplayer_FogSpaceComponentFactory(nativePointer) {
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  }
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  ProxyClassFactories["csp_multiplayer_FogSpaceComponent"] =
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  csp_multiplayer_FogSpaceComponentFactory;
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+ function csp_multiplayer_GaussianSplatSpaceComponentFactory(nativePointer) {
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+ return new Multiplayer.GaussianSplatSpaceComponent(nativePointer);
997
+ }
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+ ProxyClassFactories["csp_multiplayer_GaussianSplatSpaceComponent"] =
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+ csp_multiplayer_GaussianSplatSpaceComponentFactory;
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  function csp_multiplayer_ImageSpaceComponentFactory(nativePointer) {
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  return new Multiplayer.ImageSpaceComponent(nativePointer);
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  }
@@ -1647,6 +1657,7 @@ export var Multiplayer;
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  ComponentType[ComponentType["Fog"] = 21] = "Fog";
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  ComponentType[ComponentType["ECommerce"] = 22] = "ECommerce";
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  ComponentType[ComponentType["FiducialMarker"] = 23] = "FiducialMarker";
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+ ComponentType[ComponentType["GaussianSplat"] = 24] = "GaussianSplat";
1650
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  })(ComponentType = Multiplayer.ComponentType || (Multiplayer.ComponentType = {}));
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  })(Multiplayer || (Multiplayer = {}));
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  (function (Multiplayer) {
@@ -2080,6 +2091,25 @@ export var Multiplayer;
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  FogMode[FogMode["Exponential2"] = 2] = "Exponential2";
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  })(FogMode = Multiplayer.FogMode || (Multiplayer.FogMode = {}));
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  })(Multiplayer || (Multiplayer = {}));
2094
+ (function (Multiplayer) {
2095
+ /**
2096
+ * @description Enumerates the list of properties that can be replicated for a Gaussian Splat component.
2097
+ */
2098
+ let GaussianSplatPropertyKeys;
2099
+ (function (GaussianSplatPropertyKeys) {
2100
+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Name"] = 0] = "Name";
2101
+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["ExternalResourceAssetId"] = 1] = "ExternalResourceAssetId";
2102
+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["ExternalResourceAssetCollectionId"] = 2] = "ExternalResourceAssetCollectionId";
2103
+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Position"] = 3] = "Position";
2104
+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Rotation"] = 4] = "Rotation";
2105
+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Scale"] = 5] = "Scale";
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+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsVisible"] = 6] = "IsVisible";
2107
+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsARVisible"] = 7] = "IsARVisible";
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+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsShadowCaster"] = 8] = "IsShadowCaster";
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+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Tint"] = 9] = "Tint";
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+ GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Num"] = 10] = "Num";
2111
+ })(GaussianSplatPropertyKeys = Multiplayer.GaussianSplatPropertyKeys || (Multiplayer.GaussianSplatPropertyKeys = {}));
2112
+ })(Multiplayer || (Multiplayer = {}));
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2113
  (function (Multiplayer) {
2084
2114
  /**
2085
2115
  * @description Enumerates the list of properties that can be replicated for an image space component.
@@ -2424,6 +2454,7 @@ export var Multiplayer;
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  EAssetType[EAssetType["HOLOCAP_VIDEO"] = 6] = "HOLOCAP_VIDEO";
2425
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  EAssetType[EAssetType["HOLOCAP_AUDIO"] = 7] = "HOLOCAP_AUDIO";
2426
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  EAssetType[EAssetType["AUDIO"] = 8] = "AUDIO";
2457
+ EAssetType[EAssetType["GAUSSIAN_SPLAT"] = 9] = "GAUSSIAN_SPLAT";
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  })(EAssetType = Systems.EAssetType || (Systems.EAssetType = {}));
2428
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  })(Systems || (Systems = {}));
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  (function (Systems) {
@@ -16630,6 +16661,213 @@ export class CSPFoundation {
16630
16661
  }
16631
16662
  Multiplayer.FogSpaceComponent = FogSpaceComponent;
16632
16663
  })(Multiplayer || (Multiplayer = {}));
16664
+ (function (Multiplayer) {
16665
+ /**
16666
+ @ingroup GaussianSplatSpaceComponent
16667
+ * @description Data representation of a GaussianSplatSpaceComponent.
16668
+ * Gaussian Splatting is a technique for real-time 3D reconstruction and rendering of an object or environment using images taken from multiple points of view.
16669
+ * Rather than representing the object as a mesh of triangles, which has a surface but nothing inside, it is instead represented as a volume,
16670
+ * comprising a point cloud of splats (like coloured dots), each of which has a position, colour (with alpha) and covariance (scale on 3 axis).
16671
+ */
16672
+ class GaussianSplatSpaceComponent extends Multiplayer.ComponentBase {
16673
+ /** @internal */
16674
+ constructor(pointer) {
16675
+ super(pointer);
16676
+ }
16677
+ static fromComponentBase(baseInstance) {
16678
+ const nativeClassWrapper = baseInstance;
16679
+ return new Multiplayer.GaussianSplatSpaceComponent(new NativePointer(nativeClassWrapper.pointer, nativeClassWrapper.ownsPointer));
16680
+ }
16681
+ /**
16682
+ * @description Constructs the Gaussian Splat component, and associates it with the specified Parent space entity.
16683
+ * @param parent - The Space entity that owns this component.
16684
+ */
16685
+ static create_parent(parent) {
16686
+ var _ptr = Module._malloc(8);
16687
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_Ctor_SpaceEntityP", "void", ["number", "number"], [_ptr, parent.pointer]);
16688
+ var _nPtr = getNativePointer(_ptr);
16689
+ return new GaussianSplatSpaceComponent(_nPtr);
16690
+ }
16691
+ /**
16692
+ * @description Gets the ID of the asset associated with this component.
16693
+ * NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
16694
+ * @return The ID of the asset associated with this component.
16695
+ */
16696
+ getExternalResourceAssetId() {
16697
+ let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetExternalResourceAssetIdC_StringRC", "number", ["number"], [this.pointer]);
16698
+ const _resultString = Module.UTF8ToString(_result);
16699
+ free(_result);
16700
+ _result = _resultString;
16701
+ return _result;
16702
+ }
16703
+ /**
16704
+ * @description Sets the ID of the asset associated with this component.
16705
+ * NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
16706
+ * @param value - The ID of the asset associated with this component.
16707
+ */
16708
+ setExternalResourceAssetId(value) {
16709
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetExternalResourceAssetId_void_StringRC", "void", ["number", "string"], [this.pointer, value]);
16710
+ }
16711
+ /**
16712
+ * @description Gets the ID of the asset collection associated with this component.
16713
+ * NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
16714
+ * @return The ID of the asset collection associated with this component.
16715
+ */
16716
+ getExternalResourceAssetCollectionId() {
16717
+ let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetExternalResourceAssetCollectionIdC_StringRC", "number", ["number"], [this.pointer]);
16718
+ const _resultString = Module.UTF8ToString(_result);
16719
+ free(_result);
16720
+ _result = _resultString;
16721
+ return _result;
16722
+ }
16723
+ /**
16724
+ * @description Sets the ID of the asset collection associated with this component.
16725
+ * NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
16726
+ * @param value - The ID of the asset collection associated with this component.
16727
+ */
16728
+ setExternalResourceAssetCollectionId(value) {
16729
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetExternalResourceAssetCollectionId_void_StringRC", "void", ["number", "string"], [this.pointer, value]);
16730
+ }
16731
+ /**
16732
+ * \addtogroup ITransformComponent
16733
+ @{
16734
+ @copydoc IPositionComponent::GetPosition()
16735
+ */
16736
+ getPosition() {
16737
+ var _ret = Module._malloc(8);
16738
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetPositionC_Vector3RC", "void", ["number", "number"], [_ret, this.pointer]);
16739
+ var _nPtr = new Common.Vector3(getNativePointer(_ret));
16740
+ Module._free(_ret);
16741
+ return _nPtr;
16742
+ }
16743
+ /**
16744
+ @copydoc IPositionComponent::SetPosition()
16745
+ */
16746
+ setPosition(value) {
16747
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetPosition_void_Vector3RC", "void", ["number", "number"], [this.pointer, value.pointer]);
16748
+ }
16749
+ /**
16750
+ @copydoc IRotationComponent::GetRotation()
16751
+ */
16752
+ getRotation() {
16753
+ var _ret = Module._malloc(8);
16754
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetRotationC_Vector4RC", "void", ["number", "number"], [_ret, this.pointer]);
16755
+ var _nPtr = new Common.Vector4(getNativePointer(_ret));
16756
+ Module._free(_ret);
16757
+ return _nPtr;
16758
+ }
16759
+ /**
16760
+ @copydoc IRotationComponent::SetRotation()
16761
+ */
16762
+ setRotation(value) {
16763
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetRotation_void_Vector4RC", "void", ["number", "number"], [this.pointer, value.pointer]);
16764
+ }
16765
+ /**
16766
+ @copydoc IScaleComponent::GetScale()
16767
+ */
16768
+ getScale() {
16769
+ var _ret = Module._malloc(8);
16770
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetScaleC_Vector3RC", "void", ["number", "number"], [_ret, this.pointer]);
16771
+ var _nPtr = new Common.Vector3(getNativePointer(_ret));
16772
+ Module._free(_ret);
16773
+ return _nPtr;
16774
+ }
16775
+ /**
16776
+ @copydoc IScaleComponent::SetScale()
16777
+ */
16778
+ setScale(value) {
16779
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetScale_void_Vector3RC", "void", ["number", "number"], [this.pointer, value.pointer]);
16780
+ }
16781
+ /**
16782
+ @copydoc ITransformComponent::GetTransform()
16783
+ */
16784
+ getTransform() {
16785
+ var _ret = Module._malloc(8);
16786
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetTransformC_SpaceTransform", "void", ["number", "number"], [_ret, this.pointer]);
16787
+ var _nPtr = new Multiplayer.SpaceTransform(getNativePointer(_ret));
16788
+ Module._free(_ret);
16789
+ return _nPtr;
16790
+ }
16791
+ /**
16792
+ @copydoc ITransformComonent::SetTransform()
16793
+ */
16794
+ setTransform(value) {
16795
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetTransform_void_SpaceTransformRC", "void", ["number", "number"], [this.pointer, value.pointer]);
16796
+ }
16797
+ /**
16798
+ @}
16799
+ * \addtogroup IVisibleComponent
16800
+ @{
16801
+ @copydoc IVisibleComponent::GetIsVisible()
16802
+ */
16803
+ getIsVisible() {
16804
+ let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetIsVisibleC_bool", "boolean", ["number"], [this.pointer]);
16805
+ return _result;
16806
+ }
16807
+ /**
16808
+ @copydoc IVisibleComponent::SetIsVisible()
16809
+ */
16810
+ setIsVisible(value) {
16811
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetIsVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
16812
+ }
16813
+ /**
16814
+ @copydoc IVisibleComponent::GetIsARVisible()
16815
+ */
16816
+ getIsARVisible() {
16817
+ let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetIsARVisibleC_bool", "boolean", ["number"], [this.pointer]);
16818
+ return _result;
16819
+ }
16820
+ /**
16821
+ @copydoc IVisibleComponent::SetIsARVisible()
16822
+ */
16823
+ setIsARVisible(value) {
16824
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
16825
+ }
16826
+ /**
16827
+ @}
16828
+ * \addtogroup IShadowCasterComponent
16829
+ @{
16830
+ @copydoc IShadowCasterComponent::GetIsShadowCaster()
16831
+ */
16832
+ getIsShadowCaster() {
16833
+ let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetIsShadowCasterC_bool", "boolean", ["number"], [this.pointer]);
16834
+ return _result;
16835
+ }
16836
+ /**
16837
+ @copydoc IShadowCasterComponent::SetIsShadowCaster()
16838
+ */
16839
+ setIsShadowCaster(value) {
16840
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetIsShadowCaster_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
16841
+ }
16842
+ /**
16843
+ @}
16844
+ * @description Gets the tint that should be globally applied to the Gaussian Splat associated with this component.
16845
+ * @return The global tint value, expected to be in RGB color space, with each value normalised between 0...1.
16846
+ */
16847
+ getTint() {
16848
+ var _ret = Module._malloc(8);
16849
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetTintC_Vector3RC", "void", ["number", "number"], [_ret, this.pointer]);
16850
+ var _nPtr = new Common.Vector3(getNativePointer(_ret));
16851
+ Module._free(_ret);
16852
+ return _nPtr;
16853
+ }
16854
+ /**
16855
+ * @description Sets the tint that should be globally applied to the Gaussian Splat.
16856
+ * @param value - The tint value, expected to be in RGB color space, with each value normalised between 0...1.
16857
+ * Defaults to 1,1,1.
16858
+ */
16859
+ setTint(tintValue) {
16860
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetTint_void_Vector3RC", "void", ["number", "number"], [this.pointer, tintValue.pointer]);
16861
+ }
16862
+ delete() {
16863
+ if (this.ownsPointer && !this.disposed) {
16864
+ Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
16865
+ this.disposed = true;
16866
+ }
16867
+ }
16868
+ }
16869
+ Multiplayer.GaussianSplatSpaceComponent = GaussianSplatSpaceComponent;
16870
+ })(Multiplayer || (Multiplayer = {}));
16633
16871
  (function (Multiplayer) {
16634
16872
  /**
16635
16873
  @ingroup ImageSpaceComponent
@@ -19895,6 +20133,32 @@ export class CSPFoundation {
19895
20133
  ]);
19896
20134
  return _promise;
19897
20135
  }
20136
+ /**
20137
+ * @description Sets a store to be enabled or disabled in a space.
20138
+ * @param storeName - The store name (URL) to the Shopify store. Do not include the '.shopify.com' part of the url.
20139
+ * @param spaceId - ID of the space the store links to.
20140
+ * @param isEcommerceActive - Bool to set the ecommerce system status to.
20141
+ * @param callback - Callback when asynchronous task finishes
20142
+ */
20143
+ async setECommerceActiveInSpace(storeName, spaceId, isEcommerceActive) {
20144
+ var _resolve;
20145
+ var _promise = new Promise((_r) => {
20146
+ _resolve = _r;
20147
+ });
20148
+ var _callbackPtr;
20149
+ var _callback = (_stateObject__, result) => {
20150
+ var _resultPtr = getNativePointer(result);
20151
+ var _resultInstance = new Systems.AddShopifyStoreResult(_resultPtr);
20152
+ if (_resultInstance.getResultCode() == Systems.EResultCode.InProgress) {
20153
+ return;
20154
+ }
20155
+ _resolve(_resultInstance);
20156
+ Module.removeFunction(_callbackPtr);
20157
+ };
20158
+ _callbackPtr = Module.addFunction(_callback, "vii");
20159
+ Module.ccall("csp_systems_ECommerceSystem_SetECommerceActiveInSpace_void_StringRC_StringRC_boolC_SetECommerceActiveResultCallback", "void", ["number", "string", "string", "boolean", "number", "number"], [this.pointer, storeName, spaceId, isEcommerceActive, _callbackPtr, 0]);
20160
+ return _promise;
20161
+ }
19898
20162
  /**
19899
20163
  * @description Validates a shopify store given a store name and an access token.
19900
20164
  * @param storeName - The store name (URL) to the Shopify store. Do not include the '.shopify.com' part of the url.