connected-spaces-platform.web 4.24.0 → 4.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/ConnectedSpacesPlatform_WASM.js +43 -3
- package/Debug/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/Debug/ConnectedSpacesPlatform_WASM.wasm.debug.wasm +0 -0
- package/README.md +13 -1
- package/Release/ConnectedSpacesPlatform_WASM.js +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/connectedspacesplatform.d.ts +127 -1
- package/connectedspacesplatform.js +216 -0
- package/connectedspacesplatform.js.map +1 -1
- package/connectedspacesplatform.ts +396 -0
- package/package.json +1 -1
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@@ -127,7 +127,8 @@ export declare namespace Multiplayer {
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127
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Reflection = 20,
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128
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Fog = 21,
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ECommerce = 22,
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130
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-
FiducialMarker = 23
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130
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+
FiducialMarker = 23,
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GaussianSplat = 24
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}
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}
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export declare namespace Multiplayer {
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@@ -532,6 +533,23 @@ export declare namespace Multiplayer {
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Exponential2 = 2
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the list of properties that can be replicated for a Gaussian Splat component.
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*/
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enum GaussianSplatPropertyKeys {
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Name = 0,
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ExternalResourceAssetId = 1,
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ExternalResourceAssetCollectionId = 2,
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Position = 3,
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Rotation = 4,
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Scale = 5,
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IsVisible = 6,
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IsARVisible = 7,
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IsShadowCaster = 8,
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Num = 9
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enumerates the list of properties that can be replicated for an image space component.
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@@ -7094,6 +7112,114 @@ export declare namespace Multiplayer {
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delete(): void;
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}
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}
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export declare namespace Multiplayer {
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/**
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@ingroup GaussianSplatSpaceComponent
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* @description Data representation of a GaussianSplatSpaceComponent.
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* Gaussian Splatting is a technique for real-time 3D reconstruction and rendering of an object or environment using images taken from multiple points of view.
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* Rather than representing the object as a mesh of triangles, which has a surface but nothing inside, it is instead represented as a volume,
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* comprising a point cloud of splats (like coloured dots), each of which has a position, colour (with alpha) and covariance (scale on 3 axis).
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*/
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class GaussianSplatSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IExternalResourceComponent, Multiplayer.IShadowCasterComponent, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
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/** @internal */
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constructor(pointer: NativePointer);
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static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.GaussianSplatSpaceComponent;
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/**
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* @description Constructs the Gaussian Splat component, and associates it with the specified Parent space entity.
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* @param parent - The Space entity that owns this component.
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*/
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static create_parent(parent: Multiplayer.SpaceEntity): GaussianSplatSpaceComponent;
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/**
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* @description Gets the ID of the asset associated with this component.
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* NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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* @return The ID of the asset associated with this component.
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*/
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getExternalResourceAssetId(): string;
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/**
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* @description Sets the ID of the asset associated with this component.
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* NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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* @param value - The ID of the asset associated with this component.
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*/
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setExternalResourceAssetId(value: string): void;
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/**
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* @description Gets the ID of the asset collection associated with this component.
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* NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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* @return The ID of the asset collection associated with this component.
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*/
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getExternalResourceAssetCollectionId(): string;
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/**
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* @description Sets the ID of the asset collection associated with this component.
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* NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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* @param value - The ID of the asset collection associated with this component.
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*/
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setExternalResourceAssetCollectionId(value: string): void;
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/**
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* \addtogroup ITransformComponent
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@{
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@copydoc IPositionComponent::GetPosition()
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*/
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getPosition(): Common.Vector3;
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/**
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@copydoc IPositionComponent::SetPosition()
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*/
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setPosition(value: Common.Vector3): void;
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/**
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@copydoc IRotationComponent::GetRotation()
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*/
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getRotation(): Common.Vector4;
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/**
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@copydoc IRotationComponent::SetRotation()
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*/
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setRotation(value: Common.Vector4): void;
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/**
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@copydoc IScaleComponent::GetScale()
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*/
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getScale(): Common.Vector3;
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/**
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@copydoc IScaleComponent::SetScale()
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*/
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setScale(value: Common.Vector3): void;
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/**
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@copydoc ITransformComponent::GetTransform()
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*/
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getTransform(): Multiplayer.SpaceTransform;
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/**
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@copydoc ITransformComonent::SetTransform()
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*/
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setTransform(value: Multiplayer.SpaceTransform): void;
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/**
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@}
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* \addtogroup IVisibleComponent
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@{
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@copydoc IVisibleComponent::GetIsVisible()
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*/
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getIsVisible(): boolean;
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/**
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@copydoc IVisibleComponent::SetIsVisible()
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*/
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setIsVisible(value: boolean): void;
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/**
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@copydoc IVisibleComponent::GetIsARVisible()
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*/
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getIsARVisible(): boolean;
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/**
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@copydoc IVisibleComponent::SetIsARVisible()
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*/
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setIsARVisible(value: boolean): void;
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/**
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@}
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* \addtogroup IShadowCasterComponent
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@{
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@copydoc IShadowCasterComponent::GetIsShadowCaster()
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*/
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getIsShadowCaster(): boolean;
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/**
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@copydoc IShadowCasterComponent::SetIsShadowCaster()
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*/
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setIsShadowCaster(value: boolean): void;
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delete(): void;
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}
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}
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export declare namespace Multiplayer {
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/**
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@ingroup ImageSpaceComponent
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@@ -418,6 +418,11 @@ function csp_multiplayer_FogModeFactory(nativePointer) {
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return nativePointer.pointer;
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}
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ProxyClassFactories["csp_multiplayer_FogMode"] = csp_multiplayer_FogModeFactory;
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function csp_multiplayer_GaussianSplatPropertyKeysFactory(nativePointer) {
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return nativePointer.pointer;
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}
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ProxyClassFactories["csp_multiplayer_GaussianSplatPropertyKeys"] =
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csp_multiplayer_GaussianSplatPropertyKeysFactory;
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function csp_multiplayer_ImagePropertyKeysFactory(nativePointer) {
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return nativePointer.pointer;
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}
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@@ -987,6 +992,11 @@ function csp_multiplayer_FogSpaceComponentFactory(nativePointer) {
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}
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ProxyClassFactories["csp_multiplayer_FogSpaceComponent"] =
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csp_multiplayer_FogSpaceComponentFactory;
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function csp_multiplayer_GaussianSplatSpaceComponentFactory(nativePointer) {
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return new Multiplayer.GaussianSplatSpaceComponent(nativePointer);
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}
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ProxyClassFactories["csp_multiplayer_GaussianSplatSpaceComponent"] =
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csp_multiplayer_GaussianSplatSpaceComponentFactory;
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function csp_multiplayer_ImageSpaceComponentFactory(nativePointer) {
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return new Multiplayer.ImageSpaceComponent(nativePointer);
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}
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ComponentType[ComponentType["Fog"] = 21] = "Fog";
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ComponentType[ComponentType["ECommerce"] = 22] = "ECommerce";
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ComponentType[ComponentType["FiducialMarker"] = 23] = "FiducialMarker";
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ComponentType[ComponentType["GaussianSplat"] = 24] = "GaussianSplat";
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})(ComponentType = Multiplayer.ComponentType || (Multiplayer.ComponentType = {}));
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})(Multiplayer || (Multiplayer = {}));
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(function (Multiplayer) {
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FogMode[FogMode["Exponential2"] = 2] = "Exponential2";
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})(FogMode = Multiplayer.FogMode || (Multiplayer.FogMode = {}));
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})(Multiplayer || (Multiplayer = {}));
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(function (Multiplayer) {
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/**
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* @description Enumerates the list of properties that can be replicated for a Gaussian Splat component.
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*/
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let GaussianSplatPropertyKeys;
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(function (GaussianSplatPropertyKeys) {
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Name"] = 0] = "Name";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["ExternalResourceAssetId"] = 1] = "ExternalResourceAssetId";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["ExternalResourceAssetCollectionId"] = 2] = "ExternalResourceAssetCollectionId";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Position"] = 3] = "Position";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Rotation"] = 4] = "Rotation";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Scale"] = 5] = "Scale";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsVisible"] = 6] = "IsVisible";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsARVisible"] = 7] = "IsARVisible";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["IsShadowCaster"] = 8] = "IsShadowCaster";
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GaussianSplatPropertyKeys[GaussianSplatPropertyKeys["Num"] = 9] = "Num";
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})(GaussianSplatPropertyKeys = Multiplayer.GaussianSplatPropertyKeys || (Multiplayer.GaussianSplatPropertyKeys = {}));
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})(Multiplayer || (Multiplayer = {}));
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(function (Multiplayer) {
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/**
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* @description Enumerates the list of properties that can be replicated for an image space component.
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@@ -16630,6 +16659,193 @@ export class CSPFoundation {
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}
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Multiplayer.FogSpaceComponent = FogSpaceComponent;
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})(Multiplayer || (Multiplayer = {}));
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(function (Multiplayer) {
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/**
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@ingroup GaussianSplatSpaceComponent
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* @description Data representation of a GaussianSplatSpaceComponent.
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* Gaussian Splatting is a technique for real-time 3D reconstruction and rendering of an object or environment using images taken from multiple points of view.
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* Rather than representing the object as a mesh of triangles, which has a surface but nothing inside, it is instead represented as a volume,
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* comprising a point cloud of splats (like coloured dots), each of which has a position, colour (with alpha) and covariance (scale on 3 axis).
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*/
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class GaussianSplatSpaceComponent extends Multiplayer.ComponentBase {
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/** @internal */
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constructor(pointer) {
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super(pointer);
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}
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static fromComponentBase(baseInstance) {
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const nativeClassWrapper = baseInstance;
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return new Multiplayer.GaussianSplatSpaceComponent(new NativePointer(nativeClassWrapper.pointer, nativeClassWrapper.ownsPointer));
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}
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/**
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* @description Constructs the Gaussian Splat component, and associates it with the specified Parent space entity.
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* @param parent - The Space entity that owns this component.
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*/
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static create_parent(parent) {
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var _ptr = Module._malloc(8);
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Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_Ctor_SpaceEntityP", "void", ["number", "number"], [_ptr, parent.pointer]);
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var _nPtr = getNativePointer(_ptr);
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return new GaussianSplatSpaceComponent(_nPtr);
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}
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/**
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* @description Gets the ID of the asset associated with this component.
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* NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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* @return The ID of the asset associated with this component.
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*/
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getExternalResourceAssetId() {
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let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetExternalResourceAssetIdC_StringRC", "number", ["number"], [this.pointer]);
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const _resultString = Module.UTF8ToString(_result);
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free(_result);
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_result = _resultString;
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return _result;
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}
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/**
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* @description Sets the ID of the asset associated with this component.
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* NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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* @param value - The ID of the asset associated with this component.
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*/
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setExternalResourceAssetId(value) {
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Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetExternalResourceAssetId_void_StringRC", "void", ["number", "string"], [this.pointer, value]);
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}
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/**
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* @description Gets the ID of the asset collection associated with this component.
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16711
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* NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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* @return The ID of the asset collection associated with this component.
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*/
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getExternalResourceAssetCollectionId() {
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let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetExternalResourceAssetCollectionIdC_StringRC", "number", ["number"], [this.pointer]);
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const _resultString = Module.UTF8ToString(_result);
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free(_result);
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_result = _resultString;
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return _result;
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}
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/**
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* @description Sets the ID of the asset collection associated with this component.
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* NOTE: To retrieve this component's gaussian splat asset, both the Asset ID and the Asset Collection ID are required.
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* @param value - The ID of the asset collection associated with this component.
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*/
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setExternalResourceAssetCollectionId(value) {
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Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetExternalResourceAssetCollectionId_void_StringRC", "void", ["number", "string"], [this.pointer, value]);
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+
}
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/**
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* \addtogroup ITransformComponent
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@{
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16732
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@copydoc IPositionComponent::GetPosition()
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16733
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+
*/
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16734
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getPosition() {
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var _ret = Module._malloc(8);
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|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetPositionC_Vector3RC", "void", ["number", "number"], [_ret, this.pointer]);
|
|
16737
|
+
var _nPtr = new Common.Vector3(getNativePointer(_ret));
|
|
16738
|
+
Module._free(_ret);
|
|
16739
|
+
return _nPtr;
|
|
16740
|
+
}
|
|
16741
|
+
/**
|
|
16742
|
+
@copydoc IPositionComponent::SetPosition()
|
|
16743
|
+
*/
|
|
16744
|
+
setPosition(value) {
|
|
16745
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetPosition_void_Vector3RC", "void", ["number", "number"], [this.pointer, value.pointer]);
|
|
16746
|
+
}
|
|
16747
|
+
/**
|
|
16748
|
+
@copydoc IRotationComponent::GetRotation()
|
|
16749
|
+
*/
|
|
16750
|
+
getRotation() {
|
|
16751
|
+
var _ret = Module._malloc(8);
|
|
16752
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetRotationC_Vector4RC", "void", ["number", "number"], [_ret, this.pointer]);
|
|
16753
|
+
var _nPtr = new Common.Vector4(getNativePointer(_ret));
|
|
16754
|
+
Module._free(_ret);
|
|
16755
|
+
return _nPtr;
|
|
16756
|
+
}
|
|
16757
|
+
/**
|
|
16758
|
+
@copydoc IRotationComponent::SetRotation()
|
|
16759
|
+
*/
|
|
16760
|
+
setRotation(value) {
|
|
16761
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetRotation_void_Vector4RC", "void", ["number", "number"], [this.pointer, value.pointer]);
|
|
16762
|
+
}
|
|
16763
|
+
/**
|
|
16764
|
+
@copydoc IScaleComponent::GetScale()
|
|
16765
|
+
*/
|
|
16766
|
+
getScale() {
|
|
16767
|
+
var _ret = Module._malloc(8);
|
|
16768
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetScaleC_Vector3RC", "void", ["number", "number"], [_ret, this.pointer]);
|
|
16769
|
+
var _nPtr = new Common.Vector3(getNativePointer(_ret));
|
|
16770
|
+
Module._free(_ret);
|
|
16771
|
+
return _nPtr;
|
|
16772
|
+
}
|
|
16773
|
+
/**
|
|
16774
|
+
@copydoc IScaleComponent::SetScale()
|
|
16775
|
+
*/
|
|
16776
|
+
setScale(value) {
|
|
16777
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetScale_void_Vector3RC", "void", ["number", "number"], [this.pointer, value.pointer]);
|
|
16778
|
+
}
|
|
16779
|
+
/**
|
|
16780
|
+
@copydoc ITransformComponent::GetTransform()
|
|
16781
|
+
*/
|
|
16782
|
+
getTransform() {
|
|
16783
|
+
var _ret = Module._malloc(8);
|
|
16784
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetTransformC_SpaceTransform", "void", ["number", "number"], [_ret, this.pointer]);
|
|
16785
|
+
var _nPtr = new Multiplayer.SpaceTransform(getNativePointer(_ret));
|
|
16786
|
+
Module._free(_ret);
|
|
16787
|
+
return _nPtr;
|
|
16788
|
+
}
|
|
16789
|
+
/**
|
|
16790
|
+
@copydoc ITransformComonent::SetTransform()
|
|
16791
|
+
*/
|
|
16792
|
+
setTransform(value) {
|
|
16793
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetTransform_void_SpaceTransformRC", "void", ["number", "number"], [this.pointer, value.pointer]);
|
|
16794
|
+
}
|
|
16795
|
+
/**
|
|
16796
|
+
@}
|
|
16797
|
+
* \addtogroup IVisibleComponent
|
|
16798
|
+
@{
|
|
16799
|
+
@copydoc IVisibleComponent::GetIsVisible()
|
|
16800
|
+
*/
|
|
16801
|
+
getIsVisible() {
|
|
16802
|
+
let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetIsVisibleC_bool", "boolean", ["number"], [this.pointer]);
|
|
16803
|
+
return _result;
|
|
16804
|
+
}
|
|
16805
|
+
/**
|
|
16806
|
+
@copydoc IVisibleComponent::SetIsVisible()
|
|
16807
|
+
*/
|
|
16808
|
+
setIsVisible(value) {
|
|
16809
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetIsVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
|
|
16810
|
+
}
|
|
16811
|
+
/**
|
|
16812
|
+
@copydoc IVisibleComponent::GetIsARVisible()
|
|
16813
|
+
*/
|
|
16814
|
+
getIsARVisible() {
|
|
16815
|
+
let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetIsARVisibleC_bool", "boolean", ["number"], [this.pointer]);
|
|
16816
|
+
return _result;
|
|
16817
|
+
}
|
|
16818
|
+
/**
|
|
16819
|
+
@copydoc IVisibleComponent::SetIsARVisible()
|
|
16820
|
+
*/
|
|
16821
|
+
setIsARVisible(value) {
|
|
16822
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetIsARVisible_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
|
|
16823
|
+
}
|
|
16824
|
+
/**
|
|
16825
|
+
@}
|
|
16826
|
+
* \addtogroup IShadowCasterComponent
|
|
16827
|
+
@{
|
|
16828
|
+
@copydoc IShadowCasterComponent::GetIsShadowCaster()
|
|
16829
|
+
*/
|
|
16830
|
+
getIsShadowCaster() {
|
|
16831
|
+
let _result = Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_GetIsShadowCasterC_bool", "boolean", ["number"], [this.pointer]);
|
|
16832
|
+
return _result;
|
|
16833
|
+
}
|
|
16834
|
+
/**
|
|
16835
|
+
@copydoc IShadowCasterComponent::SetIsShadowCaster()
|
|
16836
|
+
*/
|
|
16837
|
+
setIsShadowCaster(value) {
|
|
16838
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_SetIsShadowCaster_void_bool", "void", ["number", "boolean"], [this.pointer, value]);
|
|
16839
|
+
}
|
|
16840
|
+
delete() {
|
|
16841
|
+
if (this.ownsPointer && !this.disposed) {
|
|
16842
|
+
Module.ccall("csp_multiplayer_GaussianSplatSpaceComponent_Dtor", "void", ["number"], [this.pointer]);
|
|
16843
|
+
this.disposed = true;
|
|
16844
|
+
}
|
|
16845
|
+
}
|
|
16846
|
+
}
|
|
16847
|
+
Multiplayer.GaussianSplatSpaceComponent = GaussianSplatSpaceComponent;
|
|
16848
|
+
})(Multiplayer || (Multiplayer = {}));
|
|
16633
16849
|
(function (Multiplayer) {
|
|
16634
16850
|
/**
|
|
16635
16851
|
@ingroup ImageSpaceComponent
|