connected-spaces-platform.web 4.17.1 → 4.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/ConnectedSpacesPlatform_WASM.js +104 -124
- package/Debug/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/Debug/ConnectedSpacesPlatform_WASM.wasm.debug.wasm +0 -0
- package/README.md +60 -10
- package/Release/ConnectedSpacesPlatform_WASM.js +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/connectedspacesplatform.d.ts +347 -542
- package/connectedspacesplatform.js +559 -780
- package/connectedspacesplatform.js.map +1 -1
- package/connectedspacesplatform.ts +953 -1170
- package/package.json +1 -1
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@@ -156,7 +156,7 @@ export declare namespace Multiplayer {
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}
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export declare namespace Multiplayer {
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/**
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* @description Enum used to specify the current state of the
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* @description Enum used to specify the current state of the multiplayer connection.
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*/
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enum ConnectionState {
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Connecting = 0,
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@@ -165,6 +165,18 @@ export declare namespace Multiplayer {
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Disconnected = 3
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enum used to indicate the failure state of a multiplayer request.
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*/
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enum ErrorCode {
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None = 0,
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Unknown = 1,
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NotConnected = 2,
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AlreadyConnected = 3,
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SpaceUserLimitExceeded = 4
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enum representing the type of a replicated value.
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@@ -192,7 +204,13 @@ export declare namespace Multiplayer {
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}
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export declare namespace Multiplayer {
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/**
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* @description Enum used to
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* @description This Enum should be used to determine what kind of operation the component update represents.
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* Update means properties on the component have updated, all need to be checked as we do not provide reference of specific property updates.
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* Add means the component is newly added, clients should ensure that this triggers appropriate instantiation of wrapping objects.
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* All properties for the component should be included.
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* Delete means the component has been marked for deletion. It is likely that some other clients will not have the component at the point this is
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* recieved. Any wrapping data objects should be deleted when this is recieved, and clients should cease updating this component as any call would
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* fail. The CSP representation of the component has been removed at this point.
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*/
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enum ComponentUpdateType {
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Update = 0,
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@@ -201,6 +219,11 @@ export declare namespace Multiplayer {
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Enum used to specify what part of a SpaceEntity was updated when deserialising.
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* Use this to determine which parts of an entity to copy values from when an update occurs.
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* It is a bitwise flag enum, so values are additive, the value may represent several flags.
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*/
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enum SpaceEntityUpdateFlags {
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UPDATE_FLAGS_NAME = 1,
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UPDATE_FLAGS_POSITION = 2,
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@@ -629,7 +652,7 @@ export declare namespace Multiplayer {
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ReflectionAssetId = 1,
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AssetCollectionId = 2,
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Position = 3,
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Rotation_NOT_USED = 4,
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Scale = 5,
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ReflectionShape = 6,
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ThirdPartyComponentRef = 7,
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@@ -813,7 +836,8 @@ export declare namespace Systems {
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TicketAlreadyApplied = 30,
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ShopifyConnectionBroken = 31,
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ShopifyInvalidStoreName = 32,
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UserShopifyLimitReached = 33
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UserShopifyLimitReached = 33,
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UserTokenRefreshFailed = 34
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}
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}
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export declare namespace Systems {
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Invalid = 4
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}
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}
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export declare namespace Systems {
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/**
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* @description Used to specify the type of the user's avatar
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*/
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enum AvatarType {
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None = 0,
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Premade = 1,
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ReadyPlayerMe = 2,
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Custom = 3
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}
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}
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export declare namespace Systems {
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enum SpaceAttributes {
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None = 0,
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* @return Returns the build ID for the foundation build
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*/
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static getBuildID(): string;
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/**
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* @description Gets the EntitySystemVersion number.
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* This represents the system used to parse data for Entities,
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* and is used to prevent conflicting entity data versions from being used together where we cannot parse both.
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* This is currently unused.
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* @return The system version number, a manually incremented counter that changes when significant breaking changes occur in the entity
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* parsing systems
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*/
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static getEntitySystemVersion(): number;
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/**
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* @description Unique identifier for the current device.
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* Used internally by certain user authentication endpoints.
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@@ -3529,34 +3555,34 @@ export declare namespace Multiplayer {
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static create_boundConnection(boundConnection: Multiplayer.MultiplayerConnection): MultiplayerConnection;
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/**
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* @description Start the connection and register to start receiving updates from the server.
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* @param callback - A callback with
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* @param callback - A callback with failure state.
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*/
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connect(): Promise<
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connect(): Promise<Multiplayer.ErrorCode>;
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/**
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* @description End the multiplayer connection.
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* @param callback - A callback with
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* @param callback - A callback with failure state.
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*/
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disconnect(): Promise<
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disconnect(): Promise<Multiplayer.ErrorCode>;
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/**
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* @description Initialise the connection and get initial entity data from the server.
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* @param callback - A callback with
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* @param callback - A callback with failure state.
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*/
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initialiseConnection(): Promise<
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initialiseConnection(): Promise<Multiplayer.ErrorCode>;
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/**
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* @description Sends a network event by EventName to all currently connected clients.
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* @param eventName - The identifying name for the event.
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* @param args - An array of arguments (ReplicatedValue) to be passed as part of the event payload.
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* @param callback - A
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* @param callback - A callback with failure state.
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*/
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sendNetworkEvent(eventName: string, args: Common.Array<Multiplayer.ReplicatedValue>): Promise<
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sendNetworkEvent(eventName: string, args: Common.Array<Multiplayer.ReplicatedValue>): Promise<Multiplayer.ErrorCode>;
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/**
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* @description Sends a network event by EventName, to TargetClientId.
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* @param eventName - The identifying name for the event.
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* @param args - An array of arguments (ReplicatedValue) to be passed as part of the event payload.
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* @param targetClientId - The client ID to send the event to.
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* @param callback - A
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* @param callback - A callback with failure state.
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*/
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sendNetworkEventToClient(eventName: string, args: Common.Array<Multiplayer.ReplicatedValue>, targetClientId: bigint): Promise<
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sendNetworkEventToClient(eventName: string, args: Common.Array<Multiplayer.ReplicatedValue>, targetClientId: bigint): Promise<Multiplayer.ErrorCode>;
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/**
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* @description Sets a callback for a disconnection event.
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* @param callback - The callback for disconnection, contains a string with a reason for disconnection.
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setConnectionCallback(callback: (arg1: string) => void): void;
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/**
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* @description Sets a callback for a network interruption event.
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*
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*
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* Connection isn't recoverable after this point and Disconnect should be called.
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* @param callback - The callback for network interruption, contains a string showing failure.
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*/
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setNetworkInterruptionCallback(callback: (arg1: string) => void): void;
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/**
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getConnectionState(): Multiplayer.ConnectionState;
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/**
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* @description Sets the Self Messaging flag for this client.
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*
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* This allows a client to declare that it wishes to recieve every patch and object message it sends.
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@warning Don't use this function if you aren't sure of the consequences, it's very unlikely that a client would want to use this!
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* @param allowSelfMessaging - True to allow and false to disallow.
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* @param callback - A callback with failure state.
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setAllowSelfMessagingFlag(allowSelfMessaging: boolean): Promise<
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setAllowSelfMessagingFlag(allowSelfMessaging: boolean): Promise<Multiplayer.ErrorCode>;
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/**
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* @description Gets the bool representing if we're using self-messaging or not.
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* @return True if self messaging is allowed, false otherwise.
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getVector4(): Common.Vector4;
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}
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}
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export declare namespace Multiplayer {
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class PropertyUpdateInfo extends NativeClassWrapper implements INativeResource {
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/** @internal */
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constructor(pointer: NativePointer);
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static create(): PropertyUpdateInfo;
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delete(): void;
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get propertyId(): number;
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set propertyId(value: number);
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get updateType(): Multiplayer.ComponentUpdateType;
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set updateType(value: Multiplayer.ComponentUpdateType);
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}
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}
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export declare namespace Multiplayer {
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/**
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* @description Info class that specifies a type of update and the ID of a component the update is applied to.
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* @description Set a callback to be executed when a patch message is received for this Entity. Only one callback can be set.
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* @param callback - Contains the SpaceEntity that updated, a set of flags to tell which parts updated
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* and an array of information to tell which components updated.
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* When this callback is recieved, the flags and arrays should be used to determine which properties have updated data.
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*/
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setUpdateCallback(callback: (arg1: Multiplayer.SpaceEntity, arg2: Multiplayer.SpaceEntityUpdateFlags, arg3: Common.Array<Multiplayer.ComponentUpdateInfo>) => void): void;
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/**
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* /// @return True if deselection occurred. False if not.
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*/
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deselect(): boolean;
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/**
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* @description Checks if the entity can be modified.
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* Specifically whether the local client already owns the entity or can take ownership of the entity.
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* @return True if the entity can be modified, False if not.
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*/
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isModifiable(): boolean;
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}
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}
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export declare namespace Multiplayer {
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class AnalyticsSystem extends NativeClassWrapper {
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/** @internal */
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constructor(pointer: NativePointer);
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static create(): AnalyticsSystem;
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/**
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* @description Send an event
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* @param event - AnalyticsEvent
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set pointOfInterestId(value: string);
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get parentId(): string;
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set parentId(value: string);
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get
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set
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get spaceId(): string;
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set spaceId(value: string);
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get createdBy(): string;
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set createdBy(value: string);
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get createdAt(): string;
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* @param level - The level to check.
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*/
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loggingEnabled(level: Systems.LogLevel): boolean;
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/**
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* @description Log a message at a specific verbosity level.
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* @param level - The level to log this message at.
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* @param inMessage - The message to be logged.
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*/
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logMsg(level: Systems.LogLevel, message: string): void;
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/**
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* @description Log an event.
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* @param inEvent - The event to be logged.
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*/
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logEvent(event: string): void;
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/**
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* @description Specify a 'Marker' event which can be used to communicate a certain process occurring, usually for debugging.
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*/
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beginMarker(marker: string): void;
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/**
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* @description End a 'Marker' event.
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*/
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endMarker(): void;
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/**
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* @description Clears all logging callbacks.
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*/
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delete(): void;
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get agoraUserId(): string;
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set agoraUserId(value: string);
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get lifespan(): number;
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set lifespan(value: number);
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get channelName(): string;
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set channelName(value: string);
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get lifespan(): number;
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set lifespan(value: number);
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get readOnly(): boolean;
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set readOnly(value: boolean);
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get shareAudio(): boolean;
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* @param parent - The Space entity that owns this component.
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*/
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static create_parent(parent: Multiplayer.SpaceEntity): AnimatedModelSpaceComponent;
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/** @deprecated
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Due to the introduction of LODs it doesn't make sense to set a specific asset anymore
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*/
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getExternalResourceAssetId(): string;
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/** @deprecated
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Due to the introduction of LODs it doesn't make sense to set a specific asset anymore
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*/
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setExternalResourceAssetId(value: string): void;
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/**
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* @description Gets the ID of the asset collection associated with this component.
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/**
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* @description Data representation of an AudioSpaceComponent.
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*/
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class AudioSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, Multiplayer.IThirdPartyComponentRef, INativeResource {
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|
+
class AudioSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, Multiplayer.IPositionComponent, Multiplayer.IThirdPartyComponentRef, INativeResource {
|
|
5831
5876
|
/** @internal */
|
|
5832
5877
|
constructor(pointer: NativePointer);
|
|
5833
5878
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.AudioSpaceComponent;
|
|
@@ -5837,25 +5882,17 @@ export declare namespace Multiplayer {
|
|
|
5837
5882
|
*/
|
|
5838
5883
|
static create_parent(parent: Multiplayer.SpaceEntity): AudioSpaceComponent;
|
|
5839
5884
|
/**
|
|
5840
|
-
*
|
|
5841
|
-
|
|
5842
|
-
|
|
5843
|
-
* - +Y is UP
|
|
5844
|
-
* - +X is left (facing forward)
|
|
5845
|
-
* - +Z is forward
|
|
5846
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
5885
|
+
* \addtogroup IPositionComponent
|
|
5886
|
+
@{
|
|
5887
|
+
@copydoc IPositionComponent::GetPosition()
|
|
5847
5888
|
*/
|
|
5848
5889
|
getPosition(): Common.Vector3;
|
|
5849
5890
|
/**
|
|
5850
|
-
|
|
5851
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
5852
|
-
* - Right handed coordinate system
|
|
5853
|
-
* - +Y is UP
|
|
5854
|
-
* - +X is left (facing forward)
|
|
5855
|
-
* - +Z is forward
|
|
5891
|
+
@copydoc IPositionComponent::SetPosition()
|
|
5856
5892
|
*/
|
|
5857
5893
|
setPosition(value: Common.Vector3): void;
|
|
5858
5894
|
/**
|
|
5895
|
+
@}
|
|
5859
5896
|
* @description Gets the current playback state of the audio of this audio component.
|
|
5860
5897
|
* @return The current playback state of the audio of this audio component.
|
|
5861
5898
|
*/
|
|
@@ -6200,7 +6237,7 @@ export declare namespace Multiplayer {
|
|
|
6200
6237
|
@ingroup ButtonSpaceComponent
|
|
6201
6238
|
* @description Data representation of an ButtonSpaceComponent.
|
|
6202
6239
|
*/
|
|
6203
|
-
class ButtonSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
6240
|
+
class ButtonSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
6204
6241
|
/** @internal */
|
|
6205
6242
|
constructor(pointer: NativePointer);
|
|
6206
6243
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.ButtonSpaceComponent;
|
|
@@ -6244,70 +6281,41 @@ export declare namespace Multiplayer {
|
|
|
6244
6281
|
*/
|
|
6245
6282
|
setAssetCollectionId(value: string): void;
|
|
6246
6283
|
/**
|
|
6247
|
-
*
|
|
6248
|
-
|
|
6249
|
-
|
|
6250
|
-
* - +Y is UP
|
|
6251
|
-
* - +X is left (facing forward)
|
|
6252
|
-
* - +Z is forward
|
|
6253
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
6284
|
+
* \addtogroup ITransformComponent
|
|
6285
|
+
@{
|
|
6286
|
+
@copydoc IPositionComponent::GetPosition()
|
|
6254
6287
|
*/
|
|
6255
6288
|
getPosition(): Common.Vector3;
|
|
6256
6289
|
/**
|
|
6257
|
-
|
|
6258
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
6259
|
-
* - Right handed coordinate system
|
|
6260
|
-
* - +Y is UP
|
|
6261
|
-
* - +X is left (facing forward)
|
|
6262
|
-
* - +Z is forward
|
|
6290
|
+
@copydoc IPositionComponent::SetPosition()
|
|
6263
6291
|
*/
|
|
6264
6292
|
setPosition(value: Common.Vector3): void;
|
|
6265
6293
|
/**
|
|
6266
|
-
|
|
6267
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
6268
|
-
* - Right handed coordinate system
|
|
6269
|
-
* - Positive rotation is counterclockwise
|
|
6270
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
6271
|
-
* - North: +Z
|
|
6272
|
-
* - East: -X
|
|
6273
|
-
* - South: -Z
|
|
6274
|
-
* - West: +X
|
|
6294
|
+
@copydoc IRotationComponent::GetRotation()
|
|
6275
6295
|
*/
|
|
6276
6296
|
getRotation(): Common.Vector4;
|
|
6277
6297
|
/**
|
|
6278
|
-
|
|
6279
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
6280
|
-
* - Right handed coordinate system
|
|
6281
|
-
* - Positive rotation is counterclockwise
|
|
6282
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
6283
|
-
* - North: +Z
|
|
6284
|
-
* - East: -X
|
|
6285
|
-
* - South: -Z
|
|
6286
|
-
* - West: +X
|
|
6287
|
-
* @param value - The quaternion in radians to use as new rotation of this component.
|
|
6298
|
+
@copydoc IRotationComponent::SetRotation()
|
|
6288
6299
|
*/
|
|
6289
6300
|
setRotation(value: Common.Vector4): void;
|
|
6290
6301
|
/**
|
|
6291
|
-
|
|
6292
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
6293
|
-
* - Right handed coordinate system
|
|
6294
|
-
* - +Y is UP
|
|
6295
|
-
* - +X is left (facing forward)
|
|
6296
|
-
* - +Z is forward
|
|
6297
|
-
* @return The 3D scale as vector (left, up, forward).
|
|
6302
|
+
@copydoc IScaleComponent::GetScale()
|
|
6298
6303
|
*/
|
|
6299
6304
|
getScale(): Common.Vector3;
|
|
6300
6305
|
/**
|
|
6301
|
-
|
|
6302
|
-
* @param value - The new value expressed as vector (left, up, forward).
|
|
6303
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
6304
|
-
* - Right handed coordinate system
|
|
6305
|
-
* - +Y is UP
|
|
6306
|
-
* - +X is left (facing forward)
|
|
6307
|
-
* - +Z is forward
|
|
6306
|
+
@copydoc IScaleComponent::SetScale()
|
|
6308
6307
|
*/
|
|
6309
6308
|
setScale(value: Common.Vector3): void;
|
|
6310
6309
|
/**
|
|
6310
|
+
@copydoc ITransformComponent::GetTransform()
|
|
6311
|
+
*/
|
|
6312
|
+
getTransform(): Multiplayer.SpaceTransform;
|
|
6313
|
+
/**
|
|
6314
|
+
@copydoc ITransformComonent::SetTransform()
|
|
6315
|
+
*/
|
|
6316
|
+
setTransform(value: Multiplayer.SpaceTransform): void;
|
|
6317
|
+
/**
|
|
6318
|
+
@}
|
|
6311
6319
|
* \addtogroup IClickableComponent
|
|
6312
6320
|
@{
|
|
6313
6321
|
@copydoc IClickableComponent::GetIsEnabled()
|
|
@@ -6344,7 +6352,7 @@ export declare namespace Multiplayer {
|
|
|
6344
6352
|
@ingroup CollisionSpaceComponent
|
|
6345
6353
|
* @description Data representation of an CollisionSpaceComponent.
|
|
6346
6354
|
*/
|
|
6347
|
-
class CollisionSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IThirdPartyComponentRef, INativeResource {
|
|
6355
|
+
class CollisionSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IThirdPartyComponentRef, Multiplayer.ITransformComponent, INativeResource {
|
|
6348
6356
|
/** @internal */
|
|
6349
6357
|
constructor(pointer: NativePointer);
|
|
6350
6358
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.CollisionSpaceComponent;
|
|
@@ -6354,70 +6362,41 @@ export declare namespace Multiplayer {
|
|
|
6354
6362
|
*/
|
|
6355
6363
|
static create_parent(parent: Multiplayer.SpaceEntity): CollisionSpaceComponent;
|
|
6356
6364
|
/**
|
|
6357
|
-
*
|
|
6358
|
-
|
|
6359
|
-
|
|
6360
|
-
* - +Y is UP
|
|
6361
|
-
* - +X is left (facing forward)
|
|
6362
|
-
* - +Z is forward
|
|
6363
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
6365
|
+
* \addtogroup ITransformComponent
|
|
6366
|
+
@{
|
|
6367
|
+
@copydoc IPositionComponent::GetPosition()
|
|
6364
6368
|
*/
|
|
6365
6369
|
getPosition(): Common.Vector3;
|
|
6366
6370
|
/**
|
|
6367
|
-
|
|
6368
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
6369
|
-
* - Right handed coordinate system
|
|
6370
|
-
* - +Y is UP
|
|
6371
|
-
* - +X is left (facing forward)
|
|
6372
|
-
* - +Z is forward
|
|
6371
|
+
@copydoc IPositionComponent::SetPosition()
|
|
6373
6372
|
*/
|
|
6374
6373
|
setPosition(value: Common.Vector3): void;
|
|
6375
6374
|
/**
|
|
6376
|
-
|
|
6377
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
6378
|
-
* - Right handed coordinate system
|
|
6379
|
-
* - Positive rotation is counterclockwise
|
|
6380
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
6381
|
-
* - North: +Z
|
|
6382
|
-
* - East: -X
|
|
6383
|
-
* - South: -Z
|
|
6384
|
-
* - West: +X
|
|
6375
|
+
@copydoc IRotationComponent::GetRotation()
|
|
6385
6376
|
*/
|
|
6386
6377
|
getRotation(): Common.Vector4;
|
|
6387
6378
|
/**
|
|
6388
|
-
|
|
6389
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
6390
|
-
* - Right handed coordinate system
|
|
6391
|
-
* - Positive rotation is counterclockwise
|
|
6392
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
6393
|
-
* - North: +Z
|
|
6394
|
-
* - East: -X
|
|
6395
|
-
* - South: -Z
|
|
6396
|
-
* - West: +X
|
|
6397
|
-
* @param value - The quaternion in radians to use as new rotation of this component.
|
|
6379
|
+
@copydoc IRotationComponent::SetRotation()
|
|
6398
6380
|
*/
|
|
6399
6381
|
setRotation(value: Common.Vector4): void;
|
|
6400
6382
|
/**
|
|
6401
|
-
|
|
6402
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
6403
|
-
* - Right handed coordinate system
|
|
6404
|
-
* - +Y is UP
|
|
6405
|
-
* - +X is left (facing forward)
|
|
6406
|
-
* - +Z is forward
|
|
6407
|
-
* @return The 3D scale as vector (left, up, forward).
|
|
6383
|
+
@copydoc IScaleComponent::GetScale()
|
|
6408
6384
|
*/
|
|
6409
6385
|
getScale(): Common.Vector3;
|
|
6410
6386
|
/**
|
|
6411
|
-
|
|
6412
|
-
* @param value - The new value expressed as vector (left, up, forward).
|
|
6413
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
6414
|
-
* - Right handed coordinate system
|
|
6415
|
-
* - +Y is UP
|
|
6416
|
-
* - +X is left (facing forward)
|
|
6417
|
-
* - +Z is forward
|
|
6387
|
+
@copydoc IScaleComponent::SetScale()
|
|
6418
6388
|
*/
|
|
6419
6389
|
setScale(value: Common.Vector3): void;
|
|
6420
6390
|
/**
|
|
6391
|
+
@copydoc ITransformComponent::GetTransform()
|
|
6392
|
+
*/
|
|
6393
|
+
getTransform(): Multiplayer.SpaceTransform;
|
|
6394
|
+
/**
|
|
6395
|
+
@copydoc ITransformComonent::SetTransform()
|
|
6396
|
+
*/
|
|
6397
|
+
setTransform(value: Multiplayer.SpaceTransform): void;
|
|
6398
|
+
/**
|
|
6399
|
+
@}
|
|
6421
6400
|
* @description Gets the collision shape used by this collision component.
|
|
6422
6401
|
* @return The colllision shape used by this collision component.
|
|
6423
6402
|
*/
|
|
@@ -6512,7 +6491,7 @@ export declare namespace Multiplayer {
|
|
|
6512
6491
|
@ingroup ConversationSpaceComponent
|
|
6513
6492
|
* @description Data representation of an ConversationSpaceComponent.
|
|
6514
6493
|
*/
|
|
6515
|
-
class ConversationSpaceComponent extends Multiplayer.ComponentBase implements INativeResource {
|
|
6494
|
+
class ConversationSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IPositionComponent, Multiplayer.IRotationComponent, INativeResource {
|
|
6516
6495
|
/** @internal */
|
|
6517
6496
|
constructor(pointer: NativePointer);
|
|
6518
6497
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.ConversationSpaceComponent;
|
|
@@ -6581,23 +6560,29 @@ export declare namespace Multiplayer {
|
|
|
6581
6560
|
*/
|
|
6582
6561
|
setMessageInfo(messageId: string, messageData: Multiplayer.MessageInfo): Promise<Multiplayer.MessageResult>;
|
|
6583
6562
|
/**
|
|
6584
|
-
*
|
|
6563
|
+
* \addtogroup IPositionComponent
|
|
6564
|
+
@{
|
|
6565
|
+
@copydoc IPositionComponent::GetPosition()
|
|
6585
6566
|
*/
|
|
6586
6567
|
getPosition(): Common.Vector3;
|
|
6587
6568
|
/**
|
|
6588
|
-
|
|
6589
|
-
* @param value - - The new 3D position assigned to the origin of this component.
|
|
6569
|
+
@copydoc IPositionComponent::SetPosition()
|
|
6590
6570
|
*/
|
|
6591
6571
|
setPosition(value: Common.Vector3): void;
|
|
6592
6572
|
/**
|
|
6593
|
-
|
|
6573
|
+
@}
|
|
6574
|
+
* \addtogroup IRotationComponent
|
|
6575
|
+
@{
|
|
6576
|
+
@copydoc IRotationComponent::GetRotation()
|
|
6594
6577
|
*/
|
|
6595
6578
|
getRotation(): Common.Vector4;
|
|
6596
6579
|
/**
|
|
6597
|
-
|
|
6598
|
-
* @param value - - The new rotation assigned to the origin of this component.
|
|
6580
|
+
@copydoc IRotationComponent::SetRotation()
|
|
6599
6581
|
*/
|
|
6600
6582
|
setRotation(value: Common.Vector4): void;
|
|
6583
|
+
/**
|
|
6584
|
+
@}
|
|
6585
|
+
*/
|
|
6601
6586
|
getIsVisible(): boolean;
|
|
6602
6587
|
setIsVisible(value: boolean): void;
|
|
6603
6588
|
getIsActive(): boolean;
|
|
@@ -6710,7 +6695,7 @@ export declare namespace Multiplayer {
|
|
|
6710
6695
|
/**
|
|
6711
6696
|
* @description Data representation of an ECommerceSpaceComponent.
|
|
6712
6697
|
*/
|
|
6713
|
-
class ECommerceSpaceComponent extends Multiplayer.ComponentBase implements INativeResource {
|
|
6698
|
+
class ECommerceSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IPositionComponent, INativeResource {
|
|
6714
6699
|
/** @internal */
|
|
6715
6700
|
constructor(pointer: NativePointer);
|
|
6716
6701
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.ECommerceSpaceComponent;
|
|
@@ -6720,25 +6705,17 @@ export declare namespace Multiplayer {
|
|
|
6720
6705
|
*/
|
|
6721
6706
|
static create_parent(parent: Multiplayer.SpaceEntity): ECommerceSpaceComponent;
|
|
6722
6707
|
/**
|
|
6723
|
-
*
|
|
6724
|
-
|
|
6725
|
-
|
|
6726
|
-
* - +Y is UP
|
|
6727
|
-
* - +X is left (facing forward)
|
|
6728
|
-
* - +Z is forward
|
|
6729
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
6708
|
+
* \addtogroup ITransformComponent
|
|
6709
|
+
@{
|
|
6710
|
+
@copydoc IPositionComponent::GetPosition()
|
|
6730
6711
|
*/
|
|
6731
6712
|
getPosition(): Common.Vector3;
|
|
6732
6713
|
/**
|
|
6733
|
-
|
|
6734
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
6735
|
-
* - Right handed coordinate system
|
|
6736
|
-
* - +Y is UP
|
|
6737
|
-
* - +X is left (facing forward)
|
|
6738
|
-
* - +Z is forward
|
|
6714
|
+
@copydoc IPositionComponent::SetPosition()
|
|
6739
6715
|
*/
|
|
6740
6716
|
setPosition(value: Common.Vector3): void;
|
|
6741
6717
|
/**
|
|
6718
|
+
@}
|
|
6742
6719
|
* @description Gets the product ID associated with the ECommerce component.
|
|
6743
6720
|
* @return The product ID associated with the ECommerce component.
|
|
6744
6721
|
*/
|
|
@@ -6757,7 +6734,7 @@ export declare namespace Multiplayer {
|
|
|
6757
6734
|
* @description Data representation of an ExternalLinkSpaceComponent.
|
|
6758
6735
|
* NOTE: This component can be used to handle external URLs that can be opened in game from a space.
|
|
6759
6736
|
*/
|
|
6760
|
-
class ExternalLinkSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
6737
|
+
class ExternalLinkSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
6761
6738
|
/** @internal */
|
|
6762
6739
|
constructor(pointer: NativePointer);
|
|
6763
6740
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.ExternalLinkSpaceComponent;
|
|
@@ -6785,33 +6762,41 @@ export declare namespace Multiplayer {
|
|
|
6785
6762
|
*/
|
|
6786
6763
|
setLinkUrl(value: string): void;
|
|
6787
6764
|
/**
|
|
6788
|
-
*
|
|
6765
|
+
* \addtogroup ITransformComponent
|
|
6766
|
+
@{
|
|
6767
|
+
@copydoc IPositionComponent::GetPosition()
|
|
6789
6768
|
*/
|
|
6790
6769
|
getPosition(): Common.Vector3;
|
|
6791
6770
|
/**
|
|
6792
|
-
|
|
6793
|
-
* @param value - - The new 3D position assigned to the origin of this component.
|
|
6771
|
+
@copydoc IPositionComponent::SetPosition()
|
|
6794
6772
|
*/
|
|
6795
6773
|
setPosition(value: Common.Vector3): void;
|
|
6796
6774
|
/**
|
|
6797
|
-
|
|
6775
|
+
@copydoc IRotationComponent::GetRotation()
|
|
6798
6776
|
*/
|
|
6799
6777
|
getRotation(): Common.Vector4;
|
|
6800
6778
|
/**
|
|
6801
|
-
|
|
6802
|
-
* @param value - - The new rotation assigned to the origin of this component.
|
|
6779
|
+
@copydoc IRotationComponent::SetRotation()
|
|
6803
6780
|
*/
|
|
6804
6781
|
setRotation(value: Common.Vector4): void;
|
|
6805
6782
|
/**
|
|
6806
|
-
|
|
6783
|
+
@copydoc IScaleComponent::GetScale()
|
|
6807
6784
|
*/
|
|
6808
6785
|
getScale(): Common.Vector3;
|
|
6809
6786
|
/**
|
|
6810
|
-
|
|
6811
|
-
* @param value - - The new 3D scale assigned to this component.
|
|
6787
|
+
@copydoc IScaleComponent::SetScale()
|
|
6812
6788
|
*/
|
|
6813
6789
|
setScale(value: Common.Vector3): void;
|
|
6814
6790
|
/**
|
|
6791
|
+
@copydoc ITransformComponent::GetTransform()
|
|
6792
|
+
*/
|
|
6793
|
+
getTransform(): Multiplayer.SpaceTransform;
|
|
6794
|
+
/**
|
|
6795
|
+
@copydoc ITransformComonent::SetTransform()
|
|
6796
|
+
*/
|
|
6797
|
+
setTransform(value: Multiplayer.SpaceTransform): void;
|
|
6798
|
+
/**
|
|
6799
|
+
@}
|
|
6815
6800
|
* @description Gets the text that will be displayed by the component as hyperlink to the URL it redirects to.
|
|
6816
6801
|
*/
|
|
6817
6802
|
getDisplayText(): string;
|
|
@@ -6857,7 +6842,7 @@ export declare namespace Multiplayer {
|
|
|
6857
6842
|
@ingroup FiducialMarkerSpaceComponent
|
|
6858
6843
|
* @description Data representation of a FiducialMarkerSpaceComponent.
|
|
6859
6844
|
*/
|
|
6860
|
-
class FiducialMarkerSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IVisibleComponent, INativeResource {
|
|
6845
|
+
class FiducialMarkerSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
6861
6846
|
/** @internal */
|
|
6862
6847
|
constructor(pointer: NativePointer);
|
|
6863
6848
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.FiducialMarkerSpaceComponent;
|
|
@@ -6899,70 +6884,41 @@ export declare namespace Multiplayer {
|
|
|
6899
6884
|
*/
|
|
6900
6885
|
setAssetCollectionId(value: string): void;
|
|
6901
6886
|
/**
|
|
6902
|
-
*
|
|
6903
|
-
|
|
6904
|
-
|
|
6905
|
-
* - +Y is UP
|
|
6906
|
-
* - +X is left (facing forward)
|
|
6907
|
-
* - +Z is forward
|
|
6908
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
6887
|
+
* \addtogroup ITransformComponent
|
|
6888
|
+
@{
|
|
6889
|
+
@copydoc IPositionComponent::GetPosition()
|
|
6909
6890
|
*/
|
|
6910
6891
|
getPosition(): Common.Vector3;
|
|
6911
6892
|
/**
|
|
6912
|
-
|
|
6913
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
6914
|
-
* - Right handed coordinate system
|
|
6915
|
-
* - +Y is UP
|
|
6916
|
-
* - +X is left (facing forward)
|
|
6917
|
-
* - +Z is forward
|
|
6893
|
+
@copydoc IPositionComponent::SetPosition()
|
|
6918
6894
|
*/
|
|
6919
6895
|
setPosition(value: Common.Vector3): void;
|
|
6920
6896
|
/**
|
|
6921
|
-
|
|
6922
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
6923
|
-
* - Right handed coordinate system
|
|
6924
|
-
* - Positive rotation is counterclockwise
|
|
6925
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
6926
|
-
* - North: +Z
|
|
6927
|
-
* - East: -X
|
|
6928
|
-
* - South: -Z
|
|
6929
|
-
* - West: +X
|
|
6897
|
+
@copydoc IRotationComponent::GetRotation()
|
|
6930
6898
|
*/
|
|
6931
6899
|
getRotation(): Common.Vector4;
|
|
6932
6900
|
/**
|
|
6933
|
-
|
|
6934
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
6935
|
-
* - Right handed coordinate system
|
|
6936
|
-
* - Positive rotation is counterclockwise
|
|
6937
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
6938
|
-
* - North: +Z
|
|
6939
|
-
* - East: -X
|
|
6940
|
-
* - South: -Z
|
|
6941
|
-
* - West: +X
|
|
6942
|
-
* @param value - The quaternion in radians to use as new rotation of this component.
|
|
6901
|
+
@copydoc IRotationComponent::SetRotation()
|
|
6943
6902
|
*/
|
|
6944
6903
|
setRotation(value: Common.Vector4): void;
|
|
6945
6904
|
/**
|
|
6946
|
-
|
|
6947
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
6948
|
-
* - Right handed coordinate system
|
|
6949
|
-
* - +Y is UP
|
|
6950
|
-
* - +X is left (facing forward)
|
|
6951
|
-
* - +Z is forward
|
|
6952
|
-
* @return The 3D scale as vector (left, up, forward).
|
|
6905
|
+
@copydoc IScaleComponent::GetScale()
|
|
6953
6906
|
*/
|
|
6954
6907
|
getScale(): Common.Vector3;
|
|
6955
6908
|
/**
|
|
6956
|
-
|
|
6957
|
-
* @param value - The new value expressed as vector (left, up, forward).
|
|
6958
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
6959
|
-
* - Right handed coordinate system
|
|
6960
|
-
* - +Y is UP
|
|
6961
|
-
* - +X is left (facing forward)
|
|
6962
|
-
* - +Z is forward
|
|
6909
|
+
@copydoc IScaleComponent::SetScale()
|
|
6963
6910
|
*/
|
|
6964
6911
|
setScale(value: Common.Vector3): void;
|
|
6965
6912
|
/**
|
|
6913
|
+
@copydoc ITransformComponent::GetTransform()
|
|
6914
|
+
*/
|
|
6915
|
+
getTransform(): Multiplayer.SpaceTransform;
|
|
6916
|
+
/**
|
|
6917
|
+
@copydoc ITransformComonent::SetTransform()
|
|
6918
|
+
*/
|
|
6919
|
+
setTransform(value: Multiplayer.SpaceTransform): void;
|
|
6920
|
+
/**
|
|
6921
|
+
@}
|
|
6966
6922
|
* \addtogroup IVisibleComponent
|
|
6967
6923
|
@{
|
|
6968
6924
|
@copydoc IVisibleComponent::GetIsVisible()
|
|
@@ -6988,7 +6944,7 @@ export declare namespace Multiplayer {
|
|
|
6988
6944
|
@ingroup FogSpaceComponent
|
|
6989
6945
|
* @description Data representation of an FogSpaceComponent.
|
|
6990
6946
|
*/
|
|
6991
|
-
class FogSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.
|
|
6947
|
+
class FogSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IThirdPartyComponentRef, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
6992
6948
|
/** @internal */
|
|
6993
6949
|
constructor(pointer: NativePointer);
|
|
6994
6950
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.FogSpaceComponent;
|
|
@@ -7008,70 +6964,41 @@ export declare namespace Multiplayer {
|
|
|
7008
6964
|
*/
|
|
7009
6965
|
setFogMode(value: Multiplayer.FogMode): void;
|
|
7010
6966
|
/**
|
|
7011
|
-
*
|
|
7012
|
-
|
|
7013
|
-
|
|
7014
|
-
* - +Y is UP
|
|
7015
|
-
* - +X is left (facing forward)
|
|
7016
|
-
* - +Z is forward
|
|
7017
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
6967
|
+
* \addtogroup ITransformComponent
|
|
6968
|
+
@{
|
|
6969
|
+
@copydoc IPositionComponent::GetPosition()
|
|
7018
6970
|
*/
|
|
7019
6971
|
getPosition(): Common.Vector3;
|
|
7020
6972
|
/**
|
|
7021
|
-
|
|
7022
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
7023
|
-
* - Right handed coordinate system
|
|
7024
|
-
* - +Y is UP
|
|
7025
|
-
* - +X is left (facing forward)
|
|
7026
|
-
* - +Z is forward
|
|
6973
|
+
@copydoc IPositionComponent::SetPosition()
|
|
7027
6974
|
*/
|
|
7028
6975
|
setPosition(value: Common.Vector3): void;
|
|
7029
6976
|
/**
|
|
7030
|
-
|
|
7031
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
7032
|
-
* - Right handed coordinate system
|
|
7033
|
-
* - Positive rotation is counterclockwise
|
|
7034
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
7035
|
-
* - North: +Z
|
|
7036
|
-
* - East: -X
|
|
7037
|
-
* - South: -Z
|
|
7038
|
-
* - West: +X
|
|
6977
|
+
@copydoc IRotationComponent::GetRotation()
|
|
7039
6978
|
*/
|
|
7040
6979
|
getRotation(): Common.Vector4;
|
|
7041
6980
|
/**
|
|
7042
|
-
|
|
7043
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
7044
|
-
* - Right handed coordinate system
|
|
7045
|
-
* - Positive rotation is counterclockwise
|
|
7046
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
7047
|
-
* - North: +Z
|
|
7048
|
-
* - East: -X
|
|
7049
|
-
* - South: -Z
|
|
7050
|
-
* - West: +X
|
|
7051
|
-
* @param value - The quaternion in radians to use as new rotation of this component.
|
|
6981
|
+
@copydoc IRotationComponent::SetRotation()
|
|
7052
6982
|
*/
|
|
7053
6983
|
setRotation(value: Common.Vector4): void;
|
|
7054
6984
|
/**
|
|
7055
|
-
|
|
7056
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
7057
|
-
* - Right handed coordinate system
|
|
7058
|
-
* - +Y is UP
|
|
7059
|
-
* - +X is left (facing forward)
|
|
7060
|
-
* - +Z is forward
|
|
7061
|
-
* @return The 3D scale as vector (left, up, forward).
|
|
6985
|
+
@copydoc IScaleComponent::GetScale()
|
|
7062
6986
|
*/
|
|
7063
6987
|
getScale(): Common.Vector3;
|
|
7064
6988
|
/**
|
|
7065
|
-
|
|
7066
|
-
* @param value - The new value expressed as vector (left, up, forward).
|
|
7067
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
7068
|
-
* - Right handed coordinate system
|
|
7069
|
-
* - +Y is UP
|
|
7070
|
-
* - +X is left (facing forward)
|
|
7071
|
-
* - +Z is forward
|
|
6989
|
+
@copydoc IScaleComponent::SetScale()
|
|
7072
6990
|
*/
|
|
7073
6991
|
setScale(value: Common.Vector3): void;
|
|
7074
6992
|
/**
|
|
6993
|
+
@copydoc ITransformComponent::GetTransform()
|
|
6994
|
+
*/
|
|
6995
|
+
getTransform(): Multiplayer.SpaceTransform;
|
|
6996
|
+
/**
|
|
6997
|
+
@copydoc ITransformComonent::SetTransform()
|
|
6998
|
+
*/
|
|
6999
|
+
setTransform(value: Multiplayer.SpaceTransform): void;
|
|
7000
|
+
/**
|
|
7001
|
+
@}
|
|
7075
7002
|
* @description Get start sistance
|
|
7076
7003
|
* Note: Distance from camera that the fog will start.
|
|
7077
7004
|
* Note: 0 = this property has no effect.
|
|
@@ -7193,7 +7120,7 @@ export declare namespace Multiplayer {
|
|
|
7193
7120
|
@ingroup ImageSpaceComponent
|
|
7194
7121
|
* @description Data representation of an ImageSpaceComponent.
|
|
7195
7122
|
*/
|
|
7196
|
-
class ImageSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IVisibleComponent, INativeResource {
|
|
7123
|
+
class ImageSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
7197
7124
|
/** @internal */
|
|
7198
7125
|
constructor(pointer: NativePointer);
|
|
7199
7126
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.ImageSpaceComponent;
|
|
@@ -7235,70 +7162,41 @@ export declare namespace Multiplayer {
|
|
|
7235
7162
|
*/
|
|
7236
7163
|
setAssetCollectionId(value: string): void;
|
|
7237
7164
|
/**
|
|
7238
|
-
*
|
|
7239
|
-
|
|
7240
|
-
|
|
7241
|
-
* - +Y is UP
|
|
7242
|
-
* - +X is left (facing forward)
|
|
7243
|
-
* - +Z is forward
|
|
7244
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
7165
|
+
* \addtogroup ITransformComponent
|
|
7166
|
+
@{
|
|
7167
|
+
@copydoc IPositionComponent::GetPosition()
|
|
7245
7168
|
*/
|
|
7246
7169
|
getPosition(): Common.Vector3;
|
|
7247
7170
|
/**
|
|
7248
|
-
|
|
7249
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
7250
|
-
* - Right handed coordinate system
|
|
7251
|
-
* - +Y is UP
|
|
7252
|
-
* - +X is left (facing forward)
|
|
7253
|
-
* - +Z is forward
|
|
7171
|
+
@copydoc IPositionComponent::SetPosition()
|
|
7254
7172
|
*/
|
|
7255
7173
|
setPosition(value: Common.Vector3): void;
|
|
7256
7174
|
/**
|
|
7257
|
-
|
|
7258
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
7259
|
-
* - Right handed coordinate system
|
|
7260
|
-
* - Positive rotation is counterclockwise
|
|
7261
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
7262
|
-
* - North: +Z
|
|
7263
|
-
* - East: -X
|
|
7264
|
-
* - South: -Z
|
|
7265
|
-
* - West: +X
|
|
7175
|
+
@copydoc IRotationComponent::GetRotation()
|
|
7266
7176
|
*/
|
|
7267
7177
|
getRotation(): Common.Vector4;
|
|
7268
7178
|
/**
|
|
7269
|
-
|
|
7270
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
7271
|
-
* - Right handed coordinate system
|
|
7272
|
-
* - Positive rotation is counterclockwise
|
|
7273
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
7274
|
-
* - North: +Z
|
|
7275
|
-
* - East: -X
|
|
7276
|
-
* - South: -Z
|
|
7277
|
-
* - West: +X
|
|
7278
|
-
* @param value - The quaternion in radians to use as new rotation of this component.
|
|
7179
|
+
@copydoc IRotationComponent::SetRotation()
|
|
7279
7180
|
*/
|
|
7280
7181
|
setRotation(value: Common.Vector4): void;
|
|
7281
7182
|
/**
|
|
7282
|
-
|
|
7283
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
7284
|
-
* - Right handed coordinate system
|
|
7285
|
-
* - +Y is UP
|
|
7286
|
-
* - +X is left (facing forward)
|
|
7287
|
-
* - +Z is forward
|
|
7288
|
-
* @return The 3D scale as vector (left, up, forward).
|
|
7183
|
+
@copydoc IScaleComponent::GetScale()
|
|
7289
7184
|
*/
|
|
7290
7185
|
getScale(): Common.Vector3;
|
|
7291
7186
|
/**
|
|
7292
|
-
|
|
7293
|
-
* @param value - The new value expressed as vector (left, up, forward).
|
|
7294
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
7295
|
-
* - Right handed coordinate system
|
|
7296
|
-
* - +Y is UP
|
|
7297
|
-
* - +X is left (facing forward)
|
|
7298
|
-
* - +Z is forward
|
|
7187
|
+
@copydoc IScaleComponent::SetScale()
|
|
7299
7188
|
*/
|
|
7300
7189
|
setScale(value: Common.Vector3): void;
|
|
7301
7190
|
/**
|
|
7191
|
+
@copydoc ITransformComponent::GetTransform()
|
|
7192
|
+
*/
|
|
7193
|
+
getTransform(): Multiplayer.SpaceTransform;
|
|
7194
|
+
/**
|
|
7195
|
+
@copydoc ITransformComonent::SetTransform()
|
|
7196
|
+
*/
|
|
7197
|
+
setTransform(value: Multiplayer.SpaceTransform): void;
|
|
7198
|
+
/**
|
|
7199
|
+
@}
|
|
7302
7200
|
* @description Gets the billboard mode used by this image component.
|
|
7303
7201
|
* @return The billboard mode used by this image component.
|
|
7304
7202
|
*/
|
|
@@ -7354,7 +7252,7 @@ export declare namespace Multiplayer {
|
|
|
7354
7252
|
@ingroup LightSpaceComponent
|
|
7355
7253
|
* @description Data representation of an LightSpaceComponent.
|
|
7356
7254
|
*/
|
|
7357
|
-
class LightSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.
|
|
7255
|
+
class LightSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IPositionComponent, Multiplayer.IRotationComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.IVisibleComponent, INativeResource {
|
|
7358
7256
|
/** @internal */
|
|
7359
7257
|
constructor(pointer: NativePointer);
|
|
7360
7258
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.LightSpaceComponent;
|
|
@@ -7434,50 +7332,28 @@ export declare namespace Multiplayer {
|
|
|
7434
7332
|
*/
|
|
7435
7333
|
setOuterConeAngle(value: number): void;
|
|
7436
7334
|
/**
|
|
7437
|
-
*
|
|
7438
|
-
|
|
7439
|
-
|
|
7440
|
-
* - +Y is UP
|
|
7441
|
-
* - +X is left (facing forward)
|
|
7442
|
-
* - +Z is forward
|
|
7443
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
7335
|
+
* \addtogroup IPositionComponent
|
|
7336
|
+
@{
|
|
7337
|
+
@copydoc IPositionComponent::GetPosition()
|
|
7444
7338
|
*/
|
|
7445
7339
|
getPosition(): Common.Vector3;
|
|
7446
7340
|
/**
|
|
7447
|
-
|
|
7448
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
7449
|
-
* - Right handed coordinate system
|
|
7450
|
-
* - +Y is UP
|
|
7451
|
-
* - +X is left (facing forward)
|
|
7452
|
-
* - +Z is forward
|
|
7341
|
+
@copydoc IPositionComponent::SetPosition()
|
|
7453
7342
|
*/
|
|
7454
7343
|
setPosition(value: Common.Vector3): void;
|
|
7455
7344
|
/**
|
|
7456
|
-
|
|
7457
|
-
*
|
|
7458
|
-
|
|
7459
|
-
|
|
7460
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
7461
|
-
* - North: +Z
|
|
7462
|
-
* - East: -X
|
|
7463
|
-
* - South: -Z
|
|
7464
|
-
* - West: +X
|
|
7345
|
+
@}
|
|
7346
|
+
* \addtogroup IRotationComponent
|
|
7347
|
+
@{
|
|
7348
|
+
@copydoc IRotationComponent::GetRotation()
|
|
7465
7349
|
*/
|
|
7466
7350
|
getRotation(): Common.Vector4;
|
|
7467
7351
|
/**
|
|
7468
|
-
|
|
7469
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
7470
|
-
* - Right handed coordinate system
|
|
7471
|
-
* - Positive rotation is counterclockwise
|
|
7472
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
7473
|
-
* - North: +Z
|
|
7474
|
-
* - East: -X
|
|
7475
|
-
* - South: -Z
|
|
7476
|
-
* - West: +X
|
|
7477
|
-
* @param value - The quaternion in radians to use as new rotation of this component.
|
|
7352
|
+
@copydoc IRotationComponent::SetRotation()
|
|
7478
7353
|
*/
|
|
7479
7354
|
setRotation(value: Common.Vector4): void;
|
|
7480
7355
|
/**
|
|
7356
|
+
@}
|
|
7481
7357
|
* @description Gets the ID of the asset used for the light cookie of this light component.
|
|
7482
7358
|
* @return The ID of the asset used for the light cookie of this light component.
|
|
7483
7359
|
*/
|
|
@@ -7540,7 +7416,7 @@ export declare namespace Multiplayer {
|
|
|
7540
7416
|
}
|
|
7541
7417
|
}
|
|
7542
7418
|
export declare namespace Multiplayer {
|
|
7543
|
-
class PortalSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, INativeResource {
|
|
7419
|
+
class PortalSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, Multiplayer.IPositionComponent, INativeResource {
|
|
7544
7420
|
/** @internal */
|
|
7545
7421
|
constructor(pointer: NativePointer);
|
|
7546
7422
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.PortalSpaceComponent;
|
|
@@ -7564,25 +7440,17 @@ export declare namespace Multiplayer {
|
|
|
7564
7440
|
*/
|
|
7565
7441
|
setSpaceId(value: string): void;
|
|
7566
7442
|
/**
|
|
7567
|
-
*
|
|
7568
|
-
|
|
7569
|
-
|
|
7570
|
-
* - +Y is UP
|
|
7571
|
-
* - +X is left (facing forward)
|
|
7572
|
-
* - +Z is forward
|
|
7573
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
7443
|
+
* \addtogroup IPositionComponent
|
|
7444
|
+
@{
|
|
7445
|
+
@copydoc IPositionComponent::GetPosition()
|
|
7574
7446
|
*/
|
|
7575
7447
|
getPosition(): Common.Vector3;
|
|
7576
7448
|
/**
|
|
7577
|
-
|
|
7578
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
7579
|
-
* - Right handed coordinate system
|
|
7580
|
-
* - +Y is UP
|
|
7581
|
-
* - +X is left (facing forward)
|
|
7582
|
-
* - +Z is forward
|
|
7449
|
+
@copydoc IPositionComponent::SetPosition()
|
|
7583
7450
|
*/
|
|
7584
7451
|
setPosition(value: Common.Vector3): void;
|
|
7585
7452
|
/**
|
|
7453
|
+
@}
|
|
7586
7454
|
* @description Gets the radius of this portal.
|
|
7587
7455
|
* @return The radius of this portal.
|
|
7588
7456
|
*/
|
|
@@ -7618,7 +7486,7 @@ export declare namespace Multiplayer {
|
|
|
7618
7486
|
@ingroup ReflectionSpaceComponent
|
|
7619
7487
|
* @description Data representation of an ReflectionSpaceComponent.
|
|
7620
7488
|
*/
|
|
7621
|
-
class ReflectionSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IThirdPartyComponentRef, INativeResource {
|
|
7489
|
+
class ReflectionSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IPositionComponent, Multiplayer.IScaleComponent, Multiplayer.IThirdPartyComponentRef, INativeResource {
|
|
7622
7490
|
/** @internal */
|
|
7623
7491
|
constructor(pointer: NativePointer);
|
|
7624
7492
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.ReflectionSpaceComponent;
|
|
@@ -7659,31 +7527,28 @@ export declare namespace Multiplayer {
|
|
|
7659
7527
|
*/
|
|
7660
7528
|
setAssetCollectionId(value: string): void;
|
|
7661
7529
|
/**
|
|
7662
|
-
*
|
|
7530
|
+
* \addtogroup IPositionComponent
|
|
7531
|
+
@{
|
|
7532
|
+
@copydoc IPositionComponent::GetPosition()
|
|
7663
7533
|
*/
|
|
7664
7534
|
getPosition(): Common.Vector3;
|
|
7665
7535
|
/**
|
|
7666
|
-
|
|
7667
|
-
* @param value - Position of the Reflection Component.
|
|
7536
|
+
@copydoc IPositionComponent::SetPosition()
|
|
7668
7537
|
*/
|
|
7669
7538
|
setPosition(value: Common.Vector3): void;
|
|
7670
7539
|
/**
|
|
7671
|
-
|
|
7672
|
-
*
|
|
7673
|
-
|
|
7674
|
-
|
|
7675
|
-
/**
|
|
7676
|
-
* @description Scale of the Reflection components spatial extents over which the reflection should apply.
|
|
7677
|
-
* UnitBox/Sphere * Scale == Spatial Extents.
|
|
7540
|
+
@}
|
|
7541
|
+
* \addtogroup IScaleComponent
|
|
7542
|
+
@{
|
|
7543
|
+
@copydoc IScaleComponent::GetScale()
|
|
7678
7544
|
*/
|
|
7679
7545
|
getScale(): Common.Vector3;
|
|
7680
7546
|
/**
|
|
7681
|
-
|
|
7682
|
-
* @param value - Scale extents of the Reflection Component.
|
|
7683
|
-
* UnitBox/Sphere * Scale == Spatial Extents.
|
|
7547
|
+
@copydoc IScaleComponent::SetScale()
|
|
7684
7548
|
*/
|
|
7685
7549
|
setScale(value: Common.Vector3): void;
|
|
7686
7550
|
/**
|
|
7551
|
+
@}
|
|
7687
7552
|
* @description Get the reflection shape enum value.
|
|
7688
7553
|
* ReflectionShape.UnitBox: Projects a texture in a planar fashion from all six directions (like an inward facing cube).
|
|
7689
7554
|
* ReflectionShape.UnitSphere: Warps the texture into a spherical shape and projects it onto a surface.
|
|
@@ -7794,7 +7659,7 @@ export declare namespace Multiplayer {
|
|
|
7794
7659
|
@ingroup StaticModelSpaceComponent
|
|
7795
7660
|
* @description Data representation of an StaticModelSpaceComponent.
|
|
7796
7661
|
*/
|
|
7797
|
-
class StaticModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.
|
|
7662
|
+
class StaticModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IExternalResourceComponent, Multiplayer.IShadowCasterComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
7798
7663
|
/** @internal */
|
|
7799
7664
|
constructor(pointer: NativePointer);
|
|
7800
7665
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.StaticModelSpaceComponent;
|
|
@@ -7803,7 +7668,13 @@ export declare namespace Multiplayer {
|
|
|
7803
7668
|
* @param parent - The Space entity that owns this component.
|
|
7804
7669
|
*/
|
|
7805
7670
|
static create_parent(parent: Multiplayer.SpaceEntity): StaticModelSpaceComponent;
|
|
7671
|
+
/** @deprecated
|
|
7672
|
+
Due to the introduction of LODs it doesn't make sense to set a specific asset anymore
|
|
7673
|
+
*/
|
|
7806
7674
|
getExternalResourceAssetId(): string;
|
|
7675
|
+
/** @deprecated
|
|
7676
|
+
Due to the introduction of LODs it doesn't make sense to set a specific asset anymore
|
|
7677
|
+
*/
|
|
7807
7678
|
setExternalResourceAssetId(value: string): void;
|
|
7808
7679
|
/**
|
|
7809
7680
|
* @description Gets the ID of the asset collection associated with this component.
|
|
@@ -7900,7 +7771,7 @@ export declare namespace Multiplayer {
|
|
|
7900
7771
|
@ingroup VideoPlayerSpaceComponent
|
|
7901
7772
|
* @description Data representation of an VideoPlayerSpaceComponent.
|
|
7902
7773
|
*/
|
|
7903
|
-
class VideoPlayerSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.
|
|
7774
|
+
class VideoPlayerSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IEnableableComponent, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
7904
7775
|
/** @internal */
|
|
7905
7776
|
constructor(pointer: NativePointer);
|
|
7906
7777
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.VideoPlayerSpaceComponent;
|
|
@@ -7952,70 +7823,41 @@ export declare namespace Multiplayer {
|
|
|
7952
7823
|
*/
|
|
7953
7824
|
setAssetCollectionId(value: string): void;
|
|
7954
7825
|
/**
|
|
7955
|
-
*
|
|
7956
|
-
|
|
7957
|
-
|
|
7958
|
-
* - +Y is UP
|
|
7959
|
-
* - +X is left (facing forward)
|
|
7960
|
-
* - +Z is forward
|
|
7961
|
-
* @return The 3D position as vector (left, up, forward) in meters.
|
|
7826
|
+
* \addtogroup ITransformComponent
|
|
7827
|
+
@{
|
|
7828
|
+
@copydoc IPositionComponent::GetPosition()
|
|
7962
7829
|
*/
|
|
7963
7830
|
getPosition(): Common.Vector3;
|
|
7964
7831
|
/**
|
|
7965
|
-
|
|
7966
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification, in meters.
|
|
7967
|
-
* - Right handed coordinate system
|
|
7968
|
-
* - +Y is UP
|
|
7969
|
-
* - +X is left (facing forward)
|
|
7970
|
-
* - +Z is forward
|
|
7832
|
+
@copydoc IPositionComponent::SetPosition()
|
|
7971
7833
|
*/
|
|
7972
7834
|
setPosition(value: Common.Vector3): void;
|
|
7973
7835
|
/**
|
|
7974
|
-
|
|
7975
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
7976
|
-
* - Right handed coordinate system
|
|
7977
|
-
* - Positive rotation is counterclockwise
|
|
7978
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
7979
|
-
* - North: +Z
|
|
7980
|
-
* - East: -X
|
|
7981
|
-
* - South: -Z
|
|
7982
|
-
* - West: +X
|
|
7836
|
+
@copydoc IRotationComponent::GetRotation()
|
|
7983
7837
|
*/
|
|
7984
7838
|
getRotation(): Common.Vector4;
|
|
7985
7839
|
/**
|
|
7986
|
-
|
|
7987
|
-
* NOTE: The coordinate system respects the following conventions:
|
|
7988
|
-
* - Right handed coordinate system
|
|
7989
|
-
* - Positive rotation is counterclockwise
|
|
7990
|
-
* - The geographic North is along the positive Z axis (+Z) at an orientation of 0 degrees.
|
|
7991
|
-
* - North: +Z
|
|
7992
|
-
* - East: -X
|
|
7993
|
-
* - South: -Z
|
|
7994
|
-
* - West: +X
|
|
7995
|
-
* @param value - The quaternion in radians to use as new rotation of this component.
|
|
7840
|
+
@copydoc IRotationComponent::SetRotation()
|
|
7996
7841
|
*/
|
|
7997
7842
|
setRotation(value: Common.Vector4): void;
|
|
7998
7843
|
/**
|
|
7999
|
-
|
|
8000
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
8001
|
-
* - Right handed coordinate system
|
|
8002
|
-
* - +Y is UP
|
|
8003
|
-
* - +X is left (facing forward)
|
|
8004
|
-
* - +Z is forward
|
|
8005
|
-
* @return The 3D scale as vector (left, up, forward).
|
|
7844
|
+
@copydoc IScaleComponent::GetScale()
|
|
8006
7845
|
*/
|
|
8007
7846
|
getScale(): Common.Vector3;
|
|
8008
7847
|
/**
|
|
8009
|
-
|
|
8010
|
-
* @param value - The new value expressed as vector (left, up, forward).
|
|
8011
|
-
* NOTE: The coordinate system used follows the glTF 2.0 specification.
|
|
8012
|
-
* - Right handed coordinate system
|
|
8013
|
-
* - +Y is UP
|
|
8014
|
-
* - +X is left (facing forward)
|
|
8015
|
-
* - +Z is forward
|
|
7848
|
+
@copydoc IScaleComponent::SetScale()
|
|
8016
7849
|
*/
|
|
8017
7850
|
setScale(value: Common.Vector3): void;
|
|
8018
7851
|
/**
|
|
7852
|
+
@copydoc ITransformComponent::GetTransform()
|
|
7853
|
+
*/
|
|
7854
|
+
getTransform(): Multiplayer.SpaceTransform;
|
|
7855
|
+
/**
|
|
7856
|
+
@copydoc ITransformComonent::SetTransform()
|
|
7857
|
+
*/
|
|
7858
|
+
setTransform(value: Multiplayer.SpaceTransform): void;
|
|
7859
|
+
/**
|
|
7860
|
+
@}
|
|
8019
7861
|
* @description Checks if the playback state of this video player needs to be shared with other users through replication.
|
|
8020
7862
|
* @return True if the playback state of the video needs to be shared among all users, false otherwise.
|
|
8021
7863
|
*/
|
|
@@ -8375,6 +8217,7 @@ export declare namespace Systems {
|
|
|
8375
8217
|
* @return Uri of the uploaded asset.
|
|
8376
8218
|
*/
|
|
8377
8219
|
getUri(): string;
|
|
8220
|
+
setUri(value: string): void;
|
|
8378
8221
|
delete(): void;
|
|
8379
8222
|
}
|
|
8380
8223
|
}
|
|
@@ -8466,6 +8309,16 @@ export declare namespace Systems {
|
|
|
8466
8309
|
* @param callback - Callback when asynchronous task finishes
|
|
8467
8310
|
*/
|
|
8468
8311
|
deleteAssetCollection(assetCollection: Systems.AssetCollection): Promise<Systems.NullResult>;
|
|
8312
|
+
/**
|
|
8313
|
+
* @description Copies an array of asset collections to another space. Note that all source asset collections must belong to the same space.
|
|
8314
|
+
* @param sourceAssetCollections - The array of asset collections to copy. They must all belong to the same
|
|
8315
|
+
* space.
|
|
8316
|
+
* @param destSpaceId - The unique identifier of the space to copy these asset collections to.
|
|
8317
|
+
* @param copyAsync - Whether to instruct the services to perform the copy of the asset collections
|
|
8318
|
+
* asynchronously.
|
|
8319
|
+
* @param callback - Callback when asynchronous task finishes
|
|
8320
|
+
*/
|
|
8321
|
+
copyAssetCollectionsToSpace(sourceAssetCollections: Common.Array<Systems.AssetCollection>, destSpaceId: string, copyAsync: boolean): Promise<Systems.AssetCollectionsResult>;
|
|
8469
8322
|
/**
|
|
8470
8323
|
* @description Finds an asset collection by its Id.
|
|
8471
8324
|
* @param assetCollectionId - Asset collection to delete
|
|
@@ -8478,12 +8331,6 @@ export declare namespace Systems {
|
|
|
8478
8331
|
* @param callback - Callback when asynchronous task finishes
|
|
8479
8332
|
*/
|
|
8480
8333
|
getAssetCollectionByName(assetCollectionName: string): Promise<Systems.AssetCollectionResult>;
|
|
8481
|
-
/**
|
|
8482
|
-
* @description Finds a collection of asset collections by their Ids.
|
|
8483
|
-
* @param assetCollectionIds - An array of ids to search for
|
|
8484
|
-
* @param callback - Callback when asynchronous task finishes
|
|
8485
|
-
*/
|
|
8486
|
-
getAssetCollectionsByIds(assetCollectionIds: Common.Array<string>): Promise<Systems.AssetCollectionsResult>;
|
|
8487
8334
|
/**
|
|
8488
8335
|
* @description Retrieves asset collections based on the specified search criteria.
|
|
8489
8336
|
* Results pagination is supported through the use of ResultsSkipNumber and ResultsMaxNumber.
|
|
@@ -8499,7 +8346,7 @@ export declare namespace Systems {
|
|
|
8499
8346
|
* entries pass nullptr.
|
|
8500
8347
|
* @param callback - Callback when asynchronous task finishes
|
|
8501
8348
|
*/
|
|
8502
|
-
|
|
8349
|
+
findAssetCollections(ids: Common.Array<string> | null, parentId: string | null, names: Common.Array<string> | null, types: Common.Array<Systems.EAssetCollectionType> | null, tags: Common.Array<string> | null, spaceIds: Common.Array<string> | null, resultsSkipNumber: number | null, resultsMaxNumber: number | null): Promise<Systems.AssetCollectionsResult>;
|
|
8503
8350
|
/**
|
|
8504
8351
|
* @description Updates the Metadata field of an Asset Collection
|
|
8505
8352
|
* @param assetCollection - Asset collection to be updated
|
|
@@ -8709,7 +8556,6 @@ export declare namespace Systems {
|
|
|
8709
8556
|
/** @internal */
|
|
8710
8557
|
constructor(pointer: NativePointer);
|
|
8711
8558
|
static fromSystemBase(baseInstance: Systems.SystemBase): Systems.ECommerceSystem;
|
|
8712
|
-
static create(): ECommerceSystem;
|
|
8713
8559
|
/**
|
|
8714
8560
|
* @description Get product information from a shopify store within a space
|
|
8715
8561
|
* @param spaceId - Space id of product
|
|
@@ -8963,9 +8809,6 @@ export declare namespace Systems {
|
|
|
8963
8809
|
/** @internal */
|
|
8964
8810
|
constructor(pointer: NativePointer);
|
|
8965
8811
|
static fromResultBase(baseInstance: Systems.ResultBase): Systems.MaintenanceInfoResult;
|
|
8966
|
-
static create(): MaintenanceInfoResult;
|
|
8967
|
-
static create_arg1(arg1: number): MaintenanceInfoResult;
|
|
8968
|
-
static create_resCode_httpResCode(resCode: Systems.EResultCode, httpResCode: number): MaintenanceInfoResult;
|
|
8969
8812
|
/**
|
|
8970
8813
|
* @description Retrieves response data from the Maintenance Window Server
|
|
8971
8814
|
* @return Return all maintenance information available in date order
|
|
@@ -9169,6 +9012,22 @@ export declare namespace Systems {
|
|
|
9169
9012
|
delete(): void;
|
|
9170
9013
|
}
|
|
9171
9014
|
}
|
|
9015
|
+
export declare namespace Systems {
|
|
9016
|
+
/**
|
|
9017
|
+
* @description A result handler that is used to notify a user of an error while passing a String value.
|
|
9018
|
+
*/
|
|
9019
|
+
class AvatarInfoResult extends Systems.ResultBase implements INativeResource {
|
|
9020
|
+
/** @internal */
|
|
9021
|
+
constructor(pointer: NativePointer);
|
|
9022
|
+
static fromResultBase(baseInstance: Systems.ResultBase): Systems.AvatarInfoResult;
|
|
9023
|
+
/**
|
|
9024
|
+
* @description A getter which returns the String passed via the result.
|
|
9025
|
+
*/
|
|
9026
|
+
getAvatarType(): Systems.AvatarType;
|
|
9027
|
+
getAvatarIdentifier(): Common.Variant;
|
|
9028
|
+
delete(): void;
|
|
9029
|
+
}
|
|
9030
|
+
}
|
|
9172
9031
|
export declare namespace Systems {
|
|
9173
9032
|
/**
|
|
9174
9033
|
@ingroup Settings System
|
|
@@ -9185,24 +9044,24 @@ export declare namespace Systems {
|
|
|
9185
9044
|
* @param inValue - Boolean reflecting desired state to store in magnopus connected services.
|
|
9186
9045
|
* @param callback - Callback when asynchronous task finishes.
|
|
9187
9046
|
*/
|
|
9188
|
-
setNDAStatus(
|
|
9047
|
+
setNDAStatus(value: boolean): Promise<Systems.NullResult>;
|
|
9189
9048
|
/**
|
|
9190
9049
|
* @description Get a boolean indicating whether the current user has completed a non-disclosure agreement.
|
|
9191
9050
|
* @param callback - Callback to call when a response is received.
|
|
9192
9051
|
*/
|
|
9193
|
-
getNDAStatus(
|
|
9052
|
+
getNDAStatus(): Promise<Systems.BooleanResult>;
|
|
9194
9053
|
/**
|
|
9195
9054
|
* @description Opt in or out to receiving a newsletter for the current user.
|
|
9196
9055
|
* NullResultCallback. Returns status of the update task, no payload expected.
|
|
9197
9056
|
* @param inValue - Boolean reflecting desired state to store in magnopus connected services
|
|
9198
9057
|
* @param callback - Callback when asynchronous task finishes
|
|
9199
9058
|
*/
|
|
9200
|
-
setNewsletterStatus(
|
|
9059
|
+
setNewsletterStatus(value: boolean): Promise<Systems.NullResult>;
|
|
9201
9060
|
/**
|
|
9202
9061
|
* @description Get a boolean indicating whether the current user has opted into receiving a newsletter.
|
|
9203
9062
|
* @param callback - Callback to call when a response is received.
|
|
9204
9063
|
*/
|
|
9205
|
-
getNewsletterStatus(
|
|
9064
|
+
getNewsletterStatus(): Promise<Systems.BooleanResult>;
|
|
9206
9065
|
/**
|
|
9207
9066
|
* @description Add a Space to the current user's list of recently visited Spaces
|
|
9208
9067
|
* Supplying a SpaceID will store as the most recent space, manages the list order and storing to Magnopus Connected Services.
|
|
@@ -9210,18 +9069,18 @@ export declare namespace Systems {
|
|
|
9210
9069
|
* @param inSpaceID - SpaceID of most recent space entered
|
|
9211
9070
|
* @param callback - Callback when asynchronous task finishes
|
|
9212
9071
|
*/
|
|
9213
|
-
addRecentlyVisitedSpace(
|
|
9072
|
+
addRecentlyVisitedSpace(spaceID: string): Promise<Systems.NullResult>;
|
|
9214
9073
|
/**
|
|
9215
9074
|
* @description Get an array of the most recently visited Spaces for the current user.
|
|
9216
9075
|
* Returns an csp::common::Array of csp::common::Strings ordered from most to least recent spaces up to a maximum of 10 entries.
|
|
9217
9076
|
* @param callback - Callback to call when a response is received.
|
|
9218
9077
|
*/
|
|
9219
|
-
getRecentlyVisitedSpaces(
|
|
9078
|
+
getRecentlyVisitedSpaces(): Promise<Systems.StringArrayResult>;
|
|
9220
9079
|
/**
|
|
9221
9080
|
* @description Clear the list of recently-visited spaces for the current user.
|
|
9222
9081
|
* @param callback - Callback when asynchronous task finishes.
|
|
9223
9082
|
*/
|
|
9224
|
-
clearRecentlyVisitedSpaces(
|
|
9083
|
+
clearRecentlyVisitedSpaces(): Promise<Systems.NullResult>;
|
|
9225
9084
|
/**
|
|
9226
9085
|
* @description Block a space for the current user.
|
|
9227
9086
|
* The client is expected to implement the actual space filtering functionality as this function only adds the provided space to a list and will
|
|
@@ -9229,46 +9088,55 @@ export declare namespace Systems {
|
|
|
9229
9088
|
* @param inSpaceID - SpaceID of most space to block
|
|
9230
9089
|
* @param callback - Callback when asynchronous task finishes
|
|
9231
9090
|
*/
|
|
9232
|
-
addBlockedSpace(
|
|
9091
|
+
addBlockedSpace(spaceID: string): Promise<Systems.NullResult>;
|
|
9233
9092
|
/**
|
|
9234
9093
|
* @description Unblock a space for the current user.
|
|
9235
9094
|
* @param inSpaceID - SpaceID of most space to block
|
|
9236
9095
|
* @param callback - Callback when asynchronous task finishes
|
|
9237
9096
|
*/
|
|
9238
|
-
removeBlockedSpace(
|
|
9097
|
+
removeBlockedSpace(spaceID: string): Promise<Systems.NullResult>;
|
|
9239
9098
|
/**
|
|
9240
9099
|
* @description Get a list of Spaces that were blocked by the current user.
|
|
9241
9100
|
* Returns an csp::common::Array of csp::common::Strings ordered from most to least recent blocked spaces.
|
|
9242
9101
|
* @param callback - Callback to call when a response is received.
|
|
9243
9102
|
*/
|
|
9244
|
-
getBlockedSpaces(
|
|
9103
|
+
getBlockedSpaces(): Promise<Systems.StringArrayResult>;
|
|
9245
9104
|
/**
|
|
9246
9105
|
* @description Clear the list of blocked Spaces for the current user.
|
|
9247
9106
|
* @param callback - Callback when asynchronous task finishes.
|
|
9248
9107
|
*/
|
|
9249
|
-
clearBlockedSpaces(
|
|
9108
|
+
clearBlockedSpaces(): Promise<Systems.NullResult>;
|
|
9250
9109
|
/**
|
|
9251
9110
|
* @description Updates the Portrait Avatar image or adds one if it didn't have it previously using FileAssetDataSource
|
|
9252
|
-
* @param userId - UserId of Avatar Portrait
|
|
9253
9111
|
* @param newAvatarPortrait - New Portrait Avatar information
|
|
9254
9112
|
* @param callback - Callback when asynchronous task finishes
|
|
9255
9113
|
*/
|
|
9256
|
-
updateAvatarPortrait(
|
|
9114
|
+
updateAvatarPortrait(newAvatarPortrait: Systems.FileAssetDataSource): Promise<Systems.NullResult>;
|
|
9257
9115
|
/**
|
|
9258
9116
|
* @description Retrieves the Avatar Portrait information associated with the space
|
|
9259
9117
|
* If the user of the Avatar portrait associated with it the result callback will be successful, the HTTP res code will be ResponseNotFound
|
|
9260
9118
|
* and the Uri field inside the UriResult will be empty
|
|
9261
|
-
* @param userId - UserId of Avatar Portrait
|
|
9262
9119
|
* @param callback - Callback when asynchronous task finishes
|
|
9263
9120
|
*/
|
|
9264
|
-
getAvatarPortrait(
|
|
9121
|
+
getAvatarPortrait(): Promise<Systems.UriResult>;
|
|
9265
9122
|
/**
|
|
9266
9123
|
* @description Updates the Avatar Portrait image or adds one if it didn't have it previously using BufferAssetDataSource
|
|
9267
|
-
* @param userId - UserId of Avatar Portrait
|
|
9268
9124
|
* @param newAvatarPortrait - New Avatar Portrait information
|
|
9269
9125
|
* @param callback - Callback when asynchronous task finishes
|
|
9270
9126
|
*/
|
|
9271
|
-
updateAvatarPortraitWithBuffer(
|
|
9127
|
+
updateAvatarPortraitWithBuffer(newAvatarPortrait: Systems.BufferAssetDataSource): Promise<Systems.NullResult>;
|
|
9128
|
+
/**
|
|
9129
|
+
* @description Sets the avatar type and identifier for a user.
|
|
9130
|
+
* @param inType - The type of avatar (predefined, Ready Player Me, or custom).
|
|
9131
|
+
* @param inIdentifier - A value used to identify or locate the avatar. Differs depending on the value of InType.
|
|
9132
|
+
* @param callback - Callback to call when task finishes.
|
|
9133
|
+
*/
|
|
9134
|
+
setAvatarInfo(type: Systems.AvatarType, identifier: Common.Variant): Promise<Systems.NullResult>;
|
|
9135
|
+
/**
|
|
9136
|
+
* @description Retrieves the avatar type and identifier for a user.
|
|
9137
|
+
* @param callback - Callback to call when task finishes.
|
|
9138
|
+
*/
|
|
9139
|
+
getAvatarInfo(): Promise<Systems.AvatarInfoResult>;
|
|
9272
9140
|
}
|
|
9273
9141
|
}
|
|
9274
9142
|
export declare namespace Systems {
|
|
@@ -9970,83 +9838,19 @@ export declare namespace Systems {
|
|
|
9970
9838
|
delete(): void;
|
|
9971
9839
|
}
|
|
9972
9840
|
}
|
|
9973
|
-
export declare namespace Systems {
|
|
9974
|
-
/**
|
|
9975
|
-
* @description Result structure for a logout state request.
|
|
9976
|
-
*/
|
|
9977
|
-
class LogoutResult extends Systems.NullResult implements INativeResource {
|
|
9978
|
-
/** @internal */
|
|
9979
|
-
constructor(pointer: NativePointer);
|
|
9980
|
-
static fromNullResult(baseInstance: Systems.NullResult): Systems.LogoutResult;
|
|
9981
|
-
delete(): void;
|
|
9982
|
-
}
|
|
9983
|
-
}
|
|
9984
9841
|
export declare namespace Systems {
|
|
9985
9842
|
/**
|
|
9986
9843
|
@ingroup User System
|
|
9987
9844
|
* @description @brief Data class used to contain information when the login token has changed
|
|
9988
9845
|
*/
|
|
9989
|
-
class
|
|
9846
|
+
class LoginTokenInfoResult extends Systems.ResultBase implements INativeResource {
|
|
9990
9847
|
/** @internal */
|
|
9991
9848
|
constructor(pointer: NativePointer);
|
|
9992
|
-
static fromResultBase(baseInstance: Systems.ResultBase): Systems.
|
|
9849
|
+
static fromResultBase(baseInstance: Systems.ResultBase): Systems.LoginTokenInfoResult;
|
|
9993
9850
|
getLoginTokenInfo(): Systems.LoginTokenInfo;
|
|
9994
9851
|
delete(): void;
|
|
9995
9852
|
}
|
|
9996
9853
|
}
|
|
9997
|
-
export declare namespace Systems {
|
|
9998
|
-
/**
|
|
9999
|
-
@ingroup User System
|
|
10000
|
-
* @description @brief Data class used to contain information when a ping response is received
|
|
10001
|
-
*/
|
|
10002
|
-
class PingResponseReceived extends Systems.ResultBase implements INativeResource {
|
|
10003
|
-
/** @internal */
|
|
10004
|
-
constructor(pointer: NativePointer);
|
|
10005
|
-
static fromResultBase(baseInstance: Systems.ResultBase): Systems.PingResponseReceived;
|
|
10006
|
-
delete(): void;
|
|
10007
|
-
}
|
|
10008
|
-
}
|
|
10009
|
-
export declare namespace Systems {
|
|
10010
|
-
/**
|
|
10011
|
-
@ingroup User System
|
|
10012
|
-
* @description @brief Data class used to contain information requesting a user token
|
|
10013
|
-
*/
|
|
10014
|
-
class AgoraUserTokenResult extends Systems.ResultBase implements INativeResource {
|
|
10015
|
-
/** @internal */
|
|
10016
|
-
constructor(pointer: NativePointer);
|
|
10017
|
-
static fromResultBase(baseInstance: Systems.ResultBase): Systems.AgoraUserTokenResult;
|
|
10018
|
-
getUserToken(): string;
|
|
10019
|
-
delete(): void;
|
|
10020
|
-
}
|
|
10021
|
-
}
|
|
10022
|
-
export declare namespace Systems {
|
|
10023
|
-
/**
|
|
10024
|
-
* @description Result url for a tier checkout session request
|
|
10025
|
-
*/
|
|
10026
|
-
class CheckoutSessionUrlResult extends Systems.ResultBase implements INativeResource {
|
|
10027
|
-
/** @internal */
|
|
10028
|
-
constructor(pointer: NativePointer);
|
|
10029
|
-
static fromResultBase(baseInstance: Systems.ResultBase): Systems.CheckoutSessionUrlResult;
|
|
10030
|
-
static create(): CheckoutSessionUrlResult;
|
|
10031
|
-
static create_arg1(arg1: number): CheckoutSessionUrlResult;
|
|
10032
|
-
getUrl(): string;
|
|
10033
|
-
delete(): void;
|
|
10034
|
-
}
|
|
10035
|
-
}
|
|
10036
|
-
export declare namespace Systems {
|
|
10037
|
-
/**
|
|
10038
|
-
* @description Result url for a user customer portal request
|
|
10039
|
-
*/
|
|
10040
|
-
class CustomerPortalUrlResult extends Systems.ResultBase implements INativeResource {
|
|
10041
|
-
/** @internal */
|
|
10042
|
-
constructor(pointer: NativePointer);
|
|
10043
|
-
static fromResultBase(baseInstance: Systems.ResultBase): Systems.CustomerPortalUrlResult;
|
|
10044
|
-
static create(): CustomerPortalUrlResult;
|
|
10045
|
-
static create_arg1(arg1: number): CustomerPortalUrlResult;
|
|
10046
|
-
getUrl(): string;
|
|
10047
|
-
delete(): void;
|
|
10048
|
-
}
|
|
10049
|
-
}
|
|
10050
9854
|
export declare namespace Systems {
|
|
10051
9855
|
/**
|
|
10052
9856
|
* @description Data structure for a full user profile, which incudes user email, roles, and data for creation and update history.
|
|
@@ -10136,7 +9940,7 @@ export declare namespace Systems {
|
|
|
10136
9940
|
* For C#: register a callback to the OnNewLoginTokenReceived event
|
|
10137
9941
|
* @param callback - Callback that gets called as described above
|
|
10138
9942
|
*/
|
|
10139
|
-
setNewLoginTokenReceivedCallback(callback: (result: Systems.
|
|
9943
|
+
setNewLoginTokenReceivedCallback(callback: (result: Systems.LoginTokenInfoResult) => void): void;
|
|
10140
9944
|
/**
|
|
10141
9945
|
* @description Log in to Magnopus Connected Services services using a username-password or email-password combination.
|
|
10142
9946
|
* @param userName - Csp::common::string
|
|
@@ -10147,14 +9951,13 @@ export declare namespace Systems {
|
|
|
10147
9951
|
*/
|
|
10148
9952
|
login(userName: string, email: string, password: string, userHasVerifiedAge: boolean | null): Promise<Systems.LoginStateResult>;
|
|
10149
9953
|
/**
|
|
10150
|
-
* @description
|
|
10151
|
-
* The
|
|
10152
|
-
*
|
|
10153
|
-
* @param
|
|
10154
|
-
* @param loginToken - Token to be used for authenticating
|
|
9954
|
+
* @description Resume a previous session for the associated user ID using a refresh token
|
|
9955
|
+
* The refresh token can be obtained after registering a callback with `SetNewLoginTokenReceivedCallback` and logging in regularly.
|
|
9956
|
+
* @param userId - User ID for the previous session
|
|
9957
|
+
* @param refreshToken - Refresh token to be used for refreshing the authentication token
|
|
10155
9958
|
* @param callback - Callback when asynchronous task finishes
|
|
10156
9959
|
*/
|
|
10157
|
-
|
|
9960
|
+
refreshSession(userId: string, refreshToken: string): Promise<Systems.LoginStateResult>;
|
|
10158
9961
|
/**
|
|
10159
9962
|
* @description Log in to Magnopus Connected Services as a guest.
|
|
10160
9963
|
* @param userHasVerifiedAge - An optional bool to specify whether or not the user has verified that they are over 18
|
|
@@ -10200,7 +10003,7 @@ export declare namespace Systems {
|
|
|
10200
10003
|
* @description Logout from Magnopus Connected Services.
|
|
10201
10004
|
* @param callback - Callback to call when a response is received
|
|
10202
10005
|
*/
|
|
10203
|
-
logout(): Promise<Systems.
|
|
10006
|
+
logout(): Promise<Systems.NullResult>;
|
|
10204
10007
|
/**
|
|
10205
10008
|
* @description Creates a new user profile.
|
|
10206
10009
|
* @param userName - User name associated with the new profile
|
|
@@ -10244,7 +10047,7 @@ export declare namespace Systems {
|
|
|
10244
10047
|
*/
|
|
10245
10048
|
updateUserDisplayName(userId: string, newUserDisplayName: string): Promise<Systems.NullResult>;
|
|
10246
10049
|
/**
|
|
10247
|
-
* @description Delete the user.
|
|
10050
|
+
* @description Delete the user. Note that you need permission to be able to delete the user (You can delete the user you are logged in as).
|
|
10248
10051
|
* @param userId - Id of the user that will be deleted
|
|
10249
10052
|
* @param callback - Callback when asynchronous task finishes
|
|
10250
10053
|
*/
|
|
@@ -10274,13 +10077,13 @@ export declare namespace Systems {
|
|
|
10274
10077
|
* @description Ping Magnopus Connected Services
|
|
10275
10078
|
* @param callback - Callback to call when a response is received
|
|
10276
10079
|
*/
|
|
10277
|
-
ping(): Promise<Systems.
|
|
10080
|
+
ping(): Promise<Systems.NullResult>;
|
|
10278
10081
|
/**
|
|
10279
10082
|
* @description Retrieve User token from Agora
|
|
10280
10083
|
* @param params - Params to configure the User token
|
|
10281
10084
|
* @param callback - Callback to call when a response is received
|
|
10282
10085
|
*/
|
|
10283
|
-
getAgoraUserToken(params: Systems.AgoraUserTokenParams): Promise<Systems.
|
|
10086
|
+
getAgoraUserToken(params: Systems.AgoraUserTokenParams): Promise<Systems.StringResult>;
|
|
10284
10087
|
/**
|
|
10285
10088
|
* @description Re-send user verification email
|
|
10286
10089
|
* @param inEmail - User's email address
|
|
@@ -10293,13 +10096,13 @@ export declare namespace Systems {
|
|
|
10293
10096
|
* @param userId - The id of the user associated with the customer portal
|
|
10294
10097
|
* @param callback - Callback that contains the customer portal url of the user
|
|
10295
10098
|
*/
|
|
10296
|
-
getCustomerPortalUrl(userId: string): Promise<Systems.
|
|
10099
|
+
getCustomerPortalUrl(userId: string): Promise<Systems.StringResult>;
|
|
10297
10100
|
/**
|
|
10298
10101
|
* @description Get the checkout session Url for a user from Stripe
|
|
10299
10102
|
* @param tier - The tier of the checkout session needed
|
|
10300
10103
|
* @param callback - Callback that contains the checkout session url of the tier
|
|
10301
10104
|
*/
|
|
10302
|
-
getCheckoutSessionUrl(tier: Systems.TierNames): Promise<Systems.
|
|
10105
|
+
getCheckoutSessionUrl(tier: Systems.TierNames): Promise<Systems.StringResult>;
|
|
10303
10106
|
}
|
|
10304
10107
|
}
|
|
10305
10108
|
export declare namespace Common {
|
|
@@ -10316,6 +10119,7 @@ export declare namespace Common {
|
|
|
10316
10119
|
static ofcsp_systems_EAssetPlatform(): Array<Systems.EAssetPlatform>;
|
|
10317
10120
|
static ofcsp_systems_Asset(): Array<Systems.Asset>;
|
|
10318
10121
|
static ofcsp_systems_AssetCollection(): Array<Systems.AssetCollection>;
|
|
10122
|
+
static ofcsp_systems_EAssetCollectionType(): Array<Systems.EAssetCollectionType>;
|
|
10319
10123
|
static ofcsp_systems_EAssetType(): Array<Systems.EAssetType>;
|
|
10320
10124
|
static ofcsp_systems_LODAsset(): Array<Systems.LODAsset>;
|
|
10321
10125
|
static ofcsp_systems_VariantOptionInfo(): Array<Systems.VariantOptionInfo>;
|
|
@@ -10350,6 +10154,7 @@ export declare namespace Common {
|
|
|
10350
10154
|
static ofcsp_systems_EAssetPlatform_number(size: number): Array<Systems.EAssetPlatform>;
|
|
10351
10155
|
static ofcsp_systems_Asset_number(size: number): Array<Systems.Asset>;
|
|
10352
10156
|
static ofcsp_systems_AssetCollection_number(size: number): Array<Systems.AssetCollection>;
|
|
10157
|
+
static ofcsp_systems_EAssetCollectionType_number(size: number): Array<Systems.EAssetCollectionType>;
|
|
10353
10158
|
static ofcsp_systems_EAssetType_number(size: number): Array<Systems.EAssetType>;
|
|
10354
10159
|
static ofcsp_systems_LODAsset_number(size: number): Array<Systems.LODAsset>;
|
|
10355
10160
|
static ofcsp_systems_VariantOptionInfo_number(size: number): Array<Systems.VariantOptionInfo>;
|