compress-shader-literals 0.0.3

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Jonatan
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # compress-shader-literals
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+
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+ Local Vite plugin that minifies GLSL and WGSL shader strings at build time.
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+
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+ Strips block comments, line comments, and redundant whitespace from shader template literals. Runs as a `pre` transform so the result feeds into esbuild minification.
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+
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+ ## Usage
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+
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+ ```js
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+ // vite.config.js
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+ import { compressShaderLiterals } from './compress-shader-literals/plugin.js';
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+
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+ export default {
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+ plugins: [compressShaderLiterals.vite({ outputRatio: true })],
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+ };
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+ ```
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+
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+ ## Options
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+
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+ | Option | Default | Description |
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+ | ------------- | ---------------------------- | ------------------------------ |
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+ | `tags` | `['glsl', 'wgsl', 'shader']` | Tag names to match |
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+ | `include` | `/\.[jt]sx?$/` | Files to process |
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+ | `exclude` | `/node_modules/`, `/dist/` | Files to skip |
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+ | `outputRatio` | `false` | Print size summary after build |
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+
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+ ## Supported syntax
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+
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+ ```ts
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+ // Tagged template literal
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+ const vert = wgsl`void main() { ... }`;
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+
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+ // Comment-prefixed template literal
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+ const frag = /* glsl */ `void main() { ... }`;
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+ ```
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+
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+ ## Test
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+
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+ ```sh
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+ node compress-shader-literals/run-test.js
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+ ```
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+
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+ Runs the transform against `src/core/shaders.ts` and prints bytes saved.
package/dist/index.js ADDED
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+ // src/plugin.js
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+ import { createFilter } from "@rollup/pluginutils";
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+ import MagicString from "magic-string";
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+ import { createUnplugin } from "unplugin";
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+
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+ // src/core.js
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+ import { parse } from "@babel/parser";
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+ import _traverse from "@babel/traverse";
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+ var traverse = _traverse.default || _traverse;
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+ function extractShaderLiterals(code, tags = ["glsl", "wgsl", "shader"]) {
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+ const tagSet = new Set(tags);
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+ const literals = [];
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+ try {
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+ const ast = parse(code, {
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+ sourceType: "module",
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+ plugins: ["typescript", "jsx", "decorators-legacy"],
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+ allowReturnOutsideFunction: true
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+ });
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+ traverse(ast, {
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+ TaggedTemplateExpression(path) {
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+ const { tag, quasi } = path.node;
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+ let tagName = null;
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+ if (tag.type === "Identifier" && tagSet.has(tag.name)) {
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+ tagName = tag.name;
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+ } else if (tag.type === "MemberExpression" && tag.property.type === "Identifier" && tagSet.has(tag.property.name)) {
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+ tagName = tag.property.name;
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+ }
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+ if (tagName) {
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+ literals.push({
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+ tag: tagName,
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+ value: quasi.quasis.map((q) => q.value.raw).join(""),
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+ start: quasi.start,
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+ end: quasi.end
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+ });
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+ }
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+ },
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+ TemplateLiteral(path) {
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+ const node = path.node;
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+ const leadingComments = node.leadingComments || path.parentPath?.node?.leadingComments || [];
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+ for (const comment of leadingComments) {
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+ if (!comment || comment.type !== "CommentBlock")
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+ continue;
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+ const m = comment.value.match(/^\s*(glsl|wgsl|shader)\s*$/);
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+ if (m) {
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+ literals.push({
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+ tag: m[1],
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+ value: node.quasis.map((q) => q.value.raw).join(""),
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+ start: node.start,
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+ end: node.end
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+ });
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+ break;
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+ }
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+ }
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+ }
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+ });
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+ } catch (e) {}
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+ return literals;
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+ }
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+ function minifyShader(src) {
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+ return src.replace(/\/\*[\s\S]*?\*\//g, "").replace(/\/\/.*$/gm, "").replace(/[ \t]+/g, " ").replace(/\n{2,}/g, `
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+ `).trim();
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+ }
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+
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+ // src/plugin.js
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+ function fmtBytes(bytes) {
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+ const units = ["B", "KB", "MB", "GB"];
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+ let v = bytes;
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+ let u = 0;
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+ while (v >= 1024 && u < units.length - 1) {
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+ v /= 1024;
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+ u++;
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+ }
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+ return `${v.toFixed(2)} ${units[u]}`;
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+ }
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+ function printRatio(beforeBytes, afterBytes, files) {
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+ const saved = beforeBytes - afterBytes;
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+ const pct = beforeBytes === 0 ? 0 : saved / beforeBytes * 100;
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+ console.log(`
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+ compress-shader-literals`);
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+ console.log("────────────────────────");
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+ console.log(`${fmtBytes(beforeBytes)} → ${fmtBytes(afterBytes)}`);
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+ console.log(`saved: ${fmtBytes(saved)} (${pct.toFixed(2)}% smaller)`);
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+ console.log(`shaders: ${files}
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+ `);
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+ }
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+ var compressShaderLiterals = createUnplugin((options = {}) => {
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+ const tags = options.tags || ["glsl", "wgsl", "shader"];
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+ const filter = createFilter(options.include || [/\.[jt]sx?$/], options.exclude || [/node_modules/, /dist/]);
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+ const stats = { before: 0, after: 0, files: 0 };
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+ return {
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+ name: "compress-shader-literals",
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+ enforce: "pre",
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+ transform(code, id) {
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+ if (!filter(id))
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+ return null;
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+ if (!tags.some((tag) => code.includes(tag)))
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+ return null;
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+ const literals = extractShaderLiterals(code, tags);
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+ if (literals.length === 0)
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+ return null;
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+ const ms = new MagicString(code);
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+ let hasChanges = false;
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+ for (const literal of literals) {
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+ const minified = minifyShader(literal.value);
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+ if (literal.value !== minified) {
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+ ms.overwrite(literal.start, literal.end, `\`${minified}\``);
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+ hasChanges = true;
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+ }
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+ }
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+ if (!hasChanges)
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+ return null;
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+ const resultCode = ms.toString();
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+ if (options.outputRatio) {
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+ stats.before += Buffer.byteLength(code);
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+ stats.after += Buffer.byteLength(resultCode);
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+ stats.files += 1;
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+ }
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+ return {
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+ code: resultCode,
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+ map: ms.generateMap({ hires: true, source: id })
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+ };
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+ },
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+ buildEnd() {
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+ if (options.outputRatio && stats.files > 0) {
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+ printRatio(stats.before, stats.after, stats.files);
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+ }
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+ }
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+ };
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+ });
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+ export {
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+ compressShaderLiterals
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+ };
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package/package.json ADDED
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+ {
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+ "name": "compress-shader-literals",
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+ "version": "0.0.3",
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+ "type": "module",
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+ "description": "Size matters. Minify GLSL/WGSL shader template literals at build time — universal plugin for Vite, Rollup, webpack, esbuild & more.",
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+ "keywords": [
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+ "shader",
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+ "glsl",
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+ "wgsl",
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+ "minify",
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+ "compress",
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+ "webgl",
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+ "webgpu",
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+ "vite-plugin",
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+ "rollup-plugin",
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+ "webpack-plugin",
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+ "esbuild-plugin",
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+ "unplugin"
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+ ],
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+ "license": "MIT",
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+ "author": "jayF0x",
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/jayf0x/compress-shader-literals"
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+ },
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+ "homepage": "https://github.com/jayF0x/compress-shader-literals#readme",
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+ "bugs": {
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+ "url": "https://github.com/jayF0x/compress-shader-literals/issues"
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+ },
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+ "main": "./dist/index.js",
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+ "module": "./dist/index.js",
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+ "exports": {
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+ ".": {
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+ "import": "./dist/index.js"
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+ }
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+ },
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+ "files": [
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+ "dist"
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+ ],
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+ "sideEffects": false,
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+ "scripts": {
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+ "build": "bun build src/plugin.js --outdir dist --entry-naming index.js --target node --format esm --external @babel/parser --external @babel/traverse --external @rollup/pluginutils --external magic-string --external unplugin && node scripts/compress-dist.js",
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+ "test": "bun test",
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+ "test:run": "bun test",
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+ "format": "prettier --write .",
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+ "format:check": "prettier --check .",
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+ "npm:deploy": "bash ./scripts/publish-npm.sh",
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+ "rm:stalepr": "git branch -vv | grep '\\[gone\\]' | awk '{print $1}' | xargs git branch -D"
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+ },
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+ "dependencies": {
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+ "@babel/parser": "^8.0.0",
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+ "@babel/traverse": "^8.0.0",
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+ "@rollup/pluginutils": "^5.4.0",
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+ "magic-string": "^0.30.21",
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+ "unplugin": "^3.0.0"
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+ },
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+ "devDependencies": {
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+ "@trivago/prettier-plugin-sort-imports": "^5.0.0",
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+ "prettier": "^3.0.0"
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+ }
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+ }