com.xmobitea.changx.gn-unity 2.3.0 → 2.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Runtime/Constant/EnumType/PushPlatformType.cs.meta +11 -11
- package/Runtime/Constant/EnumType/StoreReceiveType.cs.meta +11 -11
- package/Runtime/Constant/ParameterCode/GNParameterCode.cs +608 -604
- package/Runtime/Entity/Models/CloudScriptModels.cs.meta +11 -11
- package/Runtime/Entity/Models/CloudScriptRequestModels.cs.meta +11 -11
- package/Runtime/Entity/Models/CloudScriptResponseModels.cs.meta +11 -11
- package/Runtime/GNNetwork.cs +6 -1
- package/Runtime/GNNetworkCloudScriptApi.cs.meta +11 -11
- package/Runtime/Unity/ServiceCoroutine.cs.meta +11 -11
- package/package.json +1 -1
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package/Runtime/GNNetwork.cs
CHANGED
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/// <summary>
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/// Current SDK version.
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/// </summary>
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private const string GN_VERSION = "2.
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private const string GN_VERSION = "2.4";
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/// <summary>
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/// Key for storing authentication token in PlayerPrefs.
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/// <returns>The socket session ID, or null if not connected.</returns>
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public static string getSocketSId() => GNNetwork.peer != null ? GNNetwork.peer.getClientId() : null;
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/// <summary>
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/// Send Request auth socket to use socket
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/// </summary>
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public static void sendRequestAuthSocket() => GNNetwork.peer.sendRequestAuthSocket();
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/// <summary>
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/// Checks if the socket connection is active.
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/// </summary>
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