com.xd.sdk.oversea 7.0.2 → 7.1.0

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@@ -1,4 +1,3 @@
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- #if UNITY_EDITOR && UNITY_ANDROID
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  using System.Collections.Generic;
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  using System.IO;
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  using UnityEditor.Build;
@@ -119,5 +118,4 @@ namespace XD.SDK.Oversea.Editor
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  if (File.Exists(targetPath)) File.Delete(targetPath);
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  }
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  }
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- }
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- #endif
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+ }
@@ -15,6 +15,6 @@ FOUNDATION_EXPORT const unsigned char XDGlobalWrapperVersionString[];
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  // In this header, you should import all the public headers of your framework using statements like #import <XDGlobalWrapper/PublicHeader.h>
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- #define XDGlobal_VERSION @"7.0.2"
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- #define XDGlobal_VERSION_CODE @"7000020"
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- // HASH ed74f1fb
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+ #define XDGlobal_VERSION @"7.1.0"
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+ #define XDGlobal_VERSION_CODE @"7001000"
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+ // HASH 669fedcf
package/package.json CHANGED
@@ -1,11 +1,11 @@
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  {
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  "name": "com.xd.sdk.oversea",
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  "displayName": "XDGSDK Oversea",
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- "version": "7.0.2",
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+ "version": "7.1.0",
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  "description": "XDGSDK",
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  "unity": "2019.3",
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  "license": "MIT",
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  "dependencies": {
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- "com.xd.sdk.common": "7.0.2"
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+ "com.xd.sdk.common": "7.1.0"
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  }
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  }