com.xd.sdk.common 0.0.1 → 6.21.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -92,7 +92,7 @@ namespace XD.SDK.Common.Editor{
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foreach (var dir in Directory.GetDirectories(srcPath)){
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string fileName = Path.GetFileName(dir);
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if (fileName.StartsWith(filterName)){
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Debug.Log("筛选到指定文件夹:" + Path.Combine(srcPath, Path.GetFileName(dir)));
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Debug.Log("XDSDK 筛选到指定文件夹:" + Path.Combine(srcPath, Path.GetFileName(dir)));
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return Path.Combine(srcPath, Path.GetFileName(dir));
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}
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}
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@@ -110,14 +110,23 @@ namespace XD.SDK.Common.Editor{
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if (string.IsNullOrEmpty(moduleIOSResourcesFolder)){ //优先使用npm的,否则用本地的{
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moduleIOSResourcesFolder = dataPath + "/Assets/XDSDK/Mobile/" + localModuleName;
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}
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// 找不到的话,再找一次,主要 for 香肠的 unity package 导入
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if (string.IsNullOrEmpty(moduleIOSResourcesFolder))
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{
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moduleIOSResourcesFolder = dataPath + "/Assets/Plugins/XDSDK/Mobile/" + localModuleName;
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}
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}
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moduleIOSResourcesFolder = moduleIOSResourcesFolder + "/Plugins/iOS/Resource";
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if (Directory.Exists(moduleIOSResourcesFolder) && moduleIOSResourcesFolder != ""){
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Debug.Log("拷贝资源路径: " + moduleIOSResourcesFolder);
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Debug.Log("XDSDK 拷贝资源路径: " + moduleIOSResourcesFolder);
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CopyAndReplaceDirectory(moduleIOSResourcesFolder, xcodeResourceFolder, mainTargetGuid, proj);
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File.WriteAllText(projPath, proj.WriteToString()); //保存
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}
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else
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{
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Debug.LogError("XDSDK 资源文件夹不存在: " + moduleIOSResourcesFolder);
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}
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}
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public static void AddXcodeConfig(string target, PBXProject proj, string xcodeFilePath){
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@@ -435,10 +444,14 @@ namespace XD.SDK.Common.Editor{
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//拷贝文件夹
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if (Directory.Exists(tdsResourcePath)){
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Debug.Log("拷贝资源路径: " + tdsResourcePath);
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Debug.Log("XDSDK 拷贝资源路径: " + tdsResourcePath);
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CopyAndReplaceDirectory(tdsResourcePath, xcodeResourceFolder, target, proj);
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File.WriteAllText(projPath, proj.WriteToString()); //保存
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}
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else
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{
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Debug.Log("XDSDK 没有游戏资源需要拷贝" + tdsResourcePath);
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}
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}
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private static void SetScriptClass(string pathToBuildProject){
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Binary file
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package/package.json
CHANGED
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@@ -1,11 +1,11 @@
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{
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"name": "com.xd.sdk.common",
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"
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"displayName": "XDSDK Common",
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"version": "6.21.1",
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"description": "XDSDK",
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"unity": "2018.3",
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"license": "MIT",
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"dependencies": {
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"com.xd.sdk.common": "0.0.1",
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"com.xd.tds.common": "3.27.1-xd.1"
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}
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}
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