com.wallstop-studios.unity-helpers 2.0.4 → 2.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (99) hide show
  1. package/Docs/DATA_STRUCTURES.md +7 -7
  2. package/Docs/EFFECTS_SYSTEM.md +836 -8
  3. package/Docs/EFFECTS_SYSTEM_TUTORIAL.md +77 -18
  4. package/Docs/HULLS.md +2 -2
  5. package/Docs/ILIST_SORTING_PERFORMANCE.md +92 -0
  6. package/Docs/ILIST_SORTING_PERFORMANCE.md.meta +7 -0
  7. package/Docs/INDEX.md +10 -1
  8. package/Docs/Images/random_generators.svg +7 -7
  9. package/Docs/RANDOM_PERFORMANCE.md +18 -15
  10. package/Docs/REFLECTION_HELPERS.md +1 -1
  11. package/Docs/RELATIONAL_COMPONENTS.md +51 -6
  12. package/Docs/SERIALIZATION.md +1 -1
  13. package/Docs/SINGLETONS.md +2 -2
  14. package/Docs/SPATIAL_TREES_2D_GUIDE.md +3 -3
  15. package/Docs/SPATIAL_TREES_3D_GUIDE.md +3 -3
  16. package/Docs/SPATIAL_TREE_2D_PERFORMANCE.md +64 -64
  17. package/Docs/SPATIAL_TREE_3D_PERFORMANCE.md +64 -64
  18. package/Docs/SPATIAL_TREE_SEMANTICS.md +7 -7
  19. package/Editor/Core/Helper/AnimationEventHelpers.cs +1 -1
  20. package/Editor/CustomDrawers/WShowIfPropertyDrawer.cs +131 -41
  21. package/Editor/Utils/ScriptableObjectSingletonCreator.cs +175 -18
  22. package/README.md +42 -18
  23. package/Runtime/Core/Extension/IListExtensions.cs +720 -12
  24. package/Runtime/Core/Helper/UnityMainThreadDispatcher.cs +2 -3
  25. package/Runtime/Core/Random/AbstractRandom.cs +52 -5
  26. package/Runtime/Core/Random/DotNetRandom.cs +3 -3
  27. package/Runtime/Core/Random/FlurryBurstRandom.cs +285 -0
  28. package/Runtime/Core/Random/FlurryBurstRandom.cs.meta +3 -0
  29. package/Runtime/Core/Random/IllusionFlow.cs +3 -3
  30. package/Runtime/Core/Random/LinearCongruentialGenerator.cs +3 -3
  31. package/Runtime/Core/Random/PcgRandom.cs +6 -6
  32. package/Runtime/Core/Random/PhotonSpinRandom.cs +387 -0
  33. package/Runtime/Core/Random/PhotonSpinRandom.cs.meta +3 -0
  34. package/Runtime/Core/Random/RomuDuo.cs +3 -3
  35. package/Runtime/Core/Random/SplitMix64.cs +3 -3
  36. package/Runtime/Core/Random/SquirrelRandom.cs +6 -4
  37. package/Runtime/Core/Random/StormDropRandom.cs +271 -0
  38. package/Runtime/Core/Random/StormDropRandom.cs.meta +3 -0
  39. package/Runtime/Core/Random/UnityRandom.cs +3 -3
  40. package/Runtime/Core/Random/WyRandom.cs +6 -4
  41. package/Runtime/Core/Random/XorShiftRandom.cs +3 -3
  42. package/Runtime/Core/Random/XoroShiroRandom.cs +3 -3
  43. package/Runtime/Tags/Attribute.cs +144 -24
  44. package/Runtime/Tags/AttributeEffect.cs +119 -16
  45. package/Runtime/Tags/AttributeMetadataCache.cs +312 -3
  46. package/Runtime/Tags/AttributeModification.cs +59 -29
  47. package/Runtime/Tags/AttributesComponent.cs +20 -0
  48. package/Runtime/Tags/EffectBehavior.cs +171 -0
  49. package/Runtime/Tags/EffectBehavior.cs.meta +4 -0
  50. package/Runtime/Tags/EffectHandle.cs +5 -0
  51. package/Runtime/Tags/EffectHandler.cs +385 -39
  52. package/Runtime/Tags/EffectStackKey.cs +79 -0
  53. package/Runtime/Tags/EffectStackKey.cs.meta +4 -0
  54. package/Runtime/Tags/PeriodicEffectDefinition.cs +102 -0
  55. package/Runtime/Tags/PeriodicEffectDefinition.cs.meta +4 -0
  56. package/Runtime/Tags/PeriodicEffectRuntimeState.cs +40 -0
  57. package/Runtime/Tags/PeriodicEffectRuntimeState.cs.meta +4 -0
  58. package/Samples~/DI - Zenject/README.md +0 -2
  59. package/Tests/Editor/Attributes/WShowIfPropertyDrawerTests.cs +285 -0
  60. package/Tests/Editor/Attributes/WShowIfPropertyDrawerTests.cs.meta +11 -0
  61. package/Tests/Editor/Core/Attributes/RelationalComponentAssignerTests.cs +2 -2
  62. package/Tests/Editor/Tags/AttributeMetadataCacheTests.cs +192 -0
  63. package/Tests/Editor/Tags/AttributeMetadataCacheTests.cs.meta +11 -0
  64. package/{node_modules.meta → Tests/Editor/Tags.meta} +1 -1
  65. package/Tests/Editor/Utils/ScriptableObjectSingletonTests.cs +41 -0
  66. package/Tests/Runtime/Extensions/IListExtensionTests.cs +187 -1
  67. package/Tests/Runtime/Helper/ObjectsTests.cs +3 -3
  68. package/Tests/Runtime/Integrations/Reflex/RelationalComponentsReflexTests.cs +2 -2
  69. package/Tests/Runtime/Performance/IListSortingPerformanceTests.cs +346 -0
  70. package/Tests/Runtime/Performance/IListSortingPerformanceTests.cs.meta +11 -0
  71. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +3 -0
  72. package/Tests/Runtime/Random/FlurryBurstRandomTests.cs +12 -0
  73. package/Tests/Runtime/Random/FlurryBurstRandomTests.cs.meta +3 -0
  74. package/Tests/Runtime/Random/PhotonSpinRandomTests.cs +12 -0
  75. package/Tests/Runtime/Random/PhotonSpinRandomTests.cs.meta +3 -0
  76. package/Tests/Runtime/Random/RandomProtoSerializationTests.cs +14 -0
  77. package/Tests/Runtime/Random/RandomTestBase.cs +39 -4
  78. package/Tests/Runtime/Random/StormDropRandomTests.cs +12 -0
  79. package/Tests/Runtime/Random/StormDropRandomTests.cs.meta +3 -0
  80. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +4 -3
  81. package/Tests/Runtime/Serialization/ProtoInterfaceResolutionEdgeTests.cs +2 -2
  82. package/Tests/Runtime/Serialization/ProtoRootRegistrationTests.cs +1 -1
  83. package/Tests/Runtime/Serialization/ProtoSerializeBehaviorTests.cs +1 -1
  84. package/Tests/Runtime/Tags/AttributeEffectTests.cs +135 -0
  85. package/Tests/Runtime/Tags/AttributeEffectTests.cs.meta +3 -0
  86. package/Tests/Runtime/Tags/AttributeModificationTests.cs +137 -0
  87. package/Tests/Runtime/Tags/AttributeTests.cs +192 -0
  88. package/Tests/Runtime/Tags/AttributeTests.cs.meta +3 -0
  89. package/Tests/Runtime/Tags/EffectBehaviorTests.cs +184 -0
  90. package/Tests/Runtime/Tags/EffectBehaviorTests.cs.meta +3 -0
  91. package/Tests/Runtime/Tags/EffectHandlerTests.cs +618 -0
  92. package/Tests/Runtime/Tags/Helpers/RecordingEffectBehavior.cs +89 -0
  93. package/Tests/Runtime/Tags/Helpers/RecordingEffectBehavior.cs.meta +4 -0
  94. package/Tests/Runtime/Tags/PeriodicEffectDefinitionSerializationTests.cs +92 -0
  95. package/Tests/Runtime/Tags/PeriodicEffectDefinitionSerializationTests.cs.meta +3 -0
  96. package/package.json +1 -1
  97. package/scripts/lint-doc-links.ps1 +156 -11
  98. package/Tests/Runtime/Tags/AttributeDataTests.cs +0 -312
  99. /package/Tests/Runtime/Tags/{AttributeDataTests.cs.meta → AttributeModificationTests.cs.meta} +0 -0
@@ -1,5 +1,5 @@
1
1
  fileFormatVersion: 2
2
- guid: 337a8b4396958284d9f2eb2de3b9ab3d
2
+ guid: 43bfcdf80a014948b5377ffa29afa8df
3
3
  folderAsset: yes
4
4
  DefaultImporter:
5
5
  externalObjects: {}
@@ -34,6 +34,8 @@ namespace WallstopStudios.UnityHelpers.Tests.Editor.Utils
34
34
  yield return null;
35
35
  DeleteAssetIfExists("Assets/Resources/CustomPath/CustomPathSingleton.asset");
36
36
  yield return null;
37
+ DeleteFolderIfEmpty("Assets/Resources/CustomPath");
38
+ yield return null;
37
39
 
38
40
  // For nested test types, Unity cannot create valid .asset files (no script file).
39
41
  // Instead, create in-memory instances so the singleton loader can discover them via FindObjectsOfTypeAll.
@@ -81,6 +83,43 @@ namespace WallstopStudios.UnityHelpers.Tests.Editor.Utils
81
83
  }
82
84
  }
83
85
 
86
+ private static void DeleteFolderIfEmpty(string folderPath)
87
+ {
88
+ if (string.IsNullOrWhiteSpace(folderPath))
89
+ {
90
+ return;
91
+ }
92
+
93
+ if (!AssetDatabase.IsValidFolder(folderPath))
94
+ {
95
+ return;
96
+ }
97
+
98
+ string[] subFolders = AssetDatabase.GetSubFolders(folderPath);
99
+ if (subFolders != null && subFolders.Length > 0)
100
+ {
101
+ return;
102
+ }
103
+
104
+ string[] assetGuids = AssetDatabase.FindAssets(string.Empty, new[] { folderPath });
105
+ for (int i = 0; i < assetGuids.Length; i++)
106
+ {
107
+ string guid = assetGuids[i];
108
+ string assetPath = AssetDatabase.GUIDToAssetPath(guid);
109
+ if (
110
+ !string.IsNullOrEmpty(assetPath)
111
+ && !string.Equals(assetPath, folderPath, System.StringComparison.Ordinal)
112
+ )
113
+ {
114
+ return;
115
+ }
116
+ }
117
+
118
+ AssetDatabase.DeleteAsset(folderPath);
119
+ AssetDatabase.SaveAssets();
120
+ AssetDatabase.Refresh();
121
+ }
122
+
84
123
  private static TType CreateInMemoryInstance<TType>()
85
124
  where TType : ScriptableObject
86
125
  {
@@ -144,6 +183,8 @@ namespace WallstopStudios.UnityHelpers.Tests.Editor.Utils
144
183
  AssetDatabase.SaveAssets();
145
184
  AssetDatabase.Refresh();
146
185
  yield return null;
186
+ DeleteFolderIfEmpty("Assets/Resources/CustomPath");
187
+ yield return null;
147
188
  // Prefer public API surface over reflection to clean up the cached instance
148
189
  if (TestSingleton.HasInstance)
149
190
  {
@@ -17,6 +17,14 @@ namespace WallstopStudios.UnityHelpers.Tests.Extensions
17
17
  public int Compare(int x, int y) => x.CompareTo(y);
18
18
  }
19
19
 
20
+ private sealed class StableTupleComparer : IComparer<ValueTuple<int, int>>
21
+ {
22
+ public int Compare(ValueTuple<int, int> x, ValueTuple<int, int> y)
23
+ {
24
+ return x.Item1.CompareTo(y.Item1);
25
+ }
26
+ }
27
+
20
28
  private readonly struct IntEqualityComparer : IEqualityComparer<int>
21
29
  {
22
30
  public bool Equals(int x, int y) => x == y;
@@ -135,7 +143,7 @@ namespace WallstopStudios.UnityHelpers.Tests.Extensions
135
143
  }
136
144
 
137
145
  [Test]
138
- public void ShellSortEnhanced()
146
+ public void GhostSort()
139
147
  {
140
148
  for (int i = 0; i < NumTries; ++i)
141
149
  {
@@ -153,6 +161,120 @@ namespace WallstopStudios.UnityHelpers.Tests.Extensions
153
161
  }
154
162
  }
155
163
 
164
+ [Test]
165
+ public void MeteorSort()
166
+ {
167
+ for (int i = 0; i < NumTries; ++i)
168
+ {
169
+ int[] input = Enumerable
170
+ .Range(0, 100)
171
+ .Select(_ => PRNG.Instance.Next(int.MinValue, int.MaxValue))
172
+ .ToArray();
173
+ int[] conventionalSorted = input.ToArray();
174
+ Array.Sort(conventionalSorted);
175
+
176
+ int[] meteorSorted = input.ToArray();
177
+ meteorSorted.MeteorSort(new IntComparer());
178
+ Assert.That(conventionalSorted, Is.EqualTo(meteorSorted));
179
+ Assert.That(input.OrderBy(x => x), Is.EqualTo(meteorSorted));
180
+ }
181
+ }
182
+
183
+ [Test]
184
+ public void PatternDefeatingQuickSort()
185
+ {
186
+ for (int i = 0; i < NumTries; ++i)
187
+ {
188
+ int[] input = Enumerable
189
+ .Range(0, 100)
190
+ .Select(_ => PRNG.Instance.Next(int.MinValue, int.MaxValue))
191
+ .ToArray();
192
+ int[] conventionalSorted = input.ToArray();
193
+ Array.Sort(conventionalSorted);
194
+
195
+ int[] pdqSorted = input.ToArray();
196
+ pdqSorted.PatternDefeatingQuickSort(new IntComparer());
197
+ Assert.That(conventionalSorted, Is.EqualTo(pdqSorted));
198
+ Assert.That(input.OrderBy(x => x), Is.EqualTo(pdqSorted));
199
+ }
200
+ }
201
+
202
+ [Test]
203
+ public void GrailSort()
204
+ {
205
+ for (int i = 0; i < NumTries; ++i)
206
+ {
207
+ int[] input = Enumerable
208
+ .Range(0, 100)
209
+ .Select(_ => PRNG.Instance.Next(int.MinValue, int.MaxValue))
210
+ .ToArray();
211
+ int[] conventionalSorted = input.ToArray();
212
+ Array.Sort(conventionalSorted);
213
+
214
+ int[] grailSorted = input.ToArray();
215
+ grailSorted.GrailSort(new IntComparer());
216
+ Assert.That(conventionalSorted, Is.EqualTo(grailSorted));
217
+ Assert.That(input.OrderBy(x => x), Is.EqualTo(grailSorted));
218
+ }
219
+ }
220
+
221
+ [Test]
222
+ public void PowerSort()
223
+ {
224
+ for (int i = 0; i < NumTries; ++i)
225
+ {
226
+ int[] input = Enumerable
227
+ .Range(0, 100)
228
+ .Select(_ => PRNG.Instance.Next(int.MinValue, int.MaxValue))
229
+ .ToArray();
230
+ int[] conventionalSorted = input.ToArray();
231
+ Array.Sort(conventionalSorted);
232
+
233
+ int[] powerSorted = input.ToArray();
234
+ powerSorted.PowerSort(new IntComparer());
235
+ Assert.That(conventionalSorted, Is.EqualTo(powerSorted));
236
+ Assert.That(input.OrderBy(x => x), Is.EqualTo(powerSorted));
237
+ }
238
+ }
239
+
240
+ [Test]
241
+ public void GrailSortIsStable()
242
+ {
243
+ ValueTuple<int, int>[] input = Enumerable
244
+ .Range(0, 100)
245
+ .Select(i => ValueTuple.Create(i / 5, i))
246
+ .ToArray();
247
+ ValueTuple<int, int>[] grailSorted = input.ToArray();
248
+ grailSorted.GrailSort(new StableTupleComparer());
249
+
250
+ for (int i = 1; i < grailSorted.Length; ++i)
251
+ {
252
+ if (grailSorted[i - 1].Item1 == grailSorted[i].Item1)
253
+ {
254
+ Assert.That(grailSorted[i - 1].Item2, Is.LessThan(grailSorted[i].Item2));
255
+ }
256
+ }
257
+ }
258
+
259
+ [Test]
260
+ public void PowerSortIsStable()
261
+ {
262
+ ValueTuple<int, int>[] input = Enumerable
263
+ .Range(0, 100)
264
+ .Select(i => ValueTuple.Create(i / 4, i))
265
+ .ToArray();
266
+ ValueTuple<int, int>[] powerSorted = input.ToArray();
267
+ powerSorted.PowerSort(new StableTupleComparer());
268
+
269
+ for (int i = 1; i < powerSorted.Length; ++i)
270
+ {
271
+ if (powerSorted[i - 1].Item1 == powerSorted[i].Item1)
272
+ {
273
+ Assert.That(powerSorted[i - 1].Item2, Is.LessThan(powerSorted[i].Item2));
274
+ }
275
+ }
276
+ }
277
+
156
278
  [Test]
157
279
  public void SortDefaultAlgorithm()
158
280
  {
@@ -731,6 +853,70 @@ namespace WallstopStudios.UnityHelpers.Tests.Extensions
731
853
  Assert.That(single, Is.EqualTo(new[] { 42 }));
732
854
  }
733
855
 
856
+ [Test]
857
+ public void PatternDefeatingQuickSortEmptyList()
858
+ {
859
+ int[] empty = Array.Empty<int>();
860
+ empty.PatternDefeatingQuickSort(new IntComparer());
861
+ Assert.That(empty, Is.Empty);
862
+ }
863
+
864
+ [Test]
865
+ public void PatternDefeatingQuickSortSingleElement()
866
+ {
867
+ int[] single = { 42 };
868
+ single.PatternDefeatingQuickSort(new IntComparer());
869
+ Assert.That(single, Is.EqualTo(new[] { 42 }));
870
+ }
871
+
872
+ [Test]
873
+ public void GrailSortEmptyList()
874
+ {
875
+ int[] empty = Array.Empty<int>();
876
+ empty.GrailSort(new IntComparer());
877
+ Assert.That(empty, Is.Empty);
878
+ }
879
+
880
+ [Test]
881
+ public void GrailSortSingleElement()
882
+ {
883
+ int[] single = { 42 };
884
+ single.GrailSort(new IntComparer());
885
+ Assert.That(single, Is.EqualTo(new[] { 42 }));
886
+ }
887
+
888
+ [Test]
889
+ public void PowerSortEmptyList()
890
+ {
891
+ int[] empty = Array.Empty<int>();
892
+ empty.PowerSort(new IntComparer());
893
+ Assert.That(empty, Is.Empty);
894
+ }
895
+
896
+ [Test]
897
+ public void PowerSortSingleElement()
898
+ {
899
+ int[] single = { 42 };
900
+ single.PowerSort(new IntComparer());
901
+ Assert.That(single, Is.EqualTo(new[] { 42 }));
902
+ }
903
+
904
+ [Test]
905
+ public void MeteorSortEmptyList()
906
+ {
907
+ int[] empty = Array.Empty<int>();
908
+ empty.MeteorSort(new IntComparer());
909
+ Assert.That(empty, Is.Empty);
910
+ }
911
+
912
+ [Test]
913
+ public void MeteorSortSingleElement()
914
+ {
915
+ int[] single = { 42 };
916
+ single.MeteorSort(new IntComparer());
917
+ Assert.That(single, Is.EqualTo(new[] { 42 }));
918
+ }
919
+
734
920
  [Test]
735
921
  public void CombinedOperationsShuffleThenSort()
736
922
  {
@@ -343,8 +343,8 @@ namespace WallstopStudios.UnityHelpers.Tests.Helper
343
343
  CustomEnumerable ascending = new(1, 2, 3);
344
344
  CustomEnumerable descending = new(3, 2, 1);
345
345
 
346
- int ascHash = Objects.EnumerableHashCode<int>(ascending);
347
- int descHash = Objects.EnumerableHashCode<int>(descending);
346
+ int ascHash = Objects.EnumerableHashCode(ascending);
347
+ int descHash = Objects.EnumerableHashCode(descending);
348
348
 
349
349
  Assert.AreNotEqual(ascHash, descHash);
350
350
  }
@@ -354,7 +354,7 @@ namespace WallstopStudios.UnityHelpers.Tests.Helper
354
354
  {
355
355
  DisposableEnumerable enumerable = new(1, 2, 3);
356
356
 
357
- int result = Objects.EnumerableHashCode<int>(enumerable);
357
+ int result = Objects.EnumerableHashCode(enumerable);
358
358
 
359
359
  Assert.AreNotEqual(0, result);
360
360
  Assert.IsTrue(enumerable.LastEnumerator.WasDisposed);
@@ -321,7 +321,7 @@ namespace WallstopStudios.UnityHelpers.Tests.Integrations.Reflex
321
321
  GameObject root = Track(new GameObject("ReflexComponentPrefab"));
322
322
  ReflexRelationalTester tester = root.AddComponent<ReflexRelationalTester>();
323
323
 
324
- GameObject child = new GameObject("ReflexComponentPrefabChild");
324
+ GameObject child = new("ReflexComponentPrefabChild");
325
325
  child.AddComponent<CapsuleCollider>();
326
326
  child.transform.SetParent(root.transform, false);
327
327
 
@@ -334,7 +334,7 @@ namespace WallstopStudios.UnityHelpers.Tests.Integrations.Reflex
334
334
  GameObject root = Track(new GameObject("ReflexGameObjectPrefab"));
335
335
  root.AddComponent<ReflexRelationalTester>();
336
336
 
337
- GameObject child = new GameObject("ReflexGameObjectPrefabChild");
337
+ GameObject child = new("ReflexGameObjectPrefabChild");
338
338
  child.AddComponent<CapsuleCollider>();
339
339
  child.transform.SetParent(root.transform, false);
340
340
 
@@ -0,0 +1,346 @@
1
+ namespace WallstopStudios.UnityHelpers.Tests.Performance
2
+ {
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.Diagnostics;
6
+ using System.Globalization;
7
+ using System.Text;
8
+ using NUnit.Framework;
9
+ using UnityEngine;
10
+ using WallstopStudios.UnityHelpers.Core.Extension;
11
+ using WallstopStudios.UnityHelpers.Core.Random;
12
+
13
+ public sealed class IListSortingPerformanceTests
14
+ {
15
+ private const string DocumentPath = "Docs/ILIST_SORTING_PERFORMANCE.md";
16
+ private const string SectionPrefix = "ILIST_SORT_";
17
+ private const int NearlySortedSwapPercentage = 50;
18
+
19
+ private static readonly DatasetSizeSpec[] DatasetSizeSpecs =
20
+ {
21
+ new DatasetSizeSpec("100", 100),
22
+ new DatasetSizeSpec("1,000", 1_000),
23
+ new DatasetSizeSpec("10,000", 10_000),
24
+ new DatasetSizeSpec("100,000", 100_000),
25
+ new DatasetSizeSpec("1,000,000", 1_000_000),
26
+ };
27
+
28
+ private static readonly DatasetState[] DatasetStates =
29
+ {
30
+ new DatasetState("Sorted", BuildSortedData),
31
+ new DatasetState("Nearly Sorted (2% swaps)", BuildNearlySortedData),
32
+ new DatasetState("Shuffled (deterministic)", BuildShuffledData),
33
+ };
34
+
35
+ private static readonly SortImplementation[] SortImplementations =
36
+ {
37
+ new SortImplementation("Ghost", SortAlgorithm.Ghost, false, int.MaxValue),
38
+ new SortImplementation("Meteor", SortAlgorithm.Meteor, false, int.MaxValue),
39
+ new SortImplementation(
40
+ "Pattern-Defeating QuickSort",
41
+ SortAlgorithm.PatternDefeatingQuickSort,
42
+ false,
43
+ int.MaxValue
44
+ ),
45
+ new SortImplementation("Grail", SortAlgorithm.Grail, true, int.MaxValue),
46
+ new SortImplementation("Power", SortAlgorithm.Power, true, int.MaxValue),
47
+ new SortImplementation("Insertion", SortAlgorithm.Insertion, true, 10_000),
48
+ };
49
+
50
+ [Test]
51
+ [Timeout(0)]
52
+ public void Benchmark()
53
+ {
54
+ string operatingSystemToken = GetOperatingSystemToken();
55
+ string sectionName = SectionPrefix + operatingSystemToken;
56
+
57
+ List<string> readmeLines = new List<string>
58
+ {
59
+ string.Format(
60
+ CultureInfo.InvariantCulture,
61
+ "_Last updated {0:yyyy-MM-dd HH:mm} UTC on {1}_",
62
+ DateTime.UtcNow,
63
+ SystemInfo.operatingSystem
64
+ ),
65
+ string.Empty,
66
+ "Times are single-pass measurements in milliseconds (lower is better). `n/a` indicates the algorithm was skipped for the dataset size.",
67
+ string.Empty,
68
+ };
69
+
70
+ IComparer<int> comparer = Comparer<int>.Default;
71
+ string headerLine = BuildHeaderLine();
72
+ string dividerLine = BuildDividerLine();
73
+
74
+ foreach (DatasetState datasetState in DatasetStates)
75
+ {
76
+ UnityEngine.Debug.Log($"IList Sorting Benchmarks - {datasetState.Label}");
77
+ UnityEngine.Debug.Log(headerLine);
78
+ UnityEngine.Debug.Log(dividerLine);
79
+
80
+ readmeLines.Add($"### {datasetState.Label}");
81
+ readmeLines.Add(headerLine);
82
+ readmeLines.Add(dividerLine);
83
+
84
+ foreach (DatasetSizeSpec sizeSpec in DatasetSizeSpecs)
85
+ {
86
+ int[] baseData = datasetState.CreateData(sizeSpec.Count);
87
+ string rowLine = BuildRowLine(sizeSpec.Label, baseData, comparer);
88
+ UnityEngine.Debug.Log(rowLine);
89
+ readmeLines.Add(rowLine);
90
+ }
91
+
92
+ readmeLines.Add(string.Empty);
93
+ UnityEngine.Debug.Log(string.Empty);
94
+ }
95
+
96
+ BenchmarkReadmeUpdater.UpdateSection(sectionName, readmeLines, DocumentPath);
97
+ }
98
+
99
+ private static string BuildHeaderLine()
100
+ {
101
+ StringBuilder headerBuilder = new StringBuilder();
102
+ headerBuilder.Append("| List Size |");
103
+ foreach (SortImplementation implementation in SortImplementations)
104
+ {
105
+ headerBuilder.Append(' ');
106
+ headerBuilder.Append(implementation.Label);
107
+ headerBuilder.Append(" |");
108
+ }
109
+
110
+ return headerBuilder.ToString();
111
+ }
112
+
113
+ private static string BuildDividerLine()
114
+ {
115
+ StringBuilder dividerBuilder = new StringBuilder();
116
+ dividerBuilder.Append("| --- |");
117
+ foreach (SortImplementation implementation in SortImplementations)
118
+ {
119
+ dividerBuilder.Append(" --- |");
120
+ }
121
+
122
+ return dividerBuilder.ToString();
123
+ }
124
+
125
+ private static string BuildRowLine(
126
+ string sizeLabel,
127
+ int[] baseData,
128
+ IComparer<int> comparer
129
+ )
130
+ {
131
+ StringBuilder rowBuilder = new StringBuilder();
132
+ rowBuilder.Append("| ");
133
+ rowBuilder.Append(sizeLabel);
134
+ rowBuilder.Append(" |");
135
+
136
+ foreach (SortImplementation implementation in SortImplementations)
137
+ {
138
+ string result = BenchmarkImplementation(implementation, baseData, comparer);
139
+ rowBuilder.Append(' ');
140
+ rowBuilder.Append(result);
141
+ rowBuilder.Append(" |");
142
+ }
143
+
144
+ return rowBuilder.ToString();
145
+ }
146
+
147
+ private static string BenchmarkImplementation(
148
+ SortImplementation implementation,
149
+ int[] baseData,
150
+ IComparer<int> comparer
151
+ )
152
+ {
153
+ if (baseData.Length > implementation.MaxSupportedCount)
154
+ {
155
+ return "n/a";
156
+ }
157
+
158
+ int[] workingData = new int[baseData.Length];
159
+ Array.Copy(baseData, workingData, baseData.Length);
160
+
161
+ IList<int> workingList = workingData;
162
+ Stopwatch stopwatch = Stopwatch.StartNew();
163
+
164
+ try
165
+ {
166
+ implementation.Execute(workingList, comparer);
167
+ }
168
+ catch (Exception exception)
169
+ {
170
+ UnityEngine.Debug.LogError(
171
+ $"Sorting benchmark failed for {implementation.Label}: {exception.Message}"
172
+ );
173
+ return "error";
174
+ }
175
+ finally
176
+ {
177
+ stopwatch.Stop();
178
+ }
179
+
180
+ double milliseconds = stopwatch.Elapsed.TotalMilliseconds;
181
+ return FormatDuration(milliseconds);
182
+ }
183
+
184
+ private static string FormatDuration(double milliseconds)
185
+ {
186
+ if (milliseconds >= 1000d)
187
+ {
188
+ double seconds = milliseconds / 1000d;
189
+ return string.Format(CultureInfo.InvariantCulture, "{0:0.00} s", seconds);
190
+ }
191
+
192
+ if (milliseconds >= 100d)
193
+ {
194
+ return string.Format(CultureInfo.InvariantCulture, "{0:0} ms", milliseconds);
195
+ }
196
+
197
+ if (milliseconds >= 10d)
198
+ {
199
+ return string.Format(CultureInfo.InvariantCulture, "{0:0.0} ms", milliseconds);
200
+ }
201
+
202
+ if (milliseconds >= 1d)
203
+ {
204
+ return string.Format(CultureInfo.InvariantCulture, "{0:0.00} ms", milliseconds);
205
+ }
206
+
207
+ return string.Format(CultureInfo.InvariantCulture, "{0:0.000} ms", milliseconds);
208
+ }
209
+
210
+ private static int[] BuildSortedData(int count)
211
+ {
212
+ int[] data = new int[count];
213
+ for (int i = 0; i < count; ++i)
214
+ {
215
+ data[i] = i;
216
+ }
217
+
218
+ return data;
219
+ }
220
+
221
+ private static int[] BuildNearlySortedData(int count)
222
+ {
223
+ int[] data = BuildSortedData(count);
224
+ if (count <= 1)
225
+ {
226
+ return data;
227
+ }
228
+
229
+ int swaps = Math.Max(1, count / NearlySortedSwapPercentage);
230
+ IRandom random = new PcgRandom(unchecked(count * 37));
231
+
232
+ for (int i = 0; i < swaps; ++i)
233
+ {
234
+ int index = random.Next(0, count - 1);
235
+ int neighbor = Math.Min(count - 1, index + 1);
236
+ int temp = data[index];
237
+ data[index] = data[neighbor];
238
+ data[neighbor] = temp;
239
+ }
240
+
241
+ return data;
242
+ }
243
+
244
+ private static int[] BuildShuffledData(int count)
245
+ {
246
+ int[] data = BuildSortedData(count);
247
+ if (count <= 1)
248
+ {
249
+ return data;
250
+ }
251
+
252
+ IRandom random = new PcgRandom(unchecked(count * 7919));
253
+
254
+ for (int i = count - 1; i > 0; --i)
255
+ {
256
+ int swapIndex = random.Next(0, i + 1);
257
+ int temp = data[i];
258
+ data[i] = data[swapIndex];
259
+ data[swapIndex] = temp;
260
+ }
261
+
262
+ return data;
263
+ }
264
+
265
+ private static string GetOperatingSystemToken()
266
+ {
267
+ RuntimePlatform platform = Application.platform;
268
+ switch (platform)
269
+ {
270
+ case RuntimePlatform.WindowsEditor:
271
+ case RuntimePlatform.WindowsPlayer:
272
+ case RuntimePlatform.WindowsServer:
273
+ return "WINDOWS";
274
+ case RuntimePlatform.OSXEditor:
275
+ case RuntimePlatform.OSXPlayer:
276
+ return "MACOS";
277
+ case RuntimePlatform.LinuxEditor:
278
+ case RuntimePlatform.LinuxPlayer:
279
+ case RuntimePlatform.LinuxServer:
280
+ return "LINUX";
281
+ default:
282
+ return "OTHER";
283
+ }
284
+ }
285
+
286
+ private readonly struct DatasetSizeSpec
287
+ {
288
+ public DatasetSizeSpec(string label, int count)
289
+ {
290
+ Label = label;
291
+ Count = count;
292
+ }
293
+
294
+ public string Label { get; }
295
+
296
+ public int Count { get; }
297
+ }
298
+
299
+ private readonly struct DatasetState
300
+ {
301
+ private readonly Func<int, int[]> generator;
302
+
303
+ public DatasetState(string label, Func<int, int[]> generator)
304
+ {
305
+ Label = label;
306
+ this.generator = generator;
307
+ }
308
+
309
+ public string Label { get; }
310
+
311
+ public int[] CreateData(int count)
312
+ {
313
+ return generator(count);
314
+ }
315
+ }
316
+
317
+ private readonly struct SortImplementation
318
+ {
319
+ public SortImplementation(
320
+ string label,
321
+ SortAlgorithm algorithm,
322
+ bool isStable,
323
+ int maxSupportedCount
324
+ )
325
+ {
326
+ Label = label;
327
+ Algorithm = algorithm;
328
+ IsStable = isStable;
329
+ MaxSupportedCount = maxSupportedCount;
330
+ }
331
+
332
+ public string Label { get; }
333
+
334
+ public SortAlgorithm Algorithm { get; }
335
+
336
+ public bool IsStable { get; }
337
+
338
+ public int MaxSupportedCount { get; }
339
+
340
+ public void Execute(IList<int> list, IComparer<int> comparer)
341
+ {
342
+ list.Sort(comparer, Algorithm);
343
+ }
344
+ }
345
+ }
346
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: c840f3e2d6f3912498b363680b22a1b2
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -31,12 +31,15 @@ namespace WallstopStudios.UnityHelpers.Tests.Performance
31
31
  LogRow(RunTest(new PcgRandom(), timeout));
32
32
  LogRow(RunTest(new RomuDuo(), timeout));
33
33
  LogRow(RunTest(new SplitMix64(), timeout));
34
+ LogRow(RunTest(new FlurryBurstRandom(), timeout));
34
35
  LogRow(RunTest(new SquirrelRandom(), timeout));
35
36
  LogRow(RunTest(new SystemRandom(), timeout));
36
37
  LogRow(RunTest(new UnityRandom(), timeout));
37
38
  LogRow(RunTest(new WyRandom(), timeout));
38
39
  LogRow(RunTest(new XorShiftRandom(), timeout));
39
40
  LogRow(RunTest(new XoroShiroRandom(), timeout));
41
+ LogRow(RunTest(new PhotonSpinRandom(), timeout));
42
+ LogRow(RunTest(new StormDropRandom(), timeout));
40
43
 
41
44
  BenchmarkReadmeUpdater.UpdateSection(
42
45
  "RANDOM_BENCHMARKS",