com.wallstop-studios.unity-helpers 2.0.0-rc77.8 → 2.0.0-rc78
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Editor/Visuals/EnhancedImageEditor.cs +44 -15
- package/README.md +10 -1
- package/Runtime/Visuals/UGUI/EnhancedImage.cs +11 -4
- package/Shaders/ShaderGraph/DebugDisplayValue.shadersubgraph +835 -0
- package/Shaders/ShaderGraph/DebugDisplayValue.shadersubgraph.meta +10 -0
- package/package.json +3 -1
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@@ -1,10 +1,14 @@
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/*
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Original implementation provided by JWoe
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*/
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namespace WallstopStudios.UnityHelpers.Editor.Visuals
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{
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#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.
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using UnityEngine.SceneManagement;
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using WallstopStudios.UnityHelpers.Core.Helper;
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using WallstopStudios.UnityHelpers.Visuals.UGUI;
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using Object = UnityEngine.Object;
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@@ -15,7 +19,7 @@
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*/
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[CustomEditor(typeof(EnhancedImage))]
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[CanEditMultipleObjects]
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public sealed class
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public sealed class ExtendedImageEditor : UnityEditor.UI.ImageEditor
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{
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private SerializedProperty _hdrColorProperty;
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private SerializedProperty _shapeMaskProperty;
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@@ -85,38 +89,63 @@
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)
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);
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EditorGUILayout.Space();
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serializedObject.ApplyModifiedProperties();
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EditorGUILayout.Space();
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serializedObject.Update();
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-
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DrawDefaultInspector();
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serializedObject.ApplyModifiedProperties();
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}
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}
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// Set the icon for
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// Set the icon for ExtendedImages to match the icon of the Image component
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[InitializeOnLoad]
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public static class
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public static class ExtendedImageIcon
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{
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private const string SingletonName = "_ICON_OBJECT_SINGLETON_";
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private static EnhancedImage IconReference;
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static
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static ExtendedImageIcon()
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{
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RegenerateIconSingleton();
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EnsureSingletonLifecycle();
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}
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private static void EnsureSingletonLifecycle()
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{
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AssemblyReloadEvents.beforeAssemblyReload += SingletonIconCleanup;
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EditorApplication.quitting += SingletonIconCleanup;
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EditorSceneManager.sceneOpened += (_, _) => RegenerateIconSingleton();
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EditorSceneManager.newSceneCreated += (_, _, _) => RegenerateIconSingleton();
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SceneManager.sceneLoaded += (_, _) => RegenerateIconSingleton();
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SceneManager.activeSceneChanged += (_, _) => RegenerateIconSingleton();
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}
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private static void RegenerateIconSingleton()
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{
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GameObject existingSingleton = GameObject.Find(SingletonName);
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if (existingSingleton == null)
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{
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IconReference = new GameObject(SingletonName)
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{
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hideFlags = HideFlags.HideAndDontSave,
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}.AddComponent<EnhancedImage>();
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}
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else
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{
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-
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IconReference = existingSingleton.GetOrAddComponent<EnhancedImage>();
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IconReference.hideFlags = HideFlags.HideAndDontSave;
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}
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EditorGUIUtility.SetIconForObject(
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MonoScript.FromMonoBehaviour(IconReference),
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EditorGUIUtility.IconContent("Image Icon").image as Texture2D
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);
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AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
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}
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private static void
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private static void SingletonIconCleanup()
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{
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if (IconReference == null)
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{
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package/README.md
CHANGED
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## Note
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All spatial trees expect the positional data to be *immutable*. It is very important that the positions do not change. If they do, you will need to reconstruct the tree.
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## Shaders
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| Name | Description |
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| ---- | ----------- |
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| BackgroundMask | Used to simulate a `blur` effect for arbitrary shapes. You will need a reference image, as well as a blurred copy using either a photo editing application or the provided `Image Blur` tool. |
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| DebugDisplayValue | Displays numerical values on top of a texture. Useful to visually track texture instances. |
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## Contributing
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This project uses [CSharpier](https://csharpier.com/) with the default configuration to enable an enforced, consistent style. If you would like to contribute, recommendation is to ensure that changed files are ran through CSharpier prior to merge. This can be done automatically through editor plugins, or, minimally, by installing a [pre-commit hook](https://pre-commit.com/#3-install-the-git-hook-scripts).
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This project uses [CSharpier](https://csharpier.com/) with the default configuration to enable an enforced, consistent style. If you would like to contribute, recommendation is to ensure that changed files are ran through CSharpier prior to merge. This can be done automatically through editor plugins, or, minimally, by installing a [pre-commit hook](https://pre-commit.com/#3-install-the-git-hook-scripts).
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If you think there is something useful that you would like to see, please open an issue or contact me directly.
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@@ -1,4 +1,8 @@
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/*
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Original implementation provided by JWoe
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*/
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("WallstopStudios.UnityHelpers.Editor", AllInternalsVisible = true)]
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@@ -22,14 +26,17 @@ namespace WallstopStudios.UnityHelpers.Visuals.UGUI
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{
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return;
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}
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_hdrColor = value;
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UpdateMaterialInstance();
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}
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}
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/*
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ShapeMask: This functionality mimics Unity's UI mask components, but works with custom materials.
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To function, your image material must use a shader with a Texture2D property of this name, its
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alpha mapped to the sprite shader's alpha.
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*/
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[FormerlySerializedAs("shapeMask")]
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[SerializeField]
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internal Texture2D _shapeMask;
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{
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"m_SGVersion": 3,
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"m_Type": "UnityEditor.ShaderGraph.GraphData",
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"m_ObjectId": "3cb1871000b64cbcacf41c5eaa2ca160",
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"m_Properties": [
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{
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"m_Id": "e88f9a66bcab47edb18b3823275a59de"
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},
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{
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"m_Id": "192d7e4763764c848a2fdc2fd8312b7f"
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},
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{
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"m_Id": "c25958e6230c44eb94aac7fa3f8b622b"
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}
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],
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"m_Keywords": [],
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"m_Dropdowns": [],
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"m_CategoryData": [
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{
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"m_Id": "b7a438d5464f469b96f048572d02c30f"
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}
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],
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"m_Nodes": [
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{
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"m_Id": "57619d76835a4c0f9f9f2e5f6964a582"
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},
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{
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"m_Id": "6023d2787c2a413592adc89a2da7fb7e"
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},
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{
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"m_Id": "52aa7fc32806411b9f3c40735f7d1f9e"
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},
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{
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"m_Id": "0d79c23727a84ed1aef5bea39374aa8f"
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},
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{
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"m_Id": "70efbe6790d34735bacf3b8f0e1dd049"
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},
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{
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"m_Id": "4e09fee637f0488c85ba836a08c7e054"
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},
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{
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"m_Id": "f1a3e0fb00fd4131abd6cea0b166a578"
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}
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],
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"m_GroupDatas": [],
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"m_StickyNoteDatas": [],
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"m_Edges": [
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{
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"m_OutputSlot": {
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"m_Node": {
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"m_Id": "0d79c23727a84ed1aef5bea39374aa8f"
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},
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"m_SlotId": 0
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "6023d2787c2a413592adc89a2da7fb7e"
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},
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"m_SlotId": 0
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}
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},
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{
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"m_Node": {
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"m_Id": "4e09fee637f0488c85ba836a08c7e054"
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},
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"m_SlotId": 2
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "52aa7fc32806411b9f3c40735f7d1f9e"
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},
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"m_SlotId": 1
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}
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},
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{
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"m_OutputSlot": {
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"m_Node": {
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"m_Id": "52aa7fc32806411b9f3c40735f7d1f9e"
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},
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"m_SlotId": 3
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "6023d2787c2a413592adc89a2da7fb7e"
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},
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"m_SlotId": 1
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}
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},
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{
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"m_OutputSlot": {
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"m_Node": {
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"m_Id": "6023d2787c2a413592adc89a2da7fb7e"
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},
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"m_SlotId": 2
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "57619d76835a4c0f9f9f2e5f6964a582"
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}
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},
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"m_Node": {
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"m_Id": "70efbe6790d34735bacf3b8f0e1dd049"
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},
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"m_SlotId": 0
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "4e09fee637f0488c85ba836a08c7e054"
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},
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"m_SlotId": 1
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}
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},
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{
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"m_OutputSlot": {
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"m_Node": {
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"m_Id": "f1a3e0fb00fd4131abd6cea0b166a578"
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},
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"m_SlotId": 0
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "52aa7fc32806411b9f3c40735f7d1f9e"
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},
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"m_SlotId": 2
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}
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}
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],
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"m_VertexContext": {
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"m_Position": {
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"x": 0.0,
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"y": 0.0
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},
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"m_Blocks": []
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},
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"m_FragmentContext": {
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"m_Position": {
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"x": 0.0,
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"y": 0.0
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},
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"m_Blocks": []
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},
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"m_PreviewData": {
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"serializedMesh": {
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"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
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"m_Guid": ""
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},
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"preventRotation": false
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},
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"m_Path": "Sub Graphs",
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"m_GraphPrecision": 1,
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"m_PreviewMode": 1,
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"m_OutputNode": {
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"m_Id": "57619d76835a4c0f9f9f2e5f6964a582"
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},
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"m_SubDatas": [],
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"m_ActiveTargets": []
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
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"m_ObjectId": "0d79c23727a84ed1aef5bea39374aa8f",
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"m_Group": {
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"m_Id": ""
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},
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"m_Name": "Property",
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"m_DrawState": {
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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+
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788
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789
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790
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792
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793
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794
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795
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796
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797
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|
798
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|
799
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|
|
800
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+
"y": 2.0,
|
|
801
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+
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|
802
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+
"w": 2.0
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|
803
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},
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|
804
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+
"m_DefaultValue": {
|
|
805
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+
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|
|
806
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+
"y": 0.0,
|
|
807
|
+
"z": 0.0,
|
|
808
|
+
"w": 0.0
|
|
809
|
+
}
|
|
810
|
+
}
|
|
811
|
+
|
|
812
|
+
{
|
|
813
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+
"m_SGVersion": 0,
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|
814
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"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
|
815
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816
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817
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818
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819
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820
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|
821
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"m_StageCapability": 3,
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822
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"m_Value": {
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823
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824
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825
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826
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827
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},
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|
828
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"m_DefaultValue": {
|
|
829
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"x": 0.0,
|
|
830
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"y": 0.0,
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|
831
|
+
"z": 0.0,
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|
832
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+
"w": 0.0
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|
833
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}
|
|
834
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835
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+
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1
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+
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2
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3
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userData:
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package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "com.wallstop-studios.unity-helpers",
|
|
3
|
-
"version": "2.0.0-
|
|
3
|
+
"version": "2.0.0-rc78",
|
|
4
4
|
"displayName": "Unity Helpers",
|
|
5
5
|
"description": "Various Unity Helper Library",
|
|
6
6
|
"dependencies": {},
|
|
@@ -90,6 +90,8 @@
|
|
|
90
90
|
|
|
91
91
|
|
|
92
92
|
|
|
93
|
+
|
|
94
|
+
|
|
93
95
|
|
|
94
96
|
|
|
95
97
|
|