com.wallstop-studios.unity-helpers 2.0.0-rc73.8 → 2.0.0-rc74.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/Editor/AnimationEventEditor.cs +4 -5
  2. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +1 -1
  3. package/Editor/CustomEditors/PersistentDirectoryGUI.cs +796 -0
  4. package/Editor/CustomEditors/PersistentDirectoryGUI.cs.meta +3 -0
  5. package/Editor/CustomEditors/SourceFolderEntryDrawer.cs +275 -0
  6. package/Editor/CustomEditors/SourceFolderEntryDrawer.cs.meta +3 -0
  7. package/Editor/FitTextureSizeWindow.cs +5 -44
  8. package/Editor/PersistentDirectorySettings.cs +248 -0
  9. package/Editor/PersistentDirectorySettings.cs.meta +3 -0
  10. package/Editor/PrefabChecker.cs +1 -2
  11. package/Editor/{AnimationCopier.cs → Sprites/AnimationCopier.cs} +33 -166
  12. package/Editor/{AnimationCreator.cs → Sprites/AnimationCreator.cs} +16 -80
  13. package/Editor/Sprites/ScriptableSpriteAtlas.cs +95 -0
  14. package/Editor/Sprites/ScriptableSpriteAtlas.cs.meta +3 -0
  15. package/Editor/Sprites/ScriptableSpriteAtlasEditor.cs +930 -0
  16. package/Editor/Sprites/ScriptableSpriteAtlasEditor.cs.meta +3 -0
  17. package/Editor/{SpriteCropper.cs → Sprites/SpriteCropper.cs} +80 -77
  18. package/Editor/{SpriteSettingsApplier.cs → Sprites/SpriteSettingsApplier.cs} +9 -76
  19. package/Editor/{TextureResizerWizard.cs → Sprites/TextureResizerWizard.cs} +1 -1
  20. package/Editor/{TextureSettingsApplier.cs → Sprites/TextureSettingsApplier.cs} +1 -1
  21. package/Editor/Sprites.meta +3 -0
  22. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs +1 -1
  23. package/Runtime/Core/Helper/DirectoryHelper.cs +64 -0
  24. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +3 -2
  25. package/Runtime/UI/LayeredImage.cs +10 -8
  26. package/package.json +13 -1
  27. package/Editor/SpriteAtlasGenerator.cs +0 -895
  28. package/Editor/SpriteAtlasGenerator.cs.meta +0 -3
  29. package/Editor/Utils/GUIHorizontalScope.cs +0 -20
  30. package/Editor/Utils/GUIHorizontalScope.cs.meta +0 -3
  31. package/Editor/Utils/GUIIndentScope.cs +0 -20
  32. package/Editor/Utils/GUIIndentScope.cs.meta +0 -3
  33. /package/Editor/{AnimationCopier.cs.meta → Sprites/AnimationCopier.cs.meta} +0 -0
  34. /package/Editor/{AnimationCreator.cs.meta → Sprites/AnimationCreator.cs.meta} +0 -0
  35. /package/Editor/{SpriteCropper.cs.meta → Sprites/SpriteCropper.cs.meta} +0 -0
  36. /package/Editor/{SpriteSettingsApplier.cs.meta → Sprites/SpriteSettingsApplier.cs.meta} +0 -0
  37. /package/Editor/{TextureResizerWizard.cs.meta → Sprites/TextureResizerWizard.cs.meta} +0 -0
  38. /package/Editor/{TextureSettingsApplier.cs.meta → Sprites/TextureSettingsApplier.cs.meta} +0 -0
@@ -1,4 +1,4 @@
1
- namespace WallstopStudios.UnityHelpers.Editor
1
+ namespace WallstopStudios.UnityHelpers.Editor.Sprites
2
2
  {
3
3
  #if UNITY_EDITOR
4
4
  using System;
@@ -10,16 +10,15 @@
10
10
  using UnityEngine;
11
11
  using Core.Extension;
12
12
  using Core.Helper;
13
+ using CustomEditors;
13
14
 
14
15
  public sealed class AnimationCopierWindow : EditorWindow
15
16
  {
16
- private const string SourcePathPrefKey = "AnimationCopier_SourcePathRelative";
17
- private const string DestPathPrefKey = "AnimationCopier_DestPathRelative";
18
- private const string DefaultSourcePath = "Assets/Sprites";
19
- private const string DefaultDestPath = "Assets/Animations";
17
+ [SerializeField]
18
+ private string _animationSourcePathRelative = "Assets/Sprites";
20
19
 
21
- private string _animationSourcePathRelative = "";
22
- private string _animationDestinationPathRelative = "";
20
+ [SerializeField]
21
+ private string _animationDestinationPathRelative = "Assets/Animations";
23
22
  private string _fullSourcePath = "";
24
23
  private string _fullDestinationPath = "";
25
24
 
@@ -28,6 +27,10 @@
28
27
  private bool _isCopying;
29
28
  private bool _isDeleting;
30
29
 
30
+ private SerializedObject _serializedObject;
31
+ private SerializedProperty _animationSourcesPathProperty;
32
+ private SerializedProperty _animationDestinationPathProperty;
33
+
31
34
  private readonly List<AnimationFileInfo> _sourceAnimations = new();
32
35
  private readonly List<AnimationFileInfo> _newAnimations = new();
33
36
  private readonly List<AnimationFileInfo> _changedAnimations = new();
@@ -67,7 +70,13 @@
67
70
 
68
71
  private void OnEnable()
69
72
  {
70
- LoadPaths();
73
+ _serializedObject = new SerializedObject(this);
74
+ _animationSourcesPathProperty = _serializedObject.FindProperty(
75
+ nameof(_animationSourcePathRelative)
76
+ );
77
+ _animationDestinationPathProperty = _serializedObject.FindProperty(
78
+ nameof(_animationDestinationPathRelative)
79
+ );
71
80
  ValidatePaths();
72
81
  _analysisNeeded = true;
73
82
  this.Log($"Animation Copier Window opened.");
@@ -75,6 +84,7 @@
75
84
 
76
85
  private void OnGUI()
77
86
  {
87
+ _serializedObject.Update();
78
88
  bool operationInProgress = _isAnalyzing || _isCopying || _isDeleting;
79
89
 
80
90
  if (operationInProgress)
@@ -88,18 +98,18 @@
88
98
 
89
99
  EditorGUI.BeginDisabledGroup(operationInProgress);
90
100
 
91
- DrawPathSection(
101
+ PersistentDirectoryGUI.PathSelectorString(
102
+ _animationSourcesPathProperty,
103
+ nameof(AnimationCopierWindow),
92
104
  "Source Path",
93
- ref _animationSourcePathRelative,
94
- ref _fullSourcePath,
95
- SourcePathPrefKey
105
+ new GUIContent("Source Path")
96
106
  );
97
107
  EditorGUILayout.Separator();
98
- DrawPathSection(
108
+ PersistentDirectoryGUI.PathSelectorString(
109
+ _animationDestinationPathProperty,
110
+ nameof(AnimationCopierWindow),
99
111
  "Destination Path",
100
- ref _animationDestinationPathRelative,
101
- ref _fullDestinationPath,
102
- DestPathPrefKey
112
+ new GUIContent("Destination Path")
103
113
  );
104
114
  EditorGUILayout.Separator();
105
115
 
@@ -126,85 +136,6 @@
126
136
  }
127
137
  }
128
138
 
129
- private void DrawPathSection(
130
- string label,
131
- ref string relativePath,
132
- ref string fullPath,
133
- string prefKey
134
- )
135
- {
136
- if (!prefKey.StartsWith("WallstopStudios.UnityHelpers.Editor"))
137
- {
138
- prefKey = "WallstopStudios.UnityHelpers.Editor" + prefKey;
139
- }
140
- EditorGUILayout.LabelField(label + ":", EditorStyles.boldLabel);
141
-
142
- EditorGUI.BeginChangeCheck();
143
- string newRelativePath = EditorGUILayout.TextField(relativePath ?? "");
144
- if (EditorGUI.EndChangeCheck() && newRelativePath != relativePath)
145
- {
146
- if (string.IsNullOrWhiteSpace(newRelativePath))
147
- {
148
- relativePath = "";
149
- fullPath = "";
150
- EditorPrefs.SetString(prefKey, "");
151
- ValidatePaths();
152
- _analysisNeeded = true;
153
- }
154
- else
155
- {
156
- string tempFullPath = GetFullPathFromRelative(newRelativePath);
157
- if (tempFullPath != null && Directory.Exists(tempFullPath))
158
- {
159
- relativePath = newRelativePath;
160
- fullPath = tempFullPath;
161
- EditorPrefs.SetString(prefKey, relativePath);
162
- ValidatePaths();
163
- _analysisNeeded = true;
164
- }
165
- else
166
- {
167
- this.LogWarn(
168
- $"Manual path entry '{newRelativePath}' is invalid or not inside Assets. Please use the button."
169
- );
170
- }
171
- }
172
- }
173
-
174
- if (GUILayout.Button("Browse..."))
175
- {
176
- string initialPath = Directory.Exists(fullPath) ? fullPath : Application.dataPath;
177
- string selectedPath = EditorUtility.OpenFolderPanel(
178
- $"Select {label}",
179
- initialPath,
180
- string.Empty
181
- );
182
-
183
- if (!string.IsNullOrWhiteSpace(selectedPath))
184
- {
185
- string newRelPath = GetRelativeAssetPath(selectedPath);
186
- if (newRelPath != null)
187
- {
188
- relativePath = newRelPath;
189
- fullPath = selectedPath.SanitizePath();
190
- EditorPrefs.SetString(prefKey, relativePath);
191
- this.Log($"{label} set to: {relativePath}");
192
- ValidatePaths();
193
- _analysisNeeded = true;
194
- Repaint();
195
- }
196
- else
197
- {
198
- EditorUtility.DisplayDialog(
199
- "Invalid Path",
200
- "The selected path must be inside the project's 'Assets' folder.",
201
- "OK"
202
- );
203
- }
204
- }
205
- }
206
- }
207
-
208
139
  private void DrawAnalysisSection()
209
140
  {
210
141
  EditorGUILayout.LabelField("Analysis:", EditorStyles.boldLabel);
@@ -339,18 +270,6 @@
339
270
  }
340
271
  }
341
272
 
342
- private void LoadPaths()
343
- {
344
- _animationSourcePathRelative = EditorPrefs.GetString(
345
- SourcePathPrefKey,
346
- DefaultSourcePath
347
- );
348
- _animationDestinationPathRelative = EditorPrefs.GetString(
349
- DestPathPrefKey,
350
- DefaultDestPath
351
- );
352
- }
353
-
354
273
  private void ValidatePaths()
355
274
  {
356
275
  _fullSourcePath = GetFullPathFromRelative(_animationSourcePathRelative);
@@ -390,7 +309,12 @@
390
309
  return !string.IsNullOrWhiteSpace(_animationSourcePathRelative)
391
310
  && !string.IsNullOrWhiteSpace(_animationDestinationPathRelative)
392
311
  && _fullSourcePath != null
393
- && _fullDestinationPath != null;
312
+ && _fullDestinationPath != null
313
+ && !string.Equals(
314
+ _animationSourcePathRelative,
315
+ _animationDestinationPathRelative,
316
+ StringComparison.Ordinal
317
+ );
394
318
  }
395
319
 
396
320
  private void AnalyzeAnimations()
@@ -615,7 +539,7 @@
615
539
 
616
540
  try
617
541
  {
618
- EnsureDirectoryExists(destDirectory);
542
+ DirectoryHelper.EnsureDirectoryExists(destDirectory);
619
543
  }
620
544
  catch (Exception ex)
621
545
  {
@@ -902,63 +826,6 @@
902
826
  return string.Empty;
903
827
  }
904
828
  }
905
-
906
- private void EnsureDirectoryExists(string relativeDirectoryPath)
907
- {
908
- if (string.IsNullOrWhiteSpace(relativeDirectoryPath))
909
- {
910
- return;
911
- }
912
-
913
- if (!relativeDirectoryPath.StartsWith("Assets/"))
914
- {
915
- if (relativeDirectoryPath.Equals("Assets", StringComparison.OrdinalIgnoreCase))
916
- {
917
- return;
918
- }
919
-
920
- this.LogError(
921
- $"Attempted to create directory outside of Assets: '{relativeDirectoryPath}'"
922
- );
923
- throw new ArgumentException(
924
- "Cannot create directories outside the Assets folder using AssetDatabase.",
925
- nameof(relativeDirectoryPath)
926
- );
927
- }
928
-
929
- if (AssetDatabase.IsValidFolder(relativeDirectoryPath))
930
- {
931
- return;
932
- }
933
-
934
- string parentPath = Path.GetDirectoryName(relativeDirectoryPath).SanitizePath();
935
- if (
936
- string.IsNullOrWhiteSpace(parentPath)
937
- || parentPath.Equals("Assets", StringComparison.OrdinalIgnoreCase)
938
- )
939
- {
940
- string folderNameToCreate = Path.GetFileName(relativeDirectoryPath);
941
- if (
942
- !string.IsNullOrWhiteSpace(folderNameToCreate)
943
- && !AssetDatabase.IsValidFolder(relativeDirectoryPath)
944
- )
945
- {
946
- AssetDatabase.CreateFolder("Assets", folderNameToCreate);
947
- }
948
- return;
949
- }
950
-
951
- EnsureDirectoryExists(parentPath);
952
- string currentFolderName = Path.GetFileName(relativeDirectoryPath);
953
- if (
954
- !string.IsNullOrWhiteSpace(currentFolderName)
955
- && !AssetDatabase.IsValidFolder(relativeDirectoryPath)
956
- )
957
- {
958
- AssetDatabase.CreateFolder(parentPath, currentFolderName);
959
- this.Log($"Created folder: {relativeDirectoryPath}");
960
- }
961
- }
962
829
  }
963
830
  #endif
964
831
  }
@@ -1,16 +1,16 @@
1
- namespace WallstopStudios.UnityHelpers.Editor
1
+ namespace WallstopStudios.UnityHelpers.Editor.Sprites
2
2
  {
3
3
  #if UNITY_EDITOR
4
- using Core.Extension;
5
4
  using System;
6
5
  using System.Collections.Generic;
7
6
  using System.IO;
8
7
  using System.Linq;
9
8
  using System.Text.RegularExpressions;
10
- using Core.Helper;
11
9
  using UnityEditor;
12
10
  using UnityEngine;
13
- using Utils;
11
+ using Core.Extension;
12
+ using Core.Helper;
13
+ using CustomEditors;
14
14
  using Object = UnityEngine.Object;
15
15
 
16
16
  [Serializable]
@@ -78,12 +78,13 @@
78
78
  _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);
79
79
 
80
80
  EditorGUILayout.LabelField("Configuration", EditorStyles.boldLabel);
81
- EditorGUILayout.PropertyField(_animationSourcesProp, true);
81
+ PersistentDirectoryGUI.PathSelectorObjectArray(
82
+ _animationSourcesProp,
83
+ nameof(AnimationCreatorWindow)
84
+ );
82
85
  EditorGUILayout.PropertyField(_spriteNameRegexProp);
83
86
  EditorGUILayout.PropertyField(_textProp);
84
87
 
85
- DrawAddSourceFolderButton();
86
-
87
88
  if (!string.IsNullOrWhiteSpace(_errorMessage))
88
89
  {
89
90
  EditorGUILayout.HelpBox(_errorMessage, MessageType.Error);
@@ -122,78 +123,6 @@
122
123
  _ = _serializedObject.ApplyModifiedProperties();
123
124
  }
124
125
 
125
- private void DrawAddSourceFolderButton()
126
- {
127
- if (!GUILayout.Button("Add Source Folder..."))
128
- {
129
- return;
130
- }
131
-
132
- string absolutePath = EditorUtility.OpenFolderPanel(
133
- "Select Animation Source Folder",
134
- "Assets",
135
- ""
136
- );
137
-
138
- if (string.IsNullOrWhiteSpace(absolutePath))
139
- {
140
- return;
141
- }
142
-
143
- absolutePath = absolutePath.SanitizePath();
144
- if (absolutePath.StartsWith(Application.dataPath, StringComparison.OrdinalIgnoreCase))
145
- {
146
- string relativePath =
147
- "Assets" + absolutePath.Substring(Application.dataPath.Length);
148
-
149
- DefaultAsset folderAsset = AssetDatabase.LoadAssetAtPath<DefaultAsset>(
150
- relativePath
151
- );
152
-
153
- if (folderAsset != null && AssetDatabase.IsValidFolder(relativePath))
154
- {
155
- bool alreadyExists = false;
156
- for (int i = 0; i < _animationSourcesProp.arraySize; ++i)
157
- {
158
- if (
159
- _animationSourcesProp.GetArrayElementAtIndex(i).objectReferenceValue
160
- == folderAsset
161
- )
162
- {
163
- alreadyExists = true;
164
- this.LogWarn($"Folder '{relativePath}' is already in the list.");
165
- break;
166
- }
167
- }
168
-
169
- if (!alreadyExists)
170
- {
171
- _animationSourcesProp.arraySize++;
172
- _animationSourcesProp
173
- .GetArrayElementAtIndex(_animationSourcesProp.arraySize - 1)
174
- .objectReferenceValue = folderAsset;
175
- this.Log($"Added source folder: {relativePath}");
176
-
177
- _serializedObject.ApplyModifiedProperties();
178
- FindAndFilterSprites();
179
- Repaint();
180
- }
181
- }
182
- else
183
- {
184
- this.LogError(
185
- $"Could not load folder asset at path: {relativePath}. Is it a valid folder within the project?"
186
- );
187
- }
188
- }
189
- else
190
- {
191
- this.LogError(
192
- $"Selected folder must be inside the project's Assets folder. Path selected: {absolutePath}"
193
- );
194
- }
195
- }
196
-
197
126
  private void DrawCheckSpritesButton()
198
127
  {
199
128
  if (GUILayout.Button("Check/Refresh Filtered Sprites"))
@@ -246,7 +175,7 @@
246
175
 
247
176
  if (_animationDataIsExpanded)
248
177
  {
249
- using GUIIndentScope indent = new();
178
+ using EditorGUI.IndentLevelScope indent = new();
250
179
  if (matchCount > 0)
251
180
  {
252
181
  foreach (int index in matchingIndices)
@@ -337,6 +266,13 @@
337
266
  }
338
267
  }
339
268
 
269
+ if (GUILayout.Button("Create new Animation Data"))
270
+ {
271
+ animationData.Add(new AnimationData());
272
+ _serializedObject.Update();
273
+ Repaint();
274
+ }
275
+
340
276
  if (_filteredSprites.Count == 0)
341
277
  {
342
278
  EditorGUILayout.HelpBox(
@@ -0,0 +1,95 @@
1
+ namespace WallstopStudios.UnityHelpers.Editor.Sprites
2
+ {
3
+ #if UNITY_EDITOR
4
+ using UnityEngine;
5
+ using System.Collections.Generic;
6
+ using Core.Attributes;
7
+ using Core.Helper;
8
+ using UnityEditor;
9
+
10
+ [System.Serializable]
11
+ public sealed class SourceFolderEntry
12
+ {
13
+ [Tooltip("Folder to scan for sprites. Path relative to Assets/.")]
14
+ public string folderPath = "Assets/Sprites/";
15
+
16
+ [Tooltip(
17
+ "Regex patterns to match sprite file names within this specific folder. All regexes must match (AND logic). e.g., \"^icon_.*\\.png$\""
18
+ )]
19
+ public List<string> regexes = new();
20
+
21
+ public SourceFolderEntry() { }
22
+
23
+ public SourceFolderEntry(string path)
24
+ {
25
+ folderPath = path;
26
+ regexes = new List<string>();
27
+ }
28
+ }
29
+
30
+ [CreateAssetMenu(
31
+ fileName = "NewScriptableSpriteAtlas",
32
+ menuName = "Wallstop Studios/Unity Helpers/Scriptable Sprite Atlas Config"
33
+ )]
34
+ public sealed class ScriptableSpriteAtlas : ScriptableObject
35
+ {
36
+ [Header("Sprite Sources")]
37
+ [Tooltip(
38
+ "Manually added sprites. These will always be included in addition to scanned sprites."
39
+ )]
40
+ public List<Sprite> spritesToPack = new();
41
+
42
+ [Tooltip("Define folders and their specific regex patterns for finding sprites.")]
43
+ public List<SourceFolderEntry> sourceFolderEntries = new();
44
+
45
+ [Header("Output Atlas Settings")]
46
+ [Tooltip("Directory where the .spriteatlas asset will be saved. Relative to Assets/.")]
47
+ public string outputSpriteAtlasDirectory = "Assets/Sprites/SpriteAtlas";
48
+ public string outputSpriteAtlasName = "MyNewAtlas";
49
+
50
+ public string FullOutputPath
51
+ {
52
+ get
53
+ {
54
+ if (
55
+ string.IsNullOrWhiteSpace(outputSpriteAtlasDirectory)
56
+ || string.IsNullOrWhiteSpace(outputSpriteAtlasName)
57
+ )
58
+ {
59
+ return null;
60
+ }
61
+
62
+ return System
63
+ .IO.Path.Combine(
64
+ outputSpriteAtlasDirectory,
65
+ outputSpriteAtlasName + ".spriteatlas"
66
+ )
67
+ .SanitizePath();
68
+ }
69
+ }
70
+
71
+ [Header("Packing Settings")]
72
+ public int maxTextureSize = 16384;
73
+
74
+ [Tooltip("Allow Unity to rotate sprites to fit them better.")]
75
+ public bool enableRotation = true;
76
+
77
+ [Tooltip("Padding in pixels between sprites in the atlas.")]
78
+ public int padding = 4;
79
+
80
+ [Tooltip(
81
+ "Enable Read/Write on the generated atlas texture. Needed for some runtime operations, but increases memory."
82
+ )]
83
+ public bool readWriteEnabled = true;
84
+
85
+ [Header("Compression Settings")]
86
+ public bool useCrunchCompression = true;
87
+
88
+ [Range(0, 100)]
89
+ [WShowIf(nameof(useCrunchCompression))]
90
+ public int crunchCompressionLevel = 50;
91
+
92
+ public TextureImporterCompression compression = TextureImporterCompression.Compressed;
93
+ }
94
+ #endif
95
+ }
@@ -0,0 +1,3 @@
1
+ fileFormatVersion: 2
2
+ guid: 5a2c530c49c04db98f514086203d1c9d
3
+ timeCreated: 1746910984