com.wallstop-studios.unity-helpers 2.0.0-rc73.2 → 2.0.0-rc73.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (26) hide show
  1. package/Runtime/Tags/AttributeEffect.cs +1 -0
  2. package/Styles/Elements/Progress/ArcedProgressBar.cs +345 -0
  3. package/Styles/Elements/Progress/ArcedProgressBar.cs.meta +3 -0
  4. package/Styles/Elements/{CircularProgressBar.cs → Progress/CircularProgressBar.cs} +56 -55
  5. package/Styles/Elements/Progress/GlitchProgressBar.cs +416 -0
  6. package/Styles/Elements/Progress/GlitchProgressBar.cs.meta +3 -0
  7. package/Styles/Elements/Progress/LiquidProgressBar.cs +632 -0
  8. package/Styles/Elements/Progress/LiquidProgressBar.cs.meta +3 -0
  9. package/Styles/Elements/Progress/MarchingAntsProgressBar.cs +722 -0
  10. package/Styles/Elements/Progress/MarchingAntsProgressBar.cs.meta +3 -0
  11. package/Styles/Elements/{RegularProgressBar.cs → Progress/RegularProgressBar.cs} +24 -13
  12. package/Styles/Elements/Progress/WigglyProgressBar.cs +837 -0
  13. package/Styles/Elements/Progress/WigglyProgressBar.cs.meta +3 -0
  14. package/Styles/Elements/Progress.meta +3 -0
  15. package/Styles/USS/ArcedProgressBar.uss +19 -0
  16. package/Styles/USS/ArcedProgressBar.uss.meta +3 -0
  17. package/Styles/USS/WigglyProgressBar.uss +17 -0
  18. package/Styles/USS/WigglyProgressBar.uss.meta +3 -0
  19. package/package.json +2 -1
  20. package/Styles/UXML/CircularProgressBar.uxml +0 -11
  21. package/Styles/UXML/CircularProgressBar.uxml.meta +0 -10
  22. package/Styles/UXML/RegularProgressBar.uxml +0 -22
  23. package/Styles/UXML/RegularProgressBar.uxml.meta +0 -10
  24. package/Styles/UXML.meta +0 -3
  25. /package/Styles/Elements/{CircularProgressBar.cs.meta → Progress/CircularProgressBar.cs.meta} +0 -0
  26. /package/Styles/Elements/{RegularProgressBar.cs.meta → Progress/RegularProgressBar.cs.meta} +0 -0
@@ -8,6 +8,7 @@
8
8
  using System.Text.Json.Serialization;
9
9
  using Core.Extension;
10
10
  using Core.Helper;
11
+ using UnityEngine;
11
12
  #if ODIN_INSPECTOR
12
13
  using Sirenix.OdinInspector;
13
14
  #endif
@@ -0,0 +1,345 @@
1
+ namespace WallstopStudios.UnityHelpers.Styles.Elements.Progress
2
+ {
3
+ using System.ComponentModel;
4
+ using Core.Helper;
5
+ using UnityEngine;
6
+ using UnityEngine.UIElements;
7
+
8
+ public sealed class ArcedProgressBar : VisualElement
9
+ {
10
+ public enum FillDirection
11
+ {
12
+ Forward = 0,
13
+ Reverse = 1,
14
+ }
15
+
16
+ public const string USSClassName = "arced-progress-bar";
17
+ public const string USSTrackColorVarName = "--arc-track-color";
18
+ public const string USSProgressColorVarName = "--arc-progress-color";
19
+ public const string USSThicknessVarName = "--arc-thickness";
20
+
21
+ private float _progress = 0.5f;
22
+
23
+ public float Progress
24
+ {
25
+ get => _progress;
26
+ set
27
+ {
28
+ if (float.IsNaN(value) || float.IsInfinity(value))
29
+ {
30
+ return;
31
+ }
32
+ _progress = Mathf.Clamp01(value);
33
+ MarkDirtyRepaint();
34
+ }
35
+ }
36
+
37
+ private float _radius = 50f;
38
+
39
+ public float Radius
40
+ {
41
+ get => _radius;
42
+ set
43
+ {
44
+ if (float.IsNaN(value) || float.IsInfinity(value))
45
+ {
46
+ return;
47
+ }
48
+ _radius = Mathf.Max(1f, value);
49
+ UpdateSize();
50
+ MarkDirtyRepaint();
51
+ }
52
+ }
53
+
54
+ private float _thickness = 10f;
55
+
56
+ public float Thickness
57
+ {
58
+ get => _thickness;
59
+ set
60
+ {
61
+ if (float.IsNaN(value) || float.IsInfinity(value))
62
+ {
63
+ return;
64
+ }
65
+ _thickness = Mathf.Max(1f, value);
66
+ UpdateSize();
67
+ MarkDirtyRepaint();
68
+ }
69
+ }
70
+
71
+ private float _startAngleDegrees = -90f;
72
+
73
+ public float StartAngleDegrees
74
+ {
75
+ get => _startAngleDegrees;
76
+ set
77
+ {
78
+ if (float.IsNaN(value) || float.IsInfinity(value))
79
+ {
80
+ return;
81
+ }
82
+ _startAngleDegrees = value;
83
+ MarkDirtyRepaint();
84
+ }
85
+ }
86
+
87
+ private float _endAngleDegrees = 90f;
88
+
89
+ public float EndAngleDegrees
90
+ {
91
+ get => _endAngleDegrees;
92
+ set
93
+ {
94
+ if (float.IsNaN(value) || float.IsInfinity(value))
95
+ {
96
+ return;
97
+ }
98
+ _endAngleDegrees = value;
99
+ MarkDirtyRepaint();
100
+ }
101
+ }
102
+
103
+ private FillDirection _fillDirection = FillDirection.Forward;
104
+
105
+ public FillDirection Direction
106
+ {
107
+ get => _fillDirection;
108
+ set
109
+ {
110
+ _fillDirection = value;
111
+ MarkDirtyRepaint();
112
+ }
113
+ }
114
+
115
+ private bool _roundedCaps = true;
116
+
117
+ public bool RoundedCaps
118
+ {
119
+ get => _roundedCaps;
120
+ set
121
+ {
122
+ _roundedCaps = value;
123
+ MarkDirtyRepaint();
124
+ }
125
+ }
126
+
127
+ private Color _trackColor = Color.gray;
128
+
129
+ public Color TrackColor
130
+ {
131
+ get => _trackColor;
132
+ set
133
+ {
134
+ _trackColor = value;
135
+ MarkDirtyRepaint();
136
+ }
137
+ }
138
+
139
+ private Color _progressColor = Color.cyan;
140
+
141
+ public Color ProgressColor
142
+ {
143
+ get => _progressColor;
144
+ set
145
+ {
146
+ _progressColor = value;
147
+ MarkDirtyRepaint();
148
+ }
149
+ }
150
+
151
+ public new class UxmlFactory : UxmlFactory<ArcedProgressBar, UxmlTraits> { }
152
+
153
+ public new class UxmlTraits : VisualElement.UxmlTraits
154
+ {
155
+ private readonly UxmlFloatAttributeDescription _progressAttribute = new()
156
+ {
157
+ name = "progress",
158
+ defaultValue = 0.5f,
159
+ };
160
+
161
+ private readonly UxmlFloatAttributeDescription _radiusAttribute = new()
162
+ {
163
+ name = "radius",
164
+ defaultValue = 50f,
165
+ };
166
+
167
+ private readonly UxmlFloatAttributeDescription _thicknessAttribute = new()
168
+ {
169
+ name = "thickness",
170
+ defaultValue = 10f,
171
+ };
172
+
173
+ private readonly UxmlFloatAttributeDescription _startAngleAttribute = new()
174
+ {
175
+ name = "start-angle",
176
+ defaultValue = -90f,
177
+ };
178
+
179
+ private readonly UxmlFloatAttributeDescription _endAngleAttribute = new()
180
+ {
181
+ name = "end-angle",
182
+ defaultValue = 90f,
183
+ };
184
+
185
+ private readonly UxmlEnumAttributeDescription<FillDirection> _fillDirectionAttribute =
186
+ new() { name = "fill-direction", defaultValue = FillDirection.Forward };
187
+
188
+ private readonly UxmlBoolAttributeDescription _roundedCapsAttribute = new()
189
+ {
190
+ name = "rounded-caps",
191
+ defaultValue = true,
192
+ };
193
+
194
+ private readonly UxmlColorAttributeDescription _trackColorAttribute = new()
195
+ {
196
+ name = "track-color-attr",
197
+ defaultValue = Color.gray,
198
+ };
199
+
200
+ private readonly UxmlColorAttributeDescription _progressColorAttribute = new()
201
+ {
202
+ name = "progress-color-attr",
203
+ defaultValue = Color.cyan,
204
+ };
205
+
206
+ public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
207
+ {
208
+ base.Init(ve, bag, cc);
209
+ if (ve is not ArcedProgressBar bar)
210
+ {
211
+ Debug.LogError(
212
+ $"Initialization failed, expected {nameof(ArcedProgressBar)}, found {ve?.GetType()}.)"
213
+ );
214
+ return;
215
+ }
216
+
217
+ bar.Progress = _progressAttribute.GetValueFromBag(bag, cc);
218
+ bar.Radius = _radiusAttribute.GetValueFromBag(bag, cc);
219
+ bar.Thickness = _thicknessAttribute.GetValueFromBag(bag, cc);
220
+ bar.StartAngleDegrees = _startAngleAttribute.GetValueFromBag(bag, cc);
221
+ bar.EndAngleDegrees = _endAngleAttribute.GetValueFromBag(bag, cc);
222
+ bar.Direction = _fillDirectionAttribute.GetValueFromBag(bag, cc);
223
+ bar.RoundedCaps = _roundedCapsAttribute.GetValueFromBag(bag, cc);
224
+ bar.TrackColor = _trackColorAttribute.GetValueFromBag(bag, cc);
225
+ bar.ProgressColor = _progressColorAttribute.GetValueFromBag(bag, cc);
226
+ }
227
+ }
228
+
229
+ public ArcedProgressBar()
230
+ {
231
+ AddToClassList(USSClassName);
232
+ generateVisualContent += OnGenerateVisualContent;
233
+ RegisterCallback<CustomStyleResolvedEvent>(OnCustomStyleResolved);
234
+ UpdateSize();
235
+ }
236
+
237
+ private void UpdateSize()
238
+ {
239
+ float diameter = (_radius + _thickness / 2f) * 2f;
240
+ style.width = diameter;
241
+ style.height = diameter;
242
+ style.minWidth = diameter;
243
+ style.minHeight = diameter;
244
+ }
245
+
246
+ private void OnCustomStyleResolved(CustomStyleResolvedEvent evt)
247
+ {
248
+ if (
249
+ customStyle.TryGetValue(
250
+ new CustomStyleProperty<Color>(USSTrackColorVarName),
251
+ out Color trackCol
252
+ )
253
+ )
254
+ {
255
+ _trackColor = trackCol;
256
+ }
257
+
258
+ if (
259
+ customStyle.TryGetValue(
260
+ new CustomStyleProperty<Color>(USSProgressColorVarName),
261
+ out Color progressCol
262
+ )
263
+ )
264
+ {
265
+ _progressColor = progressCol;
266
+ }
267
+
268
+ if (
269
+ customStyle.TryGetValue(
270
+ new CustomStyleProperty<float>(USSThicknessVarName),
271
+ out float thickVal
272
+ )
273
+ )
274
+ {
275
+ _thickness = Mathf.Max(1f, thickVal);
276
+ }
277
+
278
+ MarkDirtyRepaint();
279
+ }
280
+
281
+ private void OnGenerateVisualContent(MeshGenerationContext mgc)
282
+ {
283
+ if (_thickness <= 0)
284
+ {
285
+ return;
286
+ }
287
+
288
+ Painter2D painter = mgc.painter2D;
289
+ Rect rect = contentRect;
290
+ Vector2 center = rect.center;
291
+
292
+ painter.lineWidth = _thickness;
293
+ painter.lineCap = _roundedCaps ? LineCap.Round : LineCap.Butt;
294
+
295
+ painter.strokeColor = _trackColor;
296
+ painter.BeginPath();
297
+ painter.Arc(center, _radius, _startAngleDegrees, _endAngleDegrees);
298
+ painter.Stroke();
299
+
300
+ if (Mathf.Approximately(_progress, 0f))
301
+ {
302
+ return;
303
+ }
304
+
305
+ float startAngle;
306
+ ArcDirection direction;
307
+ float sweepAngleDegrees;
308
+ switch (_fillDirection)
309
+ {
310
+ case FillDirection.Forward:
311
+ {
312
+ startAngle = _startAngleDegrees;
313
+ direction = ArcDirection.Clockwise;
314
+ sweepAngleDegrees =
315
+ _progress * (_endAngleDegrees - _startAngleDegrees).PositiveMod(360f);
316
+ break;
317
+ }
318
+ case FillDirection.Reverse:
319
+ {
320
+ startAngle = _endAngleDegrees;
321
+ direction = ArcDirection.CounterClockwise;
322
+ sweepAngleDegrees =
323
+ -1 * _progress * (_endAngleDegrees - _startAngleDegrees).PositiveMod(360f);
324
+ break;
325
+ }
326
+ default:
327
+ {
328
+ throw new InvalidEnumArgumentException(
329
+ nameof(_fillDirection),
330
+ (int)_fillDirection,
331
+ typeof(FillDirection)
332
+ );
333
+ }
334
+ }
335
+
336
+ if (!Mathf.Approximately(sweepAngleDegrees, 0))
337
+ {
338
+ painter.strokeColor = _progressColor;
339
+ painter.BeginPath();
340
+ painter.Arc(center, _radius, startAngle, startAngle + sweepAngleDegrees, direction);
341
+ painter.Stroke();
342
+ }
343
+ }
344
+ }
345
+ }
@@ -0,0 +1,3 @@
1
+ fileFormatVersion: 2
2
+ guid: 113bae024ddc4a39ab3d77e2f34af18a
3
+ timeCreated: 1746719146
@@ -1,4 +1,4 @@
1
- namespace WallstopStudios.UnityHelpers.Styles.Elements
1
+ namespace WallstopStudios.UnityHelpers.Styles.Elements.Progress
2
2
  {
3
3
  using System.ComponentModel;
4
4
  using UnityEngine;
@@ -31,6 +31,10 @@
31
31
  get => _progress;
32
32
  set
33
33
  {
34
+ if (float.IsNaN(value) || float.IsInfinity(value))
35
+ {
36
+ return;
37
+ }
34
38
  _progress = Mathf.Clamp01(value);
35
39
  MarkDirtyRepaint();
36
40
  }
@@ -42,6 +46,10 @@
42
46
  get => _radius;
43
47
  set
44
48
  {
49
+ if (float.IsNaN(value) || float.IsInfinity(value))
50
+ {
51
+ return;
52
+ }
45
53
  _radius = Mathf.Max(1f, value);
46
54
  UpdateSize();
47
55
  MarkDirtyRepaint();
@@ -54,19 +62,27 @@
54
62
  get => _thickness;
55
63
  set
56
64
  {
65
+ if (float.IsNaN(value) || float.IsInfinity(value))
66
+ {
67
+ return;
68
+ }
57
69
  _thickness = Mathf.Max(1f, value);
58
70
  UpdateSize();
59
71
  MarkDirtyRepaint();
60
72
  }
61
73
  }
62
74
 
63
- private StartPointLocation _startPoint = StartPointLocation.Top;
64
- public StartPointLocation StartAt
75
+ private float _startPoint = GetStartAngleInDegrees(StartPointLocation.Top);
76
+ public float StartAt
65
77
  {
66
78
  get => _startPoint;
67
79
  set
68
80
  {
69
- _startPoint = value;
81
+ if (float.IsNaN(value) || float.IsInfinity(value))
82
+ {
83
+ return;
84
+ }
85
+ _startPoint = value % 360f;
70
86
  MarkDirtyRepaint();
71
87
  }
72
88
  }
@@ -126,8 +142,11 @@
126
142
  defaultValue = 10f,
127
143
  };
128
144
 
129
- private readonly UxmlEnumAttributeDescription<StartPointLocation> _startPointAttribute =
130
- new() { name = "start-at", defaultValue = StartPointLocation.Top };
145
+ private readonly UxmlFloatAttributeDescription _startPointAttribute = new()
146
+ {
147
+ name = "start-at",
148
+ defaultValue = GetStartAngleInDegrees(StartPointLocation.Top),
149
+ };
131
150
 
132
151
  private readonly UxmlEnumAttributeDescription<FillDirection> _fillDirectionAttribute =
133
152
  new() { name = "direction", defaultValue = FillDirection.Clockwise };
@@ -222,63 +241,33 @@
222
241
  float drawRadius = _radius;
223
242
  Vector2 center = rect.center;
224
243
 
225
- if (_progress <= 0.01f)
244
+ painter.strokeColor = _trackColor;
245
+ painter.lineWidth = _thickness;
246
+ painter.BeginPath();
247
+ painter.Arc(center, drawRadius, 0f, 360f);
248
+ painter.Stroke();
249
+
250
+ if (Mathf.Approximately(_progress, 0))
226
251
  {
227
- painter.strokeColor = _trackColor;
228
- painter.lineWidth = _thickness;
229
- painter.BeginPath();
230
- painter.Arc(center, drawRadius, 0f, 360f);
231
- painter.Stroke();
232
252
  return;
233
253
  }
234
254
 
255
+ ArcDirection direction;
256
+ float sweepAngleDegrees;
257
+
235
258
  switch (_fillDirection)
236
259
  {
237
- case FillDirection.CounterClockwise:
260
+ case FillDirection.Clockwise:
238
261
  {
239
- painter.strokeColor = _progressColor;
240
- painter.lineWidth = _thickness;
241
- painter.BeginPath();
242
- painter.Arc(center, drawRadius, 0f, 360f);
243
- painter.Stroke();
244
-
245
- float startAngleDegrees = GetStartAngleInDegrees(_startPoint);
246
- float sweepAngleDegrees = -1 * _progress * 360f;
247
-
248
- painter.strokeColor = _trackColor;
249
- painter.lineWidth = _thickness;
250
- painter.BeginPath();
251
- painter.Arc(
252
- center,
253
- drawRadius,
254
- startAngleDegrees,
255
- (startAngleDegrees + sweepAngleDegrees)
256
- );
257
- painter.Stroke();
258
- return;
262
+ direction = ArcDirection.Clockwise;
263
+ sweepAngleDegrees = _progress * 360f;
264
+ break;
259
265
  }
260
- case FillDirection.Clockwise:
266
+ case FillDirection.CounterClockwise:
261
267
  {
262
- painter.strokeColor = _trackColor;
263
- painter.lineWidth = _thickness;
264
- painter.BeginPath();
265
- painter.Arc(center, drawRadius, 0f, 360f);
266
- painter.Stroke();
267
-
268
- float startAngleDegrees = GetStartAngleInDegrees(_startPoint);
269
- float sweepAngleDegrees = _progress * 360f;
270
-
271
- painter.strokeColor = _progressColor;
272
- painter.lineWidth = _thickness;
273
- painter.BeginPath();
274
- painter.Arc(
275
- center,
276
- drawRadius,
277
- startAngleDegrees,
278
- (startAngleDegrees + sweepAngleDegrees)
279
- );
280
- painter.Stroke();
281
- return;
268
+ direction = ArcDirection.CounterClockwise;
269
+ sweepAngleDegrees = -1 * _progress * 360f;
270
+ break;
282
271
  }
283
272
  default:
284
273
  {
@@ -289,9 +278,21 @@
289
278
  );
290
279
  }
291
280
  }
281
+
282
+ painter.strokeColor = _progressColor;
283
+ painter.lineWidth = _thickness;
284
+ painter.BeginPath();
285
+ painter.Arc(
286
+ center,
287
+ drawRadius,
288
+ _startPoint,
289
+ _startPoint + sweepAngleDegrees,
290
+ direction
291
+ );
292
+ painter.Stroke();
292
293
  }
293
294
 
294
- private static float GetStartAngleInDegrees(StartPointLocation location)
295
+ public static float GetStartAngleInDegrees(StartPointLocation location)
295
296
  {
296
297
  return location switch
297
298
  {