com.wallstop-studios.unity-helpers 2.0.0-rc73.1 → 2.0.0-rc73.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/Editor/AnimationCopier.cs +58 -50
  2. package/Editor/AnimationCreator.cs +17 -24
  3. package/Editor/AnimationEventEditor.cs +11 -23
  4. package/Editor/FitTextureSizeWindow.cs +9 -9
  5. package/Editor/PrefabChecker.cs +12 -18
  6. package/Editor/SpriteAtlasGenerator.cs +47 -66
  7. package/Editor/SpriteCropper.cs +157 -131
  8. package/Editor/SpriteSettingsApplier.cs +5 -3
  9. package/Editor/Utils/GUIIndentScope.cs +20 -0
  10. package/Editor/Utils/GUIIndentScope.cs.meta +3 -0
  11. package/Runtime/Core/DataStructure/Circle.cs +1 -1
  12. package/Runtime/Core/DataStructure/QuadTree.cs +4 -4
  13. package/Runtime/Core/Extension/ColorExtensions.cs +5 -5
  14. package/Runtime/Core/Extension/IEnumerableExtensions.cs +1 -1
  15. package/Runtime/Core/Extension/UnityExtensions.cs +14 -14
  16. package/Runtime/Core/Helper/Helpers.cs +9 -9
  17. package/Runtime/Core/Helper/Logging/UnityLogTagFormatter.cs +31 -8
  18. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +2 -2
  19. package/Runtime/Core/Helper/PathHelper.cs +15 -0
  20. package/Runtime/Core/Helper/PathHelper.cs.meta +3 -0
  21. package/Runtime/Core/Random/DotNetRandom.cs +1 -1
  22. package/Runtime/Core/Random/SplitMix64.cs +1 -1
  23. package/Runtime/Core/Random/SquirrelRandom.cs +7 -7
  24. package/Runtime/Core/Random/ThreadLocalRandom.cs +1 -1
  25. package/Runtime/Core/Random/WyRandom.cs +1 -1
  26. package/Runtime/Tags/AttributeEffect.cs +1 -0
  27. package/Runtime/Tags/EffectHandler.cs +1 -1
  28. package/Runtime/UI/LayeredImage.cs +309 -161
  29. package/Runtime/Utils/AnimatorEnumStateMachine.cs +1 -1
  30. package/Runtime/Utils/SetTextureImportData.cs +1 -1
  31. package/Runtime/Utils/TextureScale.cs +4 -4
  32. package/Styles/Elements/Progress/ArcedProgressBar.cs +345 -0
  33. package/Styles/Elements/Progress/ArcedProgressBar.cs.meta +3 -0
  34. package/Styles/Elements/Progress/CircularProgressBar.cs +307 -0
  35. package/Styles/Elements/Progress/CircularProgressBar.cs.meta +3 -0
  36. package/Styles/Elements/Progress/GlitchProgressBar.cs +416 -0
  37. package/Styles/Elements/Progress/GlitchProgressBar.cs.meta +3 -0
  38. package/Styles/Elements/Progress/LiquidProgressBar.cs +632 -0
  39. package/Styles/Elements/Progress/LiquidProgressBar.cs.meta +3 -0
  40. package/Styles/Elements/Progress/MarchingAntsProgressBar.cs +722 -0
  41. package/Styles/Elements/Progress/MarchingAntsProgressBar.cs.meta +3 -0
  42. package/Styles/Elements/Progress/RegularProgressBar.cs +405 -0
  43. package/Styles/Elements/Progress/RegularProgressBar.cs.meta +3 -0
  44. package/Styles/Elements/Progress/WigglyProgressBar.cs +837 -0
  45. package/Styles/Elements/Progress/WigglyProgressBar.cs.meta +3 -0
  46. package/Styles/Elements/Progress.meta +3 -0
  47. package/Styles/Elements.meta +3 -0
  48. package/Styles/USS/ArcedProgressBar.uss +19 -0
  49. package/Styles/USS/ArcedProgressBar.uss.meta +3 -0
  50. package/Styles/USS/CirclularProgressBar.uss +18 -0
  51. package/Styles/USS/CirclularProgressBar.uss.meta +3 -0
  52. package/Styles/USS/RegularProgressBar.uss +33 -0
  53. package/Styles/USS/RegularProgressBar.uss.meta +3 -0
  54. package/Styles/USS/WigglyProgressBar.uss +17 -0
  55. package/Styles/USS/WigglyProgressBar.uss.meta +3 -0
  56. package/Styles/USS.meta +3 -0
  57. package/Styles/WallstopStudios.UnityHelpers.Styles.asmdef +17 -0
  58. package/Styles/WallstopStudios.UnityHelpers.Styles.asmdef.meta +7 -0
  59. package/Styles.meta +3 -0
  60. package/package.json +10 -1
@@ -10,6 +10,7 @@ namespace WallstopStudios.UnityHelpers.Editor
10
10
  using System.Linq;
11
11
  using UnityEditor;
12
12
  using UnityEngine;
13
+ using Utils;
13
14
  using Object = UnityEngine.Object;
14
15
 
15
16
  [Serializable]
@@ -203,9 +204,10 @@ namespace WallstopStudios.UnityHelpers.Editor
203
204
  valuePropHeight
204
205
  );
205
206
 
206
- EditorGUI.indentLevel++;
207
- EditorGUI.PropertyField(valueRect, valueProp, GUIContent.none, true);
208
- EditorGUI.indentLevel--;
207
+ using (new GUIIndentScope())
208
+ {
209
+ EditorGUI.PropertyField(valueRect, valueProp, GUIContent.none, true);
210
+ }
209
211
 
210
212
  currentRect.y += valueRect.height + EditorGUIUtility.standardVerticalSpacing;
211
213
  }
@@ -0,0 +1,20 @@
1
+ namespace WallstopStudios.UnityHelpers.Editor.Utils
2
+ {
3
+ #if UNITY_EDITOR
4
+ using System;
5
+ using UnityEditor;
6
+
7
+ public sealed class GUIIndentScope : IDisposable
8
+ {
9
+ public GUIIndentScope()
10
+ {
11
+ EditorGUI.indentLevel++;
12
+ }
13
+
14
+ public void Dispose()
15
+ {
16
+ EditorGUI.indentLevel--;
17
+ }
18
+ }
19
+ #endif
20
+ }
@@ -0,0 +1,3 @@
1
+ fileFormatVersion: 2
2
+ guid: ba7be1ee2025494c963d393c9b5e5c2f
3
+ timeCreated: 1746811930
@@ -34,7 +34,7 @@
34
34
  float yN = Math.Max(center.y, rectangle.y);
35
35
  float dX = xN - center.x;
36
36
  float dY = yN - center.y;
37
- return (dX * dX + dY * dY) <= _radiusSquared;
37
+ return dX * dX + dY * dY <= _radiusSquared;
38
38
  }
39
39
 
40
40
  public bool Overlaps(Bounds bounds)
@@ -45,7 +45,7 @@
45
45
 
46
46
  Bounds[] quadrants =
47
47
  {
48
- new Bounds(
48
+ new(
49
49
  new Vector3(
50
50
  boundary.center.x - halfQuadrantSize.x,
51
51
  boundary.center.y + halfQuadrantSize.y,
@@ -53,7 +53,7 @@
53
53
  ),
54
54
  quadrantSize
55
55
  ),
56
- new Bounds(
56
+ new(
57
57
  new Vector3(
58
58
  boundary.center.x + halfQuadrantSize.x,
59
59
  boundary.center.y + halfQuadrantSize.y,
@@ -61,7 +61,7 @@
61
61
  ),
62
62
  quadrantSize
63
63
  ),
64
- new Bounds(
64
+ new(
65
65
  new Vector3(
66
66
  boundary.center.x + halfQuadrantSize.x,
67
67
  boundary.center.y - halfQuadrantSize.y,
@@ -69,7 +69,7 @@
69
69
  ),
70
70
  quadrantSize
71
71
  ),
72
- new Bounds(
72
+ new(
73
73
  new Vector3(
74
74
  boundary.center.x - halfQuadrantSize.x,
75
75
  boundary.center.y - halfQuadrantSize.y,
@@ -534,14 +534,14 @@
534
534
  rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
535
535
 
536
536
  double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
537
- double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
537
+ double y = r * 0.2126 + g * 0.7152 + b * 0.0722;
538
538
  double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
539
539
 
540
- x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
541
- y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
542
- z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
540
+ x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : 7.787 * x + 16f / 116f;
541
+ y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : 7.787 * y + 16f / 116f;
542
+ z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : 7.787 * z + 16f / 116f;
543
543
 
544
- return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
544
+ return new LABColor(116 * y - 16, 500 * (x - y), 200 * (y - z));
545
545
  }
546
546
 
547
547
  private static Color LABToRGB(double l, double a, double b)
@@ -78,7 +78,7 @@
78
78
 
79
79
  public static IEnumerable<IEnumerable<T>> Partition<T>(this IEnumerable<T> items, int size)
80
80
  {
81
- using var enumerator = items.GetEnumerator();
81
+ using IEnumerator<T> enumerator = items.GetEnumerator();
82
82
  bool hasNext = enumerator.MoveNext();
83
83
 
84
84
  IEnumerable<T> NextPartitionOf()
@@ -126,9 +126,9 @@
126
126
  xMin,
127
127
  yMin,
128
128
  zMin,
129
- (xMax - xMin) + 1,
130
- (yMax - yMin) + 1,
131
- (zMax - zMin) + 1
129
+ xMax - xMin + 1,
130
+ yMax - yMin + 1,
131
+ zMax - zMin + 1
132
132
  );
133
133
  }
134
134
 
@@ -160,9 +160,9 @@
160
160
  xMin,
161
161
  yMin,
162
162
  zMin,
163
- (xMax - xMin) + 1,
164
- (yMax - yMin) + 1,
165
- (zMax - zMin) + 1
163
+ xMax - xMin + 1,
164
+ yMax - yMin + 1,
165
+ zMax - zMin + 1
166
166
  );
167
167
  }
168
168
 
@@ -584,8 +584,8 @@
584
584
  public float LargestAngle(FastVector3Int point)
585
585
  {
586
586
  Vector2 worldPoint = _grid.CellToWorld(point);
587
- float angleFrom = Vector2.Angle((toWorld - fromWorld), (worldPoint - fromWorld));
588
- float angleTo = Vector2.Angle((fromWorld - toWorld), (worldPoint - toWorld));
587
+ float angleFrom = Vector2.Angle(toWorld - fromWorld, worldPoint - fromWorld);
588
+ float angleTo = Vector2.Angle(fromWorld - toWorld, worldPoint - toWorld);
589
589
  return Math.Max(angleFrom, angleTo);
590
590
  }
591
591
  }
@@ -1126,7 +1126,7 @@
1126
1126
  }
1127
1127
 
1128
1128
  if (
1129
- (newVector.x < position.x) == (position.x <= oldVector.x)
1129
+ newVector.x < position.x == position.x <= oldVector.x
1130
1130
  && (position.y - (long)lhs.y) * (rhs.x - lhs.x)
1131
1131
  < (rhs.y - (long)lhs.y) * (position.x - lhs.x)
1132
1132
  )
@@ -1274,7 +1274,7 @@
1274
1274
  yield break;
1275
1275
  }
1276
1276
 
1277
- scaleFactor *= (4 / 3f);
1277
+ scaleFactor *= 4 / 3f;
1278
1278
  }
1279
1279
  }
1280
1280
 
@@ -1416,8 +1416,8 @@
1416
1416
  float ty = v.y;
1417
1417
 
1418
1418
  Vector2 rotatedVector;
1419
- rotatedVector.x = (cos * tx) - (sin * ty);
1420
- rotatedVector.y = (sin * tx) + (cos * ty);
1419
+ rotatedVector.x = cos * tx - sin * ty;
1420
+ rotatedVector.y = sin * tx + cos * ty;
1421
1421
 
1422
1422
  return rotatedVector;
1423
1423
  }
@@ -1564,12 +1564,12 @@
1564
1564
 
1565
1565
  public static bool IsOnEdge2D(this FastVector3Int position, BoundsInt bounds)
1566
1566
  {
1567
- if (bounds.xMin == position.x || (bounds.xMax - 1) == position.x)
1567
+ if (bounds.xMin == position.x || bounds.xMax - 1 == position.x)
1568
1568
  {
1569
1569
  return bounds.yMin <= position.y && position.y < bounds.yMax;
1570
1570
  }
1571
1571
 
1572
- if (bounds.yMin == position.y || (bounds.yMax - 1) == position.y)
1572
+ if (bounds.yMin == position.y || bounds.yMax - 1 == position.y)
1573
1573
  {
1574
1574
  return bounds.xMin <= position.x && position.x < bounds.xMax;
1575
1575
  }
@@ -47,9 +47,9 @@
47
47
  }
48
48
 
49
49
  float a =
50
- (targetVelocity.x * targetVelocity.x)
51
- + (targetVelocity.y * targetVelocity.y)
52
- - (projectileSpeed * projectileSpeed);
50
+ targetVelocity.x * targetVelocity.x
51
+ + targetVelocity.y * targetVelocity.y
52
+ - projectileSpeed * projectileSpeed;
53
53
 
54
54
  float b =
55
55
  2
@@ -59,10 +59,10 @@
59
59
  );
60
60
 
61
61
  float c =
62
- ((target.x - launchLocation.x) * (target.x - launchLocation.x))
63
- + ((target.y - launchLocation.y) * (target.y - launchLocation.y));
62
+ (target.x - launchLocation.x) * (target.x - launchLocation.x)
63
+ + (target.y - launchLocation.y) * (target.y - launchLocation.y);
64
64
 
65
- float disc = b * b - (4 * a * c);
65
+ float disc = b * b - 4 * a * c;
66
66
  if (disc < 0)
67
67
  {
68
68
  return target;
@@ -72,8 +72,8 @@
72
72
  float t2 = (-1 * b - Mathf.Sqrt(disc)) / (2 * a);
73
73
  float t = Mathf.Max(t1, t2); // let us take the larger time value
74
74
 
75
- float aimX = target.x + (targetVelocity.x * t);
76
- float aimY = target.y + (targetVelocity.y * t);
75
+ float aimX = target.x + targetVelocity.x * t;
76
+ float aimY = target.y + targetVelocity.y * t;
77
77
 
78
78
  if (float.IsNaN(aimX) || float.IsNaN(aimY))
79
79
  {
@@ -283,7 +283,7 @@
283
283
  // optional delay execution from happening on 0, 1, 2, ... n-1 to 1, 2, ... n
284
284
  if (
285
285
  totalExecuted < totalCount
286
- && ((totalExecuted + (delay ? 1f : 0f)) / totalCount) <= percent
286
+ && (totalExecuted + (delay ? 1f : 0f)) / totalCount <= percent
287
287
  )
288
288
  {
289
289
  action();
@@ -137,11 +137,9 @@
137
137
  const string sizeCheck = "size=";
138
138
  AddDecoration(
139
139
  format =>
140
- (
141
- format.StartsWith(sizeCheck, StringComparison.OrdinalIgnoreCase)
142
- && int.TryParse(format.Substring(sizeCheck.Length), out _)
143
- || int.TryParse(format, out _)
144
- ),
140
+ format.StartsWith(sizeCheck, StringComparison.OrdinalIgnoreCase)
141
+ && int.TryParse(format.Substring(sizeCheck.Length), out _)
142
+ || int.TryParse(format, out _),
145
143
  format: (format, value) =>
146
144
  {
147
145
  if (!int.TryParse(format, out int size))
@@ -373,11 +371,26 @@
373
371
  )
374
372
  {
375
373
  bool stopLooping = false;
376
- foreach (var entry in _matchingDecorations)
374
+ foreach (
375
+ KeyValuePair<
376
+ int,
377
+ List<(
378
+ string tag,
379
+ bool editorOnly,
380
+ Func<string, bool> predicate,
381
+ Func<string, object, string> formatter
382
+ )>
383
+ > entry in _matchingDecorations
384
+ )
377
385
  {
378
386
  for (int i = 0; i < entry.Value.Count; i++)
379
387
  {
380
- var existingDecoration = entry.Value[i];
388
+ (
389
+ string tag,
390
+ bool editorOnly,
391
+ Func<string, bool> predicate,
392
+ Func<string, object, string> formatter
393
+ ) existingDecoration = entry.Value[i];
381
394
  if (
382
395
  !string.Equals(
383
396
  existingDecoration.tag,
@@ -459,7 +472,17 @@
459
472
  ) decoration
460
473
  )
461
474
  {
462
- foreach (var entry in _matchingDecorations)
475
+ foreach (
476
+ KeyValuePair<
477
+ int,
478
+ List<(
479
+ string tag,
480
+ bool editorOnly,
481
+ Func<string, bool> predicate,
482
+ Func<string, object, string> formatter
483
+ )>
484
+ > entry in _matchingDecorations
485
+ )
463
486
  {
464
487
  for (int i = 0; i < entry.Value.Count; ++i)
465
488
  {
@@ -156,7 +156,7 @@
156
156
  }
157
157
  }
158
158
 
159
- Transform transform = (component as Transform) ?? component.transform;
159
+ Transform transform = component as Transform ?? component.transform;
160
160
  if (transform == null)
161
161
  {
162
162
  return;
@@ -187,7 +187,7 @@
187
187
  behavior.enabled = enabled;
188
188
  }
189
189
 
190
- Transform transform = (component as Transform) ?? component.transform;
190
+ Transform transform = component as Transform ?? component.transform;
191
191
  if (transform == null)
192
192
  {
193
193
  return;
@@ -0,0 +1,15 @@
1
+ using System.Runtime.CompilerServices;
2
+
3
+ [assembly: InternalsVisibleTo(assemblyName: "WallstopStudios.UnityHelpers.Styles")]
4
+ [assembly: InternalsVisibleTo(assemblyName: "WallstopStudios.UnityHelpers.Editor")]
5
+
6
+ namespace WallstopStudios.UnityHelpers.Core.Helper
7
+ {
8
+ internal static class PathHelper
9
+ {
10
+ public static string SanitizePath(this string path)
11
+ {
12
+ return path?.Replace('\\', '/');
13
+ }
14
+ }
15
+ }
@@ -0,0 +1,3 @@
1
+ fileFormatVersion: 2
2
+ guid: 8505d4ced07d414aaf2c677ce5283997
3
+ timeCreated: 1746657053
@@ -11,7 +11,7 @@
11
11
  public static DotNetRandom Instance => ThreadLocalRandom<DotNetRandom>.Instance;
12
12
 
13
13
  public override RandomState InternalState =>
14
- new RandomState(unchecked((ulong)_seed), state2: _numberGenerated);
14
+ new(unchecked((ulong)_seed), state2: _numberGenerated);
15
15
 
16
16
  private ulong _numberGenerated;
17
17
  private int _seed;
@@ -45,7 +45,7 @@
45
45
  ulong z = _state;
46
46
  z = (z ^ (z >> 30)) * 0xBF58476D1CE4E5B9UL;
47
47
  z = (z ^ (z >> 27)) * 0x94D049BB133111EBUL;
48
- z ^= (z >> 31);
48
+ z ^= z >> 31;
49
49
 
50
50
  return (uint)z;
51
51
  }
@@ -54,11 +54,11 @@
54
54
  private static uint NextUintInternal(ref uint seed)
55
55
  {
56
56
  seed *= BitNoise1;
57
- seed ^= (seed >> 8);
57
+ seed ^= seed >> 8;
58
58
  seed += BitNoise2;
59
- seed ^= (seed << 8);
59
+ seed ^= seed << 8;
60
60
  seed *= BitNoise3;
61
- seed ^= (seed >> 8);
61
+ seed ^= seed >> 8;
62
62
  return seed;
63
63
  }
64
64
 
@@ -68,17 +68,17 @@
68
68
  uint result = unchecked((uint)x);
69
69
  result *= BitNoise1;
70
70
  result += seed;
71
- result ^= (result >> 8);
71
+ result ^= result >> 8;
72
72
  result += BitNoise2;
73
- result ^= (result << 8);
73
+ result ^= result << 8;
74
74
  result *= BitNoise3;
75
- result ^= (result >> 8);
75
+ result ^= result >> 8;
76
76
  return (result >> 8) * MagicFloat;
77
77
  }
78
78
 
79
79
  private static float NextNoise(int x, int y, uint seed)
80
80
  {
81
- return NextNoise(x + (LargePrime * y), seed);
81
+ return NextNoise(x + LargePrime * y, seed);
82
82
  }
83
83
  }
84
84
  }
@@ -5,7 +5,7 @@
5
5
  public static class ThreadLocalRandom<T>
6
6
  where T : IRandom, new()
7
7
  {
8
- private static readonly ThreadLocal<T> RandomCache = new ThreadLocal<T>(() => new T());
8
+ private static readonly ThreadLocal<T> RandomCache = new(() => new T());
9
9
 
10
10
  public static T Instance => RandomCache.Value;
11
11
  }
@@ -16,7 +16,7 @@
16
16
 
17
17
  public static WyRandom Instance => ThreadLocalRandom<WyRandom>.Instance;
18
18
 
19
- public override RandomState InternalState => new RandomState(_state);
19
+ public override RandomState InternalState => new(_state);
20
20
 
21
21
  private ulong _state;
22
22
 
@@ -8,6 +8,7 @@
8
8
  using System.Text.Json.Serialization;
9
9
  using Core.Extension;
10
10
  using Core.Helper;
11
+ using UnityEngine;
11
12
  #if ODIN_INSPECTOR
12
13
  using Sirenix.OdinInspector;
13
14
  #endif
@@ -297,7 +297,7 @@
297
297
  if (cosmeticEffectData.RequiresInstancing)
298
298
  {
299
299
  this.LogWarn(
300
- $"Double-deregistration detected for handle {handle:json}. Existing handles: [{(string.Join(",", _instancedCosmeticEffects.Keys))}]."
300
+ $"Double-deregistration detected for handle {handle:json}. Existing handles: [{string.Join(",", _instancedCosmeticEffects.Keys)}]."
301
301
  );
302
302
  continue;
303
303
  }