com.wallstop-studios.unity-helpers 2.0.0-rc58 → 2.0.0-rc60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/.config/dotnet-tools.json +9 -9
  2. package/.editorconfig +184 -184
  3. package/.gitattributes +63 -63
  4. package/.github/workflows/npm-publish.yml +75 -66
  5. package/.pre-commit-config.yaml +21 -21
  6. package/Editor/AnimationCopier.cs +181 -181
  7. package/Editor/AnimationCopier.cs.meta +2 -2
  8. package/Editor/AnimationCreator.cs +253 -253
  9. package/Editor/AnimationCreator.cs.meta +11 -11
  10. package/Editor/AnimationEventEditor.cs +887 -887
  11. package/Editor/AnimatorControllerCopier.cs +162 -162
  12. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  13. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  14. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  15. package/Editor/CustomEditors.meta +2 -2
  16. package/Editor/FitTextureSizeWizard.cs +147 -147
  17. package/Editor/FitTextureSizeWizard.cs.meta +2 -2
  18. package/Editor/PrefabCheckWizard.cs +170 -170
  19. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  20. package/Editor/SpriteSettingsApplier.cs +272 -272
  21. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  22. package/Editor/StringInListeDrawer.cs +56 -56
  23. package/Editor/TextureResizerWizard.cs +181 -181
  24. package/Editor/TextureResizerWizard.cs.meta +2 -2
  25. package/Editor/TextureSettingsApplier.cs +178 -178
  26. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  27. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs +26 -26
  28. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs.meta +11 -11
  29. package/Editor/Utils/EditorUtilities.cs +22 -22
  30. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  31. package/Editor/Utils.meta +8 -8
  32. package/Editor/WShowIfPropertyDrawer.cs +63 -63
  33. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  34. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  35. package/LICENSE +21 -21
  36. package/LICENSE.md +6 -6
  37. package/LICENSE.meta +7 -7
  38. package/README.md +177 -177
  39. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  40. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  41. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  42. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  43. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  44. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  45. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  46. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  47. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  48. package/Runtime/Binaries.meta +8 -8
  49. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  50. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +213 -209
  51. package/Runtime/Core/Attributes/DxReadOnlyAttribute.cs +6 -6
  52. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  53. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  54. package/Runtime/Core/Attributes/ParentComponent.cs +185 -185
  55. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  56. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +117 -117
  57. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  58. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  59. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  60. package/Runtime/Core/Attributes/WShowIfAttribute.cs +16 -16
  61. package/Runtime/Core/Attributes.meta +8 -8
  62. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  63. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  64. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  65. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  66. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  67. package/Runtime/Core/DataStructure/CyclicBuffer.cs +193 -153
  68. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  69. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  70. package/Runtime/Core/DataStructure/KDTree.cs +292 -292
  71. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  72. package/Runtime/Core/DataStructure/QuadTree.cs +287 -287
  73. package/Runtime/Core/DataStructure/RTree.cs +346 -346
  74. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  75. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  76. package/Runtime/Core/DataStructure/TimedCache.cs +66 -66
  77. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  78. package/Runtime/Core/Extension/AsyncOperationExtensions.cs +110 -110
  79. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  80. package/Runtime/Core/Extension/ColorExtensions.cs +629 -629
  81. package/Runtime/Core/Extension/DictionaryExtensions.cs +279 -279
  82. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  83. package/Runtime/Core/Extension/EnumExtensions.cs +37 -37
  84. package/Runtime/Core/Extension/EnumExtensions.cs.meta +2 -2
  85. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  86. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  87. package/Runtime/Core/Extension/IListExtensions.cs +146 -106
  88. package/Runtime/Core/Extension/LoggingExtensions.cs +264 -258
  89. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  90. package/Runtime/Core/Extension/SerializedPropertyExtensions.cs +157 -157
  91. package/Runtime/Core/Extension/StringExtensions.cs +180 -151
  92. package/Runtime/Core/Extension/UnityExtensions.cs +1608 -1608
  93. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  94. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  95. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  96. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  97. package/Runtime/Core/Helper/DirectoryHelper.cs +132 -0
  98. package/Runtime/Core/Helper/DirectoryHelper.cs.meta +3 -0
  99. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  100. package/Runtime/Core/Helper/FormattingHelpers.cs +32 -32
  101. package/Runtime/Core/Helper/Geometry.cs +43 -43
  102. package/Runtime/Core/Helper/Helpers.cs +722 -722
  103. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  104. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  105. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  106. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  107. package/Runtime/Core/Helper/Objects.cs +769 -769
  108. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  109. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  110. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  111. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  112. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  113. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  114. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +189 -189
  115. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  116. package/Runtime/Core/Helper/Partials.meta +2 -2
  117. package/Runtime/Core/Helper/ReflectionHelpers.cs +452 -452
  118. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  119. package/Runtime/Core/Helper/SceneHelper.cs +209 -209
  120. package/Runtime/Core/Helper/SpriteHelpers.cs +41 -41
  121. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  122. package/Runtime/Core/Helper/StringInList.cs +31 -31
  123. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  124. package/Runtime/Core/Helper/UnityMainThreadDispatcher.cs +82 -82
  125. package/Runtime/Core/Helper/WallMath.cs +166 -166
  126. package/Runtime/Core/Math/Line.cs +55 -55
  127. package/Runtime/Core/Math/Parabola.cs +47 -47
  128. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  129. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  130. package/Runtime/Core/Math/Range.cs +92 -92
  131. package/Runtime/Core/Math/XXHash.cs +310 -310
  132. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  133. package/Runtime/Core/Model/Direction.cs +43 -43
  134. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  135. package/Runtime/Core/OneOf/None.cs +4 -4
  136. package/Runtime/Core/Random/AbstractRandom.cs +585 -585
  137. package/Runtime/Core/Random/DotNetRandom.cs +54 -54
  138. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  139. package/Runtime/Core/Random/IRandom.cs +161 -161
  140. package/Runtime/Core/Random/LinearCongruentialGenerator.cs +49 -49
  141. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  142. package/Runtime/Core/Random/PRNG.cs +7 -7
  143. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  144. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  145. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  146. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  147. package/Runtime/Core/Random/RandomState.cs +131 -131
  148. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  149. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  150. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  151. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  152. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  153. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  154. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  155. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  156. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  157. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  158. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  159. package/Runtime/Core/Random/WyRandom.cs +121 -121
  160. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  161. package/Runtime/Core/Random/XorShiftRandom.cs +52 -52
  162. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  163. package/Runtime/Core/Random/XorShiroRandom.cs +119 -119
  164. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  165. package/Runtime/Core/Serialization/JsonConverters/ColorConverter.cs +88 -88
  166. package/Runtime/Core/Serialization/JsonConverters/GameObjectConverter.cs +37 -37
  167. package/Runtime/Core/Serialization/JsonConverters/Matrix4x4Converter.cs +218 -218
  168. package/Runtime/Core/Serialization/JsonConverters/TypeConverter.cs +28 -28
  169. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  170. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  171. package/Runtime/Core/Serialization/JsonConverters/Vector4Converter.cs +88 -88
  172. package/Runtime/Core/Serialization/Serializer.cs +195 -195
  173. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +113 -113
  174. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  175. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  176. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  177. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  178. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  179. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  180. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  181. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  182. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  183. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  184. package/Runtime/UI/LayeredImage.cs +364 -364
  185. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  186. package/Runtime/UI.meta +2 -2
  187. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  188. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  189. package/Runtime/Utils/Buffers.cs +33 -33
  190. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  191. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  192. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  193. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  194. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  195. package/Runtime/Utils/DeferredDisposalResult.cs +23 -23
  196. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  197. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  198. package/Runtime/Utils/Oscillator.cs +27 -27
  199. package/Runtime/Utils/RuntimeSingleton.cs +71 -69
  200. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  201. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  202. package/Runtime/Utils/SpriteRendererMetadata.cs +374 -374
  203. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  204. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  205. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  206. package/Runtime/Utils/StartTracker.cs +15 -0
  207. package/Runtime/Utils/StartTracker.cs.meta +3 -0
  208. package/Runtime/Utils/TextureScale.cs +179 -179
  209. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  210. package/Runtime/Utils/UnityObjectNameComparer.cs +33 -0
  211. package/Runtime/Utils/UnityObjectNameComparer.cs.meta +3 -0
  212. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  213. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  214. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  215. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  216. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  217. package/Tests/Runtime/Components/RelationalComponentTesterComplex.cs +34 -34
  218. package/Tests/Runtime/Components/RelationalComponentTesterComplex.cs.meta +2 -2
  219. package/Tests/Runtime/Components/RelationalComponentsTesterSimple.cs +40 -40
  220. package/Tests/Runtime/Components.meta +2 -2
  221. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  222. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  223. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  224. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  225. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  226. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  227. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  228. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  229. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  230. package/Tests/Runtime/DataStructures.meta +8 -8
  231. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  232. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  233. package/Tests/Runtime/Extensions/EnumExtensionTests.cs +128 -128
  234. package/Tests/Runtime/Extensions/EnumExtensionTests.cs.meta +2 -2
  235. package/Tests/Runtime/Extensions/IListExtensionTests.cs +104 -104
  236. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  237. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  238. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  239. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  240. package/Tests/Runtime/Extensions.meta +2 -2
  241. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  242. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  243. package/Tests/Runtime/Helper/FormattingHelperTests.cs +129 -129
  244. package/Tests/Runtime/Helper/FormattingHelperTests.cs.meta +2 -2
  245. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  246. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  247. package/Tests/Runtime/Helper/ReflectionHelperTests.cs +536 -536
  248. package/Tests/Runtime/Helper/SceneHelperTests.cs +94 -94
  249. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  250. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  251. package/Tests/Runtime/Helper.meta +2 -2
  252. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  253. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  254. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  255. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  256. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +180 -157
  257. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  258. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +61 -61
  259. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  260. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  261. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  262. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  263. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  264. package/Tests/Runtime/Performance.meta +8 -8
  265. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  266. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  267. package/Tests/Runtime/Random/LinearCongruentialGeneratorTests.cs +12 -12
  268. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  269. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  270. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  271. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  272. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  273. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  274. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  275. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  276. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  277. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  278. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  279. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  280. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  281. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  282. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  283. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  284. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  285. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  286. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  287. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  288. package/Tests/Runtime/Random.meta +8 -8
  289. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +156 -156
  290. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  291. package/Tests/Runtime/Serialization.meta +2 -2
  292. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  293. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  294. package/Tests/Runtime/Utils.meta +2 -2
  295. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  296. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  297. package/Tests/Runtime.meta +8 -8
  298. package/package.json +38 -38
@@ -1,585 +1,585 @@
1
- namespace UnityHelpers.Core.Random
2
- {
3
- using System;
4
- using System.Collections.Concurrent;
5
- using System.Collections.Generic;
6
- using System.Linq;
7
- using System.Runtime.Serialization;
8
- using DataStructure.Adapters;
9
- using UnityEngine;
10
-
11
- [Serializable]
12
- [DataContract]
13
- public abstract class AbstractRandom : IRandom
14
- {
15
- private static readonly ConcurrentDictionary<Type, Array> EnumTypeCache = new();
16
-
17
- protected const uint HalfwayUint = uint.MaxValue / 2;
18
- protected const float MagicFloat = 5.960465E-008F;
19
-
20
- protected double? _cachedGaussian;
21
-
22
- public abstract RandomState InternalState { get; }
23
-
24
- private readonly byte[] _guidBytes = new byte[16];
25
-
26
- public virtual int Next()
27
- {
28
- // Mask out the MSB to ensure the value is within [0, int.MaxValue]
29
- return unchecked((int)NextUint() & 0x7FFFFFFF);
30
- }
31
-
32
- public int Next(int max)
33
- {
34
- if (max <= 0)
35
- {
36
- throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
37
- }
38
-
39
- return unchecked((int)NextUint(unchecked((uint)max)));
40
- }
41
-
42
- public int Next(int min, int max)
43
- {
44
- if (max <= min)
45
- {
46
- throw new ArgumentException(
47
- $"Min {min} cannot be larger-than or equal-to max {max}"
48
- );
49
- }
50
-
51
- uint range = (uint)(max - min);
52
- if (range == 0)
53
- {
54
- return unchecked((int)NextUint());
55
- }
56
-
57
- return unchecked((int)(min + NextUint(range)));
58
- }
59
-
60
- // Internal sampler
61
- public abstract uint NextUint();
62
-
63
- public uint NextUint(uint max)
64
- {
65
- if (max == 0)
66
- {
67
- throw new ArgumentException("Max cannot be zero");
68
- }
69
-
70
- uint result = (uint)(NextDouble() * max);
71
- if (result == max)
72
- {
73
- return result - 1;
74
- }
75
-
76
- return result;
77
- }
78
-
79
- public uint NextUint(uint min, uint max)
80
- {
81
- if (max <= min)
82
- {
83
- throw new ArgumentException(
84
- $"Min {min} cannot be larger-than or equal-to max {max}"
85
- );
86
- }
87
-
88
- return min + NextUint(max - min);
89
- }
90
-
91
- public short NextShort()
92
- {
93
- return NextShort(short.MaxValue);
94
- }
95
-
96
- public short NextShort(short max)
97
- {
98
- return NextShort(0, max);
99
- }
100
-
101
- public short NextShort(short min, short max)
102
- {
103
- return unchecked((short)Next(min, max));
104
- }
105
-
106
- public byte NextByte()
107
- {
108
- return NextByte(byte.MaxValue);
109
- }
110
-
111
- public byte NextByte(byte max)
112
- {
113
- return NextByte(0, max);
114
- }
115
-
116
- public byte NextByte(byte min, byte max)
117
- {
118
- return unchecked((byte)Next(min, max));
119
- }
120
-
121
- public long NextLong()
122
- {
123
- uint upper = NextUint();
124
- uint lower = NextUint();
125
- unchecked
126
- {
127
- return (long)((((ulong)upper << 32) | lower) & 0x7FFFFFFFFFFFFFFF);
128
- }
129
- }
130
-
131
- public long NextLong(long max)
132
- {
133
- if (max <= 0)
134
- {
135
- throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
136
- }
137
-
138
- long result = (long)(NextDouble() * max);
139
- if (result == max)
140
- {
141
- return result - 1;
142
- }
143
-
144
- return result;
145
- }
146
-
147
- public long NextLong(long min, long max)
148
- {
149
- if (max <= min)
150
- {
151
- throw new ArgumentException(
152
- $"Min {min} cannot be larger-than or equal-to Max {max}"
153
- );
154
- }
155
-
156
- ulong range = (ulong)(max - min);
157
- if (range == 0)
158
- {
159
- return unchecked((long)NextUlong());
160
- }
161
-
162
- long result = unchecked((long)(NextDouble() * range + min));
163
- if (result == max)
164
- {
165
- return result - 1;
166
- }
167
-
168
- return result;
169
- }
170
-
171
- public ulong NextUlong()
172
- {
173
- uint upper = NextUint();
174
- uint lower = NextUint();
175
- return ((ulong)upper << 32) | lower;
176
- }
177
-
178
- public ulong NextUlong(ulong max)
179
- {
180
- ulong result = (ulong)(NextDouble() * max);
181
- if (result == max)
182
- {
183
- return result - 1;
184
- }
185
- return result;
186
- }
187
-
188
- public ulong NextUlong(ulong min, ulong max)
189
- {
190
- if (max <= min)
191
- {
192
- throw new ArgumentException(
193
- $"Min {min} cannot be larger-than or equal-to max {max}"
194
- );
195
- }
196
-
197
- return NextUlong(max - min) + min;
198
- }
199
-
200
- public virtual bool NextBool()
201
- {
202
- return NextUint() < HalfwayUint;
203
- }
204
-
205
- public void NextBytes(byte[] buffer)
206
- {
207
- if (buffer == null)
208
- {
209
- throw new ArgumentException(nameof(buffer));
210
- }
211
-
212
- const int sizeOfInt = 4; // May differ on some platforms
213
-
214
- // See how many ints we can slap into it.
215
- int chunks = buffer.Length / sizeOfInt;
216
- int spare = buffer.Length - chunks * sizeOfInt;
217
- for (int i = 0; i < chunks; ++i)
218
- {
219
- int offset = i * sizeOfInt;
220
- uint random = NextUint();
221
- for (int j = 0; j < sizeOfInt; ++j)
222
- {
223
- buffer[offset + j] = unchecked(
224
- (byte)((random >> (j * sizeOfInt)) & 0x000000FF)
225
- );
226
- }
227
- }
228
-
229
- if (0 < spare)
230
- {
231
- uint spareRandom = NextUint();
232
- for (int i = 0; i < spare; ++i)
233
- {
234
- buffer[buffer.Length - 1 - i] = unchecked(
235
- (byte)((spareRandom >> (i * sizeOfInt)) & 0x000000FF)
236
- );
237
- }
238
- }
239
- }
240
-
241
- public virtual double NextDouble()
242
- {
243
- double value;
244
- do
245
- {
246
- value = NextUint() * (1.0 / uint.MaxValue);
247
- } while (1.0 <= value);
248
-
249
- return value;
250
- }
251
-
252
- public double NextDouble(double max)
253
- {
254
- if (max <= 0)
255
- {
256
- throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
257
- }
258
-
259
- return NextDouble() * max;
260
- }
261
-
262
- public double NextDouble(double min, double max)
263
- {
264
- if (max <= min)
265
- {
266
- throw new ArgumentException(
267
- $"Min {min} cannot be larger-than or equal-to max {max}"
268
- );
269
- }
270
-
271
- double range = max - min;
272
- if (double.IsInfinity(range))
273
- {
274
- return NextDoubleWithInfiniteRange(min, max);
275
- }
276
-
277
- return min + NextDouble() * range;
278
- }
279
-
280
- protected double NextDoubleWithInfiniteRange(double min, double max)
281
- {
282
- double random;
283
- do
284
- {
285
- random = NextDoubleFullRange();
286
- } while (random < min || max <= random);
287
-
288
- return random;
289
- }
290
-
291
- protected double NextDoubleFullRange()
292
- {
293
- double value = double.NaN;
294
- do
295
- {
296
- ulong randomBits = NextUlong();
297
-
298
- // Extract exponent (bits 52-62)
299
- const ulong exponentMask = 0x7FF0000000000000;
300
-
301
- ulong exponent = (randomBits & exponentMask) >> 52;
302
-
303
- // Ensure exponent is not all 1's to avoid Inf and NaN
304
- if (exponent == 0x7FF)
305
- {
306
- continue; // Regenerate
307
- }
308
-
309
- /*
310
- For uniform distribution over all finite doubles, no further masking is necessary,
311
- reassemble the bits
312
- */
313
- value = BitConverter.Int64BitsToDouble(unchecked((long)randomBits));
314
- } while (double.IsInfinity(value) || double.IsNaN(value));
315
-
316
- return value;
317
- }
318
-
319
- public double NextGaussian(double mean = 0, double stdDev = 1)
320
- {
321
- return mean + NextGaussianInternal() * stdDev;
322
- }
323
-
324
- private double NextGaussianInternal()
325
- {
326
- if (_cachedGaussian != null)
327
- {
328
- double gaussian = _cachedGaussian.Value;
329
- _cachedGaussian = null;
330
- return gaussian;
331
- }
332
-
333
- // https://stackoverflow.com/q/7183229/1917135
334
- double x;
335
- double y;
336
- double square;
337
- do
338
- {
339
- x = 2 * NextDouble() - 1;
340
- y = 2 * NextDouble() - 1;
341
- square = x * x + y * y;
342
- } while (square is 0 or > 1);
343
-
344
- double fac = Math.Sqrt(-2 * Math.Log(square) / square);
345
- _cachedGaussian = x * fac;
346
- return y * fac;
347
- }
348
-
349
- public virtual float NextFloat()
350
- {
351
- float value;
352
- do
353
- {
354
- value = NextUint() / (1f * uint.MaxValue);
355
- } while (1f <= value);
356
-
357
- return value;
358
- }
359
-
360
- public float NextFloat(float max)
361
- {
362
- if (max <= 0)
363
- {
364
- throw new ArgumentException($"{max} cannot be less-than or equal-to 0");
365
- }
366
-
367
- return NextFloat() * max;
368
- }
369
-
370
- public float NextFloat(float min, float max)
371
- {
372
- if (max <= min)
373
- {
374
- throw new ArgumentException(
375
- $"Min {min} cannot be larger-than or equal-to max {max}"
376
- );
377
- }
378
-
379
- float range = max - min;
380
- if (float.IsInfinity(range))
381
- {
382
- return (float)NextDouble(min, max);
383
- }
384
-
385
- return min + NextFloat(range);
386
- }
387
-
388
- public T NextOf<T>(IEnumerable<T> enumerable)
389
- {
390
- return enumerable switch
391
- {
392
- IReadOnlyList<T> list => NextOf(list),
393
- IReadOnlyCollection<T> collection => NextOf(collection),
394
- null => throw new ArgumentNullException(nameof(enumerable)),
395
- _ => NextOf(enumerable.ToArray()),
396
- };
397
- }
398
-
399
- public T NextOf<T>(IReadOnlyCollection<T> collection)
400
- {
401
- if (collection is not { Count: > 0 })
402
- {
403
- throw new ArgumentException("Collection cannot be empty");
404
- }
405
-
406
- if (collection is IReadOnlyList<T> list)
407
- {
408
- return NextOf(list);
409
- }
410
-
411
- int index = Next(collection.Count);
412
- return collection.ElementAt(index);
413
- }
414
-
415
- public T NextOf<T>(IReadOnlyList<T> list)
416
- {
417
- if (list is not { Count: > 0 })
418
- {
419
- throw new ArgumentNullException(nameof(list));
420
- }
421
-
422
- /*
423
- For small lists, it's much more efficient to simply return one of their elements
424
- instead of trying to generate a random number within bounds (which is implemented as a while(true) loop)
425
- */
426
- return list.Count switch
427
- {
428
- 1 => list[0],
429
- 2 => NextBool() ? list[0] : list[1],
430
- _ => list[Next(list.Count)],
431
- };
432
- }
433
-
434
- public T NextEnum<T>()
435
- where T : struct, Enum
436
- {
437
- Type enumType = typeof(T);
438
- T[] enumValues = (T[])EnumTypeCache.GetOrAdd(enumType, type => Enum.GetValues(type));
439
-
440
- return RandomOf(enumValues);
441
- }
442
-
443
- public Guid NextGuid()
444
- {
445
- return new Guid(GenerateGuidBytes(_guidBytes));
446
- }
447
-
448
- public KGuid NextKGuid()
449
- {
450
- return new KGuid(GenerateGuidBytes(_guidBytes));
451
- }
452
-
453
- private byte[] GenerateGuidBytes(byte[] guidBytes)
454
- {
455
- NextBytes(guidBytes);
456
- SetUuidV4Bits(guidBytes);
457
- return guidBytes;
458
- }
459
-
460
- public static void SetUuidV4Bits(byte[] bytes)
461
- {
462
- // Set version to 4 (bits 6-7 of byte 6)
463
-
464
- // Clear the version bits first (clear bits 4-7)
465
- byte value = bytes[6];
466
- value &= 0x0f;
467
- // Set version 4 (set bits 4-7 to 0100)
468
- value |= 0x40;
469
- bytes[6] = value;
470
-
471
- // Set variant to RFC 4122 (bits 6-7 of byte 8)
472
- value = bytes[8];
473
- // Clear the variant bits first (clear bits 6-7)
474
- value &= 0x3f;
475
- // Set RFC 4122 variant (set bits 6-7 to 10)
476
- value |= 0x80;
477
- bytes[8] = value;
478
- }
479
-
480
- // Advances the RNG
481
- // https://code2d.wordpress.com/2020/07/21/perlin-noise/
482
- public float[,] NextNoiseMap(
483
- int width,
484
- int height,
485
- PerlinNoise noise = null,
486
- float scale = 2.5f,
487
- int octaves = 8
488
- )
489
- {
490
- if (width <= 0)
491
- {
492
- throw new ArgumentException(nameof(width));
493
- }
494
-
495
- if (height <= 0)
496
- {
497
- throw new ArgumentException(nameof(height));
498
- }
499
-
500
- if (scale <= 0)
501
- {
502
- throw new ArgumentException(nameof(scale));
503
- }
504
-
505
- if (octaves < 1)
506
- {
507
- throw new ArgumentException(nameof(octaves));
508
- }
509
-
510
- noise ??= PerlinNoise.Instance;
511
- float[,] noiseMap = new float[width, height];
512
-
513
- Vector2[] octaveOffsets = new Vector2[octaves];
514
- for (int i = 0; i < octaves; i++)
515
- {
516
- float offsetX = Next(-100000, 100000);
517
- float offsetY = Next(-100000, 100000);
518
- octaveOffsets[i] = new Vector2(offsetX, offsetY);
519
- }
520
-
521
- float maxNoiseHeight = float.MinValue;
522
- float minNoiseHeight = float.MaxValue;
523
-
524
- float halfWidth = width / 2f;
525
- float halfHeight = height / 2f;
526
-
527
- for (int x = 0; x < width; ++x)
528
- {
529
- for (int y = 0; y < height; ++y)
530
- {
531
- float amplitude = 1;
532
- float frequency = 1;
533
- float noiseHeight = 0;
534
- for (int i = 0; i < octaves; i++)
535
- {
536
- float sampleX = (x - halfWidth) / scale * frequency + octaveOffsets[i].x;
537
- float sampleY = (y - halfHeight) / scale * frequency + octaveOffsets[i].y;
538
-
539
- float perlinValue = noise.Noise(sampleX, sampleY) * 2 - 1;
540
- noiseHeight += perlinValue * amplitude;
541
- }
542
-
543
- if (noiseHeight > maxNoiseHeight)
544
- {
545
- maxNoiseHeight = noiseHeight;
546
- }
547
- else if (noiseHeight < minNoiseHeight)
548
- {
549
- minNoiseHeight = noiseHeight;
550
- }
551
-
552
- noiseMap[x, y] = noiseHeight;
553
- }
554
- }
555
-
556
- for (int x = 0; x < width; ++x)
557
- {
558
- for (int y = 0; y < height; ++y)
559
- {
560
- // Returns a value between 0f and 1f based on noiseMap value
561
- // minNoiseHeight being 0f, and maxNoiseHeight being 1f
562
- noiseMap[x, y] = Mathf.InverseLerp(
563
- minNoiseHeight,
564
- maxNoiseHeight,
565
- noiseMap[x, y]
566
- );
567
- }
568
- }
569
- return noiseMap;
570
- }
571
-
572
- protected T RandomOf<T>(T[] values)
573
- {
574
- return values.Length switch
575
- {
576
- 0 => default,
577
- 1 => values[0],
578
- 2 => NextBool() ? values[0] : values[1],
579
- _ => values[Next(values.Length)],
580
- };
581
- }
582
-
583
- public abstract IRandom Copy();
584
- }
585
- }
1
+ namespace UnityHelpers.Core.Random
2
+ {
3
+ using System;
4
+ using System.Collections.Concurrent;
5
+ using System.Collections.Generic;
6
+ using System.Linq;
7
+ using System.Runtime.Serialization;
8
+ using DataStructure.Adapters;
9
+ using UnityEngine;
10
+
11
+ [Serializable]
12
+ [DataContract]
13
+ public abstract class AbstractRandom : IRandom
14
+ {
15
+ private static readonly ConcurrentDictionary<Type, Array> EnumTypeCache = new();
16
+
17
+ protected const uint HalfwayUint = uint.MaxValue / 2;
18
+ protected const float MagicFloat = 5.960465E-008F;
19
+
20
+ protected double? _cachedGaussian;
21
+
22
+ public abstract RandomState InternalState { get; }
23
+
24
+ private readonly byte[] _guidBytes = new byte[16];
25
+
26
+ public virtual int Next()
27
+ {
28
+ // Mask out the MSB to ensure the value is within [0, int.MaxValue]
29
+ return unchecked((int)NextUint() & 0x7FFFFFFF);
30
+ }
31
+
32
+ public int Next(int max)
33
+ {
34
+ if (max <= 0)
35
+ {
36
+ throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
37
+ }
38
+
39
+ return unchecked((int)NextUint(unchecked((uint)max)));
40
+ }
41
+
42
+ public int Next(int min, int max)
43
+ {
44
+ if (max <= min)
45
+ {
46
+ throw new ArgumentException(
47
+ $"Min {min} cannot be larger-than or equal-to max {max}"
48
+ );
49
+ }
50
+
51
+ uint range = (uint)(max - min);
52
+ if (range == 0)
53
+ {
54
+ return unchecked((int)NextUint());
55
+ }
56
+
57
+ return unchecked((int)(min + NextUint(range)));
58
+ }
59
+
60
+ // Internal sampler
61
+ public abstract uint NextUint();
62
+
63
+ public uint NextUint(uint max)
64
+ {
65
+ if (max == 0)
66
+ {
67
+ throw new ArgumentException("Max cannot be zero");
68
+ }
69
+
70
+ uint result = (uint)(NextDouble() * max);
71
+ if (result == max)
72
+ {
73
+ return result - 1;
74
+ }
75
+
76
+ return result;
77
+ }
78
+
79
+ public uint NextUint(uint min, uint max)
80
+ {
81
+ if (max <= min)
82
+ {
83
+ throw new ArgumentException(
84
+ $"Min {min} cannot be larger-than or equal-to max {max}"
85
+ );
86
+ }
87
+
88
+ return min + NextUint(max - min);
89
+ }
90
+
91
+ public short NextShort()
92
+ {
93
+ return NextShort(short.MaxValue);
94
+ }
95
+
96
+ public short NextShort(short max)
97
+ {
98
+ return NextShort(0, max);
99
+ }
100
+
101
+ public short NextShort(short min, short max)
102
+ {
103
+ return unchecked((short)Next(min, max));
104
+ }
105
+
106
+ public byte NextByte()
107
+ {
108
+ return NextByte(byte.MaxValue);
109
+ }
110
+
111
+ public byte NextByte(byte max)
112
+ {
113
+ return NextByte(0, max);
114
+ }
115
+
116
+ public byte NextByte(byte min, byte max)
117
+ {
118
+ return unchecked((byte)Next(min, max));
119
+ }
120
+
121
+ public long NextLong()
122
+ {
123
+ uint upper = NextUint();
124
+ uint lower = NextUint();
125
+ unchecked
126
+ {
127
+ return (long)((((ulong)upper << 32) | lower) & 0x7FFFFFFFFFFFFFFF);
128
+ }
129
+ }
130
+
131
+ public long NextLong(long max)
132
+ {
133
+ if (max <= 0)
134
+ {
135
+ throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
136
+ }
137
+
138
+ long result = (long)(NextDouble() * max);
139
+ if (result == max)
140
+ {
141
+ return result - 1;
142
+ }
143
+
144
+ return result;
145
+ }
146
+
147
+ public long NextLong(long min, long max)
148
+ {
149
+ if (max <= min)
150
+ {
151
+ throw new ArgumentException(
152
+ $"Min {min} cannot be larger-than or equal-to Max {max}"
153
+ );
154
+ }
155
+
156
+ ulong range = (ulong)(max - min);
157
+ if (range == 0)
158
+ {
159
+ return unchecked((long)NextUlong());
160
+ }
161
+
162
+ long result = unchecked((long)(NextDouble() * range + min));
163
+ if (result == max)
164
+ {
165
+ return result - 1;
166
+ }
167
+
168
+ return result;
169
+ }
170
+
171
+ public ulong NextUlong()
172
+ {
173
+ uint upper = NextUint();
174
+ uint lower = NextUint();
175
+ return ((ulong)upper << 32) | lower;
176
+ }
177
+
178
+ public ulong NextUlong(ulong max)
179
+ {
180
+ ulong result = (ulong)(NextDouble() * max);
181
+ if (result == max)
182
+ {
183
+ return result - 1;
184
+ }
185
+ return result;
186
+ }
187
+
188
+ public ulong NextUlong(ulong min, ulong max)
189
+ {
190
+ if (max <= min)
191
+ {
192
+ throw new ArgumentException(
193
+ $"Min {min} cannot be larger-than or equal-to max {max}"
194
+ );
195
+ }
196
+
197
+ return NextUlong(max - min) + min;
198
+ }
199
+
200
+ public virtual bool NextBool()
201
+ {
202
+ return NextUint() < HalfwayUint;
203
+ }
204
+
205
+ public void NextBytes(byte[] buffer)
206
+ {
207
+ if (buffer == null)
208
+ {
209
+ throw new ArgumentException(nameof(buffer));
210
+ }
211
+
212
+ const int sizeOfInt = 4; // May differ on some platforms
213
+
214
+ // See how many ints we can slap into it.
215
+ int chunks = buffer.Length / sizeOfInt;
216
+ int spare = buffer.Length - chunks * sizeOfInt;
217
+ for (int i = 0; i < chunks; ++i)
218
+ {
219
+ int offset = i * sizeOfInt;
220
+ uint random = NextUint();
221
+ for (int j = 0; j < sizeOfInt; ++j)
222
+ {
223
+ buffer[offset + j] = unchecked(
224
+ (byte)((random >> (j * sizeOfInt)) & 0x000000FF)
225
+ );
226
+ }
227
+ }
228
+
229
+ if (0 < spare)
230
+ {
231
+ uint spareRandom = NextUint();
232
+ for (int i = 0; i < spare; ++i)
233
+ {
234
+ buffer[buffer.Length - 1 - i] = unchecked(
235
+ (byte)((spareRandom >> (i * sizeOfInt)) & 0x000000FF)
236
+ );
237
+ }
238
+ }
239
+ }
240
+
241
+ public virtual double NextDouble()
242
+ {
243
+ double value;
244
+ do
245
+ {
246
+ value = NextUint() * (1.0 / uint.MaxValue);
247
+ } while (1.0 <= value);
248
+
249
+ return value;
250
+ }
251
+
252
+ public double NextDouble(double max)
253
+ {
254
+ if (max <= 0)
255
+ {
256
+ throw new ArgumentException($"Max {max} cannot be less-than or equal-to 0");
257
+ }
258
+
259
+ return NextDouble() * max;
260
+ }
261
+
262
+ public double NextDouble(double min, double max)
263
+ {
264
+ if (max <= min)
265
+ {
266
+ throw new ArgumentException(
267
+ $"Min {min} cannot be larger-than or equal-to max {max}"
268
+ );
269
+ }
270
+
271
+ double range = max - min;
272
+ if (double.IsInfinity(range))
273
+ {
274
+ return NextDoubleWithInfiniteRange(min, max);
275
+ }
276
+
277
+ return min + NextDouble() * range;
278
+ }
279
+
280
+ protected double NextDoubleWithInfiniteRange(double min, double max)
281
+ {
282
+ double random;
283
+ do
284
+ {
285
+ random = NextDoubleFullRange();
286
+ } while (random < min || max <= random);
287
+
288
+ return random;
289
+ }
290
+
291
+ protected double NextDoubleFullRange()
292
+ {
293
+ double value = double.NaN;
294
+ do
295
+ {
296
+ ulong randomBits = NextUlong();
297
+
298
+ // Extract exponent (bits 52-62)
299
+ const ulong exponentMask = 0x7FF0000000000000;
300
+
301
+ ulong exponent = (randomBits & exponentMask) >> 52;
302
+
303
+ // Ensure exponent is not all 1's to avoid Inf and NaN
304
+ if (exponent == 0x7FF)
305
+ {
306
+ continue; // Regenerate
307
+ }
308
+
309
+ /*
310
+ For uniform distribution over all finite doubles, no further masking is necessary,
311
+ reassemble the bits
312
+ */
313
+ value = BitConverter.Int64BitsToDouble(unchecked((long)randomBits));
314
+ } while (double.IsInfinity(value) || double.IsNaN(value));
315
+
316
+ return value;
317
+ }
318
+
319
+ public double NextGaussian(double mean = 0, double stdDev = 1)
320
+ {
321
+ return mean + NextGaussianInternal() * stdDev;
322
+ }
323
+
324
+ private double NextGaussianInternal()
325
+ {
326
+ if (_cachedGaussian != null)
327
+ {
328
+ double gaussian = _cachedGaussian.Value;
329
+ _cachedGaussian = null;
330
+ return gaussian;
331
+ }
332
+
333
+ // https://stackoverflow.com/q/7183229/1917135
334
+ double x;
335
+ double y;
336
+ double square;
337
+ do
338
+ {
339
+ x = 2 * NextDouble() - 1;
340
+ y = 2 * NextDouble() - 1;
341
+ square = x * x + y * y;
342
+ } while (square is 0 or > 1);
343
+
344
+ double fac = Math.Sqrt(-2 * Math.Log(square) / square);
345
+ _cachedGaussian = x * fac;
346
+ return y * fac;
347
+ }
348
+
349
+ public virtual float NextFloat()
350
+ {
351
+ float value;
352
+ do
353
+ {
354
+ value = NextUint() / (1f * uint.MaxValue);
355
+ } while (1f <= value);
356
+
357
+ return value;
358
+ }
359
+
360
+ public float NextFloat(float max)
361
+ {
362
+ if (max <= 0)
363
+ {
364
+ throw new ArgumentException($"{max} cannot be less-than or equal-to 0");
365
+ }
366
+
367
+ return NextFloat() * max;
368
+ }
369
+
370
+ public float NextFloat(float min, float max)
371
+ {
372
+ if (max <= min)
373
+ {
374
+ throw new ArgumentException(
375
+ $"Min {min} cannot be larger-than or equal-to max {max}"
376
+ );
377
+ }
378
+
379
+ float range = max - min;
380
+ if (float.IsInfinity(range))
381
+ {
382
+ return (float)NextDouble(min, max);
383
+ }
384
+
385
+ return min + NextFloat(range);
386
+ }
387
+
388
+ public T NextOf<T>(IEnumerable<T> enumerable)
389
+ {
390
+ return enumerable switch
391
+ {
392
+ IReadOnlyList<T> list => NextOf(list),
393
+ IReadOnlyCollection<T> collection => NextOf(collection),
394
+ null => throw new ArgumentNullException(nameof(enumerable)),
395
+ _ => NextOf(enumerable.ToArray()),
396
+ };
397
+ }
398
+
399
+ public T NextOf<T>(IReadOnlyCollection<T> collection)
400
+ {
401
+ if (collection is not { Count: > 0 })
402
+ {
403
+ throw new ArgumentException("Collection cannot be empty");
404
+ }
405
+
406
+ if (collection is IReadOnlyList<T> list)
407
+ {
408
+ return NextOf(list);
409
+ }
410
+
411
+ int index = Next(collection.Count);
412
+ return collection.ElementAt(index);
413
+ }
414
+
415
+ public T NextOf<T>(IReadOnlyList<T> list)
416
+ {
417
+ if (list is not { Count: > 0 })
418
+ {
419
+ throw new ArgumentNullException(nameof(list));
420
+ }
421
+
422
+ /*
423
+ For small lists, it's much more efficient to simply return one of their elements
424
+ instead of trying to generate a random number within bounds (which is implemented as a while(true) loop)
425
+ */
426
+ return list.Count switch
427
+ {
428
+ 1 => list[0],
429
+ 2 => NextBool() ? list[0] : list[1],
430
+ _ => list[Next(list.Count)],
431
+ };
432
+ }
433
+
434
+ public T NextEnum<T>()
435
+ where T : struct, Enum
436
+ {
437
+ Type enumType = typeof(T);
438
+ T[] enumValues = (T[])EnumTypeCache.GetOrAdd(enumType, type => Enum.GetValues(type));
439
+
440
+ return RandomOf(enumValues);
441
+ }
442
+
443
+ public Guid NextGuid()
444
+ {
445
+ return new Guid(GenerateGuidBytes(_guidBytes));
446
+ }
447
+
448
+ public KGuid NextKGuid()
449
+ {
450
+ return new KGuid(GenerateGuidBytes(_guidBytes));
451
+ }
452
+
453
+ private byte[] GenerateGuidBytes(byte[] guidBytes)
454
+ {
455
+ NextBytes(guidBytes);
456
+ SetUuidV4Bits(guidBytes);
457
+ return guidBytes;
458
+ }
459
+
460
+ public static void SetUuidV4Bits(byte[] bytes)
461
+ {
462
+ // Set version to 4 (bits 6-7 of byte 6)
463
+
464
+ // Clear the version bits first (clear bits 4-7)
465
+ byte value = bytes[6];
466
+ value &= 0x0f;
467
+ // Set version 4 (set bits 4-7 to 0100)
468
+ value |= 0x40;
469
+ bytes[6] = value;
470
+
471
+ // Set variant to RFC 4122 (bits 6-7 of byte 8)
472
+ value = bytes[8];
473
+ // Clear the variant bits first (clear bits 6-7)
474
+ value &= 0x3f;
475
+ // Set RFC 4122 variant (set bits 6-7 to 10)
476
+ value |= 0x80;
477
+ bytes[8] = value;
478
+ }
479
+
480
+ // Advances the RNG
481
+ // https://code2d.wordpress.com/2020/07/21/perlin-noise/
482
+ public float[,] NextNoiseMap(
483
+ int width,
484
+ int height,
485
+ PerlinNoise noise = null,
486
+ float scale = 2.5f,
487
+ int octaves = 8
488
+ )
489
+ {
490
+ if (width <= 0)
491
+ {
492
+ throw new ArgumentException(nameof(width));
493
+ }
494
+
495
+ if (height <= 0)
496
+ {
497
+ throw new ArgumentException(nameof(height));
498
+ }
499
+
500
+ if (scale <= 0)
501
+ {
502
+ throw new ArgumentException(nameof(scale));
503
+ }
504
+
505
+ if (octaves < 1)
506
+ {
507
+ throw new ArgumentException(nameof(octaves));
508
+ }
509
+
510
+ noise ??= PerlinNoise.Instance;
511
+ float[,] noiseMap = new float[width, height];
512
+
513
+ Vector2[] octaveOffsets = new Vector2[octaves];
514
+ for (int i = 0; i < octaves; i++)
515
+ {
516
+ float offsetX = Next(-100000, 100000);
517
+ float offsetY = Next(-100000, 100000);
518
+ octaveOffsets[i] = new Vector2(offsetX, offsetY);
519
+ }
520
+
521
+ float maxNoiseHeight = float.MinValue;
522
+ float minNoiseHeight = float.MaxValue;
523
+
524
+ float halfWidth = width / 2f;
525
+ float halfHeight = height / 2f;
526
+
527
+ for (int x = 0; x < width; ++x)
528
+ {
529
+ for (int y = 0; y < height; ++y)
530
+ {
531
+ float amplitude = 1;
532
+ float frequency = 1;
533
+ float noiseHeight = 0;
534
+ for (int i = 0; i < octaves; i++)
535
+ {
536
+ float sampleX = (x - halfWidth) / scale * frequency + octaveOffsets[i].x;
537
+ float sampleY = (y - halfHeight) / scale * frequency + octaveOffsets[i].y;
538
+
539
+ float perlinValue = noise.Noise(sampleX, sampleY) * 2 - 1;
540
+ noiseHeight += perlinValue * amplitude;
541
+ }
542
+
543
+ if (noiseHeight > maxNoiseHeight)
544
+ {
545
+ maxNoiseHeight = noiseHeight;
546
+ }
547
+ else if (noiseHeight < minNoiseHeight)
548
+ {
549
+ minNoiseHeight = noiseHeight;
550
+ }
551
+
552
+ noiseMap[x, y] = noiseHeight;
553
+ }
554
+ }
555
+
556
+ for (int x = 0; x < width; ++x)
557
+ {
558
+ for (int y = 0; y < height; ++y)
559
+ {
560
+ // Returns a value between 0f and 1f based on noiseMap value
561
+ // minNoiseHeight being 0f, and maxNoiseHeight being 1f
562
+ noiseMap[x, y] = Mathf.InverseLerp(
563
+ minNoiseHeight,
564
+ maxNoiseHeight,
565
+ noiseMap[x, y]
566
+ );
567
+ }
568
+ }
569
+ return noiseMap;
570
+ }
571
+
572
+ protected T RandomOf<T>(T[] values)
573
+ {
574
+ return values.Length switch
575
+ {
576
+ 0 => default,
577
+ 1 => values[0],
578
+ 2 => NextBool() ? values[0] : values[1],
579
+ _ => values[Next(values.Length)],
580
+ };
581
+ }
582
+
583
+ public abstract IRandom Copy();
584
+ }
585
+ }