com.wallstop-studios.unity-helpers 2.0.0-rc17 → 2.0.0-rc18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -3,19 +3,22 @@
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3
3
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using System;
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4
4
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using System.Collections.Generic;
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5
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using UnityEngine;
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6
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+
using UnityEngine.Serialization;
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using UnityEngine.UI;
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7
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8
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[DisallowMultipleComponent]
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9
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public sealed class MatchColliderToSprite : MonoBehaviour
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{
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11
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-
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12
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-
private SpriteRenderer _spriteRenderer;
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12
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+
public Func<Sprite> spriteOverrideProducer;
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14
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-
[
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15
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-
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14
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[FormerlySerializedAs("_spriteRenderer")]
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public SpriteRenderer spriteRenderer;
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-
[
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18
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-
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[FormerlySerializedAs("_image")]
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public Image image;
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19
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+
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[FormerlySerializedAs("_collider")]
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public PolygonCollider2D polygonCollider;
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private Sprite _lastHandled;
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@@ -26,12 +29,17 @@
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private void Update()
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{
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-
if (
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if (spriteOverrideProducer != null && _lastHandled == spriteOverrideProducer())
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{
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return;
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}
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+
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if (spriteRenderer != null && _lastHandled == spriteRenderer.sprite)
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{
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return;
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}
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-
if (
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if (image != null && _lastHandled == image.sprite)
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{
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return;
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}
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@@ -41,42 +49,46 @@
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public void OnValidate()
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{
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if (polygonCollider == null && !TryGetComponent(out polygonCollider))
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{
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return;
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}
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Sprite sprite;
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45
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-
if (
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58
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if (spriteOverrideProducer != null)
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{
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-
sprite =
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60
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sprite = spriteOverrideProducer();
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}
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49
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-
else if (
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62
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else if (spriteRenderer != null || TryGetComponent(out spriteRenderer))
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{
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sprite =
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sprite = spriteRenderer.sprite;
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}
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-
else
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else if (image != null || TryGetComponent(out image))
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{
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sprite =
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sprite = image.sprite;
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}
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-
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if (_collider == null || !TryGetComponent(out _collider))
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70
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else
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{
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-
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sprite = null;
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}
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_lastHandled = sprite;
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-
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polygonCollider.points = Array.Empty<Vector2>();
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if (_lastHandled == null)
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{
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-
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polygonCollider.pathCount = 0;
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return;
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}
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int physicsShapes = _lastHandled.GetPhysicsShapeCount();
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-
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84
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polygonCollider.pathCount = physicsShapes;
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List<Vector2> buffer = Buffers<Vector2>.List;
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for (int i = 0; i < physicsShapes; ++i)
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{
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buffer.Clear();
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_ = _lastHandled.GetPhysicsShape(i, buffer);
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78
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-
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polygonCollider.SetPath(i, buffer);
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}
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}
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}
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82
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-
}
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94
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}
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