com.wallstop-studios.unity-helpers 2.0.0-rc12 → 2.0.0-rc14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Editor/EnsureTextureSizeWizard.cs +110 -0
- package/Editor/EnsureTextureSizeWizard.cs.meta +3 -0
- package/Runtime/Core/Attributes/ChildComponentAttribute.cs +124 -31
- package/Runtime/Core/Attributes/ParentComponent.cs +119 -29
- package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +31 -12
- package/Runtime/Core/Extension/ColorExtensions.cs +260 -1
- package/Runtime/Core/Extension/UnityExtensions.cs +10 -0
- package/Runtime/Core/Helper/Geometry.cs +17 -0
- package/Runtime/Core/Helper/SpriteHelpers.cs +36 -3
- package/Runtime/Core/Random/PcgRandom.cs +2 -2
- package/Runtime/Core/Random/RomuDuo.cs +116 -0
- package/Runtime/Core/Random/RomuDuo.cs.meta +3 -0
- package/Runtime/Core/Random/SplitMix64.cs +94 -0
- package/Runtime/Core/Random/SplitMix64.cs.meta +3 -0
- package/Runtime/Core/Random/XorShiroRandom.cs +117 -0
- package/Runtime/Core/Random/XorShiroRandom.cs.meta +3 -0
- package/Runtime/UI/LayeredImage.cs +364 -0
- package/Runtime/UI/LayeredImage.cs.meta +3 -0
- package/Runtime/UI.meta +3 -0
- package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -0
- package/Tests/Runtime/Attributes/ChildComponentTests.cs.meta +3 -0
- package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -0
- package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs.meta +3 -0
- package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -0
- package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs.meta +3 -0
- package/Tests/Runtime/Attributes/Components.meta +3 -0
- package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -0
- package/Tests/Runtime/Attributes/ParentComponentTests.cs.meta +3 -0
- package/Tests/Runtime/Attributes.meta +3 -0
- package/Tests/Runtime/Performance/RandomPerformanceTests.cs +3 -0
- package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -0
- package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +3 -0
- package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -0
- package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +3 -0
- package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -0
- package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +3 -0
- package/package.json +1 -1
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namespace UnityHelpers.Core.Random
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{
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using System;
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using System.Runtime.CompilerServices;
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using System.Text.Json.Serialization;
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using Extension;
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using Helper;
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public sealed class XorShiroRandom
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: AbstractRandom,
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IEquatable<XorShiroRandom>,
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IComparable,
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IComparable<XorShiroRandom>
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{
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public override RandomState InternalState => new(_s0, _s1, _cachedGaussian);
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internal ulong _s0;
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internal ulong _s1;
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public XorShiroRandom()
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: this(Guid.NewGuid()) { }
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public XorShiroRandom(Guid guid)
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{
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byte[] bytes = guid.ToByteArray();
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_s0 = BitConverter.ToUInt64(bytes, 0);
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_s1 = BitConverter.ToUInt64(bytes, 8);
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}
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public XorShiroRandom(ulong seed1, ulong seed2)
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{
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_s0 = seed1;
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_s1 = seed2;
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}
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[JsonConstructor]
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public XorShiroRandom(RandomState internalState)
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{
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_s0 = internalState.State1;
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_s1 = internalState.State2;
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_cachedGaussian = internalState.Gaussian;
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}
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public override uint NextUint()
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{
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unchecked
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{
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ulong s0 = _s0;
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ulong s1 = _s1;
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ulong result = s0 + s1;
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s1 ^= s0;
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_s0 = Rotl(s0, 24) ^ s1 ^ (s1 << 16);
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_s1 = Rotl(s1, 37);
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return (uint)result;
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}
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}
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public override IRandom Copy()
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{
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return new XorShiroRandom(InternalState);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ulong Rotl(ulong x, int k)
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{
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return (x << k) | (x >> (64 - k));
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as XorShiroRandom);
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}
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public bool Equals(XorShiroRandom other)
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{
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if (other == null)
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{
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return false;
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}
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return _s0 == other._s0 && _s1 == other._s1;
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}
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public override int GetHashCode()
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{
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return Objects.ValueTypeHashCode(_s0, _s1);
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}
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public override string ToString()
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{
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return this.ToJson();
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}
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public int CompareTo(object obj)
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{
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return CompareTo(obj as XorShiroRandom);
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}
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public int CompareTo(XorShiroRandom other)
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{
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if (other == null)
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{
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return -1;
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}
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int comparison = _s0.CompareTo(other._s0);
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if (comparison != 0)
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{
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return comparison;
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}
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return _s1.CompareTo(other._s1);
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}
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}
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}
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namespace UnityHelpers.UI
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{
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Core.Extension;
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using Core.Helper;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using Utils;
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using Debug = UnityEngine.Debug;
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public readonly struct AnimatedSpriteLayer
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{
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public const float FrameRate = 12f;
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public readonly Vector2[] offsets;
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public readonly Sprite[] frames;
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public readonly float alpha;
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public AnimatedSpriteLayer(
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IEnumerable<Sprite> sprites,
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IEnumerable<Vector2> offsets,
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float alpha = 1
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)
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{
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frames = sprites?.ToArray() ?? Array.Empty<Sprite>();
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foreach (Sprite frame in frames)
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{
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if (frame == null)
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{
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continue;
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}
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frame.texture.MakeReadable();
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}
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this.offsets =
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offsets?.Zip(frames, (offset, frame) => frame.pixelsPerUnit * offset).ToArray()
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?? Array.Empty<Vector2>();
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Debug.Assert(
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this.offsets.Length == frames.Length,
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$"Expected {frames.Length} to match {this.offsets.Length}"
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);
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this.alpha = Mathf.Clamp01(alpha);
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}
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public AnimatedSpriteLayer(
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AnimationClip clip,
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IEnumerable<Vector2> offsets,
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float alpha = 1
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)
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: this(
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#if UNITY_EDITOR
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clip.GetSpritesFromClip(),
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#else
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Enumerable.Empty<Sprite>(),
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#endif
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offsets, alpha) { }
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}
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public sealed class LayeredImage : VisualElement
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{
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private readonly AnimatedSpriteLayer[] _layers;
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private readonly Texture2D[] _computed;
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private readonly Color _backgroundColor;
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private readonly Rect? _largestArea;
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public LayeredImage(
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IEnumerable<AnimatedSpriteLayer> inputSpriteLayers,
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Color? backgroundColor = null,
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float fps = AnimatedSpriteLayer.FrameRate
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)
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{
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_layers = inputSpriteLayers.ToArray();
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_backgroundColor = backgroundColor ?? Color.white;
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_computed = ComputeTextures().ToArray();
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_largestArea = null;
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foreach (Texture2D computed in _computed)
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{
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if (_largestArea == null)
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{
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_largestArea = new Rect(0, 0, computed.width, computed.height);
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}
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else
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{
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Rect largestArea = _largestArea.Value;
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largestArea.width = Mathf.Max(largestArea.width, computed.width);
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largestArea.height = Mathf.Max(largestArea.height, computed.height);
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_largestArea = largestArea;
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}
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}
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Render(0);
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float fpsMs = 1000f / fps;
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if (1 < _computed.Length)
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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{
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TimeSpan lastTick = TimeSpan.Zero;
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TimeSpan fpsSpan = TimeSpan.FromMilliseconds(fpsMs);
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int index = 0;
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Stopwatch timer = Stopwatch.StartNew();
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EditorApplication.update += () =>
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{
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TimeSpan elapsed = timer.Elapsed;
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if (lastTick + fpsSpan < elapsed)
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{
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index = index.WrappedIncrement(_computed.Length);
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lastTick = elapsed;
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Render(index);
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}
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};
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return;
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}
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#endif
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{
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int index = 0;
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CoroutineHandler.Instance.StartFunctionAsCoroutine(
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() =>
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{
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index = index.WrappedIncrement(_computed.Length);
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Render(index);
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},
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1f / fps
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);
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}
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}
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}
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private void Render(int index)
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{
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Texture2D computed = _computed[index];
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if (computed != null)
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{
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style.backgroundImage = computed;
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style.width = computed.width;
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style.height = computed.height;
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}
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style.marginRight = 0;
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style.marginBottom = 0;
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if (_largestArea != null)
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{
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Rect largestArea = _largestArea.Value;
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if (style.width.value.value < largestArea.width)
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{
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style.marginRight = largestArea.width - style.width.value.value;
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}
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if (style.height.value.value < largestArea.height)
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{
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style.marginBottom = largestArea.height - style.height.value.value;
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}
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}
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}
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private IEnumerable<Texture2D> ComputeTextures()
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{
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const float pixelCutoff = 0.01f;
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int frameCount = _layers.Select(layer => layer.frames.Length).Distinct().Single();
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Color transparent = Color.clear;
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for (int frameIndex = 0; frameIndex < frameCount; ++frameIndex)
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{
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int minX = int.MaxValue;
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int maxX = int.MinValue;
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int minY = int.MaxValue;
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int maxY = int.MinValue;
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foreach (AnimatedSpriteLayer layer in _layers)
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{
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if (!layer.frames.Any())
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{
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continue;
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}
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Sprite sprite = layer.frames[frameIndex];
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Vector2 offset = layer.offsets[frameIndex];
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Rect spriteRect = sprite.rect;
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int left = Mathf.RoundToInt(offset.x + spriteRect.xMin);
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int right = Mathf.RoundToInt(offset.x + spriteRect.xMax);
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int bottom = Mathf.RoundToInt(offset.y + spriteRect.yMin);
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int top = Mathf.RoundToInt(offset.y + spriteRect.yMax);
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minX = Mathf.Min(minX, left);
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maxX = Mathf.Max(maxX, right);
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minY = Mathf.Min(minY, bottom);
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maxY = Mathf.Max(maxY, top);
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}
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if (minX == int.MaxValue)
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{
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continue;
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}
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// Calculate the width and height of the non-transparent region
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int width = maxX - minX + 1;
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int height = maxY - minY + 1;
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|
207
|
+
|
|
208
|
+
Color[] pixels = new Color[width * height];
|
|
209
|
+
Array.Fill(pixels, Color.clear);
|
|
210
|
+
|
|
211
|
+
foreach (AnimatedSpriteLayer layer in _layers)
|
|
212
|
+
{
|
|
213
|
+
if (!layer.frames.Any())
|
|
214
|
+
{
|
|
215
|
+
continue;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
Sprite sprite = layer.frames[frameIndex];
|
|
219
|
+
Vector2 offset = layer.offsets[frameIndex];
|
|
220
|
+
float alpha = layer.alpha;
|
|
221
|
+
int offsetX = Mathf.RoundToInt(offset.x);
|
|
222
|
+
int offsetY = Mathf.RoundToInt(offset.y);
|
|
223
|
+
Texture2D texture = sprite.texture;
|
|
224
|
+
Rect spriteRect = sprite.rect;
|
|
225
|
+
|
|
226
|
+
int spriteX = Mathf.RoundToInt(spriteRect.xMin);
|
|
227
|
+
int spriteWidth = Mathf.RoundToInt(spriteRect.width);
|
|
228
|
+
int spriteY = Mathf.RoundToInt(spriteRect.yMin);
|
|
229
|
+
int spriteHeight = Mathf.RoundToInt(spriteRect.height);
|
|
230
|
+
Color[] spritePixels = texture.GetPixels(
|
|
231
|
+
spriteX,
|
|
232
|
+
spriteY,
|
|
233
|
+
spriteWidth,
|
|
234
|
+
spriteHeight
|
|
235
|
+
);
|
|
236
|
+
|
|
237
|
+
Parallel.For(
|
|
238
|
+
0,
|
|
239
|
+
spritePixels.Length,
|
|
240
|
+
inIndex =>
|
|
241
|
+
{
|
|
242
|
+
int x = inIndex % spriteWidth;
|
|
243
|
+
int y = inIndex / spriteWidth;
|
|
244
|
+
|
|
245
|
+
Color pixelColor = spritePixels[inIndex];
|
|
246
|
+
if (pixelColor.a < pixelCutoff)
|
|
247
|
+
{
|
|
248
|
+
return;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
int textureX = offsetX + x + spriteX;
|
|
252
|
+
int textureY = offsetY + y + spriteY;
|
|
253
|
+
int index = textureY * width + textureX;
|
|
254
|
+
|
|
255
|
+
if (index < 0 || pixels.Length <= index)
|
|
256
|
+
{
|
|
257
|
+
return;
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
Color existingColor = pixels[index];
|
|
261
|
+
if (existingColor == transparent)
|
|
262
|
+
{
|
|
263
|
+
existingColor = _backgroundColor;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
Color blendedColor = Color.Lerp(existingColor, pixelColor, alpha);
|
|
267
|
+
pixels[index] = blendedColor;
|
|
268
|
+
}
|
|
269
|
+
);
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
// Find the bounds of the non-transparent pixels in the temporary texture
|
|
273
|
+
int finalMinX = int.MaxValue;
|
|
274
|
+
int finalMaxX = int.MinValue;
|
|
275
|
+
int finalMinY = int.MaxValue;
|
|
276
|
+
int finalMaxY = int.MinValue;
|
|
277
|
+
|
|
278
|
+
Parallel.For(
|
|
279
|
+
0,
|
|
280
|
+
height * width,
|
|
281
|
+
inIndex =>
|
|
282
|
+
{
|
|
283
|
+
Color pixelColor = pixels[inIndex];
|
|
284
|
+
if (pixelColor.a < pixelCutoff)
|
|
285
|
+
{
|
|
286
|
+
return;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
int x = inIndex % width;
|
|
290
|
+
int y = inIndex / width;
|
|
291
|
+
|
|
292
|
+
int expectedX = finalMinX;
|
|
293
|
+
while (x < expectedX)
|
|
294
|
+
{
|
|
295
|
+
expectedX = Interlocked.CompareExchange(ref finalMinX, x, expectedX);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
expectedX = finalMaxX;
|
|
299
|
+
while (expectedX < x)
|
|
300
|
+
{
|
|
301
|
+
expectedX = Interlocked.CompareExchange(ref finalMaxX, x, expectedX);
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
int expectedY = finalMinY;
|
|
305
|
+
while (y < expectedY)
|
|
306
|
+
{
|
|
307
|
+
expectedY = Interlocked.CompareExchange(ref finalMinY, y, expectedY);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
expectedY = finalMaxY;
|
|
311
|
+
while (expectedY < y)
|
|
312
|
+
{
|
|
313
|
+
expectedY = Interlocked.CompareExchange(ref finalMaxY, y, expectedY);
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
);
|
|
317
|
+
|
|
318
|
+
if (finalMinX == int.MaxValue)
|
|
319
|
+
{
|
|
320
|
+
continue;
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
// Calculate the final width and height of the culled texture
|
|
324
|
+
int finalWidth = finalMaxX - finalMinX + 1;
|
|
325
|
+
int finalHeight = finalMaxY - finalMinY + 1;
|
|
326
|
+
|
|
327
|
+
Color[] finalPixels = new Color[finalWidth * finalHeight];
|
|
328
|
+
Array.Fill(finalPixels, _backgroundColor);
|
|
329
|
+
|
|
330
|
+
// Copy the non-transparent pixels from the temporary texture to the final texture
|
|
331
|
+
Parallel.For(
|
|
332
|
+
0,
|
|
333
|
+
finalWidth * finalHeight,
|
|
334
|
+
inIndex =>
|
|
335
|
+
{
|
|
336
|
+
int x = inIndex % finalWidth;
|
|
337
|
+
int y = inIndex / finalWidth;
|
|
338
|
+
int outerX = x + finalMinX;
|
|
339
|
+
int outerY = y + finalMinY;
|
|
340
|
+
Color pixelColor = pixels[outerY * width + outerX];
|
|
341
|
+
if (pixelColor.a < pixelCutoff)
|
|
342
|
+
{
|
|
343
|
+
return;
|
|
344
|
+
}
|
|
345
|
+
finalPixels[y * finalWidth + x] = pixelColor;
|
|
346
|
+
}
|
|
347
|
+
);
|
|
348
|
+
|
|
349
|
+
Texture2D finalTexture = new(
|
|
350
|
+
finalWidth,
|
|
351
|
+
finalHeight,
|
|
352
|
+
TextureFormat.RGBA32,
|
|
353
|
+
mipChain: false,
|
|
354
|
+
linear: false,
|
|
355
|
+
createUninitialized: true
|
|
356
|
+
);
|
|
357
|
+
finalTexture.SetPixels(finalPixels);
|
|
358
|
+
finalTexture.Apply(false, false);
|
|
359
|
+
|
|
360
|
+
yield return finalTexture;
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
}
|
package/Runtime/UI.meta
ADDED
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
namespace UnityHelpers.Tests.Attributes
|
|
2
|
+
{
|
|
3
|
+
using System.Collections;
|
|
4
|
+
using System.Linq;
|
|
5
|
+
using Components;
|
|
6
|
+
using Core.Attributes;
|
|
7
|
+
using UnityEngine;
|
|
8
|
+
using UnityEngine.Assertions;
|
|
9
|
+
using UnityEngine.TestTools;
|
|
10
|
+
|
|
11
|
+
public sealed class ChildComponentTests
|
|
12
|
+
{
|
|
13
|
+
[UnityTest]
|
|
14
|
+
public IEnumerator Nominal()
|
|
15
|
+
{
|
|
16
|
+
GameObject parent = new("Parent-ChildComponentTest", typeof(SpriteRenderer));
|
|
17
|
+
GameObject baseGameObject = new(
|
|
18
|
+
"Base-ChildComponentTest",
|
|
19
|
+
typeof(SpriteRenderer),
|
|
20
|
+
typeof(ExpectChildSpriteRenderers)
|
|
21
|
+
);
|
|
22
|
+
baseGameObject.transform.SetParent(parent.transform);
|
|
23
|
+
GameObject childLevel1 = new("ChildLevel1", typeof(SpriteRenderer));
|
|
24
|
+
childLevel1.transform.SetParent(baseGameObject.transform);
|
|
25
|
+
GameObject childLevel2 = new("ChildLevel2", typeof(SpriteRenderer));
|
|
26
|
+
childLevel2.transform.SetParent(childLevel1.transform);
|
|
27
|
+
GameObject childLevel2Point1 = new("ChildLevel2.1", typeof(SpriteRenderer));
|
|
28
|
+
childLevel2Point1.transform.SetParent(childLevel1.transform);
|
|
29
|
+
|
|
30
|
+
ExpectChildSpriteRenderers expect =
|
|
31
|
+
baseGameObject.GetComponent<ExpectChildSpriteRenderers>();
|
|
32
|
+
expect.AssignChildComponents();
|
|
33
|
+
|
|
34
|
+
Assert.AreEqual(4, expect.exclusiveChildrenArray.Length);
|
|
35
|
+
Assert.AreEqual(4, expect.exclusiveChildrenList.Count);
|
|
36
|
+
Assert.IsTrue(
|
|
37
|
+
expect.exclusiveChildrenList.Contains(baseGameObject.GetComponent<SpriteRenderer>())
|
|
38
|
+
);
|
|
39
|
+
Assert.IsTrue(
|
|
40
|
+
expect.exclusiveChildrenList.Contains(childLevel1.GetComponent<SpriteRenderer>())
|
|
41
|
+
);
|
|
42
|
+
Assert.IsTrue(
|
|
43
|
+
expect.exclusiveChildrenList.Contains(childLevel2.GetComponent<SpriteRenderer>())
|
|
44
|
+
);
|
|
45
|
+
Assert.IsTrue(
|
|
46
|
+
expect.exclusiveChildrenList.Contains(
|
|
47
|
+
childLevel2Point1.GetComponent<SpriteRenderer>()
|
|
48
|
+
)
|
|
49
|
+
);
|
|
50
|
+
Assert.IsTrue(
|
|
51
|
+
expect.exclusiveChildrenList.ToHashSet().SetEquals(expect.exclusiveChildrenArray)
|
|
52
|
+
);
|
|
53
|
+
|
|
54
|
+
Assert.AreEqual(3, expect.inclusiveChildrenArray.Length);
|
|
55
|
+
Assert.AreEqual(3, expect.inclusiveChildrenList.Count);
|
|
56
|
+
|
|
57
|
+
Assert.IsTrue(
|
|
58
|
+
expect.inclusiveChildrenList.Contains(childLevel1.GetComponent<SpriteRenderer>())
|
|
59
|
+
);
|
|
60
|
+
Assert.IsTrue(
|
|
61
|
+
expect.inclusiveChildrenList.Contains(childLevel2.GetComponent<SpriteRenderer>())
|
|
62
|
+
);
|
|
63
|
+
Assert.IsTrue(
|
|
64
|
+
expect.inclusiveChildrenList.Contains(
|
|
65
|
+
childLevel2Point1.GetComponent<SpriteRenderer>()
|
|
66
|
+
)
|
|
67
|
+
);
|
|
68
|
+
Assert.IsTrue(
|
|
69
|
+
expect.inclusiveChildrenList.ToHashSet().SetEquals(expect.inclusiveChildrenArray)
|
|
70
|
+
);
|
|
71
|
+
|
|
72
|
+
Assert.IsTrue(expect.exclusiveChild != null);
|
|
73
|
+
Assert.AreEqual(expect.GetComponent<SpriteRenderer>(), expect.exclusiveChild);
|
|
74
|
+
|
|
75
|
+
Assert.IsTrue(expect.inclusiveChild != null);
|
|
76
|
+
Assert.AreEqual(childLevel1.GetComponent<SpriteRenderer>(), expect.inclusiveChild);
|
|
77
|
+
|
|
78
|
+
yield break;
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
namespace UnityHelpers.Tests.Attributes.Components
|
|
2
|
+
{
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using Core.Attributes;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
[DisallowMultipleComponent]
|
|
8
|
+
public sealed class ExpectChildSpriteRenderers : MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
[ChildComponent(onlyDescendents = true)]
|
|
11
|
+
public List<SpriteRenderer> inclusiveChildrenList;
|
|
12
|
+
|
|
13
|
+
[ChildComponent(onlyDescendents = false)]
|
|
14
|
+
public List<SpriteRenderer> exclusiveChildrenList;
|
|
15
|
+
|
|
16
|
+
[ChildComponent(onlyDescendents = true)]
|
|
17
|
+
public SpriteRenderer[] inclusiveChildrenArray;
|
|
18
|
+
|
|
19
|
+
[ChildComponent(onlyDescendents = false)]
|
|
20
|
+
public SpriteRenderer[] exclusiveChildrenArray;
|
|
21
|
+
|
|
22
|
+
[ChildComponent(onlyDescendents = true)]
|
|
23
|
+
public SpriteRenderer inclusiveChild;
|
|
24
|
+
|
|
25
|
+
[ChildComponent(onlyDescendents = false)]
|
|
26
|
+
public SpriteRenderer exclusiveChild;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
namespace UnityHelpers.Tests.Attributes.Components
|
|
2
|
+
{
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using Core.Attributes;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
[DisallowMultipleComponent]
|
|
8
|
+
public sealed class ExpectParentSpriteRenderers : MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
[ParentComponent(onlyAncestors = true)]
|
|
11
|
+
public List<SpriteRenderer> inclusiveParentList;
|
|
12
|
+
|
|
13
|
+
[ParentComponent(onlyAncestors = false)]
|
|
14
|
+
public List<SpriteRenderer> exclusiveParentList;
|
|
15
|
+
|
|
16
|
+
[ParentComponent(onlyAncestors = true)]
|
|
17
|
+
public SpriteRenderer[] inclusiveParentArray;
|
|
18
|
+
|
|
19
|
+
[ParentComponent(onlyAncestors = false)]
|
|
20
|
+
public SpriteRenderer[] exclusiveParentArray;
|
|
21
|
+
|
|
22
|
+
[ParentComponent(onlyAncestors = true)]
|
|
23
|
+
public SpriteRenderer inclusiveParent;
|
|
24
|
+
|
|
25
|
+
[ParentComponent(onlyAncestors = false)]
|
|
26
|
+
public SpriteRenderer exclusiveParent;
|
|
27
|
+
}
|
|
28
|
+
}
|