com.wallstop-studios.unity-helpers 2.0.0-rc05 → 2.0.0-rc07
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Runtime/Core/DataStructure/TimedCache.cs +4 -3
- package/Runtime/Core/Extension/IListExtensions.cs +2 -2
- package/Runtime/Core/Extension/RandomExtensions.cs +23 -4
- package/Runtime/Core/Extension/UnityExtensions.cs +278 -90
- package/Runtime/Core/Helper/ArrayConverter.cs +39 -0
- package/Runtime/Core/Helper/ArrayConverter.cs.meta +3 -0
- package/Runtime/Core/Helper/Helpers.cs +133 -563
- package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -0
- package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +3 -0
- package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -0
- package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +3 -0
- package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -0
- package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +3 -0
- package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -0
- package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +3 -0
- package/Runtime/Core/Helper/Partials.meta +3 -0
- package/Runtime/Core/Helper/WallMath.cs +85 -22
- package/Runtime/Core/Random/AbstractRandom.cs +208 -162
- package/Runtime/Core/Random/DotNetRandom.cs +3 -5
- package/Runtime/Core/Random/PRNG.cs +7 -0
- package/Runtime/Core/Random/PRNG.cs.meta +3 -0
- package/Runtime/Core/Random/PcgRandom.cs +4 -6
- package/Runtime/Core/Random/RandomState.cs +31 -3
- package/Runtime/Core/Random/SquirrelRandom.cs +12 -15
- package/Runtime/Core/Random/SystemRandom.cs +92 -46
- package/Runtime/Core/Random/ThreadLocalRandom.cs +2 -1
- package/Runtime/Core/Random/UnityRandom.cs +2 -4
- package/Runtime/Core/Random/WyRandom.cs +2 -4
- package/Runtime/Core/Random/XorShiftRandom.cs +3 -5
- package/Runtime/Core/Serialization/Serializer.cs +36 -14
- package/Runtime/Utils/CircleLineRenderer.cs +17 -5
- package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +34 -10
- package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -0
- package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +3 -0
- package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -0
- package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +3 -0
- package/Tests/Runtime/Helper/WallMathTests.cs +221 -0
- package/Tests/Runtime/Helper/WallMathTests.cs.meta +3 -0
- package/Tests/Runtime/Helper.meta +3 -0
- package/Tests/Runtime/Performance/RandomPerformanceTests.cs +58 -3
- package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +47 -34
- package/Tests/Runtime/Random/RandomTestBase.cs +284 -9
- package/Tests/Runtime/Random/SquirrelRandomTests.cs +5 -0
- package/Tests/Runtime/Serialization/JsonSerializationTest.cs +24 -11
- package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +21 -17
- package/package.json +1 -1
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namespace UnityHelpers.Tests.Tests.Runtime.Helper
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{
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using Core.Extension;
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using Core.Helper;
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using Core.Random;
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using NUnit.Framework;
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using UnityEngine;
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public sealed class WallMathTests
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{
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private const int TestIterations = 10_000;
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[Test]
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public void ApproximatelyRandom()
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{
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for (int i = 0; i < TestIterations; ++i)
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{
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float target = PRNG.Instance.NextFloat(-1_000, 1_000);
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float delta = PRNG.Instance.NextFloat(0f, 10f);
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float insideOffset = delta * PRNG.Instance.NextFloat();
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if (PRNG.Instance.NextBool())
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{
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insideOffset *= -1;
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}
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float inside = target + insideOffset;
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Assert.IsTrue(
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target.Approximately(inside, delta),
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$"Target {target} is not close enough to {inside} with a delta of {delta}."
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);
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float outsideOffset = delta * PRNG.Instance.NextFloat(1.001f, 10f);
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if (PRNG.Instance.NextBool())
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{
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outsideOffset *= -1;
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}
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float outside = target + outsideOffset;
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Assert.IsFalse(
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target.Approximately(outside, delta),
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$"Target {target} was unexpectedly close to {outside} with a delta of {delta}."
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);
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}
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}
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[Test]
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public void ApproximatelyExpected()
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{
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Assert.IsTrue(0f.Approximately(0f, 0f));
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Assert.IsTrue(0f.Approximately(0.5f, 1f));
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Assert.IsFalse(0.001f.Approximately(0f, 0f));
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Assert.IsFalse(100f.Approximately(5f, 2.4f));
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Assert.IsTrue(0.001f.Approximately(0.0001f));
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}
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[Test]
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public void ClampRectInsideRandom()
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{
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for (int i = 0; i < TestIterations; ++i)
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{
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Vector2 position = PRNG.Instance.NextVector2InRange(10f);
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Vector2 size;
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do
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{
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size = PRNG.Instance.NextVector2InRange(10f);
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} while (size.x < 0 || size.y < 0);
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Rect rect = new(position, size);
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Vector2 inside = new(
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PRNG.Instance.NextFloat(rect.min.x, rect.max.x),
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PRNG.Instance.NextFloat(rect.min.y, rect.max.y)
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);
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Assert.IsTrue(rect.Contains(inside), $"Rect {rect} does not contain {inside}.");
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Vector2 clamped = rect.Clamp(inside);
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Assert.AreEqual(inside, clamped);
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}
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}
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[Test]
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public void ClampRectInsideExpected()
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{
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Rect rect = new Rect(Vector2.one, Vector2.one);
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Vector2 clamped = rect.Clamp(rect.center);
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Assert.AreEqual(rect.center, clamped);
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Vector2 inside =
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rect.center
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+ new Vector2(PRNG.Instance.NextFloat(0.1f), PRNG.Instance.NextFloat(0.1f));
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clamped = rect.Clamp(inside);
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Assert.AreEqual(
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inside,
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clamped,
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$"Expected inside point {inside} unexpectedly was clamped to {clamped} for rect {rect}."
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);
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}
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[Test]
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public void ClampRectOutsideRandom()
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{
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Rect rect = new(Vector2.one, Vector2.one);
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for (int i = 0; i < TestIterations; ++i)
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{
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Vector2 outside;
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do
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{
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outside = PRNG.Instance.NextVector2InRange(10f, rect.center);
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} while (rect.Contains(outside));
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Vector2 originalOutside = outside;
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Vector2 clamped = rect.Clamp(ref outside);
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Debug.Log($"Clamped {originalOutside} to {clamped}.");
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Assert.AreNotEqual(originalOutside, clamped);
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Assert.AreEqual(clamped, outside);
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// Shrink just a little to ensure within bounds, clamping will put it right on the edge
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const float shrinkScaleToAccountForPrecision = 0.99f;
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Vector2 delta = rect.center - clamped;
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delta *= shrinkScaleToAccountForPrecision;
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clamped = rect.center + delta;
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Assert.IsTrue(
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rect.Contains(clamped),
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$"Expected rect {rect} to contain {clamped}, but it did not."
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);
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}
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}
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[Test]
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public void ClampRectOutsideExpected()
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{
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Rect rect = new(Vector2.one, Vector2.one);
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Vector2 outside = new(rect.center.x, 100f);
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Vector2 clamped = rect.Clamp(ref outside);
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Assert.AreEqual(clamped, outside);
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Assert.AreEqual(new Vector2(rect.center.x, 2f), clamped);
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// Shrink just a little to ensure within bounds, clamping will put it right on the edge
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const float shrinkScaleToAccountForPrecision = 0.99f;
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Vector2 delta = rect.center - clamped;
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delta *= shrinkScaleToAccountForPrecision;
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clamped = rect.center + delta;
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Assert.IsTrue(
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rect.Contains(clamped),
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$"Expected rect to contain {clamped}, but it did not."
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);
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}
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[Test]
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public void ClampFloat()
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{
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float value = 1.25f;
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float clamped = value.Clamp(0, 1);
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Assert.AreEqual(1, clamped);
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Assert.AreEqual(1.25f, value);
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value = 0.5f;
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clamped = value.Clamp(0, 1);
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Assert.AreEqual(0.5f, clamped);
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Assert.AreEqual(0.5f, value);
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}
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[Test]
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public void WrappedIncrementWrapped()
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{
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int ten = 10;
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int one = ten.WrappedIncrement(10);
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Assert.AreEqual(1, one);
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Assert.AreEqual(10, ten);
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int toChangeToOne = 10;
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int returned = WallMath.WrappedIncrement(ref toChangeToOne, 10);
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Assert.AreEqual(1, returned);
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Assert.AreEqual(1, toChangeToOne);
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}
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[Test]
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public void WrappedIncrementUnwrapped()
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{
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int ten = 10;
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int eleven = ten.WrappedIncrement(100);
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Assert.AreEqual(11, eleven);
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Assert.AreEqual(10, ten);
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int toChangeToEleven = 10;
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int returned = WallMath.WrappedIncrement(ref toChangeToEleven, 100);
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Assert.AreEqual(11, returned);
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Assert.AreEqual(11, toChangeToEleven);
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}
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[Test]
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public void WrappedAddWrapped()
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{
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int ten = 10;
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int two = ten.WrappedAdd(2, 10);
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Assert.AreEqual(10, ten);
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Assert.AreEqual(2, two);
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int toChangeToTwo = 10;
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int returned = WallMath.WrappedAdd(ref toChangeToTwo, 2, 10);
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Assert.AreEqual(2, returned);
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Assert.AreEqual(2, toChangeToTwo);
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}
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[Test]
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public void WrappedAddUnwrapped()
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{
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int ten = 10;
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int twelve = ten.WrappedAdd(2, 100);
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Assert.AreEqual(10, ten);
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Assert.AreEqual(12, twelve);
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int toChangeToTwelve = 10;
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int returned = WallMath.WrappedAdd(ref toChangeToTwelve, 2, 100);
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Assert.AreEqual(12, returned);
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Assert.AreEqual(12, toChangeToTwelve);
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}
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}
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}
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@@ -12,8 +12,12 @@
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{
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TimeSpan timeout = TimeSpan.FromSeconds(1.125);
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UnityEngine.Debug.Log(
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UnityEngine.Debug.Log(
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$"| Random | NextBool | Next | NextUInt | NextFloat | NextDouble | NextUint - Range | "
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);
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UnityEngine.Debug.Log(
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$"| ------ | -------- | ---- | -------- | --------- | ---------- | ---------------- |"
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);
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RunTest(new PcgRandom(), timeout);
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RunTest(new SystemRandom(), timeout);
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private static void RunTest<T>(T random, TimeSpan timeout)
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where T : IRandom
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{
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int nextBool = RunNextBool(timeout, random);
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int nextInt = RunNext(timeout, random);
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int nextUint = RunNextUint(timeout, random);
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int nextFloat = RunNextFloat(timeout, random);
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int nextDouble = RunNextDouble(timeout, random);
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int nextUintRange = RunNextUintRange(timeout, random);
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UnityEngine.Debug.Log(
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$"| {random.GetType().Name} |
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$"| {random.GetType().Name} | "
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+ $"{(nextBool / timeout.TotalSeconds):N0} | "
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+ $"{(nextInt / timeout.TotalSeconds):N0} | "
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+ $"{(nextUint / timeout.TotalSeconds):N0} | "
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+ $"{(nextFloat / timeout.TotalSeconds):N0} | "
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+ $"{(nextDouble / timeout.TotalSeconds):N0} |"
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+ $"{(nextUintRange / timeout.TotalSeconds):N0} |"
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);
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}
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return count;
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}
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private static int RunNextBool<T>(TimeSpan timeout, T random)
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where T : IRandom
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{
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int count = 0;
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Stopwatch timer = Stopwatch.StartNew();
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do
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{
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_ = random.NextBool();
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++count;
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} while (timer.Elapsed < timeout);
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return count;
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}
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private static int RunNextUint<T>(TimeSpan timeout, T random)
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where T : IRandom
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{
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int count = 0;
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Stopwatch timer = Stopwatch.StartNew();
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do
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{
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_ = random.NextUint();
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++count;
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} while (timer.Elapsed < timeout);
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return count;
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}
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private static int RunNextUintRange<T>(TimeSpan timeout, T random)
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where T : IRandom
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{
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int count = 0;
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Stopwatch timer = Stopwatch.StartNew();
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do
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100
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{
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+
_ = random.NextUint(1_000);
|
|
102
|
+
++count;
|
|
103
|
+
} while (timer.Elapsed < timeout);
|
|
104
|
+
|
|
105
|
+
return count;
|
|
106
|
+
}
|
|
107
|
+
|
|
53
108
|
private static int RunNextFloat<T>(TimeSpan timeout, T random)
|
|
54
109
|
where T : IRandom
|
|
55
110
|
{
|
|
@@ -1,17 +1,18 @@
|
|
|
1
1
|
namespace UnityHelpers.Tests.Performance
|
|
2
2
|
{
|
|
3
|
-
using NUnit.Framework;
|
|
4
|
-
using System.Collections.Generic;
|
|
5
|
-
using System.Diagnostics;
|
|
6
3
|
using System;
|
|
7
4
|
using System.Collections;
|
|
5
|
+
using System.Collections.Generic;
|
|
6
|
+
using System.Diagnostics;
|
|
8
7
|
using System.Linq;
|
|
9
8
|
using System.Threading.Tasks;
|
|
10
|
-
using UnityEngine;
|
|
11
9
|
using Core.DataStructure;
|
|
10
|
+
using NUnit.Framework;
|
|
11
|
+
using UnityEngine;
|
|
12
12
|
using UnityEngine.TestTools;
|
|
13
13
|
|
|
14
|
-
public abstract class SpatialTreePerformanceTest<TTree>
|
|
14
|
+
public abstract class SpatialTreePerformanceTest<TTree>
|
|
15
|
+
where TTree : ISpatialTree<Vector2>
|
|
15
16
|
{
|
|
16
17
|
protected abstract TTree CreateTree(IEnumerable<Vector2> points);
|
|
17
18
|
|
|
@@ -23,11 +24,15 @@
|
|
|
23
24
|
|
|
24
25
|
Vector2[] points = new Vector2[1_000_000];
|
|
25
26
|
float radius = 500;
|
|
26
|
-
ParallelLoopResult result = Parallel.For(
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
27
|
+
ParallelLoopResult result = Parallel.For(
|
|
28
|
+
0,
|
|
29
|
+
1_000_000,
|
|
30
|
+
index =>
|
|
31
|
+
{
|
|
32
|
+
// ReSharper disable once PossibleLossOfFraction
|
|
33
|
+
points[index] = new Vector2(index % 1_000, index / 1_000);
|
|
34
|
+
}
|
|
35
|
+
);
|
|
31
36
|
|
|
32
37
|
while (!result.IsCompleted)
|
|
33
38
|
{
|
|
@@ -37,7 +42,9 @@
|
|
|
37
42
|
Stopwatch timer = Stopwatch.StartNew();
|
|
38
43
|
TTree tree = CreateTree(points);
|
|
39
44
|
timer.Stop();
|
|
40
|
-
UnityEngine.Debug.Log(
|
|
45
|
+
UnityEngine.Debug.Log(
|
|
46
|
+
$"| Construction (1 million points) | {(int)Math.Floor(1 / timer.Elapsed.TotalSeconds)} ({timer.Elapsed.TotalSeconds} seconds total) |"
|
|
47
|
+
);
|
|
41
48
|
Vector2 center = tree.Boundary.center;
|
|
42
49
|
int count = 0;
|
|
43
50
|
TimeSpan timeout = TimeSpan.FromSeconds(1);
|
|
@@ -47,10 +54,11 @@
|
|
|
47
54
|
int elementsInRange = tree.GetElementsInRange(center, radius).Count();
|
|
48
55
|
Assert.AreEqual(785456, elementsInRange);
|
|
49
56
|
++count;
|
|
50
|
-
}
|
|
51
|
-
while (timer.Elapsed < timeout);
|
|
57
|
+
} while (timer.Elapsed < timeout);
|
|
52
58
|
|
|
53
|
-
UnityEngine.Debug.Log(
|
|
59
|
+
UnityEngine.Debug.Log(
|
|
60
|
+
$"| Elements In Range - Full | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
|
|
61
|
+
);
|
|
54
62
|
|
|
55
63
|
radius /= 2f;
|
|
56
64
|
count = 0;
|
|
@@ -60,9 +68,10 @@
|
|
|
60
68
|
int elementsInRange = tree.GetElementsInRange(center, radius).Count();
|
|
61
69
|
Assert.AreEqual(196364, elementsInRange);
|
|
62
70
|
++count;
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
|
|
71
|
+
} while (timer.Elapsed < timeout);
|
|
72
|
+
UnityEngine.Debug.Log(
|
|
73
|
+
$"| Elements In Range - Half | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
|
|
74
|
+
);
|
|
66
75
|
|
|
67
76
|
radius /= 2f;
|
|
68
77
|
count = 0;
|
|
@@ -72,9 +81,10 @@
|
|
|
72
81
|
int elementsInRange = tree.GetElementsInRange(center, radius).Count();
|
|
73
82
|
Assert.AreEqual(49080, elementsInRange);
|
|
74
83
|
++count;
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
|
|
84
|
+
} while (timer.Elapsed < timeout);
|
|
85
|
+
UnityEngine.Debug.Log(
|
|
86
|
+
$"| Elements In Range - Quarter | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
|
|
87
|
+
);
|
|
78
88
|
|
|
79
89
|
radius = 1f;
|
|
80
90
|
count = 0;
|
|
@@ -84,9 +94,10 @@
|
|
|
84
94
|
int elementsInRange = tree.GetElementsInRange(center, radius).Count();
|
|
85
95
|
Assert.AreEqual(4, elementsInRange);
|
|
86
96
|
++count;
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
|
|
97
|
+
} while (timer.Elapsed < timeout);
|
|
98
|
+
UnityEngine.Debug.Log(
|
|
99
|
+
$"| Elements In Range - 1 Range | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
|
|
100
|
+
);
|
|
90
101
|
|
|
91
102
|
int nearestNeighborCount = 500;
|
|
92
103
|
List<Vector2> nearestNeighbors = new();
|
|
@@ -97,9 +108,10 @@
|
|
|
97
108
|
tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
|
|
98
109
|
Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
|
|
99
110
|
++count;
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
|
|
111
|
+
} while (timer.Elapsed < timeout);
|
|
112
|
+
UnityEngine.Debug.Log(
|
|
113
|
+
$"| ANN - 500 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
|
|
114
|
+
);
|
|
103
115
|
|
|
104
116
|
nearestNeighborCount = 100;
|
|
105
117
|
count = 0;
|
|
@@ -109,9 +121,10 @@
|
|
|
109
121
|
tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
|
|
110
122
|
Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
|
|
111
123
|
++count;
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
|
|
124
|
+
} while (timer.Elapsed < timeout);
|
|
125
|
+
UnityEngine.Debug.Log(
|
|
126
|
+
$"| ANN - 100 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
|
|
127
|
+
);
|
|
115
128
|
|
|
116
129
|
nearestNeighborCount = 10;
|
|
117
130
|
count = 0;
|
|
@@ -121,9 +134,10 @@
|
|
|
121
134
|
tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
|
|
122
135
|
Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
|
|
123
136
|
++count;
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
|
|
137
|
+
} while (timer.Elapsed < timeout);
|
|
138
|
+
UnityEngine.Debug.Log(
|
|
139
|
+
$"| ANN - 10 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
|
|
140
|
+
);
|
|
127
141
|
|
|
128
142
|
nearestNeighborCount = 1;
|
|
129
143
|
count = 0;
|
|
@@ -133,8 +147,7 @@
|
|
|
133
147
|
tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
|
|
134
148
|
Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
|
|
135
149
|
++count;
|
|
136
|
-
}
|
|
137
|
-
while (timer.Elapsed < timeout);
|
|
150
|
+
} while (timer.Elapsed < timeout);
|
|
138
151
|
UnityEngine.Debug.Log($"| ANN - 1 | {(int)Math.Floor(count / timeout.TotalSeconds)} |");
|
|
139
152
|
}
|
|
140
153
|
}
|