com.wallstop-studios.unity-helpers 2.0.0-rc04 → 2.0.0-rc06

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/CHANGELOG.md.meta +7 -7
  2. package/Editor/AnimationEventEditor.cs.meta +11 -11
  3. package/Editor.meta +8 -8
  4. package/LICENSE.md.meta +7 -7
  5. package/README.md.meta +7 -7
  6. package/Runtime/Core/Attributes/AnimationEventAttribute.cs.meta +11 -11
  7. package/Runtime/Core/Attributes/ChildComponentAttribute.cs.meta +11 -11
  8. package/Runtime/Core/Attributes/KSerializableAttribute.cs.meta +11 -11
  9. package/Runtime/Core/Attributes/NotNullAttribute.cs.meta +11 -11
  10. package/Runtime/Core/Attributes/ParentComponent.cs.meta +11 -11
  11. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs.meta +11 -11
  12. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs.meta +11 -11
  13. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs.meta +11 -11
  14. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs.meta +11 -11
  15. package/Runtime/Core/DataStructure/Adapters/KGuid.cs.meta +11 -11
  16. package/Runtime/Core/DataStructure/Adapters/KVector2.cs.meta +11 -11
  17. package/Runtime/Core/DataStructure/Adapters.meta +8 -8
  18. package/Runtime/Core/DataStructure/Circle.cs.meta +11 -11
  19. package/Runtime/Core/DataStructure/CyclicBuffer.cs.meta +11 -11
  20. package/Runtime/Core/DataStructure/QuadTree.cs.meta +11 -11
  21. package/Runtime/Core/DataStructure/StringWrapper.cs.meta +11 -11
  22. package/Runtime/Core/DataStructure/TimedCache.cs +4 -3
  23. package/Runtime/Core/DataStructure/TimedCache.cs.meta +11 -11
  24. package/Runtime/Core/DataStructure.meta +8 -8
  25. package/Runtime/Core/Extension/AnimatorExtensions.cs.meta +11 -11
  26. package/Runtime/Core/Extension/CircleExtensions.cs.meta +11 -11
  27. package/Runtime/Core/Extension/ColorExtensions.cs.meta +11 -11
  28. package/Runtime/Core/Extension/DictionaryExtensions.cs.meta +11 -11
  29. package/Runtime/Core/Extension/DirectionExtensions.cs.meta +11 -11
  30. package/Runtime/Core/Extension/HashSetExtensions.cs.meta +11 -11
  31. package/Runtime/Core/Extension/IEnumerableExtensions.cs.meta +11 -11
  32. package/Runtime/Core/Extension/IListExtensions.cs +2 -2
  33. package/Runtime/Core/Extension/IListExtensions.cs.meta +11 -11
  34. package/Runtime/Core/Extension/LoggingExtensions.cs.meta +11 -11
  35. package/Runtime/Core/Extension/RandomExtensions.cs +23 -4
  36. package/Runtime/Core/Extension/RandomExtensions.cs.meta +11 -11
  37. package/Runtime/Core/Extension/StringExtensions.cs.meta +11 -11
  38. package/Runtime/Core/Extension/UnityExtensions.cs +278 -90
  39. package/Runtime/Core/Extension/UnityExtensions.cs.meta +11 -11
  40. package/Runtime/Core/Extension.meta +8 -8
  41. package/Runtime/Core/Helper/ArrayConverter.cs +39 -0
  42. package/Runtime/Core/Helper/ArrayConverter.cs.meta +3 -0
  43. package/Runtime/Core/Helper/Enumerables.cs.meta +11 -11
  44. package/Runtime/Core/Helper/Geometry.cs.meta +11 -11
  45. package/Runtime/Core/Helper/Helpers.cs +209 -84
  46. package/Runtime/Core/Helper/LifetimeHelpers.cs.meta +11 -11
  47. package/Runtime/Core/Helper/Objects.cs.meta +11 -11
  48. package/Runtime/Core/Helper/WallMath.cs +85 -22
  49. package/Runtime/Core/Helper/WallMath.cs.meta +11 -11
  50. package/Runtime/Core/Helper.meta +8 -8
  51. package/Runtime/Core/Math/Line.cs.meta +11 -11
  52. package/Runtime/Core/Math/Parabola.cs.meta +11 -11
  53. package/Runtime/Core/Math/Range.cs.meta +11 -11
  54. package/Runtime/Core/Math.meta +8 -8
  55. package/Runtime/Core/Model/Direction.cs.meta +11 -11
  56. package/Runtime/Core/Model.meta +8 -8
  57. package/Runtime/Core/OneOf/FastOneOf.cs.meta +11 -11
  58. package/Runtime/Core/OneOf/None.cs.meta +11 -11
  59. package/Runtime/Core/OneOf.meta +8 -8
  60. package/Runtime/Core/Random/AbstractRandom.cs +34 -20
  61. package/Runtime/Core/Random/AbstractRandom.cs.meta +11 -11
  62. package/Runtime/Core/Random/DotNetRandom.cs +52 -0
  63. package/Runtime/Core/Random/DotNetRandom.cs.meta +3 -0
  64. package/Runtime/Core/Random/IRandom.cs.meta +11 -11
  65. package/Runtime/Core/Random/NativePcgRandom.cs.meta +11 -11
  66. package/Runtime/Core/Random/PRNG.cs +7 -0
  67. package/Runtime/Core/Random/PRNG.cs.meta +3 -0
  68. package/Runtime/Core/Random/PcgRandom.cs +23 -22
  69. package/Runtime/Core/Random/PcgRandom.cs.meta +11 -11
  70. package/Runtime/Core/Random/RandomState.cs +44 -5
  71. package/Runtime/Core/Random/RandomState.cs.meta +11 -11
  72. package/Runtime/Core/Random/SquirrelRandom.cs +13 -10
  73. package/Runtime/Core/Random/SquirrelRandom.cs.meta +11 -11
  74. package/Runtime/Core/Random/SystemRandom.cs +31 -16
  75. package/Runtime/Core/Random/SystemRandom.cs.meta +11 -11
  76. package/Runtime/Core/Random/ThreadLocalRandom.cs +2 -1
  77. package/Runtime/Core/Random/ThreadLocalRandom.cs.meta +11 -11
  78. package/Runtime/Core/Random/UnityRandom.cs +37 -4
  79. package/Runtime/Core/Random/WyRandom.cs +121 -0
  80. package/Runtime/Core/Random/WyRandom.cs.meta +3 -0
  81. package/Runtime/Core/Random/XorShiftRandom.cs +9 -7
  82. package/Runtime/Core/Random.meta +8 -8
  83. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs.meta +11 -11
  84. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs.meta +11 -11
  85. package/Runtime/Core/Serialization/JsonConverters.meta +8 -8
  86. package/Runtime/Core/Serialization/Serializer.cs +36 -14
  87. package/Runtime/Core/Serialization/Serializer.cs.meta +11 -11
  88. package/Runtime/Core/Serialization.meta +8 -8
  89. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs.meta +11 -11
  90. package/Runtime/Core/Threading.meta +8 -8
  91. package/Runtime/Core.meta +8 -8
  92. package/Runtime/Protobuf-Net.meta +8 -8
  93. package/Runtime/Utils/AnimationEventEqualityComparer.cs.meta +11 -11
  94. package/Runtime/Utils/AnimatorEnumStateMachine.cs.meta +11 -11
  95. package/Runtime/Utils/Buffers.cs.meta +11 -11
  96. package/Runtime/Utils/CircleLineRenderer.cs +17 -5
  97. package/Runtime/Utils/CircleLineRenderer.cs.meta +11 -11
  98. package/Runtime/Utils/Oscillator.cs.meta +11 -11
  99. package/Runtime/Utils/SetTextureImportData.cs.meta +11 -11
  100. package/Runtime/Utils.meta +8 -8
  101. package/Runtime/WallstopStudios.UnityHelpers.asmdef.meta +7 -7
  102. package/Runtime.meta +8 -8
  103. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +34 -10
  104. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -0
  105. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +3 -0
  106. package/Tests/Runtime/Helper/WallMathTests.cs +221 -0
  107. package/Tests/Runtime/Helper/WallMathTests.cs.meta +3 -0
  108. package/Tests/Runtime/Helper.meta +3 -0
  109. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +18 -13
  110. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +47 -34
  111. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -0
  112. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +3 -0
  113. package/Tests/Runtime/Random/RandomTestBase.cs +89 -15
  114. package/Tests/Runtime/Random/WyRandomTests.cs +9 -0
  115. package/Tests/Runtime/Random/WyRandomTests.cs.meta +3 -0
  116. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +24 -11
  117. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +21 -17
  118. package/Tests.meta +8 -8
  119. package/Third Party Notices.md.meta +7 -7
  120. package/package.json +1 -1
  121. package/package.json.meta +7 -7
@@ -0,0 +1,3 @@
1
+ fileFormatVersion: 2
2
+ guid: 5041bafe46dc450bb37153e394011636
3
+ timeCreated: 1732564259
@@ -9,21 +9,20 @@
9
9
  /// </summary>
10
10
  [Serializable]
11
11
  [DataContract]
12
- public sealed class PcgRandom : AbstractRandom, IEquatable<PcgRandom>, IComparable, IComparable<PcgRandom>
12
+ public sealed class PcgRandom
13
+ : AbstractRandom,
14
+ IEquatable<PcgRandom>,
15
+ IComparable,
16
+ IComparable<PcgRandom>
13
17
  {
14
18
  public static IRandom Instance => ThreadLocalRandom<PcgRandom>.Instance;
15
19
 
16
- [JsonInclude]
17
- [JsonPropertyName("Increment")]
18
- [DataMember(Name = "Increment")]
19
20
  internal readonly ulong _increment;
20
21
 
21
- [JsonInclude]
22
- [JsonPropertyName("State")]
23
- [DataMember(Name = "State")]
24
22
  internal ulong _state;
25
23
 
26
- public PcgRandom() : this(Guid.NewGuid()) { }
24
+ public PcgRandom()
25
+ : this(Guid.NewGuid()) { }
27
26
 
28
27
  public PcgRandom(Guid guid)
29
28
  {
@@ -32,14 +31,14 @@
32
31
  _increment = BitConverter.ToUInt64(guidArray, sizeof(ulong));
33
32
  }
34
33
 
35
- public PcgRandom(RandomState randomState)
34
+ [JsonConstructor]
35
+ public PcgRandom(RandomState internalState)
36
36
  {
37
- _state = randomState.State1;
38
- _increment = randomState.State2;
39
- _cachedGaussian = randomState.Gaussian;
37
+ _state = internalState.State1;
38
+ _increment = internalState.State2;
39
+ _cachedGaussian = internalState.Gaussian;
40
40
  }
41
41
 
42
- [JsonConstructor]
43
42
  public PcgRandom(ulong increment, ulong state)
44
43
  {
45
44
  _increment = increment;
@@ -76,7 +75,14 @@
76
75
  }
77
76
 
78
77
  // ReSharper disable once CompareOfFloatsByEqualityOperator
79
- return _increment == other._increment && _state == other._state && _cachedGaussian == other._cachedGaussian;
78
+ return _increment == other._increment
79
+ && _state == other._state
80
+ && _cachedGaussian == other._cachedGaussian;
81
+ }
82
+
83
+ public override bool Equals(object obj)
84
+ {
85
+ return Equals(obj as PcgRandom);
80
86
  }
81
87
 
82
88
  public int CompareTo(PcgRandom other)
@@ -120,9 +126,9 @@
120
126
  return _cachedGaussian.Value.CompareTo(other._cachedGaussian.Value);
121
127
  }
122
128
 
123
- public override bool Equals(object other)
129
+ public int CompareTo(object obj)
124
130
  {
125
- return Equals(other as PcgRandom);
131
+ return CompareTo(obj as PcgRandom);
126
132
  }
127
133
 
128
134
  public override int GetHashCode()
@@ -135,14 +141,9 @@
135
141
  return $"{{\"Increment\": {_increment}, \"State\": {_state}}}";
136
142
  }
137
143
 
138
- public int CompareTo(object other)
139
- {
140
- return CompareTo(other as PcgRandom);
141
- }
142
-
143
144
  public override IRandom Copy()
144
145
  {
145
146
  return new PcgRandom(InternalState);
146
147
  }
147
148
  }
148
- }
149
+ }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 5206bd9e6b6b7a24cb5a88faba0e4777
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 5206bd9e6b6b7a24cb5a88faba0e4777
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,15 +1,20 @@
1
1
  namespace UnityHelpers.Core.Random
2
2
  {
3
3
  using System;
4
+ using System.Linq;
5
+ using System.Runtime.Serialization;
6
+ using System.Text.Json.Serialization;
4
7
  using Extension;
5
8
  using Helper;
6
9
  using ProtoBuf;
7
10
 
8
11
  [Serializable]
12
+ [DataContract]
9
13
  [ProtoContract]
10
14
  public struct RandomState : IEquatable<RandomState>
11
15
  {
12
16
  public ulong State1 => _state1;
17
+
13
18
  public ulong State2 => _state2;
14
19
 
15
20
  public double? Gaussian
@@ -25,8 +30,11 @@
25
30
  }
26
31
  }
27
32
 
33
+ public byte[] Payload => _payload;
34
+
28
35
  [ProtoMember(1)]
29
36
  private ulong _state1;
37
+
30
38
  [ProtoMember(2)]
31
39
  private ulong _state2;
32
40
 
@@ -36,15 +44,31 @@
36
44
  [ProtoMember(4)]
37
45
  private double _gaussian;
38
46
 
47
+ [ProtoMember(5)]
48
+ private byte[] _payload;
49
+
39
50
  private int _hashCode;
40
51
 
41
- public RandomState(ulong state1, ulong state2 = 0, double? gaussian = null)
52
+ [JsonConstructor]
53
+ public RandomState(
54
+ ulong state1,
55
+ ulong state2 = 0,
56
+ double? gaussian = null,
57
+ byte[] payload = null
58
+ )
42
59
  {
43
60
  _state1 = state1;
44
61
  _state2 = state2;
45
62
  _hasGaussian = gaussian.HasValue;
46
63
  _gaussian = gaussian ?? 0;
47
- _hashCode = Objects.ValueTypeHashCode(state1, state2, _hasGaussian, _gaussian);
64
+ _payload = payload?.ToArray();
65
+ _hashCode = Objects.ValueTypeHashCode(
66
+ state1,
67
+ state2,
68
+ _hasGaussian,
69
+ _gaussian,
70
+ _payload != null
71
+ );
48
72
  }
49
73
 
50
74
  public RandomState(Guid guid)
@@ -54,7 +78,14 @@
54
78
  _state2 = BitConverter.ToUInt64(guidBytes, sizeof(ulong));
55
79
  _hasGaussian = false;
56
80
  _gaussian = 0;
57
- _hashCode = Objects.ValueTypeHashCode(_state1, _state2, _hasGaussian, _gaussian);
81
+ _payload = null;
82
+ _hashCode = Objects.ValueTypeHashCode(
83
+ _state1,
84
+ _state2,
85
+ _hasGaussian,
86
+ _gaussian,
87
+ _payload != null
88
+ );
58
89
  }
59
90
 
60
91
  [ProtoAfterDeserialization]
@@ -71,14 +102,22 @@
71
102
  public bool Equals(RandomState other)
72
103
  {
73
104
  // ReSharper disable once CompareOfFloatsByEqualityOperator
74
- return _state1 == other._state1 && _state2 == other._state2 && _hasGaussian == other._hasGaussian && (!_hasGaussian || _gaussian == other._gaussian);
105
+ return _state1 == other._state1
106
+ && _state2 == other._state2
107
+ && _hasGaussian == other._hasGaussian
108
+ && (!_hasGaussian || _gaussian == other._gaussian);
75
109
  }
76
110
 
77
111
  public override int GetHashCode()
78
112
  {
79
113
  if (_hashCode == 0)
80
114
  {
81
- return _hashCode = Objects.ValueTypeHashCode(_state1, _state2, _hasGaussian, _gaussian);
115
+ return _hashCode = Objects.ValueTypeHashCode(
116
+ _state1,
117
+ _state2,
118
+ _hasGaussian,
119
+ _gaussian
120
+ );
82
121
  }
83
122
 
84
123
  return _hashCode;
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 41d80559b2118924ba94e768d005a4e6
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 41d80559b2118924ba94e768d005a4e6
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,8 +1,12 @@
1
1
  namespace UnityHelpers.Core.Random
2
2
  {
3
3
  using System;
4
+ using System.Runtime.Serialization;
5
+ using System.Text.Json.Serialization;
4
6
 
5
7
  // https://youtu.be/LWFzPP8ZbdU?t=2673
8
+ [DataContract]
9
+ [Serializable]
6
10
  public sealed class SquirrelRandom : AbstractRandom
7
11
  {
8
12
  private const uint BitNoise1 = 0xB5297A4D;
@@ -10,28 +14,27 @@
10
14
  private const uint BitNoise3 = 0x1B56C4E9;
11
15
  private const int LargePrime = 198491317;
12
16
 
13
- public static readonly SquirrelRandom Instance = new();
17
+ public static readonly SquirrelRandom Instance = ThreadLocalRandom<SquirrelRandom>.Instance;
18
+
19
+ public override RandomState InternalState => new(_position, gaussian: _cachedGaussian);
14
20
 
15
21
  private uint _position;
16
22
 
17
- public SquirrelRandom() : this(Guid.NewGuid().GetHashCode())
18
- {
19
-
20
- }
23
+ public SquirrelRandom()
24
+ : this(Guid.NewGuid().GetHashCode()) { }
21
25
 
22
26
  public SquirrelRandom(int seed)
23
27
  {
24
28
  _position = unchecked((uint)seed);
25
29
  }
26
30
 
27
- public SquirrelRandom(RandomState randomState)
31
+ [JsonConstructor]
32
+ public SquirrelRandom(RandomState internalState)
28
33
  {
29
- _position = unchecked((uint)randomState.State1);
30
- _cachedGaussian = randomState.Gaussian;
34
+ _position = unchecked((uint)internalState.State1);
35
+ _cachedGaussian = internalState.Gaussian;
31
36
  }
32
37
 
33
- public override RandomState InternalState => new(_position, gaussian: _cachedGaussian);
34
-
35
38
  public override uint NextUint()
36
39
  {
37
40
  return _position = NextUintInternal(_position);
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 3f2a41ab545b08e4b9bd2a8025bf839a
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 3f2a41ab545b08e4b9bd2a8025bf839a
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,25 +1,38 @@
1
1
  namespace UnityHelpers.Core.Random
2
2
  {
3
3
  using System;
4
+ using System.Runtime.Serialization;
5
+ using System.Text.Json.Serialization;
6
+ using Helper;
4
7
 
5
8
  /// <summary>
6
9
  /// Implementation dependent upon .Net's Random class.
7
10
  /// </summary>
11
+ [Serializable]
12
+ [DataContract]
8
13
  public sealed class SystemRandom : AbstractRandom
9
14
  {
15
+ public static IRandom Instance => ThreadLocalRandom<SystemRandom>.Instance;
16
+
17
+ public override RandomState InternalState =>
18
+ new(
19
+ unchecked((ulong)inext),
20
+ unchecked((ulong)inextp),
21
+ _cachedGaussian,
22
+ ArrayConverter.IntArrayToByteArrayBlockCopy(SeedArray)
23
+ );
24
+
10
25
  /*
11
26
  Copied from Random.cs source. Apparently it isn't guaranteed to be the
12
- same across platforms and we depend on that.
27
+ same across platforms, a fact which defeats the purpose of these serializable
28
+ randoms.
13
29
  */
14
30
  private int inext;
15
31
  private int inextp;
16
32
  private readonly int[] SeedArray = new int[56];
17
33
 
18
- public static IRandom Instance => ThreadLocalRandom<SystemRandom>.Instance;
19
-
20
- public SystemRandom() : this (Environment.TickCount)
21
- {
22
- }
34
+ public SystemRandom()
35
+ : this(Guid.NewGuid().GetHashCode()) { }
23
36
 
24
37
  public SystemRandom(int seed)
25
38
  {
@@ -48,15 +61,18 @@
48
61
  this.inextp = 21;
49
62
  }
50
63
 
51
- public SystemRandom(RandomState randomState)
64
+ [JsonConstructor]
65
+ public SystemRandom(RandomState internalState)
52
66
  {
53
- inext = unchecked((int)randomState.State1);
54
- inextp = unchecked((int)randomState.State2);
55
- _cachedGaussian = randomState.Gaussian;
67
+ unchecked
68
+ {
69
+ inext = (int)internalState.State1;
70
+ inextp = (int)internalState.State2;
71
+ }
72
+ _cachedGaussian = internalState.Gaussian;
73
+ SeedArray = ArrayConverter.ByteArrayToIntArrayBlockCopy(internalState.Payload);
56
74
  }
57
75
 
58
- public override RandomState InternalState => new(unchecked((ulong)inext), unchecked((ulong)inextp), _cachedGaussian);
59
-
60
76
  public override uint NextUint()
61
77
  {
62
78
  int inext = this.inext;
@@ -75,7 +91,7 @@
75
91
  this.SeedArray[index1] = num;
76
92
  this.inext = index1;
77
93
  this.inextp = index2;
78
- return unchecked((uint) num);
94
+ return unchecked((uint)num);
79
95
  }
80
96
 
81
97
  public override double NextDouble()
@@ -84,15 +100,14 @@
84
100
  do
85
101
  {
86
102
  generated = unchecked((int)NextUint()) * 4.6566128752458E-10;
87
- }
88
- while (generated < 0 || 1 <= generated);
103
+ } while (generated < 0 || 1 <= generated);
89
104
 
90
105
  return generated;
91
106
  }
92
107
 
93
108
  public override float NextFloat()
94
109
  {
95
- return (float) NextDouble();
110
+ return (float)NextDouble();
96
111
  }
97
112
 
98
113
  public override IRandom Copy()
@@ -1,11 +1,11 @@
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- guid: d00769758e05b2f478ea85ce53650d44
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@@ -2,7 +2,8 @@
2
2
  {
3
3
  using System.Threading;
4
4
 
5
- public static class ThreadLocalRandom<T> where T : IRandom, new()
5
+ public static class ThreadLocalRandom<T>
6
+ where T : IRandom, new()
6
7
  {
7
8
  private static readonly ThreadLocal<T> RandomCache = new ThreadLocal<T>(() => new T());
8
9
 
@@ -1,11 +1,11 @@
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@@ -1,16 +1,49 @@
1
1
  namespace UnityHelpers.Core.Random
2
2
  {
3
3
  using System;
4
+ using System.Runtime.Serialization;
5
+ using System.Text.Json.Serialization;
4
6
 
7
+ [Serializable]
8
+ [DataContract]
5
9
  public sealed class UnityRandom : AbstractRandom
6
10
  {
7
- public static readonly UnityRandom Instance = new UnityRandom();
11
+ public static readonly UnityRandom Instance = new();
8
12
 
9
- private UnityRandom()
13
+ public override RandomState InternalState
10
14
  {
15
+ get
16
+ {
17
+ unchecked
18
+ {
19
+ return new RandomState(
20
+ (ulong)(_seed ?? 0),
21
+ gaussian: _seed != null ? 0.0 : null
22
+ );
23
+ }
24
+ }
25
+ }
26
+
27
+ private readonly int? _seed;
28
+
29
+ public UnityRandom(int? seed = null)
30
+ {
31
+ if (seed != null)
32
+ {
33
+ _seed = seed.Value;
34
+ UnityEngine.Random.InitState(seed.Value);
35
+ }
36
+ }
37
+
38
+ [JsonConstructor]
39
+ public UnityRandom(RandomState internalState)
40
+ {
41
+ unchecked
42
+ {
43
+ _seed = internalState.Gaussian != null ? (int)internalState.State1 : null;
44
+ }
11
45
  }
12
46
 
13
- public override RandomState InternalState => throw new NotSupportedException("Unity Random does not expose its internal state");
14
47
  public override uint NextUint()
15
48
  {
16
49
  return unchecked((uint)UnityEngine.Random.Range(int.MinValue, int.MaxValue));
@@ -18,7 +51,7 @@
18
51
 
19
52
  public override IRandom Copy()
20
53
  {
21
- throw new NotSupportedException("Unity Random does not support copying / seeding");
54
+ return new UnityRandom(_seed);
22
55
  }
23
56
  }
24
57
  }
@@ -0,0 +1,121 @@
1
+ namespace UnityHelpers.Core.Random
2
+ {
3
+ using System;
4
+ using System.Diagnostics.CodeAnalysis;
5
+ using System.Runtime.CompilerServices;
6
+ using System.Runtime.Serialization;
7
+ using System.Text.Json.Serialization;
8
+
9
+ // https://github.com/cocowalla/wyhash-dotnet/blob/master/src/WyHash/WyRng.cs
10
+ [Serializable]
11
+ [DataContract]
12
+ public sealed class WyRandom : AbstractRandom
13
+ {
14
+ private const ulong Prime0 = 0xa0761d6478bd642f;
15
+ private const ulong Prime1 = 0xe7037ed1a0b428db;
16
+
17
+ public static IRandom Instance => ThreadLocalRandom<WyRandom>.Instance;
18
+
19
+ public override RandomState InternalState => new RandomState(_state);
20
+
21
+ private ulong _state;
22
+
23
+ public WyRandom()
24
+ : this(Guid.NewGuid()) { }
25
+
26
+ public WyRandom(Guid guid)
27
+ {
28
+ byte[] guidArray = guid.ToByteArray();
29
+ _state = BitConverter.ToUInt64(guidArray, 0);
30
+ }
31
+
32
+ [JsonConstructor]
33
+ public WyRandom(RandomState internalState)
34
+ {
35
+ _state = internalState.State1;
36
+ }
37
+
38
+ public WyRandom(ulong state)
39
+ {
40
+ _state = state;
41
+ }
42
+
43
+ public override uint NextUint()
44
+ {
45
+ unchecked
46
+ {
47
+ _state += Prime0;
48
+ return (uint)Mum(_state ^ Prime1, _state);
49
+ }
50
+ }
51
+
52
+ /// <summary>
53
+ /// Perform a MUM (MUltiply and Mix) operation. Multiplies 2 unsigned 64-bit integers, then combines the
54
+ /// hi and lo bits of the resulting 128-bit integer using XOR
55
+ /// </summary>
56
+ /// <param name="x">First 64-bit integer</param>
57
+ /// <param name="y">Second 64-bit integer</param>
58
+ /// <returns>Result of the MUM (MUltiply and Mix) operation</returns>
59
+ private static ulong Mum(ulong x, ulong y)
60
+ {
61
+ (ulong hi, ulong lo) = Multiply64(x, y);
62
+ return hi ^ lo;
63
+ }
64
+
65
+ /// <summary>
66
+ /// Multiplies 2 unsigned 64-bit integers, returning the result in 2 ulongs representing the hi and lo bits
67
+ /// of the resulting 128-bit integer
68
+ ///
69
+ /// Source: https://stackoverflow.com/a/51587262/25758, but with a faster lo calculation
70
+ /// </summary>
71
+ /// <remarks>
72
+ /// <seealso cref="System.Numerics.BigInteger"/> can perform multiplication on large integers, but it's
73
+ /// comparatively slow, and an equivalent method allocates around 360B/call
74
+ /// </remarks>
75
+ /// <param name="x">First 64-bit integer</param>
76
+ /// <param name="y">Second 64-bit integer</param>
77
+ /// <returns>Product of <paramref name="x"/> and <paramref name="y"/></returns>
78
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
79
+ [SuppressMessage("ReSharper", "JoinDeclarationAndInitializer")]
80
+ private static unsafe (ulong Hi, ulong Lo) Multiply64(ulong x, ulong y)
81
+ {
82
+ ulong hi;
83
+ ulong lo;
84
+
85
+ // Use BMI2 intrinsics where available
86
+ #if NETCOREAPP3_0_OR_GREATER
87
+ if (System.Runtime.Intrinsics.X86.Bmi2.X64.IsSupported)
88
+ {
89
+ hi = System.Runtime.Intrinsics.X86.Bmi2.X64.MultiplyNoFlags(x, y, &lo);
90
+ return (hi, lo);
91
+ }
92
+ #endif
93
+
94
+ lo = x * y;
95
+
96
+ ulong x0 = (uint)x;
97
+ ulong x1 = x >> 32;
98
+
99
+ ulong y0 = (uint)y;
100
+ ulong y1 = y >> 32;
101
+
102
+ ulong p11 = x1 * y1;
103
+ ulong p01 = x0 * y1;
104
+ ulong p10 = x1 * y0;
105
+ ulong p00 = x0 * y0;
106
+
107
+ // 64-bit product + two 32-bit values
108
+ ulong middle = p10 + (p00 >> 32) + (uint)p01;
109
+
110
+ // 64-bit product + two 32-bit values
111
+ hi = p11 + (middle >> 32) + (p01 >> 32);
112
+
113
+ return (hi, lo);
114
+ }
115
+
116
+ public override IRandom Copy()
117
+ {
118
+ return new WyRandom(_state);
119
+ }
120
+ }
121
+ }
@@ -0,0 +1,3 @@
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