com.wallstop-studios.dxmessaging 2.1.3 → 2.1.5

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Files changed (1222) hide show
  1. package/.artifacts/SourceGenerators.Tests/TestResults/0e800bba-2376-4062-bb19-cf916d3083a1/coverage.cobertura.xml +2624 -0
  2. package/.artifacts/SourceGenerators.Tests/TestResults/260ab294-e640-4674-9ae9-29b5344c0540/coverage.cobertura.xml +2624 -0
  3. package/.artifacts/SourceGenerators.Tests/TestResults/31c02772-7d85-4466-a2c4-93742725076e/coverage.cobertura.xml +2624 -0
  4. package/.artifacts/SourceGenerators.Tests/TestResults/ca4d2ef2-0c53-49dc-91b5-039938571ed8/coverage.cobertura.xml +2624 -0
  5. package/.artifacts/SourceGenerators.Tests/TestResults/f6cadd7e-1bf5-44b0-9351-47426600fc69/coverage.cobertura.xml +2624 -0
  6. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/.msCoverageSourceRootsMapping_WallstopStudios.DxMessaging.SourceGenerators.Tests +0 -0
  7. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/CoverletSourceRootsMapping_WallstopStudios.DxMessaging.SourceGenerators.Tests +0 -0
  8. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.ApplicationInsights.dll +0 -0
  9. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.CodeAnalysis.CSharp.dll +0 -0
  10. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.CodeAnalysis.dll +0 -0
  11. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.TestPlatform.AdapterUtilities.dll +0 -0
  12. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.TestPlatform.CommunicationUtilities.dll +0 -0
  13. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.TestPlatform.CoreUtilities.dll +0 -0
  14. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.TestPlatform.CrossPlatEngine.dll +0 -0
  15. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.TestPlatform.PlatformAbstractions.dll +0 -0
  16. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.TestPlatform.Utilities.dll +0 -0
  17. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.Testing.Extensions.MSBuild.dll +0 -0
  18. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.Testing.Extensions.Telemetry.dll +0 -0
  19. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.Testing.Extensions.TrxReport.Abstractions.dll +0 -0
  20. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.Testing.Extensions.VSTestBridge.dll +0 -0
  21. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.Testing.Platform.dll +0 -0
  22. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.VisualStudio.CodeCoverage.Shim.dll +0 -0
  23. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.VisualStudio.TestPlatform.Common.dll +0 -0
  24. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Microsoft.VisualStudio.TestPlatform.ObjectModel.dll +0 -0
  25. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/NUnit3.TestAdapter.dll +0 -0
  26. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/Newtonsoft.Json.dll +0 -0
  27. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/WallstopStudios.DxMessaging.SourceGenerators.Tests.deps.json +872 -0
  28. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/WallstopStudios.DxMessaging.SourceGenerators.Tests.dll +0 -0
  29. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/WallstopStudios.DxMessaging.SourceGenerators.Tests.runtimeconfig.json +13 -0
  30. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/WallstopStudios.DxMessaging.SourceGenerators.dll +0 -0
  31. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.CodeAnalysis.CSharp.resources.dll +0 -0
  32. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.CodeAnalysis.resources.dll +0 -0
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  34. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.TestPlatform.CommunicationUtilities.resources.dll +0 -0
  35. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.TestPlatform.CoreUtilities.resources.dll +0 -0
  36. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.TestPlatform.CrossPlatEngine.resources.dll +0 -0
  37. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.Testing.Extensions.MSBuild.resources.dll +0 -0
  38. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.Testing.Extensions.Telemetry.resources.dll +0 -0
  39. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.Testing.Extensions.VSTestBridge.resources.dll +0 -0
  40. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.Testing.Platform.resources.dll +0 -0
  41. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.VisualStudio.TestPlatform.Common.resources.dll +0 -0
  42. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/cs/Microsoft.VisualStudio.TestPlatform.ObjectModel.resources.dll +0 -0
  43. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/de/Microsoft.CodeAnalysis.CSharp.resources.dll +0 -0
  44. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/de/Microsoft.CodeAnalysis.resources.dll +0 -0
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  46. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/de/Microsoft.TestPlatform.CommunicationUtilities.resources.dll +0 -0
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  50. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/de/Microsoft.Testing.Extensions.Telemetry.resources.dll +0 -0
  51. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/de/Microsoft.Testing.Extensions.VSTestBridge.resources.dll +0 -0
  52. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/de/Microsoft.Testing.Platform.resources.dll +0 -0
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  54. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/de/Microsoft.VisualStudio.TestPlatform.ObjectModel.resources.dll +0 -0
  55. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.CodeAnalysis.CSharp.resources.dll +0 -0
  56. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.CodeAnalysis.resources.dll +0 -0
  57. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.TestPlatform.AdapterUtilities.resources.dll +0 -0
  58. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.TestPlatform.CommunicationUtilities.resources.dll +0 -0
  59. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.TestPlatform.CoreUtilities.resources.dll +0 -0
  60. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.TestPlatform.CrossPlatEngine.resources.dll +0 -0
  61. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.Testing.Extensions.MSBuild.resources.dll +0 -0
  62. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.Testing.Extensions.Telemetry.resources.dll +0 -0
  63. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.Testing.Extensions.VSTestBridge.resources.dll +0 -0
  64. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.Testing.Platform.resources.dll +0 -0
  65. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.VisualStudio.TestPlatform.Common.resources.dll +0 -0
  66. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/es/Microsoft.VisualStudio.TestPlatform.ObjectModel.resources.dll +0 -0
  67. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.CodeAnalysis.CSharp.resources.dll +0 -0
  68. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.CodeAnalysis.resources.dll +0 -0
  69. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.TestPlatform.AdapterUtilities.resources.dll +0 -0
  70. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.TestPlatform.CommunicationUtilities.resources.dll +0 -0
  71. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.TestPlatform.CoreUtilities.resources.dll +0 -0
  72. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.TestPlatform.CrossPlatEngine.resources.dll +0 -0
  73. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.Testing.Extensions.MSBuild.resources.dll +0 -0
  74. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.Testing.Extensions.Telemetry.resources.dll +0 -0
  75. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.Testing.Extensions.VSTestBridge.resources.dll +0 -0
  76. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.Testing.Platform.resources.dll +0 -0
  77. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.VisualStudio.TestPlatform.Common.resources.dll +0 -0
  78. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/fr/Microsoft.VisualStudio.TestPlatform.ObjectModel.resources.dll +0 -0
  79. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.CodeAnalysis.CSharp.resources.dll +0 -0
  80. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.CodeAnalysis.resources.dll +0 -0
  81. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.TestPlatform.AdapterUtilities.resources.dll +0 -0
  82. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.TestPlatform.CommunicationUtilities.resources.dll +0 -0
  83. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.TestPlatform.CoreUtilities.resources.dll +0 -0
  84. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.TestPlatform.CrossPlatEngine.resources.dll +0 -0
  85. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.Testing.Extensions.MSBuild.resources.dll +0 -0
  86. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.Testing.Extensions.Telemetry.resources.dll +0 -0
  87. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.Testing.Extensions.VSTestBridge.resources.dll +0 -0
  88. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.Testing.Platform.resources.dll +0 -0
  89. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.VisualStudio.TestPlatform.Common.resources.dll +0 -0
  90. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/it/Microsoft.VisualStudio.TestPlatform.ObjectModel.resources.dll +0 -0
  91. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/ja/Microsoft.CodeAnalysis.CSharp.resources.dll +0 -0
  92. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/ja/Microsoft.CodeAnalysis.resources.dll +0 -0
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  94. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/ja/Microsoft.TestPlatform.CommunicationUtilities.resources.dll +0 -0
  95. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/ja/Microsoft.TestPlatform.CoreUtilities.resources.dll +0 -0
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  103. package/.artifacts/SourceGenerators.Tests/bin/Debug/net9.0/ko/Microsoft.CodeAnalysis.CSharp.resources.dll +0 -0
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class="md-nav__link md-nav__link--active" for=__toc> <span class=md-ellipsis> Visual Guide </span> <span class="md-nav__icon md-icon"></span> </label> <a href=./ class="md-nav__link md-nav__link--active"> <span class=md-ellipsis> Visual Guide </span> </a> <nav class="md-nav md-nav--secondary" aria-label="Table of contents"> <label class=md-nav__title for=__toc> <span class="md-nav__icon md-icon"></span> Table of contents </label> <ul class=md-nav__list data-md-component=toc data-md-scrollfix> <li class=md-nav__item> <a href=#what-problem-does-it-solve class=md-nav__link> <span class=md-ellipsis> What Problem Does It Solve </span> </a> <nav class=md-nav aria-label="What Problem Does It Solve"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#the-old-way-spaghetti-code class=md-nav__link> <span class=md-ellipsis> The Old Way (Spaghetti Code) </span> </a> <nav class=md-nav aria-label="The Old Way (Spaghetti Code)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#problems class=md-nav__link> <span class=md-ellipsis> Problems </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#the-dxmessaging-way-clean-separation class=md-nav__link> <span class=md-ellipsis> The DxMessaging Way (Clean Separation) </span> </a> <nav class=md-nav aria-label="The DxMessaging Way (Clean Separation)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#benefits class=md-nav__link> <span class=md-ellipsis> Benefits </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#the-three-message-types-simple class=md-nav__link> <span class=md-ellipsis> The Three Message Types (Simple!) </span> </a> <nav class=md-nav aria-label="The Three Message Types (Simple!)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#1-untargeted-announcement-to-everyone class=md-nav__link> <span class=md-ellipsis> 1. Untargeted (Announcement to Everyone) </span> </a> <nav class=md-nav aria-label="1. Untargeted (Announcement to Everyone)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#real-world-uses class=md-nav__link> <span class=md-ellipsis> Real-world uses </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#2-targeted-letter-to-one-person class=md-nav__link> <span class=md-ellipsis> 2. Targeted (Letter to One Person) </span> </a> <nav class=md-nav aria-label="2. Targeted (Letter to One Person)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#real-world-uses_1 class=md-nav__link> <span class=md-ellipsis> Real-world uses </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#3-broadcast-news-from-one-source class=md-nav__link> <span class=md-ellipsis> 3. Broadcast (News from One Source) </span> </a> <nav class=md-nav aria-label="3. Broadcast (News from One Source)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#real-world-uses_2 class=md-nav__link> <span class=md-ellipsis> Real-world uses </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#the-message-journey-step-by-step class=md-nav__link> <span class=md-ellipsis> The Message Journey (Step by Step) </span> </a> <nav class=md-nav aria-label="The Message Journey (Step by Step)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#key-points class=md-nav__link> <span class=md-ellipsis> Key points </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#your-first-message-3-easy-steps class=md-nav__link> <span class=md-ellipsis> Your First Message (3 Easy Steps) </span> </a> <nav class=md-nav aria-label="Your First Message (3 Easy Steps)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#step-1-define-it class=md-nav__link> <span class=md-ellipsis> Step 1: Define It </span> </a> <nav class=md-nav aria-label="Step 1: Define It"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#what-are-those-dxsomething-tags class=md-nav__link> <span class=md-ellipsis> What are those [DxSomething] tags? </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#step-2-listen-for-it class=md-nav__link> <span class=md-ellipsis> Step 2: Listen for It </span> </a> </li> <li class=md-nav__item> <a href=#step-3-send-it class=md-nav__link> <span class=md-ellipsis> Step 3: Send It </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#common-patterns-visualized class=md-nav__link> <span class=md-ellipsis> Common Patterns Visualized </span> </a> <nav class=md-nav aria-label="Common Patterns Visualized"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#pattern-scene-transition class=md-nav__link> <span class=md-ellipsis> Pattern: Scene Transition </span> </a> </li> <li class=md-nav__item> <a href=#pattern-player-input---action class=md-nav__link> <span class=md-ellipsis> Pattern: Player Input -&gt; Action </span> </a> </li> <li class=md-nav__item> <a href=#pattern-achievement-tracking class=md-nav__link> <span class=md-ellipsis> Pattern: Achievement Tracking </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#when-to-use-which-message-type class=md-nav__link> <span class=md-ellipsis> When to Use Which Message Type </span> </a> <nav class=md-nav aria-label="When to Use Which Message Type"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#use-untargeted-when class=md-nav__link> <span class=md-ellipsis> Use Untargeted When </span> </a> </li> <li class=md-nav__item> <a href=#use-targeted-when class=md-nav__link> <span class=md-ellipsis> Use Targeted When </span> </a> </li> <li class=md-nav__item> <a href=#use-broadcast-when class=md-nav__link> <span class=md-ellipsis> Use Broadcast When </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#mental-model-restaurant-analogy class=md-nav__link> <span class=md-ellipsis> Mental Model: Restaurant Analogy </span> </a> <nav class=md-nav aria-label="Mental Model: Restaurant Analogy"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#untargeted--restaurant-announcement class=md-nav__link> <span class=md-ellipsis> Untargeted = Restaurant Announcement </span> </a> </li> <li class=md-nav__item> <a href=#targeted--waiter-delivering-food class=md-nav__link> <span class=md-ellipsis> Targeted = Waiter Delivering Food </span> </a> </li> <li class=md-nav__item> <a href=#broadcast--customer-calling-waiter class=md-nav__link> <span class=md-ellipsis> Broadcast = Customer Calling Waiter </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#debugging-visualized class=md-nav__link> <span class=md-ellipsis> Debugging Visualized </span> </a> <nav class=md-nav aria-label="Debugging Visualized"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#messagingcomponent-inspector class=md-nav__link> <span class=md-ellipsis> MessagingComponent Inspector </span> </a> <nav class=md-nav aria-label="MessagingComponent Inspector"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#message-history-last-10 class=md-nav__link> <span class=md-ellipsis> Message History (last 10) </span> </a> <nav class=md-nav aria-label="Message History (last 10)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#registrations class=md-nav__link> <span class=md-ellipsis> Registrations </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#performance-at-a-glance class=md-nav__link> <span class=md-ellipsis> Performance at a Glance </span> </a> </li> <li class=md-nav__item> <a href=#learning-path class=md-nav__link> <span class=md-ellipsis> Learning Path </span> </a> </li> <li class=md-nav__item> <a href=#common-beginner-questions class=md-nav__link> <span class=md-ellipsis> Common Beginner Questions </span> </a> <nav class=md-nav aria-label="Common Beginner Questions"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#do-i-always-need-messageawarecomponent class=md-nav__link> <span class=md-ellipsis> "Do I always need MessageAwareComponent?" </span> </a> </li> <li class=md-nav__item> <a href=#can-i-send-a-message-to-multiple-targets class=md-nav__link> <span class=md-ellipsis> "Can I send a message to multiple targets?" </span> </a> <nav class=md-nav aria-label='"Can I send a message to multiple targets?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#instead-use class=md-nav__link> <span class=md-ellipsis> Instead, use </span> </a> <nav class=md-nav aria-label="Instead, use"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#example class=md-nav__link> <span class=md-ellipsis> Example </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#what-if-i-forget-to-unsubscribe class=md-nav__link> <span class=md-ellipsis> "What if I forget to unsubscribe?" </span> </a> <nav class=md-nav aria-label='"What if I forget to unsubscribe?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#the-system-handles-cleanup-automatically class=md-nav__link> <span class=md-ellipsis> The system handles cleanup automatically </span> </a> </li> <li class=md-nav__item> <a href=#old-way-easy-to-forget class=md-nav__link> <span class=md-ellipsis> Old way (easy to forget) </span> </a> <nav class=md-nav aria-label="Old way (easy to forget)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#dxmessaging-way-automatic-management class=md-nav__link> <span class=md-ellipsis> DxMessaging way (automatic management) </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#is-it-slower-than-regular-events class=md-nav__link> <span class=md-ellipsis> "Is it slower than regular events?" </span> </a> <nav class=md-nav aria-label='"Is it slower than regular events?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#benchmark-comparison class=md-nav__link> <span class=md-ellipsis> Benchmark comparison </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#can-i-cancel-a-message class=md-nav__link> <span class=md-ellipsis> "Can I cancel a message?" </span> </a> <nav class=md-nav aria-label='"Can I cancel a message?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#yes-thats-what-interceptors-are-for class=md-nav__link> <span class=md-ellipsis> Yes! That's what interceptors are for </span> </a> <nav class=md-nav aria-label="Yes! That's what interceptors are for"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#real-world-uses_3 class=md-nav__link> <span class=md-ellipsis> Real-world uses </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#can-i-see-what-messages-are-firing class=md-nav__link> <span class=md-ellipsis> "Can I see what messages are firing?" </span> </a> <nav class=md-nav aria-label='"Can I see what messages are firing?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#yes-open-any-component-in-the-inspector-and-scroll-down class=md-nav__link> <span class=md-ellipsis> Yes! Open any component in the Inspector and scroll down </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#quick-checklist-am-i-doing-it-right class=md-nav__link> <span class=md-ellipsis> Quick Checklist: Am I Doing It Right </span> </a> </li> <li class=md-nav__item> <a href=#next-steps class=md-nav__link> <span class=md-ellipsis> Next Steps </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3> <label class=md-nav__link for=__nav_3 id=__nav_3_label tabindex=0> <span class=md-ellipsis> Concepts </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_3_label aria-expanded=false> <label class=md-nav__title for=__nav_3> <span class="md-nav__icon md-icon"></span> Concepts </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../concepts/message-types/ class=md-nav__link> <span class=md-ellipsis> Message Types </span> </a> </li> <li class=md-nav__item> <a href=../../concepts/listening-patterns/ class=md-nav__link> <span class=md-ellipsis> Listening Patterns </span> </a> </li> <li class=md-nav__item> <a href=../../concepts/targeting-and-context/ class=md-nav__link> <span class=md-ellipsis> Targeting & Context </span> </a> </li> <li class=md-nav__item> <a href=../../concepts/interceptors-and-ordering/ class=md-nav__link> <span class=md-ellipsis> Interceptors & Ordering </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_4> <label class=md-nav__link for=__nav_4 id=__nav_4_label tabindex=0> <span class=md-ellipsis> Guides </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_4_label aria-expanded=false> <label class=md-nav__title for=__nav_4> <span class="md-nav__icon md-icon"></span> Guides </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../guides/patterns/ class=md-nav__link> <span class=md-ellipsis> Patterns </span> </a> </li> <li class=md-nav__item> <a href=../../guides/unity-integration/ class=md-nav__link> <span class=md-ellipsis> Unity Integration </span> </a> </li> <li class=md-nav__item> <a href=../../guides/testing/ class=md-nav__link> <span class=md-ellipsis> Testing </span> </a> </li> <li class=md-nav__item> <a href=../../guides/diagnostics/ class=md-nav__link> <span class=md-ellipsis> Diagnostics </span> </a> </li> <li class=md-nav__item> <a href=../../guides/advanced/ class=md-nav__link> <span class=md-ellipsis> Advanced Topics </span> </a> </li> <li class=md-nav__item> <a href=../../guides/migration-guide/ class=md-nav__link> <span class=md-ellipsis> Migration Guide </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_5> <label class=md-nav__link for=__nav_5 id=__nav_5_label tabindex=0> <span class=md-ellipsis> Architecture </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_5_label aria-expanded=false> <label class=md-nav__title for=__nav_5> <span class="md-nav__icon md-icon"></span> Architecture </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../architecture/design-and-architecture/ class=md-nav__link> <span class=md-ellipsis> Design & Architecture </span> </a> </li> <li class=md-nav__item> <a href=../../architecture/comparisons/ class=md-nav__link> <span class=md-ellipsis> Comparisons </span> </a> </li> <li class=md-nav__item> <a href=../../architecture/performance/ class=md-nav__link> <span class=md-ellipsis> Performance </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_6> <label class=md-nav__link for=__nav_6 id=__nav_6_label tabindex=0> <span class=md-ellipsis> Advanced </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_6_label aria-expanded=false> <label class=md-nav__title for=__nav_6> <span class="md-nav__icon md-icon"></span> Advanced </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../advanced/emit-shorthands/ class=md-nav__link> <span class=md-ellipsis> Emit Shorthands </span> </a> </li> <li class=md-nav__item> <a href=../../advanced/message-bus-providers/ class=md-nav__link> <span class=md-ellipsis> Message Bus Providers </span> </a> </li> <li class=md-nav__item> <a href=../../advanced/registration-builders/ class=md-nav__link> <span class=md-ellipsis> Registration Builders </span> </a> </li> <li class=md-nav__item> <a href=../../advanced/runtime-configuration/ class=md-nav__link> <span class=md-ellipsis> Runtime Configuration </span> </a> </li> <li class=md-nav__item> <a href=../../advanced/string-messages/ class=md-nav__link> <span class=md-ellipsis> String Messages </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_7> <div class="md-nav__link md-nav__container"> <a href=../../integrations/ class="md-nav__link "> <span class=md-ellipsis> Integrations </span> </a> <label class="md-nav__link " for=__nav_7 id=__nav_7_label tabindex=0> <span class="md-nav__icon md-icon"></span> </label> </div> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_7_label aria-expanded=false> <label class=md-nav__title for=__nav_7> <span class="md-nav__icon md-icon"></span> Integrations </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../integrations/vcontainer/ class=md-nav__link> <span class=md-ellipsis> VContainer </span> </a> </li> <li class=md-nav__item> <a href=../../integrations/zenject/ class=md-nav__link> <span class=md-ellipsis> Zenject </span> </a> </li> <li class=md-nav__item> <a href=../../integrations/reflex/ class=md-nav__link> <span class=md-ellipsis> Reflex </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_8> <label class=md-nav__link for=__nav_8 id=__nav_8_label tabindex=0> <span class=md-ellipsis> Examples </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_8_label aria-expanded=false> <label class=md-nav__title for=__nav_8> <span class="md-nav__icon md-icon"></span> Examples </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../examples/end-to-end/ class=md-nav__link> <span class=md-ellipsis> End-to-End </span> </a> </li> <li class=md-nav__item> <a href=../../examples/end-to-end-scene-transitions/ class=md-nav__link> <span class=md-ellipsis> Scene Transitions </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_9> <label class=md-nav__link for=__nav_9 id=__nav_9_label tabindex=0> <span class=md-ellipsis> Reference </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_9_label aria-expanded=false> <label class=md-nav__title for=__nav_9> <span class="md-nav__icon md-icon"></span> Reference </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../reference/reference/ class=md-nav__link> <span class=md-ellipsis> API Reference (Practical) </span> </a> </li> <li class=md-nav__item> <a href=../../reference/quick-reference/ class=md-nav__link> <span class=md-ellipsis> Quick Reference </span> </a> </li> <li class=md-nav__item> <a href=../../reference/helpers/ class=md-nav__link> <span class=md-ellipsis> Helpers </span> </a> </li> <li class=md-nav__item> <a href=../../reference/faq/ class=md-nav__link> <span class=md-ellipsis> FAQ </span> </a> </li> <li class=md-nav__item> <a href=../../reference/glossary/ class=md-nav__link> <span class=md-ellipsis> Glossary </span> </a> </li> <li class=md-nav__item> <a href=../../reference/troubleshooting/ class=md-nav__link> <span class=md-ellipsis> Troubleshooting </span> </a> </li> <li class=md-nav__item> <a href=../../reference/compatibility/ class=md-nav__link> <span class=md-ellipsis> Compatibility </span> </a> </li> </ul> </nav> </li> </ul> </nav> </div> </div> </div> <div class="md-sidebar md-sidebar--secondary" data-md-component=sidebar data-md-type=toc> <div class=md-sidebar__scrollwrap> <div class=md-sidebar__inner> <nav class="md-nav md-nav--secondary" aria-label="Table of contents"> <label class=md-nav__title for=__toc> <span class="md-nav__icon md-icon"></span> Table of contents </label> <ul class=md-nav__list data-md-component=toc data-md-scrollfix> <li class=md-nav__item> <a href=#what-problem-does-it-solve class=md-nav__link> <span class=md-ellipsis> What Problem Does It Solve </span> </a> <nav class=md-nav aria-label="What Problem Does It Solve"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#the-old-way-spaghetti-code class=md-nav__link> <span class=md-ellipsis> The Old Way (Spaghetti Code) </span> </a> <nav class=md-nav aria-label="The Old Way (Spaghetti Code)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#problems class=md-nav__link> <span class=md-ellipsis> Problems </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#the-dxmessaging-way-clean-separation class=md-nav__link> <span class=md-ellipsis> The DxMessaging Way (Clean Separation) </span> </a> <nav class=md-nav aria-label="The DxMessaging Way (Clean Separation)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#benefits class=md-nav__link> <span class=md-ellipsis> Benefits </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#the-three-message-types-simple class=md-nav__link> <span class=md-ellipsis> The Three Message Types (Simple!) </span> </a> <nav class=md-nav aria-label="The Three Message Types (Simple!)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#1-untargeted-announcement-to-everyone class=md-nav__link> <span class=md-ellipsis> 1. Untargeted (Announcement to Everyone) </span> </a> <nav class=md-nav aria-label="1. Untargeted (Announcement to Everyone)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#real-world-uses class=md-nav__link> <span class=md-ellipsis> Real-world uses </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#2-targeted-letter-to-one-person class=md-nav__link> <span class=md-ellipsis> 2. Targeted (Letter to One Person) </span> </a> <nav class=md-nav aria-label="2. Targeted (Letter to One Person)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#real-world-uses_1 class=md-nav__link> <span class=md-ellipsis> Real-world uses </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#3-broadcast-news-from-one-source class=md-nav__link> <span class=md-ellipsis> 3. Broadcast (News from One Source) </span> </a> <nav class=md-nav aria-label="3. Broadcast (News from One Source)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#real-world-uses_2 class=md-nav__link> <span class=md-ellipsis> Real-world uses </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#the-message-journey-step-by-step class=md-nav__link> <span class=md-ellipsis> The Message Journey (Step by Step) </span> </a> <nav class=md-nav aria-label="The Message Journey (Step by Step)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#key-points class=md-nav__link> <span class=md-ellipsis> Key points </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#your-first-message-3-easy-steps class=md-nav__link> <span class=md-ellipsis> Your First Message (3 Easy Steps) </span> </a> <nav class=md-nav aria-label="Your First Message (3 Easy Steps)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#step-1-define-it class=md-nav__link> <span class=md-ellipsis> Step 1: Define It </span> </a> <nav class=md-nav aria-label="Step 1: Define It"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#what-are-those-dxsomething-tags class=md-nav__link> <span class=md-ellipsis> What are those [DxSomething] tags? </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#step-2-listen-for-it class=md-nav__link> <span class=md-ellipsis> Step 2: Listen for It </span> </a> </li> <li class=md-nav__item> <a href=#step-3-send-it class=md-nav__link> <span class=md-ellipsis> Step 3: Send It </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#common-patterns-visualized class=md-nav__link> <span class=md-ellipsis> Common Patterns Visualized </span> </a> <nav class=md-nav aria-label="Common Patterns Visualized"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#pattern-scene-transition class=md-nav__link> <span class=md-ellipsis> Pattern: Scene Transition </span> </a> </li> <li class=md-nav__item> <a href=#pattern-player-input---action class=md-nav__link> <span class=md-ellipsis> Pattern: Player Input -&gt; Action </span> </a> </li> <li class=md-nav__item> <a href=#pattern-achievement-tracking class=md-nav__link> <span class=md-ellipsis> Pattern: Achievement Tracking </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#when-to-use-which-message-type class=md-nav__link> <span class=md-ellipsis> When to Use Which Message Type </span> </a> <nav class=md-nav aria-label="When to Use Which Message Type"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#use-untargeted-when class=md-nav__link> <span class=md-ellipsis> Use Untargeted When </span> </a> </li> <li class=md-nav__item> <a href=#use-targeted-when class=md-nav__link> <span class=md-ellipsis> Use Targeted When </span> </a> </li> <li class=md-nav__item> <a href=#use-broadcast-when class=md-nav__link> <span class=md-ellipsis> Use Broadcast When </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#mental-model-restaurant-analogy class=md-nav__link> <span class=md-ellipsis> Mental Model: Restaurant Analogy </span> </a> <nav class=md-nav aria-label="Mental Model: Restaurant Analogy"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#untargeted--restaurant-announcement class=md-nav__link> <span class=md-ellipsis> Untargeted = Restaurant Announcement </span> </a> </li> <li class=md-nav__item> <a href=#targeted--waiter-delivering-food class=md-nav__link> <span class=md-ellipsis> Targeted = Waiter Delivering Food </span> </a> </li> <li class=md-nav__item> <a href=#broadcast--customer-calling-waiter class=md-nav__link> <span class=md-ellipsis> Broadcast = Customer Calling Waiter </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#debugging-visualized class=md-nav__link> <span class=md-ellipsis> Debugging Visualized </span> </a> <nav class=md-nav aria-label="Debugging Visualized"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#messagingcomponent-inspector class=md-nav__link> <span class=md-ellipsis> MessagingComponent Inspector </span> </a> <nav class=md-nav aria-label="MessagingComponent Inspector"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#message-history-last-10 class=md-nav__link> <span class=md-ellipsis> Message History (last 10) </span> </a> <nav class=md-nav aria-label="Message History (last 10)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#registrations class=md-nav__link> <span class=md-ellipsis> Registrations </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#performance-at-a-glance class=md-nav__link> <span class=md-ellipsis> Performance at a Glance </span> </a> </li> <li class=md-nav__item> <a href=#learning-path class=md-nav__link> <span class=md-ellipsis> Learning Path </span> </a> </li> <li class=md-nav__item> <a href=#common-beginner-questions class=md-nav__link> <span class=md-ellipsis> Common Beginner Questions </span> </a> <nav class=md-nav aria-label="Common Beginner Questions"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#do-i-always-need-messageawarecomponent class=md-nav__link> <span class=md-ellipsis> "Do I always need MessageAwareComponent?" </span> </a> </li> <li class=md-nav__item> <a href=#can-i-send-a-message-to-multiple-targets class=md-nav__link> <span class=md-ellipsis> "Can I send a message to multiple targets?" </span> </a> <nav class=md-nav aria-label='"Can I send a message to multiple targets?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#instead-use class=md-nav__link> <span class=md-ellipsis> Instead, use </span> </a> <nav class=md-nav aria-label="Instead, use"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#example class=md-nav__link> <span class=md-ellipsis> Example </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#what-if-i-forget-to-unsubscribe class=md-nav__link> <span class=md-ellipsis> "What if I forget to unsubscribe?" </span> </a> <nav class=md-nav aria-label='"What if I forget to unsubscribe?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#the-system-handles-cleanup-automatically class=md-nav__link> <span class=md-ellipsis> The system handles cleanup automatically </span> </a> </li> <li class=md-nav__item> <a href=#old-way-easy-to-forget class=md-nav__link> <span class=md-ellipsis> Old way (easy to forget) </span> </a> <nav class=md-nav aria-label="Old way (easy to forget)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#dxmessaging-way-automatic-management class=md-nav__link> <span class=md-ellipsis> DxMessaging way (automatic management) </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#is-it-slower-than-regular-events class=md-nav__link> <span class=md-ellipsis> "Is it slower than regular events?" </span> </a> <nav class=md-nav aria-label='"Is it slower than regular events?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#benchmark-comparison class=md-nav__link> <span class=md-ellipsis> Benchmark comparison </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#can-i-cancel-a-message class=md-nav__link> <span class=md-ellipsis> "Can I cancel a message?" </span> </a> <nav class=md-nav aria-label='"Can I cancel a message?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#yes-thats-what-interceptors-are-for class=md-nav__link> <span class=md-ellipsis> Yes! That's what interceptors are for </span> </a> <nav class=md-nav aria-label="Yes! That's what interceptors are for"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#real-world-uses_3 class=md-nav__link> <span class=md-ellipsis> Real-world uses </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#can-i-see-what-messages-are-firing class=md-nav__link> <span class=md-ellipsis> "Can I see what messages are firing?" </span> </a> <nav class=md-nav aria-label='"Can I see what messages are firing?"'> <ul class=md-nav__list> <li class=md-nav__item> <a href=#yes-open-any-component-in-the-inspector-and-scroll-down class=md-nav__link> <span class=md-ellipsis> Yes! Open any component in the Inspector and scroll down </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#quick-checklist-am-i-doing-it-right class=md-nav__link> <span class=md-ellipsis> Quick Checklist: Am I Doing It Right </span> </a> </li> <li class=md-nav__item> <a href=#next-steps class=md-nav__link> <span class=md-ellipsis> Next Steps </span> </a> </li> </ul> </nav> </div> </div> </div> <div class=md-content data-md-component=content> <nav class=md-path aria-label=Navigation> <ol class=md-path__list> <li class=md-path__item> <a href=../.. class=md-path__link> <span class=md-ellipsis> Home </span> </a> </li> <li class=md-path__item> <a href=../ class=md-path__link> <span class=md-ellipsis> Getting Started </span> </a> </li> </ol> </nav> <article class="md-content__inner md-typeset"> <a href=https://github.com/wallstop/DxMessaging/edit/master/docs/getting-started/visual-guide.md title="Edit this page" class="md-content__button md-icon" rel=edit> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M10 20H6V4h7v5h5v3.1l2-2V8l-6-6H6c-1.1 0-2 .9-2 2v16c0 1.1.9 2 2 2h4zm10.2-7c.1 0 .3.1.4.2l1.3 1.3c.2.2.2.6 0 .8l-1 1-2.1-2.1 1-1c.1-.1.2-.2.4-.2m0 3.9L14.1 23H12v-2.1l6.1-6.1z"/></svg> </a> <a href=https://github.com/wallstop/DxMessaging/raw/master/docs/getting-started/visual-guide.md title="View source of this page" class="md-content__button md-icon"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M17 18c.56 0 1 .44 1 1s-.44 1-1 1-1-.44-1-1 .44-1 1-1m0-3c-2.73 0-5.06 1.66-6 4 .94 2.34 3.27 4 6 4s5.06-1.66 6-4c-.94-2.34-3.27-4-6-4m0 6.5a2.5 2.5 0 0 1-2.5-2.5 2.5 2.5 0 0 1 2.5-2.5 2.5 2.5 0 0 1 2.5 2.5 2.5 2.5 0 0 1-2.5 2.5M9.27 20H6V4h7v5h5v4.07c.7.08 1.36.25 2 .49V8l-6-6H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h4.5a8.2 8.2 0 0 1-1.23-2"/></svg> </a> <h1 id=dxmessaging-visual-guide-for-beginners>DxMessaging Visual Guide for Beginners<a class=headerlink href=#dxmessaging-visual-guide-for-beginners title="Anchor link to this section">&para;</a></h1> <p>If you're brand new to messaging systems, this visual guide will help you understand DxMessaging in minutes.</p> <h2 id=what-problem-does-it-solve>What Problem Does It Solve<a class=headerlink href=#what-problem-does-it-solve title="Anchor link to this section">&para;</a></h2> <h3 id=the-old-way-spaghetti-code>The Old Way (Spaghetti Code)<a class=headerlink href=#the-old-way-spaghetti-code title="Anchor link to this section">&para;</a></h3> <pre class=mermaid><code>%%{init: {'theme': 'neutral'}}%%
2
+ graph LR
3
+ Player[Player]
4
+ Enemy[Enemy]
5
+ Inventory[Inventory]
6
+ UI[UI]
7
+ Audio[Audio]
8
+
9
+ Player --&gt;|direct ref| UI
10
+ Player --&gt;|direct ref| Audio
11
+ Enemy --&gt;|direct ref| UI
12
+ Enemy --&gt;|direct ref| Audio
13
+ Inventory --&gt;|direct ref| Audio
14
+
15
+ classDef danger stroke-width:2px
16
+ class Player,Enemy,Inventory danger
17
+ classDef success stroke-width:2px
18
+ class UI,Audio success</code></pre> <h4 id=problems>Problems<a class=headerlink href=#problems title="Anchor link to this section">&para;</a></h4> <ul> <li>Everyone needs to know everyone else</li> <li>Hard to add/remove systems</li> <li>Memory leaks from forgotten unsubscribes</li> </ul> <h3 id=the-dxmessaging-way-clean-separation>The DxMessaging Way (Clean Separation)<a class=headerlink href=#the-dxmessaging-way-clean-separation title="Anchor link to this section">&para;</a></h3> <pre class=mermaid><code>%%{init: {'theme': 'neutral'}}%%
19
+ graph TB
20
+ Player[Player]
21
+ Enemy[Enemy]
22
+ Inventory[Inventory]
23
+ Bus((Message&lt;br/&gt;Bus))
24
+ UI[UI]
25
+ Audio[Audio]
26
+ Analytics[Analytics]
27
+
28
+ Player --&gt;|message| Bus
29
+ Enemy --&gt;|message| Bus
30
+ Inventory --&gt;|message| Bus
31
+
32
+ Bus --&gt;|notify| UI
33
+ Bus --&gt;|notify| Audio
34
+ Bus --&gt;|notify| Analytics
35
+
36
+ classDef primary stroke-width:2px
37
+ class Player,Enemy,Inventory primary
38
+ classDef warning stroke-width:3px
39
+ class Bus warning
40
+ classDef success stroke-width:2px
41
+ class UI,Audio,Analytics success</code></pre> <h4 id=benefits>Benefits<a class=headerlink href=#benefits title="Anchor link to this section">&para;</a></h4> <ul> <li>Nobody knows about anyone else</li> <li>Easy to add/remove systems</li> <li>Automatic cleanup (prevents common leaks)</li> </ul> <h2 id=the-three-message-types-simple>The Three Message Types (Simple!)<a class=headerlink href=#the-three-message-types-simple title="Anchor link to this section">&para;</a></h2> <p>Think of messages like different kinds of mail:</p> <h3 id=1-untargeted-announcement-to-everyone>1. Untargeted (Announcement to Everyone)<a class=headerlink href=#1-untargeted-announcement-to-everyone title="Anchor link to this section">&para;</a></h3> <p>Like a megaphone announcement in a stadium - everyone hears it.</p> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-0-1><a id=__codelineno-0-1 name=__codelineno-0-1 href=#__codelineno-0-1></a><span class=c1>// Define the announcement</span>
42
+ </span><span id=__span-0-2><a id=__codelineno-0-2 name=__codelineno-0-2 href=#__codelineno-0-2></a><span class=na>[DxUntargetedMessage]</span>
43
+ </span><span id=__span-0-3><a id=__codelineno-0-3 name=__codelineno-0-3 href=#__codelineno-0-3></a><span class=na>[DxAutoConstructor]</span>
44
+ </span><span id=__span-0-4><a id=__codelineno-0-4 name=__codelineno-0-4 href=#__codelineno-0-4></a><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=k>partial</span><span class=w> </span><span class=k>struct</span><span class=w> </span><span class=nc>GamePaused</span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=p>}</span>
45
+ </span><span id=__span-0-5><a id=__codelineno-0-5 name=__codelineno-0-5 href=#__codelineno-0-5></a>
46
+ </span><span id=__span-0-6><a id=__codelineno-0-6 name=__codelineno-0-6 href=#__codelineno-0-6></a><span class=c1>// Anyone can announce</span>
47
+ </span><span id=__span-0-7><a id=__codelineno-0-7 name=__codelineno-0-7 href=#__codelineno-0-7></a><span class=kt>var</span><span class=w> </span><span class=n>msg</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>GamePaused</span><span class=p>();</span>
48
+ </span><span id=__span-0-8><a id=__codelineno-0-8 name=__codelineno-0-8 href=#__codelineno-0-8></a><span class=n>msg</span><span class=p>.</span><span class=n>Emit</span><span class=p>();</span>
49
+ </span><span id=__span-0-9><a id=__codelineno-0-9 name=__codelineno-0-9 href=#__codelineno-0-9></a>
50
+ </span><span id=__span-0-10><a id=__codelineno-0-10 name=__codelineno-0-10 href=#__codelineno-0-10></a><span class=c1>// Anyone can listen</span>
51
+ </span><span id=__span-0-11><a id=__codelineno-0-11 name=__codelineno-0-11 href=#__codelineno-0-11></a><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>token</span><span class=p>.</span><span class=n>RegisterUntargeted</span><span class=o>&lt;</span><span class=n>GamePaused</span><span class=o>&gt;</span><span class=p>(</span><span class=n>OnPause</span><span class=p>);</span>
52
+ </span></code></pre></div> <h4 id=real-world-uses>Real-world uses<a class=headerlink href=#real-world-uses title="Anchor link to this section">&para;</a></h4> <ul> <li>"Game paused!"</li> <li>"Settings changed!"</li> <li>"Level loaded!"</li> </ul> <h3 id=2-targeted-letter-to-one-person>2. Targeted (Letter to One Person)<a class=headerlink href=#2-targeted-letter-to-one-person title="Anchor link to this section">&para;</a></h3> <p>Like mailing a letter to a specific address - only that recipient gets it.</p> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-1-1><a id=__codelineno-1-1 name=__codelineno-1-1 href=#__codelineno-1-1></a><span class=c1>// Define the letter</span>
53
+ </span><span id=__span-1-2><a id=__codelineno-1-2 name=__codelineno-1-2 href=#__codelineno-1-2></a><span class=na>[DxTargetedMessage]</span>
54
+ </span><span id=__span-1-3><a id=__codelineno-1-3 name=__codelineno-1-3 href=#__codelineno-1-3></a><span class=na>[DxAutoConstructor]</span>
55
+ </span><span id=__span-1-4><a id=__codelineno-1-4 name=__codelineno-1-4 href=#__codelineno-1-4></a><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=k>partial</span><span class=w> </span><span class=k>struct</span><span class=w> </span><span class=nc>Heal</span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=kt>int</span><span class=w> </span><span class=n>amount</span><span class=p>;</span><span class=w> </span><span class=p>}</span>
56
+ </span><span id=__span-1-5><a id=__codelineno-1-5 name=__codelineno-1-5 href=#__codelineno-1-5></a>
57
+ </span><span id=__span-1-6><a id=__codelineno-1-6 name=__codelineno-1-6 href=#__codelineno-1-6></a><span class=c1>// Send to specific person</span>
58
+ </span><span id=__span-1-7><a id=__codelineno-1-7 name=__codelineno-1-7 href=#__codelineno-1-7></a><span class=kt>var</span><span class=w> </span><span class=n>heal</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>Heal</span><span class=p>(</span><span class=mi>50</span><span class=p>);</span>
59
+ </span><span id=__span-1-8><a id=__codelineno-1-8 name=__codelineno-1-8 href=#__codelineno-1-8></a><span class=n>heal</span><span class=p>.</span><span class=n>EmitGameObjectTargeted</span><span class=p>(</span><span class=n>playerObject</span><span class=p>);</span>
60
+ </span><span id=__span-1-9><a id=__codelineno-1-9 name=__codelineno-1-9 href=#__codelineno-1-9></a>
61
+ </span><span id=__span-1-10><a id=__codelineno-1-10 name=__codelineno-1-10 href=#__codelineno-1-10></a><span class=c1>// Only the player listens</span>
62
+ </span><span id=__span-1-11><a id=__codelineno-1-11 name=__codelineno-1-11 href=#__codelineno-1-11></a><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>token</span><span class=p>.</span><span class=n>RegisterComponentTargeted</span><span class=o>&lt;</span><span class=n>Heal</span><span class=o>&gt;</span><span class=p>(</span><span class=k>this</span><span class=p>,</span><span class=w> </span><span class=n>OnHeal</span><span class=p>);</span>
63
+ </span></code></pre></div> <h4 id=real-world-uses_1>Real-world uses<a class=headerlink href=#real-world-uses_1 title="Anchor link to this section">&para;</a></h4> <ul> <li>"Player, heal yourself!"</li> <li>"Enemy <a class="magiclink magiclink-github magiclink-issue" href=https://github.com/wallstop/DxMessaging/issues/3 title="GitHub Issue: wallstop/DxMessaging #3">#3</a>, take damage!"</li> <li>"Button, update your text!"</li> </ul> <h3 id=3-broadcast-news-from-one-source>3. Broadcast (News from One Source)<a class=headerlink href=#3-broadcast-news-from-one-source title="Anchor link to this section">&para;</a></h3> <p>Like a news broadcast - comes from one source, anyone can tune in.</p> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-2-1><a id=__codelineno-2-1 name=__codelineno-2-1 href=#__codelineno-2-1></a><span class=c1>// Define the news</span>
64
+ </span><span id=__span-2-2><a id=__codelineno-2-2 name=__codelineno-2-2 href=#__codelineno-2-2></a><span class=na>[DxBroadcastMessage]</span>
65
+ </span><span id=__span-2-3><a id=__codelineno-2-3 name=__codelineno-2-3 href=#__codelineno-2-3></a><span class=na>[DxAutoConstructor]</span>
66
+ </span><span id=__span-2-4><a id=__codelineno-2-4 name=__codelineno-2-4 href=#__codelineno-2-4></a><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=k>partial</span><span class=w> </span><span class=k>struct</span><span class=w> </span><span class=nc>TookDamage</span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=kt>int</span><span class=w> </span><span class=n>amount</span><span class=p>;</span><span class=w> </span><span class=p>}</span>
67
+ </span><span id=__span-2-5><a id=__codelineno-2-5 name=__codelineno-2-5 href=#__codelineno-2-5></a>
68
+ </span><span id=__span-2-6><a id=__codelineno-2-6 name=__codelineno-2-6 href=#__codelineno-2-6></a><span class=c1>// Broadcast from enemy</span>
69
+ </span><span id=__span-2-7><a id=__codelineno-2-7 name=__codelineno-2-7 href=#__codelineno-2-7></a><span class=kt>var</span><span class=w> </span><span class=n>dmg</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>TookDamage</span><span class=p>(</span><span class=mi>25</span><span class=p>);</span>
70
+ </span><span id=__span-2-8><a id=__codelineno-2-8 name=__codelineno-2-8 href=#__codelineno-2-8></a><span class=n>dmg</span><span class=p>.</span><span class=n>EmitGameObjectBroadcast</span><span class=p>(</span><span class=n>enemyObject</span><span class=p>);</span>
71
+ </span><span id=__span-2-9><a id=__codelineno-2-9 name=__codelineno-2-9 href=#__codelineno-2-9></a>
72
+ </span><span id=__span-2-10><a id=__codelineno-2-10 name=__codelineno-2-10 href=#__codelineno-2-10></a><span class=c1>// UI can listen to specific enemy</span>
73
+ </span><span id=__span-2-11><a id=__codelineno-2-11 name=__codelineno-2-11 href=#__codelineno-2-11></a><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>token</span><span class=p>.</span><span class=n>RegisterGameObjectBroadcast</span><span class=o>&lt;</span><span class=n>TookDamage</span><span class=o>&gt;</span><span class=p>(</span><span class=n>enemyObject</span><span class=p>,</span><span class=w> </span><span class=n>OnThisEnemy</span><span class=p>);</span>
74
+ </span><span id=__span-2-12><a id=__codelineno-2-12 name=__codelineno-2-12 href=#__codelineno-2-12></a>
75
+ </span><span id=__span-2-13><a id=__codelineno-2-13 name=__codelineno-2-13 href=#__codelineno-2-13></a><span class=c1>// OR achievement system can listen to ALL enemies</span>
76
+ </span><span id=__span-2-14><a id=__codelineno-2-14 name=__codelineno-2-14 href=#__codelineno-2-14></a><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>token</span><span class=p>.</span><span class=n>RegisterBroadcastWithoutSource</span><span class=o>&lt;</span><span class=n>TookDamage</span><span class=o>&gt;</span><span class=p>(</span><span class=n>OnAnyEnemy</span><span class=p>);</span>
77
+ </span></code></pre></div> <h4 id=real-world-uses_2>Real-world uses<a class=headerlink href=#real-world-uses_2 title="Anchor link to this section">&para;</a></h4> <ul> <li>"I (player) took damage!"</li> <li>"I (enemy) died!"</li> <li>"I (chest) was opened!"</li> </ul> <h2 id=the-message-journey-step-by-step>The Message Journey (Step by Step)<a class=headerlink href=#the-message-journey-step-by-step title="Anchor link to this section">&para;</a></h2> <p>When you send a message, here's what happens:</p> <pre class=mermaid><code>%%{init: {'theme': 'neutral'}}%%
78
+ sequenceDiagram
79
+ participant You as Your Code
80
+ participant Msg as Message
81
+ participant Int as Interceptors&lt;br/&gt;(Optional)
82
+ participant H0 as Handler&lt;br/&gt;priority: 0
83
+ participant H5 as Handler&lt;br/&gt;priority: 5
84
+ participant H10 as Handler&lt;br/&gt;priority: 10
85
+ participant PP as Post-Processors&lt;br/&gt;(Optional)
86
+
87
+ Note over You: 1. Create message
88
+ You-&gt;&gt;Msg: var heal = new Heal(10);
89
+
90
+ Note over You,Msg: 2. Emit message
91
+ You-&gt;&gt;Msg: heal.EmitGameObjectTargeted(player);
92
+
93
+ Note over Int: 3. Validate &amp; Normalize
94
+ Msg-&gt;&gt;Int: Check message
95
+ Int-&gt;&gt;Int: Is valid? (&gt;0)&lt;br/&gt;Clamp if needed (&lt;999)
96
+ alt Invalid message
97
+ Int--xMsg: Cancel
98
+ else Valid message
99
+ Int-&gt;&gt;H0: Continue
100
+ end
101
+
102
+ Note over H0,H10: 4. Execute handlers (by priority)
103
+ H0-&gt;&gt;H0: SaveSystem runs first
104
+ H0-&gt;&gt;H5: Next priority
105
+ H5-&gt;&gt;H5: AudioSystem runs
106
+ H5-&gt;&gt;H10: Next priority
107
+ H10-&gt;&gt;H10: UISystem runs last
108
+
109
+ Note over PP: 5. Analytics &amp; Logging
110
+ H10-&gt;&gt;PP: All handlers complete
111
+ PP-&gt;&gt;PP: Analytics.Track(...)&lt;br/&gt;Debug.Log(...)</code></pre> <h3 id=key-points>Key points<a class=headerlink href=#key-points title="Anchor link to this section">&para;</a></h3> <ul> <li><strong>Step 1-2:</strong> You create and emit the message</li> <li><strong>Step 3 (Optional):</strong> Interceptors can validate, modify, or cancel</li> <li><strong>Step 4:</strong> Handlers run in priority order (lower number = earlier)</li> <li><strong>Step 5 (Optional):</strong> Post-processors run after everything (suitable for analytics)</li> </ul> <h2 id=your-first-message-3-easy-steps>Your First Message (3 Easy Steps)<a class=headerlink href=#your-first-message-3-easy-steps title="Anchor link to this section">&para;</a></h2> <h3 id=step-1-define-it>Step 1: Define It<a class=headerlink href=#step-1-define-it title="Anchor link to this section">&para;</a></h3> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-3-1><a id=__codelineno-3-1 name=__codelineno-3-1 href=#__codelineno-3-1></a><span class=k>using</span><span class=w> </span><span class=nn>DxMessaging.Core.Attributes</span><span class=p>;</span>
112
+ </span><span id=__span-3-2><a id=__codelineno-3-2 name=__codelineno-3-2 href=#__codelineno-3-2></a>
113
+ </span><span id=__span-3-3><a id=__codelineno-3-3 name=__codelineno-3-3 href=#__codelineno-3-3></a><span class=na>[DxTargetedMessage]</span><span class=w> </span><span class=c1>// &lt;- What kind of message?</span>
114
+ </span><span id=__span-3-4><a id=__codelineno-3-4 name=__codelineno-3-4 href=#__codelineno-3-4></a><span class=na>[DxAutoConstructor]</span><span class=w> </span><span class=c1>// &lt;- Auto-make a constructor</span>
115
+ </span><span id=__span-3-5><a id=__codelineno-3-5 name=__codelineno-3-5 href=#__codelineno-3-5></a><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=k>partial</span><span class=w> </span><span class=k>struct</span><span class=w> </span><span class=nc>Heal</span><span class=w> </span><span class=p>{</span>
116
+ </span><span id=__span-3-6><a id=__codelineno-3-6 name=__codelineno-3-6 href=#__codelineno-3-6></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=kt>int</span><span class=w> </span><span class=n>amount</span><span class=p>;</span>
117
+ </span><span id=__span-3-7><a id=__codelineno-3-7 name=__codelineno-3-7 href=#__codelineno-3-7></a><span class=p>}</span>
118
+ </span></code></pre></div> <h4 id=what-are-those-dxsomething-tags>What are those <code>[DxSomething]</code> tags?<a class=headerlink href=#what-are-those-dxsomething-tags title="Anchor link to this section">&para;</a></h4> <p>These are <strong>attributes</strong> that work with C# source generators to produce boilerplate code at compile time:</p> <ul> <li><strong><code>[DxTargetedMessage]</code></strong> - Marks this struct as a targeted message and generates the required emit methods</li> <li><strong><code>[DxAutoConstructor]</code></strong> - Generates a constructor that initializes all fields</li> </ul> <p>For example, <code>[DxAutoConstructor]</code> generates this constructor automatically:</p> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-4-1><a id=__codelineno-4-1 name=__codelineno-4-1 href=#__codelineno-4-1></a><span class=k>public</span><span class=w> </span><span class=nf>Heal</span><span class=p>(</span><span class=kt>int</span><span class=w> </span><span class=n>amount</span><span class=p>)</span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>amount</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>amount</span><span class=p>;</span><span class=w> </span><span class=p>}</span>
119
+ </span></code></pre></div> <p><strong>Why <code>partial</code>?</strong> The <code>partial</code> keyword allows the source generator to add the generated code to your type in a separate file during compilation.</p> <p><strong>Want to learn more?</strong> See <a href=../../reference/helpers/ >Helpers &amp; Source Generation</a> for the full explanation!</p> <h3 id=step-2-listen-for-it>Step 2: Listen for It<a class=headerlink href=#step-2-listen-for-it title="Anchor link to this section">&para;</a></h3> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-5-1><a id=__codelineno-5-1 name=__codelineno-5-1 href=#__codelineno-5-1></a><span class=k>using</span><span class=w> </span><span class=nn>DxMessaging.Unity</span><span class=p>;</span>
120
+ </span><span id=__span-5-2><a id=__codelineno-5-2 name=__codelineno-5-2 href=#__codelineno-5-2></a>
121
+ </span><span id=__span-5-3><a id=__codelineno-5-3 name=__codelineno-5-3 href=#__codelineno-5-3></a><span class=k>public</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>Player</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>MessageAwareComponent</span><span class=w> </span><span class=p>{</span>
122
+ </span><span id=__span-5-4><a id=__codelineno-5-4 name=__codelineno-5-4 href=#__codelineno-5-4></a><span class=w> </span><span class=k>protected</span><span class=w> </span><span class=k>override</span><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>RegisterMessageHandlers</span><span class=p>()</span><span class=w> </span><span class=p>{</span>
123
+ </span><span id=__span-5-5><a id=__codelineno-5-5 name=__codelineno-5-5 href=#__codelineno-5-5></a><span class=w> </span><span class=k>base</span><span class=p>.</span><span class=n>RegisterMessageHandlers</span><span class=p>();</span>
124
+ </span><span id=__span-5-6><a id=__codelineno-5-6 name=__codelineno-5-6 href=#__codelineno-5-6></a><span class=w> </span><span class=c1>// &quot;When someone sends Heal to ME, call OnHeal&quot;</span>
125
+ </span><span id=__span-5-7><a id=__codelineno-5-7 name=__codelineno-5-7 href=#__codelineno-5-7></a><span class=w> </span><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Token</span><span class=p>.</span><span class=n>RegisterComponentTargeted</span><span class=o>&lt;</span><span class=n>Heal</span><span class=o>&gt;</span><span class=p>(</span><span class=k>this</span><span class=p>,</span><span class=w> </span><span class=n>OnHeal</span><span class=p>);</span>
126
+ </span><span id=__span-5-8><a id=__codelineno-5-8 name=__codelineno-5-8 href=#__codelineno-5-8></a><span class=w> </span><span class=p>}</span>
127
+ </span><span id=__span-5-9><a id=__codelineno-5-9 name=__codelineno-5-9 href=#__codelineno-5-9></a>
128
+ </span><span id=__span-5-10><a id=__codelineno-5-10 name=__codelineno-5-10 href=#__codelineno-5-10></a><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>OnHeal</span><span class=p>(</span><span class=k>ref</span><span class=w> </span><span class=n>Heal</span><span class=w> </span><span class=n>msg</span><span class=p>)</span><span class=w> </span><span class=p>{</span>
129
+ </span><span id=__span-5-11><a id=__codelineno-5-11 name=__codelineno-5-11 href=#__codelineno-5-11></a><span class=w> </span><span class=n>health</span><span class=w> </span><span class=o>+=</span><span class=w> </span><span class=n>msg</span><span class=p>.</span><span class=n>amount</span><span class=p>;</span>
130
+ </span><span id=__span-5-12><a id=__codelineno-5-12 name=__codelineno-5-12 href=#__codelineno-5-12></a><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>$&quot;Healed {msg.amount}!&quot;</span><span class=p>);</span>
131
+ </span><span id=__span-5-13><a id=__codelineno-5-13 name=__codelineno-5-13 href=#__codelineno-5-13></a><span class=w> </span><span class=p>}</span>
132
+ </span><span id=__span-5-14><a id=__codelineno-5-14 name=__codelineno-5-14 href=#__codelineno-5-14></a><span class=p>}</span>
133
+ </span></code></pre></div> <p><strong>Automatic:</strong> <code>MessageAwareComponent</code> handles all the lifecycle automatically.</p> <ul> <li>Creates registration in <code>Awake()</code></li> <li>Activates in <code>OnEnable()</code></li> <li>Deactivates in <code>OnDisable()</code></li> <li>Cleans up in <code>OnDestroy()</code></li> </ul> <h3 id=step-3-send-it>Step 3: Send It<a class=headerlink href=#step-3-send-it title="Anchor link to this section">&para;</a></h3> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-6-1><a id=__codelineno-6-1 name=__codelineno-6-1 href=#__codelineno-6-1></a><span class=c1>// From anywhere in your code:</span>
134
+ </span><span id=__span-6-2><a id=__codelineno-6-2 name=__codelineno-6-2 href=#__codelineno-6-2></a><span class=kt>var</span><span class=w> </span><span class=n>healMsg</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>Heal</span><span class=p>(</span><span class=mi>50</span><span class=p>);</span>
135
+ </span><span id=__span-6-3><a id=__codelineno-6-3 name=__codelineno-6-3 href=#__codelineno-6-3></a><span class=n>healMsg</span><span class=p>.</span><span class=n>EmitComponentTargeted</span><span class=p>(</span><span class=n>playerComponent</span><span class=p>);</span>
136
+ </span><span id=__span-6-4><a id=__codelineno-6-4 name=__codelineno-6-4 href=#__codelineno-6-4></a>
137
+ </span><span id=__span-6-5><a id=__codelineno-6-5 name=__codelineno-6-5 href=#__codelineno-6-5></a><span class=c1>// Player will receive this message.</span>
138
+ </span></code></pre></div> <h2 id=common-patterns-visualized>Common Patterns Visualized<a class=headerlink href=#common-patterns-visualized title="Anchor link to this section">&para;</a></h2> <h3 id=pattern-scene-transition>Pattern: Scene Transition<a class=headerlink href=#pattern-scene-transition title="Anchor link to this section">&para;</a></h3> <pre class=mermaid><code>%%{init: {'theme': 'neutral'}}%%
139
+ sequenceDiagram
140
+ participant SM as SceneManager
141
+ participant Bus as Message Bus
142
+ participant Audio as AudioSystem
143
+ participant Save as SaveSystem
144
+
145
+ Note over SM: Scene is changing
146
+ SM-&gt;&gt;Bus: SceneChanged(sceneIndex: 2)
147
+
148
+ Note over Bus: Message broadcast to all listeners
149
+
150
+ Bus-&gt;&gt;Audio: SceneChanged received
151
+ Audio-&gt;&gt;Audio: FadeOutMusic()
152
+
153
+ Bus-&gt;&gt;Save: SceneChanged received
154
+ Save-&gt;&gt;Save: SaveGame()
155
+
156
+ Note over Audio,Save: All independent,&lt;br/&gt;no coupling</code></pre> <p><strong>Why this works:</strong> AudioSystem and SaveSystem don't know about SceneManager or each other. They just listen for <code>SceneChanged</code> messages and react independently.</p> <p>Code:</p> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-7-1><a id=__codelineno-7-1 name=__codelineno-7-1 href=#__codelineno-7-1></a><span class=c1>// Define</span>
157
+ </span><span id=__span-7-2><a id=__codelineno-7-2 name=__codelineno-7-2 href=#__codelineno-7-2></a><span class=na>[DxUntargetedMessage]</span>
158
+ </span><span id=__span-7-3><a id=__codelineno-7-3 name=__codelineno-7-3 href=#__codelineno-7-3></a><span class=na>[DxAutoConstructor]</span>
159
+ </span><span id=__span-7-4><a id=__codelineno-7-4 name=__codelineno-7-4 href=#__codelineno-7-4></a><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=k>partial</span><span class=w> </span><span class=k>struct</span><span class=w> </span><span class=nc>SceneChanged</span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=k>public</span><span class=w> </span><span class=k>readonly</span><span class=w> </span><span class=kt>int</span><span class=w> </span><span class=n>sceneIndex</span><span class=p>;</span><span class=w> </span><span class=p>}</span>
160
+ </span><span id=__span-7-5><a id=__codelineno-7-5 name=__codelineno-7-5 href=#__codelineno-7-5></a>
161
+ </span><span id=__span-7-6><a id=__codelineno-7-6 name=__codelineno-7-6 href=#__codelineno-7-6></a><span class=c1>// Anyone can send</span>
162
+ </span><span id=__span-7-7><a id=__codelineno-7-7 name=__codelineno-7-7 href=#__codelineno-7-7></a><span class=kt>var</span><span class=w> </span><span class=n>msg</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>SceneChanged</span><span class=p>(</span><span class=mi>2</span><span class=p>);</span>
163
+ </span><span id=__span-7-8><a id=__codelineno-7-8 name=__codelineno-7-8 href=#__codelineno-7-8></a><span class=n>msg</span><span class=p>.</span><span class=n>Emit</span><span class=p>();</span>
164
+ </span><span id=__span-7-9><a id=__codelineno-7-9 name=__codelineno-7-9 href=#__codelineno-7-9></a>
165
+ </span><span id=__span-7-10><a id=__codelineno-7-10 name=__codelineno-7-10 href=#__codelineno-7-10></a><span class=c1>// Many can listen independently</span>
166
+ </span><span id=__span-7-11><a id=__codelineno-7-11 name=__codelineno-7-11 href=#__codelineno-7-11></a><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>audioToken</span><span class=p>.</span><span class=n>RegisterUntargeted</span><span class=o>&lt;</span><span class=n>SceneChanged</span><span class=o>&gt;</span><span class=p>(</span><span class=n>OnScene</span><span class=p>);</span>
167
+ </span><span id=__span-7-12><a id=__codelineno-7-12 name=__codelineno-7-12 href=#__codelineno-7-12></a><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>saveToken</span><span class=p>.</span><span class=n>RegisterUntargeted</span><span class=o>&lt;</span><span class=n>SceneChanged</span><span class=o>&gt;</span><span class=p>(</span><span class=n>OnScene</span><span class=p>);</span>
168
+ </span></code></pre></div> <h3 id=pattern-player-input---action>Pattern: Player Input -&gt; Action<a class=headerlink href=#pattern-player-input---action title="Anchor link to this section">&para;</a></h3> <pre class=mermaid><code>%%{init: {'theme': 'neutral'}}%%
169
+ sequenceDiagram
170
+ participant Input as InputSystem
171
+ participant Bus as Message Bus
172
+ participant Player as Player
173
+
174
+ Note over Input: User presses Space
175
+ Input-&gt;&gt;Bus: Jump(force: 10f)&lt;br/&gt;[Targeted to Player]
176
+
177
+ Bus-&gt;&gt;Player: Jump message received
178
+ Player-&gt;&gt;Player: ApplyForce()&lt;br/&gt;rb.AddForce(...)
179
+
180
+ Note over Input,Player: Decoupled!&lt;br/&gt;Input doesn't reference Player</code></pre> <p><strong>Why this works:</strong> InputSystem doesn't need a reference to Player. It just sends a <code>Jump</code> message targeted at the player, and the player responds.</p> <p>Code:</p> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-8-1><a id=__codelineno-8-1 name=__codelineno-8-1 href=#__codelineno-8-1></a><span class=c1>// Input system (doesn&#39;t know about Player!)</span>
181
+ </span><span id=__span-8-2><a id=__codelineno-8-2 name=__codelineno-8-2 href=#__codelineno-8-2></a><span class=k>void</span><span class=w> </span><span class=nf>Update</span><span class=p>()</span><span class=w> </span><span class=p>{</span>
182
+ </span><span id=__span-8-3><a id=__codelineno-8-3 name=__codelineno-8-3 href=#__codelineno-8-3></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>Input</span><span class=p>.</span><span class=n>GetKeyDown</span><span class=p>(</span><span class=n>KeyCode</span><span class=p>.</span><span class=n>Space</span><span class=p>))</span><span class=w> </span><span class=p>{</span>
183
+ </span><span id=__span-8-4><a id=__codelineno-8-4 name=__codelineno-8-4 href=#__codelineno-8-4></a><span class=w> </span><span class=kt>var</span><span class=w> </span><span class=n>jump</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>Jump</span><span class=p>(</span><span class=mf>10f</span><span class=p>);</span>
184
+ </span><span id=__span-8-5><a id=__codelineno-8-5 name=__codelineno-8-5 href=#__codelineno-8-5></a><span class=w> </span><span class=n>jump</span><span class=p>.</span><span class=n>EmitComponentTargeted</span><span class=p>(</span><span class=n>playerController</span><span class=p>);</span>
185
+ </span><span id=__span-8-6><a id=__codelineno-8-6 name=__codelineno-8-6 href=#__codelineno-8-6></a><span class=w> </span><span class=p>}</span>
186
+ </span><span id=__span-8-7><a id=__codelineno-8-7 name=__codelineno-8-7 href=#__codelineno-8-7></a><span class=p>}</span>
187
+ </span><span id=__span-8-8><a id=__codelineno-8-8 name=__codelineno-8-8 href=#__codelineno-8-8></a>
188
+ </span><span id=__span-8-9><a id=__codelineno-8-9 name=__codelineno-8-9 href=#__codelineno-8-9></a><span class=c1>// Player (doesn&#39;t know about Input system!)</span>
189
+ </span><span id=__span-8-10><a id=__codelineno-8-10 name=__codelineno-8-10 href=#__codelineno-8-10></a><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>token</span><span class=p>.</span><span class=n>RegisterComponentTargeted</span><span class=o>&lt;</span><span class=n>Jump</span><span class=o>&gt;</span><span class=p>(</span><span class=k>this</span><span class=p>,</span><span class=w> </span><span class=n>OnJump</span><span class=p>);</span>
190
+ </span><span id=__span-8-11><a id=__codelineno-8-11 name=__codelineno-8-11 href=#__codelineno-8-11></a><span class=k>void</span><span class=w> </span><span class=nf>OnJump</span><span class=p>(</span><span class=k>ref</span><span class=w> </span><span class=n>Jump</span><span class=w> </span><span class=n>msg</span><span class=p>)</span><span class=w> </span><span class=p>{</span>
191
+ </span><span id=__span-8-12><a id=__codelineno-8-12 name=__codelineno-8-12 href=#__codelineno-8-12></a><span class=w> </span><span class=n>rb</span><span class=p>.</span><span class=n>AddForce</span><span class=p>(</span><span class=n>Vector3</span><span class=p>.</span><span class=n>up</span><span class=w> </span><span class=o>*</span><span class=w> </span><span class=n>msg</span><span class=p>.</span><span class=n>force</span><span class=p>,</span><span class=w> </span><span class=n>ForceMode</span><span class=p>.</span><span class=n>Impulse</span><span class=p>);</span>
192
+ </span><span id=__span-8-13><a id=__codelineno-8-13 name=__codelineno-8-13 href=#__codelineno-8-13></a><span class=p>}</span>
193
+ </span></code></pre></div> <h3 id=pattern-achievement-tracking>Pattern: Achievement Tracking<a class=headerlink href=#pattern-achievement-tracking title="Anchor link to this section">&para;</a></h3> <pre class=mermaid><code>%%{init: {'theme': 'neutral'}}%%
194
+ sequenceDiagram
195
+ participant E as Enemy
196
+ participant P as Player
197
+ participant C as Chest
198
+ participant Bus as Message Bus
199
+ participant Ach as Achievement System
200
+
201
+ Note over Ach: Listens to ALL messages
202
+
203
+ E-&gt;&gt;Bus: EnemyKilled
204
+ Bus-&gt;&gt;Ach: CheckProgress()&lt;br/&gt;UnlockIfReady()
205
+
206
+ P-&gt;&gt;Bus: LevelCompleted
207
+ Bus-&gt;&gt;Ach: CheckProgress()&lt;br/&gt;UnlockIfReady()
208
+
209
+ C-&gt;&gt;Bus: ChestOpened
210
+ Bus-&gt;&gt;Ach: CheckProgress()&lt;br/&gt;UnlockIfReady()
211
+
212
+ Note over Ach: Sees EVERYTHING&lt;br/&gt;without coupling!</code></pre> <p><strong>Why this works:</strong> Achievement System uses <code>RegisterGlobalAcceptAll()</code> to observe every message type, tracking progress across the entire game without any system knowing about it.</p> <p>Code:</p> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-9-1><a id=__codelineno-9-1 name=__codelineno-9-1 href=#__codelineno-9-1></a><span class=k>public</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>AchievementSystem</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>MessageAwareComponent</span><span class=w> </span><span class=p>{</span>
213
+ </span><span id=__span-9-2><a id=__codelineno-9-2 name=__codelineno-9-2 href=#__codelineno-9-2></a><span class=w> </span><span class=k>protected</span><span class=w> </span><span class=k>override</span><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>RegisterMessageHandlers</span><span class=p>()</span><span class=w> </span><span class=p>{</span>
214
+ </span><span id=__span-9-3><a id=__codelineno-9-3 name=__codelineno-9-3 href=#__codelineno-9-3></a><span class=w> </span><span class=k>base</span><span class=p>.</span><span class=n>RegisterMessageHandlers</span><span class=p>();</span>
215
+ </span><span id=__span-9-4><a id=__codelineno-9-4 name=__codelineno-9-4 href=#__codelineno-9-4></a><span class=w> </span><span class=c1>// Listen to EVERYTHING</span>
216
+ </span><span id=__span-9-5><a id=__codelineno-9-5 name=__codelineno-9-5 href=#__codelineno-9-5></a><span class=w> </span><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Token</span><span class=p>.</span><span class=n>RegisterGlobalAcceptAll</span><span class=p>(</span>
217
+ </span><span id=__span-9-6><a id=__codelineno-9-6 name=__codelineno-9-6 href=#__codelineno-9-6></a><span class=w> </span><span class=p>(</span><span class=k>ref</span><span class=w> </span><span class=n>IUntargetedMessage</span><span class=w> </span><span class=n>m</span><span class=p>)</span><span class=w> </span><span class=o>=&gt;</span><span class=w> </span><span class=n>Check</span><span class=p>(</span><span class=n>m</span><span class=p>),</span>
218
+ </span><span id=__span-9-7><a id=__codelineno-9-7 name=__codelineno-9-7 href=#__codelineno-9-7></a><span class=w> </span><span class=p>(</span><span class=k>ref</span><span class=w> </span><span class=n>InstanceId</span><span class=w> </span><span class=n>t</span><span class=p>,</span><span class=w> </span><span class=k>ref</span><span class=w> </span><span class=n>ITargetedMessage</span><span class=w> </span><span class=n>m</span><span class=p>)</span><span class=w> </span><span class=o>=&gt;</span><span class=w> </span><span class=n>Check</span><span class=p>(</span><span class=n>m</span><span class=p>),</span>
219
+ </span><span id=__span-9-8><a id=__codelineno-9-8 name=__codelineno-9-8 href=#__codelineno-9-8></a><span class=w> </span><span class=p>(</span><span class=k>ref</span><span class=w> </span><span class=n>InstanceId</span><span class=w> </span><span class=n>s</span><span class=p>,</span><span class=w> </span><span class=k>ref</span><span class=w> </span><span class=n>IBroadcastMessage</span><span class=w> </span><span class=n>m</span><span class=p>)</span><span class=w> </span><span class=o>=&gt;</span><span class=w> </span><span class=n>Check</span><span class=p>(</span><span class=n>m</span><span class=p>)</span>
220
+ </span><span id=__span-9-9><a id=__codelineno-9-9 name=__codelineno-9-9 href=#__codelineno-9-9></a><span class=w> </span><span class=p>);</span>
221
+ </span><span id=__span-9-10><a id=__codelineno-9-10 name=__codelineno-9-10 href=#__codelineno-9-10></a><span class=w> </span><span class=p>}</span>
222
+ </span><span id=__span-9-11><a id=__codelineno-9-11 name=__codelineno-9-11 href=#__codelineno-9-11></a><span class=p>}</span>
223
+ </span></code></pre></div> <h2 id=when-to-use-which-message-type>When to Use Which Message Type<a class=headerlink href=#when-to-use-which-message-type title="Anchor link to this section">&para;</a></h2> <h3 id=use-untargeted-when>Use Untargeted When<a class=headerlink href=#use-untargeted-when title="Anchor link to this section">&para;</a></h3> <ul> <li>Global game state changes (pause, settings, scene load)</li> <li>System-wide announcements</li> <li>Configuration updates</li> </ul> <h3 id=use-targeted-when>Use Targeted When<a class=headerlink href=#use-targeted-when title="Anchor link to this section">&para;</a></h3> <ul> <li>Commanding a specific object ("You, do this!")</li> <li>UI updates for specific elements</li> <li>Direct communication (A -&gt; B)</li> </ul> <h3 id=use-broadcast-when>Use Broadcast When<a class=headerlink href=#use-broadcast-when title="Anchor link to this section">&para;</a></h3> <ul> <li>Events others should know about ("I did this!")</li> <li>Analytics tracking</li> <li>Achievement triggers</li> <li>Notifications from specific sources</li> </ul> <h2 id=mental-model-restaurant-analogy>Mental Model: Restaurant Analogy<a class=headerlink href=#mental-model-restaurant-analogy title="Anchor link to this section">&para;</a></h2> <p>Think of DxMessaging like a restaurant:</p> <h3 id=untargeted--restaurant-announcement>Untargeted = Restaurant Announcement<a class=headerlink href=#untargeted--restaurant-announcement title="Anchor link to this section">&para;</a></h3> <blockquote> <p>"Attention all customers: We're closing in 10 minutes!"</p> <p>-&gt; Everyone hears it</p> </blockquote> <h3 id=targeted--waiter-delivering-food>Targeted = Waiter Delivering Food<a class=headerlink href=#targeted--waiter-delivering-food title="Anchor link to this section">&para;</a></h3> <blockquote> <p>"Order for table 5: Here's your burger"</p> <p>-&gt; Only table 5 gets it</p> </blockquote> <h3 id=broadcast--customer-calling-waiter>Broadcast = Customer Calling Waiter<a class=headerlink href=#broadcast--customer-calling-waiter title="Anchor link to this section">&para;</a></h3> <blockquote> <p>"Excuse me, I need a refill!" (from table 3)</p> <p>-&gt; Comes from table 3</p> <p>-&gt; Any available waiter can respond</p> <p>-&gt; Manager might track it for statistics</p> </blockquote> <h2 id=debugging-visualized>Debugging Visualized<a class=headerlink href=#debugging-visualized title="Anchor link to this section">&para;</a></h2> <p>DxMessaging has built-in Inspector support!</p> <h3 id=messagingcomponent-inspector>MessagingComponent Inspector<a class=headerlink href=#messagingcomponent-inspector title="Anchor link to this section">&para;</a></h3> <h4 id=message-history-last-10>Message History (last 10)<a class=headerlink href=#message-history-last-10 title="Anchor link to this section">&para;</a></h4> <ul> <li><code>12:34:05 - Heal -&gt; Player (50)</code></li> <li><code>12:34:03 - Jump -&gt; Player</code></li> <li><code>12:34:01 - GamePaused (global)</code></li> </ul> <h5 id=registrations>Registrations<a class=headerlink href=#registrations title="Anchor link to this section">&para;</a></h5> <ul> <li>Heal (priority: 0, 5 calls)</li> <li>Jump (priority: 0, 2 calls)</li> <li>TookDamage (priority: 10)</li> </ul> <h2 id=performance-at-a-glance>Performance at a Glance<a class=headerlink href=#performance-at-a-glance title="Anchor link to this section">&para;</a></h2> <table> <thead> <tr> <th>Metric</th> <th>Traditional C# Events</th> <th>DxMessaging</th> </tr> </thead> <tbody> <tr> <td><strong>Speed</strong></td> <td>(baseline)</td> <td>(~10ns slower, negligible)</td> </tr> <tr> <td><strong>Memory</strong></td> <td>Can leak!</td> <td>Automatic cleanup (struct messages)</td> </tr> <tr> <td><strong>Coupling</strong></td> <td>Tight coupling</td> <td>Zero coupling</td> </tr> </tbody> </table> <p><strong>Bottom line:</strong> Slightly slower than raw events, but:</p> <ul> <li>Prevents common memory leaks</li> <li>Zero coupling</li> <li>Full observability</li> <li>Predictable ordering</li> </ul> <h2 id=learning-path>Learning Path<a class=headerlink href=#learning-path title="Anchor link to this section">&para;</a></h2> <pre class=mermaid><code>%%{init: {'theme': 'neutral'}}%%
224
+ graph TD
225
+ Start[START HERE&lt;br/&gt;Read this Visual Guide&lt;br/&gt;5 min]
226
+ Start --&gt; Step2[Try Quick Start example&lt;br/&gt;5 min&lt;br/&gt;Define -&gt; Listen -&gt; Send]
227
+ Step2 --&gt; Step3[Import Mini Combat sample&lt;br/&gt;10 min&lt;br/&gt;See it in action!]
228
+ Step3 --&gt; Step4[Read Common Patterns&lt;br/&gt;15 min&lt;br/&gt;Real-world solutions]
229
+ Step4 --&gt; Step5[Build your first feature!&lt;br/&gt;30 min&lt;br/&gt;You're ready!]
230
+
231
+ classDef primary stroke-width:3px
232
+ class Start primary
233
+ classDef success stroke-width:2px
234
+ class Step5 success
235
+ classDef secondary stroke-width:2px
236
+ class Step2,Step3,Step4 secondary</code></pre> <h2 id=common-beginner-questions>Common Beginner Questions<a class=headerlink href=#common-beginner-questions title="Anchor link to this section">&para;</a></h2> <h3 id=do-i-always-need-messageawarecomponent>"Do I always need MessageAwareComponent?"<a class=headerlink href=#do-i-always-need-messageawarecomponent title="Anchor link to this section">&para;</a></h3> <p><strong>For Unity:</strong> Yes! It's the easiest way. Think of it like <code>MonoBehaviour</code> - you inherit from it and it handles all the messy lifecycle stuff automatically.</p> <p><strong>For pure C#:</strong> No, you can use <code>MessageRegistrationToken</code> directly if you're not in Unity.</p> <p><strong>Bottom line:</strong> If you're in Unity, use <code>MessageAwareComponent</code>. It handles subscription lifecycle automatically, which can reduce debugging related to memory leaks.</p> <h3 id=can-i-send-a-message-to-multiple-targets>"Can I send a message to multiple targets?"<a class=headerlink href=#can-i-send-a-message-to-multiple-targets title="Anchor link to this section">&para;</a></h3> <p><strong>No</strong> - Targeted messages go to ONE specific entity (like mailing a letter to one address).</p> <h4 id=instead-use>Instead, use<a class=headerlink href=#instead-use title="Anchor link to this section">&para;</a></h4> <ul> <li><strong>Untargeted</strong> if literally everyone should hear it (like a megaphone announcement)</li> <li><strong>Broadcast</strong> if it's from one source and many can observe (like a news broadcast)</li> </ul> <h5 id=example>Example<a class=headerlink href=#example title="Anchor link to this section">&para;</a></h5> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-10-1><a id=__codelineno-10-1 name=__codelineno-10-1 href=#__codelineno-10-1></a><span class=c1>// DON&#39;T: Try to target multiple entities</span>
237
+ </span><span id=__span-10-2><a id=__codelineno-10-2 name=__codelineno-10-2 href=#__codelineno-10-2></a><span class=n>msg</span><span class=p>.</span><span class=n>EmitComponentTargeted</span><span class=p>(</span><span class=n>player1</span><span class=p>);</span>
238
+ </span><span id=__span-10-3><a id=__codelineno-10-3 name=__codelineno-10-3 href=#__codelineno-10-3></a><span class=n>msg</span><span class=p>.</span><span class=n>EmitComponentTargeted</span><span class=p>(</span><span class=n>player2</span><span class=p>);</span><span class=w> </span><span class=c1>// Feels wrong, right?</span>
239
+ </span><span id=__span-10-4><a id=__codelineno-10-4 name=__codelineno-10-4 href=#__codelineno-10-4></a>
240
+ </span><span id=__span-10-5><a id=__codelineno-10-5 name=__codelineno-10-5 href=#__codelineno-10-5></a><span class=c1>// DO: Use broadcast so everyone can listen</span>
241
+ </span><span id=__span-10-6><a id=__codelineno-10-6 name=__codelineno-10-6 href=#__codelineno-10-6></a><span class=n>msg</span><span class=p>.</span><span class=n>EmitGameObjectBroadcast</span><span class=p>(</span><span class=n>enemy</span><span class=p>);</span><span class=w> </span><span class=c1>// Now anyone can observe this enemy</span>
242
+ </span></code></pre></div> <h3 id=what-if-i-forget-to-unsubscribe>"What if I forget to unsubscribe?"<a class=headerlink href=#what-if-i-forget-to-unsubscribe title="Anchor link to this section">&para;</a></h3> <h4 id=the-system-handles-cleanup-automatically>The system handles cleanup automatically<a class=headerlink href=#the-system-handles-cleanup-automatically title="Anchor link to this section">&para;</a></h4> <p>When your component is destroyed, DxMessaging cleans up registrations for you. No <code>OnDestroy()</code> needed. This reduces the likelihood of common memory leak patterns.</p> <h4 id=old-way-easy-to-forget>Old way (easy to forget)<a class=headerlink href=#old-way-easy-to-forget title="Anchor link to this section">&para;</a></h4> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-11-1><a id=__codelineno-11-1 name=__codelineno-11-1 href=#__codelineno-11-1></a><span class=k>void</span><span class=w> </span><span class=nf>OnEnable</span><span class=p>()</span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=n>GameManager</span><span class=p>.</span><span class=n>OnScoreChanged</span><span class=w> </span><span class=o>+=</span><span class=w> </span><span class=n>Update</span><span class=p>;</span><span class=w> </span><span class=p>}</span>
243
+ </span><span id=__span-11-2><a id=__codelineno-11-2 name=__codelineno-11-2 href=#__codelineno-11-2></a><span class=k>void</span><span class=w> </span><span class=nf>OnDisable</span><span class=p>()</span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=n>GameManager</span><span class=p>.</span><span class=n>OnScoreChanged</span><span class=w> </span><span class=o>-=</span><span class=w> </span><span class=n>Update</span><span class=p>;</span><span class=w> </span><span class=p>}</span><span class=w> </span><span class=c1>// Forgot this? LEAK!</span>
244
+ </span></code></pre></div> <h5 id=dxmessaging-way-automatic-management>DxMessaging way (automatic management)<a class=headerlink href=#dxmessaging-way-automatic-management title="Anchor link to this section">&para;</a></h5> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-12-1><a id=__codelineno-12-1 name=__codelineno-12-1 href=#__codelineno-12-1></a><span class=k>protected</span><span class=w> </span><span class=k>override</span><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>RegisterMessageHandlers</span><span class=p>()</span><span class=w> </span><span class=p>{</span>
245
+ </span><span id=__span-12-2><a id=__codelineno-12-2 name=__codelineno-12-2 href=#__codelineno-12-2></a><span class=w> </span><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Token</span><span class=p>.</span><span class=n>RegisterUntargeted</span><span class=o>&lt;</span><span class=n>ScoreChanged</span><span class=o>&gt;</span><span class=p>(</span><span class=n>Update</span><span class=p>);</span>
246
+ </span><span id=__span-12-3><a id=__codelineno-12-3 name=__codelineno-12-3 href=#__codelineno-12-3></a><span class=p>}</span>
247
+ </span><span id=__span-12-4><a id=__codelineno-12-4 name=__codelineno-12-4 href=#__codelineno-12-4></a><span class=c1>// Automatic cleanup when component is destroyed.</span>
248
+ </span></code></pre></div> <h3 id=is-it-slower-than-regular-events>"Is it slower than regular events?"<a class=headerlink href=#is-it-slower-than-regular-events title="Anchor link to this section">&para;</a></h3> <p><strong>Barely</strong> (~10ns per handler = 0.00001 milliseconds).</p> <h4 id=benchmark-comparison>Benchmark comparison<a class=headerlink href=#benchmark-comparison title="Anchor link to this section">&para;</a></h4> <ul> <li>Regular C# event: ~50ns</li> <li>DxMessaging: ~60ns</li> <li>Difference: ~10ns per invocation</li> </ul> <p>You get automatic lifecycle, automatic cleanup, full observability, and predictable ordering for approximately 20% overhead compared to direct method calls.</p> <h3 id=can-i-cancel-a-message>"Can I cancel a message?"<a class=headerlink href=#can-i-cancel-a-message title="Anchor link to this section">&para;</a></h3> <h4 id=yes-thats-what-interceptors-are-for>Yes! That's what interceptors are for<a class=headerlink href=#yes-thats-what-interceptors-are-for title="Anchor link to this section">&para;</a></h4> <div class="language-csharp highlight"><span class=filename>C#</span><pre><span></span><code><span id=__span-13-1><a id=__codelineno-13-1 name=__codelineno-13-1 href=#__codelineno-13-1></a><span class=c1>// Cancel invalid damage</span>
249
+ </span><span id=__span-13-2><a id=__codelineno-13-2 name=__codelineno-13-2 href=#__codelineno-13-2></a><span class=n>_</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>token</span><span class=p>.</span><span class=n>RegisterBroadcastInterceptor</span><span class=o>&lt;</span><span class=n>TookDamage</span><span class=o>&gt;</span><span class=p>(</span>
250
+ </span><span id=__span-13-3><a id=__codelineno-13-3 name=__codelineno-13-3 href=#__codelineno-13-3></a><span class=w> </span><span class=p>(</span><span class=k>ref</span><span class=w> </span><span class=n>InstanceId</span><span class=w> </span><span class=n>source</span><span class=p>,</span><span class=w> </span><span class=k>ref</span><span class=w> </span><span class=n>TookDamage</span><span class=w> </span><span class=n>msg</span><span class=p>)</span><span class=w> </span><span class=o>=&gt;</span><span class=w> </span><span class=p>{</span>
251
+ </span><span id=__span-13-4><a id=__codelineno-13-4 name=__codelineno-13-4 href=#__codelineno-13-4></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>msg</span><span class=p>.</span><span class=n>amount</span><span class=w> </span><span class=o>&lt;=</span><span class=w> </span><span class=mi>0</span><span class=p>)</span><span class=w> </span><span class=k>return</span><span class=w> </span><span class=k>false</span><span class=p>;</span><span class=w> </span><span class=c1>// Cancel invalid damage</span>
252
+ </span><span id=__span-13-5><a id=__codelineno-13-5 name=__codelineno-13-5 href=#__codelineno-13-5></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>IsInvincible</span><span class=p>(</span><span class=n>source</span><span class=p>))</span><span class=w> </span><span class=k>return</span><span class=w> </span><span class=k>false</span><span class=p>;</span><span class=w> </span><span class=c1>// Cancel during invincibility</span>
253
+ </span><span id=__span-13-6><a id=__codelineno-13-6 name=__codelineno-13-6 href=#__codelineno-13-6></a><span class=w> </span><span class=k>return</span><span class=w> </span><span class=k>true</span><span class=p>;</span><span class=w> </span><span class=c1>// Allow</span>
254
+ </span><span id=__span-13-7><a id=__codelineno-13-7 name=__codelineno-13-7 href=#__codelineno-13-7></a><span class=w> </span><span class=p>}</span>
255
+ </span><span id=__span-13-8><a id=__codelineno-13-8 name=__codelineno-13-8 href=#__codelineno-13-8></a><span class=p>);</span>
256
+ </span></code></pre></div> <h5 id=real-world-uses_3>Real-world uses<a class=headerlink href=#real-world-uses_3 title="Anchor link to this section">&para;</a></h5> <ul> <li>Block input during cutscenes</li> <li>Cancel damage when invincible</li> <li>Prevent cheating (clamp values)</li> <li>Enforce game rules globally</li> </ul> <h3 id=can-i-see-what-messages-are-firing>"Can I see what messages are firing?"<a class=headerlink href=#can-i-see-what-messages-are-firing title="Anchor link to this section">&para;</a></h3> <h4 id=yes-open-any-component-in-the-inspector-and-scroll-down>Yes! Open any component in the Inspector and scroll down<a class=headerlink href=#yes-open-any-component-in-the-inspector-and-scroll-down title="Anchor link to this section">&para;</a></h4> <p>You'll see:</p> <ul> <li>Message history (last 50 messages with timestamps)</li> <li>Active registrations (what you're listening to)</li> <li>Call counts (how many times each handler ran)</li> </ul> <p><strong>No more guessing.</strong> You can literally see your event flow in real-time.</p> <h2 id=quick-checklist-am-i-doing-it-right>Quick Checklist: Am I Doing It Right<a class=headerlink href=#quick-checklist-am-i-doing-it-right title="Anchor link to this section">&para;</a></h2> <ul class=task-list> <li class=task-list-item><label class=task-list-control><input type=checkbox disabled><span class=task-list-indicator></span></label> Using <code>MessageAwareComponent</code> for Unity components?</li> <li class=task-list-item><label class=task-list-control><input type=checkbox disabled><span class=task-list-indicator></span></label> Defining messages as <code>readonly struct</code>?</li> <li class=task-list-item><label class=task-list-control><input type=checkbox disabled><span class=task-list-indicator></span></label> Using <code>[DxAutoConstructor]</code> to avoid boilerplate?</li> <li class=task-list-item><label class=task-list-control><input type=checkbox disabled><span class=task-list-indicator></span></label> Storing struct in variable before emitting?</li> <li class=task-list-item><label class=task-list-control><input type=checkbox disabled><span class=task-list-indicator></span></label> Choosing the right message type (Untargeted/Targeted/Broadcast)?</li> <li class=task-list-item><label class=task-list-control><input type=checkbox disabled><span class=task-list-indicator></span></label> Using GameObject/Component emit helpers?</li> </ul> <p>If you checked all these, you are following best practices.</p> <h2 id=next-steps>Next Steps<a class=headerlink href=#next-steps title="Anchor link to this section">&para;</a></h2> <p>Ready to dive deeper?</p> <ol> <li><strong><a href=../getting-started/ >Getting Started Guide</a></strong> - Full guide with more details</li> <li><strong><a href=../../guides/patterns/ >Common Patterns</a></strong> - Real-world examples</li> <li><strong><a href=../../concepts/message-types/ >Message Types</a></strong> - Deep dive into when to use what</li> <li><strong><a href=../../guides/diagnostics/ >Diagnostics</a></strong> - Master the Inspector tools</li> </ol> <hr> <p><strong>Summary:</strong> DxMessaging provides a structured approach to inter-component communication. You define the message, specify recipients, and the system handles delivery.</p> <aside class=md-source-file> <span class=md-source-file__fact> <span class=md-icon title="Last update"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg> </span> <span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-timeago" title="January 26, 2026 18:15:02 UTC"><span class=timeago datetime=2026-01-26T18:15:02+00:00 locale=en></span></span><span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-iso_date" title="January 26, 2026 18:15:02 UTC">2026-01-26</span> </span> <span class=md-source-file__fact> <span class=md-icon title=Created> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M14.47 15.08 11 13V7h1.5v5.25l3.08 1.83c-.41.28-.79.62-1.11 1m-1.39 4.84c-.36.05-.71.08-1.08.08-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8c0 .37-.03.72-.08 1.08.69.1 1.33.32 1.92.64.1-.56.16-1.13.16-1.72 0-5.5-4.5-10-10-10S2 6.5 2 12s4.47 10 10 10c.59 0 1.16-.06 1.72-.16-.32-.59-.54-1.23-.64-1.92M18 15v3h-3v2h3v3h2v-3h3v-2h-3v-3z"/></svg> </span> <span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-timeago" title="January 26, 2026 18:15:02 UTC"><span class=timeago datetime=2026-01-26T18:15:02+00:00 locale=en></span></span><span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-iso_date" title="January 26, 2026 18:15:02 UTC">2026-01-26</span> </span> </aside> </article> </div> <script>var tabs=__md_get("__tabs");if(Array.isArray(tabs))e:for(var set of document.querySelectorAll(".tabbed-set")){var labels=set.querySelector(".tabbed-labels");for(var tab of tabs)for(var label of labels.getElementsByTagName("label"))if(label.innerText.trim()===tab){var input=document.getElementById(label.htmlFor);input.checked=!0;continue e}}</script> <script>var target=document.getElementById(location.hash.slice(1));target&&target.name&&(target.checked=target.name.startsWith("__tabbed_"))</script> </div> <button type=button class="md-top md-icon" data-md-component=top hidden> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M13 20h-2V8l-5.5 5.5-1.42-1.42L12 4.16l7.92 7.92-1.42 1.42L13 8z"/></svg> Back to top </button> </main> <footer class=md-footer> <nav class="md-footer__inner md-grid" aria-label=Footer> <a href=../getting-started/ class="md-footer__link md-footer__link--prev" aria-label="Previous: Getting Started Guide"> <div class="md-footer__button md-icon"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M20 11v2H8l5.5 5.5-1.42 1.42L4.16 12l7.92-7.92L13.5 5.5 8 11z"/></svg> </div> <div class=md-footer__title> <span class=md-footer__direction> Previous </span> <div class=md-ellipsis> Getting Started Guide </div> </div> </a> <a href=../../concepts/message-types/ class="md-footer__link md-footer__link--next" aria-label="Next: Message Types"> <div class=md-footer__title> <span class=md-footer__direction> Next </span> <div class=md-ellipsis> Message Types </div> </div> <div class="md-footer__button md-icon"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M4 11v2h12l-5.5 5.5 1.42 1.42L19.84 12l-7.92-7.92L10.5 5.5 16 11z"/></svg> </div> </a> </nav> <div class="md-footer-meta md-typeset"> <div class="md-footer-meta__inner md-grid"> <div class=md-copyright> <div class=md-copyright__highlight> Copyright &copy; 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