com.wallstop-studios.dxmessaging 2.1.2 → 2.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/.github/workflows/dotnet-tests.yml +1 -1
  2. package/AGENTS.md +12 -12
  3. package/Docs/Comparisons.md +5 -5
  4. package/Docs/InterceptorsAndOrdering.md +1 -1
  5. package/Docs/Performance.md +13 -13
  6. package/Docs/QuickReference.md +1 -1
  7. package/Docs/Reference.md +5 -5
  8. package/Editor/Analyzers/WallstopStudios.DxMessaging.SourceGenerators.dll +0 -0
  9. package/Editor/CustomEditors/MessagingComponentEditor.cs +3 -0
  10. package/Editor/DxMessagingEditorInitializer.cs +58 -1
  11. package/Editor/DxMessagingMenu.cs +38 -0
  12. package/Editor/DxMessagingMenu.cs.meta +11 -0
  13. package/Editor/DxMessagingSceneBuildProcessor.cs +81 -0
  14. package/Editor/DxMessagingSceneBuildProcessor.cs.meta +11 -0
  15. package/Editor/Settings/DxMessagingSettings.cs +37 -6
  16. package/Editor/Settings/DxMessagingSettingsProvider.cs +45 -7
  17. package/README.md +1 -1
  18. package/Runtime/Core/Attributes/DxOptionalParameterAttribute.cs +52 -0
  19. package/Runtime/Core/DataStructure/CyclicBuffer.cs +16 -0
  20. package/Runtime/Core/Diagnostics/MessageEmissionData.cs +1 -1
  21. package/Runtime/Core/Diagnostics/MessageRegistrationType.cs +62 -0
  22. package/Runtime/Core/DxMessagingStaticState.cs +108 -0
  23. package/Runtime/Core/DxMessagingStaticState.cs.meta +11 -0
  24. package/Runtime/Core/Extensions/IListExtensions.cs +24 -0
  25. package/Runtime/Core/Extensions/MessageBusExtensions.cs +142 -0
  26. package/Runtime/Core/Helper/MessageCache.cs +16 -0
  27. package/Runtime/Core/Helper/MessageHelperIndexer.cs +77 -0
  28. package/Runtime/Core/InstanceId.cs +86 -0
  29. package/Runtime/Core/MessageBus/DiagnosticsTarget.cs +31 -0
  30. package/Runtime/Core/MessageBus/DiagnosticsTarget.cs.meta +11 -0
  31. package/Runtime/Core/MessageBus/IMessageBus.cs +44 -16
  32. package/Runtime/Core/MessageBus/MessageBus.cs +92 -21
  33. package/Runtime/Core/MessageBus/MessageRegistrationBuilder.cs +44 -0
  34. package/Runtime/Core/MessageBus/MessagingRegistration.cs +60 -2
  35. package/Runtime/Core/MessageBus/RegistrationLog.cs +10 -0
  36. package/Runtime/Core/MessageHandler.cs +107 -6
  37. package/Runtime/Core/MessageRegistrationHandle.cs +59 -0
  38. package/Runtime/Core/MessageRegistrationToken.cs +18 -2
  39. package/Runtime/Core/Messages/ReflexiveMessage.cs +38 -0
  40. package/Runtime/Core/MessagingDebug.cs +16 -1
  41. package/Runtime/Unity/CurrentGlobalMessageBusProvider.cs +4 -0
  42. package/Runtime/Unity/DxMessagingRuntimeInitializer.cs +19 -0
  43. package/Runtime/Unity/DxMessagingRuntimeInitializer.cs.meta +11 -0
  44. package/Runtime/Unity/InitialGlobalMessageBusProvider.cs +4 -0
  45. package/Runtime/Unity/Integrations/Reflex/ReflexRegistrationInstaller.cs +17 -0
  46. package/Runtime/Unity/Integrations/VContainer/VContainerRegistrationExtensions.cs +8 -0
  47. package/Runtime/Unity/Integrations/Zenject/ZenjectRegistrationInstaller.cs +12 -0
  48. package/Runtime/Unity/MessagingComponent.cs +93 -0
  49. package/Samples~/DI/README.md +13 -13
  50. package/Samples~/Mini Combat/README.md +15 -15
  51. package/Samples~/Mini Combat/Walkthrough.md +12 -12
  52. package/Samples~/UI Buttons + Inspector/README.md +4 -4
  53. package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators/DxAutoConstructorGenerator.cs +4 -0
  54. package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators/DxMessageIdGenerator.cs +4 -0
  55. package/Tests/Runtime/Core/DiagnosticsTests.cs +3 -3
  56. package/Tests/Runtime/Core/DxMessagingStaticStateTests.cs +69 -0
  57. package/Tests/Runtime/Core/DxMessagingStaticStateTests.cs.meta +11 -0
  58. package/package.json +1 -1
  59. package/Tests/Runtime/WallstopStudios.DxMessaging.Tests.Runtime.csproj +0 -20
  60. package/Tests/Runtime/WallstopStudios.DxMessaging.Tests.Runtime.csproj.meta +0 -7
@@ -19,7 +19,7 @@ jobs:
19
19
  uses: actions/checkout@v4
20
20
 
21
21
  - name: Setup .NET
22
- uses: actions/setup-dotnet@v3
22
+ uses: actions/setup-dotnet@v5
23
23
  with:
24
24
  dotnet-version: "9.0.x"
25
25
 
package/AGENTS.md CHANGED
@@ -2,12 +2,12 @@
2
2
 
3
3
  ## Project Structure & Module Organization
4
4
 
5
- - `Runtime/` — core library (`DxMessaging.Core`) and Unity components (`DxMessaging.Unity`).
6
- - `Editor/` — editor utilities, analyzers, and setup (`DxMessaging.Editor`).
7
- - `SourceGenerators/` — Roslyn source generators (`netstandard2.0`).
8
- - `Tests/Runtime/` — NUnit/Unity Test Framework tests (e.g., `Core/NominalTests.cs`).
9
- - `Docs/` — usage patterns and examples.
10
- - Package manifest: `package.json` (published to NPM/UPM).
5
+ - [Runtime](Runtime/) — core library (`DxMessaging.Core`) and Unity components (`DxMessaging.Unity`).
6
+ - [Editor](Editor/) — editor utilities, analyzers, and setup (`DxMessaging.Editor`).
7
+ - [SourceGenerators](SourceGenerators/) — Roslyn source generators (`netstandard2.0`).
8
+ - [Tests/Runtime](Tests/Runtime/) — NUnit/Unity Test Framework tests (e.g., [Core Nominal tests](Tests/Runtime/Core/NominalTests.cs)).
9
+ - [Docs](Docs/) — usage patterns and examples.
10
+ - Package manifest: [package.json](package.json) (published to NPM/UPM).
11
11
 
12
12
  ## Build, Test, and Development Commands
13
13
 
@@ -17,9 +17,9 @@
17
17
 
18
18
  ## Coding Style & Naming Conventions
19
19
 
20
- - Indent with 4 spaces for `.cs` (JSON/YAML: 2). CRLF, UTF‑8 BOM (see `.editorconfig`).
20
+ - Indent with 4 spaces for `.cs` (JSON/YAML: 2). CRLF, UTF‑8 BOM (see [.editorconfig](.editorconfig)).
21
21
  - Prefer explicit types over `var`. Braces required. `using` directives inside the namespace.
22
- - Naming: `PascalCase` for types/methods/properties; interfaces `I*`; type parameters `T*`; events prefixed `On*`; public fields lowerCamelCase (matches examples in `README.md`).
22
+ - Naming: `PascalCase` for types/methods/properties; interfaces `I*`; type parameters `T*`; events prefixed `On*`; public fields lowerCamelCase (matches examples in the [README](README.md)).
23
23
  - Place code under `DxMessaging.Core`, `DxMessaging.Unity`, or `DxMessaging.Editor` as appropriate.
24
24
  - Do not use underscores in function names, especially test function names.
25
25
  - Do not use regions, anywhere, ever.
@@ -29,7 +29,7 @@
29
29
  ## Testing Guidelines
30
30
 
31
31
  - Frameworks: NUnit + Unity Test Framework. Use `[Test]`/`[UnityTest]` as needed.
32
- - Location: add files under `Tests/Runtime/<Area>/` named `*Tests.cs` with classes `*Tests`.
32
+ - Location: add files under [Tests/Runtime](Tests/Runtime/) `<Area>/` named `*Tests.cs` with classes `*Tests`.
33
33
  - Keep tests independent: prefer a local `MessageBus` and explicit `MessageRegistrationToken` lifecycles.
34
34
  - Do not use underscores in test function names.
35
35
  - Prefer expressive assertions and failure messages so it is clear what exactly is failing when a test fails.
@@ -43,10 +43,10 @@
43
43
  ## Commit & Pull Request Guidelines
44
44
 
45
45
  - Commits: short, imperative subject; group related changes; reference issues/PRs (e.g., “Fix registration dedupe (#123)”).
46
- - PRs: include a clear description, linked issues, before/after notes for performance changes (see `Tests/Runtime/Benchmarks`), and tests for bug fixes/features.
47
- - Releasing: changes to `package.json` on `master` may trigger the NPM publish workflow.
46
+ - PRs: include a clear description, linked issues, before/after notes for performance changes (see [Tests/Runtime/Benchmarks](Tests/Runtime/Benchmarks/)), and tests for bug fixes/features.
47
+ - Releasing: changes to [package.json](package.json) on `master` may trigger the NPM publish workflow.
48
48
 
49
49
  ## Security & Configuration Tips
50
50
 
51
- - Editor analyzer DLLs are copied into the Unity project by `Editor/SetupCscRsp.cs`; do not commit generated DLLs into this repo.
51
+ - Editor analyzer DLLs are copied into the Unity project by [SetupCscRsp.cs](Editor/SetupCscRsp.cs); do not commit generated DLLs into this repo.
52
52
  - Keep public APIs minimal and consistent; avoid breaking changes without a major version bump.
@@ -28,16 +28,16 @@
28
28
 
29
29
  ## Performance Benchmarks
30
30
 
31
- These sections are auto-updated by the PlayMode comparison benchmarks in `Tests/Runtime/Benchmarks/ComparisonPerformanceTests.cs`. Run the suite locally to refresh the tables.
31
+ These sections are auto-updated by the PlayMode comparison benchmarks in the [Comparison Performance PlayMode tests](../Tests/Runtime/Benchmarks/ComparisonPerformanceTests.cs). Run the suite locally to refresh the tables.
32
32
 
33
33
  ### Comparisons (Windows)
34
34
 
35
35
  | Message Tech | Operations / Second | Allocations? |
36
36
  | ---------------------------------- | ------------------- | ------------ |
37
- | DxMessaging (Untargeted) - No-Copy | 14,734,000 | No |
38
- | UniRx MessageBroker | 18,044,000 | No |
39
- | MessagePipe (Global) | 97,774,000 | No |
40
- | Zenject SignalBus | 2,600,000 | Yes |
37
+ | DxMessaging (Untargeted) - No-Copy | 14,640,000 | No |
38
+ | UniRx MessageBroker | 18,074,000 | No |
39
+ | MessagePipe (Global) | 97,824,000 | No |
40
+ | Zenject SignalBus | 2,354,000 | Yes |
41
41
 
42
42
  ### Comparisons (macOS)
43
43
 
@@ -36,7 +36,7 @@ new GameEvent().Emit(); // Both DoWork() and ProcessLater() execute
36
36
  - Ensures all listeners see a consistent view of the registration state
37
37
  - Makes debugging and reasoning about message flow easier
38
38
 
39
- This snapshot behavior is extensively tested in `MutationDuringEmissionTests.cs`.
39
+ This snapshot behavior is extensively tested in the [Mutation During Emission tests](../Tests/Runtime/Core/MutationDuringEmissionTests.cs).
40
40
 
41
41
  ---
42
42
 
@@ -1,6 +1,6 @@
1
1
  # Performance Benchmarks
2
2
 
3
- This page is auto-updated by the Unity PlayMode benchmark tests in `Tests/Runtime/Benchmarks/PerformanceTests.cs`.
3
+ This page is auto-updated by the Unity PlayMode benchmark tests in the [Performance PlayMode benchmark suite](../Tests/Runtime/Benchmarks/PerformanceTests.cs).
4
4
 
5
5
  How it works:
6
6
 
@@ -8,23 +8,23 @@ How it works:
8
8
  - The benchmark test writes an OS-specific section below with a markdown table.
9
9
  - CI runs skip writing to avoid noisy diffs.
10
10
 
11
- See also: `Docs/DesignAndArchitecture.md#performance-optimizations` for design details.
11
+ See also: [Performance optimizations](./DesignAndArchitecture.md#performance-optimizations) for design details.
12
12
 
13
13
  ## Windows
14
14
 
15
15
  | Message Tech | Operations / Second | Allocations? |
16
16
  | ------------------------------------------ | ------------------- | ------------ |
17
- | Unity | 2,564,000 | Yes |
18
- | DxMessaging (GameObject) - Normal | 8,476,000 | No |
19
- | DxMessaging (Component) - Normal | 8,474,000 | No |
20
- | DxMessaging (GameObject) - No-Copy | 9,418,000 | No |
21
- | DxMessaging (Component) - No-Copy | 9,536,000 | No |
22
- | DxMessaging (Untargeted) - No-Copy | 14,736,000 | No |
23
- | DxMessaging (Untargeted) - Interceptors | 6,618,000 | No |
24
- | DxMessaging (Untargeted) - Post-Processors | 5,244,000 | No |
25
- | Reflexive (One Argument) | 2,828,000 | No |
26
- | Reflexive (Two Arguments) | 2,360,000 | No |
27
- | Reflexive (Three Arguments) | 2,358,000 | No |
17
+ | Unity | 2,504,000 | Yes |
18
+ | DxMessaging (GameObject) - Normal | 8,522,000 | No |
19
+ | DxMessaging (Component) - Normal | 8,524,000 | No |
20
+ | DxMessaging (GameObject) - No-Copy | 9,398,000 | No |
21
+ | DxMessaging (Component) - No-Copy | 9,508,000 | No |
22
+ | DxMessaging (Untargeted) - No-Copy | 14,742,000 | No |
23
+ | DxMessaging (Untargeted) - Interceptors | 6,620,000 | No |
24
+ | DxMessaging (Untargeted) - Post-Processors | 5,234,000 | No |
25
+ | Reflexive (One Argument) | 2,840,000 | No |
26
+ | Reflexive (Two Arguments) | 2,352,000 | No |
27
+ | Reflexive (Three Arguments) | 2,318,000 | No |
28
28
 
29
29
  ## macOS
30
30
 
@@ -106,7 +106,7 @@ public sealed class DamageSystem : IStartable, IDisposable
106
106
  }
107
107
  ```
108
108
 
109
- Tip: Define `ZENJECT_PRESENT`, `VCONTAINER_PRESENT`, or `REFLEX_PRESENT` to enable the optional shims under `Runtime/Unity/Integrations/` that bind the builder automatically for those containers.
109
+ Tip: Define `ZENJECT_PRESENT`, `VCONTAINER_PRESENT`, or `REFLEX_PRESENT` to enable the optional shims under [Runtime/Unity/Integrations](../Runtime/Unity/Integrations/) that bind the builder automatically for those containers.
110
110
 
111
111
  Interceptors and post‑processors
112
112
 
package/Docs/Reference.md CHANGED
@@ -64,11 +64,11 @@ Unity bridge types
64
64
 
65
65
  Source files (for exploration)
66
66
 
67
- - Message bus interface: Runtime/Core/MessageBus/IMessageBus.cs
68
- - Message bus: Runtime/Core/MessageBus/MessageBus.cs
69
- - Message handler/token: Runtime/Core/MessageHandler.cs, Runtime/Core/MessageRegistrationToken.cs
70
- - Emit helpers: Runtime/Core/Extensions/MessageExtensions.cs
71
- - Attributes: Runtime/Core/Attributes/\*.cs
67
+ - Message bus interface: [IMessageBus](../Runtime/Core/MessageBus/IMessageBus.cs)
68
+ - Message bus: [MessageBus](../Runtime/Core/MessageBus/MessageBus.cs)
69
+ - Message handler/token: [MessageHandler](../Runtime/Core/MessageHandler.cs), [MessageRegistrationToken](../Runtime/Core/MessageRegistrationToken.cs)
70
+ - Emit helpers: [MessageExtensions](../Runtime/Core/Extensions/MessageExtensions.cs)
71
+ - Attributes: [Attributes directory](../Runtime/Core/Attributes/)
72
72
 
73
73
  API tables (quick view)
74
74
 
@@ -37,6 +37,9 @@ namespace DxMessaging.Editor.CustomEditors
37
37
  _listenerFoldouts.Clear();
38
38
  }
39
39
 
40
+ /// <summary>
41
+ /// Draws the custom inspector, including diagnostics summaries and listener management controls.
42
+ /// </summary>
40
43
  public override void OnInspectorGUI()
41
44
  {
42
45
  base.OnInspectorGUI();
@@ -1,9 +1,11 @@
1
1
  namespace DxMessaging.Editor
2
2
  {
3
3
  #if UNITY_EDITOR
4
+ using Core;
4
5
  using Core.MessageBus;
5
6
  using Settings;
6
7
  using UnityEditor;
8
+ using UnityEngine;
7
9
 
8
10
  /// <summary>
9
11
  /// Applies DxMessaging Editor settings to global runtime defaults on domain load.
@@ -11,12 +13,67 @@ namespace DxMessaging.Editor
11
13
  [InitializeOnLoad]
12
14
  public static class DxMessagingEditorInitializer
13
15
  {
16
+ private static bool s_playModeWarningIssued;
17
+
14
18
  static DxMessagingEditorInitializer()
15
19
  {
20
+ EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
21
+ ApplyEditorSettings();
22
+ WarnIfDomainReloadDisabled();
23
+ }
24
+
25
+ private static void OnPlayModeStateChanged(PlayModeStateChange stateChange)
26
+ {
27
+ if (
28
+ stateChange == PlayModeStateChange.EnteredEditMode
29
+ || stateChange == PlayModeStateChange.EnteredPlayMode
30
+ )
31
+ {
32
+ ApplyEditorSettings();
33
+ WarnIfDomainReloadDisabled();
34
+ }
35
+ }
36
+
37
+ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
38
+ private static void ApplySettingsBeforeSceneLoad()
39
+ {
40
+ if (!Application.isPlaying)
41
+ {
42
+ return;
43
+ }
44
+
45
+ ApplyEditorSettings();
46
+ }
47
+
48
+ private static void ApplyEditorSettings()
49
+ {
50
+ DxMessagingStaticState.Reset();
16
51
  DxMessagingSettings settings = DxMessagingSettings.GetOrCreateSettings();
17
- IMessageBus.GlobalDiagnosticsMode = settings.EnableDiagnosticsInEditor;
52
+ IMessageBus.GlobalDiagnosticsTargets = settings.DiagnosticsTargets;
18
53
  IMessageBus.GlobalMessageBufferSize = settings.MessageBufferSize;
19
54
  }
55
+
56
+ private static void WarnIfDomainReloadDisabled()
57
+ {
58
+ DxMessagingSettings settings = DxMessagingSettings.GetOrCreateSettings();
59
+ if (
60
+ s_playModeWarningIssued
61
+ || settings.SuppressDomainReloadWarning
62
+ || !EditorSettings.enterPlayModeOptionsEnabled
63
+ || (EditorSettings.enterPlayModeOptions & EnterPlayModeOptions.DisableDomainReload)
64
+ == 0
65
+ )
66
+ {
67
+ return;
68
+ }
69
+
70
+ s_playModeWarningIssued = true;
71
+ Debug.LogWarning(
72
+ "[DxMessaging] Enter Play Mode Options are disabling domain reload. "
73
+ + "DxMessaging resets its internal statics, but third-party static state will persist. "
74
+ + "Audit integration code or re-enable domain reload if inconsistent behaviour occurs."
75
+ );
76
+ }
20
77
  }
21
78
  #endif
22
79
  }
@@ -0,0 +1,38 @@
1
+ namespace DxMessaging.Editor
2
+ {
3
+ #if UNITY_EDITOR
4
+ using Core;
5
+ using Core.MessageBus;
6
+ using UnityEditor;
7
+ using UnityEngine;
8
+
9
+ internal static class DxMessagingMenu
10
+ {
11
+ private const string Root = "Tools/Wallstop Studios/DxMessaging/";
12
+
13
+ [MenuItem(Root + "Reset Static State")]
14
+ private static void ResetStatics()
15
+ {
16
+ DxMessagingStaticState.Reset();
17
+ Debug.Log("[DxMessaging] Static state reset.");
18
+ }
19
+
20
+ [MenuItem(Root + "Toggle Global Diagnostics")]
21
+ private static void ToggleGlobalDiagnostics()
22
+ {
23
+ DiagnosticsTarget current = IMessageBus.GlobalDiagnosticsTargets;
24
+ DiagnosticsTarget next = current switch
25
+ {
26
+ DiagnosticsTarget.Off => DiagnosticsTarget.Editor,
27
+ DiagnosticsTarget.Editor => DiagnosticsTarget.Runtime,
28
+ DiagnosticsTarget.Runtime => DiagnosticsTarget.All,
29
+ DiagnosticsTarget.All => DiagnosticsTarget.Off,
30
+ _ => DiagnosticsTarget.Off,
31
+ };
32
+
33
+ IMessageBus.GlobalDiagnosticsTargets = next;
34
+ Debug.Log($"[DxMessaging] Global diagnostics targets set to {next}.");
35
+ }
36
+ }
37
+ #endif
38
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 517da34a8f694371b843ba34f89077d3
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,81 @@
1
+ namespace DxMessaging.Editor
2
+ {
3
+ #if UNITY_EDITOR && UNITY_2021_3_OR_NEWER
4
+ using System.Collections.Generic;
5
+ using DxMessaging.Unity;
6
+ using UnityEditor.Build;
7
+ using UnityEditor.Build.Reporting;
8
+ using UnityEngine;
9
+ using UnityEngine.SceneManagement;
10
+
11
+ /// <summary>
12
+ /// Ensures MessagingComponent instances do not carry runtime registrations into player builds.
13
+ /// </summary>
14
+ internal sealed class DxMessagingSceneBuildProcessor : IProcessSceneWithReport
15
+ {
16
+ public int callbackOrder => int.MaxValue;
17
+
18
+ /// <summary>
19
+ /// Strips runtime-only messaging state from the scene before it is serialized into the build.
20
+ /// </summary>
21
+ /// <param name="scene">Scene currently being processed.</param>
22
+ /// <param name="report">Build report associated with the scene export.</param>
23
+ public void OnProcessScene(Scene scene, BuildReport report)
24
+ {
25
+ if (!scene.IsValid() || !scene.isLoaded)
26
+ {
27
+ return;
28
+ }
29
+
30
+ MessagingComponent[] components = FindMessagingComponents(scene);
31
+ if (components == null || components.Length == 0)
32
+ {
33
+ return;
34
+ }
35
+
36
+ int cleared = 0;
37
+ for (int i = 0; i < components.Length; ++i)
38
+ {
39
+ MessagingComponent component = components[i];
40
+ if (component != null && component.EditorResetRuntimeState())
41
+ {
42
+ cleared++;
43
+ }
44
+ }
45
+
46
+ if (cleared > 0 && report != null)
47
+ {
48
+ Debug.Log(
49
+ $"[DxMessaging] Cleared {cleared} MessagingComponent instance(s) in scene '{scene.path}' prior to build."
50
+ );
51
+ }
52
+ }
53
+
54
+ private static MessagingComponent[] FindMessagingComponents(Scene scene)
55
+ {
56
+ List<MessagingComponent> buffer = new List<MessagingComponent>();
57
+ GameObject[] roots = scene.GetRootGameObjects();
58
+ for (int i = 0; i < roots.Length; ++i)
59
+ {
60
+ GameObject root = roots[i];
61
+ if (root == null)
62
+ {
63
+ continue;
64
+ }
65
+
66
+ MessagingComponent[] components = root.GetComponentsInChildren<MessagingComponent>(
67
+ includeInactive: true
68
+ );
69
+ if (components == null || components.Length == 0)
70
+ {
71
+ continue;
72
+ }
73
+
74
+ buffer.AddRange(components);
75
+ }
76
+
77
+ return buffer.ToArray();
78
+ }
79
+ }
80
+ #endif
81
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: ec8789213f7f4c30a9353e90fb4345c8
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -2,8 +2,10 @@ namespace DxMessaging.Editor.Settings
2
2
  {
3
3
  #if UNITY_EDITOR
4
4
  using System.Linq;
5
+ using Core.MessageBus;
5
6
  using UnityEditor;
6
7
  using UnityEngine;
8
+ using UnityEngine.Serialization;
7
9
 
8
10
  /// <summary>
9
11
  /// Project-wide DxMessaging settings asset (Editor-only).
@@ -18,18 +20,26 @@ namespace DxMessaging.Editor.Settings
18
20
  private const string SettingsPath = "Assets/Editor/DxMessagingSettings.asset";
19
21
 
20
22
  [SerializeField]
21
- internal bool _enableDiagnosticsInEditor;
23
+ internal DiagnosticsTarget _diagnosticsTargets = DiagnosticsTarget.Off;
24
+
25
+ [SerializeField]
26
+ [HideInInspector]
27
+ [FormerlySerializedAs("_enableDiagnosticsInEditor")]
28
+ private bool _legacyEnableDiagnosticsInEditor;
22
29
 
23
30
  [SerializeField]
24
31
  internal int _messageBufferSize = DefaultBufferSize;
25
32
 
33
+ [SerializeField]
34
+ internal bool _suppressDomainReloadWarning = true;
35
+
26
36
  /// <summary>
27
- /// Enables <see cref="Core.MessageBus.IMessageBus.GlobalDiagnosticsMode"/> in the Editor.
37
+ /// Controls <see cref="DiagnosticsTarget"/> values applied to <see cref="IMessageBus.GlobalDiagnosticsTargets"/>.
28
38
  /// </summary>
29
- public bool EnableDiagnosticsInEditor
39
+ public DiagnosticsTarget DiagnosticsTargets
30
40
  {
31
- get => _enableDiagnosticsInEditor;
32
- set => _enableDiagnosticsInEditor = value;
41
+ get => _diagnosticsTargets;
42
+ set => _diagnosticsTargets = value;
33
43
  }
34
44
 
35
45
  /// <summary>
@@ -41,6 +51,15 @@ namespace DxMessaging.Editor.Settings
41
51
  set => _messageBufferSize = value;
42
52
  }
43
53
 
54
+ /// <summary>
55
+ /// When true, suppresses the Enter Play Mode Options domain reload warning in the Editor.
56
+ /// </summary>
57
+ public bool SuppressDomainReloadWarning
58
+ {
59
+ get => _suppressDomainReloadWarning;
60
+ set => _suppressDomainReloadWarning = value;
61
+ }
62
+
44
63
  /// <summary>
45
64
  /// Loads the settings asset if present, otherwise creates it with sensible defaults.
46
65
  /// </summary>
@@ -62,8 +81,9 @@ namespace DxMessaging.Editor.Settings
62
81
  if (settings == null)
63
82
  {
64
83
  settings = CreateInstance<DxMessagingSettings>();
65
- settings._enableDiagnosticsInEditor = false;
84
+ settings._diagnosticsTargets = DiagnosticsTarget.Off;
66
85
  settings._messageBufferSize = DefaultBufferSize;
86
+ settings._suppressDomainReloadWarning = true;
67
87
  if (!AssetDatabase.IsValidFolder("Assets/Editor"))
68
88
  {
69
89
  AssetDatabase.CreateFolder("Assets", "Editor");
@@ -72,6 +92,17 @@ namespace DxMessaging.Editor.Settings
72
92
  AssetDatabase.SaveAssets();
73
93
  }
74
94
 
95
+ if (
96
+ settings._diagnosticsTargets == DiagnosticsTarget.Off
97
+ && settings._legacyEnableDiagnosticsInEditor
98
+ )
99
+ {
100
+ settings._diagnosticsTargets = DiagnosticsTarget.Editor;
101
+ settings._legacyEnableDiagnosticsInEditor = false;
102
+ EditorUtility.SetDirty(settings);
103
+ AssetDatabase.SaveAssets();
104
+ }
105
+
75
106
  return settings;
76
107
  }
77
108
 
@@ -2,6 +2,7 @@ namespace DxMessaging.Editor.Settings
2
2
  {
3
3
  #if UNITY_EDITOR
4
4
  using System.Collections.Generic;
5
+ using Core.MessageBus;
5
6
  using UnityEditor;
6
7
  using UnityEngine;
7
8
 
@@ -21,6 +22,11 @@ namespace DxMessaging.Editor.Settings
21
22
  )
22
23
  : base(path, scope) { }
23
24
 
25
+ /// <summary>
26
+ /// Initializes the serialized settings backing store when the settings page is opened.
27
+ /// </summary>
28
+ /// <param name="searchContext">Search text provided by the Project Settings window.</param>
29
+ /// <param name="rootElement">Root visual element for UI Toolkit-based providers.</param>
24
30
  public override void OnActivate(
25
31
  string searchContext,
26
32
  UnityEngine.UIElements.VisualElement rootElement
@@ -29,28 +35,60 @@ namespace DxMessaging.Editor.Settings
29
35
  _messagingSettings = DxMessagingSettings.GetSerializedSettings();
30
36
  }
31
37
 
38
+ /// <summary>
39
+ /// Renders the DxMessaging settings UI and persists any modifications.
40
+ /// </summary>
41
+ /// <param name="searchContext">Search text provided by the Project Settings window.</param>
32
42
  public override void OnGUI(string searchContext)
33
43
  {
34
- EditorGUILayout.PropertyField(
35
- _messagingSettings.FindProperty(
36
- nameof(DxMessagingSettings._enableDiagnosticsInEditor)
37
- ),
38
- new GUIContent("Global Diagnostics Mode")
44
+ SerializedProperty targetsProp = _messagingSettings.FindProperty(
45
+ nameof(DxMessagingSettings._diagnosticsTargets)
39
46
  );
47
+ DiagnosticsTarget currentTargets = (DiagnosticsTarget)targetsProp.enumValueFlag;
48
+ DiagnosticsTarget updatedTargets = (DiagnosticsTarget)
49
+ EditorGUILayout.EnumFlagsField(
50
+ new GUIContent(
51
+ "Diagnostics Targets",
52
+ "Select where global diagnostics should be enabled by default. Combine flags for multiple targets."
53
+ ),
54
+ currentTargets
55
+ );
56
+ if (updatedTargets != currentTargets)
57
+ {
58
+ targetsProp.enumValueFlag = (int)updatedTargets;
59
+ }
40
60
  EditorGUILayout.PropertyField(
41
61
  _messagingSettings.FindProperty(nameof(DxMessagingSettings._messageBufferSize)),
42
- new GUIContent("Message Buffer Size")
62
+ new GUIContent(
63
+ "Message Buffer Size",
64
+ "Number of emissions kept per bus/token when diagnostics mode is active."
65
+ )
66
+ );
67
+ EditorGUILayout.PropertyField(
68
+ _messagingSettings.FindProperty(
69
+ nameof(DxMessagingSettings._suppressDomainReloadWarning)
70
+ ),
71
+ new GUIContent(
72
+ "Suppress Domain Reload Warning",
73
+ "Disable the warning shown when Enter Play Mode Options skips domain reload; DxMessaging still resets its statics."
74
+ )
43
75
  );
44
76
 
45
77
  _messagingSettings.ApplyModifiedProperties();
46
78
  }
47
79
 
48
80
  [SettingsProvider]
81
+ /// <summary>
82
+ /// Factory used by Unity to register the DxMessaging project settings page.
83
+ /// </summary>
84
+ /// <returns>Configured settings provider instance.</returns>
49
85
  public static SettingsProvider CreateDxMessagingSettingsProvider()
50
86
  {
51
87
  DxMessagingSettingsProvider provider = new("Project/DxMessaging")
52
88
  {
53
- keywords = new HashSet<string>(new[] { "DxMessaging", "Diagnostics" }),
89
+ keywords = new HashSet<string>(
90
+ new[] { "DxMessaging", "Diagnostics", "MessageBus", "Targets" }
91
+ ),
54
92
  };
55
93
 
56
94
  return provider;
package/README.md CHANGED
@@ -52,7 +52,7 @@ Need install instructions for Git URLs, scoped registries, or tarballs? Jump to
52
52
 
53
53
  1. **Untargeted** - "Everyone listen!" (pause game, settings changed)
54
54
  1. **Targeted** - "Tell Player to heal" (commands to specific entities)
55
- 1. **Broadcast** - "Enemy took damage" (events others can observe)
55
+ 1. **Broadcast** - "I took damage" (things that happen to _you_ that others can observe)
56
56
 
57
57
  **One line:** It's the event system Unity should have shipped with - type-safe, leak-proof, and actually debuggable. 🚀
58
58