com.wallstop-studios.dxmessaging 2.0.0-rc04 → 2.0.0-rc06

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@@ -36,8 +36,8 @@ namespace DxMessaging.Editor
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  static SetupCscRsp()
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  {
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- EditorApplication.delayCall += EnsureCscRsp;
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  EditorApplication.delayCall += EnsureDLLsExistInAssets;
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+ EditorApplication.delayCall += EnsureCscRsp;
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  }
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  private static void EnsureDLLsExistInAssets()
@@ -3,6 +3,7 @@
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  using System;
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  using System.Runtime.CompilerServices;
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  using System.Runtime.Serialization;
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+ using System.Text.Json.Serialization;
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  /// <summary>
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  /// A light abstraction layer over Unity's InstanceId. Meant to uniquely identify a game object.
@@ -13,12 +14,16 @@
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  {
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  public static readonly InstanceId EmptyId = new(0);
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+ [JsonInclude]
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+ [JsonPropertyName("id")]
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  [DataMember(Name = "id")]
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  private readonly int _id;
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  #if UNITY_2017_1_OR_NEWER
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  public UnityEngine.Object Object { get; }
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  #endif
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+
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+ [JsonConstructor]
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  public InstanceId(int id) : this()
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  {
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  _id = id;
package/package.json CHANGED
@@ -1,11 +1,11 @@
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  {
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  "name": "com.wallstop-studios.dxmessaging",
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- "version": "2.0.0-rc04",
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+ "version": "2.0.0-rc06",
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  "displayName": "DxMessaging",
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  "description": "Synchronous Event Bus for Unity",
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  "unity": "2021.3",
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  "dependencies": {
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- "com.wallstop-studios.unity-helpers" : "2.0.0-rc03"
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+ "com.wallstop-studios.unity-helpers" : "2.0.0-rc04"
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  },
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  "keywords": [
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  "messaging",