com.wallstop-studios.dxmessaging 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -10,16 +10,19 @@ Game engine agnostic robust, synchronous pub/sub C# messaging solution, mostly g
10
10
  - Scope(s): `com.wallstop-studios.dxmessaging` *and* `com.wallstop-studios.unity-helpers`
11
11
  4. Resolve the latest `DxMessaging`
12
12
 
13
+ # Dependencies
14
+ This project has a dependency on my [`Unity Helpers`](https://github.com/wallstop/unity-helpers) project, which contains the System.Runtime.CompilerServices.Unsafe.dll, which is used for some speed hacks in DxMessaging directly. Unity Helpers bundles a few (small) dependencies, including protobuf. If you don't want these dependencies, or if they conflict in some way, you can either include a copy of the System.Runtime.CompilerServices.Unsafe.dll yourself without relying on UnityHelpers, or manually download and include the Unity Helpers project and delete anything that conflicts with your project.
15
+
13
16
  # Benchmarks
14
17
  DxMessaging is currently a bit slower (2-4x) than Unity's built in messaging solution (when running in Unity). [Source](./Tests/Runtime/Core/PerformanceTests.cs).
15
18
  | Message Tech | Operations / Second |
16
19
  | ------------ | ------------------- |
17
- | Unity | 1,955,744 |
18
- | DxMessaging (GameObject) - Normal | 596,409 |
19
- | DxMessaging (Component) - Normal | 602,120 |
20
- | DxMessaging (GameObject) - No-Copy | 583,824 |
21
- | DxMessaging (Component) - No-Copy | 611,504 |
22
- | DxMessaging (Untargeted) - No-Copy | 1,044,795 |
20
+ | Unity | 1,939,366 |
21
+ | DxMessaging (GameObject) - Normal | 645,241 |
22
+ | DxMessaging (Component) - Normal | 649,222 |
23
+ | DxMessaging (GameObject) - No-Copy | 630,259 |
24
+ | DxMessaging (Component) - No-Copy | 663,757 |
25
+ | DxMessaging (Untargeted) - No-Copy | 1,093,308
23
26
 
24
27
  # Functionality
25
28
  While not as fast, DxMessaging offers *additional functionality* as compared to Unity's messaging solution.
@@ -55,6 +58,17 @@ Receivers can subscribe to any number of message types.
55
58
 
56
59
  For Unity, we have an easy-to-integrate [MessageAwareComponent](./Runtime/Unity/MessageAwareComponent.cs) - simply extend any component you want off of this base class. This will handle message registration lifetimes automatically for you.
57
60
  If you have your own base classes or aren't using Unity, then you'll need to add lifetimes yourself. Please use the MessageAwareComponent as reference.
61
+
62
+ ### Implementation Notes (Unity)
63
+ Please note, if you want to receive messages and inherit off of the `MessageAwareComponent`, the component implements several Unity-specific methods to manage lifetimes. Specifically,
64
+ * `protected virtual void Awake()`
65
+ * `protected virtual void OnEnable()`
66
+ * `protected virtual void OnDisable()`
67
+ * `protected virtual void OnDestroy()`
68
+ * `protected virtual void OnApplicationQuit()`
69
+
70
+ If you wish to use any of these methods in components that inherit from `MessageAwareComponent`, please make sure to have the overrides call the base methods, otherwise messaging *may break* or not work as expected.
71
+
58
72
  ## Integration
59
73
  See the [tests](./Tests/Runtime/Scripts/) directory for examples about how to integrate with the MessageAwareComponent. But, for some starters:
60
74
  ```csharp
@@ -229,7 +229,6 @@
229
229
  }
230
230
  };
231
231
  }
232
-
233
232
 
234
233
  public void UntypedUntargetedBroadcast(IUntargetedMessage typedMessage)
235
234
  {
@@ -250,11 +249,10 @@
250
249
  Action<IUntargetedMessage> broadcast = (Action<IUntargetedMessage>)untargetedMethod;
251
250
  broadcast.Invoke(typedMessage);
252
251
  }
253
-
254
252
 
255
253
  public void UntargetedBroadcast<TMessage>(ref TMessage typedMessage) where TMessage : IUntargetedMessage
256
254
  {
257
- Type type = typedMessage.MessageType;
255
+ Type type = typeof(TMessage);
258
256
  if (!RunUntargetedInterceptors(type, ref typedMessage))
259
257
  {
260
258
  return;
@@ -310,11 +308,10 @@
310
308
  Action<InstanceId, ITargetedMessage> broadcast = (Action<InstanceId, ITargetedMessage>)targetedMethod;
311
309
  broadcast.Invoke(target, typedMessage);
312
310
  }
313
-
314
311
 
315
312
  public void TargetedBroadcast<TMessage>(ref InstanceId target, ref TMessage typedMessage) where TMessage : ITargetedMessage
316
313
  {
317
- Type type = typedMessage.MessageType;
314
+ Type type = typeof(TMessage);
318
315
  if (!RunTargetedInterceptors(type, ref typedMessage, ref target))
319
316
  {
320
317
  return;
@@ -411,7 +408,7 @@
411
408
 
412
409
  public void SourcedBroadcast<TMessage>(ref InstanceId source, ref TMessage typedMessage) where TMessage : IBroadcastMessage
413
410
  {
414
- Type type = typedMessage.MessageType;
411
+ Type type = typeof(TMessage);
415
412
  if (!RunBroadcastInterceptors(type, ref typedMessage, ref source))
416
413
  {
417
414
  return;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "com.wallstop-studios.dxmessaging",
3
- "version": "1.0.2",
3
+ "version": "1.0.3",
4
4
  "displayName": "DxMessaging",
5
5
  "description": "Synchronous Event Bus for Unity",
6
6
  "unity": "2021.1",