com.valectric.mooserunner 2.1.16 → 2.1.18

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@@ -21,6 +21,7 @@ namespace MooseRunner.Internal.Tests
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  [OneTimeSetUp]
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  public async Task OneTimeSetupMethod(CancellationToken ct)
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  {
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+ MooseRunnerSampleVersionCheck.EnsureSingleVersion();
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  Debug.Log("[OneTimeSetUp] OneTimeSetUp started - 5 second delay");
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  Debug.Log("[OneTimeSetUp] Click STOP during OneTimeSetUp to test cancellation");
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  await Task.Delay(5000, ct);
@@ -27,6 +27,7 @@ namespace MooseRunner.Internal.Tests
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  [OneTimeSetUp]
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  public async Task SetUpOnce()
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  {
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+ MooseRunnerSampleVersionCheck.EnsureSingleVersion();
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  await MooseRunnerFacade.Instance.LoadSceneFromNameAsync("OneCameraScene");
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  }
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@@ -27,6 +27,7 @@ namespace MooseRunner.Internal.Tests
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  [OneTimeSetUp]
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  public async Task SetUpOnce()
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  {
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+ MooseRunnerSampleVersionCheck.EnsureSingleVersion();
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  await MooseRunnerFacade.Instance.LoadSceneFromNameAsync("RealUseCaseScene");
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  }
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@@ -210,14 +211,17 @@ namespace MooseRunner.Internal.Tests
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  /// Also demonstrates SessionRecorder usage: records the test, then asks Gemini to describe what happened.
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  /// When Unity Recorder isn't installed every facade call throws InvalidOperationException with install
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  /// instructions; the catches log the message so all three throw sites surface in the test output.
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+ /// The Stop and Analyze calls run in a finally block so they fire even when the ghost-cat scenario
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+ /// fails — important for demonstrating all three throw sites in a customer install.
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  /// </summary>
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  [Test]
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  public async Task TestDying()
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  {
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- // SessionRecorder soft-dep: start a recording. Throws with install instructions if
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- // com.unity.recorder isn't installed.
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  SessionInfo recordingSession = null;
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  string outputPath = Path.Combine(Application.dataPath, "../.mooserunner/Recordings/TestDying");
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+
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+ // SessionRecorder soft-dep: start a recording. Throws with install instructions if
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+ // com.unity.recorder isn't installed.
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  try
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  {
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  var cfg = new SessionRecordingConfig(Camera.main, outputPath);
@@ -229,92 +233,90 @@ namespace MooseRunner.Internal.Tests
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  Debug.LogWarning("[SessionRecorder] StartRecordingAsync threw: " + ex.Message);
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  }
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- // Load the "Ghost_Cat" prefab from the Resources folder
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- GameObject ghostCatPrefab = Resources.Load<GameObject>("Ghost_Cat");
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- Assert.IsNotNull(ghostCatPrefab, "The Ghost_Cat prefab could not be found in the Resources folder.");
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-
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- // Spawn the "Ghost_Cat" prefab into the scene
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- GameObject ghostCatInstance =
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- Object.Instantiate(ghostCatPrefab, new Vector3(0f, 2f, 0f), Quaternion.identity);
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- Assert.IsNotNull(ghostCatInstance, "Failed to instantiate the Ghost_Cat prefab.");
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+ try
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+ {
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+ // Load the "Ghost_Cat" prefab from the Resources folder
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+ GameObject ghostCatPrefab = Resources.Load<GameObject>("Ghost_Cat");
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+ Assert.IsNotNull(ghostCatPrefab, "The Ghost_Cat prefab could not be found in the Resources folder.");
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- // Get the Enemy component
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- Enemy enemyComponent = ghostCatInstance.GetComponent<Enemy>();
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- Assert.IsNotNull(enemyComponent, "The Ghost_Cat instance does not have an Enemy component.");
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+ // Spawn the "Ghost_Cat" prefab into the scene
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+ GameObject ghostCatInstance =
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+ Object.Instantiate(ghostCatPrefab, new Vector3(0f, 2f, 0f), Quaternion.identity);
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+ Assert.IsNotNull(ghostCatInstance, "Failed to instantiate the Ghost_Cat prefab.");
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- // Create a box object
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- GameObject box = GameObject.CreatePrimitive(PrimitiveType.Cube);
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- box.transform.position =
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- new Vector3(ghostCatInstance.transform.position.x, 0.5f,
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- 0.5f); // Position the wall directly in front of the Ghost_Cat
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+ // Get the Enemy component
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+ Enemy enemyComponent = ghostCatInstance.GetComponent<Enemy>();
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+ Assert.IsNotNull(enemyComponent, "The Ghost_Cat instance does not have an Enemy component.");
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- // Add a Rigidbody and Collider component to ensure collision detection works
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- box.AddComponent<BoxCollider>();
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- Rigidbody wallRigidbody = box.AddComponent<Rigidbody>();
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- wallRigidbody.isKinematic = true;
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+ // Create a box object
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+ GameObject box = GameObject.CreatePrimitive(PrimitiveType.Cube);
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+ box.transform.position =
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+ new Vector3(ghostCatInstance.transform.position.x, 0.5f,
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+ 0.5f); // Position the wall directly in front of the Ghost_Cat
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- // Create a red block simulating fire
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- GameObject fire = GameObject.CreatePrimitive(PrimitiveType.Cube);
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- fire.name = "Fire"; // Rename the block to "Fire"
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- fire.transform.position =
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- new Vector3(ghostCatInstance.transform.position.x, 0f, 2.5f); // Position the block appropriately
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- fire.transform.localScale = new Vector3(1f, 1f, 3f); // Scale the box to 2 along the x-axis
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+ // Add a Rigidbody and Collider component to ensure collision detection works
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+ box.AddComponent<BoxCollider>();
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+ Rigidbody wallRigidbody = box.AddComponent<Rigidbody>();
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+ wallRigidbody.isKinematic = true;
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- // Change the color to red
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- fire.GetComponent<Renderer>().material.color = Color.red;
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+ // Create a red block simulating fire
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+ GameObject fire = GameObject.CreatePrimitive(PrimitiveType.Cube);
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+ fire.name = "Fire"; // Rename the block to "Fire"
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+ fire.transform.position =
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+ new Vector3(ghostCatInstance.transform.position.x, 0f, 2.5f);
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+ fire.transform.localScale = new Vector3(1f, 1f, 3f);
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- // Add a Box Collider to detect collisions
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- BoxCollider collider = fire.AddComponent<BoxCollider>();
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- collider.isTrigger = true; // Set the collider to be a trigger
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+ fire.GetComponent<Renderer>().material.color = Color.red;
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- // Add a custom FireComponent to handle collision logic
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- fire.AddComponent<FireComponent>();
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+ BoxCollider collider = fire.AddComponent<BoxCollider>();
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+ collider.isTrigger = true;
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- // Start the Ghost_Cat moving towards the wall
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- enemyComponent.moveForward = true;
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+ fire.AddComponent<FireComponent>();
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- // Wait for the next frame to begin the simulation
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- await Task.Yield();
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+ enemyComponent.moveForward = true;
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- // Simulate falling for 7 seconds
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- float initialY = ghostCatInstance.transform.position.y;
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- await WaitForSecondsUnity(7f);
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+ await Task.Yield();
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- // Stop the character after simulation ends
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- enemyComponent.moveForward = false;
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+ float initialY = ghostCatInstance.transform.position.y;
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+ await WaitForSecondsUnity(7f);
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- // SessionRecorder soft-dep: stop recording. Throws the same install-instruction
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- // message when Recorder isn't installed.
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- try
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- {
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- SessionRecorderFacade.Instance.StopRecording();
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- Debug.Log("[SessionRecorder] Stopped recording");
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- }
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- catch (InvalidOperationException ex)
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- {
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- Debug.LogWarning("[SessionRecorder] StopRecording threw: " + ex.Message);
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- }
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+ enemyComponent.moveForward = false;
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- // SessionRecorder soft-dep: video analysis via Gemini. Throws the install-instruction
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- // message when Recorder isn't installed (different from a Gemini-not-configured error
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- // — that one only surfaces once we get past the Recorder gate).
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- try
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- {
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- string sessionPath = recordingSession?.SessionPath ?? outputPath;
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- var result = await SessionRecorderFacade.Instance.AnalyzeVideoSegmentAsync(
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- sessionPath, 0.0, 5.0,
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- "Did the Ghost_Cat catch fire and die?",
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- CancellationToken.None);
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- Debug.Log("[SessionRecorder] Gemini analysis: " + result.Summary);
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+ Assert.IsTrue(ghostCatInstance == null || !ghostCatInstance.activeSelf,
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+ "The Ghost_Cat was not destroyed or deactivated.");
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  }
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- catch (InvalidOperationException ex)
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+ finally
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  {
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- Debug.LogWarning("[SessionRecorder] AnalyzeVideoSegmentAsync threw: " + ex.Message);
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+ // SessionRecorder soft-dep: stop recording. Throws the same install-instruction
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+ // message when Recorder isn't installed. In finally so it fires even when the
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+ // scenario above failed (e.g. prefab/component resolution issues).
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+ try
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+ {
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+ SessionRecorderFacade.Instance.StopRecording();
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+ Debug.Log("[SessionRecorder] Stopped recording");
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+ }
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+ catch (InvalidOperationException ex)
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+ {
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+ Debug.LogWarning("[SessionRecorder] StopRecording threw: " + ex.Message);
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+ }
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+
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+ // SessionRecorder soft-dep: video analysis via Gemini. Same install-instruction
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+ // message when Recorder isn't installed (different from a Gemini-not-configured
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+ // error — that one only surfaces once we get past the Recorder gate).
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+ try
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+ {
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+ string sessionPath = recordingSession?.SessionPath ?? outputPath;
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+ var result = await SessionRecorderFacade.Instance.AnalyzeVideoSegmentAsync(
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+ sessionPath, 0.0, 5.0,
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+ "Did the Ghost_Cat catch fire and die?",
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+ CancellationToken.None);
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+ Debug.Log("[SessionRecorder] Gemini analysis: " + result.Summary);
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+ }
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+ catch (InvalidOperationException ex)
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+ {
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+ Debug.LogWarning("[SessionRecorder] AnalyzeVideoSegmentAsync threw: " + ex.Message);
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+ }
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  }
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-
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- // Check if the entity is destroyed or marked as "dead"
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- Assert.IsTrue(ghostCatInstance == null || !ghostCatInstance.activeSelf,
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- "The Ghost_Cat was not destroyed or deactivated.");
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  }
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  /// <summary>
@@ -0,0 +1,57 @@
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+ using System;
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+ using System.IO;
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+ using System.Linq;
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+ using UnityEngine;
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+
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+ namespace MooseRunner.Internal.Tests
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+ {
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+ /// <summary>
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+ /// Detects duplicate MooseRunner sample-version folders in Assets/Samples/.
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+ /// Unity's UPM Sample import creates a new <c>Assets/Samples/MooseRunner/&lt;version&gt;/...</c>
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+ /// folder on every upgrade and never deletes the previous one. The duplicate .cs files
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+ /// share class FQNs (e.g. <c>MooseRunner.Internal.Tests.Enemy</c>) and stable .meta GUIDs,
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+ /// which produces a "is not derived from MonoBehaviour or ScriptableObject!" runtime
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+ /// error when prefabs instantiate. Called from each sample test's OneTimeSetUp so the
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+ /// check fires only when the customer actually uses the samples.
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+ /// </summary>
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+ public static class MooseRunnerSampleVersionCheck
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+ {
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+ private static bool _alreadyChecked;
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+ private const string SamplesRoot = "Assets/Samples/MooseRunner";
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+
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+ /// <summary>
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+ /// Throws <see cref="InvalidOperationException"/> if multiple MooseRunner sample-version
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+ /// folders are present. First call performs the scan; subsequent calls within the same
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+ /// domain are no-ops (the flag resets on domain reload, which is fine — the check is
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+ /// idempotent and cheap).
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+ /// </summary>
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+ public static void EnsureSingleVersion()
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+ {
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+ if (_alreadyChecked) return;
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+ _alreadyChecked = true;
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+
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+ if (!Directory.Exists(SamplesRoot)) return;
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+
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+ var versionDirs = Directory.GetDirectories(SamplesRoot);
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+ if (versionDirs.Length <= 1) return;
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+
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+ var sortedFolders = versionDirs
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+ .Select(Path.GetFileName)
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+ .OrderBy(n => n)
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+ .Select(n => " " + SamplesRoot + "/" + n);
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+
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+ string msg =
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+ "Multiple MooseRunner sample versions detected. Unity's UPM 'Reimport Sample' " +
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+ "creates a new versioned folder on every package upgrade and never deletes the " +
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+ "previous one. Duplicate .cs files with the same class FQN and stable .meta GUIDs " +
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+ "produce the runtime error \"... is not derived from MonoBehaviour or ScriptableObject!\" " +
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+ "when prefabs instantiate.\n" +
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+ "\n" +
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+ "Found:\n" + string.Join("\n", sortedFolders) + "\n" +
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+ "\n" +
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+ "Fix: delete all but the newest folder under Assets/Samples/MooseRunner/, then re-run.";
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+ Debug.LogError(msg);
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+ throw new InvalidOperationException(msg);
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+ }
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+ }
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+ }
@@ -0,0 +1,2 @@
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+ fileFormatVersion: 2
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+ guid: fb03d23dca7f786428fa1f8e5887bf4b
@@ -21,6 +21,7 @@ namespace MooseRunner.Internal.Tests
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  [OneTimeSetUp]
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  public async Task SetUpOnce()
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  {
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+ MooseRunnerSampleVersionCheck.EnsureSingleVersion();
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  await MooseRunnerFacade.Instance.LoadSceneFromNameAsync("OneCameraScene");
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  }
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@@ -29,6 +29,7 @@ namespace MooseRunner.Internal.Tests
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  [OneTimeSetUp]
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  public new async Task SetUpOnce()
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  {
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+ MooseRunnerSampleVersionCheck.EnsureSingleVersion();
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  await MooseRunnerFacade.Instance.LoadSceneFromNameAsync("OneCameraScene");
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  }
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@@ -22,6 +22,7 @@ namespace MooseRunner.Internal.Tests
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  [OneTimeSetUp]
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  public async Task SetUpOnce()
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  {
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+ MooseRunnerSampleVersionCheck.EnsureSingleVersion();
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  await MooseRunnerFacade.Instance.LoadSceneFromNameAsync("OneCameraScene");
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  }
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@@ -27,6 +27,7 @@ namespace MooseRunner.Internal.Tests
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  [OneTimeSetUp]
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  public void OneTimeSetUpMethod()
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  {
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+ MooseRunnerSampleVersionCheck.EnsureSingleVersion();
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  // OneTimeSetUp should get a fresh instance, so _instanceId should be 99 (default)
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  Assert.AreEqual(99, _instanceId, "OneTimeSetUp should start with default _instanceId = 99 (fresh instance)");
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "com.valectric.mooserunner",
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- "version": "2.1.16",
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+ "version": "2.1.18",
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  "displayName": "MooseRunner",
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  "description": "MooseRunner boosts PlayMode testing with Hot Reload, MCP for AIs, timescale control, and Task support. It enables rapid iteration, auto test reruns, full documentation and dedicated support.",
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  "unity": "6000.2",