com.typhoon.unitysdk 1.0.34 → 1.0.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Editor/ApplyTool.cs +42 -8
- package/Editor/ExportModule.cs +23 -0
- package/Editor/GUIDrawer.cs +38 -0
- package/Editor/MD5Tool.cs +53 -0
- package/Editor/MD5Tool.cs.meta +11 -0
- package/Editor/Orientation.cs +18 -0
- package/Editor/Orientation.cs.meta +11 -0
- package/Editor/PluginModuleInstaller.cs +452 -0
- package/Editor/PluginModuleInstaller.cs.meta +11 -0
- package/Editor/PreferencesWindow.cs +1 -1
- package/Editor/PublishProcess.cs +5 -4
- package/Editor/PublishSetting.cs +3 -0
- package/Editor/PublishSettingGUIDrawer.cs +20 -2
- package/Editor/PublishTool.cs +3 -3
- package/Editor/PublishWindow.cs +2 -4
- package/Editor/UniEditor.cs +249 -13
- package/Editor/VivoMiniConfig.cs +436 -0
- package/Editor/VivoMiniConfig.cs.meta +11 -0
- package/Editor/WxMiniConfig.cs +9 -22
- package/Editor/ZipTool.cs +78 -0
- package/Editor/ZipTool.cs.meta +11 -0
- package/Editor/bats/create-sign.bat +13 -0
- package/Editor/bats/create-sign.bat.meta +7 -0
- package/Editor/bats.meta +8 -0
- package/Editor/dll/AlphaFS.dll +0 -0
- package/Editor/dll/AlphaFS.dll.meta +33 -0
- package/Editor/dll/XGameDotNetZip.dll +0 -0
- package/Editor/dll/XGameDotNetZip.dll.meta +33 -0
- package/Editor/dll.meta +8 -0
- package/Runtime/AndroidInstance.cs +1 -1
- package/Runtime/BaseSdk.cs +64 -0
- package/Runtime/Extension.cs +8 -2
- package/Runtime/HttpGetSuccessResult.cs +23 -0
- package/Runtime/HttpGetSuccessResult.cs.meta +11 -0
- package/Runtime/HttpPostSuccessResult.cs +30 -0
- package/Runtime/HttpPostSuccessResult.cs.meta +11 -0
- package/Runtime/Interface.cs +21 -2
- package/Runtime/SDKHttpClient.cs +119 -0
- package/Runtime/SDKHttpClient.cs.meta +11 -0
- package/Runtime/TyphoonSdk.cs +43 -0
- package/Runtime/TyphoonSdkCallback.cs +11 -5
- package/Sources~/Package/ChinaAndroid.unitypackage +0 -0
- package/Sources~/Package/Douyin.unitypackage +0 -0
- package/Sources~/Package/GooglePlay.unitypackage +0 -0
- package/Sources~/Package/VivoMini.unitypackage +0 -0
- package/Sources~/Package/VivoMini.unitypackage.manifest +261 -0
- package/Sources~/Package/WxMini.unitypackage +0 -0
- package/Sources~/Package//345/270/270/347/224/250/346/211/223/345/214/205/351/205/215/347/275/256.unitypackage +0 -0
- package/package.json +1 -1
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@@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: 9fb5c535314e7c5469ecbc923f1b27b4
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 1
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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package/Editor/dll.meta
ADDED
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@@ -33,7 +33,7 @@ namespace TyphoonUnitySDK
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{
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SdkDebug.Log($"CallWithSession {session.MethodName} {session.SendData}");
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//避免为空
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var data = session.SendData.
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var data = session.SendData.ToXJson();
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data = data ?? "";
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AndroidJavaObject?.Call("receiveSessionFromUnity", session.MethodName, session.SessionId, data);
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}
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package/Runtime/BaseSdk.cs
CHANGED
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@@ -9,15 +9,41 @@ namespace TyphoonUnitySDK
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/// </summary>
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public abstract class BaseSdk : ISdk
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{
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private SDKHttpClient _sdkHttpClient = null;
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public SDKHttpClient SDKHttpClient
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{
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get
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{
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if (_sdkHttpClient == null)
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{
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_sdkHttpClient = SDKHttpClient.CreateInstance();
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GameObject.DontDestroyOnLoad(_sdkHttpClient.gameObject);
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}
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return _sdkHttpClient;
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}
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}
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/*OnCreate*/
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public abstract void OnCreate();
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#region 初始化
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/*初始化SDK*/
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public abstract void InitSdk(Action success, Action<string> fail);
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#endregion
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#region 登录
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/*登录*/
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public abstract void Login(Action success, Action<string> fail);
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#endregion
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#region 退出游戏
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/*是否支持退出游戏*/
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public virtual bool IsSupportExitGame()
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{
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@@ -29,6 +55,10 @@ namespace TyphoonUnitySDK
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{
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}
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#endregion
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#region Banner
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/*展示banner*/
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public virtual void ShowBanner(string scene, BannerPosition position)
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{
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@@ -39,6 +69,9 @@ namespace TyphoonUnitySDK
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{
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}
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#endregion
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#region 视频广告
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/*获取激励视频标记*/
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public virtual bool GetVideoFlag()
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@@ -53,11 +86,19 @@ namespace TyphoonUnitySDK
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success?.Invoke();
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}
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#endregion
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#region 插页广告
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/*展示插页*/
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public virtual void ShowInters(string scene)
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{
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}
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#endregion
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#region 悬浮ICON
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/*展示悬浮ICON*/
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public virtual void ShowFloatIcon(string scene, float screenXP, float screenYP)
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{
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@@ -68,6 +109,10 @@ namespace TyphoonUnitySDK
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{
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}
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#endregion
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#region 原生广告
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/*展示原生广告*/
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public virtual void ShowNative(string scene)
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{
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@@ -78,6 +123,7 @@ namespace TyphoonUnitySDK
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{
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}
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#endregion
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#region 录屏分享(抖音小游戏)
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@@ -123,5 +169,23 @@ namespace TyphoonUnitySDK
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}
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#endregion
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#region Http请求
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public virtual void HttpPost(string url, string data, Action<HttpPostSuccessResult> success,
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Action<string> fail,
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Dictionary<string, string> header = null, int timeOut = 60)
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{
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SDKHttpClient.Post(url, data, success, fail, header, timeOut);
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}
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public virtual void HttpGet(string url, Action<HttpGetSuccessResult> success, Action<string> fail,
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Dictionary<string, string> header, int timeOut)
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{
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SDKHttpClient.Get(url, success, fail, header, timeOut);
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}
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#endregion
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}
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}
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package/Runtime/Extension.cs
CHANGED
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/// </summary>
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public static partial class Extension
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{
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/// <summary>
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/// 从json到object
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/// </summary>
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public static T ToXObject<T>(this string json)
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{
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return JsonConvert.DeserializeObject<T>(json);
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}
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/// <summary>
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/// 从object到json
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/// </summary>
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public static string ToXJson(this object obj)
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{
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var json = JsonConvert.SerializeObject(obj);
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return json;
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using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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namespace TyphoonUnitySDK
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{
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//成功返回的数据项
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[Preserve]
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[Serializable]
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public struct HttpGetSuccessResult
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{
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public string Data;
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public Dictionary<string, string> Header;
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public long StatusCode;
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public HttpGetSuccessResult(string data, Dictionary<string, string> header, long statusCode)
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{
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Data = data;
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Header = header;
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StatusCode = statusCode;
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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namespace TyphoonUnitySDK
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{
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/// <summary>
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/// post 返回的数据
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/// </summary>
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[Preserve]
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[Serializable]
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public struct HttpPostSuccessResult
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{
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//数据
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public string Data;
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//请求头
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public Dictionary<string, string> Header;
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//状态码
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public long StateCode;
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public HttpPostSuccessResult(string data, Dictionary<string, string> header, long stateCode)
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{
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Data = data;
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Header = header;
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StateCode = stateCode;
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}
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}
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}
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package/Runtime/Interface.cs
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/// SDK全功能接口
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/// </summary>
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public interface ISdk : IOnCreate, IInitSdk, ILogin, IExitGame, IBannerAD, IVideoAD, IIntersAD, IFloatIconAD,
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INativeAD, IRecordGame
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INativeAD, IRecordGame, IHttpGet, IHttpPost
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#endregion
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#region 录屏分享(抖音小游戏)
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/*录屏分享(抖音)*/
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}
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#endregion
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#region Http Post
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public interface IHttpPost
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{
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void HttpPost(string url, string data, Action<HttpPostSuccessResult> success, Action<string> fail,
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Dictionary<string, string> header, int timeOut);
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}
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#endregion
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#region Http Get
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public interface IHttpGet
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{
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void HttpGet(string url, Action<HttpGetSuccessResult> success, Action<string> fail,
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Dictionary<string, string> header, int timeOut);
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}
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#endregion
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace TyphoonUnitySDK
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{
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/// <summary>
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/// 通用HTTP请求
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/// </summary>
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[Preserve]
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public class SDKHttpClient : MonoBehaviour
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{
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public static SDKHttpClient CreateInstance()
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{
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return new GameObject(nameof(SDKHttpClient)).AddComponent<SDKHttpClient>();
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}
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/// <summary>
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/// post 请求
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/// </summary>
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public void Post(string url, string postData, Action<HttpPostSuccessResult> success, Action<string> fail,
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Dictionary<string, string> header = null, int timeOut = 60)
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{
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//默认走unity 的post
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StartCoroutine(IEUnityHttpPost(url, postData, success, fail, header, timeOut));
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}
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private IEnumerator IEUnityHttpPost(string url, string data, Action<HttpPostSuccessResult> success,
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Action<string> fail, Dictionary<string, string> header, int timeOut)
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{
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var uri = new Uri(url);
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using (UnityWebRequest www = UnityWebRequest.Post(uri, data))
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{
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byte[] bodyRaw = Encoding.UTF8.GetBytes(data);
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www.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
|
|
40
|
+
www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
|
41
|
+
if (timeOut > 0)
|
|
42
|
+
{
|
|
43
|
+
www.timeout = timeOut;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
if (header != null)
|
|
47
|
+
{
|
|
48
|
+
foreach (var item in header)
|
|
49
|
+
{
|
|
50
|
+
www.SetRequestHeader(item.Key, item.Value);
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
yield return www.SendWebRequest();
|
|
55
|
+
if (www.isNetworkError || www.isHttpError)
|
|
56
|
+
{
|
|
57
|
+
//错误
|
|
58
|
+
fail?.Invoke(www.error);
|
|
59
|
+
}
|
|
60
|
+
else
|
|
61
|
+
{
|
|
62
|
+
//成功
|
|
63
|
+
var resultData = new HttpPostSuccessResult(www.downloadHandler.text, www.GetResponseHeaders(),
|
|
64
|
+
www.responseCode);
|
|
65
|
+
success?.Invoke(resultData);
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
/// <summary>
|
|
72
|
+
/// get 请求
|
|
73
|
+
/// </summary>
|
|
74
|
+
public void Get(string url, Action<HttpGetSuccessResult> success, Action<string> fail,
|
|
75
|
+
Dictionary<string, string> header = null, int timeOut = 60)
|
|
76
|
+
{
|
|
77
|
+
StartCoroutine(IEUnityHttpGet(url, success, fail, header, timeOut));
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
|
|
81
|
+
private IEnumerator IEUnityHttpGet(string url, Action<HttpGetSuccessResult> success, Action<string> fail,
|
|
82
|
+
Dictionary<string, string> header, int timeOut)
|
|
83
|
+
{
|
|
84
|
+
var uri = new Uri(url);
|
|
85
|
+
using (UnityWebRequest www = UnityWebRequest.Get(uri))
|
|
86
|
+
{
|
|
87
|
+
//设置请求头
|
|
88
|
+
if (header != null)
|
|
89
|
+
{
|
|
90
|
+
foreach (var kv in header)
|
|
91
|
+
{
|
|
92
|
+
www.SetRequestHeader(kv.Key, kv.Value);
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
//设置超时
|
|
97
|
+
if (timeOut > 0)
|
|
98
|
+
{
|
|
99
|
+
www.timeout = timeOut;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
|
103
|
+
yield return www.SendWebRequest();
|
|
104
|
+
if (www.isNetworkError || www.isHttpError)
|
|
105
|
+
{
|
|
106
|
+
//失败
|
|
107
|
+
fail?.Invoke(www.error);
|
|
108
|
+
}
|
|
109
|
+
else
|
|
110
|
+
{
|
|
111
|
+
//成功
|
|
112
|
+
var resultData = new HttpGetSuccessResult(www.downloadHandler.text, www.GetResponseHeaders(),
|
|
113
|
+
www.responseCode);
|
|
114
|
+
success?.Invoke(resultData);
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
}
|
package/Runtime/TyphoonSdk.cs
CHANGED
|
@@ -19,10 +19,27 @@ namespace TyphoonUnitySDK
|
|
|
19
19
|
{ AppChannel.DouyinAndroid, "TyphoonUnitySDK.DouyinSdk" }, //抖音小游戏
|
|
20
20
|
{ AppChannel.DouyinIOS, "TyphoonUnitySDK.DouyinSdk" }, //抖音小游戏
|
|
21
21
|
{ AppChannel.GooglePlay, "TyphoonUnitySDK.GooglePlaySdk" }, //GooglePlay
|
|
22
|
+
{ AppChannel.VivoMini, "TyphoonUnitySDK.VivoMiniSdk" }, //Vivo小游戏
|
|
22
23
|
};
|
|
23
24
|
|
|
24
25
|
private ISdk _sdk;
|
|
25
26
|
|
|
27
|
+
private SDKHttpClient _sdkHttpClient = null;
|
|
28
|
+
|
|
29
|
+
public SDKHttpClient SDKHttpClient
|
|
30
|
+
{
|
|
31
|
+
get
|
|
32
|
+
{
|
|
33
|
+
if (_sdkHttpClient == null)
|
|
34
|
+
{
|
|
35
|
+
_sdkHttpClient = SDKHttpClient.CreateInstance();
|
|
36
|
+
GameObject.DontDestroyOnLoad(_sdkHttpClient.gameObject);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
return _sdkHttpClient;
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
|
|
26
43
|
protected override void Init()
|
|
27
44
|
{
|
|
28
45
|
base.Init();
|
|
@@ -542,5 +559,31 @@ namespace TyphoonUnitySDK
|
|
|
542
559
|
}
|
|
543
560
|
|
|
544
561
|
#endregion
|
|
562
|
+
|
|
563
|
+
#region Http请求
|
|
564
|
+
|
|
565
|
+
public virtual void HttpPost(string url, string data, Action<HttpPostSuccessResult> success,
|
|
566
|
+
Action<string> fail,
|
|
567
|
+
Dictionary<string, string> header = null, int timeOut = 60)
|
|
568
|
+
{
|
|
569
|
+
#if UNITY_EDITOR
|
|
570
|
+
SDKHttpClient.Post(url, data, success, fail, header, timeOut);
|
|
571
|
+
return;
|
|
572
|
+
#endif
|
|
573
|
+
_sdk?.HttpPost(url, data, success, fail, header, timeOut);
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
|
|
577
|
+
public virtual void HttpGet(string url, Action<HttpGetSuccessResult> success, Action<string> fail,
|
|
578
|
+
Dictionary<string, string> header = null, int timeOut = 60)
|
|
579
|
+
{
|
|
580
|
+
#if UNITY_EDITOR
|
|
581
|
+
SDKHttpClient.Get(url, success, fail, header, timeOut);
|
|
582
|
+
return;
|
|
583
|
+
#endif
|
|
584
|
+
_sdk?.HttpGet(url, success, fail, header, timeOut);
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
#endregion
|
|
545
588
|
}
|
|
546
589
|
}
|
|
@@ -36,12 +36,18 @@ namespace TyphoonUnitySDK
|
|
|
36
36
|
|
|
37
37
|
public void Update()
|
|
38
38
|
{
|
|
39
|
-
|
|
39
|
+
switch (AppConfig.Channel)
|
|
40
40
|
{
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
41
|
+
case AppChannel.ChinaAndroid:
|
|
42
|
+
if (Input.GetKeyDown(KeyCode.Escape))
|
|
43
|
+
{
|
|
44
|
+
if (TyphoonSdk.Instance.IsSupportExitGame())
|
|
45
|
+
{
|
|
46
|
+
TyphoonSdk.Instance.ExitGame();
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
break;
|
|
45
51
|
}
|
|
46
52
|
}
|
|
47
53
|
}
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|