com.typhoon.unitysdk 1.0.20 → 1.0.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/Editor/ApplyTool.cs +31 -0
  2. package/Editor/DouyinConfig.cs +132 -0
  3. package/Editor/{WxMiniConfigWindow.cs.meta → DouyinConfig.cs.meta} +1 -1
  4. package/Editor/ExportModule.cs +21 -0
  5. package/Editor/GUIDrawer.cs +31 -0
  6. package/Editor/PublishProcess.cs +4 -2
  7. package/Editor/PublishResult.cs +5 -0
  8. package/Editor/PublishSetting.cs +3 -0
  9. package/Editor/PublishSettingGUIDrawer.cs +19 -0
  10. package/Editor/PublishTool.cs +4 -1
  11. package/Editor/PublishVivoBatSettingInspector.cs +1 -1
  12. package/Editor/PublishWindow.cs +3 -2
  13. package/Editor/Texture/sdk_white4x4.png +0 -0
  14. package/Editor/Texture/sdk_white4x4.png.meta +144 -0
  15. package/Editor/UniEditor.cs +6 -0
  16. package/Runtime/AppConfig.cs +16 -0
  17. package/Runtime/AppConfigAsset.cs +5 -2
  18. package/Runtime/BaseSdk.cs +44 -3
  19. package/Runtime/Interface.cs +34 -2
  20. package/Runtime/Model.cs +25 -0
  21. package/Runtime/{UnityToJs.cs.meta → Model.cs.meta} +1 -1
  22. package/Runtime/RuntimeUtil.cs +23 -0
  23. package/Runtime/RuntimeUtil.cs.meta +11 -0
  24. package/Runtime/SDKInteractiveUI.cs +2 -13
  25. package/Runtime/SimulateRecordGame.cs +208 -0
  26. package/Runtime/SimulateRecordGame.cs.meta +11 -0
  27. package/Runtime/TyphoonSdk.cs +123 -0
  28. package/Sources~/Package/ChinaAndroid.unitypackage +0 -0
  29. package/Sources~/Package/Douyin.unitypackage +0 -0
  30. package/Sources~/Package/Douyin.unitypackage.manifest +103 -0
  31. package/Sources~/Package/WxMini.unitypackage +0 -0
  32. package/Sources~/Package/WxMini.unitypackage.manifest +2 -0
  33. package/Sources~/Package//345/270/270/347/224/250/346/211/223/345/214/205/351/205/215/347/275/256.unitypackage +0 -0
  34. package/package.json +1 -1
  35. package/Editor/WxMiniConfigWindow.cs +0 -58
  36. package/Runtime/UnityToJs.cs +0 -64
@@ -1,4 +1,5 @@
1
1
  using System;
2
+ using System.Collections.Generic;
2
3
 
3
4
  namespace TyphoonUnitySDK
4
5
  {
@@ -6,7 +7,7 @@ namespace TyphoonUnitySDK
6
7
  /// SDK全功能接口
7
8
  /// </summary>
8
9
  public interface ISdk : IOnCreate, IInitSdk, ILogin, IExitGame, IBannerAD, IVideoAD, IIntersAD, IFloatIconAD,
9
- INativeAD
10
+ INativeAD, IRecordGame
10
11
  {
11
12
  }
12
13
 
@@ -19,7 +20,6 @@ namespace TyphoonUnitySDK
19
20
 
20
21
  #endregion
21
22
 
22
-
23
23
  #region 初始化
24
24
 
25
25
  public interface IInitSdk
@@ -112,4 +112,36 @@ namespace TyphoonUnitySDK
112
112
  }
113
113
 
114
114
  #endregion
115
+
116
+
117
+ #region 录屏分享(抖音小游戏)
118
+
119
+ /*录屏分享(抖音)*/
120
+ public interface IRecordGame
121
+ {
122
+ /*是否可以录屏*/
123
+ bool CanRecordGame();
124
+
125
+ /*开启录屏*/
126
+ void StartRecordGame(bool isRecordAudio = true, int maxRecordTimeSec = 600,
127
+ Action onStart = null, Action<string> onError = null, Action<string> onComplete = null);
128
+
129
+ /*结束录屏*/
130
+ void StopRecordGame(Action<string> complete = null, Action<string> onError = null,
131
+ List<TimeClip> clips = null,
132
+ bool autoMerge = true);
133
+
134
+
135
+ /*获取录屏时间*/
136
+ float GetRecordDuration();
137
+
138
+ /*可分享游戏录屏*/
139
+ bool CanShareRecordGame();
140
+
141
+ /*分享游戏录屏*/
142
+ void ShareRecordGame(string title, List<string> topics, Action success, Action<string> fail = null,
143
+ Action cancel = null);
144
+ }
145
+
146
+ #endregion
115
147
  }
@@ -0,0 +1,25 @@
1
+ using System.Collections;
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ namespace TyphoonUnitySDK
6
+ {
7
+ public class Model
8
+ {
9
+ }
10
+
11
+ /// <summary>
12
+ /// 时间片段,单位:毫秒
13
+ /// </summary>
14
+ public class TimeClip
15
+ {
16
+ public int Start;
17
+ public int End;
18
+
19
+ public TimeClip(int start, int end)
20
+ {
21
+ Start = start;
22
+ End = end;
23
+ }
24
+ }
25
+ }
@@ -1,5 +1,5 @@
1
1
  fileFormatVersion: 2
2
- guid: 58ef9cc9794aeb7428745089f27de91e
2
+ guid: 4fe47f85fd41bab4ab8ac0fe2098f8c0
3
3
  MonoImporter:
4
4
  externalObjects: {}
5
5
  serializedVersion: 2
@@ -0,0 +1,23 @@
1
+ using System.Collections;
2
+ using System.Collections.Generic;
3
+ using System.IO;
4
+ using UnityEngine;
5
+
6
+ namespace TyphoonUnitySDK
7
+ {
8
+ /// <summary>
9
+ /// runtime封装
10
+ /// </summary>
11
+ public class RuntimeUtil
12
+ {
13
+ public static string GetPathRoot()
14
+ {
15
+ if (Directory.Exists("Assets/com.typhoon.unitysdk"))
16
+ {
17
+ return "Assets/com.typhoon.unitysdk";
18
+ }
19
+
20
+ return "Packages/com.typhoon.unitysdk";
21
+ }
22
+ }
23
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: cae374551357af34390c622baffd4d0a
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -16,18 +16,7 @@ namespace TyphoonUnitySDK
16
16
  #if UNITY_EDITOR
17
17
  public static float HOLD_TIME = SdkTestInUnity.Instance.InteractiveHoldCloseTime;
18
18
 
19
- public static string PathRoot
20
- {
21
- get
22
- {
23
- if (Directory.Exists("Assets/com.typhoon.unitysdk"))
24
- {
25
- return "Assets/com.typhoon.unitysdk";
26
- }
27
-
28
- return "Packages/com.typhoon.unitysdk";
29
- }
30
- }
19
+ public static string PathRoot => RuntimeUtil.GetPathRoot();
31
20
 
32
21
  /// <summary>
33
22
  /// 横竖屏模式
@@ -496,7 +485,7 @@ namespace TyphoonUnitySDK
496
485
  view.y = Mathf.Lerp(0, rect.width, Sp.y);
497
486
  GUI.DrawTexture(view, Image);
498
487
  var rectClose = view;
499
- DrawViewTxtLabel(rectClose, "关闭", TextAnchor.UpperRight,0.3f);
488
+ DrawViewTxtLabel(rectClose, "关闭", TextAnchor.UpperRight, 0.3f);
500
489
  HoldHide(rectClose, ref HoldTime, Hide);
501
490
  }
502
491
  }
@@ -0,0 +1,208 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using UnityEditor;
4
+ using UnityEngine;
5
+
6
+ namespace TyphoonUnitySDK
7
+ {
8
+ /// <summary>
9
+ /// 模拟录屏分享
10
+ /// </summary>
11
+ public class SimulateRecordGame : MonoSingleton<SimulateRecordGame>
12
+ {
13
+ private static GUIStyle _boldLabel = null;
14
+
15
+ public static GUIStyle BoldLabel
16
+ {
17
+ get
18
+ {
19
+ if (_boldLabel == null)
20
+ {
21
+ _boldLabel = new GUIStyle(GUI.skin.label);
22
+ _boldLabel.alignment = TextAnchor.MiddleCenter;
23
+ _boldLabel.fixedWidth = 0;
24
+ _boldLabel.fixedHeight = 0;
25
+ _boldLabel.fontSize = 30;
26
+ _boldLabel.fontStyle = FontStyle.Bold;
27
+ _boldLabel.normal.textColor = Color.white;
28
+ }
29
+
30
+ return _boldLabel;
31
+ }
32
+ }
33
+
34
+
35
+ public static float HOLD_TIME => SdkTestInUnity.Instance.InteractiveHoldCloseTime;
36
+
37
+ /*是否在录制中*/
38
+ public bool IsRecording = false;
39
+
40
+ /*开始时间*/
41
+ public float StartTime;
42
+
43
+ /*录制时长*/
44
+ public float RecordTime;
45
+
46
+ /*展示*/
47
+ public bool IsShow = false;
48
+
49
+ public float HoldTimeYes;
50
+
51
+ public float HoldTimeNo;
52
+
53
+ private Action _onSuccess;
54
+ private Action _onFail;
55
+
56
+
57
+ protected override void Init()
58
+ {
59
+ base.Init();
60
+ DontDestroyOnLoad(gameObject);
61
+ }
62
+
63
+
64
+ public bool CanRecord()
65
+ {
66
+ return AppConfig.Channel == AppChannel.DouyinAndroid;
67
+ }
68
+
69
+ public float GetDuration()
70
+ {
71
+ if (IsRecording)
72
+ {
73
+ return Time.time - StartTime;
74
+ }
75
+
76
+ return 0;
77
+ }
78
+
79
+ public void StartRecord(Action onStart)
80
+ {
81
+ onStart?.Invoke();
82
+ IsRecording = true;
83
+ StartTime = Time.time;
84
+ RecordTime = 0;
85
+ }
86
+
87
+ public void StopRecord(Action<string> complete)
88
+ {
89
+ complete?.Invoke("video_xxxx,(本地模拟,实际以发布后为准)");
90
+ IsRecording = false;
91
+ RecordTime = Time.time - StartTime;
92
+ }
93
+
94
+
95
+ public bool CanShare()
96
+ {
97
+ if (IsRecording)
98
+ {
99
+ return false;
100
+ }
101
+
102
+ return RecordTime > 0;
103
+ }
104
+
105
+ public void Share(Action success, Action fail)
106
+ {
107
+ if (!CanShare())
108
+ {
109
+ fail?.Invoke();
110
+ return;
111
+ }
112
+
113
+ _onSuccess = success;
114
+ _onFail = fail;
115
+ IsShow = true;
116
+ }
117
+
118
+
119
+ private void OnGUI()
120
+ {
121
+ if (IsShow)
122
+ {
123
+ var rect = new Rect(0, 0, Screen.width, Screen.height);
124
+
125
+ // var retTitle = rect;
126
+ // retTitle.width = 400;
127
+ // retTitle.height = 128;
128
+ // retTitle.center = rect.center;
129
+ // retTitle.y -= 400;
130
+ // DrawViewTxtLabel(retTitle, "悬停选择", TextAnchor.MiddleCenter, 1);
131
+
132
+ var rectBtnYes = rect;
133
+ rectBtnYes.width = 346;
134
+ rectBtnYes.height = 200;
135
+ rectBtnYes.center = rect.center;
136
+ rectBtnYes.y += rectBtnYes.height;
137
+ DrawViewTxtLabel(rectBtnYes, "分享成功", TextAnchor.MiddleCenter, 1);
138
+
139
+ var rectBtnNo = rectBtnYes;
140
+ rectBtnNo.center = rect.center;
141
+ rectBtnNo.y -= rectBtnNo.height;
142
+ DrawViewTxtLabel(rectBtnNo, "分享失败", TextAnchor.MiddleCenter, 1);
143
+
144
+ HoldHide(rectBtnYes, ref HoldTimeYes, () =>
145
+ {
146
+ _onSuccess?.Invoke();
147
+ Hide();
148
+ });
149
+
150
+ HoldHide(rectBtnNo, ref HoldTimeNo, () =>
151
+ {
152
+ _onFail?.Invoke();
153
+ Hide();
154
+ });
155
+ }
156
+ }
157
+
158
+ private void Hide()
159
+ {
160
+ IsShow = false;
161
+ }
162
+
163
+
164
+ /*长按隐藏*/
165
+ private void HoldHide(Rect rectClose, ref float holdTime, Action hideHandler)
166
+ {
167
+ var inside = rectClose.Contains(Event.current.mousePosition);
168
+ if (inside && Event.current.delta == Vector2.zero)
169
+ {
170
+ holdTime += Time.unscaledDeltaTime;
171
+ var process = Mathf.Clamp01(holdTime / HOLD_TIME);
172
+ var rectProcess = rectClose;
173
+ rectProcess.width *= process;
174
+ var color = GUI.color;
175
+ EditorGUI.DrawRect(rectProcess, Color.green * 0.5f);
176
+ if (process >= 1)
177
+ {
178
+ hideHandler?.Invoke();
179
+ }
180
+ }
181
+ else
182
+ {
183
+ holdTime = 0;
184
+ }
185
+
186
+ if (inside && Event.current.type == EventType.MouseDown)
187
+ {
188
+ hideHandler?.Invoke();
189
+ Event.current.Use();
190
+ }
191
+ }
192
+
193
+
194
+ private void DrawViewTxtLabel(Rect rect, string label, TextAnchor alignment = TextAnchor.MiddleCenter,
195
+ float dark = 0.75f)
196
+ {
197
+ EditorGUI.DrawRect(rect, Color.black * dark);
198
+ var rectLab = rect;
199
+ rectLab.width -= 10;
200
+ rectLab.height -= 10;
201
+ rectLab.center = rect.center;
202
+ BoldLabel.alignment = alignment;
203
+ GUI.Label(rectLab, label, BoldLabel);
204
+ }
205
+ }
206
+ }
207
+
208
+ #endif
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 6abe5723b079148489f5249a65c46e40
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,4 +1,5 @@
1
1
  using System;
2
+ using System.Collections;
2
3
  using System.Collections.Generic;
3
4
  using UnityEngine;
4
5
 
@@ -15,6 +16,8 @@ namespace TyphoonUnitySDK
15
16
  { AppChannel.Test, "TYPHOON_SDK_TEST" }, //测试渠道
16
17
  { AppChannel.ChinaAndroid, "TYPHOON_SDK_CHINA_ANDROID" }, //国内安卓
17
18
  { AppChannel.WxMini, "TYPHOON_SDK_WX_MINI" }, //微信小游戏
19
+ { AppChannel.DouyinAndroid, "TYPHOON_SDK_DOUYIN_MINI" }, //抖音小游戏
20
+ { AppChannel.DouyinIOS, "TYPHOON_SDK_DOUYIN_MINI" }, //抖音小游戏
18
21
  };
19
22
 
20
23
  private ISdk _sdk;
@@ -31,6 +34,9 @@ namespace TyphoonUnitySDK
31
34
 
32
35
  private void CreateSDK()
33
36
  {
37
+ #if UNITY_EDITOR
38
+ return;
39
+ #endif
34
40
  if (SDKBindings.TryGetValue(AppConfig.Channel, out var match))
35
41
  {
36
42
  var source = Resources.Load<GameObject>(match);
@@ -383,5 +389,122 @@ namespace TyphoonUnitySDK
383
389
  }
384
390
 
385
391
  #endregion
392
+
393
+ #region 协程
394
+
395
+ /// <summary>
396
+ /// 使用协程延迟处理逻辑
397
+ /// </summary>
398
+ public Coroutine WaitTo(float delay, Action handler)
399
+ {
400
+ return StartCoroutine(IeWaitTo(delay, handler));
401
+ }
402
+
403
+ private IEnumerator IeWaitTo(float delay, Action handler)
404
+ {
405
+ yield return new WaitForSeconds(delay);
406
+ handler?.Invoke();
407
+ }
408
+
409
+ /// <summary>
410
+ /// 中断协程
411
+ /// </summary>
412
+ public void KillWaitTo(Coroutine coroutine)
413
+ {
414
+ StopCoroutine(coroutine);
415
+ }
416
+
417
+ #endregion
418
+
419
+ #region 录屏分享
420
+
421
+ /// <summary>
422
+ /// 是否支持录屏分享
423
+ /// </summary>
424
+ public bool CanRecordGame()
425
+ {
426
+ #if UNITY_EDITOR
427
+ return SimulateRecordGame.Instance.CanRecord();
428
+ #endif
429
+ return _sdk.CanRecordGame();
430
+ }
431
+
432
+ /// <summary>
433
+ /// 开启录屏
434
+ /// </summary>
435
+ /// <param name="isRecordAudio">包含音频</param>
436
+ /// <param name="maxRecordTimeSec">最大录屏时长</param>
437
+ /// <param name="onStart">开始回调</param>
438
+ /// <param name="onError">错误回调</param>
439
+ /// <param name="onComplete">完成回调</param>
440
+ public void StartRecordGame(bool isRecordAudio = true, int maxRecordTimeSec = 600, Action onStart = null,
441
+ Action<string> onError = null, Action<string> onComplete = null)
442
+ {
443
+ #if UNITY_EDITOR
444
+ SimulateRecordGame.Instance.StartRecord(onStart);
445
+ return;
446
+ #endif
447
+ _sdk.StartRecordGame(isRecordAudio, maxRecordTimeSec, onStart, onError, onComplete);
448
+ }
449
+
450
+ /// <summary>
451
+ /// 停止录制
452
+ /// </summary>
453
+ /// <param name="complete">完成回调,返回videopath</param>
454
+ /// <param name="onError">错误回调</param>
455
+ /// <param name="clips">自定义剪辑片段,单位毫秒</param>
456
+ /// <param name="autoMerge">自动合并</param>
457
+ public void StopRecordGame(Action<string> complete = null, Action<string> onError = null,
458
+ List<TimeClip> clips = null, bool autoMerge = true)
459
+ {
460
+ #if UNITY_EDITOR
461
+ SimulateRecordGame.Instance.StopRecord(complete);
462
+ return;
463
+ #endif
464
+ _sdk.StopRecordGame(complete, onError, clips, autoMerge);
465
+ }
466
+
467
+ /// <summary>
468
+ /// 获取录屏时长
469
+ /// </summary>
470
+ public float GetRecordDuration()
471
+ {
472
+ #if UNITY_EDITOR
473
+ return SimulateRecordGame.Instance.GetDuration();
474
+ #endif
475
+ return _sdk.GetRecordDuration();
476
+ }
477
+
478
+
479
+ /// <summary>
480
+ /// 是否可以分享录屏
481
+ /// </summary>
482
+ public bool CanShareRecordGame()
483
+ {
484
+ #if UNITY_EDITOR
485
+ return SimulateRecordGame.Instance.CanShare();
486
+ #endif
487
+ return _sdk.CanShareRecordGame();
488
+ }
489
+
490
+ /// <summary>
491
+ /// 分享录屏
492
+ /// </summary>
493
+ /// <param name="title">标题</param>
494
+ /// <param name="topics">话题</param>
495
+ /// <param name="success">成功回调</param>
496
+ /// <param name="fail">失败回调</param>
497
+ /// <param name="cancel">取消回调</param>
498
+ public void ShareRecordGame(string title, List<string> topics, Action success, Action<string> fail = null,
499
+ Action cancel = null)
500
+ {
501
+ #if UNITY_EDITOR
502
+ SimulateRecordGame.Instance.Share(success, () => fail?.Invoke("分享失败"));
503
+ return;
504
+ #endif
505
+ _sdk.ShareRecordGame(title, topics, success, fail, cancel);
506
+ }
507
+
508
+ #endregion
386
509
  }
387
510
  }
@@ -0,0 +1,103 @@
1
+ Assets/Plugins/ByteGame
2
+ Assets/Plugins/ByteGame/bgdt.txt
3
+ Assets/Plugins/ByteGame/bgdt.txt.meta
4
+ Assets/Plugins/ByteGame/com.bytedance.bgdt.meta
5
+ Assets/Plugins/ByteGame/com.bytedance.starksdk.meta
6
+ Assets/Plugins/ByteGame/com.bytedance.starksdk.unitytools.meta
7
+ Assets/Plugins/ByteGame/com.bytedance.bgdt/Editor.meta
8
+ Assets/Plugins/ByteGame/com.bytedance.bgdt/package.json
9
+ Assets/Plugins/ByteGame/com.bytedance.bgdt/package.json.meta
10
+ Assets/Plugins/ByteGame/com.bytedance.bgdt/Editor/bgdt.data
11
+ Assets/Plugins/ByteGame/com.bytedance.bgdt/Editor/bgdt.data.meta
12
+ Assets/Plugins/ByteGame/com.bytedance.bgdt/Editor/bgdt.dll
13
+ Assets/Plugins/ByteGame/com.bytedance.bgdt/Editor/bgdt.dll.meta
14
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/Icons.meta
15
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/LitJson.meta
16
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/package.json
17
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/package.json.meta
18
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/Resources.meta
19
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/starksdk.dll
20
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/starksdk.dll.meta
21
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/starksdk.xml
22
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/starksdk.xml.meta
23
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/WebGL.meta
24
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/Icons/follow_icon.png
25
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/Icons/follow_icon.png.meta
26
+ Assets/Plugins/ByteGame/com.bytedance.starksdk/Icons/follow_icon_show.png
27
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82
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+ Assets/Plugins/ByteGame/com.bytedance.starksdk.unitytools/package.json.meta
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90
+ Assets/Plugins/ByteGame/com.bytedance.starksdk.unitytools/Tools/dummy.py.meta
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+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin
92
+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/DouyinBannerAd.cs
93
+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/DouyinBannerAd.cs.meta
94
+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/DouyinSdk.cs
95
+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/DouyinSdk.cs.meta
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+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/Editor.meta
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+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/Resources.meta
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+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/Editor/PublishDouyinAndroid.cs
99
+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/Editor/PublishDouyinAndroid.cs.meta
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+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/Editor/PublishDouyinIOS.cs
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+ Assets/Typhoon_Gen/TyphoonSDK/Runtime/Douyin/Editor/PublishDouyinIOS.cs.meta
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@@ -381,6 +381,8 @@ Assets/Typhoon_Gen/TyphoonSDK/Runtime/WxMini
381
381
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382
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383
383
  Assets/Typhoon_Gen/TyphoonSDK/Runtime/WxMini/Resources.meta
384
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384
386
  Assets/Typhoon_Gen/TyphoonSDK/Runtime/WxMini/WxMiniSdk.cs
385
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386
388
  Assets/Typhoon_Gen/TyphoonSDK/Runtime/WxMini/Editor/PublishWxMini.cs
package/package.json CHANGED
@@ -1 +1 @@
1
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1
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