com.typhoon.unitysdk 1.0.19 → 1.0.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/Editor/ApplyTool.cs +93 -7
  2. package/Editor/DouyinConfig.cs +132 -0
  3. package/Editor/DouyinConfig.cs.meta +11 -0
  4. package/Editor/EditorIcons.cs +8 -0
  5. package/Editor/ExportModule.cs +45 -4
  6. package/Editor/GUIDrawer.cs +113 -0
  7. package/Editor/GUIDrawer.cs.meta +11 -0
  8. package/Editor/Preferences.cs +3 -0
  9. package/Editor/PreferencesWindow.cs +84 -88
  10. package/Editor/PublishProcess.cs +2 -0
  11. package/Editor/PublishResult.cs +10 -0
  12. package/Editor/PublishSetting.cs +21 -4
  13. package/Editor/PublishSettingGUIDrawer.cs +185 -7
  14. package/Editor/PublishTool.cs +5 -5
  15. package/Editor/PublishVivoBatSettingInspector.cs +1 -2
  16. package/Editor/PublishWindow.cs +16 -6
  17. package/Editor/Texture/black_32x32.png +0 -0
  18. package/Editor/Texture/black_32x32.png.meta +144 -0
  19. package/Editor/Texture/icon_arrow_right.png +0 -0
  20. package/Editor/Texture/icon_arrow_right.png.meta +144 -0
  21. package/Editor/Texture/icon_variable.png +0 -0
  22. package/Editor/Texture/icon_variable.png.meta +144 -0
  23. package/Editor/UniEditor.cs +28 -0
  24. package/Editor/VariablePreset.cs +160 -0
  25. package/Editor/VariablePreset.cs.meta +11 -0
  26. package/Editor/VariablePresetWindow.cs +153 -0
  27. package/Editor/VariablePresetWindow.cs.meta +11 -0
  28. package/Editor/WxMiniConfig.cs +285 -0
  29. package/Editor/WxMiniConfig.cs.meta +11 -0
  30. package/Runtime/AppConfig.cs +16 -0
  31. package/Runtime/AppConfigAsset.cs +5 -2
  32. package/Runtime/TyphoonSdk.cs +31 -0
  33. package/Runtime/UnityToJs.cs +66 -0
  34. package/Runtime/UnityToJs.cs.meta +11 -0
  35. package/Runtime/WxMiniTouchInputSupport.cs +33 -0
  36. package/Runtime/WxMiniTouchInputSupport.cs.meta +11 -0
  37. package/Sources~/Package/Douyin.unitypackage +0 -0
  38. package/Sources~/Package/Douyin.unitypackage.manifest +107 -0
  39. package/Sources~/Package/WxMini.unitypackage +0 -0
  40. package/Sources~/Package/WxMini.unitypackage.manifest +395 -0
  41. package/Sources~/Package//345/270/270/347/224/250/346/211/223/345/214/205/351/205/215/347/275/256.unitypackage +0 -0
  42. package/package.json +1 -1
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@@ -5,6 +5,7 @@ using System.Linq;
5
5
  using System.Text;
6
6
  using UnityEditor;
7
7
  using UnityEngine;
8
+ using Object = UnityEngine.Object;
8
9
 
9
10
  namespace TyphoonUnitySDK
10
11
  {
@@ -27,6 +28,17 @@ namespace TyphoonUnitySDK
27
28
  /// </summary>
28
29
  public static string PackagePath_ChinaAndroid = $"{PathRoot}/Sources~/Package/ChinaAndroid.unitypackage";
29
30
 
31
+ /// <summary>
32
+ /// WxMini 资源包
33
+ /// </summary>
34
+ public static string PackagePath_WxMini = $"{PathRoot}/Sources~/Package/WxMini.unitypackage";
35
+
36
+
37
+ /// <summary>
38
+ /// 抖音小游戏 资源包
39
+ /// </summary>
40
+ public static string PackagePath_Douyin = $"{PathRoot}/Sources~/Package/Douyin.unitypackage";
41
+
30
42
 
31
43
  /// <summary>
32
44
  /// 开启Addressable模块支持
@@ -335,6 +347,7 @@ namespace TyphoonUnitySDK
335
347
  {
336
348
  return path;
337
349
  }
350
+
338
351
  path = Path.GetFullPath(path);
339
352
  path = path.Replace("\\", "/");
340
353
  var pp = Path.GetDirectoryName(Application.dataPath);
@@ -487,5 +500,20 @@ namespace TyphoonUnitySDK
487
500
 
488
501
  File.WriteAllText(APPLY_HISTORY, setting.name);
489
502
  }
503
+
504
+
505
+ /// <summary>
506
+ /// 写入Txt
507
+ /// </summary>
508
+ public static void WriteTxt(string path, List<string> lines)
509
+ {
510
+ var sb = new StringBuilder();
511
+ foreach (var line in lines)
512
+ {
513
+ sb.AppendLine(line);
514
+ }
515
+
516
+ File.WriteAllText(path, sb.ToString());
517
+ }
490
518
  }
491
519
  }
@@ -0,0 +1,160 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.IO;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace TyphoonUnitySDK
8
+ {
9
+ /// <summary>
10
+ /// 变量预设
11
+ /// 用于自定义工具内的变量名
12
+ /// </summary>
13
+ public class VariablePreset : ScriptableObject
14
+ {
15
+ private static string ConfigPath = "Assets/Typhoon_Gen/TyphoonSDK/Editor/VariablePreset.asset";
16
+
17
+ private static VariablePreset _instance = null;
18
+
19
+ public static VariablePreset Default
20
+ {
21
+ get
22
+ {
23
+ if (_instance == null)
24
+ {
25
+ _instance = AssetDatabase.LoadAssetAtPath<VariablePreset>(ConfigPath);
26
+ }
27
+
28
+ if (_instance == null)
29
+ {
30
+ _instance = CreateInstance<VariablePreset>();
31
+ var folder = Path.GetDirectoryName(ConfigPath);
32
+ if (!Directory.Exists(folder))
33
+ {
34
+ Directory.CreateDirectory(folder);
35
+ AssetDatabase.Refresh();
36
+ }
37
+
38
+ AssetDatabase.CreateAsset(_instance, ConfigPath);
39
+ }
40
+
41
+ return _instance;
42
+ }
43
+ }
44
+
45
+ [Serializable]
46
+ public class VariableItem
47
+ {
48
+ public string VariableName;
49
+ public string VariableValue;
50
+
51
+ public VariableItem(string variableName, string variableValue)
52
+ {
53
+ VariableName = variableName;
54
+ VariableValue = variableValue;
55
+ }
56
+ }
57
+
58
+ public List<VariableItem> Presets = new List<VariableItem>();
59
+
60
+
61
+ /// <summary>
62
+ /// 解析到字符串
63
+ /// </summary>
64
+ public string ParserToString(string input)
65
+ {
66
+ foreach (var element in Presets)
67
+ {
68
+ if (string.IsNullOrEmpty(element.VariableName))
69
+ {
70
+ continue;
71
+ }
72
+
73
+ input = input.Replace($"[{element.VariableName}]", element.VariableValue);
74
+ }
75
+
76
+ return input;
77
+ }
78
+
79
+
80
+ /*上移*/
81
+ public void MoveUp(VariableItem item)
82
+ {
83
+ var index = Presets.IndexOf(item);
84
+ if (index >= 0 && index > 0)
85
+ {
86
+ var a = index;
87
+ var b = index - 1;
88
+ (Presets[a], Presets[b]) = (Presets[b], Presets[a]);
89
+ Save();
90
+ }
91
+ }
92
+
93
+ /*下移*/
94
+ public void MoveDown(VariableItem item)
95
+ {
96
+ var index = Presets.IndexOf(item);
97
+ if (index >= 0 && index < (Presets.Count - 1))
98
+ {
99
+ var a = index;
100
+ var b = index + 1;
101
+ (Presets[a], Presets[b]) = (Presets[b], Presets[a]);
102
+ Save();
103
+ }
104
+ }
105
+
106
+ /*删除*/
107
+ public void Delete(VariableItem item)
108
+ {
109
+ var flag = Presets.Remove(item);
110
+ if (flag)
111
+ {
112
+ Save();
113
+ }
114
+ }
115
+
116
+
117
+ /// <summary>
118
+ /// 是否存在变量
119
+ /// </summary>
120
+ public bool ContainsVariable(string variableName)
121
+ {
122
+ foreach (var item in Presets)
123
+ {
124
+ if (item.VariableName == variableName)
125
+ {
126
+ return true;
127
+ }
128
+ }
129
+
130
+ return false;
131
+ }
132
+
133
+
134
+ /*修改*/
135
+ public void Modify(string variable, string value)
136
+ {
137
+ var index = -1;
138
+ for (int i = 0; i < Presets.Count; i++)
139
+ {
140
+ var e = Presets[i];
141
+ if (e.VariableName == variable)
142
+ {
143
+ index = i;
144
+ }
145
+ }
146
+
147
+ if (index >= 0)
148
+ {
149
+ Presets[index].VariableValue = value;
150
+ }
151
+
152
+ }
153
+
154
+ public void Save()
155
+ {
156
+ EditorUtility.SetDirty(this);
157
+ AssetDatabase.SaveAssets();
158
+ }
159
+ }
160
+ }
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+ fileFormatVersion: 2
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+ guid: 313a1f4dae529ce468a781447e56a098
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant: