com.typhoon.unitysdk 1.0.19 → 1.0.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/Editor/ApplyTool.cs +66 -8
  2. package/Editor/EditorIcons.cs +8 -0
  3. package/Editor/ExportModule.cs +24 -4
  4. package/Editor/GUIDrawer.cs +82 -0
  5. package/Editor/GUIDrawer.cs.meta +11 -0
  6. package/Editor/Preferences.cs +3 -0
  7. package/Editor/PreferencesWindow.cs +84 -88
  8. package/Editor/PublishProcess.cs +1 -0
  9. package/Editor/PublishResult.cs +5 -0
  10. package/Editor/PublishSetting.cs +18 -4
  11. package/Editor/PublishSettingGUIDrawer.cs +166 -7
  12. package/Editor/PublishTool.cs +3 -5
  13. package/Editor/PublishVivoBatSettingInspector.cs +0 -1
  14. package/Editor/PublishWindow.cs +14 -5
  15. package/Editor/Texture/black_32x32.png +0 -0
  16. package/Editor/Texture/black_32x32.png.meta +144 -0
  17. package/Editor/Texture/icon_arrow_right.png +0 -0
  18. package/Editor/Texture/icon_arrow_right.png.meta +144 -0
  19. package/Editor/Texture/icon_variable.png +0 -0
  20. package/Editor/Texture/icon_variable.png.meta +144 -0
  21. package/Editor/UniEditor.cs +22 -0
  22. package/Editor/VariablePreset.cs +160 -0
  23. package/Editor/VariablePreset.cs.meta +11 -0
  24. package/Editor/VariablePresetWindow.cs +153 -0
  25. package/Editor/VariablePresetWindow.cs.meta +11 -0
  26. package/Editor/WxMiniConfig.cs +285 -0
  27. package/Editor/WxMiniConfig.cs.meta +11 -0
  28. package/Editor/WxMiniConfigWindow.cs +58 -0
  29. package/Editor/WxMiniConfigWindow.cs.meta +11 -0
  30. package/Runtime/TyphoonSdk.cs +2 -0
  31. package/Runtime/UnityToJs.cs +64 -0
  32. package/Runtime/UnityToJs.cs.meta +11 -0
  33. package/Runtime/WxMiniTouchInputSupport.cs +33 -0
  34. package/Runtime/WxMiniTouchInputSupport.cs.meta +11 -0
  35. package/Sources~/Package/WxMini.unitypackage +0 -0
  36. package/Sources~/Package/WxMini.unitypackage.manifest +395 -0
  37. package/package.json +1 -1
@@ -11,9 +11,13 @@ namespace TyphoonUnitySDK
11
11
  /// </summary>
12
12
  public static class PublishSettingGUIDrawer
13
13
  {
14
- private static AddressableVariableModify _cacheDelete = null;
15
- private static AddressableVariableModify _cacheMoveUp = null;
16
- private static AddressableVariableModify _cacheMoveDown = null;
14
+ private static VariableModify _cacheDelete = null;
15
+ private static VariableModify _cacheMoveUp = null;
16
+ private static VariableModify _cacheMoveDown = null;
17
+
18
+ private static VariableModify _cachePresetDelete = null;
19
+ private static VariableModify _cachePresetMoveUp = null;
20
+ private static VariableModify _cachePresetMoveDown = null;
17
21
 
18
22
  /// <summary>
19
23
  /// 绑定重绘逻辑
@@ -41,8 +45,29 @@ namespace TyphoonUnitySDK
41
45
  { nameof(PublishSetting.MinApiVersion), DrawProperty_MinApiVersion },
42
46
  { nameof(PublishSetting.TargetApiVersion), DrawProperty_TargetApiVersion },
43
47
  { nameof(PublishSetting.GraphicsAPIs), DrawProperty_GraphicsAPIs },
48
+ { nameof(PublishSetting.PresetModifyEnable), DrawProperty_PresetModifyEnable },
49
+ { nameof(PublishSetting.PresetModify), DrawProperty_PresetModify },
50
+ { nameof(PublishSetting.WxMiniGUIFoldout), DrawProperty_WxMiniGUIFoldout },
44
51
  };
45
52
 
53
+ /*绘制微信GUI*/
54
+ private static bool DrawProperty_WxMiniGUIFoldout(PublishSetting arg)
55
+ {
56
+ if (arg.Channel != AppChannel.WxMini)
57
+ {
58
+ return true;
59
+ }
60
+
61
+ GUILayout.Space(10);
62
+ arg.WxMiniGUIFoldout = GUIDrawer.DrawFoldout("微信小游戏", arg.WxMiniGUIFoldout, GUILayout.Height(26));
63
+ if (arg.WxMiniGUIFoldout)
64
+ {
65
+ WxMiniConfigGUIDrawer.DrawWxMiniConfig();
66
+ }
67
+
68
+ return true;
69
+ }
70
+
46
71
 
47
72
  /// <summary>
48
73
  /// 绘制GUI
@@ -57,7 +82,7 @@ namespace TyphoonUnitySDK
57
82
  area.center = view.center;
58
83
  var obj = new SerializedObject(setting);
59
84
  GUILayout.BeginArea(area);
60
- scroll = GUILayout.BeginScrollView(scroll, GUIStyle.none, GUIStyle.none);
85
+ scroll = GUILayout.BeginScrollView(scroll, GUIStyle.none);
61
86
  DrawPropertyGUI(setting);
62
87
  GUILayout.Space(30);
63
88
  GUILayout.EndScrollView();
@@ -258,7 +283,7 @@ namespace TyphoonUnitySDK
258
283
  GUILayout.Label("关联profile", GUILayout.Width(142));
259
284
  var txt = setting.AAUseProfile;
260
285
  txt = string.IsNullOrEmpty(txt) ? "请选择" : txt;
261
- if (GUILayout.Button(txt,"Popup"))
286
+ if (GUILayout.Button(txt, "Popup"))
262
287
  {
263
288
  AddressableSupport.PopUpProfileSelectorMenu(setting);
264
289
  }
@@ -299,7 +324,7 @@ namespace TyphoonUnitySDK
299
324
  }
300
325
 
301
326
  var variables = AddressableSupport.GetVariables();
302
- if (GUILayout.Button("覆写 Veriable","Popup"))
327
+ if (GUILayout.Button("覆写 Veriable", "Popup"))
303
328
  {
304
329
  var used = new HashSet<string>();
305
330
  foreach (var modify in modifies)
@@ -321,7 +346,7 @@ namespace TyphoonUnitySDK
321
346
  else
322
347
  {
323
348
  Debug.Log($"加入新的参数:{variable}");
324
- setting.AAVariableModify.Add(new AddressableVariableModify(variable,
349
+ setting.AAVariableModify.Add(new VariableModify(variable,
325
350
  AddressableSupport.GetVariableValue(variable)));
326
351
  EditorUtility.SetDirty(setting);
327
352
  }
@@ -388,6 +413,140 @@ namespace TyphoonUnitySDK
388
413
  return true;
389
414
  }
390
415
 
416
+
417
+ /*自定义参数修改*/
418
+ private static bool DrawProperty_PresetModify(PublishSetting setting)
419
+ {
420
+ if (!setting.PresetModifyEnable)
421
+ {
422
+ return true;
423
+ }
424
+
425
+
426
+ var modifies = setting.PresetModify;
427
+ for (int i = modifies.Count - 1; i >= 0; i--)
428
+ {
429
+ if (modifies[i] == null)
430
+ {
431
+ modifies.RemoveAt(i);
432
+ continue;
433
+ }
434
+ }
435
+
436
+ var variables = new HashSet<string>();
437
+ var presets = VariablePreset.Default.Presets;
438
+ foreach (var preset in presets)
439
+ {
440
+ variables.Add(preset.VariableName);
441
+ }
442
+
443
+ if (GUILayout.Button("覆写 Veriable", "Popup"))
444
+ {
445
+ var used = new HashSet<string>();
446
+ foreach (var modify in modifies)
447
+ {
448
+ used.Add(modify.VariableName);
449
+ }
450
+
451
+ var menu = new GenericMenu();
452
+ menu.AddItem(new GUIContent("新增变量"), false, VariablePresetWindow.Open);
453
+ foreach (var item in presets)
454
+ {
455
+ var isUsed = used.Contains(item.VariableName);
456
+ var desc = isUsed ? $"{item.VariableName} (使用中)" : item.VariableName;
457
+ menu.AddItem(new GUIContent(desc), false, () =>
458
+ {
459
+ if (isUsed)
460
+ {
461
+ Debug.Log("使用中,已加入");
462
+ }
463
+ else
464
+ {
465
+ Debug.Log($"加入新的变量:{item}");
466
+ setting.PresetModify.Add(new VariableModify(item.VariableName, item.VariableValue));
467
+ EditorUtility.SetDirty(setting);
468
+ }
469
+ });
470
+ }
471
+
472
+ menu.ShowAsContext();
473
+ }
474
+
475
+
476
+ foreach (var modify in modifies)
477
+ {
478
+ var isValid = !string.IsNullOrEmpty(modify.VariableName) && variables.Contains(modify.VariableName);
479
+ var varName = isValid ? modify.VariableName : $"{modify.VariableName}(missing)";
480
+ GUILayout.BeginHorizontal();
481
+ if (GUILayout.Button(varName, "Popup", GUILayout.Width(200)))
482
+ {
483
+ var menu = new GenericMenu();
484
+ menu.AddItem(new GUIContent("删除"), false, () => { _cachePresetDelete = modify; });
485
+ menu.AddItem(new GUIContent("上移"), false, () => { _cachePresetMoveUp = modify; });
486
+ menu.AddItem(new GUIContent("下移"), false, () => { _cachePresetMoveDown = modify; });
487
+ menu.ShowAsContext();
488
+ }
489
+
490
+ var tem = modify.VariableValue;
491
+ modify.VariableValue = GUILayout.TextField(modify.VariableValue);
492
+ if (tem != modify.VariableValue)
493
+ {
494
+ //修改自定义变量
495
+ VariablePreset.Default.Modify(modify.VariableName, modify.VariableValue);
496
+ }
497
+
498
+ GUILayout.EndHorizontal();
499
+ }
500
+
501
+ /*删除*/
502
+ if (_cachePresetDelete != null)
503
+ {
504
+ setting.PresetModify.Remove(_cachePresetDelete);
505
+ EditorUtility.SetDirty(setting);
506
+ _cachePresetDelete = null;
507
+ }
508
+
509
+ /*上移*/
510
+ if (_cachePresetMoveUp != null)
511
+ {
512
+ var index = setting.PresetModify.IndexOf(_cachePresetMoveUp);
513
+ if (index >= 0 && (index - 1) >= 0)
514
+ {
515
+ (setting.PresetModify[index], setting.PresetModify[index - 1]) = (
516
+ setting.PresetModify[index - 1], setting.PresetModify[index]);
517
+ EditorUtility.SetDirty(setting);
518
+ }
519
+
520
+ _cachePresetMoveUp = null;
521
+ }
522
+
523
+ /*下移*/
524
+ if (_cachePresetMoveDown != null)
525
+ {
526
+ var index = setting.PresetModify.IndexOf(_cachePresetMoveDown);
527
+ if (index >= 0 && (index + 1) < setting.PresetModify.Count)
528
+ {
529
+ (setting.PresetModify[index + 1], setting.PresetModify[index]) = (
530
+ setting.PresetModify[index], setting.PresetModify[index + 1]);
531
+ EditorUtility.SetDirty(setting);
532
+ }
533
+
534
+ _cachePresetMoveDown = null;
535
+ }
536
+
537
+ return true;
538
+ }
539
+
540
+
541
+ private static bool DrawProperty_PresetModifyEnable(PublishSetting setting)
542
+ {
543
+ GUILayout.Space(10);
544
+ GUILayout.Label("自定义变量", Styles.rbold_label);
545
+ setting.PresetModifyEnable = EditorGUILayout.Toggle("调整自定义变量", setting.PresetModifyEnable);
546
+ return true;
547
+ }
548
+
549
+
391
550
  /*绘制属性*/
392
551
  public static void DrawProperty(Object target, Func<string, bool> ignoreFunc)
393
552
  {
@@ -17,11 +17,12 @@ namespace TyphoonUnitySDK
17
17
  public class PublishTool
18
18
  {
19
19
  /// <summary>
20
- /// 发布绑定类
20
+ /// 绑定发布实现
21
21
  /// </summary>
22
22
  public static Dictionary<PublishProcess, string> PublicClasses = new Dictionary<PublishProcess, string>()
23
23
  {
24
- { PublishProcess.ChinaAndroidAAR, "TyphoonUnitySDK.PublishChinaAndroidAAR" }
24
+ { PublishProcess.ChinaAndroidAAR, "TyphoonUnitySDK.PublishChinaAndroidAAR" },
25
+ { PublishProcess.WxMini, "TyphoonUnitySDK.PublishWxMini" }
25
26
  };
26
27
 
27
28
  /// <summary>
@@ -130,8 +131,5 @@ namespace TyphoonUnitySDK
130
131
  EditorUserBuildSettings.buildAppBundle = true;
131
132
  #endif
132
133
  }
133
-
134
-
135
-
136
134
  }
137
135
  }
@@ -2,7 +2,6 @@ using System;
2
2
  using System.Collections.Generic;
3
3
  using System.IO;
4
4
  using System.Linq;
5
- using System.Text;
6
5
  using System.Text.RegularExpressions;
7
6
  using UnityEditor;
8
7
  using UnityEngine;
@@ -13,7 +13,7 @@ namespace TyphoonUnitySDK
13
13
  AppChannel.ChinaIOS,
14
14
  AppChannel.GooglePlay,
15
15
  AppChannel.SeaIOS,
16
- AppChannel.WxMini,
16
+ // AppChannel.WxMini,
17
17
  AppChannel.VivoMini,
18
18
  AppChannel.OppoMini,
19
19
  AppChannel.DouyinAndroid,
@@ -132,7 +132,7 @@ namespace TyphoonUnitySDK
132
132
  rectToolbar.height = 22;
133
133
  GUILayout.BeginArea(rectToolbar);
134
134
  GUILayout.BeginHorizontal();
135
- GUILayout.Label("发布配置", Styles.rbold_label, GUILayout.Width(110));
135
+ GUILayout.Label("发布配置", Styles.rbold_label, GUILayout.Width(70));
136
136
  GUILayout.Space(1);
137
137
  if (GUILayout.Button(new GUIContent(EditorIcons.icon_import, "导入常用配置"), Styles.rbutton,
138
138
  GUILayout.Width(40), GUILayout.Height(20)))
@@ -140,6 +140,13 @@ namespace TyphoonUnitySDK
140
140
  UniEditor.ImportPackage(UniEditor.PackagePath_PublishSetting);
141
141
  }
142
142
 
143
+ GUILayout.Space(1);
144
+ if (GUILayout.Button(new GUIContent(EditorIcons.icon_variable, "自定义变量"), Styles.rbutton,
145
+ GUILayout.Width(40), GUILayout.Height(20)))
146
+ {
147
+ VariablePresetWindow.Open();
148
+ }
149
+
143
150
  GUILayout.Space(1);
144
151
  if (GUILayout.Button(new GUIContent(EditorIcons.icon_refresh, "刷新"), Styles.rbutton,
145
152
  GUILayout.Width(40), GUILayout.Height(20)))
@@ -268,15 +275,17 @@ namespace TyphoonUnitySDK
268
275
  EditorGUI.DrawRect(rectTitle, Skins.PublishWindowTitleBgColor);
269
276
  GUI.Label(rectTitle, $"{_select.name}", Styles.rbold_title);
270
277
  var rectSave = rectTitle;
271
- rectSave.width = 60;
278
+ rectSave.width = 90;
272
279
  rectSave.x = rectTitle.xMax - rectSave.width;
273
280
  var center = rectSave.center;
274
281
  rectSave.width -= 8;
275
282
  rectSave.height -= 8;
276
283
  rectSave.center = center;
277
- if (GUI.Button(rectSave, EditorIcons.icon_save))
284
+ if (GUI.Button(rectSave, new GUIContent("保存配置", EditorIcons.icon_save)))
278
285
  {
279
286
  EditorUtility.SetDirty(_select);
287
+ //保存其它配置
288
+ WxMiniConfig.Default.Save();
280
289
  AssetDatabase.SaveAssets();
281
290
  }
282
291
 
@@ -356,6 +365,7 @@ namespace TyphoonUnitySDK
356
365
  _select.Publish();
357
366
  }
358
367
 
368
+
359
369
  GUI.enabled = temEnable;
360
370
  }
361
371
  }
@@ -383,6 +393,5 @@ namespace TyphoonUnitySDK
383
393
 
384
394
  PublishSettings = hash;
385
395
  }
386
-
387
396
  }
388
397
  }
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