com.puzzlescapegames.services 1.3.9 → 1.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Runtime/Common/InfinityBlank.prefab +170 -0
- package/Runtime/Common/InfinityBlank.prefab.meta +7 -0
- package/Runtime/Services/UITransitionService/UITransitionService.cs +2 -2
- package/Runtime/Services/UITransitionService/{TransitionSettings.cs → UITransitionSettings.cs} +1 -1
- package/package.json +1 -1
- package/Runtime/Services/UITransitionService/UITransitionServiceInstaller.cs +0 -17
- package/Runtime/Services/UITransitionService/UITransitionServiceInstaller.cs.meta +0 -3
- /package/Runtime/Services/UITransitionService/{TransitionSettings.cs.meta → UITransitionSettings.cs.meta} +0 -0
|
@@ -0,0 +1,170 @@
|
|
|
1
|
+
%YAML 1.1
|
|
2
|
+
%TAG !u! tag:unity3d.com,2011:
|
|
3
|
+
--- !u!1 &4466119165228728810
|
|
4
|
+
GameObject:
|
|
5
|
+
m_ObjectHideFlags: 0
|
|
6
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
7
|
+
m_PrefabInstance: {fileID: 0}
|
|
8
|
+
m_PrefabAsset: {fileID: 0}
|
|
9
|
+
serializedVersion: 6
|
|
10
|
+
m_Component:
|
|
11
|
+
- component: {fileID: 4052514283633931378}
|
|
12
|
+
- component: {fileID: 8655459767186803380}
|
|
13
|
+
- component: {fileID: 7338271919814716994}
|
|
14
|
+
- component: {fileID: 8044963889479846946}
|
|
15
|
+
- component: {fileID: 3734458945657104372}
|
|
16
|
+
- component: {fileID: 1252738855438802417}
|
|
17
|
+
- component: {fileID: 2453420009536555917}
|
|
18
|
+
- component: {fileID: 8961815470880273439}
|
|
19
|
+
m_Layer: 5
|
|
20
|
+
m_Name: InfinityBlank
|
|
21
|
+
m_TagString: Untagged
|
|
22
|
+
m_Icon: {fileID: 0}
|
|
23
|
+
m_NavMeshLayer: 0
|
|
24
|
+
m_StaticEditorFlags: 0
|
|
25
|
+
m_IsActive: 1
|
|
26
|
+
--- !u!224 &4052514283633931378
|
|
27
|
+
RectTransform:
|
|
28
|
+
m_ObjectHideFlags: 0
|
|
29
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
30
|
+
m_PrefabInstance: {fileID: 0}
|
|
31
|
+
m_PrefabAsset: {fileID: 0}
|
|
32
|
+
m_GameObject: {fileID: 4466119165228728810}
|
|
33
|
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
34
|
+
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
35
|
+
m_LocalScale: {x: 0, y: 0, z: 0}
|
|
36
|
+
m_ConstrainProportionsScale: 0
|
|
37
|
+
m_Children: []
|
|
38
|
+
m_Father: {fileID: 0}
|
|
39
|
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
40
|
+
m_AnchorMin: {x: 0, y: 0}
|
|
41
|
+
m_AnchorMax: {x: 0, y: 0}
|
|
42
|
+
m_AnchoredPosition: {x: 0, y: 0}
|
|
43
|
+
m_SizeDelta: {x: 0, y: 0}
|
|
44
|
+
m_Pivot: {x: 0, y: 0}
|
|
45
|
+
--- !u!223 &8655459767186803380
|
|
46
|
+
Canvas:
|
|
47
|
+
m_ObjectHideFlags: 0
|
|
48
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
49
|
+
m_PrefabInstance: {fileID: 0}
|
|
50
|
+
m_PrefabAsset: {fileID: 0}
|
|
51
|
+
m_GameObject: {fileID: 4466119165228728810}
|
|
52
|
+
m_Enabled: 1
|
|
53
|
+
serializedVersion: 3
|
|
54
|
+
m_RenderMode: 0
|
|
55
|
+
m_Camera: {fileID: 0}
|
|
56
|
+
m_PlaneDistance: 100
|
|
57
|
+
m_PixelPerfect: 0
|
|
58
|
+
m_ReceivesEvents: 1
|
|
59
|
+
m_OverrideSorting: 0
|
|
60
|
+
m_OverridePixelPerfect: 0
|
|
61
|
+
m_SortingBucketNormalizedSize: 0
|
|
62
|
+
m_VertexColorAlwaysGammaSpace: 0
|
|
63
|
+
m_AdditionalShaderChannelsFlag: 0
|
|
64
|
+
m_UpdateRectTransformForStandalone: 0
|
|
65
|
+
m_SortingLayerID: 0
|
|
66
|
+
m_SortingOrder: 9999
|
|
67
|
+
m_TargetDisplay: 0
|
|
68
|
+
--- !u!114 &7338271919814716994
|
|
69
|
+
MonoBehaviour:
|
|
70
|
+
m_ObjectHideFlags: 0
|
|
71
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
72
|
+
m_PrefabInstance: {fileID: 0}
|
|
73
|
+
m_PrefabAsset: {fileID: 0}
|
|
74
|
+
m_GameObject: {fileID: 4466119165228728810}
|
|
75
|
+
m_Enabled: 1
|
|
76
|
+
m_EditorHideFlags: 0
|
|
77
|
+
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
|
78
|
+
m_Name:
|
|
79
|
+
m_EditorClassIdentifier:
|
|
80
|
+
m_UiScaleMode: 0
|
|
81
|
+
m_ReferencePixelsPerUnit: 100
|
|
82
|
+
m_ScaleFactor: 1
|
|
83
|
+
m_ReferenceResolution: {x: 800, y: 600}
|
|
84
|
+
m_ScreenMatchMode: 0
|
|
85
|
+
m_MatchWidthOrHeight: 0
|
|
86
|
+
m_PhysicalUnit: 3
|
|
87
|
+
m_FallbackScreenDPI: 96
|
|
88
|
+
m_DefaultSpriteDPI: 96
|
|
89
|
+
m_DynamicPixelsPerUnit: 1
|
|
90
|
+
m_PresetInfoIsWorld: 0
|
|
91
|
+
--- !u!114 &8044963889479846946
|
|
92
|
+
MonoBehaviour:
|
|
93
|
+
m_ObjectHideFlags: 0
|
|
94
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
95
|
+
m_PrefabInstance: {fileID: 0}
|
|
96
|
+
m_PrefabAsset: {fileID: 0}
|
|
97
|
+
m_GameObject: {fileID: 4466119165228728810}
|
|
98
|
+
m_Enabled: 1
|
|
99
|
+
m_EditorHideFlags: 0
|
|
100
|
+
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
|
101
|
+
m_Name:
|
|
102
|
+
m_EditorClassIdentifier:
|
|
103
|
+
m_IgnoreReversedGraphics: 1
|
|
104
|
+
m_BlockingObjects: 0
|
|
105
|
+
m_BlockingMask:
|
|
106
|
+
serializedVersion: 2
|
|
107
|
+
m_Bits: 4294967295
|
|
108
|
+
--- !u!222 &3734458945657104372
|
|
109
|
+
CanvasRenderer:
|
|
110
|
+
m_ObjectHideFlags: 0
|
|
111
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
112
|
+
m_PrefabInstance: {fileID: 0}
|
|
113
|
+
m_PrefabAsset: {fileID: 0}
|
|
114
|
+
m_GameObject: {fileID: 4466119165228728810}
|
|
115
|
+
m_CullTransparentMesh: 1
|
|
116
|
+
--- !u!114 &1252738855438802417
|
|
117
|
+
MonoBehaviour:
|
|
118
|
+
m_ObjectHideFlags: 0
|
|
119
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
120
|
+
m_PrefabInstance: {fileID: 0}
|
|
121
|
+
m_PrefabAsset: {fileID: 0}
|
|
122
|
+
m_GameObject: {fileID: 4466119165228728810}
|
|
123
|
+
m_Enabled: 1
|
|
124
|
+
m_EditorHideFlags: 0
|
|
125
|
+
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
|
126
|
+
m_Name:
|
|
127
|
+
m_EditorClassIdentifier:
|
|
128
|
+
m_Material: {fileID: 0}
|
|
129
|
+
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
|
130
|
+
m_RaycastTarget: 1
|
|
131
|
+
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
|
132
|
+
m_Maskable: 1
|
|
133
|
+
m_OnCullStateChanged:
|
|
134
|
+
m_PersistentCalls:
|
|
135
|
+
m_Calls: []
|
|
136
|
+
m_Sprite: {fileID: 0}
|
|
137
|
+
m_Type: 0
|
|
138
|
+
m_PreserveAspect: 0
|
|
139
|
+
m_FillCenter: 1
|
|
140
|
+
m_FillMethod: 4
|
|
141
|
+
m_FillAmount: 1
|
|
142
|
+
m_FillClockwise: 1
|
|
143
|
+
m_FillOrigin: 0
|
|
144
|
+
m_UseSpriteMesh: 0
|
|
145
|
+
m_PixelsPerUnitMultiplier: 1
|
|
146
|
+
--- !u!114 &2453420009536555917
|
|
147
|
+
MonoBehaviour:
|
|
148
|
+
m_ObjectHideFlags: 0
|
|
149
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
150
|
+
m_PrefabInstance: {fileID: 0}
|
|
151
|
+
m_PrefabAsset: {fileID: 0}
|
|
152
|
+
m_GameObject: {fileID: 4466119165228728810}
|
|
153
|
+
m_Enabled: 1
|
|
154
|
+
m_EditorHideFlags: 0
|
|
155
|
+
m_Script: {fileID: 11500000, guid: 9aa6cd9fae0e4c3ebe9373c537035926, type: 3}
|
|
156
|
+
m_Name:
|
|
157
|
+
m_EditorClassIdentifier:
|
|
158
|
+
<CanvasGroup>k__BackingField: {fileID: 8961815470880273439}
|
|
159
|
+
--- !u!225 &8961815470880273439
|
|
160
|
+
CanvasGroup:
|
|
161
|
+
m_ObjectHideFlags: 0
|
|
162
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
163
|
+
m_PrefabInstance: {fileID: 0}
|
|
164
|
+
m_PrefabAsset: {fileID: 0}
|
|
165
|
+
m_GameObject: {fileID: 4466119165228728810}
|
|
166
|
+
m_Enabled: 1
|
|
167
|
+
m_Alpha: 1
|
|
168
|
+
m_Interactable: 1
|
|
169
|
+
m_BlocksRaycasts: 1
|
|
170
|
+
m_IgnoreParentGroups: 0
|
|
@@ -11,9 +11,9 @@ namespace PuzzlescapeGames.Services.UITransitionService
|
|
|
11
11
|
{
|
|
12
12
|
private UIInfinityBlank _blank;
|
|
13
13
|
|
|
14
|
-
private readonly
|
|
14
|
+
private readonly UITransitionSettings _settings;
|
|
15
15
|
|
|
16
|
-
public UITransitionService(
|
|
16
|
+
public UITransitionService( UITransitionSettings settings )
|
|
17
17
|
{
|
|
18
18
|
_settings = settings ?? throw new ArgumentNullException( nameof(settings) );
|
|
19
19
|
}
|
package/Runtime/Services/UITransitionService/{TransitionSettings.cs → UITransitionSettings.cs}
RENAMED
|
@@ -4,7 +4,7 @@ using UnityEngine;
|
|
|
4
4
|
namespace PuzzlescapeGames.Services.UITransitionService
|
|
5
5
|
{
|
|
6
6
|
[ System.Serializable ]
|
|
7
|
-
public sealed class
|
|
7
|
+
public sealed class UITransitionSettings
|
|
8
8
|
{
|
|
9
9
|
[ field: SerializeField ] public List< LoadingSettings > LoadingSettings { get; private set; } = new();
|
|
10
10
|
[ field: SerializeField ] public UIInfinityBlank InfinityBlankPrefab { get; private set; }
|
package/package.json
CHANGED
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
using UnityEngine;
|
|
2
|
-
using Zenject;
|
|
3
|
-
|
|
4
|
-
namespace PuzzlescapeGames.Services.UITransitionService
|
|
5
|
-
{
|
|
6
|
-
[ CreateAssetMenu( fileName = "UITransitionServiceInstaller", menuName = "Installers/UITransitionServiceInstaller" ) ]
|
|
7
|
-
public sealed class UITransitionServiceInstaller : ScriptableObjectInstaller< UITransitionServiceInstaller >
|
|
8
|
-
{
|
|
9
|
-
[ SerializeField ] private TransitionSettings _settings;
|
|
10
|
-
|
|
11
|
-
public override void InstallBindings()
|
|
12
|
-
{
|
|
13
|
-
Container.BindInstance( _settings );
|
|
14
|
-
Container.Bind< UITransitionService >().AsSingle();
|
|
15
|
-
}
|
|
16
|
-
}
|
|
17
|
-
}
|
|
File without changes
|