com.puzzlescapegames.services 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/README.md +5 -1
  2. package/Runtime/Common/AudioMixer.mixer +146 -0
  3. package/Runtime/Common/AudioMixer.mixer.meta +8 -0
  4. package/Runtime/Common.meta +8 -0
  5. package/Runtime/Plugins/SlicedFilledImage.cs +730 -0
  6. package/Runtime/Plugins/SlicedFilledImage.cs.meta +11 -0
  7. package/Runtime/Plugins/UIGradient/Editor/UIGradientEditor.cs +218 -0
  8. package/Runtime/Plugins/UIGradient/Editor/UIGradientEditor.cs.meta +11 -0
  9. package/Runtime/Plugins/UIGradient/Editor/uigradient_inspector_icon.png +0 -0
  10. package/Runtime/Plugins/UIGradient/Editor/uigradient_inspector_icon.png.meta +110 -0
  11. package/Runtime/Plugins/UIGradient/Editor.meta +8 -0
  12. package/Runtime/Plugins/UIGradient/Scripts/UIGradient.cs +511 -0
  13. package/Runtime/Plugins/UIGradient/Scripts/UIGradient.cs.meta +11 -0
  14. package/Runtime/Plugins/UIGradient/Scripts/Vector2Extension.cs +24 -0
  15. package/Runtime/Plugins/UIGradient/Scripts/Vector2Extension.cs.meta +11 -0
  16. package/Runtime/Plugins/UIGradient/Scripts.meta +8 -0
  17. package/Runtime/Plugins/UIGradient.meta +8 -0
  18. package/Runtime/Plugins/Vibration/Vibration/Example/VibrationExample.cs +82 -0
  19. package/Runtime/Plugins/Vibration/Vibration/Example/VibrationExample.cs.meta +11 -0
  20. package/Runtime/Plugins/Vibration/Vibration/Example.meta +8 -0
  21. package/Runtime/Plugins/Vibration/Vibration/Vibration.cs +263 -0
  22. package/Runtime/Plugins/Vibration/Vibration/Vibration.cs.meta +12 -0
  23. package/Runtime/Plugins/Vibration/Vibration.asmdef +18 -0
  24. package/Runtime/Plugins/Vibration/Vibration.asmdef.meta +7 -0
  25. package/Runtime/Plugins/Vibration/Vibration.meta +8 -0
  26. package/Runtime/Plugins/Vibration/iOS/HapticFeedback.mm +64 -0
  27. package/Runtime/Plugins/Vibration/iOS/HapticFeedback.mm.meta +37 -0
  28. package/Runtime/Plugins/Vibration/iOS/Vibration.h +26 -0
  29. package/Runtime/Plugins/Vibration/iOS/Vibration.h.meta +27 -0
  30. package/Runtime/Plugins/Vibration/iOS/Vibration.mm +73 -0
  31. package/Runtime/Plugins/Vibration/iOS/Vibration.mm.meta +37 -0
  32. package/Runtime/Plugins/Vibration/iOS.meta +8 -0
  33. package/Runtime/Plugins/Vibration.meta +8 -0
  34. package/Runtime/Plugins.meta +8 -0
  35. package/Runtime/PuzzlescapeGames.Services.asmdef +20 -0
  36. package/Runtime/PuzzlescapeGames.Services.asmdef.meta +7 -0
  37. package/Runtime/Services/AudioService/AudioService.cs +82 -0
  38. package/Runtime/Services/AudioService/AudioService.cs.meta +3 -0
  39. package/Runtime/Services/AudioService/AudioServiceCustomInstaller.cs +29 -0
  40. package/Runtime/Services/AudioService/AudioServiceCustomInstaller.cs.meta +3 -0
  41. package/Runtime/Services/AudioService/AudioSource.cs +87 -0
  42. package/Runtime/Services/AudioService/AudioSource.cs.meta +3 -0
  43. package/Runtime/Services/AudioService/AudioSourceFactory.cs +6 -0
  44. package/Runtime/Services/AudioService/AudioSourceFactory.cs.meta +3 -0
  45. package/Runtime/Services/AudioService/IAudioService.cs +16 -0
  46. package/Runtime/Services/AudioService/IAudioService.cs.meta +3 -0
  47. package/Runtime/Services/AudioService.meta +8 -0
  48. package/Runtime/Services/NTPService/INTPService.cs +13 -0
  49. package/Runtime/Services/NTPService/INTPService.cs.meta +3 -0
  50. package/Runtime/Services/NTPService/NTPService.cs +153 -0
  51. package/Runtime/Services/NTPService/NTPService.cs.meta +3 -0
  52. package/Runtime/Services/NTPService/NTPServiceInstaller.cs +12 -0
  53. package/Runtime/Services/NTPService/NTPServiceInstaller.cs.meta +3 -0
  54. package/Runtime/Services/NTPService.meta +8 -0
  55. package/Runtime/Services/TickableService/TickableService.cs +29 -0
  56. package/Runtime/Services/TickableService/TickableService.cs.meta +3 -0
  57. package/Runtime/Services/TickableService/TickableServiceInstaller.cs +12 -0
  58. package/Runtime/Services/TickableService/TickableServiceInstaller.cs.meta +3 -0
  59. package/Runtime/Services/TickableService.meta +8 -0
  60. package/Runtime/Services/UIBlockingService/UIBlocker.cs +15 -0
  61. package/Runtime/Services/UIBlockingService/UIBlocker.cs.meta +3 -0
  62. package/Runtime/Services/UIBlockingService/UIBlockingService.cs +36 -0
  63. package/Runtime/Services/UIBlockingService/UIBlockingService.cs.meta +3 -0
  64. package/Runtime/Services/UIBlockingService/UIBlockingServiceInstaller.cs +17 -0
  65. package/Runtime/Services/UIBlockingService/UIBlockingServiceInstaller.cs.meta +3 -0
  66. package/Runtime/Services/UIBlockingService.meta +8 -0
  67. package/Runtime/Services/VibrationService/IVibrationService.cs +7 -0
  68. package/Runtime/Services/VibrationService/IVibrationService.cs.meta +3 -0
  69. package/Runtime/Services/VibrationService/VibrationService.cs +19 -0
  70. package/Runtime/Services/VibrationService/VibrationService.cs.meta +3 -0
  71. package/Runtime/Services/VibrationService/VibrationServiceInstaller.cs +12 -0
  72. package/Runtime/Services/VibrationService/VibrationServiceInstaller.cs.meta +3 -0
  73. package/Runtime/Services/VibrationService.meta +8 -0
  74. package/Runtime/Services.meta +8 -0
  75. package/package.json +1 -1
@@ -0,0 +1,263 @@
1
+ ////////////////////////////////////////////////////////////////////////////////
2
+ //
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+ // @author Benoît Freslon @benoitfreslon
4
+ // https://github.com/BenoitFreslon/Vibration
5
+ // https://benoitfreslon.com
6
+ //
7
+ ////////////////////////////////////////////////////////////////////////////////
8
+
9
+ using System.Runtime.InteropServices.ComTypes;
10
+ using UnityEngine;
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+
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+ #if UNITY_IOS
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+ using System.Collections;
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+ using System.Runtime.InteropServices;
15
+ #endif
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+
17
+ public static class Vibration
18
+ {
19
+
20
+ #if UNITY_IOS
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+ [DllImport ( "__Internal" )]
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+ private static extern bool _HasVibrator ();
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+
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+ [DllImport ( "__Internal" )]
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+ private static extern void _Vibrate ();
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+
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+ [DllImport ( "__Internal" )]
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+ private static extern void _VibratePop ();
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+
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+ [DllImport ( "__Internal" )]
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+ private static extern void _VibratePeek ();
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+
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+ [DllImport ( "__Internal" )]
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+ private static extern void _VibrateNope ();
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+
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+ [DllImport("__Internal")]
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+ private static extern void _impactOccurred(string style);
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+
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+ [DllImport("__Internal")]
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+ private static extern void _notificationOccurred(string style);
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+
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+ [DllImport("__Internal")]
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+ private static extern void _selectionChanged();
44
+ #endif
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+
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+ #if UNITY_ANDROID
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+ public static AndroidJavaClass unityPlayer;
48
+ public static AndroidJavaObject currentActivity;
49
+ public static AndroidJavaObject vibrator;
50
+ public static AndroidJavaObject context;
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+
52
+ public static AndroidJavaClass vibrationEffect;
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+
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+
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+ #endif
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+
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+ private static bool initialized = false;
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+ public static void Init ()
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+ {
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+ if ( initialized ) return;
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+
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+ #if UNITY_ANDROID
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+
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+ if ( Application.isMobilePlatform ) {
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+
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+ unityPlayer = new AndroidJavaClass ( "com.unity3d.player.UnityPlayer" );
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+ currentActivity = unityPlayer.GetStatic<AndroidJavaObject> ( "currentActivity" );
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+ vibrator = currentActivity.Call<AndroidJavaObject> ( "getSystemService", "vibrator" );
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+ context = currentActivity.Call<AndroidJavaObject> ( "getApplicationContext" );
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+
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+ if ( AndroidVersion >= 26 ) {
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+ vibrationEffect = new AndroidJavaClass ( "android.os.VibrationEffect" );
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+ }
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+
75
+ }
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+ #endif
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+
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+ initialized = true;
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+ }
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+
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+
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+ public static void VibrateIOS(ImpactFeedbackStyle style)
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+ {
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+ #if UNITY_IOS
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+ _impactOccurred(style.ToString());
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+ #endif
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+ }
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+
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+ public static void VibrateIOS(NotificationFeedbackStyle style)
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+ {
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+ #if UNITY_IOS
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+ _notificationOccurred(style.ToString());
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+ #endif
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+ }
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+
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+ public static void VibrateIOS_SelectionChanged()
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+
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+ {
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+ #if UNITY_IOS
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+ _selectionChanged();
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+ #endif
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+ }
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+
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+
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+
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+
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+ ///<summary>
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+ /// Tiny pop vibration
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+ ///</summary>
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+ public static void VibratePop ()
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+ {
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+ if ( Application.isMobilePlatform ) {
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+ #if UNITY_IOS
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+ _VibratePop ();
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+ #elif UNITY_ANDROID
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+ VibrateAndroid ( 50 );
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+ #endif
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+ }
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+ }
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+ ///<summary>
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+ /// Small peek vibration
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+ ///</summary>
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+ public static void VibratePeek ()
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+ {
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+ if ( Application.isMobilePlatform ) {
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+ #if UNITY_IOS
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+ _VibratePeek ();
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+ #elif UNITY_ANDROID
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+ VibrateAndroid ( 100 );
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+ #endif
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+ }
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+ }
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+ ///<summary>
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+ /// 3 small vibrations
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+ ///</summary>
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+ public static void VibrateNope ()
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+ {
138
+ if ( Application.isMobilePlatform ) {
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+ #if UNITY_IOS
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+ _VibrateNope ();
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+ #elif UNITY_ANDROID
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+ long[] pattern = { 0, 50, 50, 50 };
143
+ VibrateAndroid ( pattern, -1 );
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+ #endif
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+ }
146
+ }
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+
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+
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+ #if UNITY_ANDROID
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+ ///<summary>
151
+ /// Only on Android
152
+ /// https://developer.android.com/reference/android/os/Vibrator.html#vibrate(long)
153
+ ///</summary>
154
+ public static void VibrateAndroid ( long milliseconds )
155
+ {
156
+
157
+ if ( Application.isMobilePlatform ) {
158
+ if ( AndroidVersion >= 26 ) {
159
+ AndroidJavaObject createOneShot = vibrationEffect.CallStatic<AndroidJavaObject> ( "createOneShot", milliseconds, -1 );
160
+ vibrator.Call ( "vibrate", createOneShot );
161
+
162
+ } else {
163
+ vibrator.Call ( "vibrate", milliseconds );
164
+ }
165
+ }
166
+ }
167
+
168
+ ///<summary>
169
+ /// Only on Android
170
+ /// https://proandroiddev.com/using-vibrate-in-android-b0e3ef5d5e07
171
+ ///</summary>
172
+ public static void VibrateAndroid ( long[] pattern, int repeat )
173
+ {
174
+ if ( Application.isMobilePlatform ) {
175
+ if ( AndroidVersion >= 26 ) {
176
+ long[] amplitudes;
177
+ AndroidJavaObject createWaveform = vibrationEffect.CallStatic<AndroidJavaObject> ( "createWaveform", pattern, repeat );
178
+ vibrator.Call ( "vibrate", createWaveform );
179
+
180
+ } else {
181
+ vibrator.Call ( "vibrate", pattern, repeat );
182
+ }
183
+ }
184
+ }
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+ #endif
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+
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+ ///<summary>
188
+ ///Only on Android
189
+ ///</summary>
190
+ public static void CancelAndroid ()
191
+ {
192
+ if ( Application.isMobilePlatform ) {
193
+ #if UNITY_ANDROID
194
+ vibrator.Call ( "cancel" );
195
+ #endif
196
+ }
197
+ }
198
+
199
+ public static bool HasVibrator ()
200
+ {
201
+ if ( Application.isMobilePlatform ) {
202
+
203
+ #if UNITY_ANDROID
204
+
205
+ AndroidJavaClass contextClass = new AndroidJavaClass ( "android.content.Context" );
206
+ string Context_VIBRATOR_SERVICE = contextClass.GetStatic<string> ( "VIBRATOR_SERVICE" );
207
+ AndroidJavaObject systemService = context.Call<AndroidJavaObject> ( "getSystemService", Context_VIBRATOR_SERVICE );
208
+ if ( systemService.Call<bool> ( "hasVibrator" ) ) {
209
+ return true;
210
+ } else {
211
+ return false;
212
+ }
213
+
214
+ #elif UNITY_IOS
215
+ return _HasVibrator ();
216
+ #else
217
+ return false;
218
+ #endif
219
+ } else {
220
+ return false;
221
+ }
222
+ }
223
+
224
+
225
+ public static void Vibrate ()
226
+ {
227
+ #if UNITY_ANDROID || UNITY_IOS
228
+
229
+ if ( Application.isMobilePlatform ) {
230
+ Handheld.Vibrate ();
231
+ }
232
+
233
+ #endif
234
+ }
235
+
236
+ public static int AndroidVersion {
237
+ get {
238
+ int iVersionNumber = 0;
239
+ if ( Application.platform == RuntimePlatform.Android ) {
240
+ string androidVersion = SystemInfo.operatingSystem;
241
+ int sdkPos = androidVersion.IndexOf ( "API-" );
242
+ iVersionNumber = int.Parse ( androidVersion.Substring ( sdkPos + 4, 2 ).ToString () );
243
+ }
244
+ return iVersionNumber;
245
+ }
246
+ }
247
+ }
248
+
249
+ public enum ImpactFeedbackStyle
250
+ {
251
+ Heavy,
252
+ Medium,
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+ Light,
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+ Rigid,
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+ Soft
256
+ }
257
+
258
+ public enum NotificationFeedbackStyle
259
+ {
260
+ Error,
261
+ Success,
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+ Warning
263
+ }
@@ -0,0 +1,12 @@
1
+ fileFormatVersion: 2
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+ guid: 9a1817bb553014d4c9a665d4fa202202
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+ timeCreated: 1474899097
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+ licenseType: Pro
5
+ MonoImporter:
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,18 @@
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+ {
2
+ "name": "Vibration",
3
+ "rootNamespace": "",
4
+ "references": [],
5
+ "includePlatforms": [
6
+ "Android",
7
+ "Editor",
8
+ "iOS"
9
+ ],
10
+ "excludePlatforms": [],
11
+ "allowUnsafeCode": false,
12
+ "overrideReferences": false,
13
+ "precompiledReferences": [],
14
+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "versionDefines": [],
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+ "noEngineReferences": false
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+ }
@@ -0,0 +1,7 @@
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+ fileFormatVersion: 2
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+ guid: 0c0c8357443d62a4c9e55fe39d3a3e51
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+ AssemblyDefinitionImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: af2a58662a093454d93166d4cc67760e
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+ folderAsset: yes
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+ DefaultImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,64 @@
1
+ #import <UIKit/UIKit.h>
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+
3
+ extern "C" {
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+
5
+ void _impactOccurred(const char *style)
6
+ {
7
+
8
+ UIImpactFeedbackStyle feedbackStyle;
9
+ if (strcmp(style, "Heavy") == 0)
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+ feedbackStyle = UIImpactFeedbackStyleHeavy;
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+ else if (strcmp(style, "Medium") == 0)
12
+ feedbackStyle = UIImpactFeedbackStyleMedium;
13
+ else if (strcmp(style, "Light") == 0)
14
+ feedbackStyle = UIImpactFeedbackStyleLight;
15
+ else if (strcmp(style, "Rigid") == 0)
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+ if (@available(iOS 13.0, *)) {
17
+ feedbackStyle = UIImpactFeedbackStyleRigid;
18
+ } else {
19
+ return;
20
+ }
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+ else if (strcmp(style, "Soft") == 0)
22
+ if (@available(iOS 13.0, *)) {
23
+ feedbackStyle = UIImpactFeedbackStyleSoft;
24
+ } else {
25
+ return;
26
+ }
27
+ else
28
+ return;
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+
30
+ UIImpactFeedbackGenerator *generator = [[UIImpactFeedbackGenerator alloc] initWithStyle:feedbackStyle];
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+
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+ [generator prepare];
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+
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+ [generator impactOccurred];
35
+ }
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+
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+ void _notificationOccurred(const char *style)
38
+ {
39
+ UINotificationFeedbackType feedbackStyle;
40
+ if (strcmp(style, "Error") == 0)
41
+ feedbackStyle = UINotificationFeedbackTypeError;
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+ else if (strcmp(style, "Success") == 0)
43
+ feedbackStyle = UINotificationFeedbackTypeSuccess;
44
+ else if (strcmp(style, "Warning") == 0)
45
+ feedbackStyle = UINotificationFeedbackTypeWarning;
46
+ else
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+ return;
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+
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+ UINotificationFeedbackGenerator *generator = [[UINotificationFeedbackGenerator alloc] init];
50
+
51
+ [generator prepare];
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+
53
+ [generator notificationOccurred:feedbackStyle];
54
+ }
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+
56
+ void _selectionChanged()
57
+ {
58
+ UISelectionFeedbackGenerator *generator = [[UISelectionFeedbackGenerator alloc] init];
59
+
60
+ [generator prepare];
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+
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+ [generator selectionChanged];
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+ }
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+ }
@@ -0,0 +1,37 @@
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+ fileFormatVersion: 2
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+ guid: 077b20d7b7a7dc14aafdb8363888b849
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+ PluginImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ iconMap: {}
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+ executionOrder: {}
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+ defineConstraints: []
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+ isPreloaded: 0
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+ isOverridable: 0
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+ isExplicitlyReferenced: 0
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+ validateReferences: 1
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+ platformData:
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+ - first:
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+ Any:
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+ second:
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+ enabled: 0
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+ settings: {}
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+ - first:
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+ Editor: Editor
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+ second:
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+ enabled: 0
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+ settings:
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+ DefaultValueInitialized: true
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+ - first:
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+ iPhone: iOS
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+ second:
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+ enabled: 1
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+ settings: {}
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+ - first:
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+ tvOS: tvOS
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+ second:
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+ enabled: 1
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+ settings: {}
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+ userData:
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+ assetBundleName:
37
+ assetBundleVariant:
@@ -0,0 +1,26 @@
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+ //
2
+ // Vibration.h
3
+ // https://videogamecreation.fr
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+ //
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+ // Created by Benoît Freslon on 23/03/2017.
6
+ // Copyright © 2018 Benoît Freslon. All rights reserved.
7
+ //
8
+ #import <Foundation/Foundation.h>
9
+
10
+ @interface Vibration : NSObject
11
+
12
+ //////////////////////////////////////////
13
+
14
+ #pragma mark - Vibrate
15
+
16
+ + (BOOL) hasVibrator;
17
+ + (void) vibrate;
18
+ + (void) vibratePeek;
19
+ + (void) vibratePop;
20
+ + (void) vibrateNope;
21
+
22
+ //////////////////////////////////////////
23
+
24
+
25
+ @end
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+
@@ -0,0 +1,27 @@
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+ fileFormatVersion: 2
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+ guid: 83a187def68af42c29e1a38e747ea79a
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+ PluginImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ iconMap: {}
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+ executionOrder: {}
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+ defineConstraints: []
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+ isPreloaded: 0
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+ isOverridable: 0
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+ isExplicitlyReferenced: 0
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+ validateReferences: 1
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+ platformData:
14
+ - first:
15
+ Any:
16
+ second:
17
+ enabled: 1
18
+ settings: {}
19
+ - first:
20
+ Editor: Editor
21
+ second:
22
+ enabled: 0
23
+ settings:
24
+ DefaultValueInitialized: true
25
+ userData:
26
+ assetBundleName:
27
+ assetBundleVariant:
@@ -0,0 +1,73 @@
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+ //
2
+ // Vibration.mm
3
+ // https://videogamecreation.fr
4
+ //
5
+ // Created by Benoît Freslon on 23/03/2017.
6
+ // Copyright © 2018 Benoît Freslon. All rights reserved.
7
+ //
8
+ #import <Foundation/Foundation.h>
9
+ #import <AudioToolbox/AudioToolbox.h>
10
+ #import <UIKit/UIKit.h>
11
+
12
+ #import "Vibration.h"
13
+
14
+ #define USING_IPAD UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad
15
+
16
+ @interface Vibration ()
17
+
18
+ @end
19
+
20
+ @implementation Vibration
21
+
22
+
23
+
24
+ //////////////////////////////////////////
25
+
26
+ #pragma mark - Vibrate
27
+
28
+ + (BOOL) hasVibrator {
29
+ return !(USING_IPAD);
30
+ }
31
+ + (void) vibrate {
32
+ AudioServicesPlaySystemSoundWithCompletion(1352, NULL);
33
+ }
34
+ + (void) vibratePeek {
35
+ AudioServicesPlaySystemSoundWithCompletion(1519, NULL); // Actuate `Peek` feedback (weak boom)
36
+ }
37
+ + (void) vibratePop {
38
+ AudioServicesPlaySystemSoundWithCompletion(1520, NULL); // Actuate `Pop` feedback (strong boom)
39
+ }
40
+ + (void) vibrateNope {
41
+ AudioServicesPlaySystemSoundWithCompletion(1521, NULL); // Actuate `Nope` feedback (series of three weak booms)
42
+ }
43
+
44
+ @end
45
+ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
46
+
47
+ #pragma mark - "C"
48
+
49
+ extern "C" {
50
+
51
+ //////////////////////////////////////////
52
+ // Vibrate
53
+
54
+ bool _HasVibrator () {
55
+ return [Vibration hasVibrator];
56
+ }
57
+
58
+ void _Vibrate () {
59
+ [Vibration vibrate];
60
+ }
61
+
62
+ void _VibratePeek () {
63
+ [Vibration vibratePeek];
64
+ }
65
+ void _VibratePop () {
66
+ [Vibration vibratePop];
67
+ }
68
+ void _VibrateNope () {
69
+ [Vibration vibrateNope];
70
+ }
71
+
72
+ }
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+
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