com.beamable 5.0.0-PREVIEW.RC5 → 5.0.0-PREVIEW.RC7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/CHANGELOG.md +3 -0
- package/Common/Runtime/AgnosticAttribute.cs +52 -52
- package/Common/Runtime/AgnosticAttribute.cs.meta +11 -11
- package/Common/Runtime/Api/AliasHelper.cs +55 -55
- package/Common/Runtime/Api/AliasHelper.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs +2 -2
- package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/AnalyticsService.cs +2 -2
- package/Common/Runtime/Api/Analytics/AnalyticsService.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs +2 -2
- package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs +2 -2
- package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs +2 -2
- package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs +2 -2
- package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/Models.meta +11 -11
- package/Common/Runtime/Api/Analytics.meta +11 -11
- package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs +68 -68
- package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs +388 -388
- package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Announcements.meta +11 -11
- package/Common/Runtime/Api/Auth/AuthApi.cs +981 -981
- package/Common/Runtime/Api/Auth/AuthApi.cs.meta +11 -11
- package/Common/Runtime/Api/Auth/IAuthApi.cs +343 -343
- package/Common/Runtime/Api/Auth/IAuthApi.cs.meta +11 -11
- package/Common/Runtime/Api/Auth.meta +11 -11
- package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs +41 -41
- package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs.meta +11 -11
- package/Common/Runtime/Api/Calendars/ICalendarApi.cs +120 -120
- package/Common/Runtime/Api/Calendars/ICalendarApi.cs.meta +11 -11
- package/Common/Runtime/Api/Calendars.meta +11 -11
- package/Common/Runtime/Api/Chat/ChatApi.cs +70 -70
- package/Common/Runtime/Api/Chat/ChatApi.cs.meta +11 -11
- package/Common/Runtime/Api/Chat/IChatApi.cs +184 -184
- package/Common/Runtime/Api/Chat/IChatApi.cs.meta +11 -11
- package/Common/Runtime/Api/Chat.meta +11 -11
- package/Common/Runtime/Api/CloudData/CloudDataApi.cs +127 -127
- package/Common/Runtime/Api/CloudData/CloudDataApi.cs.meta +11 -11
- package/Common/Runtime/Api/CloudData/ICloudDataApi.cs +42 -42
- package/Common/Runtime/Api/CloudData/ICloudDataApi.cs.meta +11 -11
- package/Common/Runtime/Api/CloudData.meta +11 -11
- package/Common/Runtime/Api/CometClientData.cs +69 -69
- package/Common/Runtime/Api/CometClientData.cs.meta +11 -11
- package/Common/Runtime/Api/Commerce/ICommerceApi.cs +10 -10
- package/Common/Runtime/Api/Commerce/ICommerceApi.cs.meta +11 -11
- package/Common/Runtime/Api/Commerce.meta +11 -11
- package/Common/Runtime/Api/Content/IContentApi.cs +167 -167
- package/Common/Runtime/Api/Content/IContentApi.cs.meta +11 -11
- package/Common/Runtime/Api/Content.meta +11 -11
- package/Common/Runtime/Api/Events/AbsEventsApi.cs +50 -50
- package/Common/Runtime/Api/Events/AbsEventsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Events/IEventsApi.cs +166 -166
- package/Common/Runtime/Api/Events/IEventsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Events.meta +11 -11
- package/Common/Runtime/Api/Groups/GroupsApi.cs +762 -762
- package/Common/Runtime/Api/Groups/GroupsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Groups/IGroupsApi.cs +211 -211
- package/Common/Runtime/Api/Groups/IGroupsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Groups.meta +11 -11
- package/Common/Runtime/Api/IAccessToken.cs +48 -48
- package/Common/Runtime/Api/IAccessToken.cs.meta +11 -11
- package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs +13 -13
- package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs.meta +11 -11
- package/Common/Runtime/Api/IBeamableRequester.cs +770 -770
- package/Common/Runtime/Api/IBeamableRequester.cs.meta +11 -11
- package/Common/Runtime/Api/IConnectivityChecker.cs +49 -49
- package/Common/Runtime/Api/IConnectivityChecker.cs.meta +11 -11
- package/Common/Runtime/Api/IHasBeamableRequester.cs +12 -12
- package/Common/Runtime/Api/IHasBeamableRequester.cs.meta +11 -11
- package/Common/Runtime/Api/IServiceRoutingStrategy.cs +123 -123
- package/Common/Runtime/Api/IServiceRoutingStrategy.cs.meta +11 -11
- package/Common/Runtime/Api/ISupportsGet.cs +160 -160
- package/Common/Runtime/Api/ISupportsGet.cs.meta +11 -11
- package/Common/Runtime/Api/IUserContext.cs +22 -22
- package/Common/Runtime/Api/IUserContext.cs.meta +11 -11
- package/Common/Runtime/Api/IUserDataCache.cs +88 -88
- package/Common/Runtime/Api/IUserDataCache.cs.meta +11 -11
- package/Common/Runtime/Api/Inventory/IInventoryApi.cs +796 -796
- package/Common/Runtime/Api/Inventory/IInventoryApi.cs.meta +11 -11
- package/Common/Runtime/Api/Inventory/InventoryApi.cs +308 -308
- package/Common/Runtime/Api/Inventory/InventoryApi.cs.meta +11 -11
- package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs +712 -712
- package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs.meta +11 -11
- package/Common/Runtime/Api/Inventory.meta +11 -11
- package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs +509 -509
- package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs.meta +11 -11
- package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs +237 -237
- package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs.meta +11 -11
- package/Common/Runtime/Api/Leaderboards.meta +11 -11
- package/Common/Runtime/Api/Lobbies/ILobbyApi.cs +153 -153
- package/Common/Runtime/Api/Lobbies/ILobbyApi.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Lobby.cs +92 -92
- package/Common/Runtime/Api/Lobbies/Lobby.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyNotification.cs +15 -15
- package/Common/Runtime/Api/Lobbies/LobbyNotification.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs +59 -59
- package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs +19 -19
- package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyService.cs +191 -191
- package/Common/Runtime/Api/Lobbies/LobbyService.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyUtils.cs +157 -157
- package/Common/Runtime/Api/Lobbies/LobbyUtils.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/NotInLobby.cs +12 -12
- package/Common/Runtime/Api/Lobbies/NotInLobby.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs +36 -36
- package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs +70 -70
- package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs +30 -30
- package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs +24 -24
- package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs +35 -35
- package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs +19 -19
- package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs +24 -24
- package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs +30 -30
- package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs +62 -62
- package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests.meta +11 -11
- package/Common/Runtime/Api/Lobbies.meta +11 -11
- package/Common/Runtime/Api/Mail/AbsMailApi.cs +704 -704
- package/Common/Runtime/Api/Mail/AbsMailApi.cs.meta +11 -11
- package/Common/Runtime/Api/Mail/IMailApi.cs +48 -48
- package/Common/Runtime/Api/Mail/IMailApi.cs.meta +11 -11
- package/Common/Runtime/Api/Mail.meta +11 -11
- package/Common/Runtime/Api/Notifications/INotificationService.cs +113 -113
- package/Common/Runtime/Api/Notifications/INotificationService.cs.meta +11 -11
- package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs +13 -13
- package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs.meta +11 -11
- package/Common/Runtime/Api/Notifications.meta +11 -11
- package/Common/Runtime/Api/Parties/IPartyApi.cs +96 -96
- package/Common/Runtime/Api/Parties/IPartyApi.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/NotInParty.cs +11 -11
- package/Common/Runtime/Api/Parties/NotInParty.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Party.cs +59 -59
- package/Common/Runtime/Api/Parties/Party.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/PartyNotifications.cs +55 -55
- package/Common/Runtime/Api/Parties/PartyNotifications.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/PartyRestriction.cs +13 -13
- package/Common/Runtime/Api/Parties/PartyRestriction.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/PartyService.cs +124 -124
- package/Common/Runtime/Api/Parties/PartyService.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs +43 -43
- package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs +19 -19
- package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs +24 -24
- package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs +37 -37
- package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests.meta +11 -11
- package/Common/Runtime/Api/Parties.meta +11 -11
- package/Common/Runtime/Api/Payments/IPaymentsApi.cs +14 -14
- package/Common/Runtime/Api/Payments/IPaymentsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Payments/PaymentsApi.cs +33 -33
- package/Common/Runtime/Api/Payments/PaymentsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Payments.meta +11 -11
- package/Common/Runtime/Api/Presence/IPresenceApi.cs +31 -31
- package/Common/Runtime/Api/Presence/IPresenceApi.cs.meta +11 -11
- package/Common/Runtime/Api/Presence/PresenceService.cs +165 -165
- package/Common/Runtime/Api/Presence/PresenceService.cs.meta +11 -11
- package/Common/Runtime/Api/Presence.meta +11 -11
- package/Common/Runtime/Api/Push/IPushApi.cs +9 -9
- package/Common/Runtime/Api/Push/IPushApi.cs.meta +11 -11
- package/Common/Runtime/Api/Push.meta +11 -11
- package/Common/Runtime/Api/QueryBuilder.cs +85 -85
- package/Common/Runtime/Api/QueryBuilder.cs.meta +11 -11
- package/Common/Runtime/Api/Realms/IAliasService.cs +98 -98
- package/Common/Runtime/Api/Realms/IAliasService.cs.meta +11 -11
- package/Common/Runtime/Api/Realms/IRealmApi.cs +17 -17
- package/Common/Runtime/Api/Realms/IRealmApi.cs.meta +11 -11
- package/Common/Runtime/Api/Realms/RealmService.cs +378 -378
- package/Common/Runtime/Api/Realms/RealmService.cs.meta +11 -11
- package/Common/Runtime/Api/Realms.meta +11 -11
- package/Common/Runtime/Api/SignedRequesterHelper.cs +2 -2
- package/Common/Runtime/Api/SignedRequesterHelper.cs.meta +11 -11
- package/Common/Runtime/Api/Social/ISocialApi.cs +76 -76
- package/Common/Runtime/Api/Social/ISocialApi.cs.meta +11 -11
- package/Common/Runtime/Api/Social/SocialApi.cs +329 -329
- package/Common/Runtime/Api/Social/SocialApi.cs.meta +11 -11
- package/Common/Runtime/Api/Social.meta +11 -11
- package/Common/Runtime/Api/Stats/AbsStatsApi.cs +345 -345
- package/Common/Runtime/Api/Stats/AbsStatsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Stats/IStatsApi.cs +199 -199
- package/Common/Runtime/Api/Stats/IStatsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Stats/StatsAccessType.cs +2 -2
- package/Common/Runtime/Api/Stats/StatsAccessType.cs.meta +11 -11
- package/Common/Runtime/Api/Stats/StatsApiHelper.cs +2 -2
- package/Common/Runtime/Api/Stats/StatsApiHelper.cs.meta +11 -11
- package/Common/Runtime/Api/Stats/StatsDomainType.cs +2 -2
- package/Common/Runtime/Api/Stats/StatsDomainType.cs.meta +11 -11
- package/Common/Runtime/Api/Stats.meta +11 -11
- package/Common/Runtime/Api/Tournaments/ITournamentApi.cs +626 -626
- package/Common/Runtime/Api/Tournaments/ITournamentApi.cs.meta +11 -11
- package/Common/Runtime/Api/Tournaments/TournamentApi.cs +284 -284
- package/Common/Runtime/Api/Tournaments/TournamentApi.cs.meta +11 -11
- package/Common/Runtime/Api/Tournaments.meta +11 -11
- package/Common/Runtime/Api.meta +11 -11
- package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs +12 -12
- package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs.meta +11 -11
- package/Common/Runtime/BeamCli/CliOtelData.cs +25 -25
- package/Common/Runtime/BeamCli/CliOtelData.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs +32 -32
- package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/Constants.cs +33 -33
- package/Common/Runtime/BeamCli/Contracts/Constants.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs +14 -14
- package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs +23 -23
- package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs +15 -15
- package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts.meta +11 -11
- package/Common/Runtime/BeamCli/ErrorOutput.cs +38 -38
- package/Common/Runtime/BeamCli/ErrorOutput.cs.meta +11 -11
- package/Common/Runtime/BeamCli/IBeamCommand.cs +51 -51
- package/Common/Runtime/BeamCli/IBeamCommand.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Reporting.cs +51 -51
- package/Common/Runtime/BeamCli/Reporting.cs.meta +11 -11
- package/Common/Runtime/BeamCli/ServiceInfoHelper.cs +31 -31
- package/Common/Runtime/BeamCli/ServiceInfoHelper.cs.meta +11 -11
- package/Common/Runtime/BeamCli.meta +11 -11
- package/Common/Runtime/BeamGenerateSchemaAttribute.cs +2 -2
- package/Common/Runtime/BeamGenerateSchemaAttribute.cs.meta +11 -11
- package/Common/Runtime/BeamableColorUtil.cs +25 -25
- package/Common/Runtime/BeamableColorUtil.cs.meta +11 -11
- package/Common/Runtime/BeamableEnumExtensions.cs +35 -35
- package/Common/Runtime/BeamableEnumExtensions.cs.meta +11 -11
- package/Common/Runtime/BeamableTaskExtensions.cs +27 -27
- package/Common/Runtime/BeamableTaskExtensions.cs.meta +11 -11
- package/Common/Runtime/Collections/ConcurrentBag.cs +49 -49
- package/Common/Runtime/Collections/ConcurrentBag.cs.meta +11 -11
- package/Common/Runtime/Collections/ConcurrentDictionary.cs +109 -109
- package/Common/Runtime/Collections/ConcurrentDictionary.cs.meta +11 -11
- package/Common/Runtime/Collections.meta +11 -11
- package/Common/Runtime/Constants/Constants.cs +184 -184
- package/Common/Runtime/Constants/Constants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs +24 -24
- package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ConfigConstants.cs +25 -25
- package/Common/Runtime/Constants/Implementations/ConfigConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ContentConstants.cs +28 -28
- package/Common/Runtime/Constants/Implementations/ContentConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs +113 -113
- package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/CronConstants.cs +19 -19
- package/Common/Runtime/Constants/Implementations/CronConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/DockerConstants.cs +21 -21
- package/Common/Runtime/Constants/Implementations/DockerConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs +23 -23
- package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs +45 -45
- package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/MigrationConstants.cs +14 -14
- package/Common/Runtime/Constants/Implementations/MigrationConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/NotificationConstants.cs +18 -18
- package/Common/Runtime/Constants/Implementations/NotificationConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/OtelConstants.cs +2 -2
- package/Common/Runtime/Constants/Implementations/OtelConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/RequesterConstants.cs +90 -90
- package/Common/Runtime/Constants/Implementations/RequesterConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs +20 -20
- package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ServiceConstants.cs +161 -161
- package/Common/Runtime/Constants/Implementations/ServiceConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/SpewConstants.cs +38 -38
- package/Common/Runtime/Constants/Implementations/SpewConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs +40 -40
- package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs +16 -16
- package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs +25 -25
- package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/TooltipConstants.cs +82 -82
- package/Common/Runtime/Constants/Implementations/TooltipConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations.meta +11 -11
- package/Common/Runtime/Constants.meta +11 -11
- package/Common/Runtime/Content/ClientContentSerializer.cs +45 -45
- package/Common/Runtime/Content/ClientContentSerializer.cs.meta +11 -11
- package/Common/Runtime/Content/ClientManifest.cs +303 -303
- package/Common/Runtime/Content/ClientManifest.cs.meta +11 -11
- package/Common/Runtime/Content/ClientPermissions.cs +30 -30
- package/Common/Runtime/Content/ClientPermissions.cs.meta +11 -11
- package/Common/Runtime/Content/ContentCorruptedException.cs +15 -15
- package/Common/Runtime/Content/ContentCorruptedException.cs.meta +11 -11
- package/Common/Runtime/Content/ContentDataInfo.cs +147 -147
- package/Common/Runtime/Content/ContentDataInfo.cs.meta +11 -11
- package/Common/Runtime/Content/ContentDeserializationException.cs +14 -14
- package/Common/Runtime/Content/ContentDeserializationException.cs.meta +11 -11
- package/Common/Runtime/Content/ContentFieldAttribute.cs +30 -30
- package/Common/Runtime/Content/ContentFieldAttribute.cs.meta +11 -11
- package/Common/Runtime/Content/ContentFilterType.cs +2 -2
- package/Common/Runtime/Content/ContentFilterType.cs.meta +11 -11
- package/Common/Runtime/Content/ContentNotFoundException.cs +19 -19
- package/Common/Runtime/Content/ContentNotFoundException.cs.meta +11 -11
- package/Common/Runtime/Content/ContentObject.cs +644 -644
- package/Common/Runtime/Content/ContentObject.cs.meta +11 -11
- package/Common/Runtime/Content/ContentQuery.cs +333 -333
- package/Common/Runtime/Content/ContentQuery.cs.meta +11 -11
- package/Common/Runtime/Content/ContentQueryExtensions.cs +42 -42
- package/Common/Runtime/Content/ContentQueryExtensions.cs.meta +11 -11
- package/Common/Runtime/Content/ContentRef.cs +307 -307
- package/Common/Runtime/Content/ContentRef.cs.meta +11 -11
- package/Common/Runtime/Content/ContentSerializer.cs +770 -770
- package/Common/Runtime/Content/ContentSerializer.cs.meta +11 -11
- package/Common/Runtime/Content/ContentTypeAttribute.cs +137 -137
- package/Common/Runtime/Content/ContentTypeAttribute.cs.meta +11 -11
- package/Common/Runtime/Content/ContentTypeReflectionCache.cs +601 -601
- package/Common/Runtime/Content/ContentTypeReflectionCache.cs.meta +11 -11
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- package/Runtime/Player/SdkEventService.cs +259 -259
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- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/ReceivedInvitesDisplay/ReceivedInviteDisplayBehaviour.cs +31 -31
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- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/SentInvitesDisplay/SentInviteDisplayBehaviour.cs +25 -25
- package/Samples~/LightBeamSamples/Inventory/InventoryExampleConfig.cs +12 -12
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- package/Samples~/LightBeamSamples/Inventory/Prefabs/CurrencyDisplay/CurrencyDisplayBehaviour.cs +48 -48
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- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/PlayerDisplay/PlayerIdDisplayBehaviour.cs +17 -17
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/PlayerLobby/PlayerLobbyBehaviour.cs +112 -112
- package/Samples~/LightBeamSamples/LootBox/BeamableServices~/LootBoxService/LootBoxService.cs +45 -45
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// this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.
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///
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/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
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/// <param name="currencyIdsToAmount">A dictionary where the keys are content IDs of the currency, and the values are the new currency values for the player</param>
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/// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
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/// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
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Promise<Unit> AddCurrencies(Dictionary<string, long> currencyIdsToAmount, string transaction = null);
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/// <summary>
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/// Add multiple currency values.
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/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
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/// </summary>
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/// <param name="currencyToAmount">A dictionary where the keys are <see cref="CurrencyRef"/>s, and the values are the new currency values for the player</param>
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/// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
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/// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
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Promise<Unit> AddCurrencies(Dictionary<CurrencyRef, long> currencyToAmount, string transaction = null);
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/// <summary>
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/// Get a set of currency values for the current player.
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/// </summary>
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/// <param name="currencyIds">the content IDs for the currencies that will be returned</param>
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/// <returns>
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/// A <see cref="Promise{T}"/> containing a dictionary where the keys are content IDs and the values are the player currency values.
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/// </returns>
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Promise<Dictionary<string, long>> GetCurrencies(string[] currencyIds);
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/// <summary>
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/// Get a set of currency values for the current player.
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/// </summary>
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/// <param name="currencyRefs"><see cref="CurrencyRef"/>s for the currencies that will be returned</param>
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/// <returns>
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/// A <see cref="Promise{T}"/> containing a dictionary where the keys are <see cref="CurrencyRef"/>s and the values are the player currency values.
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/// </returns>
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Promise<Dictionary<CurrencyRef, long>> GetCurrencies(CurrencyRef[] currencyRefs);
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/// <summary>
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/// Gets the currency.
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/// </summary>
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/// <param name="currencyId"></param>
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/// <returns></returns>
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Promise<long> GetCurrency(string currencyId);
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/// <summary>
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/// Gets the currency.
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/// </summary>
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/// <param name="currency">A <see cref="CurrencyRef"/></param>
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/// <returns></returns>
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Promise<long> GetCurrency(CurrencyRef currency);
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/// <summary>
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/// Set the <see cref="CurrencyProperty"/> values for a player's currency
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/// </summary>
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/// <param name="currencyId">The content id of the currency</param>
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/// <param name="properties">A list of <see cref="CurrencyProperty"/> values</param>
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/// <param name="transaction">An inventory transaction id.</param>
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/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
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Promise<Unit> SetCurrencyProperties(string currencyId, List<CurrencyProperty> properties, string transaction = null);
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/// <summary>
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157
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/// Set the <see cref="CurrencyProperty"/> values for a player's currency
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/// </summary>
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/// <param name="currency">A <see cref="CurrencyRef"/></param>
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/// <param name="properties">A list of <see cref="CurrencyProperty"/> values</param>
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/// <param name="transaction">An inventory transaction id</param>
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/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
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Promise<Unit> SetCurrencyProperties(CurrencyRef currency, List<CurrencyProperty> properties, string transaction = null);
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/// <summary>
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166
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/// Add an instance of the given <paramref name="itemRef"/> to the player's inventory.
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/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
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/// </summary>
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/// <param name="itemRef">A <see cref="ItemRef"/></param>
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/// <param name="properties">a set of instance properties for the new item</param>
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/// <param name="transaction">An inventory transaction id</param>
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/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
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173
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Promise<Unit> AddItem(ItemRef itemRef, Dictionary<string, string> properties = null, string transaction = null);
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175
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/// <summary>
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176
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/// Add an item instance of the given <paramref name="contentId"/> to the player's inventory.
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/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
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/// </summary>
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/// <param name="contentId">A content ID of the item type</param>
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/// <param name="properties">a set of instance properties for the new item</param>
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181
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/// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
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182
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/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
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183
|
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Promise<Unit> AddItem(string contentId, Dictionary<string, string> properties = null, string transaction = null);
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184
|
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185
|
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/// <summary>
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186
|
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/// Remove an item instance from the player's inventory.
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187
|
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/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
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188
|
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/// </summary>
|
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189
|
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/// <param name="contentId">The content ID of the type of item to remove</param>
|
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190
|
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/// <param name="itemId">The runtime ID of the item to remove</param>
|
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191
|
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/// <param name="transaction">an inventory transaction ID</param>
|
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192
|
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/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
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193
|
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Promise<Unit> DeleteItem(string contentId, long itemId, string transaction = null);
|
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194
|
-
|
|
195
|
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/// <summary>
|
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196
|
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/// Update the instance level item properties of an item in the player's inventory.
|
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197
|
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/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
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198
|
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/// </summary>
|
|
199
|
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/// <param name="itemRef">An <see cref="ItemRef"/> pointing to the content type of the item to update.</param>
|
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200
|
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/// <param name="itemId">The runtime ID of the item to remove</param>
|
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201
|
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/// <param name="properties">A new set of instance property values for the item. This will overwrite the existing properties.</param>
|
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202
|
-
/// <param name="transaction">an inventory transaction ID</param>
|
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203
|
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/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
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204
|
-
Promise<Unit> UpdateItem(ItemRef itemRef, long itemId, Dictionary<string, string> properties,
|
|
205
|
-
string transaction = null);
|
|
206
|
-
|
|
207
|
-
/// <summary>
|
|
208
|
-
/// Update the instance level item properties of an item in the player's inventory.
|
|
209
|
-
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
210
|
-
/// </summary>
|
|
211
|
-
/// <param name="contentId">A content ID pointing to the content type of the item to update.</param>
|
|
212
|
-
/// <param name="itemId">The runtime ID of the item to remove</param>
|
|
213
|
-
/// <param name="properties">A new set of instance property values for the item. This will overwrite the existing properties.</param>
|
|
214
|
-
/// <param name="transaction">an inventory transaction ID</param>
|
|
215
|
-
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
216
|
-
Promise<Unit> UpdateItem(string contentId, long itemId, Dictionary<string, string> properties,
|
|
217
|
-
string transaction = null);
|
|
218
|
-
|
|
219
|
-
/// <summary>
|
|
220
|
-
/// <inheritdoc cref="Update(InventoryUpdateBuilder,string)"/>
|
|
221
|
-
/// </summary>
|
|
222
|
-
/// <param name="action">A configurator for the <see cref="InventoryUpdateBuilder"/>. You should configure the
|
|
223
|
-
/// builder with all of the inventory updates. If you already have an instance of the builder, use the
|
|
224
|
-
/// <see cref="Update(InventoryUpdateBuilder,string)"/> method instead.</param>
|
|
225
|
-
/// <param name="transaction">an inventory transaction ID</param>
|
|
226
|
-
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
227
|
-
Promise<Unit> Update(Action<InventoryUpdateBuilder> action, string transaction = null);
|
|
228
|
-
|
|
229
|
-
/// <summary>
|
|
230
|
-
/// Perform multiple updates to the player's inventory in one network call.
|
|
231
|
-
/// The <see cref="InventoryUpdateBuilder"/> that you pass to this method will be converted into
|
|
232
|
-
/// one update call to Beamable.
|
|
233
|
-
/// </summary>
|
|
234
|
-
/// <param name="builder">
|
|
235
|
-
/// An <see cref="InventoryUpdateBuilder"/> containing all of the inventory updates.
|
|
236
|
-
/// Use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method
|
|
237
|
-
/// to configure an <see cref="InventoryUpdateBuilder"/> instead.
|
|
238
|
-
/// </param>
|
|
239
|
-
/// <param name="transaction">an inventory transaction ID</param>
|
|
240
|
-
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
241
|
-
Promise<Unit> Update(InventoryUpdateBuilder builder, string transaction = null);
|
|
242
|
-
|
|
243
|
-
/// <summary>
|
|
244
|
-
/// Get every <see cref="InventoryObject{TContent}"/> that is of a specific item content type.
|
|
245
|
-
/// </summary>
|
|
246
|
-
/// <typeparam name="TContent">The type of content to retrieve. All children types will be included the result.</typeparam>
|
|
247
|
-
/// <returns>A <see cref="Promise"/> containing the <see cref="InventoryObject{TContent}"/> that matches the given item type</returns>
|
|
248
|
-
Promise<List<InventoryObject<TContent>>> GetItems<TContent>()
|
|
249
|
-
where TContent : ItemContent, new();
|
|
250
|
-
|
|
251
|
-
/// <summary>
|
|
252
|
-
/// Get the <see cref="InventoryObject{TContent}"/> that are of a specific item content type and match the given <paramref name="itemReferences"/>
|
|
253
|
-
/// </summary>
|
|
254
|
-
/// <param name="itemReferences">
|
|
255
|
-
/// Filter for only the items that match the given <see cref="ItemRef{TContent}"/> types.
|
|
256
|
-
/// </param>
|
|
257
|
-
/// <typeparam name="TContent">The type of content to retrieve. All children types will be included the result.</typeparam>
|
|
258
|
-
/// <returns>A <see cref="Promise"/> containing the <see cref="InventoryObject{TContent}"/> that match the given item type</returns>
|
|
259
|
-
Promise<List<InventoryObject<TContent>>> GetItems<TContent>(params ItemRef<TContent>[] itemReferences)
|
|
260
|
-
where TContent : ItemContent, new();
|
|
261
|
-
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
/// <summary>
|
|
265
|
-
/// This type defines the %content related to the %InventoryService.
|
|
266
|
-
///
|
|
267
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
268
|
-
///
|
|
269
|
-
/// #### Related Links
|
|
270
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
271
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
272
|
-
///
|
|
273
|
-
/// ![img beamable-logo]
|
|
274
|
-
///
|
|
275
|
-
/// </summary>
|
|
276
|
-
/// <typeparam name="TContent"></typeparam>
|
|
277
|
-
[System.Serializable]
|
|
278
|
-
public class InventoryObject<TContent> where TContent : ItemContent
|
|
279
|
-
{
|
|
280
|
-
/// <summary>
|
|
281
|
-
/// The base piece of content that the inventory item derives from.
|
|
282
|
-
/// </summary>
|
|
283
|
-
public TContent ItemContent;
|
|
284
|
-
|
|
285
|
-
/// <summary>
|
|
286
|
-
/// The dynamic properties of the inventory item instance.
|
|
287
|
-
/// </summary>
|
|
288
|
-
public Dictionary<string, string> Properties;
|
|
289
|
-
|
|
290
|
-
/// <summary>
|
|
291
|
-
/// The id of the item within the inventory group.
|
|
292
|
-
/// </summary>
|
|
293
|
-
public long Id;
|
|
294
|
-
|
|
295
|
-
/// <summary>
|
|
296
|
-
/// If the content type is deleted from beamable, then the content is considered deprecated.
|
|
297
|
-
/// The items may still exist in the inventory.
|
|
298
|
-
/// </summary>
|
|
299
|
-
public bool IsContentDeprecated => ItemContent.IsDeprecated;
|
|
300
|
-
|
|
301
|
-
/// <summary>
|
|
302
|
-
/// The timestamp of when the item was added to the player inventory.
|
|
303
|
-
/// </summary>
|
|
304
|
-
public long CreatedAt;
|
|
305
|
-
|
|
306
|
-
/// <summary>
|
|
307
|
-
/// The timestamp of when the last modification to item occured.
|
|
308
|
-
/// </summary>
|
|
309
|
-
public long UpdatedAt;
|
|
310
|
-
|
|
311
|
-
/// <summary>
|
|
312
|
-
/// The code is a unique hashing code that combines the Content Id and the Item Id
|
|
313
|
-
/// </summary>
|
|
314
|
-
public int UniqueCode;
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
/// <summary>
|
|
318
|
-
/// This type defines the %Inventory feature's get request.
|
|
319
|
-
///
|
|
320
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
321
|
-
///
|
|
322
|
-
/// #### Related Links
|
|
323
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
324
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
325
|
-
///
|
|
326
|
-
/// ![img beamable-logo]
|
|
327
|
-
///
|
|
328
|
-
/// </summary>
|
|
329
|
-
[System.Serializable]
|
|
330
|
-
public class GetInventoryResponse
|
|
331
|
-
{
|
|
332
|
-
public List<Currency> currencies;
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
/// <summary>
|
|
336
|
-
/// This type defines the %Inventory feature's update request.
|
|
337
|
-
///
|
|
338
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
339
|
-
///
|
|
340
|
-
/// #### Related Links
|
|
341
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
342
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
343
|
-
///
|
|
344
|
-
/// ![img beamable-logo]
|
|
345
|
-
///
|
|
346
|
-
/// </summary>
|
|
347
|
-
[System.Serializable]
|
|
348
|
-
public class InventoryUpdateRequest
|
|
349
|
-
{
|
|
350
|
-
public string transaction; // will be set by api
|
|
351
|
-
public Dictionary<string, long> currencies;
|
|
352
|
-
}
|
|
353
|
-
|
|
354
|
-
/// <summary>
|
|
355
|
-
/// This type defines the response of fresh data loaded, related to the %InventoryService.
|
|
356
|
-
///
|
|
357
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
358
|
-
///
|
|
359
|
-
/// #### Related Links
|
|
360
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
361
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
362
|
-
///
|
|
363
|
-
/// ![img beamable-logo]
|
|
364
|
-
///
|
|
365
|
-
/// </summary>
|
|
366
|
-
[Serializable]
|
|
367
|
-
public class InventoryResponse
|
|
368
|
-
{
|
|
369
|
-
public string scope;
|
|
370
|
-
public List<Currency> currencies = new List<Currency>();
|
|
371
|
-
public List<ItemGroup> items = new List<ItemGroup>();
|
|
372
|
-
|
|
373
|
-
private HashSet<string> _scopes;
|
|
374
|
-
public HashSet<string> Scopes
|
|
375
|
-
{
|
|
376
|
-
get
|
|
377
|
-
{
|
|
378
|
-
if (_scopes == null)
|
|
379
|
-
{
|
|
380
|
-
if (!string.IsNullOrEmpty(scope))
|
|
381
|
-
_scopes = new HashSet<string>(scope.Split(','));
|
|
382
|
-
else
|
|
383
|
-
_scopes = new HashSet<string>();
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
return _scopes;
|
|
387
|
-
}
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
public HashSet<string> GetNotifyScopes(string[] givenScopes = null)
|
|
391
|
-
{
|
|
392
|
-
var notifyScopes = new HashSet<string>();
|
|
393
|
-
notifyScopes.UnionWith(currencies.Select(currency => currency.id));
|
|
394
|
-
notifyScopes.UnionWith(items.Select(item => item.id));
|
|
395
|
-
notifyScopes.UnionWith(Scopes);
|
|
396
|
-
notifyScopes.Add(""); // always notify the root scope
|
|
397
|
-
// TODO: if a scope is in notifySCopes, 'a.b.c', we should also make sure 'a.b', and 'a' are also in the set, so that item parent/child relationships are respected.
|
|
398
|
-
if (givenScopes != null)
|
|
399
|
-
{
|
|
400
|
-
notifyScopes.UnionWith(givenScopes);
|
|
401
|
-
}
|
|
402
|
-
return ResolveAllScopes(notifyScopes);
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
private HashSet<string> ResolveAllScopes(IEnumerable<string> notifyScopes)
|
|
406
|
-
{
|
|
407
|
-
var resolved = new HashSet<string>();
|
|
408
|
-
|
|
409
|
-
foreach (string notifyScope in notifyScopes)
|
|
410
|
-
{
|
|
411
|
-
var newScopes = ResolveScope(notifyScope);
|
|
412
|
-
resolved.UnionWith(newScopes);
|
|
413
|
-
}
|
|
414
|
-
|
|
415
|
-
return resolved;
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
private HashSet<string> ResolveScope(string notifyScope)
|
|
419
|
-
{
|
|
420
|
-
var result = new HashSet<string>();
|
|
421
|
-
string[] slicedScopes = notifyScope.Split('.');
|
|
422
|
-
|
|
423
|
-
foreach (string slicedScope in slicedScopes)
|
|
424
|
-
{
|
|
425
|
-
if (result.Count == 0)
|
|
426
|
-
{
|
|
427
|
-
result.Add(slicedScope);
|
|
428
|
-
}
|
|
429
|
-
else
|
|
430
|
-
{
|
|
431
|
-
string newScope = string.Join(".", result.Last(), slicedScope);
|
|
432
|
-
result.Add(newScope);
|
|
433
|
-
}
|
|
434
|
-
}
|
|
435
|
-
|
|
436
|
-
return result;
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
private HashSet<string> ResolveMergeScopes(InventoryView view, string[] givenScopes = null)
|
|
440
|
-
{
|
|
441
|
-
var resolved = new HashSet<string>();
|
|
442
|
-
var scopes = Scopes;
|
|
443
|
-
|
|
444
|
-
var scopesLookup = new HashSet<string>();
|
|
445
|
-
scopesLookup.UnionWith(scopes);
|
|
446
|
-
|
|
447
|
-
// add the current scopes
|
|
448
|
-
resolved.UnionWith(scopes);
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
if (givenScopes != null)
|
|
452
|
-
{
|
|
453
|
-
resolved.UnionWith(givenScopes);
|
|
454
|
-
}
|
|
455
|
-
|
|
456
|
-
// the view may have data that is a child of a scope modified in the response.
|
|
457
|
-
resolved.UnionWith(view.currencies.Keys.Where(currencyType => SetContainsPrefixOf(scopesLookup, currencyType)));
|
|
458
|
-
resolved.UnionWith(view.items.Keys.Where(itemType => SetContainsPrefixOf(scopesLookup, itemType)));
|
|
459
|
-
resolved.UnionWith(currencies.Select(currency => currency.id));
|
|
460
|
-
resolved.UnionWith(items.Select(item => item.id));
|
|
461
|
-
|
|
462
|
-
return resolved;
|
|
463
|
-
}
|
|
464
|
-
|
|
465
|
-
private bool SetContainsPrefixOf(HashSet<string> set, string element)
|
|
466
|
-
{
|
|
467
|
-
return set.Any(element.StartsWith);
|
|
468
|
-
}
|
|
469
|
-
|
|
470
|
-
public void MergeView(InventoryView view, string[] givenScopes = null)
|
|
471
|
-
{
|
|
472
|
-
var relevantScopes = ResolveMergeScopes(view, givenScopes);
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
foreach (var contentId in view.currencies.Keys.ToList().Where(relevantScopes.Contains))
|
|
476
|
-
{
|
|
477
|
-
view.currencies.Remove(contentId);
|
|
478
|
-
}
|
|
479
|
-
|
|
480
|
-
foreach (var contentId in view.items.Keys.ToList().Where(relevantScopes.Contains))
|
|
481
|
-
{
|
|
482
|
-
view.items.Remove(contentId);
|
|
483
|
-
}
|
|
484
|
-
|
|
485
|
-
// handle entire item deletions. If an item's scope isn't in the view, its been deleted.
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
foreach (var currency in currencies)
|
|
490
|
-
{
|
|
491
|
-
view.currencies[currency.id] = currency.amount;
|
|
492
|
-
view.currencyProperties[currency.id] = currency.properties;
|
|
493
|
-
}
|
|
494
|
-
|
|
495
|
-
foreach (var itemGroup in items)
|
|
496
|
-
{
|
|
497
|
-
var itemViews = itemGroup.items.Select(item =>
|
|
498
|
-
{
|
|
499
|
-
ItemView itemView = new ItemView();
|
|
500
|
-
itemView.id = long.Parse(item.id);
|
|
501
|
-
var properties = new Dictionary<string, string>();
|
|
502
|
-
if (item.properties != null)
|
|
503
|
-
{
|
|
504
|
-
foreach (var prop in item.properties)
|
|
505
|
-
{
|
|
506
|
-
if (properties.ContainsKey(prop.name))
|
|
507
|
-
{
|
|
508
|
-
BeamableLogger.LogWarning($"Inventory item has duplicate key. Overwriting existing key. item=[{itemGroup.id}] id=[{item.id}] key=[{prop.name}]");
|
|
509
|
-
}
|
|
510
|
-
properties[prop.name] = prop.value;
|
|
511
|
-
}
|
|
512
|
-
}
|
|
513
|
-
itemView.properties = properties;
|
|
514
|
-
itemView.createdAt = item.createdAt;
|
|
515
|
-
itemView.updatedAt = item.updatedAt;
|
|
516
|
-
itemView.contentId = itemGroup.id;
|
|
517
|
-
|
|
518
|
-
return itemView;
|
|
519
|
-
});
|
|
520
|
-
|
|
521
|
-
List<ItemView> itemList = new List<ItemView>(itemViews);
|
|
522
|
-
view.items[itemGroup.id] = itemList;
|
|
523
|
-
}
|
|
524
|
-
}
|
|
525
|
-
}
|
|
526
|
-
|
|
527
|
-
/// <summary>
|
|
528
|
-
/// This type defines the multipliers response for the %InventoryService.
|
|
529
|
-
///
|
|
530
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
531
|
-
///
|
|
532
|
-
/// #### Related Links
|
|
533
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
534
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
535
|
-
///
|
|
536
|
-
/// ![img beamable-logo]
|
|
537
|
-
///
|
|
538
|
-
/// </summary>
|
|
539
|
-
[Serializable]
|
|
540
|
-
public class GetMultipliersResponse
|
|
541
|
-
{
|
|
542
|
-
public List<VipBonus> multipliers;
|
|
543
|
-
}
|
|
544
|
-
|
|
545
|
-
/// <summary>
|
|
546
|
-
/// This type defines look-ahead %Currency data related to the %InventoryService.
|
|
547
|
-
///
|
|
548
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
549
|
-
///
|
|
550
|
-
/// #### Related Links
|
|
551
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
552
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
553
|
-
///
|
|
554
|
-
/// ![img beamable-logo]
|
|
555
|
-
///
|
|
556
|
-
/// </summary>
|
|
557
|
-
[Serializable]
|
|
558
|
-
public class PreviewCurrencyGainResponse
|
|
559
|
-
{
|
|
560
|
-
public List<CurrencyPreview> currencies;
|
|
561
|
-
}
|
|
562
|
-
|
|
563
|
-
/// <summary>
|
|
564
|
-
/// This type defines look-ahead %Currency data related to the %InventoryService.
|
|
565
|
-
///
|
|
566
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
567
|
-
///
|
|
568
|
-
/// #### Related Links
|
|
569
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
570
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
571
|
-
///
|
|
572
|
-
/// ![img beamable-logo]
|
|
573
|
-
///
|
|
574
|
-
/// </summary>
|
|
575
|
-
[Serializable]
|
|
576
|
-
public class CurrencyPreview
|
|
577
|
-
{
|
|
578
|
-
public string id;
|
|
579
|
-
public long amount;
|
|
580
|
-
public long delta;
|
|
581
|
-
public long originalAmount;
|
|
582
|
-
}
|
|
583
|
-
|
|
584
|
-
/// <summary>
|
|
585
|
-
/// This type defines the %Beamable %currency %content related to the %InventoryService.
|
|
586
|
-
///
|
|
587
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
588
|
-
///
|
|
589
|
-
/// #### Related Links
|
|
590
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
591
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
592
|
-
///
|
|
593
|
-
/// ![img beamable-logo]
|
|
594
|
-
///
|
|
595
|
-
/// </summary>
|
|
596
|
-
[Serializable]
|
|
597
|
-
public class Currency
|
|
598
|
-
{
|
|
599
|
-
/// <summary>
|
|
600
|
-
/// The currency content id.
|
|
601
|
-
/// </summary>
|
|
602
|
-
public string id;
|
|
603
|
-
|
|
604
|
-
/// <summary>
|
|
605
|
-
/// The amount of currency
|
|
606
|
-
/// </summary>
|
|
607
|
-
public long amount;
|
|
608
|
-
|
|
609
|
-
/// <summary>
|
|
610
|
-
/// Properties about the currency
|
|
611
|
-
/// </summary>
|
|
612
|
-
public List<CurrencyProperty> properties;
|
|
613
|
-
}
|
|
614
|
-
|
|
615
|
-
/// <summary>
|
|
616
|
-
/// This type defines the %Beamable %currency feature's property structure
|
|
617
|
-
///
|
|
618
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
619
|
-
///
|
|
620
|
-
/// #### Related Links
|
|
621
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
622
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
623
|
-
///
|
|
624
|
-
/// ![img beamable-logo]
|
|
625
|
-
///
|
|
626
|
-
/// </summary>
|
|
627
|
-
[Serializable]
|
|
628
|
-
public class CurrencyProperty
|
|
629
|
-
{
|
|
630
|
-
/// <summary>
|
|
631
|
-
/// The name of the property should be unique
|
|
632
|
-
/// </summary>
|
|
633
|
-
public string name;
|
|
634
|
-
|
|
635
|
-
/// <summary>
|
|
636
|
-
/// The value of the property can be any string
|
|
637
|
-
/// </summary>
|
|
638
|
-
public string value;
|
|
639
|
-
}
|
|
640
|
-
|
|
641
|
-
[Serializable]
|
|
642
|
-
public class CurrencyPropertyList : DisplayableList<CurrencyProperty>
|
|
643
|
-
{
|
|
644
|
-
public List<CurrencyProperty> Properties = new List<CurrencyProperty>();
|
|
645
|
-
|
|
646
|
-
public CurrencyPropertyList(List<CurrencyProperty> existing)
|
|
647
|
-
{
|
|
648
|
-
foreach (var elem in existing)
|
|
649
|
-
{
|
|
650
|
-
Add(elem);
|
|
651
|
-
}
|
|
652
|
-
}
|
|
653
|
-
|
|
654
|
-
protected override IList InternalList => Properties;
|
|
655
|
-
|
|
656
|
-
public override string GetListPropertyPath() => nameof(Properties);
|
|
657
|
-
|
|
658
|
-
public new CurrencyProperty this[int index]
|
|
659
|
-
{
|
|
660
|
-
get => Properties[index];
|
|
661
|
-
set => Properties[index] = value;
|
|
662
|
-
}
|
|
663
|
-
}
|
|
664
|
-
|
|
665
|
-
[Serializable]
|
|
666
|
-
public class
|
|
667
|
-
SerializedDictionaryStringToCurrencyPropertyList : SerializableDictionaryStringToSomething<CurrencyPropertyList>
|
|
668
|
-
{
|
|
669
|
-
public SerializedDictionaryStringToCurrencyPropertyList() { }
|
|
670
|
-
|
|
671
|
-
public SerializedDictionaryStringToCurrencyPropertyList(SerializedDictionaryStringToCurrencyPropertyList other)
|
|
672
|
-
{
|
|
673
|
-
foreach (var val in other)
|
|
674
|
-
{
|
|
675
|
-
Add(val.Key, new CurrencyPropertyList(val.Value.Properties));
|
|
676
|
-
}
|
|
677
|
-
}
|
|
678
|
-
|
|
679
|
-
public SerializedDictionaryStringToCurrencyPropertyList(IDictionary<string, List<CurrencyProperty>> existing)
|
|
680
|
-
{
|
|
681
|
-
foreach (var kvp in existing)
|
|
682
|
-
{
|
|
683
|
-
Add(kvp.Key, new CurrencyPropertyList(kvp.Value));
|
|
684
|
-
}
|
|
685
|
-
}
|
|
686
|
-
}
|
|
687
|
-
|
|
688
|
-
/// <summary>
|
|
689
|
-
/// This type defines the %Beamable item %content related to the %InventoryService.
|
|
690
|
-
///
|
|
691
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
692
|
-
///
|
|
693
|
-
/// #### Related Links
|
|
694
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
695
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
696
|
-
///
|
|
697
|
-
/// ![img beamable-logo]
|
|
698
|
-
///
|
|
699
|
-
/// </summary>
|
|
700
|
-
[Serializable]
|
|
701
|
-
public class Item
|
|
702
|
-
{
|
|
703
|
-
public string id;
|
|
704
|
-
public Optional<string> proxyId;
|
|
705
|
-
public List<ItemProperty> properties;
|
|
706
|
-
public long createdAt;
|
|
707
|
-
public long updatedAt;
|
|
708
|
-
}
|
|
709
|
-
|
|
710
|
-
/// <summary>
|
|
711
|
-
/// This type defines a collection of inventory items.
|
|
712
|
-
///
|
|
713
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
714
|
-
///
|
|
715
|
-
/// #### Related Links
|
|
716
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
717
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
718
|
-
///
|
|
719
|
-
/// ![img beamable-logo]
|
|
720
|
-
///
|
|
721
|
-
/// </summary>
|
|
722
|
-
[Serializable]
|
|
723
|
-
public class ItemGroup
|
|
724
|
-
{
|
|
725
|
-
public string id;
|
|
726
|
-
public List<Item> items;
|
|
727
|
-
}
|
|
728
|
-
|
|
729
|
-
/// <summary>
|
|
730
|
-
/// This type defines the %Inventory feature's update request.
|
|
731
|
-
///
|
|
732
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
733
|
-
///
|
|
734
|
-
/// #### Related Links
|
|
735
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
736
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
737
|
-
///
|
|
738
|
-
/// ![img beamable-logo]
|
|
739
|
-
///
|
|
740
|
-
/// </summary>
|
|
741
|
-
[Serializable]
|
|
742
|
-
public class ItemProperty
|
|
743
|
-
{
|
|
744
|
-
public string name;
|
|
745
|
-
public string value;
|
|
746
|
-
}
|
|
747
|
-
|
|
748
|
-
/// <summary>
|
|
749
|
-
/// This type defines the render-friendly data of the %InventoryService.
|
|
750
|
-
///
|
|
751
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
752
|
-
///
|
|
753
|
-
/// #### Related Links
|
|
754
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
755
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
756
|
-
///
|
|
757
|
-
/// ![img beamable-logo]
|
|
758
|
-
///
|
|
759
|
-
/// </summary>
|
|
760
|
-
|
|
761
|
-
[Serializable]
|
|
762
|
-
public class InventoryView
|
|
763
|
-
{
|
|
764
|
-
public Dictionary<string, long> currencies = new Dictionary<string, long>();
|
|
765
|
-
public Dictionary<string, List<CurrencyProperty>> currencyProperties = new Dictionary<string, List<CurrencyProperty>>();
|
|
766
|
-
public Dictionary<string, List<ItemView>> items = new Dictionary<string, List<ItemView>>();
|
|
767
|
-
|
|
768
|
-
public void Clear()
|
|
769
|
-
{
|
|
770
|
-
currencies.Clear();
|
|
771
|
-
items.Clear();
|
|
772
|
-
}
|
|
773
|
-
}
|
|
774
|
-
|
|
775
|
-
/// <summary>
|
|
776
|
-
/// This type defines the render-friendly data of the %InventoryService.
|
|
777
|
-
///
|
|
778
|
-
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
779
|
-
///
|
|
780
|
-
/// #### Related Links
|
|
781
|
-
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
782
|
-
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
783
|
-
///
|
|
784
|
-
/// ![img beamable-logo]
|
|
785
|
-
///
|
|
786
|
-
/// </summary>
|
|
787
|
-
[Serializable]
|
|
788
|
-
public class ItemView
|
|
789
|
-
{
|
|
790
|
-
public long id;
|
|
791
|
-
public Dictionary<string, string> properties = new Dictionary<string, string>();
|
|
792
|
-
public long createdAt;
|
|
793
|
-
public long updatedAt;
|
|
794
|
-
public string contentId;
|
|
795
|
-
}
|
|
796
|
-
}
|
|
1
|
+
// this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC8
|
|
2
|
+
// https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC8
|
|
3
|
+
|
|
4
|
+
using Beamable.Common.Content;
|
|
5
|
+
using Beamable.Common.Inventory;
|
|
6
|
+
using System;
|
|
7
|
+
using System.Collections;
|
|
8
|
+
using System.Collections.Generic;
|
|
9
|
+
using System.Linq;
|
|
10
|
+
|
|
11
|
+
namespace Beamable.Common.Api.Inventory
|
|
12
|
+
{
|
|
13
|
+
/// <summary>
|
|
14
|
+
/// This type defines the %Client main entry point for the %Inventory feature.
|
|
15
|
+
///
|
|
16
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
17
|
+
///
|
|
18
|
+
/// #### Related Links
|
|
19
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
20
|
+
/// - See InventoryService script reference
|
|
21
|
+
///
|
|
22
|
+
/// </summary>
|
|
23
|
+
public interface IInventoryApi : ISupportsGet<InventoryView>
|
|
24
|
+
{
|
|
25
|
+
/// <summary>
|
|
26
|
+
/// Provides the VIP Bonus multipliers that are applicable for this player according to their tier.
|
|
27
|
+
/// </summary>
|
|
28
|
+
/// <returns></returns>
|
|
29
|
+
Promise<GetMultipliersResponse> GetMultipliers();
|
|
30
|
+
|
|
31
|
+
/// <summary>
|
|
32
|
+
/// Players may sometimes receive additional currency as a result of qualifying for a VIP Tier
|
|
33
|
+
/// This API previews what that amount of currency would be ahead of an update.
|
|
34
|
+
/// </summary>
|
|
35
|
+
/// <param name="currencyIdsToAmount"></param>
|
|
36
|
+
/// <returns></returns>
|
|
37
|
+
Promise<PreviewCurrencyGainResponse> PreviewCurrencyGain(Dictionary<string, long> currencyIdsToAmount);
|
|
38
|
+
|
|
39
|
+
/// <summary>
|
|
40
|
+
/// Sets the currency.
|
|
41
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
42
|
+
/// </summary>
|
|
43
|
+
/// <param name="currencyId"></param>
|
|
44
|
+
/// <param name="amount"></param>
|
|
45
|
+
/// <param name="transaction"></param>
|
|
46
|
+
/// <returns></returns>
|
|
47
|
+
Promise<Unit> SetCurrency(string currencyId, long amount, string transaction = null);
|
|
48
|
+
|
|
49
|
+
/// <summary>
|
|
50
|
+
/// Sets the currency.
|
|
51
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
52
|
+
/// </summary>
|
|
53
|
+
/// <param name="currency"></param>
|
|
54
|
+
/// <param name="amount"></param>
|
|
55
|
+
/// <param name="transaction"></param>
|
|
56
|
+
/// <returns></returns>
|
|
57
|
+
Promise<Unit> SetCurrency(CurrencyRef currency, long amount, string transaction = null);
|
|
58
|
+
|
|
59
|
+
/// <summary>
|
|
60
|
+
/// Adds the currency
|
|
61
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
62
|
+
/// </summary>
|
|
63
|
+
/// <param name="currencyId"></param>
|
|
64
|
+
/// <param name="amount"></param>
|
|
65
|
+
/// <param name="transaction"></param>
|
|
66
|
+
/// <returns></returns>
|
|
67
|
+
Promise<Unit> AddCurrency(string currencyId, long amount, string transaction = null);
|
|
68
|
+
|
|
69
|
+
/// <summary>
|
|
70
|
+
/// Adds the currency
|
|
71
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
72
|
+
/// </summary>
|
|
73
|
+
/// <param name="currency"></param>
|
|
74
|
+
/// <param name="amount"></param>
|
|
75
|
+
/// <param name="transaction"></param>
|
|
76
|
+
/// <returns></returns>
|
|
77
|
+
Promise<Unit> AddCurrency(CurrencyRef currency, long amount, string transaction = null);
|
|
78
|
+
|
|
79
|
+
/// <summary>
|
|
80
|
+
/// Set multiple currency values.
|
|
81
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
82
|
+
/// </summary>
|
|
83
|
+
/// <param name="currencyIdsToAmount">A dictionary where the keys are content IDs of the currency, and the values are the new currency values for the player</param>
|
|
84
|
+
/// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
|
|
85
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
|
|
86
|
+
Promise<Unit> SetCurrencies(Dictionary<string, long> currencyIdsToAmount, string transaction = null);
|
|
87
|
+
|
|
88
|
+
/// <summary>
|
|
89
|
+
/// Set multiple currency values.
|
|
90
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
91
|
+
/// </summary>
|
|
92
|
+
/// <param name="currencyToAmount">A dictionary where the keys are <see cref="CurrencyRef"/>s, and the values are the new currency values for the player</param>
|
|
93
|
+
/// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
|
|
94
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
|
|
95
|
+
Promise<Unit> SetCurrencies(Dictionary<CurrencyRef, long> currencyToAmount, string transaction = null);
|
|
96
|
+
|
|
97
|
+
/// <summary>
|
|
98
|
+
/// Add multiple currency values.
|
|
99
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
100
|
+
/// </summary>
|
|
101
|
+
/// <param name="currencyIdsToAmount">A dictionary where the keys are content IDs of the currency, and the values are the new currency values for the player</param>
|
|
102
|
+
/// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
|
|
103
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
|
|
104
|
+
Promise<Unit> AddCurrencies(Dictionary<string, long> currencyIdsToAmount, string transaction = null);
|
|
105
|
+
|
|
106
|
+
/// <summary>
|
|
107
|
+
/// Add multiple currency values.
|
|
108
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
109
|
+
/// </summary>
|
|
110
|
+
/// <param name="currencyToAmount">A dictionary where the keys are <see cref="CurrencyRef"/>s, and the values are the new currency values for the player</param>
|
|
111
|
+
/// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
|
|
112
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
|
|
113
|
+
Promise<Unit> AddCurrencies(Dictionary<CurrencyRef, long> currencyToAmount, string transaction = null);
|
|
114
|
+
|
|
115
|
+
/// <summary>
|
|
116
|
+
/// Get a set of currency values for the current player.
|
|
117
|
+
/// </summary>
|
|
118
|
+
/// <param name="currencyIds">the content IDs for the currencies that will be returned</param>
|
|
119
|
+
/// <returns>
|
|
120
|
+
/// A <see cref="Promise{T}"/> containing a dictionary where the keys are content IDs and the values are the player currency values.
|
|
121
|
+
/// </returns>
|
|
122
|
+
Promise<Dictionary<string, long>> GetCurrencies(string[] currencyIds);
|
|
123
|
+
|
|
124
|
+
/// <summary>
|
|
125
|
+
/// Get a set of currency values for the current player.
|
|
126
|
+
/// </summary>
|
|
127
|
+
/// <param name="currencyRefs"><see cref="CurrencyRef"/>s for the currencies that will be returned</param>
|
|
128
|
+
/// <returns>
|
|
129
|
+
/// A <see cref="Promise{T}"/> containing a dictionary where the keys are <see cref="CurrencyRef"/>s and the values are the player currency values.
|
|
130
|
+
/// </returns>
|
|
131
|
+
Promise<Dictionary<CurrencyRef, long>> GetCurrencies(CurrencyRef[] currencyRefs);
|
|
132
|
+
|
|
133
|
+
/// <summary>
|
|
134
|
+
/// Gets the currency.
|
|
135
|
+
/// </summary>
|
|
136
|
+
/// <param name="currencyId"></param>
|
|
137
|
+
/// <returns></returns>
|
|
138
|
+
Promise<long> GetCurrency(string currencyId);
|
|
139
|
+
|
|
140
|
+
/// <summary>
|
|
141
|
+
/// Gets the currency.
|
|
142
|
+
/// </summary>
|
|
143
|
+
/// <param name="currency">A <see cref="CurrencyRef"/></param>
|
|
144
|
+
/// <returns></returns>
|
|
145
|
+
Promise<long> GetCurrency(CurrencyRef currency);
|
|
146
|
+
|
|
147
|
+
/// <summary>
|
|
148
|
+
/// Set the <see cref="CurrencyProperty"/> values for a player's currency
|
|
149
|
+
/// </summary>
|
|
150
|
+
/// <param name="currencyId">The content id of the currency</param>
|
|
151
|
+
/// <param name="properties">A list of <see cref="CurrencyProperty"/> values</param>
|
|
152
|
+
/// <param name="transaction">An inventory transaction id.</param>
|
|
153
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
154
|
+
Promise<Unit> SetCurrencyProperties(string currencyId, List<CurrencyProperty> properties, string transaction = null);
|
|
155
|
+
|
|
156
|
+
/// <summary>
|
|
157
|
+
/// Set the <see cref="CurrencyProperty"/> values for a player's currency
|
|
158
|
+
/// </summary>
|
|
159
|
+
/// <param name="currency">A <see cref="CurrencyRef"/></param>
|
|
160
|
+
/// <param name="properties">A list of <see cref="CurrencyProperty"/> values</param>
|
|
161
|
+
/// <param name="transaction">An inventory transaction id</param>
|
|
162
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
163
|
+
Promise<Unit> SetCurrencyProperties(CurrencyRef currency, List<CurrencyProperty> properties, string transaction = null);
|
|
164
|
+
|
|
165
|
+
/// <summary>
|
|
166
|
+
/// Add an instance of the given <paramref name="itemRef"/> to the player's inventory.
|
|
167
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
168
|
+
/// </summary>
|
|
169
|
+
/// <param name="itemRef">A <see cref="ItemRef"/></param>
|
|
170
|
+
/// <param name="properties">a set of instance properties for the new item</param>
|
|
171
|
+
/// <param name="transaction">An inventory transaction id</param>
|
|
172
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
173
|
+
Promise<Unit> AddItem(ItemRef itemRef, Dictionary<string, string> properties = null, string transaction = null);
|
|
174
|
+
|
|
175
|
+
/// <summary>
|
|
176
|
+
/// Add an item instance of the given <paramref name="contentId"/> to the player's inventory.
|
|
177
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
178
|
+
/// </summary>
|
|
179
|
+
/// <param name="contentId">A content ID of the item type</param>
|
|
180
|
+
/// <param name="properties">a set of instance properties for the new item</param>
|
|
181
|
+
/// <param name="transaction">An inventory transaction ID. Leave this argument empty.</param>
|
|
182
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
183
|
+
Promise<Unit> AddItem(string contentId, Dictionary<string, string> properties = null, string transaction = null);
|
|
184
|
+
|
|
185
|
+
/// <summary>
|
|
186
|
+
/// Remove an item instance from the player's inventory.
|
|
187
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
188
|
+
/// </summary>
|
|
189
|
+
/// <param name="contentId">The content ID of the type of item to remove</param>
|
|
190
|
+
/// <param name="itemId">The runtime ID of the item to remove</param>
|
|
191
|
+
/// <param name="transaction">an inventory transaction ID</param>
|
|
192
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
193
|
+
Promise<Unit> DeleteItem(string contentId, long itemId, string transaction = null);
|
|
194
|
+
|
|
195
|
+
/// <summary>
|
|
196
|
+
/// Update the instance level item properties of an item in the player's inventory.
|
|
197
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
|
198
|
+
/// </summary>
|
|
199
|
+
/// <param name="itemRef">An <see cref="ItemRef"/> pointing to the content type of the item to update.</param>
|
|
200
|
+
/// <param name="itemId">The runtime ID of the item to remove</param>
|
|
201
|
+
/// <param name="properties">A new set of instance property values for the item. This will overwrite the existing properties.</param>
|
|
202
|
+
/// <param name="transaction">an inventory transaction ID</param>
|
|
203
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
204
|
+
Promise<Unit> UpdateItem(ItemRef itemRef, long itemId, Dictionary<string, string> properties,
|
|
205
|
+
string transaction = null);
|
|
206
|
+
|
|
207
|
+
/// <summary>
|
|
208
|
+
/// Update the instance level item properties of an item in the player's inventory.
|
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209
|
+
/// If you need to make multiple inventory updates, use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method.
|
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210
|
+
/// </summary>
|
|
211
|
+
/// <param name="contentId">A content ID pointing to the content type of the item to update.</param>
|
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212
|
+
/// <param name="itemId">The runtime ID of the item to remove</param>
|
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213
|
+
/// <param name="properties">A new set of instance property values for the item. This will overwrite the existing properties.</param>
|
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214
|
+
/// <param name="transaction">an inventory transaction ID</param>
|
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215
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
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216
|
+
Promise<Unit> UpdateItem(string contentId, long itemId, Dictionary<string, string> properties,
|
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217
|
+
string transaction = null);
|
|
218
|
+
|
|
219
|
+
/// <summary>
|
|
220
|
+
/// <inheritdoc cref="Update(InventoryUpdateBuilder,string)"/>
|
|
221
|
+
/// </summary>
|
|
222
|
+
/// <param name="action">A configurator for the <see cref="InventoryUpdateBuilder"/>. You should configure the
|
|
223
|
+
/// builder with all of the inventory updates. If you already have an instance of the builder, use the
|
|
224
|
+
/// <see cref="Update(InventoryUpdateBuilder,string)"/> method instead.</param>
|
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225
|
+
/// <param name="transaction">an inventory transaction ID</param>
|
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226
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
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227
|
+
Promise<Unit> Update(Action<InventoryUpdateBuilder> action, string transaction = null);
|
|
228
|
+
|
|
229
|
+
/// <summary>
|
|
230
|
+
/// Perform multiple updates to the player's inventory in one network call.
|
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231
|
+
/// The <see cref="InventoryUpdateBuilder"/> that you pass to this method will be converted into
|
|
232
|
+
/// one update call to Beamable.
|
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233
|
+
/// </summary>
|
|
234
|
+
/// <param name="builder">
|
|
235
|
+
/// An <see cref="InventoryUpdateBuilder"/> containing all of the inventory updates.
|
|
236
|
+
/// Use the <see cref="Update(System.Action{Beamable.Common.Api.Inventory.InventoryUpdateBuilder},string)"/> method
|
|
237
|
+
/// to configure an <see cref="InventoryUpdateBuilder"/> instead.
|
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238
|
+
/// </param>
|
|
239
|
+
/// <param name="transaction">an inventory transaction ID</param>
|
|
240
|
+
/// <returns>A <see cref="Promise{T}"/> representing the network call</returns>
|
|
241
|
+
Promise<Unit> Update(InventoryUpdateBuilder builder, string transaction = null);
|
|
242
|
+
|
|
243
|
+
/// <summary>
|
|
244
|
+
/// Get every <see cref="InventoryObject{TContent}"/> that is of a specific item content type.
|
|
245
|
+
/// </summary>
|
|
246
|
+
/// <typeparam name="TContent">The type of content to retrieve. All children types will be included the result.</typeparam>
|
|
247
|
+
/// <returns>A <see cref="Promise"/> containing the <see cref="InventoryObject{TContent}"/> that matches the given item type</returns>
|
|
248
|
+
Promise<List<InventoryObject<TContent>>> GetItems<TContent>()
|
|
249
|
+
where TContent : ItemContent, new();
|
|
250
|
+
|
|
251
|
+
/// <summary>
|
|
252
|
+
/// Get the <see cref="InventoryObject{TContent}"/> that are of a specific item content type and match the given <paramref name="itemReferences"/>
|
|
253
|
+
/// </summary>
|
|
254
|
+
/// <param name="itemReferences">
|
|
255
|
+
/// Filter for only the items that match the given <see cref="ItemRef{TContent}"/> types.
|
|
256
|
+
/// </param>
|
|
257
|
+
/// <typeparam name="TContent">The type of content to retrieve. All children types will be included the result.</typeparam>
|
|
258
|
+
/// <returns>A <see cref="Promise"/> containing the <see cref="InventoryObject{TContent}"/> that match the given item type</returns>
|
|
259
|
+
Promise<List<InventoryObject<TContent>>> GetItems<TContent>(params ItemRef<TContent>[] itemReferences)
|
|
260
|
+
where TContent : ItemContent, new();
|
|
261
|
+
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
/// <summary>
|
|
265
|
+
/// This type defines the %content related to the %InventoryService.
|
|
266
|
+
///
|
|
267
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
268
|
+
///
|
|
269
|
+
/// #### Related Links
|
|
270
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
271
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
272
|
+
///
|
|
273
|
+
/// ![img beamable-logo]
|
|
274
|
+
///
|
|
275
|
+
/// </summary>
|
|
276
|
+
/// <typeparam name="TContent"></typeparam>
|
|
277
|
+
[System.Serializable]
|
|
278
|
+
public class InventoryObject<TContent> where TContent : ItemContent
|
|
279
|
+
{
|
|
280
|
+
/// <summary>
|
|
281
|
+
/// The base piece of content that the inventory item derives from.
|
|
282
|
+
/// </summary>
|
|
283
|
+
public TContent ItemContent;
|
|
284
|
+
|
|
285
|
+
/// <summary>
|
|
286
|
+
/// The dynamic properties of the inventory item instance.
|
|
287
|
+
/// </summary>
|
|
288
|
+
public Dictionary<string, string> Properties;
|
|
289
|
+
|
|
290
|
+
/// <summary>
|
|
291
|
+
/// The id of the item within the inventory group.
|
|
292
|
+
/// </summary>
|
|
293
|
+
public long Id;
|
|
294
|
+
|
|
295
|
+
/// <summary>
|
|
296
|
+
/// If the content type is deleted from beamable, then the content is considered deprecated.
|
|
297
|
+
/// The items may still exist in the inventory.
|
|
298
|
+
/// </summary>
|
|
299
|
+
public bool IsContentDeprecated => ItemContent.IsDeprecated;
|
|
300
|
+
|
|
301
|
+
/// <summary>
|
|
302
|
+
/// The timestamp of when the item was added to the player inventory.
|
|
303
|
+
/// </summary>
|
|
304
|
+
public long CreatedAt;
|
|
305
|
+
|
|
306
|
+
/// <summary>
|
|
307
|
+
/// The timestamp of when the last modification to item occured.
|
|
308
|
+
/// </summary>
|
|
309
|
+
public long UpdatedAt;
|
|
310
|
+
|
|
311
|
+
/// <summary>
|
|
312
|
+
/// The code is a unique hashing code that combines the Content Id and the Item Id
|
|
313
|
+
/// </summary>
|
|
314
|
+
public int UniqueCode;
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
/// <summary>
|
|
318
|
+
/// This type defines the %Inventory feature's get request.
|
|
319
|
+
///
|
|
320
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
321
|
+
///
|
|
322
|
+
/// #### Related Links
|
|
323
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
324
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
325
|
+
///
|
|
326
|
+
/// ![img beamable-logo]
|
|
327
|
+
///
|
|
328
|
+
/// </summary>
|
|
329
|
+
[System.Serializable]
|
|
330
|
+
public class GetInventoryResponse
|
|
331
|
+
{
|
|
332
|
+
public List<Currency> currencies;
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
/// <summary>
|
|
336
|
+
/// This type defines the %Inventory feature's update request.
|
|
337
|
+
///
|
|
338
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
339
|
+
///
|
|
340
|
+
/// #### Related Links
|
|
341
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
342
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
343
|
+
///
|
|
344
|
+
/// ![img beamable-logo]
|
|
345
|
+
///
|
|
346
|
+
/// </summary>
|
|
347
|
+
[System.Serializable]
|
|
348
|
+
public class InventoryUpdateRequest
|
|
349
|
+
{
|
|
350
|
+
public string transaction; // will be set by api
|
|
351
|
+
public Dictionary<string, long> currencies;
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
/// <summary>
|
|
355
|
+
/// This type defines the response of fresh data loaded, related to the %InventoryService.
|
|
356
|
+
///
|
|
357
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
358
|
+
///
|
|
359
|
+
/// #### Related Links
|
|
360
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
361
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
362
|
+
///
|
|
363
|
+
/// ![img beamable-logo]
|
|
364
|
+
///
|
|
365
|
+
/// </summary>
|
|
366
|
+
[Serializable]
|
|
367
|
+
public class InventoryResponse
|
|
368
|
+
{
|
|
369
|
+
public string scope;
|
|
370
|
+
public List<Currency> currencies = new List<Currency>();
|
|
371
|
+
public List<ItemGroup> items = new List<ItemGroup>();
|
|
372
|
+
|
|
373
|
+
private HashSet<string> _scopes;
|
|
374
|
+
public HashSet<string> Scopes
|
|
375
|
+
{
|
|
376
|
+
get
|
|
377
|
+
{
|
|
378
|
+
if (_scopes == null)
|
|
379
|
+
{
|
|
380
|
+
if (!string.IsNullOrEmpty(scope))
|
|
381
|
+
_scopes = new HashSet<string>(scope.Split(','));
|
|
382
|
+
else
|
|
383
|
+
_scopes = new HashSet<string>();
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
return _scopes;
|
|
387
|
+
}
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
public HashSet<string> GetNotifyScopes(string[] givenScopes = null)
|
|
391
|
+
{
|
|
392
|
+
var notifyScopes = new HashSet<string>();
|
|
393
|
+
notifyScopes.UnionWith(currencies.Select(currency => currency.id));
|
|
394
|
+
notifyScopes.UnionWith(items.Select(item => item.id));
|
|
395
|
+
notifyScopes.UnionWith(Scopes);
|
|
396
|
+
notifyScopes.Add(""); // always notify the root scope
|
|
397
|
+
// TODO: if a scope is in notifySCopes, 'a.b.c', we should also make sure 'a.b', and 'a' are also in the set, so that item parent/child relationships are respected.
|
|
398
|
+
if (givenScopes != null)
|
|
399
|
+
{
|
|
400
|
+
notifyScopes.UnionWith(givenScopes);
|
|
401
|
+
}
|
|
402
|
+
return ResolveAllScopes(notifyScopes);
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
private HashSet<string> ResolveAllScopes(IEnumerable<string> notifyScopes)
|
|
406
|
+
{
|
|
407
|
+
var resolved = new HashSet<string>();
|
|
408
|
+
|
|
409
|
+
foreach (string notifyScope in notifyScopes)
|
|
410
|
+
{
|
|
411
|
+
var newScopes = ResolveScope(notifyScope);
|
|
412
|
+
resolved.UnionWith(newScopes);
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
return resolved;
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
private HashSet<string> ResolveScope(string notifyScope)
|
|
419
|
+
{
|
|
420
|
+
var result = new HashSet<string>();
|
|
421
|
+
string[] slicedScopes = notifyScope.Split('.');
|
|
422
|
+
|
|
423
|
+
foreach (string slicedScope in slicedScopes)
|
|
424
|
+
{
|
|
425
|
+
if (result.Count == 0)
|
|
426
|
+
{
|
|
427
|
+
result.Add(slicedScope);
|
|
428
|
+
}
|
|
429
|
+
else
|
|
430
|
+
{
|
|
431
|
+
string newScope = string.Join(".", result.Last(), slicedScope);
|
|
432
|
+
result.Add(newScope);
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
return result;
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
private HashSet<string> ResolveMergeScopes(InventoryView view, string[] givenScopes = null)
|
|
440
|
+
{
|
|
441
|
+
var resolved = new HashSet<string>();
|
|
442
|
+
var scopes = Scopes;
|
|
443
|
+
|
|
444
|
+
var scopesLookup = new HashSet<string>();
|
|
445
|
+
scopesLookup.UnionWith(scopes);
|
|
446
|
+
|
|
447
|
+
// add the current scopes
|
|
448
|
+
resolved.UnionWith(scopes);
|
|
449
|
+
|
|
450
|
+
|
|
451
|
+
if (givenScopes != null)
|
|
452
|
+
{
|
|
453
|
+
resolved.UnionWith(givenScopes);
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
// the view may have data that is a child of a scope modified in the response.
|
|
457
|
+
resolved.UnionWith(view.currencies.Keys.Where(currencyType => SetContainsPrefixOf(scopesLookup, currencyType)));
|
|
458
|
+
resolved.UnionWith(view.items.Keys.Where(itemType => SetContainsPrefixOf(scopesLookup, itemType)));
|
|
459
|
+
resolved.UnionWith(currencies.Select(currency => currency.id));
|
|
460
|
+
resolved.UnionWith(items.Select(item => item.id));
|
|
461
|
+
|
|
462
|
+
return resolved;
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
private bool SetContainsPrefixOf(HashSet<string> set, string element)
|
|
466
|
+
{
|
|
467
|
+
return set.Any(element.StartsWith);
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
public void MergeView(InventoryView view, string[] givenScopes = null)
|
|
471
|
+
{
|
|
472
|
+
var relevantScopes = ResolveMergeScopes(view, givenScopes);
|
|
473
|
+
|
|
474
|
+
|
|
475
|
+
foreach (var contentId in view.currencies.Keys.ToList().Where(relevantScopes.Contains))
|
|
476
|
+
{
|
|
477
|
+
view.currencies.Remove(contentId);
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
foreach (var contentId in view.items.Keys.ToList().Where(relevantScopes.Contains))
|
|
481
|
+
{
|
|
482
|
+
view.items.Remove(contentId);
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
// handle entire item deletions. If an item's scope isn't in the view, its been deleted.
|
|
486
|
+
|
|
487
|
+
|
|
488
|
+
|
|
489
|
+
foreach (var currency in currencies)
|
|
490
|
+
{
|
|
491
|
+
view.currencies[currency.id] = currency.amount;
|
|
492
|
+
view.currencyProperties[currency.id] = currency.properties;
|
|
493
|
+
}
|
|
494
|
+
|
|
495
|
+
foreach (var itemGroup in items)
|
|
496
|
+
{
|
|
497
|
+
var itemViews = itemGroup.items.Select(item =>
|
|
498
|
+
{
|
|
499
|
+
ItemView itemView = new ItemView();
|
|
500
|
+
itemView.id = long.Parse(item.id);
|
|
501
|
+
var properties = new Dictionary<string, string>();
|
|
502
|
+
if (item.properties != null)
|
|
503
|
+
{
|
|
504
|
+
foreach (var prop in item.properties)
|
|
505
|
+
{
|
|
506
|
+
if (properties.ContainsKey(prop.name))
|
|
507
|
+
{
|
|
508
|
+
BeamableLogger.LogWarning($"Inventory item has duplicate key. Overwriting existing key. item=[{itemGroup.id}] id=[{item.id}] key=[{prop.name}]");
|
|
509
|
+
}
|
|
510
|
+
properties[prop.name] = prop.value;
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
itemView.properties = properties;
|
|
514
|
+
itemView.createdAt = item.createdAt;
|
|
515
|
+
itemView.updatedAt = item.updatedAt;
|
|
516
|
+
itemView.contentId = itemGroup.id;
|
|
517
|
+
|
|
518
|
+
return itemView;
|
|
519
|
+
});
|
|
520
|
+
|
|
521
|
+
List<ItemView> itemList = new List<ItemView>(itemViews);
|
|
522
|
+
view.items[itemGroup.id] = itemList;
|
|
523
|
+
}
|
|
524
|
+
}
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
/// <summary>
|
|
528
|
+
/// This type defines the multipliers response for the %InventoryService.
|
|
529
|
+
///
|
|
530
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
531
|
+
///
|
|
532
|
+
/// #### Related Links
|
|
533
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
534
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
535
|
+
///
|
|
536
|
+
/// ![img beamable-logo]
|
|
537
|
+
///
|
|
538
|
+
/// </summary>
|
|
539
|
+
[Serializable]
|
|
540
|
+
public class GetMultipliersResponse
|
|
541
|
+
{
|
|
542
|
+
public List<VipBonus> multipliers;
|
|
543
|
+
}
|
|
544
|
+
|
|
545
|
+
/// <summary>
|
|
546
|
+
/// This type defines look-ahead %Currency data related to the %InventoryService.
|
|
547
|
+
///
|
|
548
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
549
|
+
///
|
|
550
|
+
/// #### Related Links
|
|
551
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
552
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
553
|
+
///
|
|
554
|
+
/// ![img beamable-logo]
|
|
555
|
+
///
|
|
556
|
+
/// </summary>
|
|
557
|
+
[Serializable]
|
|
558
|
+
public class PreviewCurrencyGainResponse
|
|
559
|
+
{
|
|
560
|
+
public List<CurrencyPreview> currencies;
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
/// <summary>
|
|
564
|
+
/// This type defines look-ahead %Currency data related to the %InventoryService.
|
|
565
|
+
///
|
|
566
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
567
|
+
///
|
|
568
|
+
/// #### Related Links
|
|
569
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
570
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
571
|
+
///
|
|
572
|
+
/// ![img beamable-logo]
|
|
573
|
+
///
|
|
574
|
+
/// </summary>
|
|
575
|
+
[Serializable]
|
|
576
|
+
public class CurrencyPreview
|
|
577
|
+
{
|
|
578
|
+
public string id;
|
|
579
|
+
public long amount;
|
|
580
|
+
public long delta;
|
|
581
|
+
public long originalAmount;
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
/// <summary>
|
|
585
|
+
/// This type defines the %Beamable %currency %content related to the %InventoryService.
|
|
586
|
+
///
|
|
587
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
588
|
+
///
|
|
589
|
+
/// #### Related Links
|
|
590
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
591
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
592
|
+
///
|
|
593
|
+
/// ![img beamable-logo]
|
|
594
|
+
///
|
|
595
|
+
/// </summary>
|
|
596
|
+
[Serializable]
|
|
597
|
+
public class Currency
|
|
598
|
+
{
|
|
599
|
+
/// <summary>
|
|
600
|
+
/// The currency content id.
|
|
601
|
+
/// </summary>
|
|
602
|
+
public string id;
|
|
603
|
+
|
|
604
|
+
/// <summary>
|
|
605
|
+
/// The amount of currency
|
|
606
|
+
/// </summary>
|
|
607
|
+
public long amount;
|
|
608
|
+
|
|
609
|
+
/// <summary>
|
|
610
|
+
/// Properties about the currency
|
|
611
|
+
/// </summary>
|
|
612
|
+
public List<CurrencyProperty> properties;
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
/// <summary>
|
|
616
|
+
/// This type defines the %Beamable %currency feature's property structure
|
|
617
|
+
///
|
|
618
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
619
|
+
///
|
|
620
|
+
/// #### Related Links
|
|
621
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
622
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
623
|
+
///
|
|
624
|
+
/// ![img beamable-logo]
|
|
625
|
+
///
|
|
626
|
+
/// </summary>
|
|
627
|
+
[Serializable]
|
|
628
|
+
public class CurrencyProperty
|
|
629
|
+
{
|
|
630
|
+
/// <summary>
|
|
631
|
+
/// The name of the property should be unique
|
|
632
|
+
/// </summary>
|
|
633
|
+
public string name;
|
|
634
|
+
|
|
635
|
+
/// <summary>
|
|
636
|
+
/// The value of the property can be any string
|
|
637
|
+
/// </summary>
|
|
638
|
+
public string value;
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
[Serializable]
|
|
642
|
+
public class CurrencyPropertyList : DisplayableList<CurrencyProperty>
|
|
643
|
+
{
|
|
644
|
+
public List<CurrencyProperty> Properties = new List<CurrencyProperty>();
|
|
645
|
+
|
|
646
|
+
public CurrencyPropertyList(List<CurrencyProperty> existing)
|
|
647
|
+
{
|
|
648
|
+
foreach (var elem in existing)
|
|
649
|
+
{
|
|
650
|
+
Add(elem);
|
|
651
|
+
}
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
protected override IList InternalList => Properties;
|
|
655
|
+
|
|
656
|
+
public override string GetListPropertyPath() => nameof(Properties);
|
|
657
|
+
|
|
658
|
+
public new CurrencyProperty this[int index]
|
|
659
|
+
{
|
|
660
|
+
get => Properties[index];
|
|
661
|
+
set => Properties[index] = value;
|
|
662
|
+
}
|
|
663
|
+
}
|
|
664
|
+
|
|
665
|
+
[Serializable]
|
|
666
|
+
public class
|
|
667
|
+
SerializedDictionaryStringToCurrencyPropertyList : SerializableDictionaryStringToSomething<CurrencyPropertyList>
|
|
668
|
+
{
|
|
669
|
+
public SerializedDictionaryStringToCurrencyPropertyList() { }
|
|
670
|
+
|
|
671
|
+
public SerializedDictionaryStringToCurrencyPropertyList(SerializedDictionaryStringToCurrencyPropertyList other)
|
|
672
|
+
{
|
|
673
|
+
foreach (var val in other)
|
|
674
|
+
{
|
|
675
|
+
Add(val.Key, new CurrencyPropertyList(val.Value.Properties));
|
|
676
|
+
}
|
|
677
|
+
}
|
|
678
|
+
|
|
679
|
+
public SerializedDictionaryStringToCurrencyPropertyList(IDictionary<string, List<CurrencyProperty>> existing)
|
|
680
|
+
{
|
|
681
|
+
foreach (var kvp in existing)
|
|
682
|
+
{
|
|
683
|
+
Add(kvp.Key, new CurrencyPropertyList(kvp.Value));
|
|
684
|
+
}
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
/// <summary>
|
|
689
|
+
/// This type defines the %Beamable item %content related to the %InventoryService.
|
|
690
|
+
///
|
|
691
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
692
|
+
///
|
|
693
|
+
/// #### Related Links
|
|
694
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
695
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
696
|
+
///
|
|
697
|
+
/// ![img beamable-logo]
|
|
698
|
+
///
|
|
699
|
+
/// </summary>
|
|
700
|
+
[Serializable]
|
|
701
|
+
public class Item
|
|
702
|
+
{
|
|
703
|
+
public string id;
|
|
704
|
+
public Optional<string> proxyId;
|
|
705
|
+
public List<ItemProperty> properties;
|
|
706
|
+
public long createdAt;
|
|
707
|
+
public long updatedAt;
|
|
708
|
+
}
|
|
709
|
+
|
|
710
|
+
/// <summary>
|
|
711
|
+
/// This type defines a collection of inventory items.
|
|
712
|
+
///
|
|
713
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
714
|
+
///
|
|
715
|
+
/// #### Related Links
|
|
716
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
717
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
718
|
+
///
|
|
719
|
+
/// ![img beamable-logo]
|
|
720
|
+
///
|
|
721
|
+
/// </summary>
|
|
722
|
+
[Serializable]
|
|
723
|
+
public class ItemGroup
|
|
724
|
+
{
|
|
725
|
+
public string id;
|
|
726
|
+
public List<Item> items;
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
/// <summary>
|
|
730
|
+
/// This type defines the %Inventory feature's update request.
|
|
731
|
+
///
|
|
732
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
733
|
+
///
|
|
734
|
+
/// #### Related Links
|
|
735
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
736
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
737
|
+
///
|
|
738
|
+
/// ![img beamable-logo]
|
|
739
|
+
///
|
|
740
|
+
/// </summary>
|
|
741
|
+
[Serializable]
|
|
742
|
+
public class ItemProperty
|
|
743
|
+
{
|
|
744
|
+
public string name;
|
|
745
|
+
public string value;
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
/// <summary>
|
|
749
|
+
/// This type defines the render-friendly data of the %InventoryService.
|
|
750
|
+
///
|
|
751
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
752
|
+
///
|
|
753
|
+
/// #### Related Links
|
|
754
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
755
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
756
|
+
///
|
|
757
|
+
/// ![img beamable-logo]
|
|
758
|
+
///
|
|
759
|
+
/// </summary>
|
|
760
|
+
|
|
761
|
+
[Serializable]
|
|
762
|
+
public class InventoryView
|
|
763
|
+
{
|
|
764
|
+
public Dictionary<string, long> currencies = new Dictionary<string, long>();
|
|
765
|
+
public Dictionary<string, List<CurrencyProperty>> currencyProperties = new Dictionary<string, List<CurrencyProperty>>();
|
|
766
|
+
public Dictionary<string, List<ItemView>> items = new Dictionary<string, List<ItemView>>();
|
|
767
|
+
|
|
768
|
+
public void Clear()
|
|
769
|
+
{
|
|
770
|
+
currencies.Clear();
|
|
771
|
+
items.Clear();
|
|
772
|
+
}
|
|
773
|
+
}
|
|
774
|
+
|
|
775
|
+
/// <summary>
|
|
776
|
+
/// This type defines the render-friendly data of the %InventoryService.
|
|
777
|
+
///
|
|
778
|
+
/// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
|
|
779
|
+
///
|
|
780
|
+
/// #### Related Links
|
|
781
|
+
/// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/game-economy/inventory-overview/">Inventory</a> feature documentation
|
|
782
|
+
/// - See Beamable.Api.Inventory.InventoryService script reference
|
|
783
|
+
///
|
|
784
|
+
/// ![img beamable-logo]
|
|
785
|
+
///
|
|
786
|
+
/// </summary>
|
|
787
|
+
[Serializable]
|
|
788
|
+
public class ItemView
|
|
789
|
+
{
|
|
790
|
+
public long id;
|
|
791
|
+
public Dictionary<string, string> properties = new Dictionary<string, string>();
|
|
792
|
+
public long createdAt;
|
|
793
|
+
public long updatedAt;
|
|
794
|
+
public string contentId;
|
|
795
|
+
}
|
|
796
|
+
}
|